PlayStation Plus Just Quietly Added the Most Captivating Cyberpunk RPG – Inverse

Like putting pineapple on pizza, sometimes it takes mixing two things that absolutely werent meant to go together to discover something great. Thats the case with Shadowrun, except in this case pineapple is magic-using elves, and pizza is a cyberpunk sci-fi RPG. Debuting in 1989 as a tabletop RPG with the most 80s cover art possible, Shadowrun has gotten a few video game adaptations in the decades since. But none captures its ludicrous-sounding but somehow great blend of gritty sci-fi and fantasy as well as Harebrained Schemes Shadowrun Trilogy, now available on PlayStation Plus.

Released between 2013 and 2015, Shadowrun Returns, Shadowrun: Dragonfall, and Shadowrun: Hong Kong is a trilogy only in the loosest sense of the word. Yes, there are three of them, but they all tell completely unconnected, standalone stories. Each spotlights a different important city in the futuristic world of Shadowrun: Seattle, Berlin, and you guessed it Hong Kong.

Youll spend a lot of time in combat in Shadowrun, but its the characters that make it a must-play.

To get it out of the way: if you start playing Shadowrun Returns and its not clicking, you might just want to skip ahead. Shadowrun Returns certainly has its charms, and it deserves credit for getting Harebrained Schemes trilogy going, but the other two games in the series are massive upgrades.

Compared to its predecessor, Shadowrun: Dragonfall has a better interface and changes that make combat a better experience, but where it really shines is in its story. In Shadowrun Returns, youre a lone agent investigating your friend's disappearance, recruiting generic NPCs to help along the way. From the very start of Dragonfall, youre embedded in a team. The game starts in the middle of a mission that goes horribly wrong, leaving you in charge of a ragtag gang of mercenaries. While the central mystery of Dragonfall is already far more captivating than the plot of Shadowrun Returns, its the characters that really set it apart.

A mysterious street medic with surgically implanted claws, your old boss terrifyingly devoted best friend, a punk rocker turned anti-fascist shaman these are the core members of your crew, and each has a deep personal mission to play through, reams of interesting dialogue throughout the game, and a hell of a lot of baggage.

Your companions skills come into play during missions, so bringing a hacker along can help you shut down turrets, and a character who used to work for a megacorp might be able to talk you past security. But the main cast is so compelling that I constantly found myself leaving behind more useful characters to make room for the ones I just wanted to spend more time with.

Shadowruns version of Hong Kong is gorgeous and gritty.

Maybe its because it has a tough act to follow, but Shadowrun: Hong Kong isnt quite the step up that Dragonfall was. Its story and characters are still wonderful, but theyre not quite as memorable as in the previous game though it also features a shaman who keeps pet rats in her coat pockets, so thats pretty hard to beat.

But its an unquestionable improvement when it comes to its art. Berlin and Hong Kong are both fascinating settings, but in Shadowrun: Hong Kong, the city is brought to life with the series most vibrant art. Every corner of its gigantic maps is filled with detail, from the pulsing neon of shopping districts to the supernatural gloom of the walled city.

The Shadowrun games captivating characters and stories are their greatest strengths, but its tactical combat is uniformly excellent as well. Given its sci-fi and fantasy mashup premise, you can use a huge array of abilities in battle. Having one party member summon a water spirit from a rain puddle while another hacks into a security door and a third picks off enemies with a katana feels a bit like dumping out a box of random action figures to play with as a kid. But its as fun as it is jarring. While theres not as much room for character customization and creative skill use as you get in some other RPGs, the relatively straightforward combat is nonetheless satisfying.

Even when things are more or less on rails, the Shadowrun games do a great job of letting you direct the story. Decisions you make in missions whether to help a side character or steal corporate secrets for yourself wont dictate the greater plot, but they offer a way to develop your characters place in the world.

And in Shadowrun, the world is at least as interesting as any character. Megacorporations run by dragons, deals with demons, and spirits haunting the internet are all part of its strange tapestry, and your characters are caught in the middle. As with much of great cyberpunk, the Shadowrun Trilogy absolutely sells the us against the world mentality of its scrappy band of anti-heroes. And though its grim world often feels like its just about to crush your gang, surviving job by job with them is a thrill every time.

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PlayStation Plus Just Quietly Added the Most Captivating Cyberpunk RPG - Inverse

The best Cyberpunk 2077 builds and character classes – Gamesradar

The best Cyberpunk 2077 builds are ways of mixing certain attributes, perks and skills to deadly effect, merging various qualities to create "classes". Sure, classes don't exist in Cyberpunk 2077 per se, but it's a helpful framework for what you're attempted to create and helps keep you focused. If there's a specific Cyberpunk 2077 build you'd like to make, then here are some things to try out.

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This Cyberpunk 2077 assault build is essentially an all guns blazing, soldier class that can be used for pretty much every encounter as long as it's loud. For this, you'll want to level up strength-related attributes and get perks that assist combat.

Best attributes:

Best perks:

Best weapons:

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A Cyberpunk 2077 hacker build is essential when hacking is such a crucial element of the game. While it lends itself to stealth, you can still win full on fights and kill plenty of enemies while hardly touching a weapon. (Although a good weapon is always handy if anyone gets too close.)

Best attributes:

Best perks:

Best weapons:

A Cyberpunk 2077 stealth build is a good choice thanks to all the different ways you can complete missions. For this, you'll want decent hacking ability because distracting enemies will be key, along with strong silenced weapons for taking out targets.

Best attributes:

Best perks:

Best weapons:

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Everything new in Cyberpunk 2077 update 2.1 – Gamesradar

With the Cyberpunk 2077 2.1 update, Night City has received an array of new features and small tweaks to improve city life. By comparison, the Cyberpunk 2077 2.0 update was a total overhaul of some of the game's core systems and quality-of-life changes, but the free 2.1 update is purely focused on adding extra features to livening up Night City. A functioning metro system, a new personal radio, romantic hangouts, and gang pursuits all contribute to making Cyberpunk 2077 feel a little bit more immersive while on your deadly merc adventures as V.

Of course, there's also a whole host of bug fixes and other minor changes for the base game and Phantom Liberty that I've not covered here, but you can read all about them in the full update 2.1 patch notes. For a breakdown of the essential changes, I've laid out everything you need to know about the Cyberpunk 2077 update 2.1 below.

