Hugh Freyer, Poker Player With the Discretion of a Banker, Dies at 86 – The New York Times

This obituary is part of a series about people who have died in the coronavirus pandemic. Read about others here.

Hugh P. Freyer played seven-card stud in the Bronx with a core group of fellow recovering alcoholics for more than 30 years. The discretion demanded by his day job as a private banker, combined with the self-discipline required by Alcoholics Anonymous, made him more prudent than most of those at the table.

He always had a budget when he played, and he did not play beyond his means, ever, his daughter, Carolyn Freyer-Jones, said.

His prudence, she recalled, extended beyond poker: He had no debt, he paid off any credit cards he used every month, and all of his end-of-life details were paid in advance, by him.

Mr. Freyer was admitted to a Bronx hospital on June 20 for blood pressure problems. He tested negative for the novel coronavirus, as he had a week earlier when he was examined by his own doctor.

But the day before he was scheduled to be released for rehabilitation, Ms. Freyer-Jones said, he tested positive. Nine days later, on July 14, he died at the hospital. It was his 86th birthday. She said the cause was complications of Covid-19.

Hugh Philip Freyer was born on July 14, 1934, in Manhattan, the son of Josephine (Shannon) Freyer, an Irish immigrant who worked as a cleaning person at New York Hospital (now NewYork-Presbyterian), and Hugh Freyer, a window washer who was born in South Africa.

He was raised in the Washington Heights neighborhood and, after graduating from George Washington High School, served in the Army in Korea from 1957 to 1959 as a radio operator. He started working at what is now Citibank in 1959 and attended night classes at New York University, earning a bachelors degree in business in 1967.

He rose from branch manager to corporate vice president, then moved to the New York office of the London-based bank Standard Chartered, where he was a senior vice president until he retired in 2001 at 67.

As a member of Alcoholics Anonymous for more than 50 years, he counseled patients at Roosevelt Hospital (now Mount Sinai West) who had been admitted for drug and alcohol overdoses. He also served on A.A.s board.

He married Gertrude Flexer in 1956. They lived in the Riverdale section of the Bronx. She survives him. In addition to their daughter, he is also survived by their sons, Philip and Paul Freyer; seven grandchildren; and his sister, Kathleen Harmon.

The prudence Mr. Freyer showed at the poker table paid off, his daughter said.

My dad bought every grandchild their first car, she said. Nothing fancy, just good used cars. He made sure in his will that theres money set aside for my daughters first car as well.

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Hugh Freyer, Poker Player With the Discretion of a Banker, Dies at 86 - The New York Times

Facebook AI ReBel Capable of Beating Poker Pros | My Blog – Tight Poker

Thursday, July 30th, 2020 | Written by Renee

Facebook has developed yet another poker-playing AI, this time using a general framework that does not rely heavily on domain knowledge. Recursive Belief-based Learning (ReBel) revolves around game state concepts, operating via two AI models that enable it to create a public belief state, which in turn gives it the capability to outclass human players.

How It Works

Like many other AI systems, ReBel also uses reinforcement learning in order to learn a game as quickly as possible. But unlike its predecessors, ReBel implements new concepts that help it go beyond what is visible and known. It trains two AI models one for value, the other for policy and then generates public belief states, quite similar to how human players decipher whats inside the mind of their opponents.

Thus, ReBel considers not only the available data, such as the cards, bet size, or hand range, it digs deeper into the hidden info during self-play, and then creates a subgame to look into probabilities and all the possible actions from opponents as well as the potential outcome of each hand. ReBel then makes a decision around these aspects.

ReBel differs from DeepMinds AlphaZero as it does not base its decisions on mere assumptions; rather, it also takes into account the pot, chips, as well as the agents belief and policies which help it achieve a certain accuracy threshold when making a decision.

Trials Prove ReBel Performs Better Than Poker Pros

To put ReBels capability to the test, it was made to play against one of the top players of heads-up no-limit holdem, Dong Kim, along with three other highly-skilled players.

The experiment showed that ReBel played faster than its human opponents, and defeated heads-up specialist Kim with an aggregated score of 165 thousandths of a big blind, with an average deviation of 69. ReBel also outclassed Facebooks previous poker-playing AI Libratus which achieved an average score of 147 when it was pitted with the top human players back in 2017.

Also worth-noting is the fact that Libratus only defeated Kim by 29 thousandths of a big blind during their trial match. ReBel was trialed in two-player versions of holdem liars dice, and turn endgame holdem, and the results were equally impressive.

Future Applications

The approach used by ReBel has enabled it to master imperfect-information games, making it a viable reference for developing future universal frameworks involving multi-agent interactions in large settings, such as in the field of negotiations, auctions, cybersecurity, and self-driving trucks and cars.

Since it does not depend much on domain knowledge, its algorithms are more geared towards general use in cases with less pre-determined factors. The only issue right now is the potential for it to be used by players as a sophisticated way to cheat when competing at the tables. Facebook quickly addressed this by saying it wont release the ReBel codebase for poker.

The researchers instead opted to open-source their code for Liars Dice which is flexible and easy to understand, and which can also be used in future research.

For the past few years, AI systems have greatly contributed to cracking different complex games. In 2017, Libratus was developed at Carnegie Mellon University initially for learning poker, but its developers had a goal for it to be used in other key areas that are not related to poker, such as medical planning, cybersecurity, and business negotiations. The AI took on four top poker pros and beat all of them.

In 2019, Facebooks AI Lab developed another poker AI called Pluribus, in partnership with the CMU. When it was trialed, it was able to outclass six human players in a traditional no-limit holdem game, making it become the first bot to outclass humans in a multi-player setting. It was also developed using self-play algorithms. Among its human opponents was no other than six-time World Series of Poker bracelet winner Chris Ferguson.

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Facebook AI ReBel Capable of Beating Poker Pros | My Blog - Tight Poker

How to attract more luck into your life, using the ‘poker mindset’ – Business Insider – Business Insider

There's a lot that's been written about games of skill. There'sthe 10,000 hour theory. Deliberate practice. Flow state. The list goes on.

In contrast, there's been little that's been written about games of luck.

This is because by definition luck is a random event that we can't control, so we don't bother discussing it that much. I think there's a secret hidden in plain sight, though. Luck is partially a game of skill and you can increase your odds by following the rules of the game.

Here are three ways you can attract more luck into your life.

I stole this from Josh Wolfe, who stole it from Jim Watson. The phrase "Avoid boring people" has two meanings. Read it again.

The more interesting you are, the more interest you get. And the more interest you get, the more opportunities that come your way.

And of course, the more interesting friends you have, the more interest they get. And the more interest they get, the more opportunities will come their way, which will inevitably get passed on to you (as long as you're not boring).

On a long enough time horizon, it will look like luck. But the act of being interesting to people and having interesting friends helped create those crazy moments of luck.

How to do this? It's a flywheel.

First, focus on being an interesting person. If this isn't intuitive, find someone you admire and break down to first principles what makes them interesting. "Command C" and "Command V." Copy and paste.

The more interesting you get, the more interesting people you will meet. This will then result in you becoming more interesting. Flywheel. Flywheel. Flywheel.The Bezos way.

Let's explore several mental models.

Occam's Razorstates that if all other factors are equal, you should choose the most simple option.Hanlon's Razorstates that if all other factors are equal, you should attribute bad behavior to stupidity rather than malice.

And then there's what I call the Luck Razor. If all other factors are equal, choose the path that feels the luckiest.

This is a highly personal one for me. I was supposed to go for a drink with someone cool I met on Twitter. It was standard UK winter rainy weather ("Pissing it down" is what we call it). The person texted me before saying, "I'm tired and the weather is awful. I can still do tonight but happy to cancel if you are not up for it?"

When I got this text, I was tired and didn't feel like commuting one hour in the rain. I wrote back "Let's do another time."

Before I hit send, I asked myself: "What's the luckier option? Going and meeting someone interesting or chilling at home watching Netflix?" The answer was obvious when viewed through this frame.

So I went.

Since that drink, two to three opportunities have come directly from that person. And numerous opportunities have come from those opportunities. (And more opportunities from those opportunities, and so on.)

On a long enough time scale, my hourly rate from taking the luckier option that evening has been the best hourly rate of my life so far.

Roulette is a pure game of luck because you can't control the outcome. The casino operator spins the wheel, and you get the number the ball lands on.

Poker is a game of luck and skill, in which you can control the outcome. Even though there are factors like the hand you are dealt, you can still use skill to play the hand you are dealt.

The luckiest people I know have a poker mindset they are obsessed with finding a way to hack the system.

I'd even go so far as to make the following ridiculous statement: Playing a game of roulette thinking it's poker is better than playing a game of poker thinking it's roulette.

The person who plays poker with a roulette mindset will lose. They will cause more bad luck by attributing everything to luck and ignoring the influence they have.

The person who plays roulette with a poker mindset will probably turn it into a game of skill on a long enough time horizon.

If they are obsessed with identifying the areas they can control and influence, they'll ultimately find a way to do it. They may design a chip that sits in the casino's ball or simply bribe the guy at the wheel. Either way, it's doable.

Even for games that feel like pure luck, question everything with a poker mindset. You may find a hack that nobody else has discovered because they thought it was roulette.

George Mack works in growth marketing for tech and e-commerce businesses, and studies mental models and how they influence our thinking. Follow him on Twitter.

