War, Talmud, and agriculture – opinion – The Jerusalem Post

Variations on the words unity and togetherness have become common in Israeli discourse since October 7. The slogan together we will win is evident everywhere, although apparently not in ultra-orthodox neighborhoods, in which military service is negligible to non-existent. Nevertheless, politicians from that segment of the population draw on unity in their comments and interviews. I have recently seen such by Yitzchak Goldknopf and Arye Deri, leaders of Ashkenazi and Sephardi ultra-Orthodox parties, respectively.

Let me use this platform to suggest how they may express that very unity that they praise. My suggestion will enable them to generate goodwill among the general public, which at this time is doubly sensitive to unequal burden-sharing. This is not about large matters such as compulsory military service or the absence of basic schooling but about small things. How small? From an avocado to an orange, through a cucumber, and onto radishes.

It is no secret that the agricultural sector is in a severe crisis. Farmers and their laborers were murdered while others were evacuated; access to fields was limited by the army; and foreign workers have left. Volunteers attempt to fill this void. Young and old, they pick, pack, and prepare for the next cycle. They attempt to assist the landowners, both private and communal, while helping prevent a rise in the cost of living, which affects us all.

No one expects an unqualified yeshiva student to show up on the frontline and shed his blood. Instead, they could shed some sweat. About a third of some 30,000 foreign workers in the agricultural sector have left the country since October 7. There are about 150,000 full-time students in yeshivot. If they would each allocate one day a week, perhaps not all of them but most, even every fortnight, possibly only on Friday, which is a day off, they could fill the gap, at least until more workers arrive from abroad.

They would thus become a link in a historical chain of tillers of soil, headed by our patriarch Isaac, who sowed in Gerar (apparently between Netivot and Ofakim, not far from Gaza) and reaped a hundredfold. Archeology and our sources testify to our agrarian roots. True, there were limits on land ownership in the Diaspora. But the impression that our forefathers saw produce only in the market is wrong.

Thus, in Hungary last century, my late grandfather owned a threshing machine, which supplemented his earnings as a Talmud teacher, and my late father subsidized his yeshiva studies by pressing grapes for wine. As an added value, such involvement would allow yeshiva students to understand the practical meaning of many agriculture-focused discussions that they see on the page.

They cannot be expected to be as proficient as professional laborers, and work would be adapted to the personal abilities of each one. True, such an enterprise would require a little slowing of their studies. In that, they would join all Israeli students who were called up on October 7 and those whose studies have been interrupted.

Initiatives along these lines, such as those of Karlin Hassidim, are to be applauded, but they are not enough. An extensive and systematic effort by the entire sector will prove to the Israeli public that among the ultra-orthodox and the politicians who represent them, unity is not a theoretical concept that applies to others but applies to them too, as part of the nation as it faces unprecedented challenges.

The writer was Israels first ambassador to the Baltic republics after the disintegration of the Soviet Union, ambassador to South Africa, and congressional liaison officer at the embassy in Washington. She is a graduate of Israels National Defense College.

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War, Talmud, and agriculture - opinion - The Jerusalem Post

Despite a Returning Nico Daws in Net, Comets Drop Their Third-Straight in a 3-2 Loss to Cleveland – WKTV

UTICA, N.Y. -- It was a much-anticipated return for goalie Nico Daws in net for Utica at home against AHL North-leading Cleveland, but the Monsters edge out the Comets for a 3-2 victory.

Utica scored the first goal in the first period off the stick of Graeme Clarke on the right side. It was Clarke's tenth goal of the season.

Cleveland would rally to earn the next two goals in the period. The first came from Roman Ahcan, less than two minutes into the frame. The next was scored by Jake Gaudet at the 10:09 mark.

Things got chippy late in the frame, as twice in less than a minute, Monsters players skated into goalie Nico Daws and knocking him to the ice. The second time, Carson Meyer's offense appeared more blatant to many.