Cyberpunk 2077 update 2.1 adds a few new features to enhance Night City life and amp up the immersion for players:

Phantom Liberty was obviously a huge source of new missions and activities for Cyberpunk 2077, but the 2.1 update has added a few extra activities and changed some things, adding more to do and enhancing the Night City experience:

Vehicles have got quite a lot of love in the Cyberpunk 2077 2.1 update, with several new ones to unlock and massively enhanced motorcycling:

The Cyberpunk 2077 2.1 update adds a few useful accessibility features and options to make the game more comfortable to play. Importantly, they're now all laid out in a convenient 'Accessibility' tab in the game's settings menu:

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How to get the secret ending in Cyberpunk 2077 – Gamesradar

The Cyberpunk 2077 secret ending is one that's gated behind have a good relationship with your intercranial buddy, Johnny Silverhand. Problem is, that's based on choices you might've made across Cyberpunk 2077 long before now, so unless you're willing to reload and play from some save made twenty hours ago or even more, those who have antagonised the artificial punk rocker might be stuck. But, if you want the secret ending in Cyberpunk 2077 - and it's definitely one of the cooler Cyberpunk 2077 endings - we can explain how to unlock the option for this secret Cyberpunk 2077 ending.

Obviously, there are huge Cyberpunk 2077 spoilers beyond the image below, so only scroll if you dare.

There's a lot of talk that you need to be on really good terms with Johnny to get the secret ending, with a relationship status of at least 70%. If you do want to check your Johnny Silverhand relationship, it's the central box at the top of the pause menu labelled "Synergy". However, certain key dialogue options seem to be far more important to unlocking the secret ending.

The key thing is to basically be nice to Johnny and let him do what he wants - if he wants to smoke, drink, take over your body, let him. Just to be safe.

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At crucial points in the game, you have to choose options that improve your relationship with Silverhand. The easy way to do this is just let him do whatever he wants when the option comes up. Generally the actions that please Johnny are obvious - letting him go out and doing what he wants.

However, an early mission, Chippin' In, appears to have a big impact at the graveyard scene via the dialogue alone. It's easy to miss this as it can happen a long time before the ending, depending on how you progress through the game. To improve your chances, pick these Cyberpunk 2077 secret ending dialogue options at this point in the game:

When you reach the final point in the final mission, Nocture OP55N1, you'll be on the roof with Johnny. At this point you'll need to do the following:

With that, you'll launch into this Cyberpunk 2077 secret ending where you, and only you, blast your way through the Arasaka building. This is not to be taken lightly as every enemy will be a very high level, so you need to grind a bit before you attempt it. Plus, it's a one-strike-you're-out deal, so if you die at any point, you'll fail and be sent straight to the credits. Told you it was hardcore.

Doing this mission will earn you some exclusive in-game content that's unavailable elsewhere, so definitely make sure to check it out if you can.Of course, Phantom Liberty also added its own new ending for the full game too, so there are six endings for Cyberpunk 2077, including this secret one.

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When you think about it, Cyberpunk 2077 was the 2020 game of the year after all – VG247

For better or worse, in the year of our lord two-thousand and twenty-three, video games are now seldom complete products. They grow, evolve, and change over time - and in many ways, challenge the traditional wisdom of giving out end-of-year awards. Is there a better example of this than Cyberpunk 2077?

Even Baldurs Gate 3, as mind-bogglingly good as it was from the moment of release, has changed tremendously over the last couple of months - tweaking, changing, adding. It had several years of early access, too. My personal game of the year for 2023, Street Fighter 6, is released with the explicit understanding that it will grow in size - probably as much as double - over the course of its lifetime.

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Cyberpunk 2077 originally released in 2020, and, well you all know how that went. I was one of the people who was hoodwinked, to put it mildly, by CD Projekts approach to the review process. I played it on my high-spec PC and thought it was pretty great, with classic open world launch bugs that I figured would be ironed out over time. I ended up giving it a positive review on my other website.

On VG247, James was even more glowing, and gave it a 5-star rating that instantly attracted a wave of abuse once it became clear how broken it was on the console versions CD Projekt never let us see. I even ended up writing a review addendum warning people not to conflate a positive PC score with the PlayStation and Xbox versions; something Ive never done before.

But three years later, its fair to say that its a very different game. And, heres the thesis of this article: I think if you look at all the games released in 2020 now, and think about which I recommend somebody play above all others Cyberpunk 2077 is, indeed, 2020s game of the year.

Nobody wouldve argued it back then, obviously. The bugs and problems were too apparent, even if one could see the great game behind them, keen to burst forth. But even if we put 2023s new addition, expansion Phantom Liberty, to one side I think this is the best game that was released in 2020. With Cyberpunks version 2.0, the game is finally fulfilling its full potential. That realization allows it to outstrip my 2020 game of the year Final Fantasy 7 Remake and other contenders like Streets of Rage 4, Microsoft Flight Simulator, The Last of Us Part 2, and Animal Crossing New Horizons.

None of this entirely absolves CD Projekt RED of the sins of 2020, obviously. The truth is, this game shouldnt have been released at all on the last-generation consoles - and the company has to live in the knowledge that, had it owned that, it may have released to be one of the most beloved games around, much as The Witcher 3 did. Thats likely a bitter pill to swallow, especially when combined with the ritual humiliation that followed the games release. We should forgive, but not forget. Its an important lesson for developers, publishers, and even media everywhere. Its a cautionary tale for some fans on the dangers of hype, also.

But it is to CDPRs credit that it didnt just ride off into the sunset with its tail between its legs and return straight to The Witcher for a quick shot of goodwill. The company wanted to rescue its reputation, and the Cyberpunk IP - and so they put the hours in. The end result is undeniable.

In the pantheon of video game turn-arounds, this stands tall. Its up there with Final Fantasy 14, except I dont really think that counts, because the release of FF14: A Realm Reborn was not fixing an old game, but instead building an all-new game in record time and simply replacing the old with the new for free. The only remotely similar case of a launched game benign repaired in real time around a player base I can even think of is that of No Mans Sky - a similarly towering achievement.

Add on the fact that expansion Phantom Liberty is legitimately one of 2023s best video games all on its own, and the strength of Cyberpunk can no longer be denied, I think. When I look back on 2020 in the years to come, this will be its most stand-out game - but only with an understanding of what came after.

