The future is cyborg – Yahoo News

Would you get bionic implants to improve your eyesight?

A chip to turbo-charge your brain or guard against cancer?

UPSOT ELON MUSK: In a lot of ways it's kind of like a Fitbit in your skull, with tiny wires."

Well, according to a survey commissioned by cybersecurity firm Kaspersky, nearly two thirds of people in leading Western European countries would consider human augmentation.

The fusing of artificial intelligence into the human body to make it better, stronger or healthier.

Marco Preuss is Kaspersky European director of global research and analysis.

Wouldn't it be interesting if you could, for example, see in the dark? How much of being human will there be in the future and how much of technology human hybrids will there be in the future?

Companies like Elon Musks Neuralink, which has already tested on pigs, aim to implant chips into human brains to help cure neurological conditions like Alzheimer's, dementia, and spinal cord injuries.

"We hope to have this in a human patient before the end of next year. So this is not far."

But the Kaspersky survey shows that openness to human augmentation depended on location.

People in Britain, France, and Switzerland were less receptive.

On the other hand those in Portugal and Spain were much more.

"I was positively surprised. I didn't expect it that positive, to be honest, but I think it shows that there is really huge interest and potential in this technology.

Preuss says human augmentation is one of the most significant technology trends today.

The range of technologies people are researching is huge. Basically, every single aspect of human body is being explored. Implanted filtering system for air where you could go without a gas mask or whatever into dangerous areas. To have a complete artificial stomach, remotely controlled and so on and so on.

The survey also showed the majority of people felt that only the rich would be able to get access to human augmentation technology.

And there were concerns around the risks.

Story continues

"There is, of course, this fear about malfunctioning. There is this fear about criminals and hackers gaining access to your body. This is probably more a question about to have more regulation, more standards. And I think these ethical, moral questions are really a huge thing here and can become a game changer in terms of how it would drive the society in all of these countries."

- Would you get bionic implants to improve your eyesight? A chip to turbocharge your brain, or guard against cancer.

- In a lot of ways, it's kind of like a Fitbit in your skull with tiny wires.

- Well according to a survey commissioned by cybersecurity firm Kaspersky, nearly 2/3 of people in leading Western European countries would consider human augmentation, the fusing of artificial intelligence into the human body to make it better, stronger, or healthier. Marco Preuss is Kaspersky European director of Global Research and Analysis.

MARCO PREUSS: But wouldn't it be interesting if you could, for example, see in the dark? How much of being human will there be in future, and how much of technology-human hybrids will there be in future?

- Here we go, great.

- Companies like Elon Musk's Neuralink, which has already tested on pigs, aimed to implant chips into human brains to help cure neurological conditions like Alzheimer's, dementia, and spinal cord injuries.

ELON MUSK: We hope to have this in a human patient before the end of next year. So this is not far.

- Thought, the Kaspersky survey, shows that openness to human augmentation depended on location. People in Britain, France, and Switzerland were less receptive. On the other hand, those in Portugal and Spain were much more.

MARCO PREUSS: I was positively surprised. I didn't expect it that positive to be honest, but I think it shows that there is really a huge interest and potential in this technology.

- Preuss says human augmentation is one of the most significant technology trends today.

MARCO PREUSS: The range of technologies people are researching is huge. Basically every single aspect of the human body is being explored. Implanted filtering system for air where you could go without a gas mask or whatever into dangerous areas, to have a complete artificial stomach, remotely controlled, and so on and so on.

- The survey also showed the majority of people felt that only the rich would be able to get access to human augmentation technology, and there were concerns around the risks.

MARCO PREUSS: There is of course this fear about malfunctioning. There is this fear about criminals and hackers gaining access to your body. This is probably more a question about to have more regulation more standards. And I think these ethical, moral questions are a really huge thing here, and can become a game changer in terms of how it would drive the society and all of these countries.

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The future is cyborg - Yahoo News

Kayla Harrison Would Jump At The Chance To Fight Cris Cyborg – MMA News

Kayla Harrison would be thrilled to share the Octagon with WMMA legend Cris Cyborg if provided the opportunity.

Kayla Harrison is coming off another dominant performance last week at Invicta FC 43 when she battered Courtney King for a TKO finish. What makes this finish particularly noteworthy isnt the promotion she was making her first appearance in but the weight class. Harrison made her featherweight debut at this event, and Courtney King really wishes she hadnt. Nonetheless, Harrison is now a flawless 8-0, and when youve been as dominant as she has been in her young MMA career, you are going to start having dream matches thrown at you, even if the would-be opponents are in different promotions.

One of those names is UFC double-champ Amanda Nunes, whom Kayla Harrison has expressed a desire to fight down the line. Another name is the reigning Bellator womens featherweight champion, Cris Cyborg. In a recent interview, Kayla Harrison was very clear on how she would respond if a contract to fight Cyborg ever crossed her desk.

Of course, I would love to fight Cyborg, Harrison told MMA Junkie. Shes one of the greats. I dont think itll happen before the PFL season, but Ill fight anybody. Obviously, Amanda is my teammate, so its a little different from the friendship side of it. But shes the greatest of all time so of course, someday I would like to be considered good enough to fight the greatest of all time.

Thats the goal, the goal is to become the greatest of all time.But Cyborg is another female superstar, legend. Shes a legend of the sport and I would jump at that opportunity.

It is unclear how soon Kayla Harrison would be willing to take such fights, as she has recently decried the weight-cutting process, and her natural competing weight is lightweight. But if she does ever begin actively accepting featherweight fights and dominates in the fashion she did at Invicta FC 43, you can be sure that Amanda Nunes and Cris Cyborg will be the two names thrown at her regularly until those dream fights come to fruition.

If you had to predict a winner today, who would you take in a fight between Kayla Harrison and Cris Cyborg?

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Everything we know about Cyberpunk 2077’s Adam Smasher – Looper

While details from the CD Projekt Red team about Adam Smasher's involvement in the game or backstory are thin, the developers confirmed his in-game presence with a brief appearance in a trailer titled "The Gig."Here, Smasher appears while the characters plan a heist against Arasaka, one of the corporations that run Night City, which matches his factional alignment in the tabletop Cyberpunk game.

From the tabletop game and extended universe around it, more details of Smasher's life are available. A video from GameSpotexplains his early life via Cyberpunk lore, growing up in the Bronx district of New York City sometime before 2000. Smasher's first exposure to violence took form in gang activities and then transferred into a brief stint in the army. After being discharged for insubordination, Smasher returned to New York to offer his services as a gun for hire.

However, his life as a human mercenary wouldn't last forever. One day, enemies hit Smasher with rocket launcher rounds that disintegrated most of his body. The Arasaka corporation rebuilt his shattered torso with machine augmentations and made Smasher a Solo, or cybernetic mercenary, in exchange for 15 years of service.

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WB Reportedly Developing Cyborg Movie Without Ray Fisher – We Got This Covered

It wouldnt be unfair to say that Ray Fisher owes his entire career to the DCEU, with the actor having never appeared in a movie outside the confines of Warner Bros. shared universe, while the HBO Max exclusive release of Zack Snyders Justice League will mark just his third small screen credit after showing up in a single episode of ABC drama The Astronaut Wives Club and playing a main role in the third season of True Detective.

Being cast as a superhero in a massive franchise where you get the opportunity to rub shoulders with the likes of Batman, Superman and Wonder Woman looks like a game-changer on paper, but Fishers tenure as Cyborg hasnt exactly gone to plan. He was a virtual non-entity in the theatrical edition of Justice League, and his planned standalone outing was quietly shelved as the DCEU reshuffled the deck following the poor response to Joss Whedons take on the all-star team.

Then there was the very public war of words between Fisher, the studio and Whedon himself, which saw the 33 year-old essentially invite legal action if anyone could prove his allegations towards the director were untrue, before WB execs denied all of his claims. That battle is far from over, but weve now heard from our sources the same ones that told us Ben Affleck would return as Batman weeks before it was confirmed that the Cyborg movie is back in development, although there are currently no plans for Fisher to star.

According to our intel, the multiverse and the events ofThe Flash will be used to explain why Victor Stone has been recast. Further details on what exactly theyre planning are unclear at this time, but if this is the route that Warner Bros. are going down, then they might find themselves facing a wave of backlash after the fans sided with Fisher when his quarrels with the higher ups first made headlines. Still, were told that they definitely want to do a solo project for the character and the plan right now is to make it without the aforementioned actor.

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WB Reportedly Developing Cyborg Movie Without Ray Fisher - We Got This Covered

How Doom Patrol Could Be Used To Reboot The DCEU | Screen Rant – Screen Rant

Given Doom Patrol once briefly and surreally rebooted the Justice League, a possible total DCEU reboot is more likely than you might think.

Doom Patrolcould be Warner Bros. most unlikely but not unprecedented opportunity to reboot the entire DCEU. The team has long been a name that lurks on the fringes of both the comics community and theTV community when it comes to DC - so much so that it's arguable it could only come to the forefront by doing something as bold as a total reset for the DCEU.

Though many fans are only aware of Doom Patrol as a result of Beast Boy being in the group in the comics, and Cyborg featuring in the show, there is a general lack of awareness of anything further than this when it comes to the franchise, despite Doom Patrol season 1's weird and wonderful ending being one of the most intriguing season endings in DC adaptations so far. And this is understandable, as one of the ultimate tragedies ofDoom Patrol is that it almost demands being kept in the background due to its surreal nature and meta storylines not matching the kind of content DC is typically expected to produce.TheTVadaptation of the Doom Patrol comics has been loyal to the weirdness of the comics, and this may explain why it too is a relatively obscure addition to the world of DC shows. In fact, it's possible that without the Titans show briefly featuring the Doom Patrol, very few would even be aware this hidden gem even exists.

Related: Doom Patrol Just Made Cyborg's Origin Story Darker Than Titans

Though itmay seem a dramatic way to fix this, having the Doom Patrol reboot the entire DCEU or at least be involved in an overarching storyline that does so could be a clever way to put an underappreciated show on the map. And rather than being to the DCEU's detriment, this could be done while still benefitting the larger DC franchise overall by creating more variation in the multiverse, appealing to new audiences that otherwise may critically say thatthe DCEU is "too dark".

At first, it had appeared that DC would ignore the Marvel model (and avoid its continuity issues) and have theTV shows and film franchises be two separate entities, each following their own different path. But thanks tothe biggest crossover event in superhero adaptations, it has been made abundantly clear that much of the Arrowverse is now to be considered part of DCEU canon as a result of the establishment of the multiverse, which allows for different actors to still canonically be Batman or Cyborg (or other characters) by explaining they are merely in different universes.

TheCrisisevent actually also confirmed that Doom Patrol is officially a part of this multiverse, specifically designated Earth-21 (and not the same Earth as Titans despite early suspicions). That removal allows for themore eccentric franchise to exist on the edge of the multiverse without changing anything for any other show or film. Crucially, even despite its removal from the main Earth in the Arrowverse and from the DCEU itself, Doom Patrol exists adjacent to both.

Strictly speaking, the answer to whether the DCEU needs a reboot is a paradoxical yes and no. For all that it has been said that DC's foray into the world of film and TV has been fraught with issues,the structure of the universe has not because illegible. Balancing all the various events and timelines of both the DC films and shows isn't an easy task, and yet, as time has gone on, much of the DC universe has been made clearer to use,rather than more confusing and vague. This is doubly true since the DCEU utilized the multiverse ideafor its shows and movies, as this allows for everything to be canon, and yet not necessarily part of the same universe at the same time. Crucially, that means that crossovers are possible but not expected or necessary in the same manner as the MCU.

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Ray Fisher Claims Joss Whedon’s Departure From HBO’s Nevers Related To Justice League Investigation – Bounding Into Comics

Following Joss Whedons announcement that he would be exiting his HBO-developed series The Nevers, Justice League actor Ray Fisher, who played Cyborg in the film and has leveled heavy accusations of unprofessional conduct against the director in recent months, shared his own personal observation as to why the Buffy creator left his upcoming show.

Related: Ray Fisher Responds To Forbes Removing His Quotes Accusing Joss Whedon Of Altering An Actors Skin Tone

Whedon claimed in a statement thatphysical challenges during a trying year plagued by COVID-19 were the reasons for his departure, stating that the level of commitment required moving forward, combined with the physical challenges of making such a huge show during a global pandemic, is more than I can handle without the work beginning to suffer.

