Cyberpunk RED Review: Jack-in to your new favourite tabletop RPG – Express

Cyberpunk RED retains its far-flung, bombastic future where cybernetic limbs are common, and gangs rule the streets - but the world-changing event has altered almost everything players might remember from Cyberpunk 2020.

A distinct feeling of poverty now runs through the streets of Night City, and a player might struggle to get their hands on a new weapon, or Agent (a sentient cell phone/PDA in your pocket), or some clean vegetables.

This, really, is a fantastic starting point for players, as they are forced to build their characters from the ground up, with a massive focus on creating what their identity is, and what they want to achieve in the forthcoming game.

The original line-up of Cyberpunk 2020's Roles (classes) is still present - however Cops have now changed to Lawmen.

The Roles function, fundamentally, the same as they did in Cyberpunk 2020. Each one has a massive pool of abilities they can put skill point in to, with a special Role Ability which differentiates them from one another.

The Role Abilities listed in the book are detailed, and well thought out, but some stand out more than others.

While Medias can create rumours and news to change the landscape of the game, Lawmen can call for backup from their local police force.

The biggest difference about these special abilities is that they can now be upgraded, creating opportunities in which an Exec can call forth a team of underlings to fight their battles for them, while relaxing in their skyline penthouse.

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Cyberpunk RED Review: Jack-in to your new favourite tabletop RPG - Express

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