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When you think about it, Cyberpunk 2077 was the 2020 game of the year after all - VG247

Where to find Skippy the smart pistol in Cyberpunk 2077 – Gamesradar

The Cyberpunk 2077 Skippy smart pistol is a special weapon that talks - it really is a very smart pistol, and which has two modes: Stone Cold Killer or Puppy Loving Pacifist. It'll also unlock a new mission in Cyberpunk 2077 called Machine Gun, but for all of these to occur, first you need to find Skippy itself, which has simply been dropped in a nondescript alleyway somewhere. I'll explain where to find the weapon Skippy in Cyberpunk 2077 below, as well as the two different modes, and what you need to do for the Machine Gun mission.

You can find Skippy in Cyberpunk 2077 on a random corpse in an alleyway, in the Vista Del Rey suburb of Night City. Just head to the east side of Heywood to zero in on that location. It's marked on the map as an undiscovered location, south of the College St fast travel point.

From the fast travel point, turn south down the street and cross the road. Right before Saeko's the big bluey-green building with enormous metal pillars at the front there'll be some graffiti on a red wall by an alleyway. Jump over the gate and you'll find Skippy on the ground by a corpse.

When you first pick up Cyberpunk 2077 Skippy, it will introduce itself to you and you'll have a few dialogue options to chose though. Once you've exhausted all the taking and eventually you'll need to choose between Stone Cold Killer or Puppy-Loving Pacifist mode.

This basically set the gun to lethal or non-lethal: Stone Cold Killer means Skippy will exclusively target headshots, while Puppy-Loving Pacifist will only aim for the legs. However, there's a catch here to whatever you pick: after 50 kills and a few days if you picked Stone Cold Killer Skipp will switch to Puppy mode. If you've already picked that he'll stay there, or switch to lethal mode if you chose the dialogue options "I don't know" or "I'm not having a conversation with my gun".

Basically, whatever you pick first there's a high chance Skippy will flip to the other option after a few days.

When you've had Skippy for a few days in Cyberpunk 2077, he'll reveal who his original owner is and begin the Machine Gun quest. That will task you with returning Skippy back to Regina the NCPD fixer in Night City, who you'll have spoken to plenty of times before, and original owner.

Regina will be in a building adjacent to Lizzie's Club. When you go inside and show her Skippy you can him over or walk away. Giving Skippy to Regina will complete the quest and reward you with 7K in cash. However, you might want to check what mode it's stuck in before you give it up because Skippy is seriously powerful in Stone Cold Killer mode. So if that's what it's settled in I'd recommend hanging onto it.

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Cyberpunk 2077, The Witcher 3 veterans working on new Unreal Engine 5 open-world RPG – GAMINGbible

Cyberpunk 2077 and The Witcher 3 are now in the not-too-distant past, but there is reason to be excited as some CD Projekt Red veterans are working on a brand-new open-world RPG made in Unreal Engine 5.

Despite Cyberpunk 2077 having one of the biggest redemption arcs in gaming history, CD Projekt Red recently announced that it was done updating the game in favour of working on its inevitable sequel. The same can be said for The Witcher 3 which has received no major updates since July of this year.

While CDPR now shift their efforts onto the next entries in both of the above franchises, some devs have departed the studio to work on something altogether new.

Check out the Cyberpunk 2077: Phantom Liberty trailer below!

Posted to r/GamingLeaksandRumours, one user has revealed CD Projekt Red veterans have formed a brand-new studio called Rebel Wolves and it is currently working on its first game potentially titled DAWNWALKER: ORIGINS.

The news originally comes from Kurakasis on Twitter, an account dedicated to video games research who shared the information about the upcoming IP.

Rebel Wolves, a studio formed by CD Projekt RED veterans, is working on a game potentially titled DAWNWALKER: ORIGINS. The first title in the DAWNWALKER Saga, they wrote. This is based on the company's trademarks, recently registered domains and various statements on their website and LinkedIn.

The user claims that two website domains have recently been registered and the IP is expected to be a story-driven RPG set in a brand-new dark fantasy universe built on Unreal Engine 5.

Additionally, DAWNWALKER: ORIGINS is expected to be released on PC and next-gen consoles, is an offline single-player title and will revolutionise the RPG genre. An unearthed job listing also hints at it being open-world but is not expected to be on the scale of The Witcher 3.

Finally, the source claims development is currently in the Alpha stage and as of three months ago, over 100 employees were working on it.

With no official announcement, it is worth taking this news with a pinch of salt. However, a brand-new IP from CD Projekt Red veterans is an exciting rumour nonetheless.

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Cyberpunk 2077, The Witcher 3 veterans working on new Unreal Engine 5 open-world RPG - GAMINGbible

Fallout 76 pulls a Cyberpunk 2077, is better than ever with 17 million players – GAMINGbible

It seems as though 2023 is the year of the redemption arc. With Cyberpunk 2077 finding its feet three-years after release, it now appears that Fallout 76 is following suit with recent figures showing it's garnered 17 million players.

Despite a rocky start when it was first released in 2020, regular updates and the arrival of the expansion Phantom Liberty mean that Cyberpunk 2077 has gone on to become one of the most successful games in recent years. So much so that fans recently agreed it would have won Game of the Year if it was released today in its current state.

Check out the Fallout 76 trailer below!

Now, it seems as though Bethesda is following in CD Projekt Reds footsteps with its 2018 Fallout instalment Fallout 76. When it was first launched back in November 2018, it was criticised for its game-breaking bugs, shabby performance, and lifeless world to explore.

Since then, Bethesda has been working hard on improving it. This included the 2020 Wastelanders update which saw fully voiced NPCs added to the game which became a catalyst of change for Fallout 76.

Now, five years on from launch, Fallout 76 sits at a mostly positive rating on Steam and it was recently revealed that the game had reached over 17 million players. The news was shared by Bethesda art director Jon Rush who posted a blog post detailing the Fallout 76 roadmap following the recent release of the Atlantic City - Boardwalk Paradise update.

Over 17 million players have experienced new Fallout tales and characters with Wastelanders, he wrote.

Despite the good news, Bethesda is still not done with Fallout 76. Early 2024 will see the arrival of the Atlantic City - Americas Playground DLC which will include a new mission where players take on the legendary Jersey Devil. This will come alongside new quests, new areas, and more.

After that DLC, Fallout 76 will get an expanded map later in 2024 which will see the wooded heartland of Shenandoah added to the game.

