Burlington Island may be home to a Native American burial ground – Vineland Daily Journal

Alyssa Biederman Published 3:11 p.m. ET July 20, 2020 | Updated 3:18 p.m. ET July 20, 2020

South Jersey Indian Representative Harvey Blue Wolf speaks about Burlington Island on Monday, July 13, 2020. Cherry Hill Courier-Post

BURLINGTON When Harvey Blue Wolf visits Burlington Island, he sees spirits.

The island has a long history of use by native people such as the Lenni Lenape, who likely used the island for hunting and fishing in the 17th century. Blue Wolf, a descendant of the Lenni Lenape, believes it may have also served as a burial ground for his ancestors.

Thats our ancestors, thats our heritage, Blue Wolf said.

When Blue Wolf steps onto the island, located in the Delaware River between Burlington City and Bristol, Pennsylvania, he thanks the creator for allowing him to visit and performs a quiet ceremony thanking his ancestors, Mother Earth, and Father Sky.

The Board of Island Managers, which oversees most of the 300-acre island, has invited leaders from five native groups to perform ceremonies on the island.

Autoplay

Show Thumbnails

Show Captions

As soon as a tribal leader gets on the island, they'll say, Over that way, there's a burial ground, said Island Manager Don Rhineheart. It makes my hair stand on end.

Rhineheart said if there were a burial ground located on the island, it would be impossible to recover the remains.

Unfortunately, we are sure the burial ground is underneath 800,000 cubic yards of crushed oils, he said. There's nothing we can do about it.

Its possible theres some truth to this a news article from 1901 reports a man revealing two skeletons but no formal excavation has been done to confirm the location of a formal burial ground.

There have been human remains uncovered, as there have around the entire area, said Meredith Luze, an expert at the Peabody Museum at Harvard University. It's not uncommon to find burials, but I don't know if there have been any studies of concentrations of burials that would indicate a designated burial area on Burlington Island. That doesn't mean that there weren't, but I don't know of any.

A nesting osprey just off Burlington Island, located in the Delaware River between Pennsylvania and New Jersey on Monday, July 13, 2020.(Photo: Adam Monacelli/Courier-Post)

The Peabody Museum at Harvard University and the Penn Museum at the University of Pennsylvania house groups of Lenni Lenape artifacts collected on Burlington Island in the late 17th century by New Jersey archaeologist Charles C. Abbott. These objects show the island may have been used for hunting, fishing and gathering, as well as trading with Dutch settlers who set up a post in the mid-1600s.

Abbott also claims to have found the bodies of two Dutchmen who were killed by natives on the island in New Jerseys first reported murder.

Abbott, who died in Bristol in 1919, was known for romanticizing stories of natives and settlers, so information from him isnt always trustworthy, Luze said.

Nobody knows everything about what went on there, Blue Wolf said. Things got lost and now you go back and you try to piece these things together, which is kind of why I fall to religion.

In Burlington Islands thousands of years long history, its been used as an amusement park, a summer retreat and an Army Corps dumping ground.

Currently, the island is in a state of limbo and is not legally accessible to the public. Last summer, the Board of Island Managers and United by Blue teamed up to remove trash and debris from the island and the board began maintaining about three miles of trails.

Old pilings can be seen at the waters edge of Burlington Island in South Jersey on Monday, July 13, 2020.(Photo: Adam Monacelli/Courier-Post)

The conversation about what to do with the abandoned island is still ongoing. Some leaders want to develop the island as a summer camp or build a museum.

For Blue Wolf, who has been working with the Board of Island Managers for more than 15 years, natural preservation of the island is key. He advocates for it to be used as a place to teach the public about the areas native history.

When you talk about Indians you talk about similar but different, he said. People think all Indians use drums or all Indians use feathers. Weve been so mythologized and for me, culturally and religiously, we do have some claim to the island.

The Lenni Lenape called the island Matinicunk, which translates to Island of the Pines. Right now, three generations of eagles live on the island, in an area that has been roped off by the Board of Island Managers. Blue Wolf said eagles are sacred in the Native American religion he follows.

Blue Wolf said hes afraid the spirits he sees in the woods will retaliate if they are disturbed by more dumping or construction. He has received some pushback after presenting his ideas, something he attributes to stereotypes that people have of Native Americans, like having crazy beliefs or always wanting to take over land.

There's a kind of sadness on the island, he said. I think the sadness comes not so much in the history of the island but the fact that theres so much resistance. After a while you're just beating your head against the wall.

The sense of pride would come if something is accomplished, he said. The darn sad thing is the state that the islands in.

Read or Share this story: https://www.thedailyjournal.com/story/news/2020/07/20/burlington-island-may-be-home-to-native-american-burial-ground/5473507002/

See the rest here:

Burlington Island may be home to a Native American burial ground - Vineland Daily Journal

Deer study shows healthy population on Mitkof Island – KFSK

A game camera captures a buck bedded down on Mitkof Island in Decmeber 2019. (Photo courtesy of Dan Eacker, ADF&G)

A pilot study is showing a healthy population of Sitka black tail deer on Mitkof Island in central Southeast Alaska. The research uses a combination of DNA sampling from droppings, game camera images and, later this year, GPS tracking.

The Alaska Department of Fish and Games multi-year study of deer numbers on the island started last year and has produced an estimate for Sitka black tail numbers from last winter, 2018-19. The estimate is for the number of animals in low elevation winter habitat on the island, below 1700 feet.

You know its the first reliable estimate of sort of island-wide abundance where the idea was to sample to produce a population estimate for this larger area of space rather than just producing an estimate that might overlap with just the deer indices of abundance, said Dan Eacker, the departments deer biologist for Southeast. So I think there were some different goals between our work thats going on currently and sort of past DNA efforts.

Eacker estimates there are 4600 deer in that winter habitat on Mitkof Island. Thats an average of 9.5 deer per square kilometer or 24 deer per square mile. And thats in line with DNA population estimates done elsewhere in the region like on Prince of Wales Island.

You know at the low end they found about seven deer per square kilometer on these managed lands that were older than 30 years ago and then in sort of the more natural more old growth stuff there was 12 deer per square kilometer, he said of a Prince of Wales population study. So were kind of right in between that somewhere. And so I think that shows that the deer populations pretty healthy on Mitkof Island.

Its also above a guideline of 18 deer per square mile that the U.S. Forest Service uses for assessing forest habitat quality.

The dense rainforest makes estimating deer difficult. Past methods of counting have relied on plane flights over open alpine areas or smaller scale counts of pellet droppings. Those give a more general sense of trends in the population, whether numbers are rising or falling. Eackers study includes taking DNA samples from those droppings to get information on the population, ages and gender. He also has arrays of game cameras in four different areas to add to that information. Thats helped produce at least one surprise in his research.

Theres about the same number of bucks as there are does on the island which normally you see it bias toward females more. You know in more heavily hunted populations but the population has been, the bucks especially its been a pretty restricted season for quite a long time. So yeah I think thats resulted in a higher buck to doe ratio then you see in some other deer populations but yeah as far as Southeast I would say compared to Prince of Wales were kind of in-between their low and high number of deer.

The local hunting season has a one buck limit, with no doe hunting and was limited to just two weeks until it was lengthened last year.

Eackers study may ultimately show if that lengthened season has an impact on deer numbers. Hell be adding another winters worth of DNA samples to his estimate. This spring he also gathered thousands more game cam photos that can add to knowledge of habitat selection. This summer he also plans to capture and fitting 20 deer with GPS collars.

At this point were just going to be collaring adult females and we have 20 collars at this point in time, Eacker said. And we will be driving around trying to capture deer using both ground darting methods and we have net-gunning as well, to net gun deer out of the truck and you dont have to use immobilization drugs as well.

That collaring is planned for August. Eacker is based in Juneau. He hopes to take a boat to Petersburg to do that work and camp outside of town to avoid any chance of spreading coronavirus.

A past study used VHF radio collaring to track deer movement but Eacker says collaring technology has improved since then.

They did have just radio VHF collars, he said. So that requires a lot of flying and some ground relocation as well, you can triangulate on those signals and get a location that way. But you can imagine its not as precise and you just cant get as many locations. So these new collars they have like an eight to 15-meter accuracy and you can set them to collect whatever fixed rate you want to take a location every two hours or four hours.

Hes hoping to get about two years of collaring data. Eacker wants to continue the study on Mitkof for another two years to incorporate that information from that tracking. He thinks the study method could be used in other parts of Southeast in the future.

Read more:

Deer study shows healthy population on Mitkof Island - KFSK

Island softball player is part of runner-up team in USA Mens 50-and-over Nationals – SILive.com

During his seven-hour drive from Ashland, Ohio, Sunday night to his Graniteville home, Rodd Bray, no doubt, was thinking about what could have been.

His team -- the All Seasons Patriots -- had just placed second in the USA Softball Mens 50-and-over Nationals after ripping off a 5-2 record against some of the best teams in the Northeast. The Ohio Battery won the double-elimination tournament.

