Evolution of a bacterial enzyme in green algae – Phys.Org

July 12, 2017 Vera Engelbrecht and Thomas Happe have gained a glimpse into the evolution of green algae in the lab. Credit: RUB, Marquard

A new jigsaw piece in the evolution of green algae has been identified by researchers at Ruhr-Universitt Bochum together with colleagues from Max Planck Institute in Mlheim an der Ruhr. They analysed the hydrogen-producing enzyme of a phylogenetically old alga. Its properties were radically different from those of analogous enzymes in more recent algae. The team headed by Vera Engelbrecht and Prof Dr Thomas Happe from the research group Photobiotechnology in Bochum outlines their results in the journal Biochimica et Biophysica Acta.

Docking to photosynthesis

Hydrogen-producing enzymes, so-called hydrogenases, have originally occurred in numerous bacteria. Green algae, too, contain such enzymes, using them for the light-driven generation of hydrogen. "The origins of this enzyme in algae had long been a mystery," says Vera Engelbrecht. "We have now analysed a link in evolutionary history of hydrogenases that had previously been missing."

Algae which are relatively young in evolutionary terms contain specialised hydrogenases that show significant differences to the original varieties in bacteria. They are smaller and have a specific surface used for docking to the cell's photosynthesis machinery. To this end, they bind to ferredoxin, a molecule that mediates electron transfer. Thus, they are able to produce hydrogen using light energy.

Different from young algae

The phylogenetically old alga Chlorella variabilis has likewise the ability for light-driven generation of hydrogen. The researchers from Bochum and Mlheim isolated and characterised the Chlorella hydrogenase. Unlike in young algae, it shares many characteristics with the original bacteria enzyme and is unable to bind to the electron carrier ferredoxin.

"We found the results surprising," explains Thomas Happe. "Chlorella appears to still have an original metabolic pathway, which has changed completely in phylogenetically younger algae." The question why the more recent algae have developed a specialised hydrogenase in order to dock to photosynthesis via ferredoxin remains to be answered. "We are currently attempting to identify the precise metabolic connection of chlorella hydrogenase and to detect photosynthetic protein complexes in the organism that are as yet unknown," says Happe.

Explore further: How green algae assemble their enzymes

More information: Vera Engelbrecht et al, The structurally unique photosynthetic Chlorella variabilis NC64A hydrogenase does not interact with plant-type ferredoxins, Biochimica et Biophysica Acta (BBA) - Bioenergetics (2017). DOI: 10.1016/j.bbabio.2017.06.004

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The evolution of Apple gadgets – CNET – CNET

The evolution of Apple gadgets

First released in June 2007, the original iPhone revolutionized technology. But it wasn't Apple's first major gadget. Here's a visual trip through Apple's many gadget hits and misses.

Photo by: Getty Images

Let's start with Apple's inaugural mobile device, the Newton MessagePad, first developed in 1993.

The personal digital assistant was the first hardware to feature handwriting recognition, but the ahead-of-its-time innovation was discontinued in 1998.

Photo by: Brooks Kraft/Getty Images

Introduced in 2001, the first-generation iPod revolutionized music consumption. The hardware included a black-and-white LCD screen and a 5GB hard drive that could store up to 1,000 songs.

Photo by: Getty Images

Not every iPod was a hit, though.

Introduced in 2004, the U2 special edition black iPod came equipped with an eye-friendly red click wheel... and a price tag $50 higher than the original model.

Sales were so poor that the flop is now a collector's item fetching tens of thousands of dollars.

Photo by: Kim Kulish/Getty

Unveiled in 2004 -- along with the U2 Special Edition iPod -- the iPod Photo is an upgraded version of the fourth-generation device. This iPod supported several photo types and it could be attached to a TV.

Photo by: Getty Images

Released in February 2004, the iPod Mini featured the same touch-sensitive scroll that the third-generation iPod had. The difference in the device -- other than being smaller -- was the click wheel.

The iPod Mini was discontinued in 2005.

Photo by: New York Daily News Archive

The smallest iPod model, and the first Apple device to use flash memory, was released in January 2005. The shuffle played random songs that were previously loaded by the user.

Photo by: Jung Yeon-je/Getty Images

Coming off the iPod Photo, Apple introduced the fifth-generation iPod a year later. This upgraded version was the first Apple digital audio device that could play video. This is also the last iPod model to use a glass face.

Photo by: Chung Sung-Jun/Getty Images

In 2005, Apple decided to replace the iPod Mini with the Nano. The tiny device, equipped with a color screen, stored music with flash memory. The first-generation Nano had a battery life of up to 14 hours.

Photo by: Getty Images

After years of rumors, Apple finally announced their first smartphone in January 2007. As Steve Jobs put it at the unveiling of the smartphone in 2007, the iPhone is a combination of a "widescreen iPod with touch controls", a "revolutionary mobile phone" and a "breakthrough internet communicator."

Timemagazine named it the Invention of the Year.

Photo by: Justin Sullivan/Getty Images

Released the same year as the first-gen iPhone, the iPod Touch is similar to the smartphone except it's lighter, cheaper and doesn't use a cellular network.

Photo by: David Paul Morris/Getty Images

With a design that mirrored the iPod Classic, the third-generation Nano was the first model of the device to allow video playback. The iPod Nano came in multiple colors and two storage sizes, 4 and 8GB.

Photo by: Getty Images

Unveiled as "iTV" in 2006, the first-generation Apple TV, a digital media player, needed an iTunes connection to work. The following year, Apple released a major update that turned it into a standalone device.

Photo by: Kim Kulish/Getty Images

In July 2008, Apple's second-gen iPhone 3G was released with a multitude of upgraded features. The improved hardware included a sleek and sturdy design, an improved battery and a rear camera.

Photo by: Mario Tama/Getty Images

Nearly two decades after releasing the Newton MessagePad, Apple re-entered the tablet game with the iPad, a 9.7-inch touchscreen display.

After just 80 days on the market, Apple sold 3 million iPads.

Photo by: Justin Sullivan/Getty Images

Announced in 2012, the iPad Mini is the fifth product in the Apple's line of tablets. The device's screen is nearly 2 inches smaller than the original iPad.

Photo by: MacFormat Magazine

Released in 2013, the iPhone 5S was the first Apple smartphone to incorporate the Touch ID technology that allows a user's fingerprint to unlock the device.

Photo by: Lam Yik Fei/Getty Images

The iPhone 5C, made out of a durable hard-coated polycarbonate shell, was the first of Apple's smartphones to be offered in different eye-friendly colors.

