Top Virtual Reality Games We Are Expecting in 2021 – Virtual Reality Times

The pandemic doesnt appear to have dimmed the zeal of the indie and AAA VR studios. In 2021, we are also expecting a steady stream of new virtual reality games. Some of these were initially slated for 2020 and had been delayed but they are finally expected to come down the pipeline this year. Here is a look at some of the most anticipated VR games that we can look forward to this year.

Developer: Crytek

Platform: Quest

Release Date: Coming Soon

If you like climbing experiences, then you will certainly relish The Climb 2. The game takes you on an exploration of a city setting as well as exciting new maps with some really stunning views. In The Climb 2, you will ascend to great peaks, climb skyscrapers, navigate extensive caves and discover a few hidden shortcuts as you try to look for your path to the top. You can even compete with friends and make it to the top of the leaderboards in its asynchronous multiplayer modes. You will explore mountain environments and scale urban settings and get a feel and the adrenaline thrill of climbing without ropes while taking in the breathtaking vistas as you scale new heights.

Developer: Errol Bucy, Zach Tsiakalis-Brown

Platform: SteamVR

Release Date: Some time in 2021

This is a single-player virtual reality adventure that takes you on an exploration of the vast depths of a Quantum Reactor as you descend to complete the journey home.

Developer: Fast Travel Games

Platform: PSVR, SteamVR, Quest, Rift

Release Date: Early 2021

In Wraith, you will be using your supernatural powers to unravel the secrets inside the scary Barclay Mansion while also hiding from the sinister Spectres. This is a first-person virtual reality horror exploration game which happens in the World of Darkness universe.

Developer: IO Interactive

Platform: PSVR

Release Date: January 20th, 2021

Hitman 3 casts you as the ruthless and professional Agent 47 taking some of the most important contracts in his career. By the time the dust settles, Agent 47 and his world are transformed beyond recognition.

Developer: Baobab Studios

Platform: Quest

Release Date: Coming Soon

Baba Yaga is Baobab Studios newest virtual reality experience. Viewers are cast as the main character in a completely reimagined fairy tale world. The choices of the viewers will determine how this story of fortitude, love and magic ends. It features the enigmatic witch Baba Yaga who oscillates between good and evil and deploys her powers to stop villagers settlements from encroaching onto her enchanted forest.

Developer: Happy Giant

Platform: PC VR, Quest

Release Date: The first half of 2021

Sam & Max: This Time Its Virtual! is the first original game from Freelance Police in more than a decade and the first virtual reality title from the pair. Many of the team members that worked on the original Sam & Max: Hit the Road by LucasArts in 1992 have also worked on the development of the virtual reality version. The VR action adventure title is set to arrive in the first half of 2021.

Developer: Ready at Dawn

Platform: Rift

Release Date: Initially slated for a 2020 release and now set to be released in 2021

Lone Echo II still features Jack and Liv and takes you back to the rings of Saturn. This is a highly anticipated sequel where you will be unravelling the mysteries of Lone Echo and travelling deeper and deeper into space, way beyond the boundaries of time itself.

Developer: IRIS VR

Platform: SteamVR

Release Date: Initially slated for a 2020 release and now set to be released in the first quarter of 2021

LOW-FI is a next-generation VR simulation where you will be patrolling the streets as well as the skies above the streets where you will be solving mysteries, fighting crime or depending on your choices, succumbing to corruption.

You as the player will be low-fi which is the name for someone unable to merge with the platform. In LOW-FI, you will be the sheriff of a retro-futuristic cyberpunk slum known as cityblock 303 whose only notable inhabitants are the other low-fi as well as the human intelligence and lower artificial life forms that live among the citizens after an AI singularity. LOW-FI is slated for release some time in 2021.

Developer: Rebellion, Just Add Water

Platform: Quest, SteamVR, Rift, PSVR

Release Date: Coming Soon

Sniper Elite VR is a dedicated VR stealth action experience that was made by Rebellion in partnership with Just Add Water. It is from the makers of the BAFTA-nominated Sniper Elite 4. In this experience, you will be fighting for the Italian Resistance in a dangerous and daring mission to clear the Nazi U-boat menace from World War 2 Sicily.

Developer: Vertigo Games

Platform: PSVR, SteamVR

Release Date: Initially slated for 2020 but now set to be released in early 2020

In After The Fall, you will be exploring the remains of a civilization set in an alternate 80s that has come to a halt. You will also be crafting various ranged and melee weapons and wielding devastating powers using real-life movements. You can go solo or link up with players from across the world as you battle against relentless hordes as well as colossal bosses in your bid to take back the city.

Developer: Wild Inc

Platform: PC VR, Console VR, Standalone VR

Release Date: Crowdfunding and release date has been delayed until 2021

This game was developed by the Tokyo-based studio Wildman. The game is set to be released on yet to be specified virtual reality platforms by March of 2021. According to Wildman, Panzer Dragoon Voyage Record is a completely new work. It is a first-person view game that has been optimized for virtual reality headsets.

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Top Virtual Reality Games We Are Expecting in 2021 - Virtual Reality Times

Grand Theft Auto Features Its First Fashion Label – Vogue

Virtual reality and fashion have gone hand-in-hand this past year. Back in May, Animal Crossing: New Horizons released a virtual fashion week of avatars wearing clothing inspired by the likes of Prada and Loewe. More recently, Balenciaga released its fall 2021 collection in the form of an actual playable video game that was viewable using an Oculus V.R. headset.

Fashion having a moment in Grand Theft Auto is particularly important. There are plenty of eyes on the game, which has enjoyed vast commercial success. Since its inception in 1997, it has become the fourth-highest selling video game behind Pokmon, Tetris, and Mario Kart. Part of the appeal is that Grand Theft Auto has long added characters based on real people into the interface, giving us an oddball melange of celebrities ranging from producer Scott Storch and to musician Phil Collins. The cheeky touch gives the wildly popular game a cult-beloved effect, and has given birth to a slew offan-based forum sites that document every detail, from types of vehicles and bicycles, to the radio stations played while driving. As fashion further merges with virtual reality, we should expect to see more labels featured in Grand Theft Auto, and more fans tracking down the credits.

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Grand Theft Auto Features Its First Fashion Label - Vogue

Market Prediction of Virtual Reality In Gaming Market after COVID Pandemic | Analysis by Drivers, Restrains, Opportunities and Challenges | Forecast…

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How artificial intelligence and augmented reality are changing medical proctoring during COVID-19 – FierceHealthcare

Medical device specialists often monitor the work of surgeons to provide case support during procedures in the operating room. However, during the COVID-19 pandemic, medical proctoring has gone remote.

COVID has dramatically accelerated the need to have a remote tool, when you either don't have access to the hospital, or when there are travel restrictions that make it really difficult, said Jennifer Fried, CEO and co-founder of ExplORer Surgical, a company that provides a software platform for case support during surgery. ExplORer offers the training platform in three formats: in-person, remote or hybrid.

Launched out of the University of Chicago Department of Surgery in 2013, ExplORer recently added augmented reality technology that acts as a virtual laser pointer for medical device specialists to provide on-screen guidance for surgeons similarly to how sports announcers use a Telestrator to mark up plays.

2020 is history: Where do pharma and healthcare go from here?

Explore biopharma's ongoing work to combat COVID-19 and to fight the world's other diseases at the same time through CEO interviews, panel discussions, and daily news recaps.

Introduced in November, ExplORers two-way audio/video system is compliant with the Health Insurance Portability and Accountability Act. The AR technology lets medical device reps zoom in or out and use a laser pointer to highlight items on the screen for the doctor. Scrub nurses that prepare the surgical instruments use the customized content in the platform to guide them through the workflow.

RELATED:COVID-19 has caused a surge in telemedicine. Is telesurgery next?

Before COVID-19, physicians would fly around the world to proctor cases. In fact, six to eight surgeons would be in the room to do a procedure. With the pandemic, proctors are logging into the OR remotely, according to Fried.

Medical proctors can draw on a fluoroscopy image, share their screen and warn doctors what to look for during a procedure such as implanting a device in the body.

The ability to do that in a live, real-time way that's also compliant is really a game changer in this environment, Fried told Fierce Healthcare.

Fried noted that an ExplORer customer recently began a large U.S. clinical trial with surgeons in Europe while their clinical specialists were in Australia. The remote proctoring software has helped facilitate this collaboration.