We lost the first game of the tournament then won five straight in the losers bracket, said Bray. In the championship round, we had to beat the (Ohio Battery) twice. We won the first game (5-2), but lost the second game (14-4).

Bray was 4 for 18 in the windmill tournament.

Those are not great stats, but its tough when you are not playing all the time, said the 53-year-old Bray. Im sore right now more than anything.

The All Seasons Patriots pose with their runner-up trophy.

Bray said the Patriots also competed in the Firecracker Nationals during July 4th weekend, their first tournament since the pandemic struck.

Eltingville resident Robert Santiago is also a member of the Patriots, but did not make the trip to Ohio this past weekend. Most of the Patriots reside in Pennsylvania.

Bray is a regular in many Island softball leagues as well and has established himself as a force on any field, whether its against lot younger competition or players more his age.

Go here to read the rest:

Island softball player is part of runner-up team in USA Mens 50-and-over Nationals - SILive.com

Masseuse on Jeffrey Epstein’s ‘Pedophile Island’ recalls session with ‘chatty’ Prince Andrew – New York Post

An older masseuse claims to have given several entirely non-sexual massages to a chatty Prince Andrew while working on Jeffrey Epsteins Pedophile Island, in the late 90s and early 2000s.

But the most excitement Heidi Windel, now 75, experienced on the Caribbean island was unwelcome and came when a thrill-seeking Ghislaine Maxwell barely managed to land a helicopter she was flying without benefit of a pilots license.

I could see the whites of their eyes, Windel said of onlookers, according to an interview she gave to journalist Graydon Carters digital news weekly, Air Mail, in an article running Saturday morning.

Windel said Andrew once had her in stitches by jokingly complaining about a mosquito bite hed received on his royal arse as she rubbed him down once during her stint on the island between 1999 and 2004.

When the massage was over he got very chatty and had me in stitches talking about the errant mosquito that had evaded its net the night before and bitten his royal arse, Windel told the publication.

Windel said Maxwell, Epsteins alleged procurer and right-hand-woman, was always on the island with the billionaire and carried herself with an air of invincibility.

During one work trip to the island, Windel told Air Mail that she watched nervously as Maxwell recklessly piloted a helicopter on the island.

Im watching in absolute horror a helicopter coming in from Tortola flying incredibly low theyre not supposed to fly that low! Windel said.

I was waiting for the helicopter to graze the tops of the many sailboats anchored in St. Thomass Christmas Cove, she went on, adding that the chopper was endangering the boaters as it wobbled 40 feet from their heads.

When the helicopter did land on the Little Saint James helipad, Maxwell allegedly disembarked from the cockpit laughing.

She popped out and came bopping up the road, giggling and commenting on her navigation skills.

At that point I lost it, says Windel. I was so angry, I let her have it with both barrels.

Maxwell, 58, remains held without bail at the Metropolitan Detention Center in Brooklyn. She faces charges that she conspired with Epstein to sexually abuse young women.

Windel, who the outlet said somehow evaded signing an NDA, told the blog that rumors swirled of underage girls on Epsteins notorious Caribbean hideaway.

Before dying behind bars last summer, the convicted pedophile was accused of forcing young women, including some who were underage, into participating in sex orgies at the US Virgin Islands property.

Epstein would allegedly host societys elite on the island, including Prince Andrew though royal has denied the claim.

Often hed fly top guests including former President Bill Clinton to the island on his private plane.

One of the planes was nicknamed the Lolita Express for the young women who were frequently aboard. Another is now on the market for a reported $16.9 million.

On Friday, it emerged that back in 2015, Epsteins one-time pal, Donald Trump who had by then severed ties joked to reporters that they should ask Prince Andrew what went on at the cesspool island.

Visit link:

Masseuse on Jeffrey Epstein's 'Pedophile Island' recalls session with 'chatty' Prince Andrew - New York Post

Burn bans set for Island, Snohomish counties this week – The Daily Herald

Snohomish Countys rules cover most cities, too, starting Wednesday. Island Countys begins Friday.

ARLINGTON As a heat wave lingers and increases the risk of wildfire across Washington, Snohomish County is set to ban outdoor fires Wednesday morning.

There are also concerns about how particulate matter in the air from burns affects people who contracted COVID-19.

Recreational fires less than 3 feet in diameter and 2 feet high that are in a fire pit are allowed, according to a news release from the Snohomish County Fire Marshal. People living in Arlington, Brier, Darrington, Edmonds, Everett, Granite Falls, Gold Bar, Index, Lynnwood, Marysville, Mill Creek, Mountlake Terrace, Monroe, Mukilteo, Snohomish, Stanwood or Sultan are also subject to the countys burn ban.

The Island County Fire Marshal announced a similar burn ban that begins Friday. Local fire departments have current burn ban information for any areas not listed above. Previously issued outdoor burn permits, including those from Puget Sound Clean Air Agency, are suspended until further notice. Call the Snohomish County Outdoor Burning Information Hotline at 425-388-3508 for more information.

Link:

Burn bans set for Island, Snohomish counties this week - The Daily Herald

Car on Wheeling Island Vandalized With Racial Slurs – Wheeling Intelligencer

WHEELING Police are investigating a vandalism case over the weekend in which racial slurs were gouged into a teenagers car, in addition to the vehicles mirrors being smashed and tires slashed.

A social media post made early Sunday morning showed a red car with racial slurs and other profanity scratched into the paint of the car, along with broken side mirrors and flattened tires.

The post, made by the owners mother, said the damage would likely cost around as much as the car was worth to repair.

Police said the incident, which occurred on North Wabash Street, was reported around 11:50 a.m. Sunday morning. It was reported as a destruction of property call, and the matter is being investigated as a vandalism complaint.

Wheeling Police Public Information Officer Philip Stahl said that despite the racial slurs, the matter was not being investigated as a possible hate crime. However, he said police were treating the matter seriously, with a detective being assigned to the case.

There were vulgar words inscribed on the car, Stahl said. There was a racial slur, and we dont have any subjects right now, but were checking our camera registry that we just launched, seeing if anyone in the neighborhood registered their camera. It would help us out by seeing if there was any surveillance footage.

Hopefully were able to use footage from that night to see if there are any suspects to identify in the case.

In the aftermath of the vandalism, Minit Car Wash and Panhandle Cleaning and Restoration had both reached out to the family to offer their services in undoing the damage done to the car.

Ive got a good friend of mine, a body man, who works real cheap, said John Wojcowski of Minit Car Wash. Im gonna do whatever I can for the (victim).

A crowdfunding campaign to help the family recoup the cost of repairs, set up Sunday with a goal of $5,000, had gathered nearly $8,000 by Monday afternoon from more than 280 donors.

Today's breaking news and more in your inbox

Read more:

Car on Wheeling Island Vandalized With Racial Slurs - Wheeling Intelligencer

Community Responding to Car Vandalism Involving Racial Slurs on Wheeling Island – WTRF

WHEELING, W.VA. (WHEELING UNIVERSITY)- Charleston native and University of Central Missouri Assistant Chris Richardson was introduced as the 11thHead Men's Basketball Coach at Wheeling University in a press conference Monday morning.Richardson spent the past six seasons as an assistant coach with the Mules. During his tenure in Warrensburg, Central Missouri went 104-73 and made an appearance in the NCAA Division II Tournament. This past season, UCM snapped defending-National Champion Northwest Missouri State's 46-game winning-streak and were the only teams to defeat the Bearcats during the 2019-20 season.Richardson helped guide the Mules to a 21-9 record and a 13-6 mark in the Mid-American Intercollegiate Athletes Association (MIAA) in his first season as a full-time assistant in 2015-16. The Mules finished second in the regular season conference standings and had a runner-up finish in the MIAA Tournament.In six seasons at Central Missouri, the Mules had three seasons with 20 wins or more, made the NCAA postseason once, played in the MIAA Championship game and made the MIAA Tournament four times.He arrived at Central Missouri at the start of the 2014-15 season after spending two seasons as the head assistant at Division II Delta State in Cleveland, Mississippi. Richardson helped engineer one of the nation's most impressive two-year turnarounds, taking a program that won just six games during the 2011-12 season to winning 38 games over the next two seasons, culminating with a berth in the NCAA Division II Tournament South Region Finals in 2014.As recruiting coordinator, he signed 2014 and 2015 Gulf South Conference (GSC) Freshmen of the Year, 2014 GSC Player of the Year Willie Readus and the 2015 State Farm College Slam Dunk Champion Laquavious Cotton.Richardson is familiar with the landscape of the Mountain East Conference (MEC). He served as an assistant coach for one season at both Fairmont State (2011-12) and the University of Charleston (2010-11).Richardson got his first coaching job at Arkansas Tech University in 2009, where he worked alongside current Central Missouri Head Coach Doug Karleskint. He helped the Wonder Boys to a 30-2 record and number one national ranking during the 2009-10 season.In 13 seasons of college coaching, Richardson has been a part of teams that have an overall record of 181-114, which includes five 20-win seasons, two conference championships, three NCAA tournament appearances and one conference tournament championship. During that span he has coached 22 all-conference players and three All-Americans.Richardson began his career as an intern with the Memphis Grizzlies, where he worked for General Manager Chris Wallace. With the Grizzlies, Richardson was responsible for assisting Wallace and the basketball operations staff in preparations for the NBA Draft and summer free agency period. He also assisted the Grizzlies media relations staff with production of the team's media guide and content for Grizzlies.com.Richardson is a 2008 graduate of West Virginia University. He earned his master's degree in Kinesiology from Central Missouri with a concentration in Sport Management. Richardson and his wife, Katie, are parents to a son, Cory.WHAT THEY ARE SAYING ABOUT CHRIS RICHARDSON"Congratulations to Chris. He's certainly paid his dues. He worked our camps numerous times over the years and talked about being a college coach. He was an assistant coach at various places and did a great job recruiting. It's great to have West Virginia natives head up our West Virginia colleges and universities." Bob Huggins, Head Men's Basketball Coach, West Virginia University"This is a long time coming for Chris. He is ready and prepared to lead a program, and I'm excited for him and his family. The Wheeling community and alumni should be very excited about this hire." Jerrod Calhoun, Head Men's Basketball Coach, Youngstown State University"This is exciting news for Wheeling University! Chris has prepared a long time for this opportunity, and he is ready to lead a college program. He will bring energy and enthusiasm to the Wheeling community. Chris has a passion for the game of basketball that will resonate with players and throughout the hills of the great state of West Virginia." Chris Wallace,former Boston Celtics & Memphis Grizzlies General Manager