A large-scale brawl ensued, eventually translating into a power play opportunity for the Comets. Within eight seconds on the advantage, Kyle Criscuolo rebounded and scored on a Xavier Parent shot that was stopped, knotting things up at two goals apiece in the second period.

The Comets drop their third-straight in a tense and very physical loss to Cleveland

In the third period, Cleveland's Carson Meyer added to the disdain of the Utica faithful when he collected what would turn out to be the game-winning goal, giving the Monsters the 3-2 lead.

Utica drops its third-straight game. They resume play on Wednesday evening on the road at Lehigh Valley. Puck drop is set for 7:05 p.m.

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Despite a Returning Nico Daws in Net, Comets Drop Their Third-Straight in a 3-2 Loss to Cleveland - WKTV

First Amendment claim struck down in Project Veritas case focused on diary of Biden’s daughter – POLITICO

Project Veritas, founded in 2010, identifies itself as a news organization. It is best known for conducting hidden camera stings that have embarrassed news outlets, labor organizations and Democratic politicians.

In written arguments, lawyers for Project Veritas and OKeefe said the governments investigation seems undertaken not to vindicate any real interests of justice, but rather to stifle the press from investigating the Presidents family.

It is impossible to imagine the government investigating an abandoned diary (or perhaps the other belongings left behind with it), had the diary not been written by someone with the last name Biden, they added.

The judge rejected the First Amendment arguments, saying in the ruling that they were inconsistent with Supreme Court precedent. She also noted that Project Veritas could not claim it was protecting the identity of a confidential source from public disclosure after two individuals publicly pleaded guilty in the case.

She was referencing the August 2022 guilty pleas of Aimee Harris and Robert Kurlander to conspiracy to commit interstate transportation of stolen property. Both await sentencing.

The pleas came two years after Harris and Kurlander two Florida residents who are not employed by Project Veritas discovered that Ashley Biden, the presidents daughter, had stored items including a diary at a friends Delray Beach, Florida, house.

They said they initially hoped to sell some of the stolen property to then-President Donald Trumps campaign, but a representative turned them down and told them to take the material to the FBI, prosecutors say.

Eventually, Project Veritas paid the pair $20,000 apiece to deliver the diary containing highly personal entries, a digital storage card with private family photos, tax documents, clothes and luggage to New York, prosecutors said.

Project Veritas was not charged with any crime. The group has said its activities were newsgathering and were ethical and legal.

Two weeks ago, Hannah Giles, chief executive of Project Veritas, quit her job, saying in a social media post she had stepped into an unsalvageable mess one wrought with strong evidence of past illegality and post financial improprieties. She said shed reported what she found to appropriate law enforcement agencies.

Lichtman said in an email on behalf of Project Veritas and the people whose residences were raided: As for the continued investigation, the government isnt seeking any prison time for either defendant who claims to have stolen the Ashley Biden diary, which speaks volumes in our minds.

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First Amendment claim struck down in Project Veritas case focused on diary of Biden's daughter - POLITICO

Project Veritas’s First Amendment Claim to the Diary of Biden’s Daughter Denied By Judge – Vanity Fair

Criminal prosecutors are expected to get their hands on nearly 1,000 documents related to the alleged theft of the diary of Ashley Biden, the only child of President Joe Biden and Dr. Jill Biden, after a judge rejected the conservative group Project Veritas's First Amendment claim.

Project Veritass attorney, Jeffrey Lichtman, said Monday that the group is considering appealing the ruling, according to a report from The Associated Press. The organization has until January 5 to turn over the material.

The documents stem from November 2021 FBI raids on the homes of the organizations founder, James OKeefe, and two of his associates. Federal agents ultimately seized 47 cell phones, computers, memory sticks, and other electronic devices, according to a report from New York Magazine. OKeefe left the organization last February following a management dispute.