Remote proctoring will likely continue after the pandemic because of its cost savings and efficiency for medical professionals, according to Fried.

What we're seeing with COVID is, I think, people are getting more and more comfortable with remote support, as it has become a necessity, Fried said. I think that trend is going to be here to stay.

RELATED:Healthcare is ramping up AI investments during COVID. But the industry is still on the fence about Google, Amazon. Here's why

The AR features will be particularly valuable for medical proctors to help physicians through complex invasive procedures, noted Art Collins, former chairman and CEO of Medtronic and a senior medical adviser to ExplORer Surgical.

This expert training is critical when surgeons need to switch an implant operation from a large incision and open approach to minimally invasive or a catheter, Fried noted.

Remote proctoring solutions like those that ExplORer offers will incorporate artificial intelligence features such as computer vision to collect data on procedures and feed it automatically into a surgeons workflow.

AI and machine learning will become more impactful as the data set of video feeds increase, as a larger data set empowers better insights, Collins told Fierce Healthcare. As the use of video becomes standard practice in the OR and procedure suites, AI technologies will increasingly be able to interpret video feeds.

In addition, medical proctors will use image-object recognition and machine learning to analyze what is happening in the OR, Fried said. The AI technology could suggest best practices based on knowing that a surgeon took an instrument off the table, as one example.

You could say this step is taking a lot longer and know that because this instrument hasn't been put back onto the table, she explained.

ExplORer has built early iterations of this machine learning technology and plans to launch a commercial case in 2021, Fried said.

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How artificial intelligence and augmented reality are changing medical proctoring during COVID-19 - FierceHealthcare

Virtual-reality tour of popular flower exhibition is created – Jersey Evening Post

Picture: Danny Evans (29882294)

The display which was shown at the Jersey Maritime Museum in November featured thousands of flowers strung together which had been designed by Island schoolchildren who were asked to explore their experiences and emotions during the Covid-19 pandemic.

As the pandemic may have prevented some individuals from visiting the installation, ArtHouse Jersey has created the virtual-reality tour and accompanying soundtrack so that Islanders can enjoy the artwork from the comfort and safety of their homes.

Tom Dingle, director of ArtHouse Jersey, said: This has been a difficult year for many people in terms of freedom, particularly when it comes to getting out and about. It was a pleasure to work alongside our developers Snap to create this virtual-reality tour of our very special exhibition.

We received many messages from people either trapped at home or away from the Island who said they would have liked to have come along and see this work. Well now they can virtually. We hope this digital solution gives many more people the chance to experience the atmospheric beauty of this poignant art installation from the comfort and safety of their own homes.

The virtual tour can be accessed online at arthousejersey.je under the Projects page.

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Virtual-reality tour of popular flower exhibition is created - Jersey Evening Post

Startup Spotlight: Making sci-fi like metaverse a reality that’s ambitious goal of this Raleigh startup – WRAL Tech Wire

Editors note: Startup Spotlight is a regular part of our Startup Monday package that includes updates from our exclusive Startup Guide, a look ahead to events and program deadlines across our state, a breakdown on more than 150 meetup groups across the Triangle, and reviews of our most recent headlines.

For specific events, be sure to checkour interactive calendarand this weeks preview of upcoming events, which is divided into three parts:

This list is an extension of TechWiresresource guide for Triangle startups.

RALEIGH Transmira Inc., a Raleigh-based startup developing an artificial and virtual reality (AR and VR) platform called Omniscape it says will make a science fiction-like metaverse possible, has raised a small equity investment.

The investment from technology entrepreneur, Calvin Ayre founder of venture capital firm, Ayre Group Ventures and blockchain conglomerate, CoinGeek. Transmiras tech uses blockchain.

Ayre, in a statement, said,I am a big believer in new digital worlds, and an even bigger believer in Bitcoin.Transmira is combining these two technologies to monetize its new XR Metaverse, recognizing that this is only possible with Bitcoin SV due to its massive scaling powers and restoration of Bitcoins original design.

According to a regulatory filing, Transmira raised $25,000 this month in a simple agreement with one investor allowing the investor to buy securities in the future, as part of an ongoing seed round.

The company previously raised $25,000 in 2018.

Founder and CEO Robert Rice told WRAL TechWire that raising money in the pandemic environment has been troublesome.

Raising money is always hard, he said, but this last year with Covid has been an absolute nightmare. He said the company is behind on its regulatory filings in the ongoing seed round.

A serial entrepreneur involved with AR and VR since the 1990s, Rice said, Im a startup junkie.

Robert Rice, CEO, founder of Transmira. Transmira photo.

His previous startups included a gaming company in Kentucky and 3D virtual world gaming work in the Triangle.

Transmira developed Omniscape, an XR and spatial computing platform that leverages location-based data to create new commercial campaigns and experiences for brands, businesses and smart cities.

I coined the term XR in 2014. It is meant to specifically refer to AR and VR together as a whole, not just two different elements of a spectrum, Rice notes.

The XR platform, Transmira explains, combines artificial and virtual reality to provide 3D objects, such as a free cup of Starbucks coffee, to the real world where a user can redeem them for the real thing.

Thats our secret sauce, Rice said, combining location with the monetization of VR and AR.

Transmira is in the process of integrating Bitcoin SV with Omniscape, with the Bitcoin SV blockchain set to handle micropayments and tokenization for the platform.

The company says it has unbounded scaling, greater data capacity and super low transaction fees (the median transaction fee on the Bitcoin SV network is less than 1/100 of a U.S. cent).

The Bitcoin SV network is the only blockchain that can facilitate the realisation of the monetized XR world Transmira envisions for Omniscape. It is, Rice said, A concept previously only possible in works of fiction, like the OASIS in Ready Player One where gameplay, virtual items, and user interactions can all be assigned a monetary value.

That he said, enables players to earn and exchange real money inside the virtual XR world. This can only be achieved with Bitcoin SV which adheres to Satoshi Nakamotos original vision. That is to massively scale Bitcoin to become a global data ledger for enterprise, in addition to functioning as an efficient peer-to-peer electronic cash system.

Rice said the Bitcoin SV Blockchain connection prevents fraud, fakes, and theft of funds in the system problems that can concern potential customers.

The company plans to start with its experimental marketing plan connecting what are essentially 3D coupons called objects for real-world things, such as a pizza. Users of the app fire up a phone and see whats available nearby, said Rice.

CIO Review named the company to the Top 10 Most Promising AR/VR Tech Solution Providers in 2020. Rice wrote an in depth background piece for them.

We have done three successful pilots so far: Spartan Race World Championships in Lake Tahoe (2019), Helen Woodward Animal Center Pawmicon Event (2020), and CoinGeek London, 2020, he said. The company plans to market the platform for smart cities as well.

The company currently has 4 fulltime employees and about 10 altogether, all working virtually. Rice points out that for his company, the pandemic need for businesses to communicate virtually Is what weve been doing all along.

He said the company expects to make a number of announcements on its progress in the next three or four months. It will likely be seeking an A round in the not too distant future, he added.

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Startup Spotlight: Making sci-fi like metaverse a reality that's ambitious goal of this Raleigh startup - WRAL Tech Wire

Its Virtual Reality – The New Indian Express

By Express News Service

KOCHI: The big fashion makeover

The pandemic brought in a rigorous shift in our lifestyle from what we eat and how we work out to how we relax and spend our time. Even weddings and events became smaller and shorter, involving more technology. Here, we look at considerable shift in celebrations, music and art, entertainment, food, fashion and health that happened last year, and what to expect from 2021

2020 saw fewer people jumping on the bandwagon of fast fashion. People opted for comfortable and sustainable clothing amid the pandemic. Less became more and designers chose to rethink and create conscious, mindful clothing.

In the history of fashion, trends are formed when there is a collective change triggered by climate, war or a disease outbreak. The pandemic was a sudden jolt to our generic and mundane lives, forcing us to rethink our choices. Now, there is a whiff of fresh air where we understand that its okay to do things differently, said Poornima Indrajith, actor cum designer.

Alka Hari, designer and founder of her eponymous clothing brand stressed upon the rise in demand for sustainable products. A lot of brands have started to go for improvised styles and clothing materials owing to the demand. Unless these brands find cheaper ways for sustainable production, there will be a large percentage of the population who will depend on fast fashion, she said.

Simple from the word goOn Instagram, celebrity stylists like Ammu Varghese reiterated the importance of a simple and affordable wardrobe. She actively promoted festive looks starting from Rs 1,500 and low-key wedding outfits.Meanwhile, Anoosha George Sunoj, designer and owner of Styledivalabel mentioned that she had comparatively good business in 2020.