Photo by: Lam Yik Fei/Getty Images

In September 2014, Apple officially unveiled the iPhone 6 Plus, a smartphone with a huge 5.5-inch display and an upgraded camera.

In the next version, the iPhone 6S Plus, Apple introduced the force-touch feature.

Photo by: Anadolu Agency/Getty Images

Introduced as the "next chapter in Apple's story," the Apple Watch was released in four different options: Apple Watch, Apple Watch Sport, Apple Watch Edition and Apple Watch Hermes.

Photo by: Justin Sullivan/Getty Images

The first iPad Pro, released in November 2015, is the largest and most powerful Apple tablet on the market. The 12.9-inch device was offered in three different colors: gold, silver and space gray.

In 2016, a 9.7-inch iPad Pro was announced with the addition of the rose-gold color option.

Photo by: Getty Images

The Apple Pencil, released in 2015, is a digital stylus for the iPad Pro. The Bluetooth device can detect force, and it's designed specifically for drawing and other creative activities.

Photo by: MacLife Magazine

In the first major update since 2010, the fourth-generation Apple TV promised to be the future of television. The update included the addition of Siri and a new touch remote that featured swipe-to-select functionality.

Photo by: Edge Magazine

Released in December 2016, the AirPods' wireless Bluetooth earbuds offer a ton of functionality. The headphones have Siri capability and sync through iCloud, and they support any Bluetooth 4.0 device.

Photo by: Stephen Lam/Getty Images

The most beautiful phone ever has one wildly annoying issue

The Samsung Galaxy S8's fast speeds and fantastic curved screen make it a top phone for 2017, but the annoying fingerprint reader could sour your experience.

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The evolution of Apple gadgets - CNET - CNET

A Few Thoughts on the Decision to Eliminate Evolution From Turkey’s High School Curriculum – HuffPost

The ruling Turkish government rarely uses explicit Islamic reasoning to intervene in Turkeys secular life. Instead, taxation, age restrictions, and zoning regulations have been used to support the restriction of alcoholic beverages in the country. In another instance, Istanbuls entertainment life centre around Istiklal Street, Taksim has been gradually left breathless with continuous construction, de-greening, and the elimination of historical features such as the tram (allegedly temporary). On yet another level, you will see more and more government apologists in international conferences who use Western academic terminology to justify government policies. Many anthropologists will be particularly familiar with - and have probably already met - this approach: Orientalism and Euro-centrism are just two buzzwords government apologists frequently misuse or abuse to further their agendas. Decades of intellectual debates are transformed into a glorification of a governments anti-secular orientation.

When I read CNNs piece on how government officials justified their anti-evolution standing, I saw the same pattern. The head of the national board of education, Alpaslan Durmus declared that students do not have the scientific background to comprehend controversial topics such as evolution, so they have eliminated it from the curriculum (he also used the buzzword Eurocentrism). Well, who declares what is controversial is left to authorities to decide. A big minority of Alevites are subjected to Sunni theology in the educational system and this does not seem to be controversial for the ruling authorities. Besides, when the children will get a scientific background is not known. Turkeys higher education is already under the heavy grip of centralized Higher Education Council (YK) and a purge on peace academics continues.

Before ceasing to teach evolution, the government seemed to have intervened drastically in the educational system. Imam Hatip Schools (vocational schools to train imams) are now touted as the general education schools and the number of students in those schools rose from 60 thousand to more than 1 million in 13 years. The government praises this as a rising interest in this kind of school while in practice many general high schools are turned into Imam Hatip Schools by ministry decree and parents cannot find other types of schools in their zones.

Moreover, the nationwide exam systems for secondary schools have changed 13 times in 12 years, drastically weakening Turkeys already not too strong educational system. Public schools are no longer an option for students looking to receive a well-rounded education, and many parents are unable to afford the education available through private schools.

Anti-evolutionism was always strong in Turkey. When I was a high school student we were told that evolution is just a theory, not a fact, and the topic would be downplayed as much as possible. Evolution would taught in passing and one could hardly get a solid understanding of what evolution is. At the same time, some popular and eccentric Islamic cults like the one led by Adnan Oktar have been using Western based creationism literature to further their anti-evolution agendas. Cult leaders like Oktar have easy access to public spaces that include educational settings by organizing evolution exhibitions to deny evolution.

This explicit ban on evolution is a turning point for the Turkish government as Turkeys policy elites are clearly growing more powerful and more confident. There is now no secular establishment that can challenge them and we should expect to observe increasingly explicit movements to limit academic freedom.

Assoc. Prof. Erkan Saka (PhD, Rice University, Anthropology), Istanbul Bilgi University, Department of Communication Design and Management

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A Few Thoughts on the Decision to Eliminate Evolution From Turkey's High School Curriculum - HuffPost

‘Planet of the Apes’ star Andy Serkis enjoyed his character’s evolution – New York Daily News

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'Planet of the Apes' star Andy Serkis enjoyed his character's evolution - New York Daily News

AT&T’s 5G Evolution Launches in Indianapolis – Droid Life (press release) (blog)

If you live in Indianapolis and are still depressed about Paul George leaving town, I have some decent news for you today AT&T has launched their 5G Evolution service in your neck of the woods. While not real 5G, it is like an upgraded 4G LTE that should produce speeds up to twice as fast as you were once seeing.

The service has been live in Austin, TX for some time, with AT&T expecting to push forward with 5G Evolution in over 20 metro areas by the end of the year. Up next, though not in this particular order, should be Atlanta, Boston, Chicago, Los Angeles, Nashville, and San Francisco.

How can you gain access to 5G Evolution from AT&T if you live in Indianapolis? Well, youll need a Samsung Galaxy S8 or Galaxy S8+. Im not kidding, those are the only phones that currently work. Well see additional phones before the end of the year, but thats it for now.

With a 5G Evolution connection, youll get to take advantage of upgraded towers that include LTE Advanced tech like 256 QAM, 44 MIMO, 3-way carrier aggregation, according to AT&T. By the end of the year, they hope to build on that with LTE-License Assisted Access and 4-way carrier aggregation. Once that happens, speeds on your mobile phone could reach 750Mbps. Sure, thats not true 5G, but damn, thats still fast.

If you live in Indy and own a Galaxy S8 on AT&T, let us know how its going! Show us some speedtests, dammit.

// AT&T

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AT&T's 5G Evolution Launches in Indianapolis - Droid Life (press release) (blog)

What Theistic Evolution Says About God – Adventist Review

July 11, 2017

This is the second of several reports on the North-American Division Faith & Science Conference, currently taking place in St. George, Utah, United States.Adventist Review

If you are one who thinks science is boring, think twice.