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How to attract more luck into your life, using the 'poker mindset' - Business Insider - Business Insider

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Letter to the Editor: Remember the Golden Rules – Tulsa World

As a health care professional I review the epidemiology of COVID-19 on a daily basis.

It is now obvious that the rate of new infections is spiraling out of control in our area, threatening to overload the capacity of our hospitals to treat the patients who become critically ill from the virus.

I relish my freedom and personal liberties as do all Americans, that being said all current scientific studies support the fact that the wearing of masks in public dramatically reduces the rate of new COVID-19 infections in as little as four to six weeks.

By slowing the rate of new cases, we buy more time for new avenues of treatment for those infected and moving closer to an eventual vaccine. I realize there are individuals who cannot wear masks for various reasons, but for the vast majority masks are a viable option.

As it pertains to the pandemic, it is time for all Americans to put our political ideologies aside, stop the finger pointing and stop dwelling in hindsight as to what should have been done.

Our best hope is to move forward as one nation against our common enemy, COVID-19. Growing up my parents provided me with a road map for life that can serve us well during this pandemic.

Do unto others as you would have them do unto you, the Golden Rule.

Wearing a mask in public is a show of compassion, not a sign of weakness.

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Letter to the Editor: Remember the Golden Rules - Tulsa World

Top news of the day: Saifuddin Soz claims he is kept under house arrest without formal orders; Jaya Jaitly gets four years in jail in corruption case…

Senior Congress leader and former Union Minister Saifuddin Soz on Thursday scaled a tall pillar of his gate at Srinagars Friends Colony, even as policemen kept warning him against doing so, to make a point that he remained under house arrest without any formal orders since August 5, 2019.

The case was registered by the CBI following a sting operation by news portal Tehelka. In the sting operation, Ms. Jaitly was shown to have accepted 2 lakh from Mathew Samuel, who represented a non-existing firm named Westend International. The retired Major General received 20,000.

The U.S. President raised the possibility of delaying the nation's November presidential election despite its date being enshrined in the U.S. Constitution. Mr. Trump, without evidence, repeated his claims of mail-in voter fraud and raised the question of a delay, writing: delay the election until people can properly, securely and safely vote???

A Bench led Chief Justice of India (CJI) Sharad A. Bobde said the police should be allowed to do their job. The CJI asked writ petitioner Alka Priya, represented by advocate S.R. Setia, how she is concerned with the death of the actor. He had done a lot in public interest... Sent children to NASA... Mr. Setia submitted. The court said the petitioner could approach the Bombay High Court in case she got hold of anything concrete to help the police investigation.

Sandeep Yadav, Wajib Ali, Deepchand Kheria, Lakhan Meena, Jogendra Awana and Rajendra Gudha won the Assembly elections in 2018. In September 2019, the entire group of BSP MLAs joined the Congress.

Addressing the virtual event with his Mauritian counterpart Pravind Jugnauth to inaugurate the new Supreme Court building of Mauritius at Port Louis, the Prime Mnister said that history has taught us that in the name of development partnerships, nations were forced into dependence partnerships.

Modi is ruining the country. 1. Demonetization. 2. GST 3.Mismanagement of the Coronavirus Pandemic. 4. Employment and the economy has been destroyed. His capitalist media has created an illusion but the confusion will be broken soon, Mr. Gandhi tweeted, along with a news report that mentioned that 10 crore jobs could be lost in India because of COVID-19. In a series of tweets separately, Mr. Chidambaram cautioned about a deepening crisis.

A report released by the Association for Democratic Reforms (ADR), analysed the expenditure statements submitted to the Election Commission of India (ECI) by five national parties the BJP, the Congress, the Bahujan Samaj Party (BSP), the Nationalist Congress Party (NCP) and the Communist Party of India (CPI) and five regional parties the Aam Aadmi Party (AAP), the All-India Forward Bloc (AIFB), the Janata Dal (United) (JD-U), the Shiv Sena (SHS) and the Samajwadi Party (SP).

Chief Justice of India Sharad A. Bobde, heading a three-judge Bench, suggested explosives that do not kill but make a lot of noise and rubber bullets to scare off the animals. The court was hearing a petition filed by Biju Janata Dal MP Anubhav Mohanty seeking measures to prevent killing of wild animals in India. Mr. Mohanty highlighted the indiscriminate killing of blue bulls (nilgai) as vermin.

E-commerce firms allowed to ship both essential and non-essential goods; complete lockdown on Sundays.

The U.S. economy shrank at 33% annual rate in the April-June quarter by far the worst quarterly plunge ever when the viral outbreak shut down businesses, throwing tens of millions out of work and sending unemployment surging to 14.7 %, the government said.

In view of the constraints due to the Covid pandemic and to further ease compliances for taxpayers, CBDT extends the due date for filing of Income Tax Returns for FY 2018-19 (AY 2019-20) from July 31, 2020 to September 30, 2020, the Income tax department said in a tweet.

NASAs Perseverance rode a mighty Atlas V rocket into a clear morning sky in the worlds third and final Mars launch of the summer. China and the United Arab Emirates got a head start last week, but all three missions should reach their destination in February after a journey of seven months and 480 million km.

Into fifth season for Chennaiyin, Jerry has so far made 65 appearances for the club and played a pivotal role in the 2017-18 ISL title triumph as he featured in all but one game in that campaign.

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Taylor Swift continues her introspective musical evolution with folklore – Kansas City Pitch

Taylor Swift astral projecting. // Illustration by Katelyn Betz

Taylor Swift has reinvented herself multiple times over.

Shes been a country sweetheart, a pop superstar, a vengeful powerhouse, a romantic realist, and now, a folksy storyteller. The longevity of her career, in part, is by reason of reinvention, a major theme of Swifts Netflix documentary Miss Americana. Though nobody could have seen this album coming, folklore feels like the perfect evolution for her.

For a woman thought to rely on failed relationships for subject matter, Swift has taken that narrative and flipped it on its head. Aptly named, folklore is a series of stories both real and fictional. The album is a woodsy, ethereal departure for Swift, whose raw and hushed vocals complement the dreamlike, acoustic backings for the 16-track surprise album.

Materializing on Instagram the night before its July 24 release, folklore seamlessly blends reality and fantasy in a way that could only come from being written completely in isolation. In her eighth album, Swift blows her repertoire wide open with imagery of childhood innocence, emotional insecurities, unwavering curiosity, and point-of-views that arent her own.

The lack of pop songs is a notable change for Swift, who once existed completely outside of the pop realm, but they are not missed. Her subdued fairytale ballads mix youthful navet with comforting wisdom, gifting listeners surreal stories that transport far away from the harshness of the worlds current reality.

Comparably, its like taking a peek inside a diary and finding the authentic emotions behind experiences that are timelessly true. With Swifts inclusion of notes and diary-like submissions, its no surprise she gave us a peek inside her mind.

Swift herself describes it best on Instagram as a collection of songs and stories that flowed like a stream of consciousness. The echoed and introspective lyrics are reflective of an imagination running wild, as Swift puts it. Though isolated, Swift managed to remotely create an album, which is likely to never be toured, alongside The Nationals Aaron Dessner, Bon Ivers Justin Vernon, and Bleachers Jack Antonoff.

Unbridled imagination is a common theme from start to finish, but is especially apparent in the last great american dynasty. Here, you get to know Swifts rendition of Rebekah Harkness, the benefactory widow of Standard Oil Companys William Hare Harkness and former owner of Swifts coastal Rhode Island home.

The historical tale of Harkness is elevated with imagery of lush parties, whispered judgments, and glittering grandeur, all of which parallel Swifts own fate at the Rhode Island mansion. Harkness filled the pool with champagne and swam with the big names / and blew through the money on the boys and the ballet, and decades later, Swift would be met with similar criticisms as she hosted large gatherings with her celebrity friends. She acknowledges this with the line I had a marvelous time ruining everything, cheekily announcing that she has no interest pleasing anyone but herself.

Swift departs from recounting her own experiences for a good portion of the album, evident in one storyline carried through at least three songs. In what is named by Swift as The Teenage Love Triangle, three love triangles are recounted through the eyes of each of the participants in different stages of their lives.

Internet sleuths believe these songs to be betty, cardigan, and august. Another contender is illicit affairs, which establishes the emotional mess a love affair leaves behind. The complex narrative presented by Swift tells the story of James and Betty, lovers interrupted by Jamess summer fling with another person, possibly Inez. Continuous imagery of secret meetings in cars, the comfort of a cardigan, and a reconnection on a front porch overlaps between songs, hinting at their connection.

Yet the genders of the love triangle participants are undetermined. The names James, Betty, and Inez come from the three daughters of Blake Lively and Ryan Reynolds, two of Swifts closest friends. Others speculate the origins of Swifts name, as she is named after James Taylor, performs as coded language in the gender-bending love triangle. Whatever way you look at it, the genders of these lovers in any of albums songs are up to interpretation, expanding Swifts subject matter beyond the heteronormative subjects of her past.

Betty reveals regret and sorrow for James as the regretful summer affair that ended his relationship with Betty comes to light. Swift sings as James, a different approach from the gendered-pronouns used by Swift in songs prior. The harmonic melody speaks for itself, carrying listeners to thoughts of hopeful innocence when reality looks dismal.

