Frshly uses robotics and algorithms to deliver fresh, hot food to … – Phys.Org

February 28, 2017 by Julie Jacobs The Frshly dispenser. Credit: New Jersey Institute of Technology

Six different cuisines with 30 combos all served hot within 90 seconds, and patrons need only pick, swipe and eat. That's what Frshly, a fully automated "vend-caf" and the brainchild of NJIT alumnus Satish ChamyVelumani, provides to a growing number of hungry consumers on the move through India's railway system and airports. It's an offer the tech startup, established in 2013, calls "plated happiness."

Here's how Frshly works: Customers desiring fresh, hot food from popular local restaurants choose from a selection of stocked menu items at a Frshly state-of-the-art dispensing machine. The company's proprietary technology, a "recipe" of robotics and algorithms, then enables the quick procurement, takeaway-friendly wrapping and prompt delivery of the order. To ensure that the food is always fresh, Frshly restocks the dispensing machine regularly.

The meals "are packed according to the given specifications for every mealtime at the participating restaurant kitchens and then are transported to the Frshly outlets where they are stacked," explained ChamyVelumani. "This is as good as any convenience store where products are pre-stacked based on predictive demand analysis."

Customers also can place an order, as well as specify a pickup location and time, via the free Frshly app, available from the Apple and Google Play stores. The app secures their meal until they collect it, at which time the dispenser reheats and serves it. The cost for Frshly meals ranges from Rs 59-159 in Indian currency (approximately $1-$2.50).

ChamyVelumani has introduced Frshly in three cities in India: Bengaluru, Chennai and Secunderabad. Each market features different cuisine.

"The idea is to serve the brands from the cities in which we operate," ChamyVelumani noted. "Frshly is an ecosystem for multiple restaurants to get on board and reach out to new customers. Even though Frshly is an aggregation platform, the brands that participate are curated based on the market demand."

In addition to train stations and the Chennai International Airport, the company also has a presence at information technology parks and large information technology companies and commercial technical support locationsa pipeline ChamyVelumani describes as strong.

Food for Thought

The Frshly journey, from "back of the napkin" concept sketches to the first customer making a selection, took ChamyVelumani two-and-a-half years to complete. He faced some challenges along the way, particularly with building the interface between the ordering app, the dispenser and the enterprise resource planning system.

"With Frshly, every single thing had to be developed from scratch," he said. "There were a lot of dependencies. We are talking about an entire ecosystem here, including hardware."

Fortunately, pitching Frshly to the Indian Railways Network and airport authorities proved much easier. Indian Railways had been searching for an innovation in the food and beverage space and Frshly fit the bill. A successful pilot in Chennai Central Railway Station followed and since then Frshly has opened two more stores in India, with a third and possibly more poised to launch this year. Frshly may even find its way soon inside the compartments on long-distance trains.

First-Gen Entrepreneur

"First" is certainly a recurring theme of the Frshly story. The business is a first of its kind and the first commercial venture for ChamyVelumani, who is the first in his family to become an entrepreneur. All in all, he said, it "has been a great ride so far."

Before returning to his home country to start Frshly, he worked in the manufacturing industry in the U.S. for 11 years in a variety of engineering roles at 3M Purification Inc. (formerly CUNO Incorporated). And just before joining 3M, he earned his M.S. in manufacturing systems engineering at New Jersey Institute of Technology (NJIT); he also holds an MBA in global enterprise management from Rensselaer Polytechnic Institute.

"I was working in India as a mechanical engineer for about two years, mostly doing 2D drafting and 3D modeling. I became bored of that work and I didn't think those jobs were paving the way for me to achieve my future dreams. I wanted to get a broader exposure to manufacturing and through my friends I heard about the manufacturing systems engineering course that was offered at NJIT," offered ChamyVelumani, who arrived at the university in 2000. "Overall, the course work was an eye opener. I particularly enjoyed my design-for-manufacturing classes with [Professor Sanchoy] Das."

Feedback and Future

To further improve service, ChamyVelumani and his Frshly staffabout 60 people including store ownersare fielding recommendations for new cuisines and meal quantities from customers, who on the whole have appreciated the convenience of getting their favorite food brands at the touch of a button.

Looking ahead, Frshly is expanding its operations into Singapore this March and also working to set up stand-alone dispensers for several large food brands. ChamyVelumani's vision for his company includes moves into other Asia Pacific countries, the Middle East and ultimately North America.

ChamyVelumani encourages aspiring entrepreneurs to dream big and work hard. He credits his NJIT education with helping shape him into who he is today.

"My master's program put an entire business sense of things in my head," he reflected. "I always say this: 'It is not the subjects that we study, but it is the application that makes the difference.' NJIT helped me with learning the application."

Explore further: Why restaurants want you to order food on your phone

More information: For more information on Frshly, visit gofrshly.com

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The smartphone revolution is poised to go onto the next levelwith "superphones" equipped with artificial intelligence now on the horizon.

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Frshly uses robotics and algorithms to deliver fresh, hot food to ... - Phys.Org

Lily Robotics Promises Refunds As It Files For Bankruptcy Protection – Forbes


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Lily Robotics Promises Refunds As It Files For Bankruptcy Protection
Forbes
By Aaron Tilley and Ryan Mac. Lily Robotics, the hyped drone startup that shut down last month amid a consumer-protection civil suit from the San Francisco district attorney's office, filed for Chapter 11 bankruptcy protection on Monday. In documents ...
Shuttered drone startup Lily Robotics details failure, refund plans in bankruptcy filingThe Mercury News

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Lily Robotics Promises Refunds As It Files For Bankruptcy Protection - Forbes

Local middle school robotics team headed to world championships – KPVI News 6

A team of Pocatello students from Franklin Middle School are embracing the future, using robots.

"Right now if we are beating high school teams it should fairly easy to beat middle school teams," said Christopher Entzel.

That confidence is no joke. The team is fresh off winning the Idaho State Robotics Championship where they beat out 28 of the best robotic teams in the state including 23 high schools. Now their attention turns to the best teams in the world.

"When I came here I didn't really thing we would get that far, like maybe a couple competitions in city, and I never even thought of worlds but now we are going there," says Chloe Curtis.

Getting to the world championships wasn't really a goal of the team when they started getting into robotics, but after recent tournament success they are ready for the challenge.

"We just did it for fun and some of these people do it seriously and do it as classes in school, but somehow we are doing better than them," said Entzel.

Despite having different roles on the team all members have put in many hours into their robot "Kirby".

"Its done way better and I really like it and I'm really proud of it," said Curtis.

Making sure everything is working properly and making modifications to the claws and body so it can pick up a heavier load.

"The competitive feeling whenever you're chucking stuff over and they are chucking stuff back. It's really fun and even though it's as nerdy as it can seem it's the most fun thing ever," said Jred Harden.

