Cyberpunk 2077’s Dialogue Interactions Will Be Extremely Immersive – GameRant

The September 2020 issue of Official PlayStation magazine reveals that Cyberpunk 2077 will have interactive dialogue sequences.

Cyberpunk 2077has already shown off its high level of interactivity and, as expected, that will extend to dialogue. Cyberpunk's protagonist, V, will be able to look around during conversations so players can check their surroundings when they talk to NPCs. Paying close attention to what's happening around them may end up saving the player's life in the long run, so they'll want to become fairly observant when talking to others.

Cyberpunk 2077's Night City setting is a fairly dangerous place, and the player will mainly find themselves dealing with seedy individuals. According to the September 2020 issue of the Official PlayStation Magazine, Cyberpunk 2077's NPCs will display noticeable body language while talking to V. Some NPCs will do things like subtly reaching for something behind their back.

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The surrounding area will have things going on too. Players may see things like suspicious cars pulling up across the road. Should the player catch these signs in time, they can choose to react to them however they see fit. For instance, if the player feels like a CyberpunkNPCthey're talking to is getting ready to attack them, they can cut the conversation and waste the opposing party. If not that, they can run from the situation or use it to turn the negotiations to their advantage.

CD Project Red claims Cyberpunk 2077 has over two thick books of dialogue written for the title. One book holds what's spoken by NPCs while the other contains all the responses the players can make. In other words, talking to people will be just as much a part of the game as running and gunning is.

This makes this dialogue feature an excellent way to immerse the player into Cyberpunk's world. In most games, talking to NPCs tends to create as little breaks in the action, which gives the player time to relax. But Night City is, again, not a safe place, and people like V have to stay constantly vigilant if they want to survive. The player now has to share this same paranoia with V because they won't be able to coast through dialogue without running the risk of being unexpectedly killed.

The choices the player makes while talking to NPC's also affects how Cyberpunk 2077 ends. The game can be finished without actually beating it, which contrasts how most video games work, including CD Project Red's ownWitcherseries. It'll be interesting to see if a player can somehow mishandle a conversation and end up with an undesirable ending.

Cyberpunk 2077 launchesSeptember 17 for PC, PS4, Stadia, and Xbox One, and later for PS5 and Xbox Series X.

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Source: Sirus Gaming

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For as long as his terrible memory can recall, Jametrious has had a love for the art of storytelling and its resulting creations. His passions led him to Full Sail University, where studying and producing creative media allowed him to goof his way to a BFA in Creative Writing. Now a certified professional man-child, Jametrious spends his time playing and writing about video games. He favors action-RPGs over most, but hell pretty much play anything that features mindless action wrapped up in an intriguing story. You can follow him on twitter @J_Broson for updates.

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Cyberpunk 2077's Dialogue Interactions Will Be Extremely Immersive - GameRant

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