Seventh-day Adventists teachers and church ministerial leaders from across North-America attending the Faith & Science Conference in St. George, Utah, until July 14, are pointing out how informative they are finding the event presentations.

I appreciate the information being provided, said Anne Collier-Freed, associate professor of Religion at Kettering College in Ohio. I find it understandable and approachable.

Martha Soler, from Ouachita Hills College in Arkansas, concurred. It is information we can understand, relate to, and eventually share, she said.

One of the Adventist scientists responsible for this teacher-like approach to science is Loma Linda University Biology and Paleontology Professor Leonard Brand. Brand is a seasoned scholar who has researched the processes of fossilization and the geological factors that influence the preservation of fossils for decades. Despite his impressive professional record, which includes dozens of peer-reviewed articles and several books, he can explain difficult concepts in a way that appeals to all listeners.

On July 7, Brand shared why geological time is important for a Biblical-based understanding of origins.

Its Either Or

There are two ways, Brand said. Either we believe in the biblical story of a recent literal creation, or we accept evolutionary periods described in millions of years.

Brand made clear that both proposals ultimately demand faith.

Are scientists based on faith? he asked. Many say no, but in fact, their presuppositions are based on faith. After all, how much do those assumptions control the interpretation of evidence?

Secular scientists, Brand explained, take many things for granted. They say, This is the way it is, and this is the way it must be, he said. The creationist advantage? We can compare and contrast both assumptions, and make an informed decision, he said

Brands comments come at a time when many Christians who say they affirm the Bible have nevertheless moved to theistic evolution, the belief that God used processes described by evolutionist theorists to fashion His creation.

Combining the two, however, is not only a matter of biology and geology, since it also affects our understanding of Gods character, said Brand. To illustrate why accepting theistic evolution affects how we see God, Brand shared a parable.

A Tale of Two Dog Owners

There is a wolf in the neighborhood, and this wolf sets out to kill dogs, Brand said. But the first owner says, I will raise a lot of puppies. Many will suffer and die, but the strongest will survive.

The second dog owner chooses a different path, Brand continued. He puts in a fence and teaches his dogs to stay inside the fence. When one jumps over the fence, he runs and fights the wolf to save his dog. He gets beaten badly, but saves the dog.

It is a parable of two stories about creation, Brand said.

In theistic evolution, suffering is part of Gods plan to create, he said. Death is part of Gods plan to create. Evil is the way it is, and there is no way around itGod is responsible for evil.

The key question, however, is to determine if we have enough elements to choose one system over the other, said Brand.

If you believe in the Flood, I have some good and bad news to share with you, said Brand, before explaining it would be the topic of a later presentation.

Brands presentation The Flood: Good News and Bad will be featured in another report on the Faith & Science Conference 2017.

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What Theistic Evolution Says About God - Adventist Review

Code @ TACC robotics camp delivers on self-driving cars – Phys.Org

July 12, 2017 by Jorge Salazar Code @ TACC Robotics camp gave 34 high school students mostly from underserved Central Texas hands-on experience assembling and programming internet-connected robotic cars. Credit: TACC

On a hot and breezy June day in Austin, parents, friends, brothers and sisters navigated through main campus at The University of Texas at Austin and helped carry luggage for the new arrivals to their dorm rooms. Thirty-four high school students from mostly low-income Title I schools in Central Texas, some from as far away as Houston, said good-bye to their families.

The students came for a different kind of summer camp, where for one week they became part of a science team that used computer programming and internet-connected technologies to solve a real-world problem. They had high hopes to walk away with experiences that would help them become future scientists and engineers.

From June 11 to 16, 2017, the Texas Advanced Computing Center (TACC) hosted Code @TACC Robotics, a week-long summer camp funded by the Summer STEM Funders Organization under the supervision of the KDK Harmon Foundation. The 34 students received instruction from five staff scientists at TACC and two guest high school teachers from Dallas and Del Valle, as well as round-the-clock supervision from five undergraduate proctors. Leading the camp was Joonyee Chuah, Outreach Coordinator at the TACC.

"The goal of the camp is to provide these students with their first experiences with programming, to jumpstart them and get them further ahead to things that are current in the computing world," Chuah said.

The students divided themselves into teams, each with specific roles of principal investigator, validation engineer, software developer, and roboticist. They assembled a robotic car from a kit and learned how to program the software that controls it. The robotic cars had sensors that measured the distance to objects in front, and they could be programmed to respond to that information by stopping or turning or even relaying that information to another car near it. Teams were assigned a final project based on a real-world problem, such as what action to take when cars arrive together at a four-way stop.

The Code @TACC Robotics camp went a step further than the typical introductory Lego-based robotics program by using maker-based electronics that connected to the cloud using the Particle platform. The robots assembled for the camp were three-wheeled cars that communicated via the internet and could relay events and interact with services such as Gmail, Twitter, and Facebook.

"The platform allows these robots to do a lot of communication with each other that facilitates projects that you wouldn't normally be able to do in a standard high school classroom using off-the-shelf toy robotics," Chuah said. The robotic cars presented a simplified version of the cutting-edge autonomous vehicles being developed today by leading companies such as Google.

Industry outreach was an important part of the camp, and the students toured the offices of IBM in Austin, where they participated in student activities that explored the IBM Watson supercomputer and robotics connected to it. The students also visited engineering departments and computer science departments at UT Austin, as well as TACC's world-renowned Visualization Laboratory. "They get a full experience of both college as well as future industry," Chuah said. "It's important for students to understand that there are economic and intellectual opportunities out there."

High school teachers sometimes lack the training needed to teach the more difficult programming languages like C++. Code @ TACC Robotics developed curricula and training for two guest high school teachers. "These individuals are working with us because they're excited to learn about robotics and they want to get jumpstarted on learning how to teach coding and robotics themselves," Chuah said.

Lashonda Petty of DeSoto High School and Katrina Van Houten of Del Valle High School were the guest teachers at Code @ TACC Robotics. "The camp has been really good for a lot of them. I've been talking to the students, and most of them are not pre-AP (Advanced Placement). They're not the type of kids who end up taking the harder courses, the higher sciences in their school. But they are way above in their ability to do it. They have all done amazingly well," Van Houten said.

Communicating the results of their research formed an important part of the Code @ TACC Robotics experience. They delivered their final presentations to an audience made up of TACC staff and the students' families, with translations provided in Spanish.

Central Texas student Guadalupe Oca, the software engineer for one team, explained their problem of the vehicle-to-vehicle communication at stop lights. Like the other teams, they arrived at a solution by breaking the problem down into small, and codable, bites.