Go here to see the original:

Community Responding to Car Vandalism Involving Racial Slurs on Wheeling Island - WTRF

Dueling citizen complaints of the day: Castle Island has become a coronavirus petri dish vs. Shut your mouth – Universal Hub

By adamg on Sun, 07/19/2020 - 5:28pm

Here at the Center for the Easily Annoyed, we have whiled away many a pleasant hour combing through 311 complaints. We're not alone in our hobby - but others take it a step further and file complaints about complaints with which they don't agree.

For example:

Around 9 this morning, a concerned citizen filed a complaint about conditions at Castle Island (also see this complaint about M Street):

Crowds at beaches. Because irresponsible people are ignoring the public health crises, Mayor Walsh needs to close all the beaches in South Boston. It's unfortunate, but less so than hundreds of people getting sick because these "adults" think it's ok to do what they want.

Shortly after 1 p.m., a vexed citizen replied:

If the outside world is too scary for you, please stay inside and lock the door until humans are impervious to harm. Until then, let people live their lives in the best way they know how. This is why cowards should not be allowed to make decisions.

Ad:

Go here to read the rest:

Dueling citizen complaints of the day: Castle Island has become a coronavirus petri dish vs. Shut your mouth - Universal Hub

Help a young girl save an island paradise in Alba: A Wildlife Adventure – PC Gamer

Ustwo's surreal 2014 puzzle game Monument Valley is one of my very favorite mobile games. Unfortunately, it's only a mobile game, so it's not something we talk about much here at PC Gamer. But today, developer Ustwo Games unveiled its next project, a journey to a Mediterranean island paradise called Alba: A Wildlife Adventure, and we will be talking about that because it's coming our way sometime this winter.

The teaser doesn't say too much about the game, and to be frank neither does the Steam page: A girl named Alba visits her grandparents on a Mediterranean island with her friend Ines, but when she comes across an animal in danger, she decides that it's time to take action. The teaser suggests that something more deep-rooted than a single animal rescue is going on here, as Alba is apparently seeking help for an "island clean-up initiative." The island itself looks like a pretty big place, tooin videogame terms, at least.

This won't be Ustwo's first foray onto PC: Assemble With Care, a nostalgic puzzle game about helping people by fixing their stuff, launched on Steam earlier this year. But as difficult as it is to tell from such a brief teaser and description, I get the sense that Alba will be bigger and more ambitiousor maybe just not quite so mobile-focused. Whatever the case, I'm looking forward to find out more, although it'll be awhile yet. The Steam page says Alba: A Wildlife Adventure will be out sometime this winter.

More:

Help a young girl save an island paradise in Alba: A Wildlife Adventure - PC Gamer

PHOTOS: New Pleasure Island Shirts Dance Their Way Into Walt Disney World – wdwnt.com

If youre feeling nostalgic for the Walt Disney World of the past, head over to Legends of Hollywood in Disneys Hollywood Studios. We found some new vintage ladies shirts that will remind you of the good old days when adults could party at Pleasure Island. Take a look at these choice duds!

This yellow t-shirt is adorned with that party animal, the Funmeister. The Funmeister, surrounded by music notes and confetti, served as the Pleasure Island logo in 1989. At Pleasure Island, every night was New Years Eve!

Who here remembers the vintage shop, YesterEars? This was one of several stores you could find at the former Downtown Disney in Pleasure Island. This ladies faded blue tank is reminiscent of similar clothing styles from the early 90s.

Both shirts are from the Disney Parks Authentic Vintage line. If you want to complete your look, you should don one of these matching baseball caps.

Make sure you grab your scrunchies and high tops as you make yourself a Kungaloosh while wearing these tubular threads.

Would you wear these choice shirts to 8-Trax or the Adventurers Club? Let us know in the comment section below!

Related

Continued here:

PHOTOS: New Pleasure Island Shirts Dance Their Way Into Walt Disney World - wdwnt.com

Stone Island Drops FW20 Collection Video Lookbook – HYPEBEAST

Stone Island just dropped the video lookbook for its latest Fall/Winter 2020 offerings. The clip showcases the wide range of garments the label is known for, from technical outerwear to carefully crafted knits. Pieces like the garment-dyed down jackets exhibit the brands progressive coloring processes, delivering bold tones unseen in other outerwear brands. Soft burgundy and purple looks to be recurring hues but even brighter yellows and earthier tones give the collective a more dynamic look and feel.

Knits are also a prime focus in the video Stone Island uses geelong lambswool for a few of its sweater selections. This particular wool is spun differently from merino wool as its criss-cross fibers are much thicker in appearance, yet soft in texture. The yarn is taken from the first shear of seven month old lambs.

Other items worth noting from the video are some of the basics such as hoodies and tees. Stone Island also does an exceptional job with its jersey fabrics, particularly the heathering on its logo tees. The appearance gives off a faded, worn look which has vintage appeal. Parkas and other jackets in the vid also get highlighted with their intricate pocket details, high performance linings and convenient closures. A colorblocked shearling bomber emblazoned with the Stone Island logo at the back could be a highly-coveted piece once it drops.

Shop some of the early new releases from the FW20 line at the official Stone Island shop.

In other fashion new, Dickies just presented its Dickies Life FW20 lookbook.

Link:

Stone Island Drops FW20 Collection Video Lookbook - HYPEBEAST

‘Adventurous and startling’ Album review: The Hermes Experiment, Here We Are – HeraldScotland

(Delphian)

THE performances by adventurous and original chamber quartet The Hermes Experiment were a stand-out of Matthew Whitesides The Night With . . . concerts in Glasgows Hug & Pint and elsewhere, in a season that was full of highlights. This debut album was recorded, for Scotlands dynamic Delphian label, in Edinburghs Greyfriars Kirk over three days in October of last year, and it will surely be representing Delphian, alongside guitarist Sean Shibes Bach set, on many best of lists come the end of this one.

There are many startling things about The Hermes Experiment, beginning with the groups line-up of soprano voice, clarinet, harp and double bass, which blends so well its singularity ceases to be relevant.

Nonetheless, commissioning new music has necessarily been central to the experiment, and ten of the 60 pieces written for them over the past six years are included here, alongside examples of the skills of the players themselves in arranging works for their particular combination of instruments.

That latter category includes bassist Marianne Schofields treatment of Anna Merediths Fin like a Flower, one of the shorter tracks, alongside the two by Emily Hall that give the disc arresting ways to start and finish.

Freya Waley Cohens We Phoenician Sailors, Josephine Stephensons Monteverdi companion-piece Between the war and you and Giles Swaynes Chansons devotes et poissonneuses are more substantial, and there are fine contributions from the catalogues of Errollyn Wallen and Misha Mullov-Abbado as well.

Crucially, however, it all sounds of a piece, and that is down to the collective, with Oliver Pashley on clarinets and Anne Denholms harp, in which frontwoman and vocalist Heloise Werner has no monopoly on exuding an irresistible charm.