The team has qualified for the Robotics World Championships in Kentucky but they lack the funding to get to the event and compete. You can help them get to the world championships by donating here: https://www.gofundme.com/plz-send-us-to-vex-world-robotics

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Local middle school robotics team headed to world championships - KPVI News 6

Who are the hottest robotics startups in the UK? Meet 13 of the country’s best – Techworld.com

1. Best robotics startups in the UK: Cambridge Medical Robotics Cambridge Medical Robotics

Minimally invasive surgery tends to be a highly expensive procedure, but Cambridge Medical Robotics is developing a next-generation robotic system that could make it affordable and universally accessible.The startup has already successfully tested the performance of the platform on cadavers.

The big planshave already attracted big backing. In July 2016, the company raised $20.3 million in a Series A funding round from investors including ABB Technology Ventures, LGT Global Invest and Cambridge Innovation Capital.

London-based startupAutomatawas founded in January 2015to democratise robotics by lowering costs and improving usability. The company plansto use a robotics-as-a-service (RAAS) business modelto integrate robotics into existing workflows more efficiently and to bring automation to new markets. Automata has attracted an undisclosed quantity of funding from ABB Technology Ventures (ATV).

Founders Mostafa El Sayed and Suryansh Chandra previously worked as lead designers at Zaha Hadid Architecture, and their first product should be a welcome one in their former profession. The low-cost, plug and play, table-top robotic arm called Eva is ideally suited for design studios, but has been developed to also work in SMEs from a myriad of other industries.

University of Sheffield spin-out Consequential Robotics was established to develop companion and assistive robotic systems toenhance quality of life as people age. The first product developed by the startup is a mechanical pet with dog-like features called MiRO that is said to be "the first robot that thinks like an animal".

MiRo is controlled bytechnology modelled on the biological brain, and alimited number are currently available to professional researchers for 1,900 plus tax andshipping.Iconic British designer Sebastian Conran teamed up withthe university's Professor Tony Prescott and Dr Ben Mitchinsonto found the company in 2016.The research was supported by Innovate UK and it's received funding as part of an EU project.

Ai Buildwants to develop robotic technologies to support 3D printing in the built environment. The London startup was born in November 2015 and attracted 75,000 of seed funding from Seedcamp the next year.

Founder Daghan Cam envisions a future of construction in which industrial robotics and machine learning automate fabrication processes and help make large-scale 3D printing affordable. Last October the company unveiled the Daedalus Pavilion to showcase the technologys potential. The 5m high and 4.5m wide structure wasbuilt using a customised KUKA robotic arm and a 3D printing gun.

Bristol-based Reach Robotics is developing monster robots controlled by mobile devices to use with video games. The company has created more than thirty prototypes since it was launched in 2014, but the first design to be released commercially is MekaMon.

The customisable machines are designed to let players engage in combat through augmented reality gaming and are currently available from $275 (224). Reach Robotics has secured a disclosed total of $250,000 (200,575) in seed funding so far from seven different investors.

Open Bionics designs3D-printed bionic hands for amputees using medical grade materials. The open source initiative produces devices that are easily reproduced using off-the-shelf materials and teamed up with Disney in 2015 to create a superhero-themed range of prosthetics for children.

The company has received a total of $120,000 (96,270) equity funding and $20,000 (16,045) seed funding. In February it added$1 million (802,100) in prize money after beating more than 1,000 other entrants to the International UAE Robotics for Good Award. The winnings will be used topush the product throughthe final stages of medical testing before it can be made available to everyone who needs it.

Oxfordshire startup Animal Dynamicsemerged as a spinout company from the Department of Zoology at Oxford University that builds bio-inspired vehicles usingdeep science to understand naturally-evolved designs. The team are working to develop a portfolio of products based on research into flight, swimming and walking in the natural world.

The company was co-founded by biomechanics professor Dr Adrian Thomas and entrepreneur Alex Cacciain in 2015, andhas attracted seed funding from angel investors Oxford Technology and the University of Oxford Isis Fund (UOIF) to build and test its first products and an undisclosed amount of Series A funding.

The creators ofMoley Robotics claim to have designed theworld's first robotic kitchen. The automated chef is operated by a smartphone and combines the standard kitchen equipment ofoven, hob and sink with the unusual addition of two dexterous robotic arms thattake care of the cooking.

The company has raised a total of $1.17 million (939,000)in equity crowdfunding since it was founded in 2014. Aprototype of the device won the"Best of the Best" award at the Consumer Electronics Show (CES) in Shanghai the next year, and a consumer versionis set to launch sometime in 2017, supported by an iTunes-style library of different recipes.

Primo Toys are designed to help children learn, play and create with technology. Their first release is a wooden robot called Cubetto that helps teach young children how to code through tactile learning. Cubetto is placed atop a map on a floor mat and the child puts coloured blocks onaboard that tell the smiling robotwhere to go.

The company was founded in 2013 by Matteo LoglioandFilippo Yacob to help kids become creators of technology rather than just consumers. They've attracted a total of $1.18 million (950,000)in funding so far, from investors including Randi Zuckerberg, the sister of Facebook founder Mark.Cubetto is currently available to buy for $225 (180).

London-based startup Emotechhas designed what it bills as "the first personal robot with individual personality." The deep-learning capabilities of the voice-controlled device known as "Olly" let it adapt to the personality of its user over time through daily interactions. The technology won the creators four differentCES Innovation Awardsin 2017.

The robotics startup was founded in August 2014 to explore ways of improving the relationships between people and technology and has already secured$10 million (8 million) of Series A funding from Alliance Capital and Lightning Capital, plus an undisclosed amount of angel funding.

Serial entrepreneur Tom Lipinski developed Q-Bot after he uncovered a problem with laying floor insulation in older homes while working on a previous project aimed atreducing domestic energy use. Q-Bot is his solution. The tiny four-wheeled robot isinserted through an air vent armed with a 3D scanner and insulating foam to survey the underside of floorboards and apply insulation as required.

Q-Bot was founded in 2012 andwon best startup at the Invention and Entrepreneurship in Robotics and Automation Awards in Seattle in 2015.The system has been trialled with clients including Camden Council and CityWest Homes, and the company claims it can savebetween 200 and 300 a year in energy bills. A total of 2 million has been invested in Q-Bot from the EU Horizon 2020 Programme andtwo rounds of seed funding.

Starship Technologies develops small self-driving robotsdesigned to deliver goods locally within 30 minutes. The electric six-wheeled personal couriers drive on pavements at a pedestrian speed of four miles per hour to the location of the customer who then unlock the delivery using their personal code.

The startup is headquartered in London but its engineering operations are based in Estonia.Skype co-foundersJanus Friis and Ahti Heinla created the company in 2015 and have gained $17.2 million (13.8 million) of funding from eight investorsincludingHOF CapitalandPlayfair Capital.

Dr Alexander Enoch developed his idea forRobotical whileworking withbulkymachinesduringhisPhD in Robotics studies at the University of Edinburgh. The compactbipedal robot called Marty harnesses the power of play to teach computer skills to childrenby letting themreprogramme the device and customise its3D-printed parts.