Since the raid, O'Keefe has maintained that the FBI investigation into Project Veritass activitieswhich he argues were legitimate attempts at newsgathering violates the First Amendment. In this effort, hes drawn support from the American Civil Liberties Union, which warned after the raid that, despite Project Veritass well-documented disgraceful deceptions, the precedent set in this case could have serious consequences for press freedom.

In its written arguments before Judge Analisa Torres, lawyers for Project Veritas and OKeefe argued the investigation seems undertaken not to vindicate any real interests of justice, but rather to stifle the press from investigating the Presidents family.

Torres ruled that Project Veritass First Amendment arguments were inconsistent with Supreme Court precedent and that the groups claim to be protecting the identities of a confidential source was voided by the fact that both people who sold the diary to the group pled guilty in August 2022.

In their guilty plea for conspiring to traffic in stolen goods, Aimee Harris and Robert Kurlanderboth of whom are currently awaiting sentencingadmitted they stole Bidens diary from a house in Florida and sold it to Project Veritas for $40,000, hoping to embarrass the then-presidential candidate as he challenged former President Donald Trump. (Before he was elected, Trump was a donor to the organization.)

Project Veritas has admitted it paid Harris and Kurlander, but OKeefe has said the group did not publish any information from the diary after it could not confirm its authenticity.

The court ruling comes two weeks after Hannah Giles, OKeefes replacement as CEO, announced on social media that she was quitting, saying she had stepped into an unsalvageable mess one wrought with strong evidence of past illegality and post-financial improprieties. Giles added that she had brought evidence of illegal behavior to the appropriate law enforcement authorities.

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Project Veritas's First Amendment Claim to the Diary of Biden's Daughter Denied By Judge - Vanity Fair

Project Veritas First Amendment | US and World News | wvnews.com – WV News

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Project Veritas First Amendment | US and World News | wvnews.com - WV News

1st Amendment claim struck down in Project Veritas case focused on diary of Biden’s daughter – Santa Fe New Mexican

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1st Amendment claim struck down in Project Veritas case focused on diary of Biden's daughter - Santa Fe New Mexican

1st Amendment claim struck down in Project Veritas case focused on diary of Biden’s daughter – Bowling Green Daily News

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1st Amendment claim struck down in Project Veritas case focused on diary of Biden's daughter - Bowling Green Daily News

Judge Strikes Down Project Veritas First Amendment Claim in Biden Daughter Diary Case – The Messenger

A district judge in Manhattan last week ruled that criminal prosecutors may soon get to examine 900 pages of documents related to the alleged theft of Ashley Biden's diary, rejecting a First Amendment claim from Project Veritas.

The judge ruled that the arguments based on the First Amendment are inconsistent with Supreme Court precedent, noting that Project Veritas could not claim they were protecting the identity of an anonymous source because two individuals already pleaded guilty in the case, according to the Associated Press.

Attorneys for the nonprofit conservative group, which self-identifies as a news organization, are considering appealing the ruling from U.S. District Judge Analisa Torres.

Torres wrote that the documents, which were seized in authorized raids from November 2021 of three members of Project Veritas' homes, can be given to investigators by Jan. 5, according to the Associated Press.

Electronic devices were also acquired in the raid and two cell phones were found at the home of James O'Keefe, the group's founder who has since been fired.

Lawyers for Project Veritas and OKeefe wrote in their arguments that it seems undertaken not to vindicate any real interests of justice, but rather to stifle the press from investigating the Presidents family, according to the Associated Press

They added: It is impossible to imagine the government investigating an abandoned diary (or perhaps the other belongings left behind with it), had the diary not been written by someone with the last name Biden.'"

In August of 2022, Aimee Harris and Robert Kurlander pleaded guilty to conspiracy to commit interstate transportation of stolen property, referring to Ashley Biden's diary and other items she reportedly stored at a friends house in Delray Beach, Florida.

Project Veritas has not been charged with a crime and the group claims their methods for news gathering were ethical and legal.