KEITH BRUCE

Read the original:

'Adventurous and startling' Album review: The Hermes Experiment, Here We Are - HeraldScotland

Kim Jones and Orville Peck talk art with a capital A – Document Journal

The Dior Men designer joins fashion's favorite masked cowboy to discuss ego, David Bowie, and finding queerness in country music

Canadian musician Orville Peck and British fashion designer Kim Jones are singular talents, but in their singularity lies a profound connection: Both have established their careers by pushing against the grain, drawing inspiration from a countercultural, and often counterintuitive, approach to established ideas. Joness fanboy appreciation of punk and queer subcultures, and his extensive travels to Africa in his youth, have blossomed into one of the most distinctive talents in fashion. After earning his spurs revitalizing the staid British luxury brand Dunhill, where he was hired in 2008 as the first creative director in the companys history, Jones set about electrifying Louis Vuitton with his refined streetwear aesthetic. His focus on collaborationincluding with BritArt bad boys Jake and Dinos Chapman and, more spectacularly, James Jebbia at Supremehelped change the parameters of luxury fashion. Hes now doing thatand moreas creative director of Dior Men, using his obsessive and completist approach to pop culture as a springboard for a deep dive into the brands history. Not for nothing did the industry journal Business of Fashion exclaim, in a review of Diors Fall 2020 collection, The Future is Now at Dior. Jones has paid tribute to the brands extraordinary lineage through creative directors past including Christian Dior, Yves Saint Laurent, Marc Bohan, and John Galliano, while injecting it with his enormous enthusiasm for contemporary culture. Its not only his collaborations with Kaws, Raymond Pettibon, Daniel Arsham, and Shawn Stussy that have marked his still-fresh tenure at the brand, but also his ardent appreciation for music, particularly in his ongoing work with DJ Honey Dijon, who develops the soundtracks for his shows.

Given all that, its hardly surprising that Jones was drawn to the pseudonymous singer-songwriter Orville Peck who has co-opted country music as a soundscape for his playful meditations on gay identity and desire. On the lush ballad, Turn to Hate, for example, Peck croons about heartache like the gorgeous offspring of a union between Roy Orbison and Lloyd Cole. Like Jones, what makes Peck exciting is the broad palate of influences that elevate his work into a league of its own. You can hear his early enthusiasm for punk in his debut album, Pony, but you also hear his love of camp, his fierce understanding of theater and performance, and an abiding love for country musics torch song tradition. For Document the two artists got together to talk about the beauty of collaboration, the enduring legacy of David Bowie, and Pecks head-turning Dior moment in Miami last December.

Jacket and pants by Dior Men PF20. Boots Orvilles own.

Orville Peck: Thank you for waiting. I just scratched my eyeball last night, and I woke up with a crazy inflamed eye. So I had to go to the doctor this morning, and it took forever because Americayou know how it is.

Kim Jones: Where are you?

Orville: Im in LA.

Kim: Youre skyrocketing at the moment, arent you?

Orville: [Laughs] Its so bizarre.

Kim: Yes, but you should enjoy it.

Aaron Hicklin: How did you come to work together?

Kim: I heard Orvilles music and found the album and put it on repeat and really admired his approach in terms of image and the music. So I contacted him because when I admire someones work, I like to work with them.

Orville: It came through really casually. I remember thinking it was fake at first. I was completely flattered and excited and thrilled by it. As a musician, Ive never really been involved in the fashion world, but Ive been a fan of it my whole life and, lets be honest, Dior is not too bad.

Kim: We met up in London and then worked out how many different connections we had.

Orville: It speaks a lot to who you are, Kim, as well. Everybody loves working and dealing with you because when you like something, it doesnt matter if its approved across the board, or if its even going to be advantageous to you. Youre the kind of person who reaches out and wants to work with people who inspire you, and I think its reciprocated.

Kim: If I like a persons work, I think its important to support it, especially in this day and age when everything gets segregated. To build a community of talented people who inspire people is important.

Aaron: Kim, youve referred to the role of the fashion designer in many ways being not dissimilar to the pop star. Music and fashion are handmaidens; they go together. I wonder if youve given much thought to where that comes from? Does music give rise to how you dress or does how you dress give rise to your musical taste?

Kim: I think it used to. Everything has blended together now. Subcultures have become more homogenized, just because of people seeing things. And when you see someone doing something on their own, distinct from the crowd, you pay attention to it, which is what Orville has done.

Orville: The older Ive gotten, the more I think of art with a capital A. For me that includes music, fashion, visual art, cinema. All of those things feed and inspire me to create. Whether thats a song or a look, I think those things go hand in hand. I think about an artist like David Bowie, who was a musician first and foremost, but he created so much more art than you could ever just call music.

Kim: He was an inspiration to a huge generation of people, and still is. When you think about how forward-thinking and shocking that must have been to the world. I was very lucky to have worked with him before he died, and he was absolutely the sweetest. He had all these books piled up. There was a massive pile of [cinematographer] Derek Jarman books and [British playwright] Joe Orton books. He was reading about all these different things, and telling me about when hed come up with different ideas, and how. It was mind-blowing.

Aaron: What is the relationship between musical mentors and heroes and your understanding of yourselves? What was it that helped you understand your evolving identities when you were younger?

Orville: The best creators, in any medium, draw inspiration from different places. My music is definitely inspired by fashion and cinema. Everyone has their personal mood board in their head. I grew up listening to punk and obviously country. It makes sense to find inspiration from all those different places. If you have a taste level, that has to be fed by interesting things. Youre not going to find that purely in your medium.

Kim: Yeah, the thing for me is that my eyes are always open; I cant not look at stuff. I like doing different things all the time. Thats probably why Im good at fashion, because Im on to the next thing straight away, hopefully not in a superficial way. I like to be moving forward always.

Orville: I think evolution is such an important part of being an artist because you understand that evolution is a crucial part of art.

Aaron: Kim, youre well known for collaboration and really valuing the exchange of ideas with artists as part of your creative process.

Kim: I collaborate with a studio full of people, and I respect their tastes, their ideas, and they know what I want. Youre the maestro leading an orchestra, so to speak, when you work in these big companies. Its not about sitting down and doing everything by yourself because thats not a feasible thing now. I like working with different people with different ideas. Its a conversationit makes me think of things in different ways.

Orville: I came out of a place where collaborating was a necessity because you couldnt do it alone. I would have to reach out and work with people. I come from a world of everybody making something out of nothing together. I have really tried to keep that collaborative spirit through my career, even though its not a necessity anymore. Ego and stubbornness kill art. I have no time for them, so I love collaborating on a creative level, a visual level, a sonic level. I love meeting someone who I can continue collaborating with because building those relationships, thats where magic happens, at least historically. Sometimes it comes out of an unlikely pairing, which I like even more.

Orville Peck wears jacket and coat by Dior Men PF20. Custom hat (worn throughout) by Dior Men. Ring Orvilles own.

Kim: I like things to feel authentic. Its not because its someone cool and I want to use them, it comes from respect and loving what they do.

Orville: I think it really shows in the diverse people you have around you. Its not even just fashion peopleif anything, fashion people feel like theyre in the minority, and that really speaks to who you are. When I was at [your show in] Miami, I sat next to the Kardashians, and Travis Scott and James Blake and David Beckham and Detox were there, such an incredible group of diverse people, and its really a testament to your collaborative nature and the fact that its how you like to work.

Kim: At the end of the day, theyre my friends, you know? I get blown away by that sometimes. Its actually funny thinking about music. Honey Dijons my main collaborator in music. Ive known Honey since 2001. We bonded because Im really into music, and Im into collecting club memorabilia. I dont think Ive kept everything, but Im a hoarder. I was thinking of all the people Ive worked with, like Giorgio Moroder, Nile Rodgers, Drake, Michael Stipe, Diplo, A-Trakyou know, its a privilege to be able to do that.

Aaron: Orville mentioned that theres no place for ego in the creative process. The New York Times said about Kim that he is a designer who never aspired to have his initials on his clothes. Orville, your presentation seems designed to sublimate your ego to your craft. Does that make your creativity more fruitful?

Orville: Its not that ego doesnt creep into my lifeI think for everybody, its something to keep in checkbut especially someone like me, who doesnt have loads of self-confidence, to be honest, I have to fake a bit of an ego to give me a bit of a boost at some point. But I would rather have the work speak for me. When youre passionate and confident in what youre making, and you have a vision, the idea of desperately trying to validate yourself through it becomes secondary because youre so focused on something that youre passionate about because you love it.

Kim: I just wish Id been as clever as you and worn a mask from day one so I could have some privacy! Thats a stroke of genius: Youre anonymous, but youre famous, and thats a weird thing to be.

Orville: Its definitely a little bit of comfort.

Kim: Im sure you get some stalkers who see you out and about and recognize your tattoos.

Orville: It happens more these days than not, but its fine.

A lot of the themes in classic country were about loneliness and disappointment and heartbreak and isolation, so it made complete sense that country music would appeal to a gay audience even more so than to a well-adjusted straight white man.

Aaron: Can we talk about the Dior pieces that Orville wore as part of the F/W Dior Collection?

Kim: It was the cowboy version of Dior, with the beaded fringing on the mask. It was fun to do just for one person. Even the fringe boots are a luxury for me because I dont really do that very often.