Switch to cardigan, where Betty recounts her love with James through rose-colored glasses. The lyrical, piano-backed love letter evokes a sense of longing for what is safe and comfortable, like your favorite cardigan would be, and knowing that itll be there when youre ready for it.

Rounding out the triangle, august provides a wistful yet alluring rendition of a summer fling through the eyes of the other woman, ending with the consequence of losing a lover that wasnt mine to lose.

Other notable tracks, like peace and mirrorball, depart from the warm and fuzzy radio-hits Swift is known for. Both feel like revelations; peace being an introspective plea for love and assurance, while the melancholic and somber mirrorball reveals hidden insecurities about being able to change everything about me to fit in.

Change is a defining characteristic of Swifts 14-year career. Though her sound has evolved and commanded notoriety in every genre, the songwriter she became renowned for is alive and well. I cant help but think, where will Taylor Swift take us next?

Ive been a fan of Taylor Swift from the launch of her career. The evolution of Swift and her music is reflective of how her fans have grown up with her. Periods of my life have been defined by Swifts eras, from the teenage navet and hopefulness of Fearless to the jaded yet powerful honesty of reputation. Swift has progressed as an artist alongside her fanbase, and folklore is an indicator of how far shes come. Undeniably honest and hopeful, folklore reminds us to continue dreaming about a life thats soon to come.

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Taylor Swift continues her introspective musical evolution with folklore - Kansas City Pitch

Dongwon, Salmon Evolution to launch land-based farm in Korea – Undercurrent News

Salmon Evolution has announced it has entered into an investment agreement with South Korea's Dongwon Industries, whereby Dongwon will make a NOK 50 million investment to acquire a minority share in Salmon Evolution.

Under the terms of the agreement, the two partners further plan to enter into apartnership on jointly constructing a land-based fish farm in South Korea utilizingSalmon Evolutions technology.

They will also jointly consider future opportunities for scaling similar projects in other Asian markets as well as the North American market, the salmon farmer said.

"This is a very exciting opportunity for us," said Salmon Evolution CEO Hakon Andre Berg. "Collaboration with a global player like Dongwon Industries will strengthen our commercial opportunities as well as giving us solid industrial support for scalingour concept in new markets."

The pair's dialogue has been ongoing for some time, but COVID-19's spread delayed the process of Dongwon's investment, he added.

"After assessing a number of projects for land-based fish farming enterprises, weconcluded that Salmon Evolution represents the best investment and partnershipopportunity in the sector," said Kiyun Yun, Dongwons CFO.

"We believe that Salmon Evolutions technology does the best job of recreating natural marine conditions while avoiding the many challenges faced by conventional fish farming in the sea."

In May Salmon Evolution began the construction of a land-based fish farm in western Norway at Indre Haroy, Hustadvika municipality.

This facility will be based on 65% reuse and 35% supply of filtered and temperature-controlled seawater, which it believes will contribute to optimal operations and substantially reduce risk compared with other types of land-based aquaculture usingvirtually full water recirculation.

On completion, the fish farm at Indre Haroy should have an annual production capacityof about 36,000 metric tons of Atlantic salmon.

"An investment by a large global seafood player sends a strong signal to the industryat this early phase," added Tore Tonseth, chair of Salmon Evolution. "Our existing owners have broad experience from the whole value chain for conventional aquaculture and a high level of expertise with the various technology concepts for land-based fish farming."

The fact that Dongwon is not only investing in Salmon Evolution, but also plans to enter into a partnership with the company, was a strong verification of its potential, he said.

In addition to the value potential offered by building similar land-based farms in other parts of the world, Tonseth highlighted the substantial sales and distribution opportunities that could come out of this partnership.

"This takes us a long step forward in the work needed to ensure scaling and access in a world market where quality and sustainability are becoming ever more important. Dongwon Industries will also be a strategic partner in our future distribution network."

Pareto Securities and DNB Markets have acted as financial advisors to Salmon Evolution in the transaction.

Contact the author [emailprotected]

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Dongwon, Salmon Evolution to launch land-based farm in Korea - Undercurrent News

Are we witnessing the evolution or the demise of the customer contact center? – Customer Think

Pre-pandemic, hearing the term customer contact center would probably elicit a vision of a large room filled with headset-wearing agents. The bigger the company, the larger the room or maybe it spanned many floors in a building, was its own building, or perhaps one of several such facilities around the world.

Over the years, there have been advances at the heart of what runs a customer contact center: among them, telephony; cloud-based customer service software; and the ubiquity of high-speed internet. Despite these advances which have made work-from-anywhere possible, most companies have continued to locate customer service staff together in those large rooms and facilities for reasons like better collaboration and easier onboarding.

Then COVID-19 changed all that.

Prior to lockdown orders around the world, some companies might have already had a small percentage of their customer service representatives working from home. For the majority, however, the pandemic forced businesses to frantically move in-office agents to a work-from-home model. And so began what some dubbed The Worlds Largest Work-From-Home Experiment, with customer service arguably the most impacted. In the case of Discover Financial Services, Inc., it affected nearly one-third of its workforce.

With several months of experience now, many companies customer service departments have ironed out the wrinkles of work-from-home customer service. This is just in time to now consider how to navigate a safe return-to-work. The South Korean call center outbreak early in the pandemic is a grim reminder of what could result from a rushed return.

Opinions differ on when and even if COVID-19 can be eradicated, complicating the timing and steps needed to safely return to work. And if customer service operations are currently running smoothly, the benefits from being in one location may no longer exist. As companies debate if the traditional customer contact center model continues to make sense, three technologies will be key to invest in for whichever route they choose.

Customers want answers as quickly as possible. Those solutions might come from customer service, or they might require assistance from some outside department. In either of these scenarios, workflow is the secret to a rapid response.

Consider a situation where a problem has been plaguing customers and is a significant contributor to contact volume. The good news is customers can address it by following a few steps themselves. Those steps must be quickly published as a knowledge base article. Workflow can help, by routing the solution details from a closed case through an editing and validation process, and quickly making it available online to customers as well as agents.

Another example are times when the root cause of a widespread customer issue lies in another department and must be addressed by them. Imagine an erroneous fee appearing on multiple customers statements. The details of the problem and the affected customers must be brought to the finance departments attention, and workflow can do that. Workflow then allows the progress to the solution to be tracked to completion while minimizing delays.

Really, though, the most important role workflow plays is in its ability to structure and deliver tasks regardless ofwherea customer service agent (or any other employee, for that matter) is located. Customer-oriented work is not stalled as a result of what might have previously been manual processes performed in an office.

Even before the pandemic, savvy companies had already embraced customer self-service in its many formsknowledge bases, chatbots, online communities, and automated solutions. Its an excellent first line for customer service, providing resilient and scalable assistance by:

As the viruss impact started to take hold, Gartner reinforced self-services importance, urging companies to continue to promote it to customers and even begin new projects.

Machine learning is helpful because its like adding a member to the team. This team member, though, can process limitless amounts of work quickly, accurately, and without breaks. Its precision also improves over time. It lends a helping hand in two ways.

When self-service channels dont surface an answer, it becomes necessary for customers to create a case online. That case must be directed to the appropriate agent. Machine learning taps into prior case routing history and learns from the various attributes. Using this information, machine learning automates the process, ensuring the case is routed to an available agent best-skilled to assist.

Machine learning can also serve as a sidekick to agents. As they work with customers, it can suggest solutions from knowledge base articles, online community responses, closed cases, and other sources.

Customer service has experienced many changes over the years. Before the invention and broad availability of the telephone, customers would write letters to companies if they needed help. The telephone brought the first live interaction channel, and also served as the vehicle for one of the first knowledge base-type systems. The internet put things into high gear: customer service websites, social channels, and mobile apps to name just a few. But from those early beginnings to early 2020, delivering customer service has by-and-large remained a location-based activity.

Will the customer contact center return to what it once was, or will it now act as a hub with many spokes (at-home agents)? Time will tell if the pandemic has changed that thinking. Between The Worlds Largest Work-From-Home Experiment and the technology available, its clear the seismic shift forced by COVID-19 could easily remain permanent.

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Are we witnessing the evolution or the demise of the customer contact center? - Customer Think

Boris Johnson, top secret recipes, and the evolution of Arnott’s marketing – Mumbrella

Its 8pm on 17 June and the team at Arnotts has learned that the UK Prime Minister, Boris Johnson, has produced a family pack of Tim Tams as a symbol of the nations free trade with Australia.

Within 12 hours, Arnotts and its creative agency The Neighbourhood, part of Publicis, had conceptualised and created The British Collection campaign concept, inviting Australians to vote for a British-inspired Tim Tam on its Instagram page.

It was an opportunity the brand could not pass up, said Amy Wagner, director of PR, digital and social at Arnotts.

We were delighted when Boris Johnson referenced providing Arnotts Tim Tams to the British people and said they could no longer be deprived of the opportunity to have [one], she said.

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Many organisations spend a lot of time, money and effort trying to create attention. For us, our focus is really when a world leader, like Boris, suddenly thrusts your brand into a global spotlight, how prepared are we to respond, react and capitalise on that opportunity?

Some of the flavours Australians could vote for to create the British-inspired Tim Tam included Bangers and Mash, Scotch Egg, Fish and Chips, and Scones and Cream. Surely, I asked Wagner, that set scones and cream up to win?