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Fallout 76 pulls a Cyberpunk 2077, is better than ever with 17 million players - GAMINGbible

Should you choose to kill or spare Grayson in Cyberpunk 2077? – Gamesradar

The Cyberpunk 2077 Grayson kill or spare choice in Chippin' In is one that can prevent you from getting a reward - or rather, prevent you from getting the info that tells you where to find the reward, as Johnny Silverhand's car is hidden somewhere nearby and Grayson can tell you where it is. Of course, losing that info isn't so much of a penalty when, say, you have a guide to tell you where that car is hidden, and can just stumble across it anyway.

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The whole reason you've found Grayson is because you and Rogue are hunting down Adam Smasher. Unfortunately, you find Grayson instead, because Smasher has become the Arasaka's best pal now. You can exhaust all dialogue options with him including learning where Johnny Silverhand's body is kept but ultimately, you need to decide whether or not to shoot him.

If you spare Grayson, two things will happen. One of these is that he'll give you an old access card, and the second is that he'll tell you where to use it. Of course, this is great, because the reward you find through that access card is absolutely excellent, but the downside is that Grayson gets to live.

If you kill Grayson, he doesn't tell you where to use the old access card, but that ultimately doesn't matter because you're reading this guide. You can still find the loot if you know where to look. So you can appease Johnny and Rogue, shoot Grayson in his face, loot the old access card, then go and grab the loot.

To find it, climb the ladder to the platform on the left-hand side of the boat when you're looking past where Grayson is sat. Interacting with the control panel up here will lower a shipping container. Go down to it and use the access card to discover Johnny's Porsche 911 inside! It's yours to keep from here on and is easily the best looking car in the game. Another item to add to the list of Johnny's things you can own, on top of the pistol you picked up when initially interacting with him.

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Owlcat devs rank top games they played in 2023, from BG3 and Cyberpunk 2077 to Disco Elysium and Dishonored – Game World Observer

It is always interesting to see what games developers enjoy themselves. Owlcat, which just successfully launched its new RPG Warhammer 40k: Rogue Trader, shared the top titles that their staff played in 2023.

Owlcat Games posted the top games that our dear owlcats played this year on X (formerly Twitter), adding that while were in love with our games, however, to make it fair, we decided not to add them. It is also worth noting that some titles on the list were released before 2023.

Baldurs Gate 3, one of this years biggest hits from fellow RPG creators at Larian Studios, ranked 1st. Not only did it smash the charts on Steam and receive recognition from millions of players around the world, but it also won Game of the Year awards at the Golden Joystick Awards and The Game Awards.

The second-favorite game that Owlcat developers played this year was Cyberpunk 2077. In 2023, CD Projekt finally managed to win back players trust by releasing a massive update for the base game and successfully launching the Phantom Liberty expansion. The latter has already sold over 4.3 million copies,

Other 2023 releases on Owlcats list include Remedys award-winning survival horror title Alan Wake 2 (#4), Avalanche Softwares global bestseller Hogwarts Legacy (#6), and Mundfishs shooter Atomic Heart (#10).

The full top 10 can be seen below:

2023 was also a successful year for Owlcat Games. On December 7, the studio released Rogue Trader, a complex RPG set in the Warhammer 40,000 universe. Despite many bugs and other technical issues, the game peaked at over 46.7k concurrent players on Steam and became one of the top-grossing titles on the platform upon its launch.

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Should you call Reed and agree to the deal or kill Reed in Cyberpunk 2077 Phantom Liberty? – Gamesradar

With the Phantom Liberty agree to Reeds deal or kill Reed choice, you need to decide if you'll try and make amends with Reed and the NUSA, or see Songbird's journey through to the end. It's a complicated choice that presents itself at the end of one of the expansions story paths, especially due to Reed's dedication to his mission and what Songbird reveals just before, changing the whole context of V's journey through Phantom Liberty. Whichever option you decide on will determine the ending you get for the expansion too, and might even let you reach the new ending for the main Cyberpunk 2077 story. Here are the consequences of choosing to either call Reed and accept his deal or kill Reed and save Songbird in Phantom Liberty.

Obviously, big spoilers below as this is the final choice in the Help Songbird path of Phantom Liberty!

If you choose to help Songbird in the Firestarter mission, you will help her get through the spaceport terminal to reach the train that leads to the Moon rocket. During the train journey, So Mi will reveal that shes been lying to you the whole time and that the Neural Matrix can be used only once. This leads into the first choice of this Phantom Liberty ending deciding whether to call Reed. After that, youll be confronted by Reed while carrying Songbird and will need to decide how youll deal with them both, ending Phantom Libertys story.

When the train pulls into the rocket launch area, youll have to choose whether youll simply pick up Songbird and carry her to the rocket or call Reed to strike a deal to get the Neural Matrix cure. Choosing to pick up Songbird just means you can walk straight to the rocket pod and face Reed you are not locked out of any of the endings by not calling him.

If you do call Reed, hell ask that you give up Songbird and in return, youll get the cure you were promised. Youre then faced with these responses to Reed:

So, however you get through this choice, youll always carry Songbird over to the rocket pod where Reed will emerge and face you on the walkway. You must put Songbird down, otherwise Reed will eventually just shoot you and youll have to reload your checkpoint.

The option to kill Reed, or draw weapon, isnt available to you straight away, so you need to talk to Reed a bit first. If you did not call Reed or rejected his deal when calling him, V will draw a revolver after putting Songbird down and youll be presented with some dialogue options. Choose either Songs dyin or cant let you take her, and youll then get more dialogue options after some chatter, with one of them being draw weapon. You can keep talking with Reed and this option will keep coming up, but eventually youll get to a point where you can only holster or draw your weapon.

Choosing to draw your weapon causes the game to slow down and you need to shoot Reed in the head before he does the same to you. With Reed dead, you can pick up Songbird and place her in the rocket, then watch it blast off while you chat with Johnny Silverhand. After this, the credits roll and then youll be looking at the spaceport the next morning while talking to Johnny. There are no missions after this, and Phantom Libertys story is over if you get this ending.

There are a few ways you can reach this ending in Phantom Liberty. The easiest method is to call Reed on the train and agree to the deal as mentioned, you are locked into this ending once you do this. Alternatively, if you did not call Reed, or rejected his deal, make sure you choose the holster weapon when available to deescalate and strike a deal with Reed.