Orville: Ive always been so flattered and grateful that Kim respects that I have a certain look, and I think the kind of genius of it is that instead of trying to figure out how to work that, he just knows thats my aesthetic. And he does Dior for me, and it looks and works like a perfect collaboration.

Aaron: Orville, youve talked about the challenge of being a gay country musicianthe bullying and the discrediting that you have to deal with. How do you use your craft to disrupt the conventional associations we make with country music?

Orville: Sadly, to be quite honest, like any genre, if you go far enough to the top, its generally dominated by old white straight men, like most things in this world. But country, particularly, has been associated with very little diversity through the years. Its funny because I grew up loving country music, and I was always obsessed with cowboys. I grew up in Africa actuallyKim and I have that connection as well. My connection to cowboys was very pastiche; the idea of a cowboy was the Lone Ranger. A lot of the themes in classic country were about loneliness and disappointment and heartbreak and isolation, so it made complete sense that country music would appeal to a gay audience even more so than to a well-adjusted straight white man, which is a funny stigma about country. Its this really heartbreaking music that should be made for people whove experienced those things, and thats what I connected to when I was younger. When I knew I wanted to be a country musician, I wanted to portray that connection with country music that I had growing up. I saw that there was something missing from it, and when you see something missing, its usually good to jump in.

Aaron: Kim, growing up in Africa was a seminal thing for you in terms of your aesthetic, and the way you perceive dress and color.

Kim: Im so grateful for that experience. It made me realize and appreciate that all over the world, everyone was very different. One thing that my father really instilled within me is that everyones equal. It doesnt matter about money; it doesnt matter about skin color. You have to be around different people. So my group of friends was a real mix of all these different people. And then my love of nature. One of the most amazing powerful images was in Ethiopia, seeing these super tall people wearing all this jewelry, and with these amazing wraps around them, and then these huge Kalashnikov machine guns. Just seeing that and thinking, Wow, these are the coolest people you are ever going to see.

Orville: Kims hit the nail on the head. I feel so proud and grateful to have grown up there. You experience so much culture and life that I think a lot of people in the West dont necessarily get to. The nature element is a really big one. I feel so clearly connected to the natural world around me, and I dont think of myself as separate from that, whereas a lot of the mentality in the West is that nature is something to look at rather than to be a part of. Kim and I have that in common. Oftentimes, we will send each other pictures of animals because both of us love wildlife so much, and I attribute that to our upbringing.

Aaron: Which animals did you send to each other?

Kim: It was a possum last time. Orville put it on Instagram, so we got talking about different marsupials.

Orville: Kim sent me some sharks recently.

Aaron: Kim, as well as your love of animals, youre a collector of books.

Kim: The books Im collecting right now are related to the Bloomsbury set, particularly Virginia Woolf. They lived their lives the way they wanted to live them in a time when it wasnt really possible, and yet they were still respectable in society. My two favorite books are both copies of Orlando: One is inscribed to [Woolfs lover and subject of Orlando] Vita Sackville-West by Virginia, and Vita has written in it as well. Then, I have a copy inscribed to [Woolfs sister] Vanessa Bell, inscribed from your slave and sister. Im very into stuff like that, of historic importance.

Orville: I love hearing Kim talk about things that he likes because he gets so into it. I think its so important these days because a lot of art is made from a place by people who arent fans of other things. You have to be a fan of art to make it, and its actually less prevalent than it should be.

Kim: When Im at home, Im like a librarian, organizing everything, rearranging books until theyre perfect. My friend came over to help me, and I said, People must wonder what a designers life is like, and there I am in my pajamas on a Saturday night organizing books.

Stylist Assistant Myles Xavier. Photographed at the New York EDITION.

Original post:

Kim Jones and Orville Peck talk art with a capital A - Document Journal

V and Jimin of BTS Nicknamed Their Subunit "95s" for 1 Obvious Reason – Showbiz Cheat Sheet

Map of the Soul: 7 held a few gems for BTS fans. That includes a subunit comprised of singers Jimin and V, and their song together, titled Friends. Heres what V and Jimin had to say about their subunit and what set them apart from other members of their K-pop group, BTS.

When BTS released Map of the Soul: 7 during 2020, it held a few surprises for fans. There were solo songs from rappers Suga and J-Hope and even songs from subunits within the K-pop group, like Suga and RM who collaborated on the song Respect.

One of the other subunits featured singers in the group, V and Jimin. Together, they named their team 95s and dropped a song together featured on Map of the Soul: 7, Friends. It became a favorite among BTS fans, earning millions of streams in a matter of days.

Friends touched on V and Jimins life together even before they were in BTS. The two actually went to school together and although theyll sometimes fight like brothers, as the lyrics state, theyre soulmates and theyll always be there together.

Their subunit nickname, 95s, actually is a nod to the year they were both born. When asked what set V and Jimins group apart from the other BTS members during a YouTube video, V answered, They dont have members of the same age.

Thats true, Jimin continued, speaking about 95s. Other subunits dont have members of the same age and I think our team feels more relaxed than others. We always look happy, bright.

Technically, Jimin and V released the song Graduation together, which discussed their time together at school. That song was never officially added to a BTS album, though. That means after seven years of performing with BTS, Friends is the first time Jimin and V released a song as an official subunit.

I liked it because it wasnt predictable, it was so original, V said. He further elaborated, saying that he would definitely collaborate with Jimin on future projects.

Aside from their duet on Friends, both V and Jimin have their own solo songs with BTS. For V, that includes Singularity off of Love Yourself: Answer. For Jimin that means Serendipity off of Love Yourself: Answer.

Fans can see BTS perform live during their Map of the Soul world tour, which has since been postponed due to the coronavirus (COVID-19) pandemic. Music by BTS, including the single Stay Gold and Map of the Soul: 7, is available for streaming on platforms like Spotify and Apple Music.

RELATED: Is Jungkook the Last BTS Member to Create a Solo Song? Heres What We Know About Still With You and the Mixtapes of These K-Pop Idols

RELATED: Jimin From BTS Finally Puts the Dumpling Incident, Mentioned During The Late Late Show With James Corden, to Rest

More here:

V and Jimin of BTS Nicknamed Their Subunit "95s" for 1 Obvious Reason - Showbiz Cheat Sheet

RYOT presents the next era of virtual fashion shows – Verizon News

LONDON, 15 July 2020: RYOT, Verizon Medias Emmy Award-winning immersive storytelling production house, announced today the launch of The Fabric of Reality, a fully immersive fashion show in partnership with Kaleidoscope, the Museum of Other Realities (MOR) and the Fashion Innovation Agency (FIA) at London College of Fashion, UAL. The experience will be a first of its kind virtual reality fashion exhibition, aimed at taking audiences on a journey to explore the story and narrative behind the designer's collection. The exhibition will launch on the 29th July and last for 12 months within the Museum of Other Realities multiplayer VR platform - available through premium virtual reality headsets like the HTC Vive Cosmos or Pro.

The Fabric of Reality will showcase the work of three top designers, curated by FIA, and will enable audiences to view and interact in real time in 3D via VR headsets creating a new and unique way to experience a virtual fashion show. The experience will feature an exhibition room where the designers sculptural garments will be showcased, and three portals representing each projects Storyworld a self-contained universe expressing the emotional reality of the Sculptural Garment.For fashion fans not able to view in VR, a live event with the designers inside the experience will stream at 18:30 BST on 29 July on Yahoo Style and HuffPost UK in 2D formats and will be available on VOD following the event.

The Museum of Other Realities is a community of creators, explorers and artists that have created a revolutionary virtual space, bringing together free-ranging and interactive experiences, with a focus on VR art. It was created in 2016 as a virtual museum and social venue showcasing digital art and media. Kaleidoscope brings together XR creators and industry leaders to develop, fund, and distribute new work. Both institutions are highly committed to supporting immersive artists, and make it a large part of their mission to showcase and promote independent virtual pieces.

The Fashion Innovation Agency has built a reputation for using emerging technologies to help designers change the way they make, sell and show their collections. RYOT has joined forces with these like-minded partners to create an exhibition that reimagines fashion shows now and in the future, bringing a completely new and exciting dimension to the way that designers concepts are showcased to audiences worldwide.

In preparation, designers have been paired with digital artists to dress the space in a style that matches both the audience and collection. Viewers engaging with the exhibition through VR headsets will appear as avatars or ghosts and will be able to fly and explore the space beyond physical limitations.

The partnership will create an immersive platform for fashion lovers to view and experience the visions of the designers of tomorrow. Designers showcased will include :

Damara a fashion media practitioner who focuses on blurring the binary of physical and digital to create positive change for sustainability whilst exploring digital fashion. Damara has partnered with Sutu (aka Stuart Campbell), who has been commissioned by the likes of Marvel and Disney to create VR art for properties such as Doctor Strange and Ready Player One.

SABINNA a designer who combines traditional handcraft with innovation to create timeless contemporary pieces to showcase how fashion can be a tool to reconnect with our mind and visions. SABINNA has partnered with VRHUMAN (aka Vladamir Ilic), who combines new mediums like Tilt Brush, 3D-software, and traditional media to expand our understanding of how we interact with our surroundings and with ourselves.

