Hunt and contain hostile robots in a cartoonish cyberpunk …

Hello all!

The idea is a colorful action game, suitable for ages 8 - 80. The aim of the game is to stun and capture robots. Yes, like Ghostbusters but without the ghosts. Ghostbusters the game from 2009 was the best example in my opinion, of an action game where the player does not kill anyone. There are also minor influences from the movie "I, Robot" in the game as well.

The story takes place a few decades into the future. Its about a man who invented a device that tames hostile robots and allows him to shut down and repair them without causing any damage in any way to them. Law enforcement on the other hand is armed and trained to destroy hostile robots on site due to an incident in the city where robots malfunctioned and massacred hundreds of civilians. The players device saves money for his clients and allows him to repair robots that have sentimental meaning to some of his clients. Of course something goes wrong, robots go rogue and begin to organize and build armor for themselves that deflect bullets. They raid powerplants and weapons, even taking control of top secret technology, unleashing it against the city. When humans retalizate, the robots attack is so aggressive and unbridled that much of our defenses are neutralized and humanity is left vulnerable to extinction. Enter, our hero! He just happens to have a little gadget that can neutralize the robots and shut them down! The basic story is still under construction but I wanted it to be a foundational story that allows for expansion. Once the main game is done, any idea can be added to the lore over time.

The game is meant to be very simple, colorful, basic, and be a visual treat if at all possible. It took so long to get anything done because I was trying to make a AAA title and use ALL the ideas I had at once. Lesson learned? Work within your limitations. I have no formal skill in anything related to game development aside from playing games so I will start simple and each new game will have improved art and effects.

It will feature several large levels, bosses, upgrades (dont know how to do upgrades, XP or leveling yet so it will be dumb simple for now), a basic checkpoint save system, A.I, optimized to run at 30 frames minimum at all times, menu with volume/music control, soundtrack, custom sounds and it will be free to play, open source and all.

This is a solo project. With the exception of Blender Game Engine, UPBGE and publically available source code, I will build all the art assets. There isnt a website yet, but there IS some simple code ready to build a site. I multi task alot because I really enjoy the entire process of building, learning and creating. I also enjoy long romantic walks on the beach and BBQ.

Progress will be posted here and any youtube videos showing the tech demo features in action. I already learned to build some engine features and will upload them for demonstration of progress and as a tutorial for anyone that wants to know how. The game is exclusively using UPBGE 0.2.1 because it had features turned on that the new Blender had turned off like animated textures. UPBGE is more game friendly and I will likely be sticking with it for the forseeable future as its got it all!

Here are a few early scribbles that will be redrawn and improve later on:Scaled images to 300*300 - is that too large? It seems too large..

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Hunt and contain hostile robots in a cartoonish cyberpunk ...

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