I received nearly 100 orders per month this year. Many of my customers pay in advance for placing bulk orders. I also had more orders from other states, said Anoosha. She added that being an online platform and designing affordable semi-party wear helped thrive her brand amid the pandemic.

The year also gave rise to new designers who introduced budget-friendly outfits on social media. Among them, Susan Lawrence who launched her brand last month has risen to the top, garnering good response on Instagram. Most of the designers who had online stores attracted customers through collaborations and styling for celebrity photoshoots.

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Its Virtual Reality - The New Indian Express

Virtual Reality in Education Market is Expected to Grow in 2021 by Top Companies- Alchemy VR, Avantis Education, EON Reality, Google, Oculus VR,…

LOS ANGELES, United States: QY Research has recently published a research report titled, Global Virtual Reality in Education Market Report, History and Forecast 2015-2026, Breakdown Data by Companies, Key Regions, Types and Application. This report has been prepared by experienced and knowledgeable market analysts and researchers. It is a phenomenal compilation of important studies that explore the competitive landscape, segmentation, geographical expansion, and revenue, production, and consumption growth of the global Virtual Reality in Education market. Players can use the accurate market facts and figures and statistical studies provided in the report to understand the current and future growth of the global Virtual Reality in Education market.

The report includes CAGR, market shares, sales, gross margin, value, volume, and other vital market figures that give an exact picture of the growth of the global Virtual Reality in Education market.

Competitive Landscape

Competitor analysis is one of the best sections of the report that compares the progress of leading players based on crucial parameters, including market share, new developments, global reach, local competition, price, and production. From the nature of competition to future changes in the vendor landscape, the report provides in-depth analysis of the competition in the global Virtual Reality in Education market.

Key questions answered in the report:

TOC

1 Market Overview of Virtual Reality in Education1.1 Virtual Reality in Education Market Overview1.1.1 Virtual Reality in Education Product Scope1.1.2 Market Status and Outlook1.2 Global Virtual Reality in Education Market Size Overview by Region 2015 VS 2020 VS 20261.3 Global Virtual Reality in Education Market Size by Region (2015-2026)1.4 Global Virtual Reality in Education Historic Market Size by Region (2015-2020)1.5 Global Virtual Reality in Education Market Size Forecast by Region (2021-2026)1.6 Key Regions, Virtual Reality in Education Market Size YoY Growth (2015-2026)1.6.1 North America Virtual Reality in Education Market Size YoY Growth (2015-2026)1.6.2 Europe Virtual Reality in Education Market Size YoY Growth (2015-2026)1.6.3 Asia-Pacific Virtual Reality in Education Market Size YoY Growth (2015-2026)1.6.4 Latin America Virtual Reality in Education Market Size YoY Growth (2015-2026)1.6.5 Middle East & Africa Virtual Reality in Education Market Size YoY Growth (2015-2026) 2 Virtual Reality in Education Market Overview by Type2.1 Global Virtual Reality in Education Market Size by Type: 2015 VS 2020 VS 20262.2 Global Virtual Reality in Education Historic Market Size by Type (2015-2020)2.3 Global Virtual Reality in Education Forecasted Market Size by Type (2021-2026)2.4 Virtual Reality Software2.5 Virtual Reality Hardware 3 Virtual Reality in Education Market Overview by Application3.1 Global Virtual Reality in Education Market Size by Application: 2015 VS 2020 VS 20263.2 Global Virtual Reality in Education Historic Market Size by Application (2015-2020)3.3 Global Virtual Reality in Education Forecasted Market Size by Application (2021-2026)3.4 Schools3.5 Training Institutions3.6 Commercial3.7 Others 4 Global Virtual Reality in Education Competition Analysis by Players4.1 Global Virtual Reality in Education Market Size by Players (2015-2020)4.2 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality in Education as of 2019)4.3 Date of Key Manufacturers Enter into Virtual Reality in Education Market4.4 Global Top Players Virtual Reality in Education Headquarters and Area Served4.5 Key Players Virtual Reality in Education Product Solution and Service4.6 Competitive Status4.6.1 Virtual Reality in Education Market Concentration Rate4.6.2 Mergers & Acquisitions, Expansion Plans 5 Company (Top Players) Profiles and Key Data5.1 Alchemy VR5.1.1 Alchemy VR Profile5.1.2 Alchemy VR Main Business5.1.3 Alchemy VR Virtual Reality in Education Products, Services and Solutions5.1.4 Alchemy VR Virtual Reality in Education Revenue (US$ Million) & (2015-2020)5.1.5 Alchemy VR Recent Developments5.2 Avantis Education5.2.1 Avantis Education Profile5.2.2 Avantis Education Main Business5.2.3 Avantis Education Virtual Reality in Education Products, Services and Solutions5.2.4 Avantis Education Virtual Reality in Education Revenue (US$ Million) & (2015-2020)5.2.5 Avantis Education Recent Developments5.3 EON Reality5.5.1 EON Reality Profile5.3.2 EON Reality Main Business5.3.3 EON Reality Virtual Reality in Education Products, Services and Solutions5.3.4 EON Reality Virtual Reality in Education Revenue (US$ Million) & (2015-2020)5.3.5 Google Recent Developments5.4 Google5.4.1 Google Profile5.4.2 Google Main Business5.4.3 Google Virtual Reality in Education Products, Services and Solutions5.4.4 Google Virtual Reality in Education Revenue (US$ Million) & (2015-2020)5.4.5 Google Recent Developments5.5 Oculus VR5.5.1 Oculus VR Profile5.5.2 Oculus VR Main Business5.5.3 Oculus VR Virtual Reality in Education Products, Services and Solutions5.5.4 Oculus VR Virtual Reality in Education Revenue (US$ Million) & (2015-2020)5.5.5 Oculus VR Recent Developments5.6 Virtalis5.6.1 Virtalis Profile5.6.2 Virtalis Main Business5.6.3 Virtalis Virtual Reality in Education Products, Services and Solutions5.6.4 Virtalis Virtual Reality in Education Revenue (US$ Million) & (2015-2020)5.6.5 Virtalis Recent Developments 6 North America6.1 North America Virtual Reality in Education Market Size by Country6.2 United States6.3 Canada 7 Europe7.1 Europe Virtual Reality in Education Market Size by Country7.2 Germany7.3 France7.4 U.K.7.5 Italy7.6 Russia7.7 Nordic7.8 Rest of Europe 8 Asia-Pacific8.1 Asia-Pacific Virtual Reality in Education Market Size by Region8.2 China8.3 Japan8.4 South Korea8.5 Southeast Asia8.6 India8.7 Australia8.8 Rest of Asia-Pacific 9 Latin America9.1 Latin America Virtual Reality in Education Market Size by Country9.2 Mexico9.3 Brazil9.4 Rest of Latin America 10 Middle East & Africa10.1 Middle East & Africa Virtual Reality in Education Market Size by Country10.2 Turkey10.3 Saudi Arabia10.4 UAE10.5 Rest of Middle East & Africa 11 Virtual Reality in Education Market Dynamics11.1 Industry Trends11.2 Market Drivers11.3 Market Challenges11.4 Market Restraints 12 Research Finding /Conclusion 13 Methodology and Data Source 13.1 Methodology/Research Approach13.1.1 Research Programs/Design13.1.2 Market Size Estimation13.1.3 Market Breakdown and Data Triangulation13.2 Data Source13.2.1 Secondary Sources13.2.2 Primary Sources13.3 Disclaimer13.4 Author List

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Virtual Reality in Education Market is Expected to Grow in 2021 by Top Companies- Alchemy VR, Avantis Education, EON Reality, Google, Oculus VR,...

Global Augmented and Virtual Reality (AR VR) Market 2026 The leading Industry Players : Microsoft Corporation, Google, Eon Reality, Aero Glass,…

Introduction: Global Augmented and Virtual Reality (AR VR) Market, 2020-26

A new versatile research report on Global Augmented and Virtual Reality (AR VR) market is aimed at promising a unique approach towards unravelling current and past market developments that collectively influence future growth predictions and market forecasts that allow market players in delivering growth specific business decisions.

The report serves as an ideal tool to instigate innovative market specific developments and subsequent growth projections. The study is a proposal and synopsis to orchestrate systematic data scavenging procedures amongst market participants.