Charli Cohen a designer and activist, focused on a progressive, next-gen model for the fashion industry, telling meaningful stories that are grounded in physical product. Charli has partnered with Ana Duncan, an illustrator and designer in the animation industry, who has worked on projects for Warner Brothers, Disney and Cartoon Network. Charli has also been paired with John Orion Young (JOY), who creates original virtual muses.

Interactive, immersive digital experiences are the future of live events - whether to augment analogue experiences or pure-play digital events. Designers and creators want to tell a story with their creations and a virtual world like the one we are bringing to life with the Museum of Other Realities allows them to tell so much more of the story behind their designs. said Mark Melling, Head of EMEA at RYOT. Never before has it been more important to highlight the opportunities to showcase creativity through virtual events. As 5G allows almost instant, real-time digital interactions, as well as smaller device form-factors like AR/VR glasses that dont need computers inside them, XR experiences will grow exponentially. We hope that The Fabric of Reality will open up a world of possibilities for the future of fashion and other live events, along with bringing inspiration and enjoyment to fashion lovers all around the world.

Kaleidoscopes Ren Pinnell says: "Our mission is to become a beating heart of the global VR community, to fuel it with new creators, ideas and distribution opportunities. To see fashion talents and market innovators joining forces with top-notch immersive artists makes me confident that the future of the creative industries lies within virtual media".

Matthew Drinkwater, Head of Fashion Innovation Agency, says: "It is vital that the fashion industry recognises the potential of immersive technologies to revolutionise every element of how it creates and communicates,including that most iconic moment - the catwalk itself. This project will reimagine the live show experience and offer an inspirational glimpse into the virtual future of fashion."

The Fabric of Reality project is being delivered by RYOT as part of Verizon Medias broader XR programme, Verizon Media Immersive. This suite of immersive products brings next-generation content experiences to consumers and customers of Verizon Media, including through its XR content partnerships amplifying original journalism through innovative formats that bring readers closer than ever to news stories around the world, as well as XR ad formats that deliver engaging, interactive advertising experiences across Verizon Media and beyond, and through immersive digital experiences like The Fabric of Reality.

Earlier this year, Verizon Media opened a new state of the art production studio in London, offering space to produce premium quality, 3D content including VR and AR experiences using state-of-the-art facilities like volumetric capture, motion capture and AR broadcast. The Fabric of Reality combines RYOTs ambition to bring world-class content experiences to people across the globe, with Verizon Medias focus on driving understanding of the capabilities of 5G, using cutting-edge technology designed to transform the consumer experience.

The launch event for The Fabric of Reality will take place on 29 July 2020 at 18:30 BST. Audiences will be available to view and interact in real time in 3D via VR headsets and 2D video, streamed on Yahoo Style and HuffPost UK. Consumers will be able to experience the exhibition in VR within the Museum of Other Realities app on devices like the HTC Vive Cosmos for 12 months.

Continued here:

RYOT presents the next era of virtual fashion shows - Verizon News

VR and the future of virtual reality fitness games at home – Daily Star

Lockdown has been wild for all of us. Routines have changed drastically off course as all have to find new ways to carry out our regular schedules. Id had a New Years resolution of hitting the gym three times a week which was going very well; until it wasnt.

Ill admit that I used this new situation we all found ourselves in as a reason to relax my fitness goals. It didnt take long before I started feeling that itch to improve my physical condition. Getting back to getting buff happily coincided with my deep dive into the world of VR and what it could offer me while in lockdown. One of the things I discovered was that I could harness the power of VR too not only play games in a new way but also could be used to get back on my fitness regime.

Box VR has been my go-to for my daily exercise. Its a simple enough premise, punch the orbs choking towards you.

As you progress the dance of combat becomes more intensive and more rewarding.

I wanted to understand a little more about how BoxVR came to be and what makes the use of VR such an effective and engaging way to keep up a routine.

Speaking to the Co-Founder of FitXR, Sam Cole opened up my understanding of the reasoning behind what makes BoxVR unique.

Video Unavailable

Click to playTap to play

Play now

Where did the inspiration come from to build a fitness app like BoxVR?

With BoxVR, we were really looking to put fun back at the forefront of Fitness, creating a form of exercise for VR platforms that can support people of varying fitness levels, and is enjoyable at the same time.

The inspiration really came from realising that, at its core, many traditional fitness methods simply arent fun, and fun routines are the ones we stick with. This is one of the reasons we believe VR is the future of Fitness.

One of the most exciting things about BoxVR as a form of exercise is that it is adaptable - it can both complement existing training regimes, and provide people with an entry into exercise that is both fun and engaging.

The expertise of our fitness instructors allowed us to design carefully choreographed workouts for users of all abilities at home and Boxing as a platform really lent itself to this

Boxing gets people moving and uses the whole body during a workout this combined with the fact that anyone can play and get fit with BoxVR regardless of experience has been really successful with players

With the barrier to entry previously being cost when it comes to VR, as this technology becomes more mainstream, how do you see yourselves adapting?

The exciting thing about VR as a platform for Fitness, is that the possibilities really are endless. A digital platform such as BoxVR has the ability to add new content, refine in-game processes, and take on feedback from the community in ways that traditional fitness methods simply cant.

Recent circumstances across the world have meant that businesses in all sectors have had to look at how they adapt and change to adjust to a new normal. With VR fitness ability to transport people from the comfort of their own home, weve not had to adapt to the same kind of challenges, and have instead been able to focus on progressing our vision for the future.

Video Unavailable

Click to playTap to play

Play now

With people spending more of both their work and leisure time at home over the last few months, VR adoption in wider society has really accelerated, and the concept of using VR for Fitness, for work and even social interaction has become a lot more normalised

Our ethos at FitXR is to create a platform for Fitness which is accessible to everyone - so as VR adoption increases and the technology continues to become more mainstream, were in a really good place to welcome more people to the world of VR fitness. We have a number of exciting projects in the pipeline to give people new ways to keep fit with VR.

Its interesting to see how much more thought goes into the reasons behind exercising in VR. My simple thought process was its just another way of getting the blood pumping but being able to utilise all the unique aspects that VR has to offer means that theres more room to experiment than other methods. Ianthe mellors, Head of Fitness at FitXR elaborated on this:

What do you see as the benefits to workouts in VR over something like a lesson conducted by video?

Through a VR workout, you are working on something called proprioception, because you cant physically see your body. This is your awareness of the body, and its position and movements. This is something very unique to VR, and helps to improve balance, coordination, and focus.

The immersive nature of VR and sense of escapism is also something a video workout cant give. Platforms like BoxVR also give live feedback on how well youre doing.

There are also the more social elements of using VR for Fitness which are unique to the platform. There are multiplayer capabilities, which enable the feeling of training with a friend from home. This also brings in competitive elements, allowing people to challenge friends or aim to beat their own score.

What I took away from this was Ive been training like Luke Skywalker, and Im on my way to be a Jedi! Genuinely though, delving into the reasoning behind what makes getting moving in VR more than just a different approach to exercise was eye-opening.

Its not just putting on a headset and seeing something different; its about immersing yourself in a new world and by doing so, getting to know your body better than you did before. Im still desperate to get into the gym until its safe to do so, Im doing just fine in VR!

Go here to read the rest:

VR and the future of virtual reality fitness games at home - Daily Star

What is the future of virtual reality with esports on campus? | – University Business

Solutions provider and former Jamestown coach Josh Knutson discusses the potential for VR to take off in competitive gaming programs and barriers holding it back.

How valuable might virtual reality become in education over the next five years?

The non-profit Financial Policy Council noted in an October 2019 report that VR in education is expected to grow by $500 million to become a $700 million industry by 2025.

Some 97% of students say they would like to study a VR course, but only 7% of teachers regularly use VR technology despite 80% having some access to it.

VRs application in classrooms are limitless as students find meaningful 3D learning experiences in everything from neuroscience to architecture, as well as career and technical education fields.

Though scores of institutions have embraced the technology in classrooms, VR has struggled to find a home within esports programs on campuses. There are many barriers preventing it from really taking off but there is strong interest in it, says Josh Knutson, the Esports and VR Solutions Director at ByteSpeed, which helps deliver VR solutions to colleges and schools across North America.

Knutson knows a thing or two about VR and about the esports space at the collegiate level, having previously led the powerful competitive gaming program at the University of Jamestown in North Dakota. While he sees a bright future for it, he says it may take time for those programs to embrace it.

University Businesshad a candid conversation with Knutson to discuss the potential of virtual reality in esports, as well as its application across campuses and its future:

For those who dont know much about VR, explain how virtual reality and esports intertwine. What are the differences between playing on a console or PC and the virtual experience?

I think the biggest distinction is just the level of immersiveness that you get from putting a headset on vs. looking at on a monitor on a flat surface. With VR, you are able to hold a controller in your hand and interact with things in the environment that you can move around in and experience 360 degrees. The biggest thing that sets it apart is youre really in it. You get that next-level feeling that youre part of the game and that youre actually doing something inside of that environment.