The company has received funding from the the Royal Academy of Engineering's Enterprise Hub and more than 86,000 on a crowdfunding platform. Marty is currently available at a special pre-order price of 99 plus shipping.

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Who are the hottest robotics startups in the UK? Meet 13 of the country's best - Techworld.com

Meteor is OpenSignal’s own speed test app – SlashGear

Truth be told, there is no shortage of network speed test apps, especially on Android. Theres the ever so used, and perhaps abused, Speedtest.net by Ookla and, more recently, Netflixs own Fast.com. Each of course advertises to be more truthful than the others, but OpenSignal thinks it can do one better. It has launched a new Meteor app for Android that not only gives you the tech details of your current connection speed but also tries to explain what those mean in practical use.

Speed test apps of all shapes and sizes usually simply spurt out MB/s and KB/s numbers but dont really say much beyond that. More importantly, they dont exactly explain what that means, in laymans terms, for the users app or browsing experience. OpenSignal promises to fill in that gap with Meteor by showing exactly how that great or poor connection will affect app performance.

For example, it will present users with a list of apps rating their performance depending on the current Internet connection, ranging from Poor to OK to Very Good to Awesome. Users can also drill down into each app to see exactly which features are being affected. For example, with a download speed of 4.5 Mbps (rated Very Good), playing 360p YouTube videos will be Awesome while 720p and 1080p are just OK. Uploading 720p or 1080p videos, however, will be Poor.

Meteor still does have the staples of a speed test app, like geeky Mbps figures, technical details, location history (if allowed), and, most importantly, a friendly monster mascot. It doesnt grade every Android app, mind, but has a long list that includes Chrome, Dropbox, Amazon, Facebook, Flipboard, Gmail, Google Maps, Instagram, Skype, Spotify Music, Street View, Twitter, Uber, Waze, WhatsApp, and YouTube. Its also open to suggestions for other apps.

Since 2010, OpenSignal has been publishing annual reports rating the quality and speed of mobile networks across the globe. It recently got involved in the rivalry between major US carriers when it put Verizon and T-Mobile on almost the same ranking, which, of course, neither company would agree to.

DOWNLOAD: Meteor by OpenSignal (Google Play Store)

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Meteor is OpenSignal's own speed test app - SlashGear

Virtual Reality – New York Times


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Virtual Reality
New York Times
A woman played a game with the PlayStation VR last year. Sony's internal goal was to sell one million of the headsets in its first six months, by mid-April. Credit Corinna Kern for The New York Times. Have you ever experience virtual reality? If so ...
Sony's Virtual-Reality Headset Confronts Actual Reality of Modest SalesWall Street Journal (subscription)
We just got the first real look into how well virtual reality is sellingBusiness Insider
What You Should Know About Each Virtual Reality HeadsetOuter Places
CNBC -New York Times
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Mondly launches virtual reality for learning languages, powered by chatbots – ZDNet

Romania-based ATi Studios, the creator of the Mondly language learning platform, has released a virtual reality app for language education.

The VR app uses Mondly's conversational voice chatbot, released by the company in August 2016, which has self-learning technology.

It combines voice chatbot technology with speech recognition in virtual reality to create a new way for users to learn a new language.

The Learn Languages VR by Mondly app allows people to experience lifelike conversations with virtual characters.

The company created the VR application based on what users need to effectively learn a new language: instant feedback and an "immersive, real-world experience to build their confidence."

The technology uses speech recognition that understands phrases and words in 28 different languages. It has learned millions of new phrases and responses since its release, due to its self-learning technology.

Its language-learning platform has been downloaded over 15 million times. The VR application intends to realize virtual reality's promise of immersive and automated educational experiences.

It gives instant feedback on pronunciation and suggestions to add to a learner's vocabulary, and it offers 'surprises' to turn learning a language into a fun experience.

The app aims to bridge the technologies behind chatbots, speech recognition, and VR with a new automatic voice detection system so that the speech interaction feels natural in a VR environment.

The system calibrates to the room's background noise and ignores unintentional sounds.

The first version of the app offers three scenes across 28 languages, such as a restaurant scenario where users can practice ordering food and drinks in a small bistro.

Other scenarios include the Eurotrain, where users can have a conversation and make new friends on a train in Europe, or they can check into a boutique hotel and secure a room with a view.

Alexandru Iliescu, the CEO and co-founder of ATi Studios, said: "Because VR is so immersive, we quickly realised that traditional speech interaction models that require a tap or a voice command to enable speech recognition would kill the flow of the experience."

He added: "So we developed our own automatic voice detection system. The result is amazing, the conversations with the virtual characters happen as naturally as real-life conversations - they just flow."

VIDEO: Jaguar unveils first electric vehicle using HTC Vive VR headsets

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Mondly launches virtual reality for learning languages, powered by chatbots - ZDNet

Google Aims to Equip Tens of Millions of Phones With Virtual Reality Software – Adweek

BARCELONA, SpainGoogle has ambitions plans to broaden its virtual reality operations this year, as the company pushes deeper into both hardware and headsets.

Its only been a few months since Google began selling its ViewVR headset, but the company is hoping that 2017 is the year the emerging technology becomes more mainstream. In fact, the company is hoping to equiptens of millions of smartphones this year with VR software, according to Amit Singh, vp of business and operations of Googles VR unit.

Singh, speaking in Barcelona at Mobile World Congress, said the company already hashad some success with its most basic form of a VR hardware, the Google Cardboard. According to Singh, Google has already shipped 10 million of the inexpensive headsets. On the software side, the Cardboard app has been downloaded 160 million times.

For a lot of people, the first VR interaction might be that bite-sized chunk to get them excited about something, Singh said.

However, even while buzz and business continues to build (DigiCapital reports that $2 billion was invested in VR and augmented reality last year), the question remains, how many people are actually interested? According to a survey of 3,200 U.S. adults conducted by IBB Consulting, 71 percent said they werent interested in VR.

However, that doesnt mean nobodyis buying it. IBB found that of those who are interested, 30 percent already have their own VR equipment. And while 44 percent said they got it for free or as part of a bundle, another 30 percent paid up to $99about the same price as Viewor Samsungs Gear VR. Another 20 percent said they spent between $100 and $500.

Content will be key to driving interest, said JeffersonWang, a senior partnerat IBB.

Not surprisingly, gaming is still the most popular type of content, with 37 percent responding they are most interested in the genre. However, travel was also a key interest for 20 percent of those surveyed, while another 17 percent said theyre interested in movies, TV and news.

We think that brands have a great opportunity to use VR to sell or advertiser their products to consumers, saidArthur van Hoff, chief technology officer and founder ofJaunt, a VR app maker.

There are now more than 100 titlesincluding apps, movies, games and newson Daydream, Googles own VR platform that supports View. Singh said there are now more than 100 apps, with active users spending 40 minutes a week in VR.(Google says YouTube is itsmost popular VR app.)

People want that lean-back experience, they want immersive content, he said.