Once you agree to the deal, Reed takes So Mi, then the credits roll. Afterwards, youll speak to Johnny and then youll get a call from Reed. This eventually leads into a mission called Through Pain To Heaven, where youll have one final talk with Reed at a gas station, then hell give you details on the new Cyberpunk 2077 ending for the main story.

If you decided to agree to Reeds deal but refuse anything in return (this can be done when calling Reed or after holstering your weapon), you wont be permanently locked out of the new story ending either. After the credits, Reed will message you and youll get one last chance to either accept or reject the promised surgery. Based on my testing, rejecting the cure here seems to permanently lock you out of this ending while accepting leads you into the Through Pain To Heaven mission like normal.

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More Is Not Always Better: How The Las Vegas Swim Club Rebuilt To The National Stage – SwimSwam

This article originally appeared in the 2023 College Preview issue of SwimSwam Magazine. Subscribe here.

At the end of 2013, Peter Mavro and Amber Stewart were given the task of resurrecting a swim club on the verge of falling apart. With determination, a clear vision, and the influence of one of swimmings brightest minds in Russell Mark, they were able to make it happen.

When Mavro and Stewart first took over the Las Vegas Swim Club (LVSC) as head and assistant coach respectively, there were only 25 members and a 50% athlete retention rate. Numbers had been dropping for the club ever since their training facility, the Pavilion Center Pool, shut down in 2010 and they had to relocate. When Pavillion opened up in 2012 again, LVSC had their facility back, but the culture and outlook of the club was still very bleak.

At that time, LVSCs only purpose was to serve as a feeder organizationkids showed up to swim for three months, and then they either quit or moved on to the bigger, more lucrative Sandpipers of Nevada (SAND) club that was just ten minutes down the road. In other words, LVSCs biggest competition was the club that would later go on to produce six different Olympic and World Championship team members in the next decade.

There was just this constant revolving door of kids coming in and kids coming out, Mavro said. You cant build a consistent culture in that kind of scenario,

In front of them, Mavro and Stewart faced an organization that was barely holding itself together, and the fact that they were next-door neighbors with the biggest age group talent hotbed in the country only rubbed more salt into the wound. It was very easy for them to raise the white flag of surrender, but instead, they decided from day one that they were committed to reform.

I remember saying, what is our goal? What are we trying to be? Mavro said. From the day that I started working with this team, my mindset was to teach these kids, teach our families what it means to be in a committed environment, what it means to work hard, and not have it be a revolving door of swimmers.

It started from the little things, such as establishing attendance requirements, holding team meetings with parents, getting age groupers to have their cap and goggles on before practices started, never-ending practice early unless it was absolutely necessary, and finding alternate pools instead of canceling practice when the Pavillion wasnt available.

Another thing that Mavro and Stewart had to do was put their egos asideeven though Mavro is the head coach, he mainly works with age groupers, while assistant coach Stewart works with the older swimmers in the National Team group. Thats a non-traditional arrangement, with most clubs assigning their head coach to their fastest group of athletes.I believe in assessing my own strengths. That 10 to 14-year-old level is where my biggest strength is, so why wouldnt I be in that group? I believe Ambers biggest strength is to really inspire kids to do the impossible on a daily basis, so why wouldnt she be in that group? Mavro said. It just made so much sense to me, and thats why were set up the way were set up, so everybody can focus on their strengths.

Every small step that Mavro and Stewart took helped build LVSC from the bottom up, and in the end, it culminated into a growing culture of commitment and hard work.

Soon enough, the work of Mavro and Stewart began to pay off. In 2018, LVSC qualified swimmers for Sectionals for the first time. In 2019, Jack Gallob became LVSCs first Summer and Winter Juniors qualifier. In 2022, Owen Carlsen committed to Utah as the clubs first Power 5 Conference commitand his brother Max is on track to becoming one of the top recruits in the class of 2025. The number of swimmers in LVSC grew to around 200 and held steady, which is in line with Marvo and Stewarts mission to create a team that is both serious about swimming but still has that small, family-based feel.

Thats what separates us, Mavro said. When youre right next to another gigantic team thats shown a lot of success, you really have to give your families reason to believe that theyre getting something special. We want to build an environment where people want to bea hard work environment where the expectations are high, but we do not have coaches that yell, make kids feel bad about themselves, any of those kids. Its really about inspiring the kids to want to do it for themselves.

Were not just trying to throw a bunch of kids in the pool and let the best athletes find their way. We are trying to develop every single athlete to the best they can be.

More is not always better, better is better, Stewart added, making a statement that is frequently repeated throughout the national group that she coaches.

With LVSC and SAND being located so close together, they sometimes share a pool and hold practices back-to-back. When Stewart first began coaching LVSCs national group, she noticed that her swimmers acted complacently in front of the SAND swimmers, standing aside and waiting for them to finish warm-down even though it was LVSCs practice time. After time, though, Stewart decided that the dynamic and mentality of her program needed to change.

One of the first major things that I did as a coach was [make it clear that] we get in the pool at 4:30, we get in on time, Stewart said. There was a little bit of friction in the beginning, but [SAND] became very respectful of that and realized oh, okay, theyre serious. They arent gonna stand around just because we have this extra 300 to do.

Again, it was little things like these that sent out a message that LVSC was no longer going to be the pushover, and that they deserved the same respect as any other established club. Even though Stewart and Marvo dont want the entire identity of their club to revolve around being next to the Sandpipers, they acknowledge that getting over the hurdle of being overshadowed by their neighbors is a big part of what makes LVSC the club that they are today.

In the early days of Stewart and Mavros coaching, the LVSC had always looked towards SAND, with discussions at board meetings constantly being about trying to emulate what SAND does. Over time, however, they learned how to both co-exist with their neighborhood giant, as well as build their own, distinct, identity in their presence.

My mindset was, were not Sandpipers, were LVSC. We dont need to do what they do, and frankly, were not gonna be able to compete with them that way, Mavro said.If were trying to build a mini-Sandpipers, why would a swimmer or a family ever stay with us when the Sandpipers are already there?

Beyond the fact that they are both located in Las Vegas, LVSC and SAND dont actually have much in common. SAND has over 500 swimmers, while LVSC is less than half its size. LVSC has a lower volume training philosophy than SAND. SAND does three doubles a week, LVSC doesnt do doubles during the school year because of pool availability issueswhich Mavro thinks acclimatizes swimmers to the training hour limits in the NCAA. Not all swimmers need the same thing, and LVSC offered families in the Las Vegas area an alternate option if their swimmers dont fit the Sandpiper lifestyle.