I would say the greatest debate in the whole concept wasnt the idea, or how we were going to activate, it was certainly which flavours we were going to support and share, she said.

It was meant to be lighthearted in its approach and certainly play into the classic Aussie larrikin which a brand like Arnotts and Tim Tam represents.

Other flavours considered were Yorkshire pudding, haggis, and baked beans.

The activation was meant to be a bit of a joke, but the idea of a scones and cream Tim Tam was so popular that the culinary centre produced a test of the real thing. The two vanilla biscuits sandwich a new cream texture and jam and are coated in white chocolate.

Apparently, they are delicious. But will they hit shelves?

At this stage, I cant confirm or deny, said Wagner. We would love to launch a scones with cream Tim Tam flavour, but its not on the official rotation at this stage.

This isnt the first piece of real-time marketing banter Australia has had with the UK. Last year, Marmite invoked a war with Begas Vegemite during The Ashes, and creative agency Thinkerbell quickly responded with a full-page ad in UK tabloid The Mirror, saying, among other things, that Vegemite tastes like a come-from-behind victory by 251 runs. The back and forth between the two that followed caught international attention.

A full-page ad by Thinkerbell in The Mirror in the UK during The Ashes test

According to Wagner, real-time marketing has become a focus of Arnotts marketing strategy. To her, taking advantage of media attention in creative ways is an opportunity to expand consumer engagement.

A brand like Tim Tam may get mentioned in the media organically. We see high engagement from consumers, certainly through channels, such as social, but unless we are taking the opportunity to connect with consumers, to listen and learn with them through these channels and react to these stories, which organically come to creation, then were missing opportunities to expand and amplify on top of that engagement, she said.

Arnotts strategy of leaning into nimble, reactionary, social media marketing, resulting in earned media, has paid off. In the last 18 months, the brand has increased its market share of voice by ten percentage points and experienced a lift in media reach by 800% according to its measurement.

This strategy is also key to the engagement of younger consumers. As a legacy brand Arnotts has a loyal base of older customers who enjoy their biscuit and cup of tea moment, Wagner told me. But younger Australians and new Australians are crucial to the brand maintaining its position in the national fabric of this country and that reaching out to them is a clear opportunity for Arnotts.

At the start of the coronavirus lockdown, Arnotts watched Australians turn to baking to pass the time and jumped on board, releasing the recipe for Monte Carlo biscuits on social media.

In my humble opinion, Monte Carlos are the highlight of the assorted creams, so why allow consumers to make their own? Even in the darkest of days, would KFC ever release the seven secret herbs and spices?

At its heart, Arnotts are bakers. That is what weve been doing for 150 years. We have three baking factories here in Australia. And so we wanted to give back something to Australians, which was tangible and that they could enjoy in their home, Wagner said.

So we did, we wanted to get people baking together and the answer to that was the most valuable asset we have, which is our closely guarded recipes to some of the nations favourite biscuits.

In the weeks that have followed the Monte Carlo, Arnotts has bestowed upon Australians the recipes for Scotch Fingers and Iced Vovos, as well as recipes utilising its biscuits including Cheese and Bacon Shapes Parmigiana, Chocolate Royals Cake and Lemon Crisp Cheesecake.

It has become one of the most successful public relations campaigns in the brands history. Bake Together received almost 700 pieces of media coverage, a 12 point uplift in earned media, and remained in the news cycle for over a month.

Wagner is the director of PR, social and digital at Arnotts

All of this indicates that Arnotts is evolving its marketing, and with new chief marketing officer, Jenni Dill, starting just three weeks ago, is there more change to come?

I think within marketing theres always change as consumer habits evolve, Wagner said. It would be naive to think that the impact of coronavirus on consumption habits and media channel consumption wouldnt see change within consumer behaviour. So we are certainly looking at the best channel mix for our brands, for Arnotts, in this new climate.

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Boris Johnson, top secret recipes, and the evolution of Arnott's marketing - Mumbrella

This 2020 evolution of the binder clip is an ode to the love of classic stationery designs – Yanko Design

Stationery Design is a part of what we know as classic designs. These classic designs are timeless designs, with functionality at their core that allows them to be useful across generations. One such example is the classic three-side long tail clip (what we also know as the binder clip) that has remained virtually unchanged until we came across this redesign by JaiYi Cai.

JaiYi identified that the existing clip, while doing wonders to hold the paper in place also faces some ergonomic troubles firstly, the pins handles tend to slip when we apply force to it. Secondly, the pressure points in the design are the creases in the pin which take the entire load, causing them to crack. On identifying these concerns JiaYi applied her design skills to transform the classic, and take it to the next generation along with us with the four-side long tail clip! The four-side long tail clip makes two simple yet radical changes it elongates the handle of the pin, allowing us to apply the same amount of pressure while exerting lesser force and it adds a new pressure line, halfway through the design, helping relieve the pressure on traditional three creasings. The revised handle can save 50% of the lever force by using the lever principle to move the bearing point forward while the quadrilateral long-tail clamp body distributes a more uniform load, solving the disadvantage of finger pain. This design evolution is the best of product design retaining the best of the designs existing functionality while staying close to its existing form that is an intrinsic part of our memories.

Suitable for turning pages, using 13% lesser material and with four sizes available to choose from, the four-side long tail clip makes a subtle yet long-lasting impact on our relationship with our stationery. Its true what they say, small things can make a big impact and this four-side long tail clip is a must-have for all of us stationery aficionados!

Designers: JiaYi Cai, JiaLiang Cai and Zhiping Chen.

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This 2020 evolution of the binder clip is an ode to the love of classic stationery designs - Yanko Design

Golden Age Home to offer virtual reality solutions – Lockhart Post Register

By Michael Vaughan

Special to the LPR

Golden Age Home Assisted Living, a retirement care and personal assisted living facility located in Lockhart, Texas, announced a partnership today with MyndVR, the nations leading provider of virtual reality solutions for senior care communities. Together, they will be the first community to offer virtual reality solutions to seniors in the AREA. Since 1959, Golden Age Home Assisted Living has provided compassionate care in a Christian environment for the elderly.At Golden Age Home, our primary goal is to improve our residents quality of life, said Nicole Burnett, Executive Director. Physical or mental conditions should not define a persons future or detract from leading a meaningful life. We are excited at what MyndVR will be able to do for our seniors, giving them the ability to unlock memories and experience those memories that brought joy to their youth as well as participate in an advanced use of technology that is fun! We are thrilled to be partnering with their team.

We are so excited to deliver this amazing, life-enriching program to residents at Golden Age Home, said Chris Brickler, CEO of MyndVR. Its important that the AR/VR industry steps up in this isolation crisis, and we are excited to be able to deliver MyndVR to communities in need across the country.

For residents facing isolation due to COVID-19, MyndVR provides an exciting way to break out of their four walls and experience the world that is otherwise outside of their grasp. Ive been waiting to go to the zoo for a long time. Said one resident after a virtual visit to the zoo. I really like this. I could do it all day long.

The companys vast library of content includes travel, music, art, adventure, nature, and reminiscence therapies, and has the ability to lift spirits, allowing seniors who are aging in place to fully experience the benefits of virtual reality.

About Golden Age Home Assisted LivingGolden Age Home began as a dream in the hearts & minds of the community of Lockhart First United Methodist Church in the late 1950s. It was apparent to these concerned Lockhart citizens that there was a need for a Christian environment for the elderly who could no longer maintain their own homes. Their vision was to build a place where these ladies and gentlemen could receive necessary medical care, a balanced diet, and planned activities.

The doors of the community opened in November of 1960. Golden Age Home received its nonprofit status in 1964 and has operated as a private nonprofit organization since that time.

About MyndVRMyndVR is a national health and wellness company providing virtual reality solutions to senior living communities, home health care agencies and directly to older adult consumers. The company is intelligently curating a vast library of VR content and creating innovative genres of recreational, prescriptive and on-demand content. MyndVR offers a promising future of cognitive health and wellness for the dynamic aging population. MyndVR uses a compassionate approach and understands the best way to deliver the right content to adults 55-plus. Pilots have demonstrated the positive impacts on older adults.

MyndVR is committed to conducting clinical trials in order to measure the therapeutic effect of VR. These trials will also measure the health care outcomes, including cognitive, visual, emotional and physical effects on older adults. For more, visit http://www.myndvr.com.

For more information, please call Michael Vaughan at (813) 210-1706 or email him at michael@heraldpr.com

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Golden Age Home to offer virtual reality solutions - Lockhart Post Register

US Fire Administration encourages the use of Virtual Reality for firefighter training – Auganix

In Virtual Reality News

July 24, 2020 The US Fire Administration (USFA), an entity of the US Department of Homeland Securitys Federal Emergency Management Agency (FEMA), has recently published an article advocating for the use of virtual reality (VR) technology in order to help save the lives of firefighters in training. According to the USFA, from 2008-2019, 110 firefighters lost their lives due to training injuries.

The organization commented: While many of these may be attributed to personal health issues, the majority comprise a senseless loss of life. If you are a training officer looking for a practical, safe alternative to dangerous live fire scenarios, take a look at virtual reality training.

According to the USFA, from 2008-2019, 110 firefighters lost their lives due to training injuries.

VR technology is helping to raise the bar in firefighter training, while also providing the added benefit of helping to save lives and conserve valuable resources. The use of VR technology allows firefighters to train for incidents that cannot easily be replicated or may be very costly to recreate, and helps to eliminate the hazards involved in live training.