How much student interest is there in VR?

Adoption is low because its this new thing, but things have gotten so much better. Were still relatively early on in VRs life cycle, but I think theres a lot of interest in getting that next-level experience of game play. It is definitely growing from a single-person consumer standpoint. The headsets that Vive and Oculus have been pushing out really have only existed for a few years, but they are getting better all the time. More people are taking a serious look at developing software for it.

If colleges or esports directors are looking for VR options, where should they begin?

With anything esports related, if you want to implement it, you need a plan for sure. Its not something you can on a whim, say hey were going to buy five Oculus Rifts, and were going to have a VR setup. VR takes physical space. You need to section off players to play in a safe environment. You need to make sure that the computers that are going to run these headsets have the right specs because it is a little bit more than just your entry-level esports machine. You do need a little bit beefier of a machine to run the current Gen of VR headsets. Theres a hardware ask on the graphics card level, processor and things like that.

What are some other considerations colleges need to plan for?

What titles are out there? Who are we actually going to play against? If I was going to start up a college esports program again and go back to coaching, I would look at, what are the existing leagues out there? Riot runs a collegiate League of Legends; Tespa has Overwatch and Hearthstone. What is there for VR? Theres aCollegiate VR Esports League that has Echo Arena (zero-gravity game) and Beat Saber, with like eight or nine schools in the country. There are a growing number of schools that are playing this game at a national scope. Thats an environment I might want to jump into as I recruit kids and devote money and resources to building out a team.

When looking at the bottom line for any school or college, administration is not just going to spend money and implement it and not expect a return on investment, right?

For sure. ROI can look very different depending on what your goals are. If youre creating a varsity level team with the intent of winning national championships, then a national championship where I only have to beat eight schools is kind of attractive! Is this a tool we can use for student engagement and retention? Is this something we can use beyond the competitive side? Can we use it for curriculum? Adding VR stations to a team or adding that to a facility gives you a little bit more flexibility. It gives you a few more options, especially in todays age when retention is that huge word in higher ed. Its also a good recruiting tool.

Can a college or high school that has a VR lab or is looking to add one have it double as an esports experience?

Absolutely. Thats a big discussion. Multi-use is a huge selling point. The great thing about VR and esports is that its really easy to download another software title on your machine. At 3 oclock when school is done, you can just boot that up instead of running Photoshop.90% of the conversations that I have with schools are how do you get this technology into your school because budget is such a big sticking point. If youre a high school looking for funding for esports, write a VR grant and get a VR lab with it. There are a ton of grants out there that people can write to get funding for virtual reality or high-end software labs for their schools. The STEM movement has really opened up a lot of channels for funding to be available for districts.

Is VR the future of esports, or is it going to be a combination of what we see now?

Its kind of off in its own little world right now. I dont think every single game is going to go VR. There are some barriers to entry there. You are limited to high-end tech. I can get five devices and play League of Legends, no problem, but then you want me to add five VR headsets to that and have them all in a room at the same calibration point so theyre not interfering with signals? It adds some layers of complexity that arent super great for ease of access and good adoption right away. I think its going to evolve and grow. I dont think its going to be the end all be all of what esports will be in 10 years. But I do think games like Echo Arena, headsets and software are going to get smoothed out. More schools and professional teams are going to start looking at that equipment and how they can implement competition.

There are challenges with VR, among them a lack of popular titles. What do you see are biggest barriers to entry?

The big one is cost for sure. A VR headset if you want to get one at the professional level, you need a $1300 Vive Pro Eye, or something along those lines. [Knutson jokes: I have a $1,300 computer and now you want me to double that price to get a VR headset along with it?] The way multiple VR headsets work in the same physical space is tough. The way that the hardware functions together with more people involved is the other big barrier. The technology has come a long way. We see high schools that put up VR labs and they have 10 headsets in a room and they are able to run curriculum, but thats all self-contained. Its not you and me doing something together. Thats kind of the next development hurdle that needs to get figured out.What can we do on a competitive level in that type of an environment? How detailed can we make these experiences? How interactable are these environments? I think were getting there, but its a slow, slow process.

Will prices eventually come down?

I sure hope cost comes down. Even Oculus Rift, thats like $350-$400 a headset per consumer-level device. Thats tough for some schools to swallow. The enterprise-level headsets that are out there, like the Vive Pro Eye, thats a $1,300 solution without a computer to run it. As the newer generations of headsets come out, youre gonna see last-Gen tech come significantly down. As things get easier to manufacture and easier to produce, we will see a drop in price.

What kind of technological developments need to happen for the VR experience to improve?

Having inside-out tracking, not needing those little base stations that you set up in the corner of your room to help track your machine. Were already seeing that now; its totally done through cameras and sensors that are in headsets. Also better tracking with the hand controllers Im playing Beat Saber and all of a sudden the red saber is two feet to the left with the controller still in my hand things like that. Vision correction, so its not uncomfortable with glasses on or maybe I dont need glasses at all. A better refresh rate in headsets, so theres no wobbliness and you dont feel seasick when you turn your head. Lastly, better interaction between multiple headsets, so we can start to do multi-user experiences that arent as clunky. When we get to that point, esports can evolve and instead of a three-on-three game, we can have five on five. Maybe in five years, were playing hockey in virtual reality. What is getting cross checked in a VR headset going to feel like? How does your body react to that?

Can a VR experience beat that 2d experience for hardcore gamers?

In 2-5 years, I think were going see a larger cross-section of the hardcore people transitioning to playing things in VR. If game play gets smoothed out, we will reach a cross point where gamers will say, Ive played Overwatch for three years now, now Im going check out this game on VR thats similar to Overwatch. Performance is more important than aesthetics. If you look at Echo Arena, its like stick figure people, not highly detailed, but it plays relatively well. Its simple, but it works.

On the curriculum side, what are some of the unique things happening with VR?

Name a subject, theres a VR app that can go along with a lesson plan. Schools are using 3D Organon VR Anatomy, where you can load in the whole human body in a VR doctors office basically, and with two controllers, pull apart the muscles, view the 206 bones, or rotate things. Tilt Brush, you can have your college students do animation and art drawing in 3D. Its not going to totally replace existing lesson plans, but its another thing you can add on to your curriculum. There is a company out of Toronto that developed CareerLabsVR and its career exploration through VR. What does it look like to be a welder for a day? What does it look like to do machine operating, plumbing or electrical? They build out 20-minute experiences in VR and theyll teach you the basics. You can give students 20 minutes of 10 different careers and say, well, which one did you like?

Chris Burt is an editor and reporter for University Business and District Administration and the Program Chair for the Academic Esports Conference & Expo. He can be reached at cburt@lrp.com

Interested in technology? Keep up with the UB Tech conference.

More:

What is the future of virtual reality with esports on campus? | - University Business

Tag: global Augmented Reality and Virtual Reality Component market by Application – Cole of Duty

Our analysts monitoring the situation around the Globe explain that after COVID-19 crisis the market will generate remunerative prospects for producers. The goal of the report is to provide a further illustration of the current scenario, economic slowdown and effect of COVID-19 on the industry as a whole.

A new professional intelligence report published by Stats and Reports with titleGlobal Augmented Reality and Virtual Reality Component Market Report 2025has the ability to help the decision makers in the most important market in the world that has played a significant important role in making a progressive impact on the global economy. The Global Augmented Reality and Virtual Reality Component Market Report presents and showcases a vigorous vision of the global scenario in terms of market size, market potentials and competitive environment. The study is derived from primary and secondary statistical data and consists of qualitative and quantitative analysis of industry and key players. For the purpose of this study, the report includes major players such asBlippar, Daqri, Eon Reality, Google, Himax Technologies, Intel, Magic Leap, Meta, Microsoft, Facebook, Osterhout Design Group (ODG), PTC, Samsung Electronics, Sony, Vuzix.

Sample Report & Graphs & Charts @:https://www.statsandreports.com/request-sample/313758-global-augmented-reality-and-virtual-reality-component-market-size-status-and-forecast-2019-2025

Industry Overview of Global Augmented Reality and Virtual Reality Component:To engage or target the Global Augmented Reality and Virtual Reality Component Market, this study will provide a comprehensive view. It is important to keep Market knowledge up to date with Applications Consumer, Aerospace & Defense, Medical, Product types Hardware, Software. If you have other players / manufacturers in your geography, or if you need regional or country-specific report, we can provide customizations based on your requirements.

This research will help you understand the markets or regions or countries that you need to focus on for years to channel efforts and investments to maximize growth and profitability. The report presents an in-depth analysis of key vendors or key players in the Market competitive landscape and Market.

Check Discount @https://www.statsandreports.com/request-sample/313758-global-augmented-reality-and-virtual-reality-component-market-size-status-and-forecast-2019-2025

** We will also include opportunities to utilize in micro Markets that stakeholders can invest in, detailed analysis of key competitors and key services.