"Our code was designed to make the robots stop at the stop sign. And they would decide who would be going first, just like in the real world. Humans expect the first person to go. There are those crazy drivers that just go whenever (audience laughs). They don't wait for the other person. Our initial solution was that whenever the robots get to the stop sign, they would tell each other, "I got here at nine seconds." Then the second robot gets here, and he says, "I got here two seconds after you. Go ahead and go first," said Oca.

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The crowd gathered around the improvised four-way intersection marked by blue tape in the middle of the classroom. The student team looked intently into their laptops, and with a few keystrokes two robot cars whirred to life and advanced toward the intersection. One stopped at the intersection, then the other. Like a model driver, the last one to get there yielded to the first one, which then crossed the intersection safely followed by the second. The crowd cheered. If only the real-world could always behave so perfectly.

Funding for Code @ TACC Robotics camp was provided by the Summer STEM Investment Hub pooled funding comprised of the following organizations: Andy Roddick Foundation, Austin Community Foundation, KDK-Harman Foundation, and Webber Family Foundation.

Explore further: Researchers adapt a DIY robotics kit to automate biology experiments

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Code @ TACC robotics camp delivers on self-driving cars - Phys.Org

Robotics: Human meets machine – The Sydney Morning Herald

Mechanical and robotic exoskeletons hold considerable promise, both as aids to the disabled and machines to increase the lifting power of worked in heavy industry, but so far the reality has lagged considerably behind the dream.

Mechanical and robotic exoskeletons hold considerable promise, both as aids to the disabled and machines to increase the lifting power of worked in heavy industry, but so far the reality has lagged considerably behind the dream.

One of the principle obstacles faced by designers in the need for frequent recalibration of exoskeleton settings. Each system, of course, has to be tweaked to suit its individual user, but it must also be adjusted to accommodate changes in movement styles or speed as the user becomes tired or switches from one function to another. Although technically possible, such alterations, done in downtime by a technician, are costly and tedious.

Scientists at the College of Engineering at Carnegie Mellon Universityin the US, however, have developed an exoskeleton system that incorporates feedback mechanisms powered by the person using it, allowing it to self-adjust to changing mechanical demands in real time.

The researchers call the system "human-in-the-loop optimisation" and have published their findings in the journal Science.

Led by DrJuanjuan Zhang, the scientists tested their new system by developinga ankle exoskeleton, suitable for use as either a prosthetic or to increase efficiency in jobs where lifting or climbing is a requirement.

When adjusted for optimum efficiency the ankle apparatus reduced the wearer's metabolic energy consumption by around 25 per cent. The device was tried on a range of volunteers, all of whom were asked to move in 32 different patterns over the course of an hour.

"When we walk, we naturally optimise coordination patterns for energy efficiency," said team member Steven Collins. "Human-in-the-loop optimisation acts in a similar way to optimise the assistance provided by wearable devices. We are really excited about this approach, because we think it will dramatically improve energy economy, speed, and balance for millions of people, especially those with disabilities."

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Robotics: Human meets machine - The Sydney Morning Herald

Meet Israel’s next top robots – TNW

This post was originally published by NoCamels. Check out theirexcellent coverageand follow them down here: Imagine this: youre sitting in your house. Next to you, your companion robot turns its head and begins to converse, suggesting a TED talk you might like. A helper robot brings you a cup of tea. Your smart home control robot warns you that the iron is still on, and security bots climb the walls.

While it may sound like sci-fi, Israeli companies have already created robots that can do all of these tasks.

The robotics industry is exploding worldwide. Market research and intelligence firm, Tractica, predicts that the industry will grow from $34.1 billion in 2016 to $226.2 billion by 2021, with the growth driven primarily by non-industrial robots.

Its not hard to see why. Decreased costs of hardware and the free provision of software such as Amazon Alexa are making robotic development easier than ever.

Artificial intelligence, which is the ability of machines to learn from their environment and complete human-like tasks, is also transforming the robotics industry. Since IBMs supercomputer, Watson, defeated humans in the quiz show Jeopardy in 2011, resources and brain power have been poured into progressing AI to create more sophisticated robots.

With strengths in mathematics and hi-tech, companies and researchers in Israel are contributing more than their fair share of this brain power.

Mobileye, an Israeli company that uses AI to allow autonomous vehicles to navigate safely, was recently acquired by Intel for $15 billion. Mazor Robotics, an Israeli medical robot company, has revolutionized spinal surgery with their robotic system. Gal Kaminka, a professor at Bar-Ilan University and national robotics expert, is advancing robotic minds with funding from international organizations such as the U.S. Airforce.

In 2016, Prime Minister Benjamin Netanyahu expressed that, Just as we have become a leader in cybersecurity, we must also propel forward the robotics and automation industry in order to take a place at the forefront of the sector.

Here are some of the coolest robots developed by companies and researchers in Israel:

In the field of companion robots, Intuition RoboticsElliQstands out for its human-like persona.

The artificially intelligent robot improves the lives of the elderly by suggesting activities to keep them active, connecting them with family and friends, and reminding them about appointments and medication.

ElliQ can sense its environment, recognize faces, and communicate with people by talking and processing speech. Its advanced body language, gestures, and emotional range give it a personality that seems to transcend machinery.

Founded in 2015 by Roy Amir, Itai Mendelsohn, and Dor Skuler, the company has raised a total of $7 million from seed and Series A funding. While ElliQ hasnt yet been released on the market, avid consumers can sign up to be part of the testing phase.

Israeli robotics company Roboteam is planning to launch 10,000 consumer robots this year. Previously focused on military robots, Roboteam wants to create a new robot that helps people around the house.

Seven years ago I went to visit my dear grandma, says Yosi Wolf, cofounder of the company. When I saw her trying to carry a cup of tea and cookies and she was shaking.. I knew we could provide services to help elderly people.

According to Wolf, the robot will be 3 feet high with an interactive 10-inch display. It will be able to navigate around objects using 40 sensors, and it even has a tray to carry items.

Roboteam wants its robot to be the iPhone of consumer robotics, with a similar price point and sophisticated capabilities.

Founded in 2009 by Yosi Wolf and Elad Levy, the company has raised a total of $62 million in two funding rounds, with personal investment from the ex-CTO of Alibaba and co-founder of the Fenghe Investment Group, John Wu.

Guy Hoffman, a researcher at the Inter Disciplinary Center in Herzliya, has developed a social robot to control smart homes.