VR makes for an ideal solution for this sort of training, as the technology can be used for both individual and group learning using 360 media (2D and 3D), as well as for creating realistic immersive environments and experiences for those participating, all whilst maintaining a very acceptable level of safety. The tech can also be used for virtual meeting spaces and Q&A sessions, adding a further layer of interactivity to more classroom-style learning experiences.

The USFA states that the leading cause of firefighter death during training is stress/overexertion (70%). The remainder of deaths are attributed to falls, vehicle collision, self-contained breathing apparatus (SCBA) failure or environmental exposure.

Some of the benefits of using VR listed by the USFA include:

The organization has gone on to encourage the adoption of VR by fire departments, and offers decision makers resources to assist with the decision making process for choosing VR hardware and software setups.

The USFA added: Off the shelf VR equipment and apps can be adopted for use in the fire service with a low entry cost. At a higher price point, Enterprise business VR solutions and custom software for emergency services are available that will provide a robust VR system. However, it added that the quality of a VR setup is absolutely critical to ensuring a reliable and immersive training experience.

Virtual environments are not without risk of course, although, going through a training drill of a burning building or vehicle wreckage in a virtual environment for example, is much safer than practising with the real thing. However, the USFA encourages fire departments to create VR-specific policy and training materials to outline responsibilities and review safe operation prior to use.

Recently, some companies have started to specialize in the provision of VR training solutions targeted specifically at fire departments and firefighter training. One such company is Australia-based FLAIM Systems, which provides its FLAIM Trainer offering, a platform designed to place firefighters in realistic training scenarios by utilising several customised elements, including:

Commenting on the use of virtual reality for firefighter training, FLAIM Systems Chief Technology Officer, James Mullins, stated: FLAIM is at the forefront of the emerging immersive training market, we have seen strong uptake of our FLAIM Trainer system in fire services around the world since it was launched in 2018.

FLAIMs solution offers advanced levels of immersion. Describing just what the solution can do, Mullins said: We can control every aspect of the simulation, with the system applying immersive technologies developed from over 10 years and more than 10,000 hours of research. We put people into a suit that can reach nearly 200F. If you walk up to a fire, youll feel the heat. We have a jet reaction force on the hose that can pull a couple of people off their feet if theyre not holding it properly. Flow rates, water used, where a person moveswe can capture that with Vive Trackers.

FLAIM has now sold over 50 systems and has clients in 18 countries. For more information on FLAIM Systems, please visit the companys website.

Image / video credit: FLAIM Systems / YouTube

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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US Fire Administration encourages the use of Virtual Reality for firefighter training - Auganix

Virtual Reality In Education Sector Industry Growth Analysis, Varieties And Analysis Of Key Players- Forecasts To 2026 – Market Research Posts

The global Virtual Reality In Education Sector Market, which is extensively assessed in the report contemplates the best need development angles and how they could affect the market over the figure residency under thought. The experts have taken careful endeavors to thoroughly evaluating every development factor of the market, other than indicating how certain market restrictions could represent a danger to players in the coming years. In addition, the report additionally gives data on top patterns and openings and how players could take advantage of them to take up the difficulties in the Virtual Reality In Education Sector Market. This could be a helpful rule for players to concrete their situation in the business or make a rebound in the market.

The Leading Market Players Covered in this Report are : Unimersiv,Google,VR Education Holdings,Alchemy VR,Discovery VR,zSpace,Curiscope,WEARVR,Nearpod,EON Reality,Oculus VR,Schell Games,Gamar,Thinglink,Virtalis,Avantis Education .

Get Free Sample PDF Of Virtual Reality In Education Sector Market @ https://www.researchmoz.us/enquiry.php?type=S&repid2735256

Impact of Covid-19 in Virtual Reality In Education Sector Market:The utility-owned segment is mainly being driven by increasing financial incentives and regulatory supports from the governments globally. The current utility-owned Virtual Reality In Education Sector are affected primarily by the COVID-19 pandemic. Most of the projects in China, the US, Germany, and South Korea are delayed, and the companies are facing short-term operational issues due to supply chain constraints and lack of site access due to the COVID-19 outbreak. Asia-Pacific is anticipated to get highly affected by the spread of the COVID-19 due to the effect of the pandemic in China, Japan, and India. China is the epic center of this lethal disease. China is a major country in terms of the chemical industry.

Key Businesses Segmentation of Virtual Reality In Education Sector MarketOn the basis on the end users/applications,this report focuses on the status and outlook for major applications/end users, sales volume, Virtual Reality In Education Sector market share and growth rate of Virtual Reality In Education Sector foreach application, including-

On the basis of product,this report displays the sales volume, revenue (Million USD), product price, Virtual Reality In Education Sector market share and growth rate ofeach type, primarily split into-

Virtual Reality In Education Sector Market Regional Analysis Includes: Asia-Pacific(Vietnam, China, Malaysia, Japan, Philippines, Korea, Thailand, India, Indonesia, and Australia) Europe(Turkey, Germany, Russia UK, Italy, France, etc.) North America(the United States, Mexico, and Canada.) South America(Brazil etc.) The Middle East and Africa(GCC Countries and Egypt.)

Key Highlights of the Table of Contents:Virtual Reality In Education Sector Market Study Coverage:It includes key market segments, key manufacturers covered, the scope of products offered in the years considered, global Virtual Reality In Education Sector market and study objectives. Additionally, it touches the segmentation study provided in the report on the basis of the type of product and applications.Virtual Reality In Education Sector Market Executive summary:This section emphasizes the key studies, market growth rate, competitive landscape, market drivers, trends, and issues in addition to the macroscopic indicators.Virtual Reality In Education Sector Market Production by Region:The report delivers data related to import and export, revenue, production, and key players of all regional markets studied are covered in this section.Virtual Reality In Education Sector Market Profile of Manufacturers:Analysis of each market player profiled is detailed in this section. This segment also provides SWOT analysis, products, production, value, capacity, and other vital factors of the individual player.

Do You Have Any Query Or Specific Requirement? Ask to Our Industry [emailprotected]https://www.researchmoz.us/enquiry.php?type=E&repid2735256

Key Questions Answered: To gain insightful analyses of the Virtual Reality In Education Sector market and have a comprehensive understanding of the global market and its commercial landscape. Assess the production processes, major issues, and solutions to mitigate the development risk. To understand the most affecting driving and restraining forces in the market and its impact on the global Virtual Reality In Education Sector market. Learn about the Virtual Reality In Education Sector market strategies that are being adopted by leading respective organizations. To understand the future outlook and prospects for the market. Besides the standard structure reports, we also provide custom research according to specific requirements.

For More Information Kindly Contact: ResearchMozMr. Rohit Bhisey,90 State Street,Albany NY,United States 12207Tel: +1-518-621-2074USA-Canada Toll Free: 866-997-4948Email: [emailprotected]Media Release @ https://www.researchmoz.us/pressreleaseFollow me on Blogger: https://trendingrelease.blogspot.com/

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Virtual Reality In Education Sector Industry Growth Analysis, Varieties And Analysis Of Key Players- Forecasts To 2026 - Market Research Posts

Virtual Reality Device Market-Segment Market Trends, Analysis and Forecast 2019 2023 – Owned

In 2018, the market size of Virtual Reality Device Market is million US$ and it will reach million US$ in 2025, growing at a CAGR of from 2018; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.

In this report, 2018 has been considered as the base year and 2018 to 2025 as the forecast period to estimate the market size for Virtual Reality Device .

This report studies the global market size of Virtual Reality Device , especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).

Get PDF Sample Copy of this Report to understand the structure of the complete report: (Including Full TOC, List of Tables & Figures, Chart) @ https://www.marketresearchhub.com/enquiry.php?type=S&repid=2607030&source=atm

This study presents the Virtual Reality Device Market production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. Virtual Reality Device history breakdown data from 2014 to 2018, and forecast to 2025.

For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2018.

The following manufacturers are covered:Andoer(Germany)Damark(Denmark)Generic(United Kingdom)Skinit(Germany)Sony(Japan)Gigabyte(Japan)Green-L(Japan)Hyperkin(France)Asus(China)CellBellLTD(United States)360Heros(United States)Abcsell(United States)Computer Upgrade King(United States)IQIYI(China)HTC(China)BOFENG(China)Alienware(United States)SHINECON(China)SAMSUNG(South Korea)PiMAX(United States)Google(United States)Fujitsu(China)ROYOLE(China)DJI(China)Iblue(Japan)IPartsBuy(Germany)Lenovo(China)Lookatool(United States)Oculus(United)RITECH(China)

Segment by RegionsNorth AmericaEuropeChinaJapan

Segment by TypeWindowsAndriodIOSMacOther

Segment by ApplicationEducationEntertainmentResearch

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The content of the study subjects, includes a total of 15 chapters:

Chapter 1, to describe Virtual Reality Device product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top manufacturers of Virtual Reality Device , with price, sales, revenue and global market share of Virtual Reality Device in 2017 and 2018.

Chapter 3, the Virtual Reality Device competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Virtual Reality Device breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2018.

Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2018.

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Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2018.

Chapter 12, Virtual Reality Device market forecast, by regions, type and application, with sales and revenue, from 2018 to 2024.