However, following the statements publication, Fisher tweeted to the contrary, conversely claiming that the departure was actually related to the ongoing investigation into Fishers accusations of misconduct against Whedon, which on the set of Justice League after the director took over the project from Zack Snyder in order to complete extensive reshoots.

Fisher wrote he has no intention of letting Whedon get away with making excuses when, in Fishers estimation, the director is feeling the pressure of the investigation thats been underway for the past three weeks.

Related: Justice League Actor Ray Fisher Accuses Joss Whedon Of Changing An Actors Skin Tone, Accuses WB Execs Of Racism

I have no intention of allowing Joss Whedon to use the old Hollywood tactic of exiting, stepping down, or walking away to cover for his terrible behavior, the actor posted. WarnerMedias JL investigation has been in full swing for over 3 weeks now. This is undoubtedly a result of it. A>E.

Earlier this year, Fisher alleged that not only had Joss Whedon acted gross, abusive, [and] unprofessional while finishing Justice League, but also that the directors behavior was enabled by producer Jon Berg and then-DC Entertainment President Geoff Johns, who is rumored, on a related note, to have brought Whedon in himself.

Fisher also accused Johns of threatening his career during an office meeting, in response, the actor believes, to his attempts to take grievances up the proper chain of command.

Related Report: Ray Fisher Mad Over Low-Ball Offer of Cameo for Cyborg in The Flash

At the time of the initial accusations, WarnerMedia launched an investigation into these accusations, much to the elation of Fisher. Unfortunately, it didnt go in his favor, at least for a bit, as Warner Bros. reps claimed Fisher failed to present any proof of misconduct and reported that the actor was not cooperating with the investigation, with Fisher allegedly going so far as to abruptly hang-up on a Zoom call.

In response to Warner Bros. claims, Fisher tweeted that Warner was desperate in their scattershot attempt to discredit me and protect people in power and provided a screenshot of an email sent to both his legal representation and the SAG-AFTRA union.

Fishers email detailed his belief that the investigator was hired by WB Pictures, not the parent company as originally requested, and that they would muddy the investigation process by delivering their findings straight to the film division.

Additionally, Fisher accused another person of being on the line during his conversation with the investigator, noting that he and his legal team werent made aware of this surprise witness and explaining that this deception led the actor to end his call early and, in order to play it safe, request that an additional member of his own team join the follow-up call.

Related Rumor: Cyborg Actor Ray Fisher Wants Changes Made to Script for The Flash Film

This incident came after Fisher asserted DC Films head Walter Hamada tried to get him to relent on Johns while throwing Berg and Whedon under the bus, a charge that came with speculation Fisher was having creative conflicts with the studio regarding the script for, and more specifically Cyborgs place in, The Flash.

Despite a global pandemic and the ongoing investigation, 2020 has been kind to Justice League, as Zach Snyders cut of the film is finally getting its chance to be seen when it releases on HBO max next year. Given that the Snyder Cuts premiere will undoubtedly renew interest in the franchise, Warner Bros. will surely wish to capitalize on Cyborgs character, though this ongoing investigation may have an impact on any potential future the character may have.

What do you make of Fishers latest accusation? Let us know your opinion on social media or in the comments down below!

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Nightwing: Why isnt Cyborg in the Teen Titans Photo? | CBR – CBR – Comic Book Resources

Cyborg is a classic Teen Titan, yet it seems Vic Stone has been forgotten by his old team.

Warning: The following contains spoilers for Nightwing #75, by Dan Jurgens, Travis Moore, Ronan Cliquet, Nick Filardi and Andworld Design, on sale now.

Cyborg is a classic member of The Teen Titansalongside heroes such as Starfire and Beast Boy. Many fans fondly recall Vic Stone from the belovedTeen Titanscartoon, fighting bad guys with his fellow Titans.

It's surprising, then, that a recent photograph of The Teen Titans' most iconic members features everyone except Cyborg.

InNightwing#75, by Dan Jurgens, Travis Moore and Ronan Cliquet, Dick Grayson has recently regained his memories after a long stint of amnesia. Fellow Titans Donna Troy and Garth welcome Nightwing home. Although Dick still feels adrift, Donna attempts to cheer him up with a picture of all the classic Teen Titans: Robin, Wonder Girl, Kid Flash, Speedy, Aqualad, Starfire, Beast Boy and Raven.

Yet, unless the bottom right corner of the photo leaves something out, Cyborg is the only Teen Titan missing in this photo. Indeed, all of the heroes from Marv Wolfman and George Perez's seminal run onThe New Teen Titans are included except for Vic.

Related:Teen Titans: DC Mashed Up Two Characters Into One SCARY Creature

Cyborg's exclusion from Titans' history largely stems from 2011's "New 52" reboot of the DC Universe. Beginning withJustice League#1 by Geoff Johns and Jim Lee, Cyborg was reintroduced as a founding member ofthe titular superhero team. Replacing Martian Manhunter, Vic Stone became The Justice League's seventh member, standing alongside legends such as Superman and Batman.

All throughout the "New 52," Cyborgacted as a vital member of The Justice League, serving during major events such as "Throne of Atlantis" and "Darkseid War." Of course, Cyborg's inclusion in The Justice League also wiped out his history with The Teen Titans. Since Vic became Cyborg and then immediately founded The Justice League, there was no time for him to be a Titan, skipping straight to the big leagues.

Although the "New 52" largely separatedWolfman and Perez's "New Teen Titans," at least "Rebirth" reunited most of its members. Nightwing, Donna Troy and Wally West were featured in Titans, while Raven and Beast Boy joinedtheTeen Titansseries. Still, Cyborg was nowhere to be found, remaining firmly in the Justice Leaguetitle during events such asDark Nights: Metal.

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Superhero Squad: N.J. boys soccer players with powers that go beyond in 2020 – nj.com

Halloween has arrived in a year that has been anything but normal.

Typically, tomorrow would be a day where children can dress up to be like any superhero they want. That may not happen due to widespread concern of the coronavirus.

But that hasnt stopped some boys soccer players from playing like superheroes across New Jersey this season. With Halloween ready to wrap up October, and the first complete month of the high school soccer season, NJ Advance Media is ready to unveil its own Superhero Squad: boys soccer style.

Meet this years impressive lineup:

Ant-Man: Lucas Sample of New Egypt. (Phil McAuliffe | For the Times of Trenton and Zade Rosenthal.. Marvel 2014

Sample may not be ant-sized, but he is a younger player that has delivered in a big way for New Egypt this season. Sample, a sophomore, has risen his play this season and has led the Warriors' attack with 12 goals and two assists in eight games.

Aquaman: Owen Neubart, Glen Rock. (Photos by Tom Horak | For NJ Advance Media and Mark Graves/The Oregonian)

Sure, Neubart cant breathe underwater or communicate with fish, but this sophomore plays with a level of toughness that even Aquaman cant look past. Neubart has stepped into a major scoring role for undefeated Glen Rock this season and has nine goals with the first month of the season not yet completed.

Batman: Asembo Augo (Photos by Lori M. Nichols for NJ Advance Media and Ron Phillips/Courtesy Warner Bros. Pictures/MCT)

Augo is the hero that Oakcrest deserves especially for a team that has overachieved in every sense of the word this season. When Oakcrest puts out its bat signal, you know Augo (13 goals, five assists) is going to be there to answer the call.

Captain America: Lucas Ross. (Photos by Scott Faytok | NJ Advance Media and Zade Rosenthal.. Marvel 2016)

Ross wasnt biologically enhanced like Captain America, but dont tell that to the defenders that try to stop him. After leading Seton Hall Prep to a Non-Public A title last season, Ross a freshly-minted North Carolina commit has gone back to work to lead the Pirates in 2020. He has four goals and three assists this year.

Cyborg: C.J. Colt. (Photos by Larry Murphy | For NJ Advance Media and Courtesy of Warner Bros. Picture)

Colt wasnt mechanically built like Cyborg, but he certainly has the strength of him. A physical, dominant center back, Colt has anchored the back line for Hopewell Valley this season and is always up for the challenge in a big game.

Daredevil: Darren Lewis, West Orange. (Photo by Scott Faytok | NJ Advance Media for NJ.com and)

O.K., Lewis isnt blind like Daredevil, but he has the awareness and senses like him. Always around the ball, always involved in the attack, always one step ahead of the opposition, Lewis has nine goals for the No. 15-ranked Mountaineers this season.

Flash: Christian Ball. (Photos by Al Amrhein | For NJ Advance Media and NHorsley | Fame Fly Net pictures)

Dont blink, you might miss him. Like The Flash, few players are as lightning quick and agile as Ball in the attacking third. The junior has four goals and three assists for Haddonfield and is as good getting the ball forward as any player in New Jersey.

Gambit: Tabi Essa. (Photos by Scott Faytok | NJ Advance Media and James Fisher | 2009 Marvel Characters, Inc. and Twentieth Century Fox Film Corporations)

Gambit charges enemies with energy and uses them as weapons to take down his adversaries. Essa, a key, versatile player for Monroe this season, has employed a similar strategy this season, using his conditioning and work ethic to break down opponents. Essa has five goals and four assists this year for Monroe, the best team in Middlesex County.

Green Lantern: Eryk Dymora. (Photos by Scott Faytok | For NJ Advance Media and Warner Bros. Pictures)

The Green Lantern gets his power from his ring and Dymora already has one of those. After leading Clifton to a Group 4 title last November, Dymora has been nearly unbeatable this year as Clifton has shut out eight straight teams after a 2-1 season-opening win over Passaic.

Hawkeye: Brett Sieg. (Photos by Tom Horak | NJ Advance Media and Jay Maidment..Marvel 2015)

Just like Hawkeye, when Sieg locks on to a target, nothing is going to keep him away. Sieg, the veteran of this CBA team, has a team-leading five goals and three assists. And as the state tournament approaches, CBA is surprise, surprise playing as good as any team.

Human Torch: Jimmy Gonzalez. (Photos by Scott Faytok | For NJ Advance Media and AP Photo | Twentieth Century Fox)

Once Gonzalez got going this season, there was no stopping him. Hes been on fire like the Human Torch and has scored in all but two games for Passaic this season. His 21 goals ranks tied for the most in New Jersey.

Iceman: Jake Sweeney. (Photos by Scott Faytok | For NJ Advance Media and Alan Markfield | Twentieth Century Fox)

Sweeney cant shoot ice out of his hands, but he might be able to out of his feet. When Bergen Catholic needs a big goal, Sweeney is there to answer the call, time and time again. Sweeney has 14 goals for the Crusaders this season and has proven to be the go-to guy for coach Pete Berkanish.

Ironman: J.R. Cima. (Photos by Lori Nichols | NJ Advance Media and Industrial Light & Paramount/Courtesy Everett Collection)

Cima doesnt need a high-tech to be a do-it-all force for Washington Township. In what was supposed to be a rebuild, Cima has been the ultimate team player, fading back into the midfield to help distribute the ball through the middle for a surging Minutemen team. If its a big game for Washington Township, expect Cima to be in there for 80 minutes or more.

Peter Quill: Danny Bensch. (Photos by Tom Horak | For NJ Advance Media and Film Frame..Marvel Studios 2017)

Much like Peter Quill makes the Guardians of the Galaxy roll, Bensch is there to make sure Notre Dame continues to move forward. He was a big player under Dan Donigan last season and has been an even bigger player, a year older, under P.J. Barrett this season. Bensch has been involved in almost every goal for the Irish this season.

Robin: Tristan Sampedro: (Photos by Scott Faytok | NJ Advance Media and DC Entertainment)

Sampedro doesnt play second-fiddle to anyone at Pingry (and how could he, as a battle-tested, seasoned veteran), but he has no problem succeeding behind the scenes for his teammates. It was Sampedro, after all, that delivered the set piece that led Pingry to a last-second win over Hunterdon Central earlier this year. He has nine goals and six assists through Pingrys first eight games as the Big Blue eye another state title run this November.

Spiderman: Mathew Giraldo. (Photos by Scott Faytok | NJ Advance Media and Warner Bros. Entertainment Ic., Ratpac-Dune Entertainment LLC and Ratpac Entertainment, LLC)

Giraldo isnt scaling any buildings in Elizabeth, but he probably could if he wanted to. Quick and nearly unstoppable on the ball, Giraldo is the friendly neighborhood goal scorer for the Minutemen unless youre trying to defend him. He has four goals and two assists through the first month of the season for Elizabeth this year.