Shaped like a microscope,Vyomanages smart homes by turning devices on and off, providing status updates, and monitoring the house for security purposes. Vyo has facial recognition, and interacts through voice commands and verbal responses.

It also has an appealing personality. Hoffman is known for his work on robots that act like humans: he was catapulted to fame in 2009 for his engaging TED Talk onRobots with Soul.

Vyo is still in the developmental phase, but Hoffman already has a range of other robots with similar human-like personalities. For example, Travis is a speaker robot that dances to music.

Hoffmans work could change the way we interact with machines: research conducted by Hoffman and a team of robotics experts showed that people felt better about themselves after interacting with a robot that responded emotionally to them.

Professor Amir Ayali and a team of researchers at Tel Aviv University have developed a robot that could transform the way surveillance is conducted.

The four-inch longLocust Robotmimics the biological mechanism of jumping, and can reach a height of 11 feet more than twice the height of similar-sized robots, according to the researchers.

Able to be cheaply 3D printed (costing only around $100 USD), the robot is part of a wave of 3D printed robot designs that can easily be mass produced.

The robot would be useful in search and rescue missions and reconnaissance operations in rough terrain.

It has not yet been released on the market, and the team are working on developing the robots capacity to jump higher, fly, and even move with other robots in a swarm.

The Ben-Gurion University Robotics Lab, led by Dr. Amir Shapiro, is creating robots inspired by science fiction films. Designed to mimic animals (a technique known as biomimetics), the autonomous robots do work that is too dangerous or trivial for humans.

Snake-like robots have been designed to go into tight spaces on search and rescue missions. A fruit-picking robot, which Dr. Shapiro received a $1.3 million grant to develop, uses visual feedback to find and pick specific fruit. A wall-climbing robot, inspired by snails, can climb on almost any surface and has wide-ranging applications in intelligence gathering.

Although these dont seem as if they will be provided for consumer use, it might not be long before we see packs of animal robots deployed by larger organizations to complete tasks around us.

International investment and local talent continue to be funneled into the robotics industry. Given what this country has already achieved, we should expect a lot more exciting robotic developments in the future.

Israeli Technology News on NoCamels

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Meet Israel's next top robots - TNW

NASA robotics summer camp coming to Beckley July 17-21 – Beckley Register-Herald

The NASA IV&V Educator Resource Center, NASA WV Space Grant Consortium, and Mountaineer Area Robotics (MARS) 2614 have teamed up with their partners in West Virginia to bring forward a robotic summer camp July 17-21 at the WV State Extension NASA SEMAA Lab in Beckley.

In a press release fromWorld Robot Olympiad (WRO), officials said this is the largest camp initiative ever, and will be a team-based program centered around learning to build, document, and program the LEGO EV3 robot and compete in the WRO.

Individuals or two- or three-person can register together for the camp, and students will work in teams of three at the camp.

The intent is for students who are new to LEGO Robotics or who are on existing First LEGO League (FLL) teams to form themselves into smaller groups so they can develop their technical and teamwork skills while competing.

Jim Higgins, president of Southern West Virginia's Robotics Club, said instead of children working alone, they will get to bounce ideas off of each other to form the proper outcome.

"I believe it's important for them to work in groups because they get to explore ideas different from their own and realize there is almost always more than one solution," Higgins said.

Robots and iPads will be provided for teams who need one. Although a robot is not required, if you are an existing FLL team or have a LEGO EV3 robot,camp organizers prefer you bring your own laptop or tablet.

The camp will be organized in two different age categories: Elementary, for 9-12 year olds, and Junior, for 13-15 year olds.

Cost is $125 per student and includes four full days of camp from 9 a.m. to 5 p.m., snacks and lunch each day, WRO team registration and a tournament Friday from 9 a.m. to 3 p.m. with awards.

Huggins said if there are students interested in attending the camp and are not able to pay the $125 fee, NASA partners and the Robotics Club will work together to waive the fee if necessary.

"It's short notice, and we are still wanting several students to sign up," Higgins said. "This is something some kids won't want to miss. They'll work with several STEM initiatives and get to work with LEGOs, it's going to be a really interesting time."

To register a student or team for the camp, contact Annelise Williams at 304-367-8215 or visithttps://www.wro-usa.org/register. Registration is required before students arrive at the camp so staff will know the amount of resources necessary for the week.

"We're all really excited for the week," Higgins said. "It'll be a great chance for kids to work together and solve something great."

Email: jnelson@register-herald.com; follow on Twitter @jnelsonRH

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NASA robotics summer camp coming to Beckley July 17-21 - Beckley Register-Herald

Seahawks Cornerback Richard Sherman Faces Off Against Compton Robotics Team – NBC Bay Area

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Seattle Seahawks All-Pro cornerback and Compton native Richard Sherman returned to the football field in Compton Tuesday to compete against one of the most accomplished teams to date in the Los Angeles area the Compton High Robotics Club.

The Seahawks cornerback competed against a different type of quarterback than he's used to as part of Oberto Beef Jerky's "The Jerky Challenge." A football-throwing robot created by the robotics team attempted to throw footballs past Sherman and hit targets that hung from the goalposts.

"I love getting involved with initiatives that highlight positive programs in communities like my hometown of Compton, and I relish the opportunity to shut down this robot," Sherman said prior to the event.

While Sherman did catch a few balls, he didn't catch enough to win.

"The goal was to beat Richard Sherman, which we did," Robotics Club member Mario Gonzalez said.

"You guys came and beat me at my own sport!" Sherman said.

After the event, Sherman delivered words of motivation during heartfelt comments to the Compton High students.

"I had a lot of days where I didn't know what I was going to do or where I was going to go, didn't know if I was good enough," said the NFL player. "A lot of self-doubt, a lot of people doubting me."

Angelica Hernandez, a student on the team, was impacted by Sherman's visit.

"It's inspiring to know that people like him know that there's more potential in us and more potential in Compton," she said. "Not just in sports but technology as well."

Despite being a new team with limited resources, the Compton High Robotics club continues to upstage other clubs in competitions across the state.

Published 5 hours ago

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Seahawks Cornerback Richard Sherman Faces Off Against Compton Robotics Team - NBC Bay Area

There’s a new most-viewed Youtube video, pushing Gangnam Style off the top spot – Buzz.ie

For a long time, PSY's aggressively catchy hit Gangnam Style was the most-viewed YouTube clip on the platform, standing at 2.8 billion views.

Gangnam Style rose to the top back in 2012, beating out Justin Bieber's Baby which had been the ruling clip up until PSY's phenomenal success.

