Science at Play: NSF Funds ASU Research on Nanotechnology Ethics, Education

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Newswise Students at Arizona State University are learning how to play.

ASU undergraduates have the opportunity to enroll in a challenging course this fall, designed to re-introduce the act of play as a problem-solving technique. The course is offered as part of the larger project, Cross-disciplinary Education in Social and Ethical Aspects of Nanotechnology, which received nearly $200,000 from the National Science Foundations Nano Undergraduate Education program.

The project is the brainchild of Camilla Nrgaard Jensen, a doctoral scholar in the ASU Herberger Institutes design, environment and the arts doctoral program. Participants will use an approach called LEGO Serious Play to solve what Jensen calls nano-conundrums ethical dilemmas arising in the field of nanotechnology.

LEGO Serious Play is an engaging vehicle that helps to create a level playing field, fostering shared conversation and exchange of multiple perspectives, said Jensen, a trained LEGO Serious Play facilitator. This creates an environment for reflection and critical deliberation of complex decisions and their future impacts.

LEGO Serious Play methods are often used by businesses to strategize and encourage creative thinking. In ASUs project, students will use LEGO bricks to build metaphorical models, share and discuss their creations, and then adapt and respond to feedback received by other students. The expectation is that this activity will help students learn to think and communicate outside the box literally and figuratively about their work and its long-term societal effects.

Jensen works with a team of faculty members, including Thomas Seager, an associate professor and Lincoln Fellow of Ethics and Sustainability in the School of Sustainable Engineering and the Built Environment, one of ASUs Ira A. Fulton Schools of Engineering; Cynthia Selin, an assistant professor in the School of Sustainability and the Center for Nanotechnology in Society, housed at the Consortium for Science, Policy and Outcomes at ASU; and Mark Hannah, an assistant professor in the rhetoric and composition program in the ASU Department of English, College of Liberal Arts and Sciences.

Fifteen engineering students enrolled in the Grand Challenge Scholar Program participated in a Feb. 24 pilot workshop to test project strategies. Comments from students included, "I experienced my ideas coming to life as I built the model, and "I gained a perspective as to how ideas cannot take place entirely in the head. These anecdotal outcomes confirmed the teams assumptions that play and physical activity can enhance the formation and communication of ideas.

Technology is a creative and collaborative process, said Seager, who is principal investigator for the grant. I want a classroom that will unlock technology creativity, in which students from every discipline can be creative. For me, overcoming obstacles to communication is just the first step.

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Science at Play: NSF Funds ASU Research on Nanotechnology Ethics, Education

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