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Judge Strikes Down Project Veritas First Amendment Claim in Biden Daughter Diary Case - The Messenger

Judge Dismisses Project Veritas Claim, Paves Way for Investigation into Alleged Theft of Ashley Biden’s Diary – BNN Breaking

Judge Dismisses Project Veritas Claim, Paves Way for Investigation into Alleged Theft of Ashley Bidens Diary

In a significant turn of events, U.S. District Judge Analisa Torres dismissed a First Amendment claim by the conservative group Project Veritas. This ruling paves the way for over 900 documents related to the alleged theft of President Joe Bidens daughter, Ashleys diary, to be accessible to criminal prosecutors. The documents, obtained from authorized raids in November 2021, can now be handed over to investigators by January 5, 2023.

A group known for its hidden camera stings, Project Veritas has consistently targeted news outlets, labor organizations, and Democratic politicians. In the case at hand, Project Veritas sought to prevent investigators from viewing the records related to Ashley Bidens diary. However, Judge Torress decision has effectively negated this effort, permitting the examination of these documents by the prosecution.

Two individuals, Aimee Harris and Robert Kurlander, have already pleaded guilty to charges associated with the diarys theft and are currently awaiting sentencing. Interestingly, Project Veritas, while heavily involved in the proceedings, was not charged with any crime. The group maintains that its actions were part of legal and ethical newsgathering.

The recent developments in this case also include the resignation of Hannah Giles, the then-chief executive of Project Veritas. Giles stepped down citing evidence of past illegality and financial improprieties within the organization. This move has added yet another layer to the unfolding narrative around Project Veritas and its operations.

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Judge Dismisses Project Veritas Claim, Paves Way for Investigation into Alleged Theft of Ashley Biden's Diary - BNN Breaking

Ashley Biden’s diary could implicate Project Veritas in a case with far-reaching implications – Singapore News – The Independent

U.S. District Judge Analisa Torres rejected Project Veritas assertion that the governments investigation was an attempt to stifle the press, emphasizing that the First Amendment arguments were inconsistent with Supreme Court precedent.

It paved the way for prosecutors to access over 900 documents related to the alleged theft of President Joe Bidens daughters diary.

The legal saga traces back to November 2021 when raids were authorized, resulting in the confiscation of electronic devices from the group members, including James OKeefe.

The seized materials have the potential to shed light on the alleged theft of Ashley Bidens diary and could implicate Project Veritas in a case that has far-reaching implications.

Project Veritas gained notoriety for its hidden camera stings targeting news outlets, labor organizations, and Democratic politicians.

The groups lawyers argued that the investigation was politically motivated, contending that the government would not have probed an abandoned diary if it didnt belong to someone with the last name Biden.

The case took a significant turn with the guilty pleas of Aimee Harris and Robert Kurlander in August 2022. The duo confessed to conspiracy to commit interstate transportation of stolen property.

Their admission revealed a bizarre plan to sell stolen items, including the diary, to then-President Donald Trumps campaign.

Despite these developments, Project Veritas maintains its innocence, asserting that its activities were ethical and legal newsgathering.

Hannah Giles, Chief Executive of Project Veritas, recently resigned, citing an unsalvageable mess with evidence of past illegality and financial improprieties. Her departure adds another layer of intrigue to an already complex situation.

The intricacies of the alleged diary theft and its aftermath raise broader questions about the delicate balance between press freedom, investigative journalism, and potential criminal activities at the heart of political scandals.

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Ashley Biden's diary could implicate Project Veritas in a case with far-reaching implications - Singapore News - The Independent

1st Amendment claim struck down in Project Veritas case focused on diary of Biden’s daughter – Herald Palladium

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1st Amendment claim struck down in Project Veritas case focused on diary of Biden's daughter - Herald Palladium

Don’t Miss This GTA Reference In Cyberpunk 2077 – Kotaku

Cyberpunk 2077s one-and-done expansion, Phantom Liberty, arrived on September 26, 2023, bringing with it a new story and a new location to explore. But fans have found another unique addition the expansion introduces: a subtle reference to another open-world game also set in a fictional take on California.