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Market for Virtual Reality Art Gets Tested at Moving Image Fair – artnet News

I can count on two hands the collectors who are buying immersive media works, said Moving Image fair co-founder Edward Winkleman at a preview on Monday, kicking off Armory Arts Week in New York. But Im encouraged for the future by the number of lawyers and doctors who are buying virtual reality headsets for their kids, and might want to use them for something more than gaming!

Winkleman started the Moving Image fair seven editions ago with his partner, Murat Orozobekov, to give video works a commercial platform and a place where they could have the concentrated viewing an art fair offers. Launched in New York, the fair has since gone global, adding an Instanbul edition. Over the last two years, the founders have turned their focus strongly to virtual reality and augmented reality, which make a strong showing at this small fair, with about a third of the 28 offerings engaging these technologies.

Winkleman and new-media curator Barbara London (a longtime Museum of Modern Art staffer, whose swan song there was a 2013 sound-art exhibition) chatted before the preview about the demands of presenting, selling, and conserving art in newer mediums. Even for video art, collectors and dealers are still hashing out templates for purchasing contracts that can cover issues like optimal presentation environments and terms for possible future conservation, which can include upgrades to newer technologies. Otherwise, said London, the piece dies.

Still from Naoko Tosa, Genesis Yellow (2016), courtesy Ikkan Art Gallery, Singapore.

Those kinds of questions go into overdrive with virtual or augmented reality, in which, Winkleman pointed out, there are many moving parts, including computer coding and headsets, which, in a single piece, may come from various companies. And hardware is changing rapidly in what he described as an arms race among makers of products like the Oculus Rift and the HTC Vive, both in evidence at Moving Image.

The headset-driven, immersive, VR works on offer engage a range of artistic interests. Uponentering the fair, the first you encounter is Jakob Kudsk Steensens Oculus Rift piece, Primal Tourism: Island (2017), a virtual visit to the island of Bora Bora, in which a tiny room of plywood and plastic becomes a French Polynesian paradise. Elsewhere, theres Rebecca Allens narrative study of hallucination and of the interior of a human brain, presented by Londons Gazelli Art House.

World and Place Evaporating(2016), by Christopher Manzione and Seth Cluett,impressed even tech geeks present with an eerie but subtly integrated moment in which, with the use of a camera mounted on the front of the headset, the participants own hands become visible as she wanders in a virtual forest.

All that work comes at prices that, Winkleman pointed out, are comparable to those for video works. The VR and ARworks come in editions of between three and eight, and prices range from $5,000 to $25,000. Steensens Bora Bora piece is tagged at $7,000, as is Manzione and Cluetts installation; both are in an edition of five. The priciest work in this category, at $25,000, isTamiko Thiel and Zara Houshmands Beyond Manzanar (2000), in which viewers use a joystick to explore World War II-era internment camps. It comes in an edition of three.

Installation view of Tamiko Thiel and Zara Houshmand, Beyond Manzanar (2000). Image courtesy Moving Image.

Behind the sometimes very impressive effects, some of the artists are engaging topics that stimulate artists in more traditional mediums. Steensens trip to Bora Bora, for example, partly imagines that setting (and hes imagining it too, since hes never been) in a post-ecotourism environment, after years of continuing climate change.

John Craig Freemans geolocated augmented reality piece (its based on some of the same tech that brought you Pokmon Go) overlays scenes from St. Petersburg, Russia with the topography of New York as you look at it on your phone or tablet. Freeman is exploring questions about the nature of the public sphere and public monuments in the digital era. (Its echo of suspicions that Russian intelligence helped nudge the president into the Oval Office is a nice bonus.)

For me, the most compelling piece was one without any such overt topical concerns. Brenna Murphys mesmerizing installation Lattice~Domain_Visualize (2017), on view with Portland, Oregons Upfor Gallery, places the participant in a swirling, kaleidoscopic, bright-hued tower that seems to extend nearly infinitely above and below, with a rushing soundtrack. It comes in an edition of three plus an artists proof, with a price tag of$8,500 including computer, HTC Vive, and floor prints.

In a 2014 interview with Art in America, Murphy expressed a hope for some kind of utopic digital commons, where we can use our connectivity to transcend our current state and bring a more advanced outlook to our place in the world. That belief in the possibilities of the new medium comes across in the exhilarating encounter withthe piece itself, in which digital means add up to an experience that can get mystical.

Moving Image New York is open through March 2 at Waterfront New York Tunnel, 269 11th Avenue, between 27th and 28th Streets, Monday-Wednesday 11 a.m. to 8 p.m., Thursday 11 a.m. to 4 p.m.

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Market for Virtual Reality Art Gets Tested at Moving Image Fair - artnet News

Virtual Reality: Growth Engine for Fashion? | Fashion-Tech | BoF – The Business of Fashion

LONDON, United Kingdom When Apples iPhone first appeared nearly 10 years ago, few could fathom the extent to which it would transform our daily lives. Today, much like mobile before it, a rising technology platform has the potential to create what Canadian media theorist Marshall McLuhan called new patterns of human association, unleashing a tsunami of innovation.

For years, Virtual Reality (VR) and Augmented Reality (AR) a view of the real world that has been augmented by layers of computer-generated content have been the stuff of science fiction. Both still have their fair share of sceptics. Yet, driven by Moores Law and the rapid advancement of processors, screens and other commodity components coming out of the smartphone supply chain, VR and AR are finally poised for mainstream adoption with some calling them nothing less than a new medium of human experience.

Back in 2014, early VR pioneer Chris Milk explained the profound power of VR: You read a book; your brain reads letters printed in ink on paper and transforms that into a world. You watch a movie; youre seeing imagery inside of a rectangle while youre sitting inside a room, and your brain translates that into a world. And you connect to this even though you know its not real, but because youre in the habit of suspending disbelief. With virtual reality, youre essentially hacking the visual-audio system of your brain and feeding it a set of stimuli thats close enough to the stimuli it expects that it sees it as truth. Instead of suspending your disbelief, you actually have to remind yourself not to believe.

So what does this mean for fashion?

In the past decade, the fashion industry has driven growth largely by tapping emerging markets, opening hundreds of new stores, particularly in China. But as Chinese demand has cooled, many have sought new growth online, which Luca Solca, head of luxury goods at BNP Exane Paribas, has called the new China.

A number of things have changed in the luxury industry. As you know, the luxury industry was growing 8 percent before now it is growing 2 to 4 or 5 percent in the next year and its going to stay there, said Olivier Abtan, a partner at the Boston Consulting Group. Now, in this slow growing market [brands are] considering digital very seriously, he added.

For some, virtual and augmented reality technologies offer a powerful new digital growth channel. When one thinks how engaging VR could be, I imagine that this will indeed be even more important than mobile in the grand scheme of things, said Solca. However, it took 20 years for e-commerce to reach an inflection point, he cautioned. Id imagine VR would need a similar amount of time to really shape our everyday experience in the same way as our mobile phones.