Furthermore, the years considered for the study are as follows:Historical year 2014-2018Base year 2019Forecast period** 2019 to 2025[** unless otherwise stated]

Sub-section of the Market are Listed below:

Product Types of Augmented Reality and Virtual Reality Component Market:Hardware, Software.

Key Applications/end-users of Global Augmented Reality and Virtual Reality Component Market:Consumer, Aerospace & Defense, Medical.

Major Companies in the Market are:Blippar, Daqri, Eon Reality, Google, Himax Technologies, Intel, Magic Leap, Meta, Microsoft, Facebook, Osterhout Design Group (ODG), PTC, Samsung Electronics, Sony, Vuzix.

Global Augmented Reality and Virtual Reality Component Market by Geography:

Asia-Pacific (Vietnam, China, Malaysia, Japan, Philippines, Korea, Thailand, India, Indonesia, and Australia) Europe (Turkey, Germany, Russia UK, Italy, France, etc.) North America (the United States, Mexico, and Canada.) South America (Brazil etc.) The Middle East and Africa (GCC Countries and Egypt.)

Key features and key features of the report are as follows.

Augmented Reality and Virtual Reality Component Market overview Changing Market dynamics of industry In-depth Market segmentation by type and application Historical, current and planned Market size in terms of quantity and value Recent industry trends and developments Augmented Reality and Virtual Reality Component Competitive landscape of the Market Major player and product delivery strategy Potential growth potential and niche Market / region Augmented Reality and Virtual Reality Component neutral view on Market performance Market holders must have the information to maintain and strengthen their Market share.

Read Full TOC of Research Study at @https://www.statsandreports.com/report/313758-global-augmented-reality-and-virtual-reality-component-market-size-status-and-forecast-2019-2025

Key Highlights of TOC:

Chapter 1: Global Augmented Reality and Virtual Reality Component Market Industry Overview1.1 Augmented Reality and Virtual Reality Component Industry1.1.1 Overview Major Enterprise Products1.2 Augmented Reality and Virtual Reality Component Market Segment1.2.1 Corporate chain1.2.2 Consumer Distribution1.3 Pricing and Cost Overview

Chapter Two: Global Augmented Reality and Virtual Reality Component Market Demand2.1 Segment Overview2.1.1 APPLICATION 12.1.2 APPLICATION 22.1.3 Other2.2 Global Augmented Reality and Virtual Reality Component Market Size by Demand2.3 Global Augmented Reality and Virtual Reality Component Market Forecast by Demand

Chapter Three: Global Augmented Reality and Virtual Reality Component Market by Type3.1 By Type3.1.1 TYPE 13.1.2 TYPE 23.2 Augmented Reality and Virtual Reality Component Market Size by Type3.3 Augmented Reality and Virtual Reality Component Market Forecast by Type

Chapter Four: Major Region of Augmented Reality and Virtual Reality Component Market4.1 Global Augmented Reality and Virtual Reality Component Sales4.2 Global Augmented Reality and Virtual Reality Component Revenue & Market share

..

Buy this Report:https://www.statsandreports.com/placeorder?report=313758-global-augmented-reality-and-virtual-reality-component-market-size-status-and-forecast-2019-2025

Key questions answered Who are the main competitors in the market and what are the key business plans? What are the key concerns of the five forces analysis of the Global Augmented Reality and Virtual Reality Component Market? What are different prospects and threats faced by the dealers in the Global Augmented Reality and Virtual Reality Component Market? What are the strengths and weaknesses of the key vendors?

About Us

Stats and Reports is a global market research and consulting service provider specialized in offering wide range of business solutions to their clients including market research reports, primary and secondary research, demand forecasting services, focus group analysis and other services. We understand that how data is important in todays competitive environment and thus, we have collaborated with industrys leading research providers who works continuously to meet the ever-growing demand for market research reports throughout the year.

Contact:Stats and ReportsMangalam Chamber, Office No 16, Paud RoadSankalp Society, Kothrud, Pune, Maharashtra 411038Phone: +1 650-646-3808Email:[emailprotected]Web:https://www.statsandreports.comFollow Us on:LinkedIN|Twitter|

View original post here:

Tag: global Augmented Reality and Virtual Reality Component market by Application - Cole of Duty

Virtual Reality In Education Sector Market Report by Growth Enablers, Geography, Restraints and Trends Global Forecast To 2025 3w Market News…

Global Virtual Reality In Education Sector Market 2020 Includes Market Size, Share, Trends, Growth, Demand, Supply, Application, Segmentation, Opportunity, Market Development, Production, Capacity Utilization, Supply, Analysis and Forecast by 2026

The research report on Virtual Reality In Education Sector market is a detailed documentation of the important parameters that are slated to hold relevance in this business arena over the projected duration of the study. Additionally, the documents gives notable inputs in terms of the impact of COVID-19 on the industry growth. A conclusive analysis of various drivers, restraints, and opportunities shaping the business space also covers an immense portion of the study. Further, it also discusses the regional landscape as well as the competitive terrain of the Virtual Reality In Education Sector market.

Request a sample Report of Virtual Reality In Education Sector Market at:https://www.marketstudyreport.com/request-a-sample/2801022?utm_source=3wnews.org&utm_medium=TS

Addressing the key pointers from the Virtual Reality In Education Sector market study:

A gist of the regional landscape of the Virtual Reality In Education Sector market:

Elaborating the competitive scale of the Virtual Reality In Education Sector market:

Ask for Discount on Virtual Reality In Education Sector Market Report at:https://www.marketstudyreport.com/check-for-discount/2801022?utm_source=3wnews.org&utm_medium=TS

Other takeaways from the report which will influence the Virtual Reality In Education Sector market remuneration:

Key features of this report are:

The key questions answered in the report:

For More Details On this Report: https://www.marketstudyreport.com/reports/global-virtual-reality-in-education-sector-market-size-status-and-forecast-2020-2026

Related Reports:

1. Global Channel-in-a-Box Market Size, Status and Forecast 2020-2026Read More: https://www.marketstudyreport.com/reports/global-channel-in-a-box-market-size-status-and-forecast-2020-2026

2. Global Casinos Market Size, Status and Forecast 2020-2026Read More: https://www.marketstudyreport.com/reports/global-casinos-market-size-status-and-forecast-2020-2026

Read More Reports On: https://www.marketwatch.com/press-release/material-handling-equipment-market-opportunities-and-forecast-assessment-2020-2025-2020-07-17?tesla=y

Contact Us:Corporate Sales,Market Study Report LLCPhone: 1-302-273-0910Toll Free: 1-866-764-2150 Email: [emailprotected]

Excerpt from:

Virtual Reality In Education Sector Market Report by Growth Enablers, Geography, Restraints and Trends Global Forecast To 2025 3w Market News...

HTC Vive partners with FreeRangeXR on Virtual Reality workplace safety training solution – Auganix

In Virtual Reality News

July 15, 2020 HTC Vive, in partnership with FreeRangeXR, has announced a new virtual reality workplace safety training solution. ElevateXR provides in-depth VR training modules focused on occupational hazards and safety protocols, which can serve as a foundation for employee development programs for businesses.

Offering three different hazard safety modules, ElevateXR features simulated real-world scenarios that test users knowledge of safety protocols in high-risk environments. Bundled with the Vive Focus Plus, HTC Vives enterprise-focused, all-in-one VR headset, the Vive Focus Plus ElevateXR Kit is available now in the US on Vive.com.

ElevateXR Modules

Created specifically for workplace training and safety, ElevateXR encourages safe workplace behaviors by engaging trainees in realistic environments. The solution helps to accelerate learning and comprehension of critical information, thus increasing the effectiveness of training programs and the safety of employees.

ElevateXR currently addresses three top workplace hazards: fall protection; lockout/tagout (LOTO), also known as the control of hazardous energy; and working in confined spaces. Each module contains three lessons that take users through the steps of navigating each workplace scenario, and also complement existing annual certification tests, further helping to reinforce the importance of proper on-the-job training.

Virtual reality is changing the way we learn, including how companies and organizations train employees and reinforce safety protocols. We developed ElevateXR to provide an all-in-one training solution that allows trainees and employees to receive real-life safety training in VR, without real-life consequences, said Dan OBrien, HTC Global Head of Enterprise. Effective in accelerating training around the top workplace hazards, ElevateXR saves firms time and money while equipping their employees with the knowledge they need to stay safe on the job.

The ElevateXR solution comes bundled with the Vive Focus Plus, HTCs professional-grade VR headset offering. The standalone device offers six degrees of freedom (6DoF) controls to allow for a more immersive experience for users. Furthermore, for ease of use and faster deployment, the customers can have the ElevateXR training application pre-installed on devices, and also receive Vives Business and Warranty Services.

For more information on ElevateXR, click here.

Image credit: HTC Vive

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

The rest is here:

HTC Vive partners with FreeRangeXR on Virtual Reality workplace safety training solution - Auganix