Phantom Liberty Is Undoing One Key Thing That Cyberpunk Got Right

Early on in Phantom Liberty, V must make a phone call to a certain character to get the plot moving. As some fans have pointed out, theres a cryptic set of numbers scratched into the phone:

2 x 9 1 x 9 L 1 x 6 1 x 7 2 x 45

Cyberpunk sleuths have been quick to call out the similarity to a particularly epic fast food order in 2004s Grand Theft Auto: San Andreas.

Early on in San Andreas, CJ, Sweet, Ryder, and Big Smoke hit up a Cluckin Bell, one of GTAs fast food parodies. While everyone else orders one meal, Big Smoke takes the opportunity to get in his days-worth of calories with the following order:

Ill have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

Cyberpunk 2077 is no stranger to video game references and easter eggs. During the Delamain side quest, a certain homicidal AI sounds an awful lot like another digital lady prone to killing. Naturally, there are several references to The Witcher 3 which, like Cyberpunk, was also developed by CD Projekt Red. There are other San Andreas references in Cyberpunk too, such as another instance of Big Smokes order at a Capitan Caliente restaurant, and a recreation of Grove Street, a key San Andreas location, in the Santo Domingo district of Night City.

The same phone in Phantom Liberty can also be used to dial up other cute game references, such as The Witcher 3s theme.

Its nice to see subtle nods and references to gamings recent past. I just wish they didnt make me so damn hungry.

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Don't Miss This GTA Reference In Cyberpunk 2077 - Kotaku

Cyberpunk 2 Plans to Expand One of its Most Intriguing Features – GameRant

Highlights

Cyberpunk 2077's narrative director revealed that he wants to expand the effects of starting life paths in Cyberpunk 2. Cyberpunk 2077 offered a trio of life paths for players to choose from, and while a player's chosen path affected the game's opening couple of hours, the choice became somewhat irrelevant as the player progressed further into the game's story.

Although Cyberpunk 2077 got off to a rocky start, the game has seen substantial updates, getting it closer to CD Projekt Red's original vision. Thanks to these updates, and the release of Cyberpunk 2077's Phantom Liberty expansion, the game has seen a resurgence in popularity. Currently, CD Projekt Red is hard at work on The Witcher 4, so while Cyberpunk 2 is already in its early stages of development, fans of the futuristic world are likely in for a long wait. However, CD Projekt Red developers shared some interesting details regarding their plans for the game.

During an interview on the AnsweRED Podcast, CD Projekt Red's narrative director, Philipp Weber, revealed that he would like to expand the effects of life paths in Cyberpunk 2. He explained that Cyberpunk 2077 might not have delivered on its original promise regarding the power of the game's life paths, a feature that many players were excited about. Weber further details that given more time, CD Projekt Red's experienced development team would have made the feature more expansive.

One of Cyberpunk 2077's quest designers, Blazej Augustynek, who was also part of the interview, explained that a player's chosen life path in Cyberpunk 2077 was more akin to a prologue for the game, with subsequent events allowing for the player to build their own story within its universe. Although this approach worked out for Cyberpunk 2077, it seems clear that the studio has much more ambitious plans for how life paths will affect playthroughs in Cyberpunk 2.

Details remain sparse on CD Projekt Red's next Cyberpunk game. In the meantime, Cyberpunk fans can enjoy Cyberpunks 2077's robust Phantom Liberty expansion. The game has seen plenty of fixes and additions since its release, which has helped it rebound from its poor state at launch.

Fans of CD Projekt Red's impressive RPGs are probably eagerly awaiting the studio's next game, The Witcher 4. The Polish game studio previously suggested that The Witcher 4 will be released in early 2025 at the earliest, and following Cyberpunk 2077's disastrous launch, CD Projekt Red might be more motivated than ever to take its time with this release.