But momentum in the VR/AR space is building quickly. Late last year, HTC Vive announced a venture capital alliance for virtual reality technologies; comprising 27 firms, the initiative has amassed $10 billion dollars of deployable capital. Last October, digital distribution platform Steam reported adding 1,000 new VR users daily, with over 600 VR apps already on the platform. And technology heavyweights are doubling down in virtual and augmented reality. See Facebooks Oculus Rift to Snapchats Spectacles.

In this early stage of development, accurate projections of future market size are difficult. But according to Goldman Sachs, revenue from VR- and AR-related hardware and software is expected to reach from $80 billion to $182 billion by 2025.

Virtual reality and augmented reality could certainly become a powerful channel for brand-consumer interactions, much like mobile and social are today. But current pricing ($600 for an Oculus Rift headset, $800 for an HTC Vive) will slow mainstream consumer adoption for the moment, according to Goldman Sachs.

In the meantime, there are plenty of enterprise opportunities for fashion companies. The obvious first step in the apparel industry is designing and development tools, and we are working with a lot of brands and a lot of supply chain companies behind the scene on this, said Ari Bloom, CEO of Avametric, a San Francisco-based startup working in VR/AR. You think about the ability to have a more digital experiences: the amount of time and money you can save not having to sample thousands of garments to get to three or four hundred!

Virtual simulations of store environments could also be useful to retailers. In VR, specifically, you can [test] two different environments and that is really powerful, explained Bloom. ShopperMX, a virtual reality platform developed by Chicago-based firm InContext Solutions, allows retailers to experiment with signage, product display and layout without the time and resource commitment required to build and test these elements in the physical world.

But over the next decade, it is ultimately consumer adoption of VR/AR that will drive the most opportunity for fashion companies and already some brands are dipping their toes in the space. In October 2015, Tommy Hilfiger became the first major fashion retailer to deploy virtual reality headsets in its stores, inviting shoppers to immerse themselves in a 360-degree experience of the labels Autumn/Winter fashion show. This year, American accessible luxury brand Coach is following suite, installing VR headsets in stores in 10 malls across the US to provide consumers with full access to its latest runway show.

Gap, too, is experimenting. Last month, the retailer unveiled an augmented reality dressing room that allows consumers to try its ranges digitally. The experience, built with Bloom and Avametric in collaboration with Google, has its drawbacks. For a start, it only works with Google Tango smartphones, which have yet to be widely adopted by the market. But the specific limitations of the Gap experience aside, AR has lower barriers to adoption than VR, which is costly and comes with a steep learning curve for consumers. And in recent cycles, AR applications mostly geared towards trying on clothes have spread relatively quickly as fashion brands and retailers jump on the bandwagon.

Unsurprisingly, beauty brands have been early to AR. Within the last year, Sephora, Charlotte Tilbury and Rimmel have all launched AR applications that allow users to try on products via a filter on their phones.

But do these applications offer real value? Or are they just marketing gimmicks?

The number one difficulty has been that there are a lot of false prophets at this stage, said Tom Adeyoola, chief executive of London-based virtual fitting room company Metail, whose augmented reality try-before-you-buy solution aims to drive concrete business results. According to research conducted by Metail in conjuction with Tufts University and the Kellogg School of Management, the companys AR application can boost sales by 22 percent.

Its bigger potential lies in the power of data collection, however, illustrating how consumer-facing VR and AR applications can drive back-end benefits. Our big partner in India is using data that is coming through to re-cut their clothes to match the fact that India is not a one-size demographic people are taller in the North and shorter in the South. They are starting to rethink and recut clothes, said Adeyoola. For another retailer, for example, we saw that only 20 percent of their customers matched the clothes that were cut. By resourcing the garments, they could do a better job of matching that demographic.

For the moment theres little doubt that VR and AR remain in their infancy. And much like e-commerce 10 years ago, when fashion and luxury brands were reluctant to sell online, there are those who doubt the potential of these new technologies. But if the consumers are there, they have no choice, says Abten. If consumers complete their transition into VR/AR channels, brands even the luxury ones will have no choice but to embrace.

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Virtual Reality: Growth Engine for Fashion? | Fashion-Tech | BoF - The Business of Fashion

City Seeks Space For Its Virtual Reality Hub – DNAinfo

The city plans to create the nations first publicly funded virtual reality lab. View Full Caption

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This hub is gettingcloser to reality.

The citys Economic Development Corporation and the Mayors Office of Media and Entertainment are planning to create the nations first publicly-funded virtual reality and augmented reality lab, announcing Monday a request for proposals for a space that will include $6 million in public and private funding.

The city is looking for bidders who will be able to provide space for VR and AR entrepreneurs with affordable, shared access to tools and technologies and gather academic, start-upand business communities to increase the talent pipeline and funding opportunities, as DNAinfo previously reported.

Proposals are due April 7.

VR and AR are fast-growing sectors in the media and entertainment space, and with this new facility we are positioning New York City to be a primary hub for new and growing VR/AR companies, MOME Commissioner Julie Menin said.

EDC President James Patchett said the lab would spur innovation.

By investing in growing companies with emerging technologies, we can create good-paying, 21st century jobs for New Yorkers, he said.

Theres been a recent uptick in virtual and augmented reality offerings across the city, from Samsungs flagship store in the Meatpacking District and the virtual reality arcade in the World Trade Center Oculus to the pop-up vr bar in Park Slope, occupying a small Union Street storefront for the winter months in a space normally run by the Peoples Pops in warmer weather.

There's also a virtual reality training lab coming to The Bronx's CUNY on the Concourse, a branch of Lehman College , which will offer an 11-month program starting in April to teach students about topics including 3D graphics, web design and animation.

The VR/AR industry has seen more than $50 million worth of investment and 125 percent increase in job demand over the past year, according to city officials. But the industry is still fragmented and funding still a challenge, they say, without a central hub to anchor it.

The focus on virtual and augmented reality is part of the de Blasio administrations pledge to foster 100,000 good jobs over the next 10 years in industries like tech, life sciences and high-end manufacturing.

Earlier this month, the administration released plans for a Union Square Tech Hub thats projected to create 600 jobs and includes awork and event space called Civic Hall for community organizations, tech companies, government agencies and entrepreneurs.

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City Seeks Space For Its Virtual Reality Hub - DNAinfo

Virtual reality deal helps create the future before it arrives at Wollongong university facility – ABC Online

Posted March 01, 2017 16:32:56

A ground-breaking partnership between university researchers and a virtual reality start-up will allow people to experience the future before it arrives.

Researchers at the SMART Infrastructure Facility at the University of Wollongong design a wide range of projects, from roads and rail to tsunami warning systems in Jakarta.

In a deal to be announced on Thursday, they will team up with a couple of young tech entrepreneurs who specialise in creating virtual reality learning systems.

Although the entrepreneurs' company, Devika, was only founded eight months ago, the start-up is researching applications that would allow trainee firefighters to experience the inside of a burning house, or even what it is like to walk on the moon.