We are very different programs, Stewart said. With the approach that we have, which is different from theirs, we have kept swimmers in our program that probably would not have stayed swimming otherwise.

Besides some tension here and there, not much bad blood exists between LVSC and SAND. Mavro is good friends with Sandpiper age group coach Chris Barberthe two of them are open books, talking about practice strategy, training, and season planning whenever they see each other.

At the end of the day, Mavro and Stewart believe that having SAND right next to them ultimately makes LVSC a stronger club, and they are grateful for the challenges that come with it.

Having the Sandpipers right next to us holds us to an incredibly high standard, Mavro said. We cannot get away with making lazy choices. As much as it can be frustrating, it is our greatest motivator by far. Were better because were right next to them.

The teams [of Las Vegas] have quality staff that are working against each other, but they are also working to build a really fast swimming community.

Yeah, theres friction and frustration, but at the end of the day, were all here to support each other and make the world of swimming together. Stewart added.

Less than ten years after their rebuild, LVSC was seeing the kind of national-level success that some much older clubs havent experienced before. Prior to 2019, the club didnt know what coaching Junior National and DI-caliber swimmers was likethey ran headlong into a lot of firsts and learned by doing.

When Jack Gallob, LVSCs first Winter Juniors qualifier, came to the National Team group for the first time, he was instantaneously moved from the slowest lane to the fastest lane with no in-betweens. It became clear that he was a one-of-a-kind type of swimmer, and shortly thereafter, Stewart began giving him sets that nobody else in the club was capable of doing.

Initially, the transition for Gallob was challenging. In fact, he even complained to Stewart that his situation wasnt fair. But Stewart didnt buy it.

I told [him], I think what youre trying to do is say that the definition of fair is that everybody gets the same thing. Stewart said. But if thats the definition of fair that I abide by as a coach, then Im not doing a good job, because my definition of fair is that everybody gets what they need. And [he needed] something that [was] different from the rest of the athletes in the pool.

And he remembers that conversationit was really impactful, and a light bulb switched. I think he realized, oh, okay, I dont wanna get away with less. I wanna get away with what I can do and maximize what I can do.

Three years after swimming at his first winter juniors in 2019, Gallob is now set to swim at Indiana University-Purdue (IUPUI) starting in the fall of 2023. Since 2019, he has taken his 100 back personal best from 50.21 to 49.18 and his 200 back personal best from 1:50.15 to 1:47.56, amongst drops in other events.

After Gallob, the success train just kept on rolling at LVSC, with Owen Carlsen excelling in distance freestyle and committing to Utah, and Max Carlsen becoming the 8th-fastest 15-year-old of all-time in the 1000 free. Joe Christ came into LVSC with a 2:27 200 free and dropped down to a 1:39 by the time he was a senior and committed to Air Force. At the Carlsbad Sectionals in March 2023, LVSC won first place in the small team division.

Once Gallob reached heights that had never been attained before, it caused a domino effect.

Seeing [Gallob] do it makes that belief for the next group of kids, Mavro said. When you see your teammates do these sorts of things, it does help you with that belief so that when the coach sits down with you and looks at your individual goals, lets say its making futuresAmber [can say] well, I think your goals need to be a little more higher than that. Youve got more in you, youve seen your teammates do it.

Stewart said that she and Mavro discuss goals with all of their swimmers, trying to make them ambitious and realistic. After deciding upon what their goals are, those goals will then get laminated and put in the gear bags of swimmers so they can be reminded of them every day.

Increasing success also means greater chances of a swimmer competing at the highest level in college, which was also a hurdle that Mavro and Stewart had to overcome, as they had never experienced intense college recruiting until recently. However, just like with everything else, they adapted.

Stewart, who swam in college herself at Brigham Young University, used her own NCAA connections to help her swimmers in the recruiting process. Gallob had relatives who swam for Kentucky, and they came over to LVSC to speak about the college experience. Ben Loorz, the head coach of the University of Las Vegas-Nevada held a PowerPoint night at the Pavillion once. In addition, Stewart herself listened to swimming podcasts and exchanged ideas with other coaches on Facebook to familiarize herself more with recruiting.

Its not my forte by any means, but having relationships and being willing to reach out to coaches when coaches reach out to us and making sure that were responsive to them is [something that Im trying to be better at], Stewart said. Were kind of learning as we go.

However, arguably the best resource for LVSC has been Russell Mark, who is best known for being USA Swimmings former High Performance Manager, and who now works for the American Swimming Coaches Association (ASCA). Mavro knew Mark from their time together at the University of Virginia, and the two are close friends. Frequently, Mark analyzes the strokes and techniques of LVSC swimmers via videos that Mavro sends him, and provides LVSC with connections to the great swimming community.

For example, LVSCs national group got invited to an ASCA clinic via Mark, where they got to meet names like Ohio State head coach Bill Dorenkott, Virginia head coach Todd DeSorbo, as well as Mel Marshall, the coach of world record holder Adam Peaty. At that clinic, DeSorbo arranged a time with Mavro and Stewart where they would be able to travel to Virginia and come watch one of their practices.

Its random for a small team in Las Vegas to happen to have access to what I would consider the greatest swimming mind in this country, Mavro said. Without Russell, we would not be where we are. Everything Ive done in coaching and developing the kids is based on everything Ive learned from him, as far as stroke technique.

In the end, however, everything circles back to the values that Mavro and Stewart had wanted to ingrain in LVSC from the very beginning. Its not about the accolades, college commits, or timesits about developing a family-friendly culture, and for swimmers to grow into the best versions of themselves inside and outside the pool.

I cant say how proud I am of what weve been able to do with our program and what our programs athletes dobecause if they dont buy in then Im out of a job, Mavro said. You cant have a national group if you dont instill the tools that the kids need to be there in the first place. I want to see the kids succeed, but I want to see the kids fail and learn from it and learn how to take that next step.

One of the things we hear oftentimesis your kids are always so nice and respectful. And that thats always going to be mean more than me than your kids were so fast.

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More Is Not Always Better: How The Las Vegas Swim Club Rebuilt To The National Stage - SwimSwam

Five Quick Facts About the Chiefs’ Week 16 Loss to Las Vegas | Upon Further Review – chiefs.com

The Kansas City Chiefs fell to the Las Vegas Raiders, 20-14, at GEHA Field at Arrowhead Stadium on Monday afternoon.