Vendor LandscapeMicrosoft CorporationGoogleEon RealityAero GlassUpskillOculus VRJasorenIMB

Available Sample Report in PDF Version along with Graphs and [emailprotected] https://www.orbisresearch.com/contacts/request-sample/4218827?utm_source=PM

The report also segregates various players into broad categories of novice aspirants and established market participants with elaborate success stories and investment discretion that fortify their footing amidst staggering competition and fast expanding competition isle.

Market Segments: Global Augmented and Virtual Reality (AR VR) MarketAimed at delivering market relevant information to initiate healthy growth prognosis amongst market participants. A detailed sectional representation on market segmentation has also been flagged in the report based on which global Augmented and Virtual Reality (AR VR) market identifies type, application and region as major segment types.

Segmentation by Type: HardwareSoftware

Segmentation by Application: On-BoardOff-Board

Report Offerings in a Gist: To identify correctly major underlying market forces that gradually underpin growth To comprehend future growth potential of the mentioned segments, inclusive of geographical outlook. A thorough evaluation of the entire competitive landscape gamut has been analyzed, isolating growth rendering strategies and industry forerunners To correctly isolate growth enablement determinants. The report lends clarity in understanding the commercial viability of the Augmented and Virtual Reality (AR VR) market ecosystem.

Read complete report along with TOC @ https://www.orbisresearch.com/reports/index/global-augmented-and-virtual-reality-ar-vr-market-size-status-and-forecast-2020-2026?utm_source=PM

COVID-19 Impact AnalysisThis intensively researched report presentation has been prepared in real time parlance, rendering substantial attention towards COVID-19 outbreak that has lately wreaked unprecedented damage across industries, stagnating growth.

Based on extensive geographical scope and specific vendor activities across diverse regional pockets, global Augmented and Virtual Reality (AR VR) market is well segregated into specific nations such as Argentina and Brazil in South America. Additionally, other nations such as China, South Korea, Taiwan, Australia. Additional details on European growth hubs such as France, Italy, Germany, Netherlands have also been included in the report, followed by details on North America and MEA.

Competition EvaluationThe competitive landscape specific to global Augmented and Virtual Reality (AR VR) market further illustrates relevant growth favoring information pertaining to the vendor landscape with a specific focus on corporate growth strategies embraced by leading players, followed religiously by other relevant contributing players along with notable investors and stakeholders striving to etch lingering growth spurts despite high intensity competition and catastrophic developments.

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Global Augmented and Virtual Reality (AR VR) market Key Report Highlights: This in-depth research documentation offers an illustrative overview of the entire market outlook with details on scope, executive summary and market segments The report also includes sections on competitive spectrum, highlighting major players, with detailed assessment of supply chain management, competition dynamics and growth objectives. Other crucial details on Porters Five Forces assessment, SWOT analysis and data triangulation methods have also been included in the report. Other relevant details on production patterns, growth rate, market share of each of the segments have also been pinned in the report. The report also houses crucial analytical details on revenue share and sales projections, besides volumetric estimations of each of the product segments have also been highlighted in the report to encourage unfaltering market decisions and sustainable revenue streams in global Augmented and Virtual Reality (AR VR) market.

A dedicated chapter on COVID-19 analysis has therefore been included in this versatile report to encourage future-ready business discretion aligning with post COVID-19 market environment.

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These crucial market relevant information are estimated to trigger tremendous growth returns and sustain market stability through the forecast tenure.

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Global Augmented and Virtual Reality (AR VR) Market 2026 The leading Industry Players : Microsoft Corporation, Google, Eon Reality, Aero Glass,...

Arena Games: A new virtual reality gaming spot has opened in DIFC – What’s On

Pew, pew, pew

Looking for something new and cool to do in Dubai? Arena Games is a new virtual reality gaming spot that is now open in Dubai International Financial Centre that will take players on an adrenaline-filled journey through infinite worlds.

If youve never tried virtual reality before, it is a computer-generated simulation of an environment where you can interact with each other (or the enemy) and objects in a seemingly real or physical way. In other words, youre actually in the artificial three-dimensional environment rather than staring at it on a screen.

You will be armed with a virtual reality headset, headphones, military-style backpacks and of course, a gun to help protect yourself.

Just take a look at the action waiting for you in this Instagram video below.

That looks pretty intense. But, dont worry if youre not a gamer. Arena Games is perfect whether youre a casual gamer or have been playing games since Odyssey came out.

And theres a range of games you can pick from, too. If you love games like Tell Tales The Walking Dead or The Last of Us, you will be able to fight off zombie attacks with your squad in the heart-stopping Zombie Survival.

If military action is more your style, Singularitywill appeal to you as it transports you to a secret military space station where they can expect to fight killer robots and rogue drones to regain control.

For fans of the fantasy genre, Engineeriumis an avatar-like, fantasy world game that combines platform and maze challenges is the perfect game for first-timers and virtual reality experimenters.

You can even opt for the ultimate player versus player combat in Sol Raiderswhere you can show off your gaming skills against your mates and finally lay to rest the argument of who is the better gamer is.

A total of 13 virtual reality games are available at The Arena Games, so round up your mates (a total of 8) and pick from one to try from the list here.

Prices start from Dhs50 for the and Dhs90 for the Zero Latency experience and you will need to book online before you head on over.

The HTC Vive games cost Dhs50 for 10 mins of gameplay and bookings need to be done at the venue itself. The game options include Fruit Ninja, John Wick Chronicles, Epic Rollercoasters and more.

Bookings for the games can be made here. Do note, that you will need to arrive 20 minutes early for the safety briefing and game intro so, plan accordingly.

Game on!

Arena Games, Gate Avenue, Zone D, Ground Level, DIFC, Dubai, Sun to Thur, 9am to 10pm. Tel: (0)4 546 7748 thearenagames.com

Images: Arena Games

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Arena Games: A new virtual reality gaming spot has opened in DIFC - What's On

Apple may launch first augmented reality (AR) device this year, report says – The Indian Express

It seems Apple is closer to launch its first-ever augmented reality (AR) device, rumoured to be called the Apple Glasses. The information is coming from Ming-Chi Kuo, the well-known Apple analyst. In a note to customers, as obtained by MacRumors, Kuo said that Apple does have plans to launch the augmented reality device this year. However, Kuos note doesnt mention AR glasses.

It is a known fact that Apple has been working on augmented reality glasses for years. Apple CEO Tim Cook sees AR, a technology that combines a view of the real world with computer-generated elements, as the next big thing in tech. But the question is, when will Apple be ready with its debut AR glasses?

According to The Information, Apple is expected to launch its first augmented reality headset in 2020, followed by a pair of AR glasses in 2023. Apples headset, codenamed N301, is said to be a slimmer version of the Oculus Quest, a virtual reality headset. It is rumoured to feature both AR and VR capabilities. The more complicated but future-ready headset will be a pair of AR glasses, similar to high-end sunglasses.

Bloomberg meanwhile said the Apple glasses will run rOS, a new operating system designed specifically for the headset. The publication further believes that the AR/VR headset will focus on gaming, watching the video and virtual meeting. Both headsets being developed by Apple will use a new 3D sensor system, a more advanced version of the FaceID used in the existing iPhones and iPads.

Many tech insiders and analysts believe the augmented reality (AR) glasses will replace smartphones in the next eight to ten years. Apple, alongside other tech companies, are all working on secret AR glasses projects. The first-generation Apple Glasses will be dependent on the iPhone for processing.It is unclear if Apple plans to launch the first AR headset this year or next year.

Apple has had a busy 2020, despite the global pandemic. This year, however, wont be much different. Kuo said Apple aims to launch multiple products this year, including the AirTags, new AirPods, more Apple Silicon Macs, new iPad Pro and MacBooks with mini-LED displays. The Cupertino, California-based tech giant recently launched the iPhone 12 series, a smaller HomePod mini, and a brand new iPad Air.

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Apple may launch first augmented reality (AR) device this year, report says - The Indian Express

Active Video Games and Low-Cost Virtual Reality: An Ideal Therapeutic Modality for Children With Physical Disabilities During a Global Pandemic -…

This article was originally published here

Front Neurol. 2020 Dec 14;11:601898. doi: 10.3389/fneur.2020.601898. eCollection 2020.