For professor Pascal Perez, the head of the facility, the opportunity is there for people to drive a road like WestConnex in Sydney and experience the benefits.

It was associate professor Robert Gorkin's encounter with a virtual reality blue whale that started the process.

He was so impressed by the virtual reality program created by the young entrepreneurs that he could see uses for it everywhere.

"'The first experience I had, you were actually sitting on a deck of a sunken ship, and you're watching all the sea life just swim by you. Every direction you look at, you see something different," he said.

Mr Gorkin specialises in connecting start-ups with universities.

Devika was founded by Ken Kencevski, 27, and his friend, Brennan Hatton, 24.

The two paired up after Mr Hatton returned from a stint in Silicon Valley designing augmented reality glasses.

"One of the things about communicating virtual reality is you can't do it justice with photos or videos," Mr Hatton said.

"It's something that you really just have to experience to understand.

"It's like explaining what Yosemite National Park is like. You can't actually experience Yosemite unless you go there."

Mr Gorkin introduced the pair to Professor Perez, who, in his earlier career, had done work on interactive simulation, plus a lot of serious gaming.

Professor Perez strongly believes the best way to change people's behaviour is not through words, but through experience.

"I used to tell my students that to enjoy a cake, the best way to have people enjoying the cake is to ask them to be part of making the cake in the first place," he said.

"If they've been part of the recipe, when everybody shares the cake at the end, there's maybe a better response than if you buy it from somewhere else."

Professor Perez saw the potential for virtual reality to allow people to experience the future before it happened, and therefore to discover that there was less to fear about it than they had once thought.

The Wollongong facility specialises in infrastructure planning, from roads to tsunami warning systems, and he sees virtual reality as an extraordinary tool for learning.

Although Mr Hatton concedes there are pitfalls to virtual reality that it will become more compelling than actual reality his view of the future is optimistic.

"I think there are a lot of people who have already retracted themselves from reality," he said.

"I think that they would be retracted from reality with or without this technology and this technology has a huge potential to connect them to reality.

"You can stay at home but you can still have a social experience. You can walk up and talk to people.

"You actually build those communication skills so much more than if you were just stuck at home."

Topics: information-technology, university-and-further-education, university-of-wollongong-2522

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Virtual reality deal helps create the future before it arrives at Wollongong university facility - ABC Online

Could Virtual Reality Capture Millennial Market and Be Imax’s Ticket to Growth? – TheStreet.com

2017 could be a good year for Imax (IMAX) .

The large-format theater company's core business is positioned for a strong rebound, while new initiatives enter their launch phase, said MKM Partners Managing Director Eric Handler. "We see a clearer path for IMAX shares to move higher over the next few quarters," he wrote in a recent note.While focus remains on the core business, the company is exploring other initiatives such as virtual reality to drive future growth.

Last month, Imax opened its firstvirtual reality hub in Los Angeles and is planning to debut five more VR pilot centers in the U.S., the U.K. and China by the year's end.

VR was a natural fit for Imax as its well-known brand is associated with immersive experiences, according to Rob Lister, the company's chief business development officer.

With the Los Angeles VR hub, Imax wanted to get a "first-mover advantage" and gauge whether consumers are really interested in it, he said in an interview with TheStreet. If the pilot period is successful, the company could roll out VR experiences globally.

The consumer proposition for VR has been a "difficult" one so far, Lister said. A VR headset from Oculus or HTC Vive costs upward of $600 and requires a PC with enough processing power to drive it. "That's a very expensive proposition," he said. "Our approach to this center was, let's give people an opportunity to have their first experience in VR without having to make that material investment."

The Los Angeles hub offers about 12 different VR experiences across 14 pods, costing between $7 and $15 and ranging from seven to 12 minutes. The offerings include options for multiple players, kids and sports and movie-themed games, such as its "Star Wars" experience.

In contrast, the five VR centers slated for this year in cities like New York and Shanghai will be at multiplex theaters rather than stand-alone hubs. The pods will either be in a retrofitted auditorium or located within the lobby.

VR podscould help attract consumers to movie theaters, especially Millennials.Millennials have had less movie theaterexperiences than previous generations because they have so many other options for content.Providing VR experiences and new digital and interactive content is a good way to keep movie theaters "vibrant," Lister said.

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Could Virtual Reality Capture Millennial Market and Be Imax's Ticket to Growth? - TheStreet.com

Immortality | Harry Potter Wiki | Fandom powered by Wikia

Lord Voldemort, a wizard who sought after, and temporarily achieved, immortality

Immortality (or eternal life) is the concept of living in a physical form for an infinite or inconceivably vast length of time. Immortality is one of the known limits to magic; it is nearly impossible to make oneself immortal; the only known and working ways are making and using a mystical object of great power to sustain life (such as the Philosopher's Stone created by Nicolas Flamel or a Horcrux, the latter having been used by Lord Voldemort). If one were to possess the three Deathly Hallows, it is fabled that they would possess the tools to become the "Master of Death". However, being a true "Master of Death" is to be willing to accept that death is inevitable.

Immortality is not to be confused with amortality, which is for something being unable to die due to never having been alive.

The Elixir of Life

The Philosopher's Stone, a stone created by famous alchemist Nicolas Flamel, is able to produce the Elixir of Life, one of the known means of immortality. In 1991 and 1992, a weakened Lord Voldemort tried to gain possession of the Stone so he could rise again after his downfall ten years prior. The Stone was then destroyed by Albus Dumbledore and Nicolas Flamel himself in order to prevent this from happening again. With the destruction of the Philosopher's Stone, all individuals who were immortal because they drank the Elixir of Life (like Flamel and his wife) died after the supply of Elixir ran out.[1]

The Elixir does not truly grant immortality, as it only extends the drinker's lifespan, as opposed to rendering them invulnerable to damage. Thus, it is possible for them to die even while drinking the potion. It must be drunk regularly, for all eternity, to maintain one's eternal youth.

Some of Voldemort's Horcruxes

A Horcrux is an object chosen for the purpose of being a receptacle of part of one's soul, split by doing the most inhumane action: murder. If all the Horcruxes (and by extension the wizard's soul) are intact, the wizard is considered immortal. Splitting one's soul is considered a violation of the very laws of nature, and existence in such a form is preferred by very few, and is therefore considered Dark Arts of the most vile.[2]Herpo the Foul was the first wizard ever to create a Horcrux, and therefore the person to be accredited to this Dark magic's discovery.