Chapter 13, 14 and 15, to describe Virtual Reality Device sales channel, distributors, customers, research findings and conclusion, appendix and data source.

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Virtual Reality Device Market-Segment Market Trends, Analysis and Forecast 2019 2023 - Owned

Virtual Reality in Gaming Market Growth Trends, Key Players, Competitive Methods And Forecast To 2026 – Owned

The Global Virtual Reality in Gaming Market study encloses the projection size of the market both in terms of value (Mn/Bn US$) and volume (x units). With bottom-up and top-down approaches, the report predicts the viewpoint of various domestic vendors in the whole market and offers the market size of the Virtual Reality in Gaming market. The analysts of the report have performed in-depth primary and secondary research to analyze the key players and their market share. Further, different trusted sources were roped in to gather numbers, subdivisions, revenue and shares.

The research study encompasses fundamental points of the Global Virtual Reality in Gaming Market, from future prospects to the competitive scenario, extensively. The DROT and Porters Five Forces analyses provides a deep explanation of the factors affecting the growth of Virtual Reality in Gaming market. The Virtual Reality in Gaming market has been broken down into various segments, regions, end-uses and players to provide a clear picture of the present market situation to the readers. In addition, microeconomics aspects are also included in the research. Major prime key manufactures enclosed within the report alongside Market Share, Stock Determinations and Figures, Contact information, Sales, Capacity, Production, Price, Cost, Revenue and Business Profiles are (SONY, Microsoft, Nintendo, Linden Labs, Electronic Arts, Facebook, Samsung Electronics, Google, HTC, Virtuix Omni, Leap Motion, Telsa Studios, Qualcomm Incorporated, Lucid VR,).

Get Free Sample PDF (including full TOC, Tables and Figures) of Virtual Reality in Gaming Market @ https://www.researchmoz.us/enquiry.php?type=S&repid2637339

The main objective of the Virtual Reality in Gaming industry report is to Supply Key Insights on Competition Positioning, Current Trends, Market Potential, Growth Rates, and Alternative Relevant Statistics.

Virtual Reality in Gaming Market By Capability, Production and Share By Manufacturers, Top 3 and Top 5 Manufacturers, Virtual Reality in Gaming Market Share of Manufacturers, Revenue and Share By Manufacturers, Producing Base Distribution, Sales Area, Product Kind, Market Competitive Scenario And Trends, Market Concentration Rate.

Later, the report gives detailed analysis about the major factors fueling the expansion of Virtual Reality in Gaming Market in the coming years. Some of the major factors driving the growth of Virtual Reality in Gaming Market are-

Virtual Reality in Gaming Market: Regional analysis includes:

Moving forward, the researched report gives details about the strategies applied by companies as well as new entrants to expand its presence in the market.

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On the basis on the end users/applications,this report focuses on the status and outlook for major applications/end users, sales volume, Virtual Reality in Gaming market share and growth rate of Virtual Reality in Gaming foreach application, including-

On the basis of product,this report displays the sales volume, revenue (Million USD), product price, Virtual Reality in Gaming market share and growth rate ofeach type, primarily split into-

The market study report also fragments the market on basis regions and sub regions. Furthermore, discusses the contribution of major regions that are likely to influence the market in the coming years.

Key Questions Answered in the Report:-

For More Information Kindly Contact: ResearchMozMr. Rohit Bhisey,Tel: +1-518-621-2074USA-Canada Toll Free: 866-997-4948Email: [emailprotected]Follow us on LinkedIn @ http://bit.ly/1TBmnVGMedia Release: https://www.researchmoz.us/pressreleaseFollow me on : http://marketresearchlatestreports.blogspot.com/

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Virtual Reality in Gaming Market Growth Trends, Key Players, Competitive Methods And Forecast To 2026 - Owned

Virtual Reality Device Market is estimated to Experience a Notable Rise in the coming era – Owned

A qualitative research study accomplished by HTF MI titled Global Virtual Reality Device Market covers detailed Product / Industry Scope, current and future market size scenario and elaborates outlook and status to 2025 provides primary data, studies and vendor briefings. The market Study is segmented by key regions along with country level break-up which is accelerating the marketization and by products type, application/end-users. The research study provides estimates for Virtual Reality Device forecast till 2025. Some of the Major Players Included in the study are Andoer(Germany), Damark(Denmark), Generic(United Kingdom), Skinit(Germany), Sony(Japan), Gigabyte(Japan), Green-L(Japan), Hyperkin(France), Asus(China), CellBellLTD(United States), 360Heros(United States), Abcsell(United States), Computer Upgrade King(United States), IQIYI(China), HTC(China), BOFENG(China), Alienware(United States), SHINECON(China), SAMSUNG(South Korea), PiMAX(United States), Google(United States), Fujitsu(China), ROYOLE(China), DJI(China), Iblue(Japan), IPartsBuy(Germany), Lenovo(China), Lookatool(United States), Oculus(United) & RITECH(China).

Understand focused approach and business strategies that competitors are keeping to reach target audience, Get one step closer to leaders and high growth emerging players of Virtual Reality Device Market.Get Free Sample Report + All Related Graphs & Charts @:https://www.htfmarketreport.com/sample-report/1472954-global-virtual-reality-device-market-study-2015-2025-by-segment

1) Why Global Virtual Reality Device Research Insights is Interesting?

This report covers the current slowdown due to Coronavirus and growth prospects of Global Virtual Reality Device for the period 2020 to 2025. The study is a professional and in-depth study with around n- no. of tables and figures which provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the domain to better understand how players are fighting and preparing against COVID-19.

2) How can we add or profile new players as per our need?

Yes, we can add or profile new company as per client need in the report. Final confirmation to be provided by research team depending upon the difficulty of survey.

** Data availability will be confirmed by research in case of privately held company. Up to 3 players can be added at no added cost.

3) Can inclusion of additional Segmentation / Market breakdown is possible?Yes, inclusion of additional segmentation / Market breakdown is possible subject to data availability and difficulty of survey. However a detailed requirement needs to be shared with our research before giving final confirmation to client.

** Depending upon the requirement the deliverable time and quote will vary.

The titled segments and sub-section of the market are illuminated below:

The Global Virtual Reality Device market has been divided into, application, type and region.

On The Basis Of Type, Market is segmented by , Windows, Andriod, IOS, Mac & Other, by Application it includes Education, Entertainment & Research

Some of the Key Players Identified are Andoer(Germany), Damark(Denmark), Generic(United Kingdom), Skinit(Germany), Sony(Japan), Gigabyte(Japan), Green-L(Japan), Hyperkin(France), Asus(China), CellBellLTD(United States), 360Heros(United States), Abcsell(United States), Computer Upgrade King(United States), IQIYI(China), HTC(China), BOFENG(China), Alienware(United States), SHINECON(China), SAMSUNG(South Korea), PiMAX(United States), Google(United States), Fujitsu(China), ROYOLE(China), DJI(China), Iblue(Japan), IPartsBuy(Germany), Lenovo(China), Lookatool(United States), Oculus(United) & RITECH(China)

Geographic Segmentation includes North America, Europe, Asia-Pacific, South America & Middle East & Africa

***Sub Regions Included: North America [United States, Canada, Mexico], Asia-Pacific [China, India, Japan, South Korea, Australia, Indonesia, Malaysia, Philippines, Thailand, Vietnam], Europe [Germany, France, UK, Italy, Russia, Rest of Europe], South America [Brazil, Argentina, Rest of South America], Middle East & Africa [GCC Countries, Turkey, Egypt, South Africa, Rest of Middle East & Africa]

*** Unless until specified in Original TOC

To know more about the table of contents, you can click @https://www.htfmarketreport.com/reports/1472954-global-virtual-reality-device-market-study-2015-2025-by-segment

Furthermore, the years considered for the study are as follows:Historical year 2013-2018Base year 2018Forecast period** 2019 to 2025 [** unless otherwise stated]

**Moreover, it will also include the opportunities available in micro markets for stakeholders to invest, detailed analysis of competitive landscape and product services of key players.

Major Key Features Covered in Global Virtual Reality Device Market Report:

* To gain insightful analyses of the market and have comprehensive understanding of the Global Virtual Reality Device and its commercial landscape.* Assess the Virtual Reality Device production processes, major issues, and solutions to mitigate the development risk.* To understand the most affecting driving and restraining forces in the Virtual Reality Device and its impact in the global market.* Learn about the market strategies that are being adopted by leading respective organizations.* To understand the future outlook and prospects for Virtual Reality Device Market.

Buy Latest Edition of the Research @https://www.htfmarketreport.com/buy-now?format=1&report=1472954

Queries we have tried to answered in Global Virtual Reality Device Market Study:Who are the Leading key players and what are their Key Business strategies in the Global Virtual Reality Device?What are the key consequences of the five forces analysis of the Virtual Reality Device?What are different opportunities and threats faced by the dealers in the Global Virtual Reality Device?What are the strengths and weaknesses and business strategies of the key vendors?

Some Extracts from Table of Contents:Chapter 1. Market OverviewChapter 3. Market DynamicsChapter 4. Research MethodologyChapter 5. Market Factor AnalysisChapter 6. Global Virtual Reality Device Market, By Delivery ModeChapter 7. Global Virtual Reality Device Market, By ApplicationChapter 8. Global Virtual Reality Device Market, By RegionChapter 9. Global Virtual Reality Device Market, By TypeChapter 10. Company LandscapeChapter 11. Company ProfilesChapter 12. Appendix

Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.