ABSTRACT

Current guidelines against spread of coronavirus (COVID-19) interrupt non-essential rehabilitation services. Thus, individuals with physical disabilities such as children with cerebral palsy can no longer benefit from physical rehabilitation during this undetermined period. Using either a synchronous or asynchronous format, in collaboration with a therapist via telerehabilitation, we suggest that active video games and low-cost virtual reality are a promising delivery mode for at-home rehabilitation in the context of a global pandemic. This therapeutic modality, incorporated into an at-home individualized treatment plan, provides a means to lessen the impact of an interruption in rehabilitation services while not loosing the pre-pandemic, in-person physical activity gains. Growing evidence supports active video games and low-cost virtual reality as viable therapeutic interventions for children with physical disabilities. These technologies are especially well-accepted by pediatric populations for the ludic and motivating features that lend themselves to nearly seamless incorporation into telerehabilitation. Advantages for rehabilitation of active video games and low-cost virtual reality include a rich, challenging, multi-modal training environment in which high numbers of movement repetitions can be accomplished, and a unique opportunity to foster engaged practice actions that go beyond household activities. We offer suggestions for the clinician about how to adopt active video games and low-cost virtual reality into your practice during a global pandemic.

PMID:33381077 | PMC:PMC7767913 | DOI:10.3389/fneur.2020.601898

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Active Video Games and Low-Cost Virtual Reality: An Ideal Therapeutic Modality for Children With Physical Disabilities During a Global Pandemic -...

Holotron is a robotic exosuit that could transform the way we use VR – Digital Trends

There was once a time, in the early 1990s to be precise, when the biggest impediment to achieving high-end virtual reality was the fact that the images were too fuzzy and slow-moving. Today, weve moved way beyond these early teething challenges. With impressive visuals and three-dimensional sound, VR has no problem creating a compellingly immersive experience from an audio-visual perspective, at least.

But virtual worlds arent yet as convincing as they could be and the lack of other senses, predominantly touch, is a big part of it.Touch is a key part of the way we interact with the physical world. Our eyes can tell us part of the story, but its touching the objects around us that really sells the experience.

Marcel Reese, the brain behind a Germany VR exosuit project called Holotron, thinks he may have come up with a solution to satisfy this part of the virtual experience. Its a lower-body robot exosuit (think half of the Power Loader from Aliens) that can be donned by users, which is able to simulate some of the forces needed to help them more compellingly move through virtual worlds and interact with objects around them.

The problem I tried to solve with the Holotron is how to create a virtual world that is indistinguishable from real life, Reese told Digital Trends. That can also be understood as finding the perfect man-machine interface where you control the avatar by doing what you would normally do.

The force-feedback interface of the Holotron exoskeleton works by measuring the forces the user is exerting, then sending this to a computer where the avatar in a virtual world recreates them using what Reese called virtual muscles. Depending on the physical constraints of the virtual environment, this will allow the avatar to move or not. For instance, if the avatars leg pushes against a small ball with a large force, the ball will yield as the user executes a kick. If a similar motion is attempted on a heavy rock, the rock will not yield and the exosuit could constrain the users leg movement.

But no-one, except perhaps the biggest soccer penalty shootout enthusiast, dons a robot exosuit solely so that they can kick a ball in VR with added verisimilitude. The really big challenge in terms of movement in VR remains how to allow users to walk without being stopped by the physical, real-world environment the user is in. Other researchers have explored solutions that range from treadmillsto a weird trick that fools the brain into thinking its heading in a straight linewhen, in fact, its walking in circles.

In the case of Holotron, the approach involves a larger robot called the motion simulator which suspends and moves the exoskeleton (and, by extension, the user) in the air. The user remains stationary, but the Holotron setup provides the necessary movement to let them feel like theyre, well, moving.

The user is not walking on a real floor anymore, and instead feels the virtual floor only through the footplates of the exoskeleton or other body parts if [he or she] might be crawling, Reese said. It is important that the user never has not to bother about regulating his or her own body balance. With the Holotron the user can fully concentrate on controlling the body of the avatar.

Reese said that possible applications for this more immersive VR setup could range from gaming to job training. While regular walking is an immediate focus, the technique could be (and, in early test versions, is) used for other movement types such as crawling, jumping, climbing, riding, swimming, base jumping, surfing or even spending time in microgravity in space.

Intriguingly, he also envisions this hardware setup becoming a useful tool for controlling telepresence robots, a concept that is already starting to be utilized (not necessarily with this specific tech) for applications up to and including life-saving surgery.

There are many applications to remotely operated humanoid robots, Reese said. This includes hazardous environments, remote industrial repairs, remote medical services, or simply remote work in general, where anyone could work anywhere instantly. A lot of common travel and commute could be reduced by using teleoperated humanoid robots.

Reeses ambitions in this space are just getting started. The [fine] details of interaction with the virtual environment, like the texture of a rough piece of wood or the bumps of an avocado, cannot [yet] be felt realistically by the user, he said. In the beginning, that is not required But one can add high-resolution tactile displays all over the body to have the user feel the very details of every object he or she touches. Later add-ons will include this and also thermal displays, smell and taste.

He said that the plan is to eventually commercialize the Holontron, although currently, it is too early to consider doing this. Nonetheless, this gives a flavor of what the future of virtual reality could look like. At least, so long as youve got plenty of space in your home gaming room.

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Holotron is a robotic exosuit that could transform the way we use VR - Digital Trends

Virtual Reality In Healthcare Market Outlook 2021: Big Things are Happening – LionLowdown

Latest Study on Industrial Growth ofGlobal Virtual Reality In Healthcare Market2020-2025. A detailed study accumulated to offerLatest insights about acute features of the Virtual Reality In Healthcare market. The report contains different market predictions related to market size, revenue, production, CAGR, Consumption, gross margin, price, and other substantial factors. While emphasizing the key driving and restraining forces for this market, the report also offers a complete study of the future trends and developments of the market. It also examines the role of the leading market players involved in the industry including their corporate overview, financial summary and SWOT analysis.

The Major Players Covered in this Report: Brainlab AG, Intuitive Surgical, Inc, Siemens Healthcare, Stryker Corporation, Philips Healthcare, Vital Images, Inc, CAE Healthcare, GE Healthcare, Virtual Realties Ltd, Virtalis Ltd & Medtronic, Inc

Virtual Reality In Healthcare Market Study guarantees you to remain / stay advised higher than your competition. With Structured tables and figures examining the Virtual Reality In Healthcare, the research document provides you a leading product, submarkets, revenue size and forecast to 2025. Comparatively is also classifies emerging as well as leaders in the industry.Click To get SAMPLE PDF (Including Full TOC, Table & Figures)

This study also covers company profiling, specifications and product picture, sales, market share and contact information of various regional, international and local vendors of Global Virtual Reality In Healthcare Market. The market opposition is frequently developing greater with the rise in scientific innovation and M&A activities in the industry. Additionally, many local and regional vendors are offering specific application products for varied end-users. The new merchant applicants in the market are finding it hard to compete with the international vendors based on reliability, quality and modernism in technology.

Read Detailed Index of full Research Study at @ https://www.htfmarketreport.com/reports/3007014-global-virtual-reality-in-healthcare-market-report-2020-by-key-players-types-applications-countries-market-size-forecast-to-2026

The titled segments and sub-section of the market are illuminated below:

In-depth analysis of Global Virtual Reality In Healthcare market segments by Types: Hardware, Software & Service

Detailed analysis of Global Virtual Reality In Healthcare market segments by Applications: Rehabilitation and therapy procedures, Surgery, Visualization, Education and training & Others

Major Key Players of the Market: Brainlab AG, Intuitive Surgical, Inc, Siemens Healthcare, Stryker Corporation, Philips Healthcare, Vital Images, Inc, CAE Healthcare, GE Healthcare, Virtual Realties Ltd, Virtalis Ltd & Medtronic, Inc

Regional Analysis for Global Virtual Reality In Healthcare Market: APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka) Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania) North America (U.S., Canada, and Mexico) South America (Brazil, Chile, Argentina, Rest of South America) MEA (Saudi Arabia, UAE, South Africa)

Furthermore, the years considered for the study are as follows:Historical year 2014-2019Base year 2019Forecast period** 2020 to 2025 [** unless otherwise stated]

**Moreover, it will also include the opportunities available in micro markets for stakeholders to invest, detailed analysis of competitive landscape and product services of key players.