Superman: Micaah Garnette. (Photos by Scott Faytok | For NJ Advance Media and Clay Enos/ TM & DC Comics)

Its a bird. Its a plane. No, its Garnette coming to save the day again for Gill St. Bernards. Garnette was good last year, when he scored 30 goals for the Knights in a record-breaking year, but hes been even better this year. Garnette has 12 goals and 11 assists for No. 2-ranked Gill St. Bernards this season, despite facing insane man-markings and defensive pressure.

The Hulk: Ralph Russo. (Photos by Keith Muccilli | NJ Advance Media and Thomas Ondrey | The Plain Dealer)

Sure, Russos skin isnt turning green anytime soon but hes certainly an incredible hulk along the back line for Hunterdon Central. Russo doesnt just have the physical ability to lock down even the states best scorers, but he has the tenacity to go on the attack and score on the offensive end, too.

Thor: Ahmad Brock. (Photos by Lori M. Nichols | NJ Advance Media and Film Frame..Marvel Studios 2017)

Thor is the god of thunder in Norse mythology and Brock certainly brings the thunder for Egg Harbor. As good a finisher as youll find in South Jersey, and even beyond that, Brock is no player a defender wants to cross when hes going for goal. Brock has 16 goals through Egg Harbors first eight games this year.

Venom: Kendall Marin. (Photos by Scott Faytok | NJ Advance Media and Sony Pictures)

Sure, Marin doesnt go around eating opponents heads off, but if youre in his way of scoring a goal, you might want to get out of the way. Marin was a goal scoring machine for Manville last season and has been even better this year and he has no issue raising the intensity of Manville is in need of a score.

Wolverine: Zach Orrico. (Photos by Scott Faytok | NJ Advance Media and James Fisher | 2009 Marvel Characters, Inc. and Twentieth Century Fox Film Corporations)

Orrico doesnt have claws like Wolverine, but hes as tough as him. What he may lack in size of a typical striker, he makes up for in work ethic and technical skills. Orrico has battled some intense defensive pressure early this season but has picked himself off the turf (or muddy grass at home) whenever hes knocked down. Orrico won a Shore Conference Tournament title last season and will look to win a state title this November to cap off his high school career.

Brian Deakyne may be reached at bdeakyne@njadvancemedia.com. Follow him on Twitter @BrianDeakyne.

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DCeased and Marvel Zombies Have Surprisingly Similar Cures for Their Undead Problems – CBR – Comic Book Resources

DCeased and Marvel Zombies share many similarities as both universes are fighting off hordes of the undead, but the cure for both might be the same.

WARNING: The following article contains spoilers for DCeased: Dead Planet #4 by Tom Taylor, Trevor Hairsine, Gigi Baldassini, and Saida Temofonte and Marvel Zombies: Resurrection #2 by Phillip Kennedy Johnson, Leonard Kirk, and Travis Lanham, on sale now.

With Marvel and DC's respective zombie apocalypse stories in full swing, it seemed unlikely that the cure could be found anywhere, let alone in similar places.

Yet somehow, most likely through a strange and admittedly funny coincidence, both Marvel and DC's respective undead apocalypses may have found a way to restore the dead in the most unlikely of sources: Robots.

RELATED:Marvel Zombies Makes House of X's Worst Future Marvel's LAST Hope

It's been no secret that Cyborg has the cure for the Anti-Life Equation inside him somewhere. He was the carrier for the initial plague, so it seems fitting that he should be the one to cure it. Having unintentionally unleashed the virus through the internet, most of the human population succumbed within a matter of days. Only after the survivors were evacuated did Cyborg discover the cure was within him. And in DCeased: Dead Planet #4, he learned that all he had to do to distill is was decode his blood. But while the future of this alternate DC Universe rests on developing a cure from Cyborg over in Marvel Zombies: Resurrection, things are not as cut and dry.

Much like DCeased, Marvel Zombies: Resurrection has the apocalypse span for a few years from the outbreak to the present day. During that time, to combat the rising number of undead, humanity turned to automated defenses. Using robots and machines as the first line of defense against the zombies seemed like a sound strategy but over time, the number of undead grew and eventually wiped out most of the humans ordering the machines around.Now the machines are making their own decisions, as well as their own discoveries. In Marvel Zombies: Resurrection #2, the Machine Coalition has been transforming humans they save into robots by way of the Transmode Virus. This virus was designed to alter organic beings into technological ones, to expose human survivors to the Transmode Virus to eliminate the organic factorand prevent the zombie virus from spreading.

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DCeased and Marvel Zombies Have Surprisingly Similar Cures for Their Undead Problems - CBR - Comic Book Resources

Linking two brains together, we’ll be able to exchange ideas on a whole new level, says world’s first cyborg – RT

Augmenting the human body with technology has long ceased to be merely science fiction. But now talk turns to merging computers with the most sophisticated machine of our own the human brain. Is this a crazy fantasy belonging to some enthusiasts, or a not-too-distant future? We talked about this with the world's first cyborg, Kevin Warwick, professor of cybernetics at Coventry and Reading Universities.

Sophie Shevardnadze: Kevin Warwick, professor of cybernetics at Coventry and Reading Universities and the world's first cyborg. Kevin, so great to have you with us.

SS: So many things have been coming up in the news lately. So the technology of implanting electrodes into the brain cortex is at least 20 years old. And electrodes in the brain have already been used to control epileptic fits in people. Yet Musk's Neuralink project is presented as a giant leap forward. Why?

KW: Well, I think Elon Musk is effective in marketing. Thats why its presented that way. But it is good in some ways. But at the moment its just been experimented on with pigs, as I understand, so that no human trials yet, that, for me, is important. But from the type of electrodes they're using, they're not rigid, the electrodes that I had implanted in my nervous system were hard, like hairbrush spikes. And the potential there is that they can break off, and of course, firing them into the brain or nervous system can be quite dangerous and a hundred spikes in my nervous system. So I think if we're looking at very - And you can move them around, the type of electrodes that Elon Musk is talking about, then that's much better because they can move with the brain or the nervous system. But the issue I have is how do you implant them in a human? Because with the implant I had - just hammer it in very quick, very swift. But with the type of electrodes Musk refers to, I can't see how that's possible. So I have big questions yet how it will work as far as humans are concerned, as opposed to just the pigs that it's been trying -

SS: So let's speculate a bit because if I get it right, the idea of Neuralink is to transmit our thoughts directly to the computer without the need of any middleman technology and at a much higher speed, right? How is it supposed to work exactly? Will I have to say what I want inside my head for a computer to deliver on that? What do you make of it?

KW: Well, ultimately, we don't know how well it's going to work. And what's been done so far is more motor signals, so making any movements, and those neural signals can be sent out, say, to a robot arm to cause it to move, so you can move technology remotely. But also in terms of sensory information, you can feed that back into the brain. So it's motor and sensory, that's what's been done so far. But the big advantage, of course, is what you're referring to, the possibility of sending all sorts of brain signals from the brain not just to a computer, but potentially into another brain or into a machine, an artificial intelligence brain; so the whole possibility of communicating by thought back and forth, that for me is tremendously exciting. But we've done rudiments, a bit like telegraphic communication from nervous system to nervous system. But I think Elon Musk, for example, is way away from doing an experiment sending signals from brain to brain, which I think would be one of the big advantages. There're lots of other advantages.

SS: Our brains are flexible, and they're constantly changing according to what we do with them. Does that imply that a chip implant would have to be upgraded and updated all the time just as well, like mobile applications?

KW: I don't think so. I think what we're looking at rather than a chip implant, it's a bit like a port. I don't know if people are aware of the film The Matrix -

SS: Yeap.

KW: Reeves had a load of sockets in the back of the head into his brain. It's a bit like that, it's opening up a port into the brain so that you're then able to send brain signals by the connections down to wherever and signals back into the brain. So the chip itself is not really doing anything in the brain. So I don't think you will need to upgrade the technology. But the beautiful thing is that the human brain cells, what they do, what a brain cell does is really communicate either from brain cell to the brain cell, or from the outside world into the brain, and so on. And brain cells like to communicate. And I really feel here that once you get this port in the brain, the brain cells will adapt, they are flexible, they can make new connections, even when you are older, they still make new connections. And hence, I think they will accept an implant quite readily. No problems about the materials, that's not an issue, but they will accept what they can do. And then when brain cells can communicate in a whole new way, they will go for it, brain cells will be like, hey, yeah, we want to do this effectively. And so we will have quite a switch. It's not just a case of putting the implant in and it will do what it can do, I think over a period of time that your brain will adapt to the new possibilities.

SS: Well, I know you get excited about the prospect of communicating with each other without words in the future with the help of electrodes implanted in our neural system. But I'm thinking like the beauty of a thought is sometimes in fact that it's private. Whenever I choose not to broadcast it, I just shut up. So if we all communicate by thoughts someday, what happens if we don't want some more thoughts to be transmitted?

KW: Well, I hate to disagree with you there because I think with technology, what we've seen, what we've actually seen with Facebook, and all sorts of different - I mean Twitter and so on, is that when humans can communicate in a whole new way, they really go for it. Whether you're a child, whether you're an adult, you can communicate in a new way, that is exciting for you because that's what your brain cells want to do. It's not that you're going against what your body wants, its what your brain cells want to do. And so the privacy is not an issue, we don't worry about credit cards and having information on us all the time by card companies and shops because the advantages we get by being able to do that, to use the technology. And with communication, we don't worry too much at all about the privacy issues if we go on social media, because of the advantages we get in the new ability to communicate. And hence, I think that is going to be the critical factor, we will want to do it, we will want to communicate directly brain to brain, even though it opens up possibilities of people literally hacking into our brains, finding what some of our innermost thoughts are. It's the interface essentially between the human brain and technology that's the problem. And once we integrate the two much more, I believe, maybe we won't worry about our innermost thoughts, because we're gaining so much, or we build up a new way of operating that we have innermost thoughts because your brain is not just one organ, it's lots of different organs effectively, that do different things. And so maybe within part of your brain, you can have the thoughts, yes, this person is silly, or I don't like them, whatever, but you don't want them to know that. And maybe in communicating even brain to the brain, you are able to filter that. But at the moment we don't know, because we simply can't do it. But so I think that's not to say don't do it, because of the loss of privacy, we need to do the experiments now to find out. And if there are issues, as you're saying, then maybe we pull back from it a bit. But I suspect that won't be those issues.

SS: But okay, it's one thing to implant electrodes to read signals in one or two brain regions. But our thoughts are the product of billions of neural connections. How can an electronic device connect itself to every single neuron? I mean, the task seems improbable.

KW: I don't think we're connecting to every single neuron. That's not the idea at all. Even with Elon Musk - Elon Musk is talking of perhaps thousands of connections. All I had so far in the experiments I've done is a hundred-connection. When you're communicating now, you don't use all of your brain cells to communicate, you use a small, relatively small number of them. So I think it is this port, you're still looking maybe thousands, maybe it might be millions of connections in the end, but relative to the hundred billion neurons that you've got, it's still a relatively small number. So I don't think you're looking at connecting each brain cell to an electrode. That's not what we're looking to do by any means, but a small number. But hopefully, that small number is fairly large, because it opens up lots of possibilities. But there are questions as to which neurons in the brain, do you just connect the motor neurons and you connect the sensory neurons and so on? Or do you spread it around much more? So where the electrodes are positioned is something we will need to learn over the time, which is the best positions and so on.

SS: Kevin, you said in one of your interviews that we humans are pretty limited in what we can do, particularly mentally. And we just have a bunch of brain cells, and it's surprising because it seems to me that especially mentally, we still don't know our limits. I mean, we keep on studying our brains and keep on being amazed and how complex and powerful they are. Why do you feel that humans are limited?

KW: We have a finite number of brain cells. And certainly, I agree with you that we could do more with the brain cells we've got. And maybe this link will allow us to learn what the possibilities are. But at the same time, we can see when you look at computer technology, particularly artificial intelligence, some of the things that it can do - just the speed and complexity of the way it can make calculations or communication (it can communicate better, computer-to-computer communication is much better than human communication), it does a lot of things better than we do. So the possibility, not just being restricted with the brains we've got with the finite number of brain cells, but even just combining two human brains together - I mean, that, to me, has a lot of advantages, not just because of the communication, but because of the addition. And it's thinking in terms of not communicating, not sending just signals as we do now but in terms of emotions, feelings, ideas, concepts, the whole thing, the whole gamut of what's going on in our brains, we have the possibility of communicating in a much better way. So linking just two brains together, we can transfer ideas from person to person, I would believe, in a much better way.