Now there's a new kid in town when it comes to ruling views. Charlie Puth and Wiz Khalifa's mega-hit See You Again has nabbed top place.

At the moment, there are just under 2.9 billion views on the track's music video, which features clips from the emotional Fast and Furious flick featuring the late Paul Walker.

Rapper Wiz Khalifa commented on the gigantic achievement in a press release:

"Im super excited and grateful to everyone who supported the song and video on YouTube, and happy to inspire and impact so many lives."

Meanwhile, Puth said:

"I remember when I signed up for YouTube in 2007 and had hopes of uploading a video and it reaching 10,000 views.Now a decade later, it feels incredible to be a part of the most-viewed video on YouTube."

However, Justin hasn't been bumped too far from the top of the heap since Baby's success the music video for his song Sorry is at Number 3 behind Gangnam Style. Uptown Funk by Mark Ronson featuring Bruno Mars is at Number 4.

Now, it's important to bear in mind that See You Again was released back in 2015. Gangnam Style was of course a 2012 hit, while Uptown Funk and Sorry were respectively 2014 and 2015 releases.

The fifth most viewed spot is currently held by Despacito, the Luis Fonsi track featuring Justin Bieber which was only released this year.

It's rising to the top incredibly quickly, raking in views at a much faster rate than YouTube's other contenders which hints that the bilingual hit will surpass the older songs much faster than we think.

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There's a new most-viewed Youtube video, pushing Gangnam Style off the top spot - Buzz.ie

Enlisting Virtual Reality to Ease Real Pain – Wall Street Journal (subscription)


Wall Street Journal (subscription)
Enlisting Virtual Reality to Ease Real Pain
Wall Street Journal (subscription)
In a Los Angeles hospital a short drive from Hollywood, some patients are tapping into virtual reality. But at Cedars-Sinai Medical Center, 3D technology is there not for entertainment but pain relief. Patients in chronic or acute pain have put on ...

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Enlisting Virtual Reality to Ease Real Pain - Wall Street Journal (subscription)

Facebook is still trying to get people pumped about virtual reality – Recode

There are lots of things you can do using virtual reality, you probably just arent aware of them.

So says Facebook. That belief is one of the main reasons the company announced Wednesday that its adding live video streaming to its social VR product, Spaces, which lets users operate avatars that hang out with other users avatars in a virtual world.

Beginning this week youll be able to stream those virtual interactions live, which means your friends will be able to watch a cartoon version of you hang out with a cartoon version of other Facebook users in real time.

To some, that wont sound appealing. To others, it may just sound odd. But Facebook hopes that these livestreams will help introduce virtual reality to people who still arent familiar with the technology or what you can do with it.

The core thing that were trying to do here is bridge that divide between people who have VR and the vast majority of people that dont have VR and may not know what VR is, explained Mike Booth, the product manager for Spaces at Facebook.

Part of the challenge is that virtual reality is still predominantly viewed as technology used by gamers. (One of Facebooks previous VR-livestreaming integrations allowed people to stream video of their Oculus video games to Facebook.) Facebook has tried to change that stereotype by creating VR videos with more mainstream appeal, like multiple VR videos featuring President Obama.

If Facebooks $2 billion bet on Oculus is going to pay off, it will depend on getting the technology into the hands of the masses, not just industry enthusiasts.

A lot of people either dont know what VR is, or they think that VR is not for them, Booth continued. They think its a high tech thing for gamers to blow up robots and kill zombies with.

Clearly there is more work to be done on that front, and while Wednesdays update is small, Facebook hopes that seeing your friends interact in a virtual world might spur you to try it out for yourself.

Facebook doesnt share how many people go live or how many people use Spaces, but its probably safe to assume that neither group is large, especially by Facebook standards. The group of users that does both is likely very small, so theres a good chance you wont see many (any?) live virtual reality meetups in your feed right away.

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Facebook is still trying to get people pumped about virtual reality - Recode

Virtual reality: Selling virtual real(ity) estate – The Sydney Morning Herald

Rather than blindly buying off the plan, Australians can now take a virtual walk through their new homes while they're still on the drawing board.

Rather than blindly buying off the plan, Australians can now take a virtual walk through their new homes while they're still on the drawing board.

Virtual reality is bringing yet-to-be-built housing developments to life in several display suites around Melbourne, including the Pace Development Group's luxury apartment block in the suburb of Carnegie. Potential buyers can don an HTC Vive VR headset and walk through a virtual apartment, as well as explore the proposed communal outdoor area on the roof, complete with an infinity pool.

The VR mechanics cover three square metres in the Carnegie showroom, with users able to walk around to explore a virtual two-bedroom apartment rather than merely standing still and looking from side to side. The headset's video cable hangs from the ceiling to keep it out of the way, while a floating barrier appears in the virtual world to warn people when they're approaching a real-world wall.

Bystanders in the showroom can watch the view from the headset via a 165cm television hanging on the wall. This tends to draw in the crowds, says co-founder of digital production studio Kasa Digital, Dexter Eugenio. The company partnered with architectural visualisation group 4dstudio to develop the VR walk-throughs for the property developers.

For many people it's the first time they've experienced immersive VR, Eugenio says, but they soon get past the novelty value and forget about the technology as they explore the apartment.

"People adapt to this kind of VR surprisingly quickly because, unlike a flashy computer game, you're not rushing around and our virtual worlds are designed to look real right down to the sunlight coming in the windows," he said.

"The sense of depth is amazing as you move through the apartment, and it really gives people a much better sense of what their home will feel like than simply looking at mock-up photos and studying floor plans."

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Handheld controllers add to the sense of immersion by letting users interact with virtual objects, such as turning on lights and appliances. They can also use a virtual laser point to easily teleport around the apartment, to overcome the fact that the virtual space is much larger the showroom's dedicated VR area.

Other VR experiences developed by Kasa Digital and 4dstudio offer potential home-buyers a bird's eye view of new housing estates. They can rotate the area in their hands, drop down to ground level and then stroll through the streets before walking into a virtual home.

Today virtual reality's hardest challenge is getting past preconceived notions of clunky VR experiences and convincing property developers to agree to a meeting, Eugenio says. Pace Development Group's Natasha Tannourji concedes they were apprehensive at first.

"To be honest we weren't sure whether the technology was ready and we didn't want to bring it into our display suites if it wasn't going to do our apartments justice," she said.. "Once we saw it for ourselves we realised how far VR has come, that it's ready for the public and isn't just a gimmick. In the past developers selling off the plan have been selling the dream, but now we can actually sell the reality."