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Detailed considerate of Virtual Reality In Healthcare market-particular drivers, Trends, constraints, Restraints, Opportunities and major micro markets. Comprehensive valuation of all prospects and threat in the Global Virtual Reality In Healthcare market. In depth study of industry strategies for growth of the Virtual Reality In Healthcare market-leading players. Virtual Reality In Healthcare market latest innovations and major procedures. Favorable dip inside Vigorous high-tech and market latest trends remarkable the Market. Conclusive study about the growth conspiracy of Virtual Reality In Healthcare market for forthcoming years.

What to Expect from this Report On Virtual Reality In Healthcare Market:

1. A comprehensive summary of several area distributions and the summary types of popular products in the Virtual Reality In Healthcare Market.2. You can fix up the growing databases for your industry when you have info on the cost of the production, cost of the products, and cost of the production for the next future years.3. Thorough Evaluation the break-in for new companies who want to enter the Virtual Reality In Healthcare Market.4. Exactly how do the most important companies and mid-level companies make income within the Market?5. Complete research on the overall development within the Virtual Reality In Healthcare Market that helps you elect the product launch and overhaul growths.

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Detailed TOC of Virtual Reality In Healthcare Market Research Report-

Virtual Reality In Healthcare Introduction and Market Overview Virtual Reality In Healthcare Market, by Application [Rehabilitation and therapy procedures, Surgery, Visualization, Education and training & Others]

Virtual Reality In Healthcare Industry Chain Analysis Virtual Reality In Healthcare Market, by Type [, Hardware, Software & Service]

Industry Manufacture, Consumption, Export, Import by Regions (2014-2019) Industry Value ($) by Region (2014-2019)

Virtual Reality In Healthcare Market Status and SWOT Analysis by Regions

Major Region of Virtual Reality In Healthcare Marketi) Global Virtual Reality In Healthcare Salesii) Global Virtual Reality In Healthcare Revenue & market share Major Companies List Conclusion

Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.

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Virtual Reality In Healthcare Market Outlook 2021: Big Things are Happening - LionLowdown

Global Augmented and Virtual Reality in Healthcare Market 2025 To Expect Maximum Benefit and Growth Potential During this COVID 19 Outbreak: Google,…

This versatile composition of research derivatives pertaining to diverse concurrent developments in the global Augmented and Virtual Reality in Healthcare market is poised to induce forward-looking perspectives favoring unfaltering growth stance.

Global Augmented and Virtual Reality in Healthcare market research report is a highly intelligent reference guide that is equipped with meticulous research output to derive accurate and optimum understanding on market growth synopsis in terms of value and volume. The report is a top-down assessment of all major touchpoints on the market and includes an elaborate vendor profile comprising emerging competitors as well as dominant market players aiming for lucrative break in the competition domain. Internationally acknowledged research practices such as SWOT analysis and PESTEL analysis have also been roped in the report with relevant details on revenue generation trends as well as technological innovations witnessing ample investments.

Competitor Profiling: Global Augmented and Virtual Reality in Healthcare Market

In the competition spectrum section of this report, readers are offered decisive understanding on frontline players and the overall competition intensity concerning the market has also been highly discussed in the report. Details pertaining to market share, revenue generation tendencies, product innovations as well as corporate collaborations such as M&A developments have been highly discussed in the report.

The report is also highlighting versatile details on the impact of COVID-19 implications on growth progression. Owing to devastating outcome of the global pandemic, this research report has incorporated pandemic management details in the report as well to encourage appropriate business decisions in global Augmented and Virtual Reality in Healthcare market.

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Analysis by Type: This section of the report includes factual details pertaining to the most lucrative segment harnessing revenue maximization.

Analysis by Application: Further in the subsequent sections of the report, research analysts have rendered precise judgement regarding the various applications that the Augmented and Virtual Reality in Healthcare market mediates for superlative end-user benefits.

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Global Augmented and Virtual Reality in Healthcare Market Report Indicators: Points to Consider Competition Analysis: A critical analytical assessment of frontline players and a detailed overview of the entire competition gamut has been one of the prime focal points of this research study. A critical evaluation inclusive also of a detailed SWOT analysis of the mentioned players has been included in the report for the superlative business outcomes. The Global Augmented and Virtual Reality in Healthcare Market report includes detailed assessment of revenue generation trends, capacity milestones, production and consumption patterns as well as gross margin and sales developments have been intricately discussed in this report for high end returns.

Regional and Global Market Outlook: The report in its subsequent sections also encompasses veritable insights on region specific market performance. Further details in the report shed light on prominent growth hubs as well as vendor manufacturing and promotional activities across countries and regions that influence customer response. Details about import and export performance as well as production and consumption trends have also been discussed at length in the report.

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Regional Analysis North America (U.S., Canada, Mexico) Europe (U.K., France, Germany, Spain, Italy, Central & Eastern Europe, CIS) Asia Pacific (China, Japan, South Korea, ASEAN, India, Rest of Asia Pacific) Latin America (Brazil, Rest of L.A.) Middle East and Africa (Turkey, GCC, Rest of Middle East)

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Global Augmented and Virtual Reality in Healthcare Market 2025 To Expect Maximum Benefit and Growth Potential During this COVID 19 Outbreak: Google,...

How AR, VR and GFX have completely transformed award ceremonies on virtual platforms – ETBrandEquity.com

Each industry has been hit hard during the pandemic. There have been chaotic situations in cases where the investors had financed several awards shows that couldnt see the light of the day. While numerous awards were called off in the wake of the pandemic, some were postponed and other turned towards the virtual space.

It has been almost seven months since the outbreak of the virus in India. During this time, the online space has been explored to its optimum utilisation. With Awards ceremonies being around the corner for businesses and the entertainment industry, show organisers have moved from venue based to virtual based event companies like Vconfex.

The virtual space has completely changed the way we looked at events. The transformation might have taken some time, but virtual events have become the new normal. Award shows, that could have never been thought of being held online are more economical and easier to plan. The execution might be different, but gradually we are adapting to the new technologies and advancements.

The International Indian Film Academy Awards that is held annually in different countries against a stunning backdrop can now be recreated on virtual platforms as well. With the help of VFX and AR/VR (augmented reality and virtual reality), it is easy to get digital elements to a live show. It helps in creating a theme of an event, giving the viewers a feel of being at a particular place at a point of time. AR/VR experts create 3D locations like that of an award venue or an outdoor location as the attendees appear to be present in that very location.

Want to make you event interactive and engaging for attendees and viewers, just like physical events? The best way to do it is by inculcating graphics and VFX in your event. It will help you set the aura of an event, making the guests feel present at the online venue.

IIT Bombay successfully set an example by hosting an engaging virtual event during their graduation ceremony this year. They organised the online ceremony in August 2020. Attended by over 2000 students, the convocation that was held online with the help of VR, was one of the most creative ways to keep the audience engaged. The event showcased e-avatars of the students walk up to the dignitaries on the stage to receive their certificates. The event turned out to be engaging and the concept won a thumbs up from everyone.

Heres how you can do it

With the help of the most common and traditional technique of film making, such as the chroma shoot, these shows can put an imaginary backdrop in a screen space. The VFX supervisors then use their expertise to implement the same and show it to the viewers. In case of a pre-recorded video like that of the emcees, the speaker can shoot against a blue or a green backdrop. In the post production compositing phase, the video is rendered with a 3D image or video and the green and blue screen is removed. Chroma shoots have several benefits as it is a cost cutting technique and is the most ideal thing to do in case of background switching.

The HD awards ceremony backgrounds can be grandeur as the VFX staff can showcase any country or indoor stadium/hall of any place around the world, without having anyone physically present there.

Secondly, a virtual award ceremony experience can be enhanced and taken a notch higher with the help of immersive technologies. Although it is similar to VFX in certain ways, but the three dimensional image which surrounds each attendee makes it better than the rest. Therefore, event organisers are mostly inclining towards this one for a better experience.

The emcee of the show can deck up in his/her suit and stand against a green backdrop while talking to the guests. Meanwhile the VFX professionals can recreate the look of a red carpet or a stage to give the virtual event a real world feel. This can help in engaging the audience and offering them an experience like no other.

Ways to maximise your experience on virtual award ceremonies1- Plan before the event: An award ceremony brings a lot of stalwarts from the selected industry on a virtual platform. The attendees or the nominees might need some warming up before actually becoming a part of the show. To do so, the best way is to organise an informal call before the event and shake off the nervousness. This practice can be carried out even after the announcement of the results in celebration.