About Author:HTF Market Report is a wholly owned brand of HTF market Intelligence Consulting Private Limited. HTF Market Report global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the Accurate Forecast in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their Goals & Objectives.

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Virtual Reality Device Market is estimated to Experience a Notable Rise in the coming era - Owned

Cisco Australia NZ named best place to work in region – iTWire

Cisco Australia has won an award from Great Place to Work Australia naming it as the #1 Best Place to Work that has more than 1000 employees.

Ken Boal, vice-president of Cisco Australia & New Zealand, said in a statement: "This is such a proud moment for our Cisco Australia & New Zealand team to be recognised at the #1 Best Place to Work in Australia.

"We've improved our results by listening to our employees and improving our workplace culture through increased transparency, trust, and our greater purpose to power an inclusive future."

The study that made the award took into account the workplace culture at the company.

The Cisco team had a good meal to mark their award.

Factors that made a workplace great were trust in people one worked for, having pride in what one does and enjoying what one does do and working with the people in one's team.

Cisco employees also shared insights about why their office was the best place to work.

Some of the sentiments expressed were: The culture and the feeling of care you get from colleagues is what makes it special to work here. We work hard, and yet we look out for each other when we see someone struggling.

Serious about looking after employees and doing the right thing for business and the community.

Female employees celebrate after Cisco was given the award.

Flexibility to work from home. High levels of personal empowerment and responsibility and trust.

Being surrounded by the best in the industry inspires everyone to perform at their absolute best.

Great Place to Work Australia managing director Zrinka Lovrencic said, The COVID-19 pandemic is a challenge facing organisations across the globe, and it puts a premium on being a high trust people-first culture.

"We celebrate the companies that earned places on our 2020 Best Places to Work benchmarking study, and we hope this will inspire more companies to continue maintaining and building trust with their team members.

Cisco employees celebrate the award during a virtual online chat session.

Over the last 30 years, Great Place to Work research has confirmed every year that employees flourish in high-trust workplace cultures. This year, 39,156 Australian-based employees from 124 companies participated in the benchmarking study.

The 2020 Best Places to Work was published in a feature insert in the Australian Financial Review, http://www.greatplacetowork.com.au, http://www.wrkplus.com, and http://www.workforthebest.com on 22 July.

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Cisco Australia NZ named best place to work in region - iTWire

AMD Commemorates 25 Years of Corporate Responsibility Reporting – Yahoo Finance

Annual update highlights progress on environmental, social and community initiatives

SANTA CLARA, Calif., July 30, 2020 (GLOBE NEWSWIRE) -- AMD (NASDAQ: AMD) today announced its 25th annual corporate citizenship update, providing a transparent view of the companys corporate responsibility initiatives. This years update highlights how AMD and its technologies are addressing sustainable technological and scientific advancement, environmental and supply chain responsibility, workplace inclusion and belonging, and community support.

We complete twenty-five years of sustainability reporting recognizing the role that semiconductors contribute in helping solve many of the complex challenges our world faces, said Susan Moore, corporate vice president of international government affairs and corporate responsibility at AMD. As we navigate this changing world, fueled by the resilience of our employees, communities and customers, AMD remains focused on responsibly delivering high-performance technology that helps us achieve more together.

Purpose-Built Technology AMD is committed to developing and deploying its high-performance technology to enable a better and more sustainable world. In 2020, AMD exceeded its six-year goal to deliver an unprecedented 25 times energy efficiency improvement in its mobile processors. The new AMD Ryzen 7 4800H is 31.7 times more energy efficient than the baseline metric, far surpassing the award-winning 25x20 Energy Efficiency goal set in 2014.

In response to the COVID-19 pandemic, AMD announced the AMD COVID-19 High-Performance Computing (HPC) Fund to provide research entities with computing resources powered by AMD EPYC servers and AMD Radeon Instinct GPUs to accelerate medical research about COVID-19 and other diseases. Additionally, AMD is supporting organizations delivering medical services and humanitarian relief worldwide, contributing more than $1.2 million USD in grants, to date, and hundreds of thousands of personal protective equipment.Operating ResponsiblyAMD extends its commitment to transparent reporting throughout its operations and supply chain. AMD values environmental protection and is currently ahead of target for its 2014-2020 greenhouse gas (GHG) reduction goals approved by the Science Based Targets initiative.

AMD also increased supply chain responsibility efforts, engaging with 100 percent of direct suppliers and conducting additional supplier audits, with a focus on ensuring all workers are treated with respect and that working conditions are safe.

Strengthening CommunitiesAMD is dedicated to positively impacting the communities in which it operates, with a focus on science, technology, engineering and math (STEM)-related initiatives. Through AMD partnerships with educational organizations around the world, more than 1,000 students and teachers are learning in labs powered by the latest generation of AMD CPUs and GPUs, with ongoing engagement from employee volunteers.

AMD employees regularly share their time and talents in community engagement. In 2019, they drove a 10 percent year-over-year increase in company-sponsored volunteerism to support the needs of AMD communities spanning STEM education, meal preparation, park clean-ups and more.

Empowering PeopleAMD fosters a culture of inclusion and belonging to enable employees to do their best work. In 2019, AMD expanded its Employee Resource Group (ERG) program with five new groups and eight new site chapters of existing ERGs, empowering employees with more ways to celebrate their diversity and support each other.

Aligned with the companys commitment to diversity and inclusion and in light of recent events that highlight the work still ahead to end racism and social injustice, AMD announced its first steps to cultivate change with donations to high-impact non-profits focused on social and racial equality and support for their empowerment, scholarship and mentorship programs. AMD is committed to helping its employees and communities effect systemic and lasting change.

Demonstrating its commitment to environmental, social and workplace progress, AMD continues its track record of company recognition with features on this years Best 100 Corporate Citizens list, Forbes and JUST Capital JUST 100 ranking, Bloomberg Gender-Equality Index, and Human Rights Campaign Foundation Corporate Equality Index.

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Supporting Resources

About AMDFor 50 years AMD has driven innovation in high-performance computing, graphics and visualization technologies the building blocks for gaming, immersive platforms and the data center. Hundreds of millions of consumers, leading Fortune 500 businesses and cutting-edge scientific research facilities around the world rely on AMD technology daily to improve how they live, work and play. AMD employees around the world are focused on building great products that push the boundaries of what is possible. For more information about how AMD is enabling today and inspiring tomorrow, visit the AMD (NASDAQ: AMD) website, blog, Facebook and Twitter pages.

2020 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, EPYC, Radeon Instinct, Ryzen, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other names are for informational purposes only and may be trademarks of their respective owners.

Contact:Sarah FellerAMD Communications(512) 602-4333sarah.feller@amd.com

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AMD Commemorates 25 Years of Corporate Responsibility Reporting - Yahoo Finance

When the students are ready – The Suburban Times

Submitted by Perry L. Newell.

We live in an extraordinarily complex world. As school districts have been forced to embrace remote learning during the pandemic, teachers and students alike have found ways to adapt to the new normal. And as school districts plan for the fall semester, many are turning to online learning because students and teachers may not be together in their school buildings.

Many of the resources may be lost. The interaction between students and teaching staff may be felt for years to come. The Funding College Project, and Cash for Kids are non-commercial activity, which has been asked to supply to newspapers and community bulletin boards serving the area information about active awards, and scholarships and insightful advice. It is our hope that you find the information useful.

Information is made available weekly and can be found at: http://www.educatingouryouth.org

Do you think the Internal Revenue Service can help you?

INTERNAL REVENUE TAX CODE will help you determine if youre eligible for certain educational credits or deductions including the American Opportunity Credit, the Lifetime Learning Credit, and the Tuition and Fees Deduction. http://www.irs.gov/help/ita/am-i-eligible-to-claim-an-education-credit

THE POSSE VETERANS PROGRAM The Posse Veterans Program identifies, trains, and supports veterans of the U.S. Armed Forces interested in pursuing bachelors degrees at top colleges and universities.

Those accepted into the program attend college as part of a team of veteransa Veterans Posse. Participants receive training prior to matriculating on campus and mentoring once enrolled. In addition, Posse partner colleges provide veterans in the program with supplemental funding to cover the full cost of tuition. http://www.possefoundation.org/shaping-the-future/posse-veterans-program

CONGRATS 2020-21 FELLOWS AND GRANTEES!

AAUW is excited to announce more than 200 awards and $3.5 million in funding for fellows and grantees in the 202021 award year. These exceptional recipients, who were notified by email on April 15, will pursue academic work and lead innovative community projects to empower women and girls. http://www.aauw.org/resources/programs/fellowships-grants/

VIRTUAL COLLEGE TOURS COVID-19 doesnt stop the college process, these virtual college tours. docs.google.com/spreadsheets/d/1sO7pVos0EvK0BvXoMbnyg00K6r7hXbOQE0HNXF4N4eM/edit

BETTER BUSINESS BUREAU NORTHWEST + PACIFIC STUDENTS OF INTEGRITY SCHOLARSHIP

AVAILABLE IN ALASKA, HAWAII, IDAHO, MONTANA, OREGON, WASHINGTON AND WESTERN WYOMING.

BBB Foundation offers the Students of Integrity Scholarships to recognize high school juniors and seniors who personify and communicate ethics in the real world, as demonstrated through community service, personal integrity, and academic accomplishments.