Here are some quick notes from the game.

1. The Chiefs' defense was tremendous on Monday.

Kansas City's defense was nothing short of outstanding for the majority of Monday's game, holding the Raiders to just six offensive points, 12 first downs, a 3-for-12 mark on third down and 205 total yards of offense. The Raiders punted six times and went "three-and-out" on three occasions. Additionally, Kansas City held Las Vegas to a pair of field goals on two red zone trips, including a drive that marched all the way to the Chiefs' 6-yard line.

Unfortunately, the Raiders managed to pick up a pair of first downs on their final drive that essentially sealed the outcome. Still, despite the results of the last series, the Chiefs' defense should be recognized for their performance on Monday.

2. Specifically, the Chiefs held Las Vegas to just 48 net passing yards.

The Chiefs' passing defense was of particular significance on Monday, holding the Raiders to the third-lowest net passing total (48 yards) of any team in a single game this season. Only the New York Giants in Week 8 (-9 yards) and the Arizona Cardinals in Week 9 (17 yards) posted lower totals than the Raiders did on Monday.

In fact, Kansas City didn't yield a completion for more than three quarters of game action. Raiders' quarterback Aidan O'Connell began the game by completing nine of his first 11 passes, but following the 2:02 mark of the first quarter, he didn't complete a single pass (on 10 attempts) the rest of the game. Notably, All-Pro wide receiver Davante Adams was held to just one catch for four yards, marking his lowest yardage total since Week 8 of last season.

Again, the effort came in a loss, but the performance of the Chiefs' passing defense on Monday was special.

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Five Quick Facts About the Chiefs' Week 16 Loss to Las Vegas | Upon Further Review - chiefs.com

Las Vegas police respond to a reported burglary at home of late UNLV professor – KTNV 13 Action News Las Vegas

LAS VEGAS (KTNV) Metro Police said they responded Tuesday to a report of a burglary at the home of a UNLV professor who lost her life during the campus shooting on Dec. 6.

Officers were dispatched to the 3000 block of Deer Haven Court just after 1 p.m. The house is near the intersection of Tropicana Avenue and Sandhill Road.

According to Clark County property records, the home in question belonged to Naoko Takemaru, the late UNLV associate professor of Japanese studies.

MORE:All three victims of campus shooting identified as UNLV professors

Lidia Cid, who lives near the home, tells Channel 13 that she witnessed a woman coming out of the house. When confronted about why she was there, Cid says the woman told her to mind her own business.

"She said to leave her alone," Cid says. "I took my phone and started taking pictures, and she ran."

Cid says the woman ran to a black truck that was occupied by men who were wearing masks.

KTNV previously spoke to friends of Takemaru, the Reyes family. Mario and April said they are moving out of state, but worried about her as they said she lived alone.

"She was the sweetest person in the world," said Mario Reyes." Just a beautiful lady."

VIGIL:'We all loved her': Friends, students hold vigil in honor of UNLV professor killed in shooting

UNLV's full memorial vigil for professors lost in shooting

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Las Vegas police respond to a reported burglary at home of late UNLV professor - KTNV 13 Action News Las Vegas

Inside the quirks of photographing F1 in Las Vegas – Autosport

We were somewhere around Barstow on the edge of the desert when the drugs began to take hold And suddenly there was a terrible roar all around us and the sky was full of what looked like huge bats, all swooping and screeching and diving around the car, which was going a hundred miles an hour with the top down to Las Vegas

As our flight banked around the neon-speckled sprawl of Sin City I wondered once again if I was the only person arriving for the Las Vegas Grand Prix having not read (or pretended to read for social media grandstanding purposes) Hunter S Thompsons classic gonzo novel Fear And Loathing In Las Vegas. I gather it concerns the author following a commission from Sports Illustrated magazine to cover the annual Mint 400 off-road motor race, but then blowing out the job in a blizzard of narcoticsand booze. Apparently, its a savage dissection of the American dream.

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Inside the quirks of photographing F1 in Las Vegas - Autosport

Man shot to death in front of southeast Las Vegas apartment – Yahoo! Voices

LAS VEGAS (KLAS) A man is dead after a fight in front of a southeast Las Vegas apartment home, police said.

According to Las Vegas Metropolitan Police Department officials, dispatchers received a report of a shooting in the 2900 block of Howard Drive in the southeast Las Vegas valley at approximately 8:45 p.m. on Sunday. There, officers found a man who had been shot. He was pronounced dead at the scene.

Investigators determined the man had been shot after a verbal fight with three other people. Those three people fled before officers arrived.

No information was immediately available as to the identification of the man or the other suspects in the shooting, but LVMPD officials said the investigation is ongoing.

Investigators ask anyone with information on the shooting to contact the LVMPD Homicide Section at 702-828-3521 or via email athomicide@lvmpd.com. Additionally, those wishing to remain anonymous can contact Crime Stoppers at702-385-5555orvia the organizations website.

For the latest news, weather, sports, and streaming video, head to KLAS.

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Man shot to death in front of southeast Las Vegas apartment - Yahoo! Voices

The Las Vegas Sphere ‘Unwrapped’ Itself to Reveal a Holiday Message – Yahoo Life

Since debuting over the summer with an Independence-themed display, the Sphere in Las Vegas has both enthralled and terrified visitors with the various animations featured on its580,000 square foot LED exterior. And with Christmas on Monday, the venue naturally broke out what is sure to be the first of many annual holiday messages for onlookers.

"Wrapping up the year with friends and family," the official Sphere account posted to social media on Dec. 25, along with a short video. In the clip, the venue appears to be covered in festive red and white gift wrap tied with a matching red bow. As the bow comes undone and the wrap peels away, several more layers of wrapping paper are revealed before it finally gets to the holiday tidings.

"Happy holidays from all of us at the Sphere," the message proclaimed on a blue background with exploding fireworks.

However, as others pointed out, the real show will undoubtedly take place on New Year's Eve, with what will be sure to rival the big ball drop in New York City. "This is gonna be better than the ball at Times Square on New Year's Eve," wrote one user. Another added: "I cant wait for the first New Year's countdown with the Sphere."

It's unclear what the Madison Square Garden-owned building has in store to ring in 2024, but it seems unlikely to disappoint. Though the project reported initial losses, it has since been revealed that the Sphere has made a whopping $75 million through Nov. 30, thanks to its first two inaugural shows, U2's UV Achtung Baby Live at Sphere residency and the Darren Aronofsky original film Postcards From Earth, which was designed and shot specially for the venue.

