ChatGPT is here. There is no going back. – The Presbyterian Outlook

Working on a college campus, you must be careful about mentioning the use of AI or the purpose of such a tool. If youre not, you may catch a professor reciting their monolog outlining the evils of AI in the academic world. And while there is some validity to their reaction and concerns about this emerging technological tool, I find it to be just that, a tool.

I think part of what makes AI a challenge for the academic world is that there are no true rules or guides to help navigate this new instrument. Students can use it, and do use it, in ways others might deem harmful to academic integrity. I understand that side. I get the hesitation. We received this tool before we could develop the ethics about its use.

But in my experience, it is never a good practice to shut something out or make it restrictive in a way that will cause pushback and challenge. I try to embrace this tool instead of running away or ignoring it.

I try to embrace this tool instead of running away or ignoring it.

I am currently reworking my future lesson plans with the help of AI and finding ways to integrate its use alongside traditional coursework. To me, this process is fascinating. There is still a lot to learn about AI and plenty of need for ethical reflection on its use. But this much is clear to me: it can be helpful.

Several months ago, my coworkers and I decided to try ChatGPT. We wanted to see what all the fuss from our faculty colleagues was about. We sat together and thought of questions related to our work. We created the parameters for our topics and entered them all into ChatGPT. What resulted was a wild experience: outlines for emails, basic lesson plans, liturgy for worship, prayers and letters to community partners. The list went on and on. And it was captivating to engage in the process.

The items ChatGPT produced were not perfect. There were grammatical errors. There were some oddly worded phrases. All these things indicated that the product was not something created by a human. And that absence is the key to AI ethics for me.

We are just starting to build an ethical framework of AI in the academic world, and I hope the church is also thinking about such a thing. But the key to me is the human element. When working with ChatGPT to craft prayers, it does a decent job. But if you compare an AI prayer to a Chaplain Maggie prayer, the thing missing would be the heart the human element.

ChatGPT has been introduced to our lives. There is no going back. We should find ways to integrate it into our work rather than push back or turn from it. It can offer words when you are having a brain freeze or are too tired to think. It can offer a frame for your writing. It isnt perfect, but it is a tool that we can and should learn how to use just dont forget to add your human uniqueness as you go along.

The Presbyterian Outlook is committed to fostering faithful conversations by publishinga diversity ofvoices.The opinions expressed are the authors and may or may not reflect the opinions and beliefs of the Outlooks editorial staff or the Presbyterian Outlook Foundation.Want to join the conversation?You can write to us or submit your own articlehere.

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ChatGPT is here. There is no going back. - The Presbyterian Outlook

Metaverse cloning tech uses AI to create virtual versions of you that live in games you cant always c… – The Sun

ARTIFICIAL intelligence cloning is poised to become the next big thing in the technology sector - and maybe even our lives.

Meta recently unveiled its AI-powered chatbots and many of them feature likenesses of celebrities - or celeb AI clones.

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This is thanks to its Llama 2 technology, which can generate AI "characters" or "animations" based on real people.

Another company called Delphi lets users create virtual clones of themselves or anyone else.

To generate an AI clone via Delphi, all users need to do is upload some form of identification and as many as thousands of files, including emails, chat transcripts, and even YouTube videos.

It's apparent that this technology is quickly taking over the industry and this is only the beginning, experts say.

MichaelPuscar, Co-founder ofAI firm NPCx, which is developing its own AI cloning technology for the gaming sector, explains the phenomenon further.

"Our aim is to allow video game players toclonethemselves into video games, acting on their behalf in the game when theyre unavailable to play," he told The U.S. Sun in an email.

"You can imagine the following situation: you and I are set to play Call of Duty tonight but at the last minute, your partner unknowingly made a dinner reservation. Now Im stuck, or am I? Im not if I can play with or against yourclone," Puscar said.

NPCxs product is called BehaviorX, and it has not yet been released to the public, he said, but it could be central to the development of the metaverse.

The term metaverse was popularized by Meta CEO Mark Zuckerburg and describes a virtual world that combines social media, cryptocurrency, augmented reality, and gaming.

"Our clones need to exist in not just a video game environment but in the Metaverse as well," Puscar said.

"In both cases, the goal is such that when you interact with these clones they are in every way indistinguishable from the person from whom they were cloned."

To create theclones, NPCx asks players to play the game and observe them and their environment in great detail.

"We specifically ask them to take certain actions in the game, not unlike how actors are asked to take specific actions on a motion capture stage," Puscar said.

"This gives us what we need to train our models and create theclone."

Puscar added that by generating characters based on real-world people, the company can also create non-player characters (NPCs) with deep personalities, who act and react in realistic ways.

When asked what the appeal of AI clones is in gaming, Puscar had a simple answer.

"For gamers, playing alongside or againstAIclonesof real-world players orcelebritiesadds an element of realism and excitement to the gaming experience," he said.

"It's about creating a more engaging, interactive, and personalized form of entertainment that resonates with the user's interests and preferences."

Beyond gaming and chatbots, Puscar anticipates seeing AI cloning technology employed in a variety of applications.

"This could include virtual training environments, interactive educational tools, personalized digital assistants, and more," he said.

"The entertainment industry, in particular, stands to benefit significantly, with possibilities ranging from personalized movie experiences to virtual concerts featuring digitalclonesof artists.

Still, while this all sounds like good fun, the ethics around digitalclonesare "perilous," Puscar explained.

"Once youve trained yourclone, your likeness is acting in ways out of your control. In theory, if the algorithms are working properly, it is acting in ways that you would act," he said.

"But we cannot control the counterparty, and you can imagine situations where someone nefarious decides to simulate sexual acts with aclone, uses profane language, or otherwise attempts to put them into compromising situations."

Therefore, it is imperative to make sure thatclonesare created and used ethically, he said.

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Metaverse cloning tech uses AI to create virtual versions of you that live in games you cant always c... - The Sun