SS: Elon Musk claims Neuralink has a huge therapeutic potential being able one day to help paralysis, Alzheimer, Parkinson's disease. Can neural implants bring back the actual ability to hear, to see?

KW: Well, I think the therapeutic side of things is one of the things that will drive it forward. Yes, already Parkinsons implants and [implants to counter] depression and so on, but a lot of other neurological problems: schizophrenia, I think, is one of those things at the moment is not been tackled electrically. We have to remember that the brain is electrochemical, partly electrical, partly chemical, whereas most medicine is chemical with all sorts of side effects. You have a headache - you take aspirin, and it has side effects, and it probably still doesn't solve the headache that you've got, whereas we could potentially tackle things like that electrically. So there's all sorts of therapeutic possibilities to it. I think when we look to the future, it may be some of the things that we do at the moment, particularly in terms of communication, we won't do in the future, we will move on, we will evolve with the technology. And so this way of communicating after a while will die out because we don't need to communicate that way when we think to each other, we can communicate in a much richer form and much better way, and we will find it- or people, those evolved from us will look back and say, Oh, how did they communicate in such a limited way all those years back in 2020?

SS: You know, there's an example of a colourblind man having an antenna that lets him sense the colours. So I read you talk about things that let one feel ultrasound or get infrared vision. What else is a real possibility for you in terms of upgrades for humans? What can you see as an actual doable thing in the nearest future versus theoretical possibilities?

KW: One of the things I feel is how we understand the world around us. Human brain operates in three dimensions, we look at space and architecture and so on as a three-dimensional thing; of course, space is not certainly three-dimensional. Space is space, and you can put as many dimensions in your understanding of it, which of course, with machine technology, with artificial intelligence you can do that - machines can understand the world around us in hundreds, thousands of dimensions, which is much more complex. And I really feel a realistic target is, in the years ahead, we will understand the universe in many more dimensions than we do at the moment. And that, I hope, will change space travel, for example, because at the moment we think in three dimensions so it takes us a long time to get to the moon, which is almost nowhere in the universe. If we want to go to Mars we know its certainly going to take several years to get there because we're thinking in three dimensions. When we start to think this joint human-machine way of thinking in terms of 20 or 30 dimensions, we can just zip that through the dimensions. So I sincerely hope that is gonna be a possibility. I don't like to think of us just being stuck in this one part of the universe.

SS: Can technology actually improve my brain function at least theoretically? I mean, can I implant a chip and be finally able to learn a language, solve complex math problems, or be able to play Bach flawlessly without 20 years of practice and experience?

KW: Ah, good question. I dont think theres anyone whos quite able to find out about things like that. I mean, I would love to know. I'm not very good at playing musical instruments, I am absolutely terrible at languages. My wife is Czech and Im still not very good at learning the Czech language. So if there was some help on that - I mean, things will change with languages. I don't know that we will need languages where we're going. I sincerely hope that when we can communicate just by thinking to each other - There's a lot of things we think about, you're sitting in a chair, I'm sitting in a chair, and we can think of those things and the ideas of those things, but then we use languages to describe it to someone else. If we're not using speech, potentially, we don't need language, so things will change dramatically. I know philosophers say we think in language, I honestly don't believe we do think specifically in some language construct, I think we put languages on it. But it's something that will change dramatically. And maybe abilities, motor abilities, the ability to play golf and so on, which again, I'm not particularly good at, but if I can download, and I think that's got to be some short-term possibility, download a number of movements into my body, which will cause me to play golf a little bit better, I probably still won't be as good as the professional golfers are. But I can't see why those particular sets of movements in a sort of robotic way can't be downloaded into my brain so I perform some set of action but my body is not a professional golfer's body, so I still probably wouldn't be as good, but it would be a lot better than I was beforehand.

SS: So if the brain in a more distant future will be connected to a network via a chip of some kind, and that network will be run by artificial intelligence, therefore, artificial intelligence will be able to map all processes that go on inside a brain, if it will know and be able to sort of replicate the processes inside a brain, will it lead to theoretically having consciousness? What I want to say is, could the desire to enhance humans lead to a very enhanced artificial intelligence instead?

KW: Yes, it could be. My worry is if we don't do this, and that could be a dangerous scenario that we could have artificial intelligence with a form of consciousness potentially very different than human consciousness. This is what Alan Turing said many years ago, Machines cant be conscious. Of course, they can be but its probably different than human consciousness. But when we look at something that is an amalgamation, then I would be quite happy, I would love to have a mixed form of consciousness, not just the human type that we've got, but also a machine element to that consciousness because it would give me all sorts of abilities and abilities to think in a much deeper way. So I think there are lots of advantages to it. But there are also potential dangers that you're alluding to. And that's something we're going to have to be very careful, very wary of. Anyway, I think whether artificial intelligence is separate to humans, particularly in the military domain, how much are we going to allow it to do the financial sector and so on, and without humans being in control of what's going on, as opposed to this mixed form, and we link human brains with machine brains and the possibility of having this enhanced mixed consciousness, part AI, part human.

SS: So you point out the close connection between technology and the human brain will affect the issue of autonomy of human beings. And I will ask point-blank: once our brains are connected to computers, will this be the end of us as fully autonomous beings because, I mean, machines will be able to make us think certain things and modify our behaviours accordingly?

KW: I think you're quite right. I mean, even now, are we really autonomous beings? And the possibility of living just yourself, one person, in the world that we live in now - it's extreme, maybe some people - I don't think I could, I'm not sure that my body would take the different foods that I have to eat, whether I would be able to survive in a world where I was the only person effectively. So I think we need our network, we need other people, we need technology now to live in the world we're in. And this is just taking it that bit further. In terms of understanding what is going on in the human brain, I think with therapeutic methods now, one of the projects I'm working on for Parkinsons disease, with electrodes in the brain to teach the brain how to behave in a way that overcomes the problems of Parkinson's disease - with those electrodes and using AI, what we do is learn how the different parts of the brain are behaving, particularly those that are affecting Parkinsons disease. So its re-modelling the brain in an artificial intelligence system. And you can get, for example, one part before the typical tremors that are associated with Parkinsons disease, before they start, the artificial intelligence system can know several seconds ahead that they are going to stop. So the person themselves doesn't know they're going to have the tremor starting, but the computer does. So I think we can get advantage of understanding the human brain much more through computer technology, which we can use for therapy, which helps people, that's got to be a good thing, but also, we can enhance the way we're thinking. The computer knows what we're going to think before we think it.

SS: Yuval Noah Harari voiced an opinion that augmenting yourself with tech will be a thing of rich people mostly. And I mean, of course, in the beginning, like it was with automobiles or cell phones, it certainly will be. But this time we're not talking cell phones. We're talking evolutionary level change. Will a whole layer of people be excluded from having new abilities? Could it split humanity into two tiers - wealthy enough to be cyborgs and the rest, just like the common folks?

KW: Well, I mean, I would love to be, Oh, yes, now everything's going to be alright. But if we look realistically, with technology, as you've said, with cell phones, with automobiles, some people have them, some people have more of them and some people don't have any of them at all... I think what that does is it stretches society in terms of societys abilities. So those with the technology can communicate in all sorts of ways and can interact and can benefit from it. And those without any of the society really have very limited capabilities in comparison. So its stretching society a bit like an elastic band. I think this will do is further stretch it. So yes, those with the money, those that want to experiment a bit, get in there first, will have abilities, and those that don't have implants in their brain will not have anything like those abilities. But the key thing is, I think, it will stretch it a bit like an elastic band, but most likely that band is going to break so that we end up with those that have implants, that can communicate just by thinking to each other and so on, will have abilities way beyond those that don't. So I think it could easily stretch the band so we just split, evolve into those with implants and those without.

SS: Alright, Kevin, it's been such a pleasure talking to you. Good luck with everything. We were talking to Kevin Warwick, professor of cybernetics at Coventry and Reading Universities and the world's first cyborg.

KW: Thank you.

Link:

Linking two brains together, we'll be able to exchange ideas on a whole new level, says world's first cyborg - RT

New Alita: Battle Angel Poster Arrives Ahead of This Weekend’s Rerelease in Theaters – MovieWeb

Alita: Battle Angel director Robert Rodriguez has now shared a brand-new poster for the imminent rerelease of his underappreciated cyberpunk-action movie. Depicting Rosa Salazar's Alita wielding her trusty Damascus Blade, the vibrant poster is sure to provide the committed fanbase, dubbed The Alita Army, with hope that this will not be the last audiences will see of the beloved manga character.

Until now, artwork advertising a movie theater rerelease has simply been old artwork with a date change, so putting together and releasing all new marketing material for a movie that is now over a year old is quite revealing. The effort being put into the upcoming rerelease is sure to get tongues wagging regarding the highly anticipated (but so far non-existent) follow-up.

Directed by Robert Rodriguez and produced by James Cameron, Alita: Battle Angel follows a young girl named Alita, a battle cyborg who awakens with no memory of who she is in a future world she does not recognize. She is taken in by Ido, a compassionate doctor who realizes that somewhere in this abandoned cyborg shell is the heart and soul of a young woman with an extraordinary past. Alita then sets out to learn about her past and find her true identity.

Rosa Salazar stars through performance-capture animation as Alita, with Christoph Waltz, Jennifer Connelly, Mahershala Ali, Ed Skrein, Jackie Earle Haley, and Keean Johnson starring in supporting roles. Financially, Alita: Battle Angel was a moderate success, bringing in $401.7 million worldwide, which, regrettably, was not enough to automatically ensure that a sequel would be greenlit, leaving the future of the property up in the air.

The movie frustratingly ends on something of a cliffhanger, with Alita vowing to take the fight to the world's oppressors. This teasing ending is just one of the many reasons that fans are so desperate to see Alita 2 eventually come to light.

Sadly, due to Alita: Battle Angel failing to garner the kinds of box office numbers that had been hoped for upon initial release, a sequel is nowhere in sight. However, the desire for a follow-up has since grown into one of the most passionate fan campaigns since The Snyder Cut. Despite the lukewarm response to the first movie, Rodriguez's hard work was not all in vain, with campaigners The Alita Army determined to keep up the fight for the franchise, having produced a vocal social media campaign. The highlights from their efforts so far include flying a banner stating their yearning for Alita: Battle Angel 2 over the ceremony for the Academy Awards and erecting several billboards in Los Angeles highlighting their cause.

Producer James Cameron has even shown his support for the fan campaign, taking to social media recently to announce the movie's rerelease saying, "We're with you #AlitaArmy - Alita's coming back to the big screen on October 30th."

The Alita Army will likely be out in full force when the first Alita: Battle Angel returns to theaters for a limited time from this Friday. This comes to us courtesy of Robert Rodriguez's official Twitter account.

Topics: Alita 2, Battle Angel

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New Alita: Battle Angel Poster Arrives Ahead of This Weekend's Rerelease in Theaters - MovieWeb

How The Captain Is Dead Adapted Its Star Trek Parody Board Game For PC – Screen Rant

The Captain is Dead, a Star Trek parody tabletop game, was recently adapted into a co-op video game and wound up looking a lot like the game FTL.

The red alert alarms are blaring, the aliens are breaking throughthe hull, and the vessel's starship captain is too busy being deceased to give heroic orders: this is the premise of The Captain Is Dead, a cooperative tabletop board game and Star Trek parody recently adapted into a multiplayer video game by Thunderbox Entertainment.This board game adaptation studio has nicelyaugmentedthe The Captain Is Dead's frantic countdown-styled gameplay with surreal polygonal graphics and a gameplay mode similar in style to the spaceship roguelike FTL: Faster Than Light.

As one of the most iconic, genre-defining science fiction tv franchises out there, Star Trek has gotten its fair share of spin-offs and homages, from parody movies like Galaxy Quest and deconstructive novels like John Scalzi's Redshirts to video gamessuch as Artemis Spaceship Bridge Simulatorwhichlet players take on the roles ofofficers controlling the bridge stations aboard an Enterprise-like starship. The Captain Is Dead (both board and video game) recreates the climactic sequences inStar Trek episodes where the main characters must use science and teamwork to resolve the crisis at hand without the help of their brave, charismatic starship captain... who is dead.

Related: How Kerbal Space Program 2 Will Teach Real-Life Astronaut Skills

The original The Captain is Deadis a self-described"Retro Sci-Fi Survival Strategy" board game with cards, plastic tokens, anda board with a map of a starship's various decks. Each player picks arole card that matches a specific spaceship crew archetype (Science Officer, Telepath, Chief Engineer, Cyborg, Counselor, Hologram, etc.), and races around the map of their damaged spaceship to complete various tasks (with comedic hijinks similar to the antics in Star Trek: Lower Decks).