It's still a far cry from recouping its $2.3 billion construction costs, but with new acts and events being regularly announced, it's likely only a matter of time.

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The Las Vegas Sphere 'Unwrapped' Itself to Reveal a Holiday Message - Yahoo Life

Suspect dead after multiple carjackings during police pursuit through southwest Las Vegas Valley – KTNV 13 Action News Las Vegas

LAS VEGAS (KTNV) A Las Vegas man shot and killed his mother Wednesday morning and would go on to kill at least one other person in a series of armed carjackings that left bullets strewn through the streets of the southwest valley.

Police say the man was ultimately found dead in a stolen vehicle in the area of Durango Drive and Agate Street. That was after he was shot at multiple times by law enforcement officers trying to stop him.

The incident began with multiple people calling police at 3:46 a.m. to report a barrage of gunfire in the area of Placid Street and Maulding Avenue.

Officers would learn that the suspect had shot and killed his mother, according to homicide Lt. Jason Johansson.

Police: Man shot his mother before police chase, armed carjackings in Las Vegas

Johansson says the man's parents, hearing the gunshots, initially drove to the wash area and got there before police arrived. After they got out of their truck, police said the suspect shot and killed his mom.

Officers responding to reports of the shooting would find the suspect standing near a white pickup truck.

"Shortly thereafter is when officers were shot at," Johansson said.

Cabria Kirby, KTNV

"This is a very quiet neighborhood," said Alan Kempker, who lives near the intersection of Placid Street and Maulding Avenue. "We never see anything like this."

That kicked off a chaotic police chase as the suspect stole an unoccupied patrol car and fled west toward Durango Drive, where the series of armed carjackings began.

At least one other person would be killed before the man could be stopped.

Capt. Joshua Martinez of the Las Vegas Metropolitan Police Department's Office of Internal Oversight and Constitutional Policing laid out a timeline of what happened next.

He says officers initially pursued the man to the 7300 block of Durango Drive, near Warm Springs Road. There, Martinez says the suspect carjacked a citizen and continued fleeing police in a stolen truck.

Police: Suspect dead after armed carjackings, police chase in Las Vegas

Police chased him to the area of Durango Drive and Blue Diamond Road, where Martinez says he used a firearm to carjack another citizen.

A Las Vegas police officer "noticed the firearm and the threat to the citizen" and fired their service weapon at the suspect, Martinez said.

KTNV

The suspect drove off again in the SUV he'd carjacked, pursued by police to the area of Durango Drive and Windmill Lane. That's where police say he "exited the SUV and pointed a firearm at a citizen in a van."

"A shot was heard, and officers observed the suspect removing the injured citizen from the van," police stated.

As the suspect fled again, Metro police officers and Nevada State Police troopers fired their weapons at the vehicle, Martinez said.

Officers requested medical attention for the injured citizen, who was later pronounced dead at the scene.

Meantime, police kept pursuit of the vehicle, ending up near Durango Drive and Agate Avenue, where Martinez said the stolen vehicle became disabled.

At that point, the suspect was in the vehicle alone and was refusing to cooperate with police commands, Martinez said. SWAT officers were called to the area and determined "there was no movement in the vehicle."

Martinez says the officers then approached the car and determined, with the assistance of medical personnel, that the suspect had died.

"He was taken into custody at that time, and there was no further incidents involving the suspect," Martinez said. "Once he was taken into custody, we were able to determine no officers were injured at this time."

Las Vegas police officers and Nevada State Police troopers fired their weapons through the course of the chase, Martinez said. The names of the officers involved are expected to be released within 48 hours. A representative of the sheriff's office is expected to share additional information about the investigation within 72 hours.

Martinez stressed that the information he shared Wednesday morning was preliminary. He urged anyone who witnessed the morning's events to call LVMPD's dispatch at 702-828-3111.

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Suspect dead after multiple carjackings during police pursuit through southwest Las Vegas Valley - KTNV 13 Action News Las Vegas

Broadband Breakfast on January 10, 2024 Live from Las Vegas at CES 2024 – BroadbandBreakfast.com

OurBroadband Breakfast Live Online eventstake place on Wednesday at 12 Noon ET.Watch the event on Broadband Breakfast, orREGISTERHERE to join the conversation.

Wednesday, January 24, 2024 Broadband Mapping and BEAD Challenges

Nearly four years have passed since the Broadband DATA Act mandated the FCC create improved broadband maps to guide the allocation of billions in infrastructure grants. But the agency still has wrinkles to iron out, even as states submit corrections through their ongoing challenge processes. With Louisiana, Virginia and Kansas ahead of the pack, others are still finalizing their blueprints for verifying coverage data. What are the sticking points? What lies ahead as states prepare to run their processes?

Panelists

SUBSCRIBE to the Broadband Breakfast YouTubechannel. That way, you will be notified when events go live. Watch onYouTube,TwitterandFacebook.

See a complete list ofupcoming and past Broadband Breakfast Live Onlineevents.

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Broadband Breakfast on January 10, 2024 Live from Las Vegas at CES 2024 - BroadbandBreakfast.com

The Ballad of Blackjack: Chapter Twenty-Six (Final Chapter) – Boone County Journal

By: Travis Naughton

While Blackjack and Jane rehashed the finer details of their plan to lure the murderous Jackson Boudreaux to the room theyd rented above the Globe Hotels gambling hall, Captain Davis fetched the horses and led them to the rear of the building where they would be ready in case Blackjack and Jane needed to make a hasty escape. Meanwhile Mr. Broussard, the captains first mate, ordered himself a drink at the bar and kept his eyes trained on the front door, in anticipation of Boudreauxs arrival.

Though Broussard had never seen him before, he knew at once that the heavily scarred figure that darkened the doorway a short time later was undoubtedly that of the Devil who had killed Blackjacks family. A cold chill ran down his spine, and he ordered another drink to calm his nerves. Broussard watched Boudreaux make his way to a poker table, and Jane appeared at the foot of the stairs, as expected, a few minutes later. She discreetly glanced at Broussard, then approached Boudreauxs table. Mind if I sit in? she asked while locking eyes with the Devil.

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The Ballad of Blackjack: Chapter Twenty-Six (Final Chapter) - Boone County Journal