2- Bring your creativity to work: Since all nominees are announced on either social media platform or intimated via calls, the organisers might ask each one of them to record their award acceptance speeches beforehand. This will give the nominees the time to shoot the video either on their own or along with their colleagues. After the winner of the category is announced, the video can straightaway cut to the winning speech of the person who has stood victorious in that particular category. There might be certain restrictions when it comes to time and language for the acceptance speech of the winners, which should be kept in mind while pre-recording the winning speech.

3- Dress to leave a mark on the viewers: Most anchors and professionals like to stay comfortable in their easy bottoms while recording for a video and during the live broadcasts as well. It is always a good practice to give up on your joggers and pyjamas and suit up to impress the spectators at the virtual award show.

4- Networking opportunities: You might be oblivious of the fact that the virtual events also allow the attendees to build contacts and interact with other attendees during the time of the event. Social media plays an important role in helping you reach out to the masses and talking about the event. Attendees can also personally message each other by clicking on the chat link available in the website.

Although there are several virtual spaces that have come into being during the times of the pandemic, one can only sustain if it has a plethora of features to offer to the clients. It takes effort of an entire team to deliver a seamless and watchable award ceremony with the online tools available.

The award ceremony organisers should create a real feel of the on-ground ceremony like those that have been held in the past. Talking about the entertainment award shows like IIFA, Filmfare, etc., the ceremony starts off with emcees introducing the awards and the sponsors. This is followed by the grandeur opening performance by the stars which can either be a dance performance or a singer enthralling the crowds. Next comes the announcement of a category nominations and finally the revelation of the winner.

Similar procedure must be followed in the case of virtual ceremonies as well. However, the virtual space draws advantage of playing pre-recorded clips in certain cases, like in the case of any performance. The performers can rehearse for it in advance and record it at their convenience.

The event page should be linked to various social media platforms where the link and live updates of the award ceremony can be shared simultaneously. As social media has become the lifeline of any event, its integration in all websites has become the most important aspect in todays time.

Apart from the entertainment awards, business awards have also been witnessing a paradigm shift from venue-based award ceremonies to virtual events. They have utilised the virtual space for delivering one-day events from the beginning to the end. The four basic elements to consider for such events include the following:

- Presentations- Judging- Ceremony- Winners speech

Roles and responsibilities of hosting virtual award ceremoniesOrganising a virtual award show can be quite taxing as the organisers might have to spend a lot of time in its planning stage. Here are some important planning tips for the event organisers:

1- Invitations and submissions: Create online formal invitations for the guests and start sending them out much in advance from the date of the show. This sends out information to a large group of people who can RSVP by submitting their response through the same medium. It is always safe to know the number of people interested in your event. You dont want to run it for so long for a handful of attendees.

2- Ceremony agenda: Things do not have to be taken lightly even in the case of virtual awards ceremonies. The organisers have to be clear about the schedule of the show, so that it is seamlessly delivered from the very beginning to the end.

3- Bandwidth requirement: To live stream an entire event to a lot of attendees, the organisers should be equipped with a higher bandwidth and server apparatus.

4- Judges: A panel of judges is required to decide upon the winners. This is essential in the case of both real-time and recorded award events.

5- Attendees and jury: The link should be sent to the jury and the attendees of the event beforehand, so that they can test remotely and see if it is working fine for them. Any errors or glitches can be treated during this time.

6- IT personnel: They play an important role in virtual events as all issues are held and resolved by them. Without the technical know-how of how a virtual award ceremony runs on a virtual platform, one cannot think of organising it.

Examples of online award ceremonies that have been held till now:1- MCA Awards2- SPOTT Awards hosted by BrandEquity and Economic Times3- Kaleido Awards hosted by BrandEquity and Economic Times4- BAFTA Games Awards5- IEEE Awards6- Women in Financial Advice Awards7- VR Awards8- Global Digital Excellence Awards9- CIPD People Management Awards10- Telecoms World Awards11- UK Business Awards

Benefits of organising virtual award shows1- There are times when invitees cant make it to an award show because of the distance and time constraint. No such problem persists in the case of virtual events as the attendees just have to log into their systems remotely and click on the event link shared by the organisers.

2- It gives a networking platform to the attendees who can get in touch with others present at the event, just like in the case of venue-based award ceremony.

3- The entire ceremony can be recorded by anyone on their system and saved for future references.

4- Virtual shows give winners the liberty to prepare their winning speech in advance if he/she is camera shy or has stage fright.

5- Virtual platform help winners earn recognition in front of all the attendees, which might not be possible in case of office awards that are otherwise given privately inside a cabin.

You can conclude the award ceremony with a gala by including the jury, attendees, winners and nominees for a virtual celebration. A standing ovation to the winners or some behind the scene videos will thrill the audience and keep them glued to their screens post the event as well. The audience should be left in awe of the event created by you at the end. This will help you get better feedback and a more promising audience at your next event.-Brand Content Initiative

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Libertarian and Green parties cry foul over ballot change – Niagara Gazette

The New York State Libertarian and Green parties are calling foul for the change of rules for third parties running candidates in New York state.

Cody Anderson, the chair of the Libertarian Party in the state of New York, said his party, along with the New York Green Party, had filed a preliminary injunction in a federal lawsuit to have the State Board of Election cease implementing changes to Election Law passed in Part ZZZ in U.S. District Court Southern District of New York.

If we lose, and I dont think we will, but if we lose, it will be nearly impossible to get back on the ballot, Anderson said.

The changes

In 2018, the Libertarian Party, the Green Party, the Independence Party and the SAM Party all receivedmore than50,000 votes each for their candidates in the governors race. Before Part ZZZ, this secured each of them a party line in the 2022 election.

However, the rules have now been changed, according to Duane Whitmer, a former-candidate on the Libertarian line. And he said thats not fair, or even legal.

Under the new rules, the ballot access that these parties earned through 2022 was removed, Whitmer said. In 2020, in the midst of the COVID-19 pandemic, the thresholds were changed, and these parties needed to reach a higher threshold in 2020 in order to maintain ballot access.

That higher threshold was 171,000 votes for their presidential candidate, about 2% of the votes cast in New York for the nationwide election, said Whitmer.

Part ZZZ stipulated that instead of securing 50,000 votes for each partys candidates for governor and thereby becoming a recognized political party for four years with a ballot line, that time was sliced in half to two years and included the race for president. Candidates nominated by third parties in both the presidential election and the gubernatorial election must gather 130,000 votes or 2% of the vote in New York whichever was higher to keep their parties on the ballot line.

This knocked down all four of the third parties mentioned to square one petitioning to get on the ballot that they'd won the right to be on already.

What now?

"We had had ballot status originally in 1996," said Gloria Mattera, co-chair for the New York Green Party. "We had really kept building the party with petitions of tens of thousands of signatures. We ran local candidates, myself included several times. ... We'd maintained ballot status for three gubernatorial cycles.... We're working hard to overturn this unfair law."

If the parties loses the lawsuit, Libertarians and Greens will have to collect 45,000 signatures, up from 15,000, to run a candidate for governor.

If they win the lawsuit, the party will only need petitions from about 5% of registered Libertarians or Greens in New York.

We can lie down and take it after fighting for ballot access (for years), Anderson said. Or we can stand up and fight it. Fight it all the way to the Supreme Court if necessary.

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Libertarian and Green parties cry foul over ballot change - Niagara Gazette

The Libertarian Alternative | Cato @ Liberty – Cato Institute

If youve routinely endorsed conservative policies and candidates, but now find that rightwingers have become chauvinistic, fiscally irresponsible and intolerant, consider the libertarian alternative.

If youve previously embraced liberal policies and candidates, but now find that leftwingers have pushed identity politics and socialist bromides, consider the libertarian alternative.

Libertarians have praised President Trump for progress in the Middle East, success against ISIS, reduced troop levels abroad, lower taxes, less regulation, and the confirmation of judges who appreciate individual rights and limited government. On the other hand, we have criticized Trump when he derides our intelligence agencies, cozies up to dictators, alienates our allies, and exacerbates global tensions. Weve also been troubled by his xenophobic immigration policies, protectionist trade barriers, punitive drug policy, excessive focus on the culture wars, and exploding federal spending.

Libertarians will support PresidentElect Bidens plans for criminal justice reform, immigration liberalization, civil rights, social permissiveness, revitalizing American diplomacy, reducing our military commitments, and nonproliferation. On the other hand, we will vigorously oppose higher taxes, more regulations, affirmative action, Medicare for all, the Green New Deal, expanded welfare, free college, ballooning entitlements, ahigher minimum wage, and judges who think the Constitution is amalleable document that courts can exploit as an alternative to legislation.