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Virtual reality: Selling virtual real(ity) estate - The Sydney Morning Herald

Take me out to the screen: Virtual reality baseball a hit – MyAJC

MIAMI BEACH, Fla.

Nicholas Montes put on goggles and a catcher's mitt and crouched.

The 13-year-old will never catch a 104 mph pitch from Aroldis Chapman. But at the All-Star FanFest, he felt what it's like to be Buster Posey snagging virtual strikes.

"It was like I was actually in the game. When I was catching, I felt the ball move and everything," the Miami teen said enthusiastically Sunday. "And then when I saw it go in my glove, I tried touching the ball, but I felt the remote control thing. So it was pretty cool."

Developed by GMR Marketing, the Esurance Behind The Plate With Buster Posey VR Experience allows fans to "catch" fastballs, curveballs and sliders from a generic pitcher at velocities ranging from 86-93 mph.

"I've always said that I thought it would be cool for the average fan to either step in the box or like this get behind the plate and get the same sense of what it's like to see a 90-plus, 95-mile an hour fastball coming your way," Posey explained last week.

Esurance Insurance Services Inc., a subsidiary of Allstate Corp., became a sponsor of Major League Baseball in 2015 and signed Posey as a brand ambassador. The company had a 180-degree photo experience at the 2015 FanFest in Cincinnati, then provided 360-degree videos of fans taking swings last year in San Diego.

In a dual setup at FanFest, which opened Friday, people get to signal for three pitches over about 90 seconds as Posey's recorded voice offers tips. They can choose the pitch type by pointing their glove toward an icon on the screen, triggering a sensor. When a pitch is successfully caught, the person hears and feels the mitt snap.

"It is as real as it can be," Danny Devarona, a 48-year-old who coaches youth baseball in Miami Lakes, said after taking his turn.

Commercial and social media content was shot over two days during spring training in Scottsdale, Arizona, where Posey's San Francisco Giants train. Posey's voice-over was recorded after the season started.

"Are you ready? All right, let's see what you've got," Posey's voice tells fans. "This guy throws a nasty curve. The trick is to keep your glove below the ball and your eye on it. ... Keep your chin down and be ready to slide to your right, because this one might hit the dirt."

"Nice job! Right in the pocket," he tells fans when they succeed.

"Yeah, that was a tricky one," he says when they fail.

Based on PITCH f/x data, breaks of 38-to-52 inches are simulated.

"Fans will receive a social-sharable video for them that they can then distribute to their friends," said Kristen Gambetta, Esurance's brand partnerships manager. "With VR, there's something really entertaining about seeing people's facial reactions and kind of seeing their movements and how they react to having a ball flying at their face."

Several thousand fans were expected to put on the electronic "tools of ignorance" over the five days. And unlike real catchers, they won't have to stuff sponges in the glove to absorb the impact.

"Let's just say I'm pretty impressed. I don't think I can ever catch, or hit for that matter, a Major League Baseball curveball," said Pablo Souki, a 38-year-old from Venezuela who lives in Miami. "That was pretty eye-opening."

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Take me out to the screen: Virtual reality baseball a hit - MyAJC

Facebook’s $200 Oculus Price Cut Sends a Powerful Message About Virtual Reality – TheStreet.com

It's easy to grasp why stories about the price cuts carried out by Facebook Inc.'s (FB) Oculus unit for its Rift virtual reality headset and related Touch motion controllers suggest the cuts are proof that VR has failed to live up to its considerable hype. Industry unit sales are perhaps equal to about 1% of global smartphone sales, and that's after factoring cheap smartphone-paired headsets that are sometimes bundled with high-end phones.

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But while near-term hopes for VR have come down a lot, Oculus' price cut isn't a sign that VR is failing as it is that the Facebook unit's original VR strategy -- trying to deliver a superior user experience by creating a costly headset that has to be paired with a high-end PC featuring a powerful Nvidia Corp. (NVDA) or AMD Inc. (AMD) GPU -- was a mistaken one for a market this young and immature. And that it's now trying to adapt.

About 15 months after launching the Rift to good but measured reviews, and about 7 months after launching the Touch to very good reviews, Oculus has slashed the price of a bundle featuring the two items by $200 to $399. The move comes after Oculus cut the Rift and Touch's standalone prices by $100 apiece in March, to $499 and $99.

Oculus says the new price cut is only good for six weeks. But a discount this large, and which lasts for such an extended amount of time, is typically followed by either a permanent cut or the discontinuation of the hardware in question in favor of a newer model. With Oculus having signaled that a second-generation Rift won't be arriving before 2019, the former seems more likely.

A permanent Rift/Touch price cut also makes sense in light of how the Rift occupies a niche within a niche right now, thanks in part to stiff competition. Research firm IDC estimates that just 99,000 Rift units were shipped in Q1, giving Facebook a 4.4% VR unit share.

IDC thinks Samsung was the market leader on a unit basis, estimating the company's $99 Gear VR headsets -- they're powered by Oculus software, and rely on high-end Samsung phones to supply a display and processing power -- recorded 490,000 shipments. Sony Inc. (SNE) was the presumptive revenue leader, with the company estimated to have shipped 429,000 units of $399 PlayStation VR headset, which works with PlayStation 4 consoles. And HTC was estimated to have shipped 191,000 units of its $799 Vive headset, which like the Rift needs to be paired with a PC.

Clearly, the VR headset market has been evolving differently than Oculus once hoped. Shipments are lighter than VR evangelists hoped, and a large chunk of them involve cheaper smartphone and console-paired headsets. A key culprit behind both of these trends: The user experience delivered by modern-day VR headsets, whether the Rift, the Gear VR of something in between, remains far from ideal.

In particular, the subpar display resolutions provided by today's headsets -- generally in the 1080p or 2K resolution range -- can't help but disappoint those used to seeing sharp, unpixelated images on their phones, tablets and PCs. The closer a display is to a user's eyes, the more pixels it needs to pack per square inch to provide a sharp image. That's why a 5 or 6-inch smartphone display needs a much higher pixel density than a typical 4K-resolution TV, and why VR headset displays need much higher densities still.

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Facebook's $200 Oculus Price Cut Sends a Powerful Message About Virtual Reality - TheStreet.com

Watch Christopher Nolan explain why he thinks Dunkirk in IMAX is like ‘virtual reality without the goggles’ – The Verge

Christopher Nolans upcoming film Dunkirk is set to be the biggest 70mm film release in 25 years, and in an exclusive new clip the filmmaker explains why shooting so much of it in IMAX became essential to his creative vision. The director has used IMAX for specific sequences in his films for years, but Dunkirk which tells the true-life story of the evacuation of Allied soldiers in France represents his most ambitious use of large-format film to date. About 70 percent of the film was shot on IMAX, with the remaining footage filmed on 65mm film.