As a co-operative board game, players of The Captain is Deadare working together against the cards drawn from the game's Yellow, Orange, and Red Alert Card decks, which contain random scenarios such as alien attackers or spatial anomalies which obstruct the crew's activities and drain power from the ship's shields. When the ship's shield power reaches zero, it explodes. When the Jump Core is fully charged, the starship can make an FTL hop to safety.

The official trailer for the video game adaptation ofThe Captain Is Dead, released byThunderbox Entertainment, parodies promotional videos from the 1980s withdetails such as VCR static, mullet-wearing hackers, and a cheery old British narrator who talks about the game's "b**ching synth soundtrack," the company's "laser-powered but totally harmless board game zapping digitizer" whichis probably a shout-out to Tron. The video game itself parodies the various Star Trek installments and the sci-fi stylings of the 1960s/1980sby employing the following designfeatures.

The 3D graphics for The Captain Is Dead can't exactly be described as "AAA". The character models, like the boxy-looking starship are crude-looking and polygonal, shaded using eye-popping primary colors. These textures hearken back to the graphics of 1980s/1990s space video games like Battlezone,Elite or Descent,but they alsoperfectly mimic the art style of the original board game: sharp, angular, cubist, and vaguely reminiscent of the uniforms and spaceship corridors of the original 1960sStar Trek series.

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How The Captain Is Dead Adapted Its Star Trek Parody Board Game For PC - Screen Rant

Best Shots review: Rick Remender’s Uncanny X-Force "an aesthetically stunning, intelligently written collision course of the relativity of good…

Uncanny X-Force has been a wild ride from the beginning. Curiosity sparked by Esad Ribic's seductive cover art led me to pick up Uncanny X-Force #1. The issue turned out to be a fast-moving art powerhouse and a character goldmine - a sign of things to come in Remender's 37-issue run.

Uncanny X-Force credits

Written by Rick RemenderArt by Jerome Opea, Dean White, Esad Ribic, John Lucas, Matthew Wilson, Rafael Albuquerque, Billy Tan, Rich Elson, Paul Mounts, Mark Brooks, Andrew Currie, Scott Eaton, Andrew Hennessy, Jose Villarubia, Chris Sotomayor, Robbi Rodriguez, James Campbell, Greg Tocchini, Mike McKone, Julian Tedesco, Justin Ponsor, David Williams, Frank Martin Jr., Rachelle Rosenberg and Phil NotoLettering by Cory PetitPublished by Marvel Comics

Beautiful art, powerful characterization, and dichotomous themes are key elements to what make Uncanny X-Force such a solid comic book. But the real magic is in the impeccable pacing Remender employs throughout the entire series. From battling the Horsemen of Apocalypse to Wolverine's pain of failing as a father or Betsy cowering in a corner with a fragmented psyche to Wolverine viciously stabbing Creed for the umpteenth time; Remender moves from the action and violence to the motives of the characters like breathing. It is a brilliant balancing act.

The stakes are extremely high in Uncanny X-Force. It is always a matter of life or death, kill or be killed. Whoever you are rooting for may or may not be wearing a white hat. But when your mission is assassination then who really is? Remender's ever-engaging balancing act shows just how fluid the answer to that question is. "Will there always be bad people trying to kill me?," a young but not-quite-indoctrinated Apocalypse asks. This young boy is being bred by Clan Akkaba to bring humanity on this Earth to extinction, but it is Wolverine and his band of merry executioners that are perceived as "bad" by the boy. This is the first of many instances where the relativity of ethics is played like a drum by Remender.

The first page of the first issue is filled with the deep blue and brilliant greens painted by Dean White onto Jerome Opea's gorgeous art. Opea's signature is in his precise detail and striking perspectives. White's enchanting colors unequivocally define the books visual tone. Every page these two artists create - sometimes dark, sometimes gruesome, sometimes intricate - is a thing of beauty. The symbiosis of Opea and White sets the aesthetic bar very high.

The four-issue, quick-and-dirty opening arc 'The Apocalypse Solution' is an exercise in instant gratification, with illustrations beyond pretty and a story that climaxes so fast you barely have time to meditate on the ethical quid pro quo. Archangel has been tracking the suspected location of Apocalypse. He employs those closest to him to join him in this task. Remender invokes a rapid-fire introduction to the team Wolverine, Psylocke, Fantomex, Deadpool, and Archangel as they square off with the Final Horsemen of Apocalypse on the surface of the moon. As X-Force makes their way past the Horsemen, they find Apocalypse has been reincarnated as a child. And as quickly as X-Force banded together for the greater good, this black ops mission becomes the defining moment of the entire series. Fantomex's actions in the face of opposition from his entire team will tear them apart from within and propel Remenders overarching theme of ethical relativism through the next 36 issues.

Cyborg mutant mash-ups come raining down from the future in hot pursuit of Fantomex and The World. In their future time-line, because of X-Force's Apocalypse solution and its chain of causality - mutantkind is destined to become judge, jury, and executioner. The cyborgs were created to avert this future of standardized X-Force-style preventative retribution. It is here that Remender starts playing with the infinite regress of 'killing a killer' for what might happen.

With the consequences of Fantomex's actions immediately rolling in in the second arc, 'Deathlok Nation,' deep remorse reverberates through the team. Deadpool has the kind of guilt that prompted him to call a meeting of the entire team so he can cope out loud. In this meeting, Wolverine aggressively rationalizes their choice and projects the anger at himself out onto his team. As they confront this together, here is where Remender draws you in. Here is where we see that they are human. The ethics of their actions melt away into how they each carry the burden within themselves. These are not evil people.

Cover artist extraordinaire Esad Ribic takes on interior art duties for this arc. His sequential art is clean and detailed. He creates phenomenal action sequences as a cyborg Hawkeye, Spider-Man, and Captain America are in hot pursuit of Fantomex over snow-covered mountains. Paired with Matthew Wilson on color duties, the two make for a nice consistency of high-quality illustration following Opea and White.

The cyborg known as Deathlok is an anomaly that attempts to save Fantomex, and in doing so becomes a part of the team. The character reads as an examination of ethics in evolution. While the flesh part of Deathlok is a merciless killer, the cyborg artificial intelligence within him evolves to discover the inherent evil of enslavement. To be one of the cyborgs is to be enslaved as they are part of a collective consciousness. Deathlok's affinity for free will keeps the kinder AI consciousness at the forefront, but the evil part of his brain still exists. The character moves between the two sides as is necessary punctuating the notion of free will as well as being a poster child of Utilitarianism. Deathlok actively chooses to be 'good' or 'evil' as the missions call for it.

With this in mind, Remender segues into 'The Dark Angel Saga' with a few one-shot stories, each worthy of mention. He expands upon Psylocke, Wolverine, and Archangel respectively, adding depth to already well-defined characters and to the overall story.

Uncanny X-Force #5.1 takes an intense look at Psylocke. It is, at times, hard to read, but I couldn't look away. This mission pits the team against Lady Deathstrike and the Reavers, placing the Reavers in the sights of Psylocke. The story centers on her rage at what was done to her by the Reavers. They are the reason she is not in her original body. She delights at the opportunity for revenge on this mission. Again, Remender demonstrates the function of X-Force, while showing just how wrong it all is. Rafael Albuquerque illustrates this one issue, and his work is superb. He conveys the tone of grit and gloom with dynamic action and gruesome perspectives. His work makes 5.1 one of the darkest issues in the bunch.

Uncanny X-Force #8, aptly titled 'Unintended Consequences,' sees the art duties baton passed to Billy Tan and the return of colorist, Dean White. A perfectly paced issue that pits Psylocke against the Shadow King in a telepathic battle. A battle not limited by gravity or reality gave Tan and White the opportunity to be beautifully creative, and render some of the most memorable panels in the Uncanny X-Force run. There is one in particular of Psylocke as Lady Mandarin, poised for battle, which is drawn exquisitely and colored with bright magenta, purple and blue. It is in this battle that we see the return of the Dark Angel.

Remender takes a beat in issue #9, an issue between missions. 'High Art' is primarily a visual story that is low on dialogue. Magneto surprises X-Force (and the reader) with a visit. This issue is Magnetos story. Tan is still on art duties, and with White's painting, he really shines here. The panel layout reads like sequential movie screens, wide and four to a page. The simplicity serves Remender's intelligently measured pacing. The facial expressiveness, strong body language, and unique visual perspectives make the scant dialogue still very telling. Warren hides his Archangel influence, Wolverine reiterates the Utilitarian mantra of their black ops outfit. The subtle character reveals that unfold are a perfect build-up to 'The Dark Angel Saga.'

Uncanny X-Force #10 reveals 'The Killer Within Warren,' and the team's next mission is to save Warren from Archangel. This is a necessary moment to the story because it is revealed that Archangel takes full control of Warren's psyche. We need that information to move forward, but as a whole, this is not a great issue. The story moments feel obligatory and it is one of very few where the art suffers. Tan takes assists from Rich Elson, and the consistency and detail are lacking. We also see colors from Paul Mounts who is not Dean White, adding another notch in the inconsistency belt. The art is immediately remedied by Mark Brooks as we begin the next arc. He joins the book as penciller and White returns as X-Force leaves this dimension to go to the Age of Apocalypse, Earth-295.

Heralded by creators and fans alike as one of the best stories of the year, 'The Dark Angel Saga' marks the true climax of Rick Remender's Uncanny X-Force. It is an aesthetically stunning, intelligently written collision course of the relativity of good and evil. Robbi Rodriquez beautifully illustrates the in-between issue of the fallout from 'The Dark Angel Saga' where the consequences of X-Force finally seep into the world of X-Men. Evan, also known as Genesis, is genetically identical to En Sabah Nur. He is byproduct of everything X-Force has done up to this point, a byproduct created by Fantomex unleashed to stop the Dark Angel, and now he is being sent to the Jean Grey School for Higher Learning. Fantomex raised him virtually in the World by a loving family with 'good' values. Nature versus nurture rears its paradoxical head, again. When Wolverine interrogates Fantomex as to why he would do such a thing, another theme becomes clear, too. Redemption.

As Fantomex, Psylocke, Deadpool, and Wolverine travel to the Age of Apocalypse, their worst fears are affirmed as they come face to face with what will happen to their Earth if Apocalypse were to rise to power. In desperate search of the Life Seed that could return their Warren from the grips of Archangel, the team encounters alternate versions of friends, lovers, and foes that have died in their own world. In this dimension, their Wolverine is evil, and so the reaction to X-Force's Wolverine is severe. On the same note, Creed is not evil in the Age of Apocalypse. Genetically the same materials comprised these mutants, yet given their environment - they are very different beings. It begs the question: if evolution is so superior in its natural selection, how is it that nurture weighs so heavily?

With the Life Seed in hand intent on saving Warren, X-Force returns to their dimension to find that Archangel has been freed by the Clan Akkaba. Everything that the team has worked to prevent comes undone as Archangel ascends as the incarnate of Apocalypse, complete with a powerful cult following. Archangel has set in motion the events to bring about the extinction of all life on Earth. Tabula Rasa. From this blank slate, evolution will reign supreme. All X-Force has to do to stop it is plant the Life Seed into Archangel, but it will kill him.

Remender employs every bit of action and emotion that has been built to conclude 'The Dark Angel Saga' in a resolution that would make any grown comic book-loving person cry. X-Force does what X-Force has to do, kill to survive. This chapter of Uncanny X-Force is made even sweeter by the return of Jerome Opea. He illustrates every bit of violence, suffering, and salvation perfectly.

Revealed as the driving force of causality, Fantomex has been judged for murdering the boy Apocalypse, and Captain Britain and the omniverse watchers of Otherworld intend to punish him for it. Fantomex and Psylocke have sneaked away to Otherworld, and AoA Nightcrawler, Wolverine, and Deadpool follow them to land themselves in the middle of a war. As the three of them are on the verge of becoming casualties in this war raging in Otherworld, Fantomex's judicial fate is in Psylocke's hands.

The emotional storm of the past story arc is punctuated viscerally by the events in Otherworld. It is a particularly cavalier story, the momentum driven by action and violence and only supported by sharp character dialogue. Again, we see how Remender moves through different methods of pacing. The physical chaos in the battle scenes of Otherworld serves as a reprieve from the psychological turmoil of The Dark Angel Saga.