Lord Voldemort split his soul six times in order to maintain his status of immortal being, and kept his Horcurxes a secret from absolutely everyone to protect his own life. He had split his soul that many times in the likely belief that seven is a powerful and magical number, but had intended to make only six Horcruxes, with the seventh part of his soul remaining inside himself, thus a seven part soul. He is the only wizard in history to have created more than one Horcrux and therefore considered the one closest to true immortality. Unbeknownst to him, his soul was split a seventh time. The seven Horcruxes were all items owned by reputable people that played an important or scarring role in his life, including the Four Founders. His best plans were, however, beaten due to his arrogance, when Regulus Black, Albus Dumbledore, Harry Potter, Ron Weasley and Hermione Granger discovered his secret and found each one of his Horcruxes and destroyed them (Vincent Crabbe also destroyed one, but he did it unknowingly and likely did not know that Voldemort had any at all), returning Voldemort his mortality and led to his eventual and final death.[3]

Fawkes's rebirth from his ashes

Whenever phoenixes die, whether from old age or something like a Killing Curse, they will always be reborn from their remaining ashes, technically making them immortal. They are so far the only living beings who possess natural immortality, as it seems there is no known method to truly and permanently kill a phoenix. They are also the only creatures who defy the absolute law that nothing can truly bring back the dead. A phoenix bursting into flames to die and then to be reborn (usually by old age) is known as a Burning Day.

Fawkes, the pet phoenix of Albus Dumbledore, has been reborn from old age many times, and revived instantly from his remaining ashes when swallowing Lord Voldemort's Killing Curse meant for Dumbledore during their duel in the Ministry Atrium, he exploded after swallowing it.

Unicorn blood, which maintains the drinker's life

Unicorn blood has the gift to save a drinker from death even when they are nearing it. This makes it similar to the Elixir of Life, which also extends the life of the drinker. However, if taken, it will lead the drinkers to be cursed for all life, as they had slayed an innocent creature.

Quirinus Quirrell drank unicorn's blood while he was possessed by Voldemort, in order to maintain both of their critically near-end lives, until they can gain access to the Elixir of Life. Later, Voldemort had Peter Pettigrew to craft a Dark potion that requires unicorn blood as one of the ingredients to regain his rudimentary physical form, which would require him continuous intake of the potion to maintain the little health he regained.

Symbol of the Deathly Hallows

Many wizards believe that the person who masters the three Deathly Hallows (which are the Elder Wand, the Resurrection Stone and the Cloak of Invisibility) will be the Master of Death and will achieve some form of immortality, while a larger proportion dismiss both the concept and the three artefacts as a fairy-tale.

However, becoming immortal from gathering the three is a misconception, as being a true Master of Death is realising and accepting the fact that everyone will die and there are worse things than death. Harry Potter collected the three Hallows and was willing to accept death and so became the Master of Death. According to Dumbledore, the Hallows were a desperate man's dream, dangerous, and a lure for fools. Indeed, many died in their pursuit of the Hallows and the "Master of Death" legend.

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The mortal side of biological immortality – Kennebec Journal & Morning Sentinel

As a biological researcher studying aging, some of the most common questions I get asked by people are: How can I live forever? or Have you discovered the fountain of youth yet?

I usually reply with some quirky comment about being close to a Nobel Prize-worthy breakthrough in the lab that is going to be huge. But all kidding aside, there are some organisms that are considered biologically immortal, such as bristlecone pines and marine life we can find along Maines coastline (ex: American lobster, and hydras).

Biological immortality is a bit different than true immortality, in which you live forever and never die. A 100-year-old lobster would be massive, most likely weighing 20-plus pounds and be about the size of a toddler. On a side note, there have been several of these large lobsters documented, one in New Brunswick as recent as last November.

Unlike most animals who stop growing upon reaching adulthood, lobster can continue to expand, molt, and even regrow lost appendages regardless of adult age. Their cells possess the ability to regenerate and dont show signs of deterioration with each consecutive cell division. This provides the lobster a youthful internal system, while appearing mature and hardy on the outside. The larger the body, the less likely the lobster will fall prey to predators such as cod, flounder, and dogfish.

Ultimately, the main predator for adult lobster would be humans. This means that even though biologically the lobster has cells that are immortal they can still become our dinner, and thus succumb to their mortality.

But now the wheels are turning, how can humans reach biological immortality?

Research with model organisms from microscopic yeast to large primates indicates that aging can be slowed down, and perhaps one day reach biological immortality. Science is finding that aging really boils down to a few general factors: 1) genetics, 2) environment, and 3) life choices.

Although we have little control over the genes we are given from our parents, we can control some aspects of gene expression. Certain genes are activated upon eating, others while sleeping, and some while exercising, smoking, imbibing, are drug activated or repressed (and the list can go on). What this means is that we might not be able to control what genes we are given at birth but to some extent we can alter the way genes are expressed.

This is where environment and life choices can really impact the rate in which we age. We heed warnings to stay away from environments containing radioactivity as it can cause death with exposure, but the simple act of reducing the amount of calories ingested daily without reducing nutrition has been shown time and time again to slow down aging (at least in model organisms).

Notice I said this was a simple lifestyle change? Which in reality, is not simple at all. I enjoy eating, drinking, and living this mortal life too much to want to restrict my eating so that I can delay aging. Instead, scientists (myself included) are involved in seeking out biological ways to activate the same anti-aging pathway without having to deprive oneself of that slice of cake (remember Nobel Prize in the making).

Perhaps one day we will truly be biologically immortal and can eat our cake, too.

Amber Howard has been an assistant professor of biology at the University of Maine at Augusta since 2015. She is a 2011 Ph.D. graduate of Georgia Regents University, and recent postdoctoral researcher for the Mount Desert Island Biological Laboratory. She primarily focuses her research and teachings on physiology, disease mechanisms, and the biology of aging.

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The mortal side of biological immortality - Kennebec Journal & Morning Sentinel

Living Immortality, Russian Economy in 2017, How Big Is Russia’s Inequality Gap, and the Kremlin’s Risky Plans – Institute of Modern Russia

In this weekly media highlights, Alexander Rubtsov reflects on the sad state of affairs in the Russian show business; Andrei Movchan offers his outlook for the Russian economy in 2017; Meduza fact-checks Alexei Navalnys presidential program; Valery Solovey shares his insights on the countrys political developments; and Peter Topychkanov discusses the Kremlins potential response to Donald Trumps nuclear initiatives. If you are interested in receiving this weekly roundup in your mailbox every Friday, let us know at info@imrussia.org.

One of Russia's most recognized pop-singers Philip Kirkorov who gained popularity in early 90s performs at the New Year's Night show at Channel One. As some experts observe, the fact that there are very few new faces in the country's show business reflects the general conservation trajectory in society. Photo: Dmitry Serebryakov / TASS

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New Times, : , , 9 2017 .

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Nathan Andrews helped compile this week's roundup.

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Living Immortality, Russian Economy in 2017, How Big Is Russia's Inequality Gap, and the Kremlin's Risky Plans - Institute of Modern Russia

Frank Mason becomes a part of KU basketball immortality – Wichita Eagle (blog)


Wichita Eagle (blog)
Frank Mason becomes a part of KU basketball immortality
Wichita Eagle (blog)
An emotional Frank Mason is embraced by Kansas coaches after leaving Monday's game for the final time. He helped spur the comeback that overtook Oklahoma 73-63. Rich Sugg Kansas City Star. By Bob Lutz. blutz@wichitaeagle.com. LinkedIn · Google+ ...