IMAX cameras are notoriously large and heavy, making them difficult for use in tight quarters or handheld shots scenarios that presented particular challenges given the extensive cockpit photography and other sequences in Dunkirk. However, as Nolan explains in the clip, the visual clarity of the larger format made the trade-off worth it. The immersive quality of the image is second to none, Nolan says. We really try and create the sensation of virtual reality without the goggles.

Now, that statement on its own is an incredible stretch, ignoring the fact that mediums like VR offer far more in terms of interaction, audience agency, and field of view than even the largest film format can. Theyre simply not comparable. But in terms of the cinema-going experience itself, IMAX is arguably the most immersive format out there, just in terms of aspect ratio alone. In both IMAX 70mm film screenings and some IMAX Laser screenings, the film will be presented in an aspect ratio of 1.43:1 a towering, square image that can fill the entire field of view depending on where an audience member sits in the theater.

Those screenings will be somewhat hard to come by, however. The movie is also being presented in a number of different formats that dont take advantage of the taller aspect ratio that Nolans IMAX photography allows for. Thankfully, the Dunkirk website has a tool to help audiences determine where they can see the optimal version of the film. Dunkirk opens on July 21st.

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Watch Christopher Nolan explain why he thinks Dunkirk in IMAX is like 'virtual reality without the goggles' - The Verge

Immortality Inducer – TV Tropes

These characters typically weren't born immortal, but they didn't let that stop them. They find or create an object, magical or scientific, that will grant them that which they seek. This trope happens whenever a character is immortal through the agency of a physical object. How the object works can be very varied. It may be Powered by a Forsaken Child, thus invoking Immortality Immorality, or it could be powered by harmless Techno Babble. The extent to which it works and what kind of immortality it bestows also varies. It might only work on a single character, or it could work on anyone in the vicinity. It may also have negative side effects, especially if it's a prototype or created by a Mad Scientist. Said object will often be an Amulet of Dependency: they will typically lose that immortality if the object is destroyed or sometimes just if they lose contact with the object, often resulting in No Immortal Inertia. In some cases, characters may try to merge with this item in order to gain its effects permanently. This may work, or it might backfire horribly, depending on the story and what the object is. There are typically three forms this trope can take: the object simply existing grants them immortality, the object must be used in some way periodically to keep them immortal, or the object must be worn or carried in order to make them immortal. Likely to be a MacGuffin or Plot Coupon. If the Immortality Inducer can be mass-produced, it may lead to a Society of Immortals. Supertrope to Soul Jar and Heart Drive. Subtrope of Immortality. Contrast Artifact of Death.

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This Witherless Rose will wither away instead of you... This Immortal Heart will cease to pump blood, instead of yours. This Diamond will turn to dust in place of your mortal body.

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Immortality Inducer - TV Tropes

‘Bridging medicine with nature’ – The Torrington Telegram

By: Crystal R. Albers - Updated: 22 hours ago

TORRINGTON Theres something brewing at the Goshen Enterprise Center and it just may save your life. Health Thyme, an integrative and complementary health and wellness office, bridges natural remedies with Western medicine, according to owner Nona Hubbard- Kindsvater. (I) utilize easy, economical and effective methods to help reverse chronic illnesses, Hubbard-Kindsvater said. These methods are developed on natural processes with evidence-based science backed by thousands of scientific studies and are used by medical institutions across the nation. Integrative and complementary medicine works with your physician or specialist and results in a co-treatment protocol, she said. Hubbard-Kindsvater used the common practice of drinking coffee as an example. We know people drink coffee. Why? Because it gives you energy. Another example is taking ginger for an upset stomach. Its a physiological response to a botanical source and here at Health Thyme, Im taking it back to that, she explained. Hubbard-Kindsvater creates individualized healing plans with the intention of helping improve the bodys own healing functions; thus allowing the body to operate at an optimal level. It is not difficult to obtain results, and you dont have to change your entire lifestyle to accomplish it, she said. Small changes over time equal big results long-term.Many people see results in a very short period of time. Hubbard-Kindsvater prefers a positive perspective leading to fast results and further motivation rather than a negative one that deprives and leaves a void. Health is a process, not an event, she said. Hubbard-Kindsvater grew up nearby, in Bayard, Neb. I left the area for about 30 years, and I now have the privilege of being back and bringing a new way to look at healthcare, she said. Hubbard-Kindsvater founded Health Thyme following her own battle with a crippling, chronic illness. After the medical field gave up on her, she started a journey of discovery and recovery that grew into a Complementary and Alternative Medicine degree, including Master Medical Herbalist, Clinical Aromatherapy and Holistic Nutrition Practitioner from the American College of Healthcare Sciences. She has more than 10 years of experience in her field and specializes in complex health issues. I started listening to other people who have had similar experiences, and decided to help people, she said. What I learned through my own experience in combination with my degree that is the passion I bring to this. I help my clients find their why. Health Thyme offers several programs, including Defeating Diabetes, Cancer Care Initiative, Abolishing Autoimmune, Depression, Anxiety and PTSD, Addiction Recovery, Get Back to Sleep, Witchy Woman - How to Feel Like Yourself Again, Man Up - Mens Health, Healthy Weight and more. Hubbard-Kindsvater will also host a diabetes and cancer care class in the future. Its cost-effective, Hubbard-Kindsvater said. Office visits range from $35 to $90, depending on condition complexity. The individual program of care plans cost approximately $2-$5 per day. This is for everyone, whether its a childs chronic sickness, someones general fatigue, a cold or flu or an individual just feels off, she said. Ultimately, (I) help put health back in the hands of the patient. Goshen County Economic Development Corporation has gone far beyond the extra mile to encourage and develop Health Thyme, Hubbard-Kindsvater continued. Their incubator office program gave Health Thyme the opportunity to continue to develop and expand. Come by 110 W. 22nd Ave, Lower Level on Wednesdays from 10 a.m. to 3 p.m. and 4 p.m. to 7 p.m. and Thursdays 9 a.m. to 2 p.m. for a free consultation. Hubbard-Kindsvater has an office in Scottsbluff, Neb. by appointment only. Residents can call (307) 338-0293 to make an appointment. Health Thyme also offers natural products, free consultations and information at Torrington Farmers Markets, from 4 to 6 p.m. Thursdays at City Park. For more information, visitfacebook.com/healththymeorwww.health-thyme.com.

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'Bridging medicine with nature' - The Torrington Telegram