Greg Tocchini's art aptly displays the chaos and intensity happening in Otherworld, but his sketchy, abstract stylization leaves a lot to be desired when it comes to finer detail. However, some interesting perspectives make up for the lack of detail. If you haven't sensed a theme yet, Dean White's colors are a touchstone, and in this instance, a saving grace. Cory Petit, who lettered all but one issue of Remender's run, really shines in this arc. His precise, angular lettering for the Goat Demon added just the right eerie vibe. Collectively, the art works.

After twenty-three issues, Remender's train doesn't lose any steam, and leads us full speed ahead into 'The Final Execution.' In another nod to Remender's penchant for pacing, issue #24 is an in-between issue; AoA Nightcrawler gets his chance at revenge with this Earth's Bobby Drake and we learn what Psylocke gave up in Otherworld to save Fantomex. Drawn to emotional perfection in his signature crispness, Phil Noto joins the ranks of the top-notch artists on this title.

The burden of their missions has left our team battered and broken, especially Psylocke and Fantomex. In spite of Fantomex's detrimental manipulations, he's fallen in love with Betsy. But Betsy is too far gone, traumatized to numbness, to return any such emotion. The fearless leader, Wolverine, is left with AoA Nightcrawler whose sole desire is revenge and a Wade that has a new, pretty face and no healing factor. Things are falling apart, leaving a feeling of desolation and failure. Even though their missions have been a 'success' up to this point, their asses are writing checks that their souls can't cash.

Is killing in the name of good ... really good? When and why is killing the answer? Who decides who is worthy of life and who is sentenced to death? Isn't it just two sides of the same coin? All of these questions permeate Remender's Uncanny X-Force, and he brings it all to a satisfying close in Final Execution.

With the X-Force team shattered, the new Brotherhood of Evil Mutants moves in to exact their form of justice upon X-Force. Said justice sends the team 30 years in the future to witness everything they feared had come to be and what an X-Force of the future looks like. It's a place where Betsy Braddock is leader, and they kill preemptively to prevent crime. It is here that Remender gives one of the most provocative and ethically relative moments of the series when Betsy has a conversation with her future self.

Mike McKone fills in for an issue and his art is good. From backgrounds to facial close-ups, I was impressed by the crispness of it all. McKone's striking clarity combined with White's always vibrant colorwork served as a nice fill-in for Phil Noto. But I was happy when Noto returned, but he is only around for two issues. Then Julian Totino Tedesco and Dave Williams fill in on art duties for a few issues. While neither of them hurt the aesthetic of the book, they don't do anything in particular to raise it. Tedesco has a few really striking panels, but much of the rest, Williams included, feels rushed. A natural consequence of a book that is shipping 18 issues a year. Thankfully, Noto returns to finish out the series.

Noto's work is, as always, crisp, clean, and easy on the eyes. Noto seems to take extra care with the final issues. I don't know where Frank Martin, Jr.'s colors end, and Dean White's begin. That is a good thing. I consider White to be the gold standard in coloring, and Martin's work here is just as good.

The new Brotherhood of Evil Mutants - Daken, Sabretooth, Shadow King, Mystique, Blob, and Skinless Man - is intent on bringing out the evil they believe exists inherently in Evan, the clone of En Sabah Nur. Once they get Evan in their grips, everyone has their own agenda, and inflicting suffering is the modus operandi. Daken is particularly deplorable, but the most captivating moments are with Mystique. She is subtle and demure with her evil, and her calm demeanor almost makes you a sympathizer to her cause. Maybe it is just how beautifully Phil Noto draws her. Best. Returned from the future, X-Force is intent on stopping the Brotherhood from corrupting Evan.

The character exposition of the Brotherhood of Evil Mutants creates a provocative juxtaposition with the members of X-Force because their respective motivations aren't that different. In a final push of utilitarianism versus the Kantian ethics of superheroes, Remender illustrates the irony and hypocrisy that is the X-Force. It is an infinite regress of murdering murderers, and the ethical dilemma of X-Force's existence is unavoidable. Isn't the Brotherhood operating under the same ethics as X-Force? Is the way X-Force kills any less cruel? Remender paints the ultimate shade of grey that throws the identity of this story's hero up in the air.

Alpha and Omega. Life and Death. Genesis and Apocalypse. Good and Evil. Nature and Nurture. If we are truly born 'Tabula Rasa,' then our nature is how we are nurtured. If nurture is the true bottom line, then why bother with the superiority or inferiority of a species? The past is the greatest indicator of the future, but who you are now may not be who you become. In Uncanny X-Force #35, the final issue, Remender defines the hero of this story in one of comic books' most heartfelt moments. It's one for the record books, as is the entire series.

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Best Shots review: Rick Remender's Uncanny X-Force "an aesthetically stunning, intelligently written collision course of the relativity of good...

Ghostrunner Review | Expertly fulfills the dream of being a cyborg ninja – Game Revolution

GHOSTRUNNER REVIEW FOR PS4, XBOX ONE,PC, ANDNINTENDO SWITCH.

Few ideas are as ripe for a video game as a cybernetic ninja. Unparalleled agility matched with the boundless power of technology is a blueprint perfectly suited for the interactive medium and the power fantasies it often attracts. Ghostrunner may seem like it was initially birthed out of a pitch meeting filled with similar premises from the Slam Dunk Game Ideas list, but its more than something a katana-wielding mall ninja would fantasize about. Through its rock-solid controls and well-paced levels, it expertly fulfills the dream of being a cyborg ninja and is one of the best parkour-focused games out there.

Ghostrunners excellence comes from a relatively straightforward core. Wall-running, jumping, grappling, sliding, slicing, and dashing are your six main tools that can overcome anything the game throws at you. All of it controls well and usually, outside of a few failed wall-runs here and there, behaves exactly as it should.

Responsiveness, while undeniably the most important one, is only the first step and the game goes past basic functionality by creating levels that intuitively use its core set of moves.Neon-drenched gauntlets chain together everything in your kit, requiring finesse and quick reflexes as you bounce off a wall to avoid a rogue electrical current and grapple into the skyrises via a conveniently placed meat hook before crashing back down on a highjacked drone. Stages are full of these sorts of highlight-reel moments and typically mix together existing obstacles while also introducing a few more.

Satisfying runs are only possible if you pull them off flawlessly and, spoiler, you wont. Ghostrunner is pretty demanding, giving players slick controls while also always putting those controls to the test. Properly realizing that aforementioned cyber ninja dream takes work.

However, that work is a vital component of Ghostrunnersgreatness. Falling into the endless abyss and getting shot to hell are not painful reminders of the games difficulty, but valuable learning experiences that clearly communicate your mistakes. Each is an opportunity to gradually improve and become quicker and more ninja-like a trial-and-error process that is made painless by the lack of post-death load screens.

Within a few hours, linking together long strings of uninterrupted parkour becomes natural and absolutely electrifying because of the effort it took to get there, especially when the difficulty curve starts ramping up. Dying in one hit naturally leads to this feeling because of how that persistent challenge forces you to adapt, learn the game, and complete every checkpoint in one unbroken shot like a true skilled ninja. You cant stumble through it and the game is intelligently designed enough to cut out the frustration that one-hit deaths might entail, which is partially due to the clear level design and enemies that have easily discernible silhouettes and predictable patterns.

Combat isnt even a superfluous part of the experience but fundamental to it because of how it seamlessly it incorporates with the free-running. But its less like traditional melee combat, per se, and more like a puzzle where your sword is the solution. One-hit kills also apply to your opponents, meaning the true test in skill is closing the distance via parkour and knowing when to make your fatal slice.

Since they are single-hit obstacles and not tanks with a lot of health, killing them becomes part of the parkour flow and something great players can best in one in unbroken segment as they learn what routes get them to the end while also cutting all of the enemies to ribbons. Each type even challenges you in myriad ways. Sword-wielding wardens that must be parried test your reflexes since a premature strike sends you flying. Snipers make sure your timing and ability to weave between cover is on point. Kamikaze drones keep you running at all times. Theres an impressive array of foes with unique functions that require different strategies to overcome, much like Doom and its varied bestiary of demons.

Ghostrunneris even ripe for experimentation as there is no one way to cut your way to the exit. Special offensive abilities yield new powerful moves and the Tetris-like upgrade system allows you to pick what you want to specialize in. Some may choose to deflect bullets and others may want improved special abilities or another kind of dash. Every combat room is physically designed as a relatively open playground and its many customization options further enhance those liberties. Its a shame that the game doesnt have more modes or challenge rooms to serve up its best-in-class, freeform gameplay in smaller, score-based chunks.

Fighting and platforming are both blazing fast when done successfully, something the banging soundtrack encourages with each new track. Songs bounce between 80s electronic music inspired by popular cyberpunk media and newer EDM that still fits the mood while still being modern. Together, they create an excellent list of fast beats that match the gameplay tempo and surrounding environments. It both sounds like a mixtape youd need while performing parkour and one youd place over a montage of Blade Runner clips.

But like tears in rain, Ghostrunners narrative dissipates without a trace. Secondary characters constantly bark lore bits and plot details at you, but its impressive consistency cant override its inconvenience and generally middling quality. Nailing consecutive wall-runs while avoiding death and finding the right grapple point after a leap of faith takes a significant amount of concentration. Survival is more important, meaning your brainpower is going to be allocated to that and not the two faceless characters dumping lore on you. Ghostrunner is all about moving forward so this approach is better than cutscenes that screech the breakneck pacing to halt, but it still probably isnt the optimal way to convey a story, especially one so determined on fleshing out its dystopian world.

And even though that world is a broken dystopian nightmare, Ghostrunners gameplay is just the opposite. Slicing and sprinting through each dilapidated factory and string of sharply lit billboards is a rush because of how satisfying it is to control as well as how it, through its design, pushes players to play well enough to get the most out of its systems. A seasoned ninja strikes perfectly without any fatal faults; an apt summary of the gameplay loop and Ghostrunner as a whole.

Game Revolution reviewed Ghostrunner on PC. Code provided by the publisher.

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Ghostrunner Review | Expertly fulfills the dream of being a cyborg ninja - Game Revolution

What is the Justice League Snyder Cut costing HBO Max – Looper

For the record, 2020 is not your typical year at the box office, and 2021 is looking to, similarly, be a year in which filming is reduced and the viability of theaters is limited. Therefore, we can immediately infer that a Snyder Cut of Justice League makes sense in that it's an oddity, its social media presence is huge, most of it is already filmed, and Zack Snyder said he'd work for free!

Early estimates clocked the bill for this new Justice League at around $20-30 million, but more recently, that number has ballooned up to around $70 million as a result of reshoots and loads of new visual effects.

Senior Box Office Analyst Jeff Bock seems to think, however, that the price tag could go even higher. "While Justice League wasn't The Avengers DC was hoping for at the box office, there is no denying superheroes and their machinations are still the champions of social media," says Bock. "Considering content is at a premium right now, and we're in the middle of an all-out war for eyeballs, HBO Max investing upwards of $100 million for an extended comic book caper seems like a solid play for subscribers."

The reigning highest budget for a film is Pirates of the Caribbean: On Stranger Tides which cost $378.5 million to make back in 2011. If you consider Justice League and the new Snyder cut of the film all one movie, however, then that record is potentially about to be broken.

Will $400 million spent on one superhero story be worth it? Only time will tell. The Snyder Cut of Justice League is set for release in 2021 on HBO Max.

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What is the Justice League Snyder Cut costing HBO Max - Looper

Impact Of Covid 19 On Gaming Mouses Market 2020 Industry Challenges, Business Overview And Forecast Research Study 2026 – PRnews Leader

Gaming Mouses Market Data and Acquisition Research Study with Trends and Opportunities 2019-2024The study of Gaming Mouses market is a compilation of the market of Gaming Mouses broken down into its entirety on the basis of types, application, trends and opportunities, mergers and acquisitions, drivers and restraints, and a global outreach. The detailed study also offers a board interpretation of the Gaming Mouses industry from a variety of data points that are collected through reputable and verified sources. Furthermore, the study sheds a lights on a market interpretations on a global scale which is further distributed through distribution channels, generated incomes sources and a marginalized market space where most trade occurs.

Along with a generalized market study, the report also consists of the risks that are often neglected when it comes to the Gaming Mouses industry in a comprehensive manner. The study is also divided in an analytical space where the forecast is predicted through a primary and secondary research methodologies along with an in-house model.