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Frank Mason becomes a part of KU basketball immortality - Wichita Eagle (blog)

Keegan Macintosh-British Columbia Guy Signs First Canadian Cryonic Contract – E Canada Now

A B.C. man who is challenging the provinces laws on the preservation of the body after death has signed a groundbreaking cryonic contract. Keegan Macintoshis believed to be the first person to sign a deal with a Canadian provider to keep his body in a state of permanent suspension.

The four-page contract between Keegan Macintosh and the Lifespan Society of B.C. is accepted to be the first run through a Canadian has marked with a neighborhood supplier to keep their body in a condition of lasting suspension.

The agreement is the most recent turn in a strange B.C. Preeminent Court confrontation over the regions Cremation, Interment and Funeral Services Act.

Macintoshs claim says the province is the only place on theplanet to fugitive cryonics.

The issue of cryonics increased overall consideration this month when a British judge allowed the last wishes of a 14-year-old who composed a letter before kicking the bucket of malignancy asking the court to let her mom cryogenically safeguard her body.

The decision made room for the young ladys remaining parts to be taken to an office in the U.S. to begin the conservation procedure at a cost of more than $62,000.

Various Canadians have marked cryonic safeguarding manages U.S. suppliers, however, Lifespan president Carrie Wong says the agreement with Macintosh is accepted to be the first of its kind in Canada.

Mac has altered his unique explanation of claim to mirror the marking of an agreement. Wong said the general public is currently holding up to perceive how the Crown reacts.

Wong said, If theyre really not interested, then anyone in B.C. can go into a cryonics arrangement.

As indicated by the terms of the arrangement, Lifespan will supplant Macintoshs blood with a sort of liquid catalyst to avoid ice gems framing when the body is cooled.

The general public additionally consents to suspend Macintoshs remaining parts at ultra-low temperatures.

Consequently, Macintosh will pay $30 a year.

The agreement gives a progression of capabilities around revival, beginning with the finishing date.

However, Lifespan additionally concurs that when in Lifespans best judgment, it is determined that attempting resuscitation is in the best interests of the cryopreserved member, Lifespan shall attempt to resuscitate (Macintosh).

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Keegan Macintosh-British Columbia Guy Signs First Canadian Cryonic Contract - E Canada Now

New form of alternative medicine comes to OU – Oaklandpostonline

Elyse Gregory

Bright light lamp therapy provides a source of vitamin D, which is beneficial to our health.

Laurel Kraus, Staff Reporter February 27, 2017 Filed under Life, Showcase

Spring break is over, and at this point in the semester, its not uncommon for students to be feeling down, stressed or tired.

It kind of fits in a broad category of people just tend to do worse in the wintertime, and I think that thats a significant amount of people, said Maryann Swanson, director of Oakland UniversitysGraham Health Center. We just are not as happy. You dont even have to have an actual diagnosis.

On Dec. 1, 2016, University Recreation and Well-Beingbegan implementing bright light therapy to help combat these problems.

Bright light therapy is a relatively new form of alternative medicine and is essentially a lamp that releases light that mimics the suns rays and administers Vitamin D.

Weve been taught that the sun does negative things, but the sun does positive things, too, Swanson said.

According to a Columbia University study, the bodys internal clock which regulates body temperature, hormone secretion and sleep patterns, among other functions is highly affected by light stimulation, or lack thereof.

For best results, a bright light therapy lamp should be placed approximately 20 to 30 inches away from the users face for sessions of 20 to 30 minutes.

I do suggest, if youre hoping to get some type of medicinal benefit or real benefit from it, talking to your doctor and looking at the research and deciding with your doctor whats going to be best for you, said Erica Wallace, health and wellness coordinator for the Recreation Center.

The risks of bright-light therapy are minimal, but include possible vision damage for those who have impaired vision.

Those interested in using the bright light, located in the Wellness Suite on the bottom floor of the Recreation Center, can sign up for a 15-minute session on the schedule posted on the suites door.

The light is not offered every day, but available times will be posted one week in advance.

OU students, staff and faculty can also call the Wellness Suite at (248) 370-4424 to schedule sessions.

The suite has also supplied crayons and activities to occupy the users time.

Additionally, when clients go into the Graham Health Center for intake or medical review, they will be offered the opportunity to try bright light therapy during the interview.

Pricing for these lamps ranges from $30 to $200.

According to Wallace, the Wellness Suite plans to continue offering bright light therapy through the end of March, unless there is demand or a need to continue.

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New form of alternative medicine comes to OU - Oaklandpostonline

Food supplements – Food Safety – European Commission

As an addition to a normal diet, food business operators market food supplements, which are concentrated sources of nutrients (or other substances) with a nutritional or physiological effect. Such food supplements can be marketed in dose form, such as pills, tablets, capsules, liquids in measured doses, etc.

The objective of the harmonised rules on those products in Directive 2002/46/EC is to protect consumers against potential health risks from those products and to ensure that they are not provided with misleading information.

With respect to the safety of food supplements, the Directive lays down a harmonised list of vitamins and minerals that may be added for nutritional purposes in food supplements (in Annex I to the Directive). Annex II of the Directive contains a list of permitted sources (vitamin and mineral substances) from which those vitamins and minerals may be manufactured.

This list has been amended by the following Regulations and Directive to include additional substances:

The trade of products containing vitamins and minerals not listed in Annex II has been prohibited from the 1st of August 2005.

Directive 2002/46/EC has been aligned with the new Regulatory Procedure with scrutiny by Regulation (EC) 1137/2008.

Directive 2002/46/EC on food supplements envisages the setting of maximum and minimum amounts of vitamins and minerals in supplements via the Standing Committee on Plants, Animals, Food and Feed ( PAFF Committee) procedure.

The Commission has issued a Discussion Paper on the setting of maximum and minimum amounts for vitamins and minerals in foodstuffs , which identified the main issues to be considered in this exercise and originated a set of Responses.

Although the Commission has consulted extensively with Member States and interested stakeholders on the issue, no proposal has not yet been presented due to the complex nature of the issue and the divergent views that were expressed. All the available data on the potential effects on economic operators and consumers of the setting of maximum amounts of vitamins and minerals in foods, including food supplements, will be taken into account. Every effort will be made to ensure that the maximum amounts set will take into account the concerns expressed by all interested parties.

The EC commissioned a study on the use of substances with nutritional or physiological effects other than vitamins and minerals in food supplements.

Taking into account this study and other available information, the Commission - in accordance with the requirement set out in Article 4(8) of Directive 2002/46/EC on food supplements - has prepared a report to the Council and the European Parliament on the use of substances other than vitamins and minerals in food supplements.

The report is accompanied by two Commission staff working documents.

Member States may, for monitoring purposes, request notification to their competent authority of the placing on the market in their territory of a food supplement product in accordance with Article 10 of the Directive. The list of competent authorities may be found here:

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Food supplements - Food Safety - European Commission