Scholarships will be awarded to the winning applications submitted by students residing in Alaska, Oregon, Hawaii, Idaho, Montana, Washington or Western Wyoming*. High school juniors and seniors from across the Northwest and Pacific are encouraged to apply by submitting either a 3-minute video or a 500-word essay on the listed topics. bbb-scholarship.org/scholarships/

WEVE FOUND 4,352 JOBS NEAR YOU!

Journalism is the production and distribution of reports on current or past events. The word journalism applies to the occupation, as well as citizen journalists who gather and publish information. Journalistic media include print, television, radio, Internet, and, in the past, newsreels.

Concepts of the appropriate role for journalism vary between countries. In some nations, the news media are controlled by government intervention and are not fully independent.[1] In others, the news media are independent of the government but instead operate as private industry motivated by profit. In addition to the varying nature of how media organizations are run and funded, countries may have differing implementations of laws handling the freedom of speech and libel cases.

The proliferation of the Internet and smartphones has brought significant changes to the media landscape since the turn of the 21st century. This has created a shift in the consumption of print media channels, as people increasingly consume news through e-readers, smartphones, and other personal electronic devices, as opposed to the more traditional formats of newspapers, magazines, or television news channels. News organizations are challenged to fully monetize their digital wing, as well as improvise on the context in which they publish in print. Newspapers have seen print revenues sink at a faster pace than the rate of growth for digital revenues. itsmycareer.com/

GROUNDBREAKER LEADERSHIP SCHOLARSHIP

The Against The Grain Groundbreaker Leadership Scholarship provides financial assistance and promotion of Asian American college seniors and graduate students who have exhibited exemplary leadership, vision, and passion that is blazing a trail for others to follow and changing lives in the Asian American community. Awards: $1,500 to be applied toward school tuition and fees. againstthegrainproductions.com/groundbreaker-leadership-scholarship/

YES, THOSE WHO ARE SMART CAN APPLY IN 7TH GRADE.

Young Scholars Program Sponsor: Jack Kent Cooke Foundation Amount: Up to $40,000- Program is open to high-performing 7th grade students with financial need. http://www.jkcf.org

THE U.S. DEPARTMENT OF LABOR SPONSORS ???????????????????????????CAREERONESTOP, which provides a list of nationally available scholarships, in addition to resources about career exploration, training, and jobs. Search more than 8,000 scholarships, fellowships, grants, and other financial aid award opportunities.

http://www.careeronestop.org/Toolkit/Training/find-scholarships.aspx

SCHOLARSHIP AMERICA Were Your People There are tons of scholarships out there, designed to help students like you get toand stay incollege. Start exploring and start the application process with the click of a button. We Have One Passion Every Student.

At Scholarship America, were passionate about student success. Its what drives us. Developing leading scholarship solutions and partnering with people who also believe that a student should never, ever give up on their dream because they didnt think it was possible. scholarshipamerica.org/students/browse-scholarships/

253 PLU BOUND FULL TUITION SCHOLARSHIP PLU offers a scholarship for students who are College Bound eligible, attend a high school in Washington state, and have a 3.30 or higher weighted cumulative GPA. Students who qualify will be awarded full tuition for their four years at PLU through a combination of federal, state, PLU grants and scholarships, and the College Bound Scholarship. http://www.plu.edu/admission-first-year/financial-aid/scholarships/253-plu-bound-scholarships/

Do you know a top student leader who will be graduating high school in 2020 and may be eligible for THE GATES SCHOLARSHIP? Please dont hesitate to apply now! http://www.thegatesscholarship.org/

ARE THERE SCHOLARSHIPS SPECIFICALLY FOR LATINOS?

The number of Latino students starting college this year has grown. There will be more new students of Latino descent than any other minority group. And while college costs can be too expensive for many students, scholarships are available.

To qualify for scholarship money, Latino students should consider their grade point average (GPA), test scores, and community involvement. These are some of the factors that can help with winning scholarship money. Always check the rules and requirements for scholarships. http://www.unigo.com/pay-for-college/scholarship/scholarships-for-latinos

WOMENS INDEPENDENCE SCHOLARSHIP PROGRAM Application Deadline: Rolling Description: Womens Independence Scholarship Program (WISP) was created in 1999 as a project of The Sunshine Lady Foundation. In 2008, we were spun off from SLF to focus solely on scholarships for survivors of intimate partner abuse. Were excited to launch the on-line application process this year and are looking forward to your submissions! wispinc.org/

THE ACCESS PROGRAMS AT THE UNIVERSITY OF PUGET SOUND are designed to promote academic excellence and expand college opportunities for Tacoma Public Schools middle and high school students from traditionally underrepresented groups in higher education.

Access Programs are open to students in grades 7 through 12 enrolled in the Tacoma School District who are members of one or more of the following groups:

first-generation college students

minoritized groups underrepresented in higher education

groups with socioeconomic statuses underrepresented in higher education

Access Programs include three types of programs

1. Access to College Initiatives: academic-year tutoring/mentoring/academic support and Access Club activities in Tacoma Public Schools middle and secondary schools and Tuesday Night Tutoring and College Access Days on the University of Puget Sound campus

2. Summer Academic Challenge: four-week tuition free STEAM based program at the University of Puget Sound campus

3. Access Cohort Program: provides financial, academic, and social support to Access Program students who enroll at the University of Puget Sound. http://www.pugetsound.edu/about/offices-services/access-programs/

GIRLPRENEURS The importance of girl empowerment work being done through building a dedicated mentorship program for girls. Powered by role models and entrepreneurs from all fields, the interactive event series will introduce girls to entrepreneurship, of all kinds, and aims to cultivate the doer, maker, innovator spirit in these leaders of tomorrow. http://www.womenyoushouldfund.com/girlpreneurs/

SCHOLARSHIP APPLICATIONS CAN BE EASY! Filling out all of those scholarship applications can be time-consuming, but it doesnt have to be. With Scholar Snapp, apply in a fraction of the time its fast, easy, and free. http://www.scholarsnapp.org/students/

REFER-A-STUDENT QuestBridge connects the nations brightest students from low-income backgrounds to top colleges across the United States. We have two programs, the National College Match for high school seniors, and the College Prep Scholars Program for high school juniors.

SOROPTIMISTS LIVE YOUR DREAM AWARDS PROGRAM is a unique education grant for women who provide the primary financial support for their families. Live Your Dream Awards give women the resources they need to improve their education, skills, and employment prospects.

Every year, Soroptimist distributes more than $2 million in education grants to about 1,500 women all over the world.

Over half of our Live Your Dream Awards recipients are survivors of domestic violence, trafficking, or sexual assault. Nearly all of the women and families we serve have overcome enormous obstacles including poverty, teen pregnancy, and drug or alcohol addiction. Live Your Dream Awards recipients may use the cash award to offset any costs associated with their efforts to attain higher education, such as books, childcare, tuition, and transportation. http://www.soroptimist.org/our-work/live-your-dream-awards/index.html

SWENEXT OUTREACH PROGRAM FOR GIRLS K-12 To expand the SWE community, developing a new way for girls (ages 17 and under) to learn and participate in engineering-introducing SWENext! Provides young girls, parents, and educators with the tools to increase their understanding of the engineering field. Establish engagement in engineering early on. swe-sc.org/outreach2/swene-outreach-program-for-girls-k-12/

WASHINGTON STATE COLLEGE BOUND SCHOLARSHIP 7th and 8th grade students may apply for College Bound if they meet one of the requirements. Deadline to complete the application is June 30 at the end of the students 8th grade year. readysetgrad.wa.gov/college/college-bound-scholarship-program

MICHAEL AND SUSAN DELL FOUNDATION Amount: $20,000 Scholarship is open to graduating high school seniors who have participated in an approved college readiness program (such as AVID, GEAR UP, Upward Bound see full list on website) in grades 11 and 12. Applicant must have earned a minimum GPA of 2.4 and demonstrate financial need. http://www.dellscholars.org/scholarship/

MINORITY SCHOLARSHIPS A large percentage of the U.S. college population is comprised of minority students from various backgrounds and races, including African Americans, Native Americans, Hispanic and Latinos, Asian and Pacific Islanders, and others.

Most awards can be found with a simple search on the internet, counselors and advisors, prospective colleges may have a list or can nominate you directly. A good place to start your search may be:

http://www.scholarships.com, http://www.unigo.com/scholarships, http://www.salliemae.com/, http://www.nitrocollege.com, and scholarshipowl.com

ONLINE SCHOLARSHIPS Online scholarship opportunities are abundant, as are online scholarship searches. There are even scholarship programs specifically for students who also attend class online. Technological advances and marked increases in access to the Internet have revolutionized the scholarship world, allowing all kinds of college students and college-bound students more access to money for college than ever before. Of course, in addition to offering a host of scholarship information, application, and awards, the online world can also propagate scholarship myths and scams. Get more information with a click to: http://www.scholarships.com/financial-aid/college-scholarships/scholarships-by-type/online-scholarships/

The Funding College Project, and Cash for Kids are non-commercial activities, its success is due in part to the contributions and participation of elected, public, and private individuals, organizations, and schools too numerous to name and through the support of the College Networks. More Electronic Listings: http://www.educatingouryouth.org

Your actions will dictate your opportunities!

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When the students are ready - The Suburban Times