Download PDF Sample of Gaming Mouses Market report @ https://hongchunresearch.com/request-a-sample/77006

Key players in the global Gaming Mouses market covered in Chapter 4:EncoreBlackwebRazerAZioDuble SwallowBLOODYRoccatMADCATZGeniusCyborg R.A.TLenovoLogitechMicrosoftCorsairA4TECHGeniusASUSSteelSeriesAvocentMionixKensingtonHPRAPOO

In Chapter 11 and 13.3, on the basis of types, the Gaming Mouses market from 2015 to 2026 is primarily split into:MMO Gaming MouseFPS Gaming MouseRTS Gaming MouseMOBA Gaming Mouse

In Chapter 12 and 13.4, on the basis of applications, the Gaming Mouses market from 2015 to 2026 covers:ComputerTVGame MachinesOther

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:North America (Covered in Chapter 6 and 13)United StatesCanadaMexicoEurope (Covered in Chapter 7 and 13)GermanyUKFranceItalySpainRussiaOthersAsia-Pacific (Covered in Chapter 8 and 13)ChinaJapanSouth KoreaAustraliaIndiaSoutheast AsiaOthersMiddle East and Africa (Covered in Chapter 9 and 13)Saudi ArabiaUAEEgyptNigeriaSouth AfricaOthersSouth America (Covered in Chapter 10 and 13)BrazilArgentinaColumbiaChileOthers

For a global outreach, the Gaming Mouses study also classifies the market into a global distribution where key market demographics are established based on the majority of the market share. The following markets that are often considered for establishing a global outreach are North America, Europe, Asia, and the Rest of the World. Depending on the study, the following markets are often interchanged, added, or excluded as certain markets only adhere to certain products and needs.

Here is a short glance at what the study actually encompasses:Study includes strategic developments, latest product launches, regional growth markers and mergers & acquisitionsRevenue, cost price, capacity & utilizations, import/export rates and market shareForecast predictions are generated from analytical data sources and calculated through a series of in-house processes.

However, based on requirements, this report could be customized for specific regions and countries.

Brief about Gaming Mouses Market Report with [emailprotected]https://hongchunresearch.com/report/gaming-mouses-market-size-2020-77006

Some Point of Table of Content:

Chapter One: Report Overview

Chapter Two: Global Market Growth Trends

Chapter Three: Value Chain of Gaming Mouses Market

Chapter Four: Players Profiles

Chapter Five: Global Gaming Mouses Market Analysis by Regions

Chapter Six: North America Gaming Mouses Market Analysis by Countries

Chapter Seven: Europe Gaming Mouses Market Analysis by Countries

Chapter Eight: Asia-Pacific Gaming Mouses Market Analysis by Countries

Chapter Nine: Middle East and Africa Gaming Mouses Market Analysis by Countries

Chapter Ten: South America Gaming Mouses Market Analysis by Countries

Chapter Eleven: Global Gaming Mouses Market Segment by Types

Chapter Twelve: Global Gaming Mouses Market Segment by Applications12.1 Global Gaming Mouses Sales, Revenue and Market Share by Applications (2015-2020)12.1.1 Global Gaming Mouses Sales and Market Share by Applications (2015-2020)12.1.2 Global Gaming Mouses Revenue and Market Share by Applications (2015-2020)12.2 Computer Sales, Revenue and Growth Rate (2015-2020)12.3 TV Sales, Revenue and Growth Rate (2015-2020)12.4 Game Machines Sales, Revenue and Growth Rate (2015-2020)12.5 Other Sales, Revenue and Growth Rate (2015-2020)

Chapter Thirteen: Gaming Mouses Market Forecast by Regions (2020-2026) continued

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List of tablesList of Tables and FiguresTable Global Gaming Mouses Market Size Growth Rate by Type (2020-2026)Figure Global Gaming Mouses Market Share by Type in 2019 & 2026Figure MMO Gaming Mouse FeaturesFigure FPS Gaming Mouse FeaturesFigure RTS Gaming Mouse FeaturesFigure MOBA Gaming Mouse FeaturesTable Global Gaming Mouses Market Size Growth by Application (2020-2026)Figure Global Gaming Mouses Market Share by Application in 2019 & 2026Figure Computer DescriptionFigure TV DescriptionFigure Game Machines DescriptionFigure Other DescriptionFigure Global COVID-19 Status OverviewTable Influence of COVID-19 Outbreak on Gaming Mouses Industry DevelopmentTable SWOT AnalysisFigure Porters Five Forces AnalysisFigure Global Gaming Mouses Market Size and Growth Rate 2015-2026Table Industry NewsTable Industry PoliciesFigure Value Chain Status of Gaming MousesFigure Production Process of Gaming MousesFigure Manufacturing Cost Structure of Gaming MousesFigure Major Company Analysis (by Business Distribution Base, by Product Type)Table Downstream Major Customer Analysis (by Region)Table Encore ProfileTable Encore Production, Value, Price, Gross Margin 2015-2020Table Blackweb ProfileTable Blackweb Production, Value, Price, Gross Margin 2015-2020Table Razer ProfileTable Razer Production, Value, Price, Gross Margin 2015-2020Table AZio ProfileTable AZio Production, Value, Price, Gross Margin 2015-2020Table Duble Swallow ProfileTable Duble Swallow Production, Value, Price, Gross Margin 2015-2020Table BLOODY ProfileTable BLOODY Production, Value, Price, Gross Margin 2015-2020Table Roccat ProfileTable Roccat Production, Value, Price, Gross Margin 2015-2020Table MADCATZ ProfileTable MADCATZ Production, Value, Price, Gross Margin 2015-2020Table Genius ProfileTable Genius Production, Value, Price, Gross Margin 2015-2020Table Cyborg R.A.T ProfileTable Cyborg R.A.T Production, Value, Price, Gross Margin 2015-2020Table Lenovo ProfileTable Lenovo Production, Value, Price, Gross Margin 2015-2020Table Logitech ProfileTable Logitech Production, Value, Price, Gross Margin 2015-2020Table Microsoft ProfileTable Microsoft Production, Value, Price, Gross Margin 2015-2020Table Corsair ProfileTable Corsair Production, Value, Price, Gross Margin 2015-2020Table A4TECH ProfileTable A4TECH Production, Value, Price, Gross Margin 2015-2020Table Genius ProfileTable Genius Production, Value, Price, Gross Margin 2015-2020Table ASUS ProfileTable ASUS Production, Value, Price, Gross Margin 2015-2020Table SteelSeries ProfileTable SteelSeries Production, Value, Price, Gross Margin 2015-2020Table Avocent ProfileTable Avocent Production, Value, Price, Gross Margin 2015-2020Table Mionix ProfileTable Mionix Production, Value, Price, Gross Margin 2015-2020Table Kensington ProfileTable Kensington Production, Value, Price, Gross Margin 2015-2020Table HP ProfileTable HP Production, Value, Price, Gross Margin 2015-2020Table RAPOO ProfileTable RAPOO Production, Value, Price, Gross Margin 2015-2020Figure Global Gaming Mouses Sales and Growth Rate (2015-2020)Figure Global Gaming Mouses Revenue ($) and Growth (2015-2020)Table Global Gaming Mouses Sales by Regions (2015-2020)Table Global Gaming Mouses Sales Market Share by Regions (2015-2020)Table Global Gaming Mouses Revenue ($) by Regions (2015-2020)Table Global Gaming Mouses Revenue Market Share by Regions (2015-2020)Table Global Gaming Mouses Revenue Market Share by Regions in 2015Table Global Gaming Mouses Revenue Market Share by Regions in 2019Figure North America Gaming Mouses Sales and Growth Rate (2015-2020)Figure Europe Gaming Mouses Sales and Growth Rate (2015-2020)Figure Asia-Pacific Gaming Mouses Sales and Growth Rate (2015-2020)Figure Middle East and Africa Gaming Mouses Sales and Growth Rate (2015-2020)Figure South America Gaming Mouses Sales and Growth Rate (2015-2020)Figure North America Gaming Mouses Revenue ($) and Growth (2015-2020)Table North America Gaming Mouses Sales by Countries (2015-2020)Table North America Gaming Mouses Sales Market Share by Countries (2015-2020)Figure North America Gaming Mouses Sales Market Share by Countries in 2015Figure North America Gaming Mouses Sales Market Share by Countries in 2019Table North America Gaming Mouses Revenue ($) by Countries (2015-2020)Table North America Gaming Mouses Revenue Market Share by Countries (2015-2020)Figure North America Gaming Mouses Revenue Market Share by Countries in 2015Figure North America Gaming Mouses Revenue Market Share by Countries in 2019Figure United States Gaming Mouses Sales and Growth Rate (2015-2020)Figure Canada Gaming Mouses Sales and Growth Rate (2015-2020)Figure Mexico Gaming Mouses Sales and Growth (2015-2020)Figure Europe Gaming Mouses Revenue ($) Growth (2015-2020)Table Europe Gaming Mouses Sales by Countries (2015-2020)Table Europe Gaming Mouses Sales Market Share by Countries (2015-2020)Figure Europe Gaming Mouses Sales Market Share by Countries in 2015Figure Europe Gaming Mouses Sales Market Share by Countries in 2019Table Europe Gaming Mouses Revenue ($) by Countries (2015-2020)Table Europe Gaming Mouses Revenue Market Share by Countries (2015-2020)Figure Europe Gaming Mouses Revenue Market Share by Countries in 2015Figure Europe Gaming Mouses Revenue Market Share by Countries in 2019Figure Germany Gaming Mouses Sales and Growth Rate (2015-2020)Figure UK Gaming Mouses Sales and Growth Rate (2015-2020)Figure France Gaming Mouses Sales and Growth Rate (2015-2020)Figure Italy Gaming Mouses Sales and Growth Rate (2015-2020)Figure Spain Gaming Mouses Sales and Growth Rate (2015-2020)Figure Russia Gaming Mouses Sales and Growth Rate (2015-2020)Figure Asia-Pacific Gaming Mouses Revenue ($) and Growth (2015-2020)Table Asia-Pacific Gaming Mouses Sales by Countries (2015-2020)Table Asia-Pacific Gaming Mouses Sales Market Share by Countries (2015-2020)Figure Asia-Pacific Gaming Mouses Sales Market Share by Countries in 2015Figure Asia-Pacific Gaming Mouses Sales Market Share by Countries in 2019Table Asia-Pacific Gaming Mouses Revenue ($) by Countries (2015-2020)Table Asia-Pacific Gaming Mouses Revenue Market Share by Countries (2015-2020)Figure Asia-Pacific Gaming Mouses Revenue Market Share by Countries in 2015Figure Asia-Pacific Gaming Mouses Revenue Market Share by Countries in 2019Figure China Gaming Mouses Sales and Growth Rate (2015-2020)Figure Japan Gaming Mouses Sales and Growth Rate (2015-2020)Figure South Korea Gaming Mouses Sales and Growth Rate (2015-2020)Figure Australia Gaming Mouses Sales and Growth Rate (2015-2020)Figure India Gaming Mouses Sales and Growth Rate (2015-2020)Figure Southeast Asia Gaming Mouses Sales and Growth Rate (2015-2020)Figure Middle East and Africa Gaming Mouses Revenue ($) and Growth (2015-2020) continued

About HongChun Research:HongChun Research main aim is to assist our clients in order to give a detailed perspective on the current market trends and build long-lasting connections with our clientele. Our studies are designed to provide solid quantitative facts combined with strategic industrial insights that are acquired from proprietary sources and an in-house model.

Contact Details:Jennifer GrayManager Global Sales+ 852 8170 0792[emailprotected]

NOTE: Our report does take into account the impact of coronavirus pandemic and dedicates qualitative as well as quantitative sections of information within the report that emphasizes the impact of COVID-19.

As this pandemic is ongoing and leading to dynamic shifts in stocks and businesses worldwide, we take into account the current condition and forecast the market data taking into consideration the micro and macroeconomic factors that will be affected by the pandemic.

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Impact Of Covid 19 On Gaming Mouses Market 2020 Industry Challenges, Business Overview And Forecast Research Study 2026 - PRnews Leader

Cris Cyborg reacts to Holly Holms dominant win over Irene Aldana – BJPENN.COM

Former UFC champion Cris Cyborg was clearly watching tonights UFC Fight Island 4 main event between Holly Holm and Irene Aldana.