In essence, libertarianism is the political philosophy of personal and economic freedom. We believe that capitalism is the most efficient and morally defensible means of allocating scarce economic resources. Philosophically, we subscribe, as did Thomas Jefferson, to the idea of unobstructed liberty within limits drawn around us by the equal rights of others. Governments role is to secure those rights, applying sufficient coercive power but no more than the minimum necessary to attain that objective.

Put somewhat differently, we should be free to live our lives as we choose, as long as we dont interfere with other people who wish to do the same. Of course, individuals can never be completely selfsufficient. Thats why we sometimes need rules, enforced by government, to make peaceful cooperation possible. The risk, however, is that rules too extensive will produce asystem of special favors that extracts largesse for the politically connected at the expense of the rest of us. By contrast, libertarianism relies on spontaneous ordering minimizing the role of acommanding power that might preempt freely chosen actions.

Libertarians are not opposed to reasonable safety regulations, selective gun controls, or sensible restrictions in other areas. Moreover, we recognize that markets are not perfect. But neither is government. The relevant standard against which to compare our current framework is not autopian world in which justice is ubiquitous and all inequities have been systemically purged. Instead, we have to look at the current environment versus one in which regulations would be more pervasive meaning that some problems might be solved, but other problems would no doubt multiply.

Among those other problems: disincentives to innovate, favors to special interests, increased cost, reduced growth, governmentconferred monopolies, anticompetitive barriers to entry, restricted consumer choices, higher prices, overlapping and confusing laws, abuses of public power, and excessive resources devoted to politicking and lobbying.

How, then, can someone who views the left as excessively collectivist and the right as excessively authoritarian join with libertarians in advancing socially liberal and fiscally conservative goals? One way is to vote for candidates who come closest to promoting proliberty policies. Given the current political mix, those candidates will not be pristine libertarians. But its not necessary to agree with libertarianism acrosstheboard in order to move public policy in the right direction.

Second, alibertarian movement might be buttressed by supporting legislation and other political actions that foster personal autonomy and limited government. Such support policyspecific rather than candidatespecific could be in the form of lobbying, communications with government officials, letters to the editor, or donations to likeminded organizations.

Finally, theres the outside prospect of forming aviable third party. Two obvious hurdles complicate that approach. First, campaign contributions are presently limited to $2,800 per candidate per election. Effectively, that precludes all thirdparty candidates except those who can selffund. Second, 48 of the 50 states award presidential electors on awinnertakeall basis. Only Maine and Nebraska assign electors, in part, district by district. Consequently, candidates who have no chance of winning astatewide popular vote will not be able to garner any electoral votes.

Regrettably, therefore, fashioning an undiluted libertarian alternative will take time and effort. But incremental progress toward favorable public policy is practicable, opportune, and indisputably worthwhile. Lets get the ball rolling.

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The Libertarian Alternative | Cato @ Liberty - Cato Institute

LETTER: Yukon the Libertarian friend of a reindeer? – The News Herald

The News Herald

Two years ago, the CBS broadcast of "Rudolph the Red Nosed Reindeer"was attacked by cancel culture. Somecalled for its removal, due to Rudolph being bullied. Yet, they fail seeing Rudolph overcomes it and becomes Santa's lead reindeer.

There's also a libertarian message, in a subplot.

More: Have an opinion? Submit a Letter to the Editor

My favorite characterof this specialis Yukon Cornelius. He struck meas the main comedy relief. As I watched him in my adulthood, I discovered a hidden fact. Yukon is a libertarian.

Libertarianism always existed in the U.S.While the Libertarian Party beganin 1971, libertarianism was well before then. This includes our pop culture. Yukon's character, is a libertarian personificationin a Christmas icon.

He owns the land Rudolph and Herbiemeet him in. He originally prospectsfor silver and gold, which libertarians say is real/solid wealth. He voluntarily asks Rudolph and Herbieto join himin his prospecting. After escaping from Bumbles, he changes his mind and decides to prospect silver.

When going through the fog, Yukon calls it "thick as peanut butter."Herbie tries correcting him, saying, "You mean pea soup." Yukon replies, "You eat what you like and I'll eat what I like." After rescuing Rudolph and friends from Bumbles, he helps Bumbles reform. Bumbles voluntarily changes and accepts Yukon's help. He learns new skills and takes a job, helping Santa decorate tall Christmas trees.

At the special's end Yukon discovers a peppermint vein. Knowing he's now in Christmas Land he decides to open a peppermint mine and sell the mineralfor future Christmases. He makes Bumbles his partner and they go into business together.

His story continuesin the DVD sequel, "Rudolph and the Island of Misfit Toys."

He and Bumbles' peppermint vein runs out and he'sfacing closing the mine. Underneath the final vein, Yukon discovers gold. His hard workpays off.

On a final note, Yukon carries a pistol, but he never uses it. The fact he carries itshows he believes in private gun ownership.

Overall, Yukon Cornelius proves he's a libertarian and shows the long-term successesthat come from it. See it yourself, next time you watch it.

David Agosta, Secretary Bay County Libertarian Party

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LETTER: Yukon the Libertarian friend of a reindeer? - The News Herald

Libertarian, Green parties file injunction in lawsuit aimed at state efforts to quell third parties – The Daily News Online

A cynical power play by two tired old parties.

Thats what leaders of the states two largest third-parties are calling a provision slipped into the state budget that seeks to make it harder for third-party platforms to make it on the state and national ballots.

The Libertarian Party and Green Party filed a motion in federal court Tuesday for a preliminary injunction against the provision.

The provision, Part ZZZ, is the rider to the New York State budget, passed in April under cover of the pandemic, that increased vote and petitioning thresholds required for minor parties in New York state to obtain and maintain automatic ballot access, party leaders say.

In the motion, the parties asked the court to grant a motion for a preliminary injunction directing Defendants not to apply the new voter and petitioning thresholds from Part ZZZ and continue to apply the previous party definition.

This preliminary injunction is about protecting the Constitutional rights of the Green and Libertarian Parties, but more than that we intend to protect the rights of all New Yorkers to democratic choice in our elections, said Gloria Mattera, New York co-chair of the Green Party. The move by Governor Cuomo and the Legislature in the budget was clearly done to eliminate those choices and to do so as rapidly as possible. We reject their cynical power play.

The budget provision changes how minor parties achieve ballot status.

Currently, minor parties need 50,000 votes for their candidates for governor, a mark that will allow the parties to qualify for the ballot every four years.

The Green and Libertarian parties have both established the right to be on the ballot, based on the previous rules.

The new rules would require minor parties get 130,000 votes, or two percent, of votes cast to remain on the ballot. The provision also requires qualifications to happen every two years, instead of every four.

The provision came from Jay Jacobs, chairman of the state Democratic Party. He initially called for the required votes to be set at 250,000.

Jacobs, in an article in The New York Times, said the change was aimed at reducing voter confusion and rooting out corruption.

The Green and Libertarian parties filed a lawsuit in July in the Southern District of New York that claims the new provision alleges infringement upon First and Fourteenth Amendment rights to organize, identify, and vote for minor parties under the United States Constitution, and that the new voter and petitioning requirements are therefore unconstitutional.

The suit has yet to be heard, prompting the parties to seek an injunction.

The Libertarian Party has been the fastest-growing third-party in the country and leaders say the new rules will damage its status.

We maintain that the unconstitutional actions of the governor and legislature have caused irreparable harm to the Libertarian and Green Parties, as well as to other minor parties in New York State, said Cody Anderson, chair of the Libertarian Party of New York. Rather than allowing the governor to use the state Board of Elections as a tool to punish his political enemies and consolidate his power, we have asked the courts to recognize the violation of our 1st and 14th Amendment rights, to enjoin the Board of Elections to cease implementation of Part ZZZ, and to allow us to continue offering voters principled alternatives to the two tired old parties.

Locally, Chase Tkach, chair of the Libertarian Party of Orleans County, said she, too, is appalled at the efforts to block third parties.

The actions taken by the Board of Elections are meant to suppress voters, said Tkach, who in 2019 received more than 12 percent of the vote for a seat on the county legislature. Im confident we will win.

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Libertarian, Green parties file injunction in lawsuit aimed at state efforts to quell third parties - The Daily News Online