The UFCs former womens bantamweight champion, Holm (13-5 MMA), had entered tonights contest looking to build off the momentum from her unanimous decision victory over Raquel Pennington back in January. Prior to defeating Rocky in Las Vegas, The Preachers Daughter was coming off a knockout loss to reigning womens champ-champ Amanda Nunes at UFC 239.

Holly Holm and the above mentioned Cris Cyborg have a history having previously met under the UFC banner in December of 2017. That evening in Las Vegas, Cyborg emerged victorious by way of unanimous decision thus retaining her featherweight gold. So it was no surprise to hear the now-Bellator champion was tuning in for tonights UFC event headliner.

Irene Aldana (12-5 MMA) entered tonights UFC Fight Island 4 event on a two-fight win streak, her latest being a knockout victory over Ketlen Vieira this past December. The Mexican standout had gone 5-1 over her past six Octagon appearance ahead of tonights contest with Holm, leaving many analysts pegging her to be a future title contender.

With that said, tonights UFC Fight Island 4 headliner proved to be a very one-sided affair. Holly Holm was able to batter Irene Aldana with a plethora of different strikes for the better portion of five rounds, this while landing some timely takedowns, ultimately earning a unanimous decision victory.

Official UFC Fight Island 4 Result: Holly Holm def. Irene Aldana by unanimous decision (50-44 x2, 50-45)

Check out how Cris Cyborg reacted to Holm defeating Aldana below:

Impressive seeing Holly Holm, who is nominated for this years Boxing Hall of Fame inductions, pick up a perfect 5 round win in MMA!

Who would you like to see Holly Holm fight next following her dominant decision victory over Irene Aldana this evening on Yas Island? Share your thoughts in the comments section PENN Nation!

This article first appeared on BJPENN.com on October 4, 2020

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Cris Cyborg reacts to Holly Holms dominant win over Irene Aldana - BJPENN.COM

Superboy is Officially Stronger Than His Father, Superman – Screen Rant

In the latest issue of DCeased, the Justice League visits the New Gods, and the son of Superman proves that he's stronger than his father.

Warning! Spoilers ahead for DCeased: Dead Planet #4

It's no secret that the dark future being depicted in Tom Taylor'sDCeased: Dead Planet is very grim indeed. Several heroes have been claimed by the corrupted Anti-Life equation, which has turned them into the undead. However, one bright light of hope exists, and it's that those same heroes' children and protgs have grown up and taken on their mantles. Damian Wayne has become the new Batman, while Wonder Girl is the new Wonder Woman. Jon Kent has also become the new Superman, but it's just been confirmed in the latest issue that he's actuallystronger than the Man of Steel.

In Tom Taylor and Trevor Hairsine'sDCeased: Dead Planet #4,the Justice League learn Cyborg holds the key to a possible cure for the undead, but they're unsure exactly how. As a solution, they determine to find Metron and his Mobius Chair, which holds a near-infinite amount of knowledge. Due to him being one of the fastest beings in the universe, they devise a plan to lure him with a more magical means of knowledge courtesy of John Constantine and Madame Xanadu's crystal ball. Mister Miracle then takes members of the League to New Genesis, including the new Superman.

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Upon their arrival to New Genesis, Orion meets them, who's known for being near invincible with the equal strength of the original Superman, though not with a happy greeting. He's quite angry at seeing his brother, Mister Miracle, punching him again and again. Eventually, Jon Kent can't take anymore and intervenes, knocking out Orion with one single punch, which is incredible.

As the narration confirms, Batman once had a theory that due to his unique physiology, Jon Kent would grow up to perhaps become even stronger than his father. As usual, Batman was right, as indicated by Jon's powerful punch, knocking the powerful Orion out with a single strike. Thankfully, this doesn't burn any bridges with the Highfather, who agrees to summon Metron to the ruins of Apokolips. After the heroes strike their deal with Metron, they learn that Cyborg needs to recode his blood, which will unlock the Life Equation and provide the cure they need. However, after looking into the crystal ball, Metron immediately flees the scene, as does Superman and the other heroes. This was for good reason, as not long after Darkseid returns as one of the unliving.

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J.J. Abrams’ Version of The Avengers Are Cyborg Zombies – Screen Rant

Peter Parker's son, Ben, is on a mission to save his dad in J.J. Abrams' Spider-Man mini-series, but he must first fight cyborg zombie Avengers.

The cybernetic corpses of the Avengers are one of the most recent obstacles for J.J. Abrams Spider-Man. Abrams and his son, Henry, teamed-up with Marvel in 2019 to write their own Spider-Man comic. Along with artist Sara Pichelli, the father-son duo was able to release three of the five issues of their mini-series in 2019, but were met with serious delays before completing their story. After a nine-month wait, the fourth installment of the series is finally here.

The Abrams Spider-Man mini-series follows the adventures of Peter Parkers son, Ben, as he learns that he has spider-powers of his own. Unfortunately for Ben, his resurgence as the wall-crawler brings back one of his dads former enemies: Cadaverous. Readers of the series learn that Cadaverous is the reason that Peter retires as Spider-Man, after watching the villain kill Mary Jane. In addition to losing the love of his life, Peter also loses his arm to the villain. Once Cadaverous learns that Spider-Man is back on the streets, however, he tracks down and kidnaps Peter. After watching his dad get taken by the monster, Ben, along with his friend Faye, go to Tony Stark for help and discover that Spider-Man was not the only hero to suffer at the hands of Cadaverous.

Related: Will Andrew Garfield Return For Spider-Man 3 Too?

Soon after finding the former Iron Man, the heroes run into the Avengers, or at least what used to be the Avengers. Cyborg zombie versions of Captain America, Black Widow, Thor, and the Hulk appear on the scene and attack the group of heroes. This ambush is especially horrific for Tony, as these undead monsters were once his teammates. Just as things are looking bad for Ben, Faye, and Tony, however, Riri Williams arrives in her Ironheart armor to turn the tide of the battle.

After Ironhearts arrival, the heroes victory comes surprisingly easily. Riri immediately blasts down Captain America and Thor, taking them out of the fight. Ben is able to trap the Hulk in webbing and Faye blinds Black Widow with spray paint. Finally, Riri blasts the Hulk into a statue of Black Widow, breaking off the statues head and crushing the real Black Widow. Only after the fight do the heroes realize that the former Avengers were under the control of none other than Cadaverous.

Although the zombie Avengers are easily defeated, they serve as a unique and unexpected inclusion for fans to enjoy. The series does leave some unanswered questions about how they ended up in their current state though. The circumstances that led to the Avenger'sdemise remain a mystery and as well as how Cadaverous acquired their corpses. Its possible that Mary Jane was not the only big-name character that Cadaverous murdered. The Abrams story has one more issue to go and Ben Parker has quite the adventure ahead to save his dad.Spider-Man #5 is set to release in October.

Next: Spider-Man: Bruce Campbell Finally Played Mysterio In The Comics

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The 10 Best Terminator Rip-Offs, Ranked According To IMDB – Screen Rant

The Terminator is one of the most influential sci-fi movies ever made, so of course it inspired a ton of knock-offs that rate low on IMDb.

James Cameron's classic sci-fi thriller The Terminator has become a cultural touchstone among mainstream American cinema. The story of a relentless cyborg sent back in time to murder to the mother of an unborn revolutionary leader has spawned a number of franchise sequels, prequels, reboots, and offshoots over the past three and a half decades.

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In addition to the multi-media franchise that launched the careers of Cameron, Arnold Schwarzenegger, and Linda Hamilton, The Terminator inspired countless imitators and blatant ripoffs around the time of its release in 1984. While many are downright forgettable, several of them have garnered decent IMDB ratings over the years. Here is the cream of the crop!

In Duncan Gibbon's Eve of Destruction, The Terminator template is given a gender-reversal when a terrorist tracker is tasked with finding her android doppelganger. Dutch actress Renee Soutendjik stars as both Dr. Eve Simmons and her cyborg counterpart, Eve VIII.

When the good doctor is recruited by a scientist to disarm her robotic double, a vicious killing machine without a conscience, she goes to great lengths to stop her evil twin from inflicting as much harm as possible. WhileEve of Destructionis unique here for having a female Terminator-imitation, it wasn't the first to do so as the likes of the Indonesian knock-offLady Terminator (1988)predate it.

In Phillip J. Roth's overt Terminator/RoboCop knockoff, Digital Man, a belligerent killer robot is unleashed (Matthias Hues) in a small town after going haywire. When a band of soldiers is dispatched to quell Digital Man's violent onslaught, some are discovered to be robots in hiding.

Aside from the iconography and costuming, one of the obvious nods to The Terminator canon is Digital Man's trusty Gatling gun, which the T-800 model used prolifically in Terminator 2: Judgment Day.

Also known as Frankenstein 88, Jean-Claude Lord's The Vindicator is an obscure Canadian Terminator ripoff in which a workplace mishap results in a lethal robotic murderer going on an indiscriminate killing spree.

Carl Lehman (David McIlwraith) is an employee at a top-secret weapons facility. After suffering a major accident during an experiment, Carl is morphed into a sinister cybernetic serial killer that, according to its programming, must annihilate anything in its path.

Legendary B-movie director/producer Charles Band helmed Crash and Burn, a bald Terminator imitator starring Bill Moseley and Eva LaRue.

Following a global economic meltdown in the year 2030, the world is controlled by the powerful Unicom Corporation. To ensure humanity's survival, all computerized devices and robots have been outlawed. However, a rogue Unicom Synth robot murders a TV manager in rebellion, prompting a war between man and machine.

Albert Pyun is responsible for several Terminator ripoffs, two of which are included on this list. The firstfilm is thisJean-Claude Van Damme sci-fi action filmthat's simply titledCyborg.

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Set in a futuristic American wasteland in which a pandemic has ravaged most of the world's population, paid fighter Gibson (Van Damme) meets a female cyborg named Pearl Prophet (Dayle Haddon). Pearl informs Gibson that she harbors data to cure the pandemic before she's kidnapped by a band of pirates. Gibson sets out to rescue Pearl before gang leader Fender Tremelo obtains the cure for his own benefit.

One of the better European Terminator copiers belongs to Sergio Martino's Hands of Steel, an unabashed Italian knockoff starring the recently deceased John Saxon.

Saxon plays the malevolent Frank Turner, a corporate industrialist who creates a half-man-half-machine hybrid called Paco Queruak (Daniel Greene) for the sole purpose of assassinating an ecological revolutionary. When failing to meet his objective, Paco heads for Arizona where he is stalked and attacked his adversaries.

The second film Albert Pyun clearly made in response to his adoration of The Terminator is Nemesis, a futuristic cyborg action-thriller set in a dystopian Los Angeles.

The story follows Alex (Olivier Gruner), a cyborg LAPD officer who is coerced by his boss to locate his former lover and police partner, Jared (Marjorie Monaghan). Alex must do so before Jared can deliver sensitive intel to a terrorist sect relating to the future of humanity. While on the hunt, Alex questions his true nature every step of the way.

In addition to The Terminator, Class of 1999 cribs tropes and various imagery from RoboCop and several other techno-thrillers of the day. It's also a loose sequel to Class of 1984, also directed by Mark L. Lester.

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In crime-ridden future Seattle, a high-school agrees to hire three ex-military cyborgs to serve as undercover teachers. Unfortunately for the unruly students, the violent androids also work as deadly disciplinarians who have a zero-tolerance for teenage shenanigans and impugn the students with brutality.

Iggy Pop and Dylan McDermott star in Hardware, Richard Stanley's hyper-violent action extravaganza in which a sentient cyborg rebuilds itself with indestructible reinforcements before going on a vicious death march.

When a robotic head is scavenged from a scrap heap in the Earthly wasteland of the future, it is eventually given to an art student as a Christmas gift. The robotic head activates, pulls metallic materials from its surroundings, and builds itself back up to a fully functioning robot. Once operational, the Mark 13 military bot goes on a violent revenge tour.

Jack Sholder's 1987 sci-fi horror film The Hidden is perfectly named for its obscurity. Still, the movie takes many elements that worked so well in both James Cameron's The Terminator and Aliens while reusing them in exciting new ways.

The Hidden follows a parasitic alien that can replicate human form upon possessing their bodies. As crime escalates in a Los Angeles wasteland, a local cop teams with an FBI agent to solve a rash of grisly murders perpetrated by the shapeshifting alien. The film fuses the aesthetic iconography of The Terminator with the bio-organic horror of Aliens.

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The 10 Best Terminator Rip-Offs, Ranked According To IMDB - Screen Rant