Cyberpunk 2077 is an RPG set in a future dystopian world. Players take up the role of V, who works as a mercenary in Night City in California. Gameplay involves branching dialogue, open-world exploration, character classes, and combat.

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Cyberpunk 2 Plans to Expand One of its Most Intriguing Features - GameRant

Cyberpunk 2077 Sequel May Give Greater Meaning to Players’ Life Path – FandomWire

The latest update 2.0 and the DLC, Phantom Liberty, have breathed new life into Cyberpunk 2077 this year. The revival of the game that was hated after release due to the several glitches and bugs, has been one of the most successful stories in the gaming industry over the past three years. So much so, that gamers are already looking forward to the second title.

Until more details emerge about a follow-up from the developers, fans have been busy coming up with a wishlist for elements to be included in the Cyberpunk franchise. One of the oft-repeated enhancements fans have mentioned is an improved life path for characters.

Theres not much known about a Cyberpunk follow-up apart from a codename, Orion. With the last big update already out for the first title, the developers are said to be working towards a new Witcher title, which is not to say that a sequel isnt in the conceptual stage.

The titles Narrative Director, Philipp Weber, recently appeared in the Answered Podcast along with Lead Quest Designer, Baej Augustynek, to speak about quests in a game in general. Cyberpunk 2077 gives gamers a choice of three life paths to choose from right at the beginning, before players finalize their character.

Players can choose from a nomads path, a street kids path, or a corporate path. Whichever path the gamer chooses eventually merges into one storyline as the game progresses. Weber mentioned that he would make the life path a bit less mudded than how it was in the game.

The games Lead Quest Designer, Baej Augustynek, also chimed in with his thoughts about the life paths, which he mentioned as being a life that players leave as V. Augustynek added that the paths never really mattered in the game once the actual story kick-starts. At the moment, the path is designed in a way that it ends as early as in the prologue of the game. This is an aspect of the title that Augustynek mentioned requires more work for it to matter more in the game.

Fans on a Reddit discussion shared their views about improving upon that by having a lengthier intro that can let players get a deeper look into each of the life paths. Others called for the life paths to be more impactful and have better consequences in the end. Some even wanted the life paths to be scrapped completely.

Each of the three life paths could be improved with longer intros, as has been mentioned by fans on a variety of social media platforms. Many are saying the Street Kid Path should have brought Jackie and V together and set up connections. The corporate path with more involvement with Jenkins and more corporate espionage missions with V. This path could have also had an extended run where players made contacts early on to help out in later missions.

Nomad with a longer story about reasons behind leaving the Bakkers and making contacts within Aldecaldos. Missing out on what could have brought an interesting spin in the main campaign depending on the life path choices, was highly disappointing to fans. Choices made along the way had a high impact on consequences in previous Witcher games from CDPR. A similar approach here would have made things a lot more interesting.

There might be other elements as well that could drastically change in the sequel with the game switching to a third-person view either permanently or adding that as an option. Bringing in a morality system in the follow-up title could also make it more unique.

As seen in Red Dead Redemptions 2 where characters behave differently around NPCs for not killing everything that moves or if players choose to be an outlaw and gun down everyone and be hated and feared by the NPCs. This could bring in a more immersive experience for players as they stay wary of their approach.

It is still easily a few years away before the gaming community can expect anything related to the sequel to be officially announced by CDPR. Until then, Cyberpunk is sure to keep the fans engaged with its new update and DLC.

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Cyberpunk 2077 Sequel May Give Greater Meaning to Players' Life Path - FandomWire

Wait, was Cyberpunk 2077 just quietly in early access for three years? – PC Gamer

"A delayed game is eventually good," Nintendo legend Shigeru Miaymoto is falsely claimed to have said, "a bad game is bad forever." What about a game that I really liked but had some serious issues on launch, so nobody else liked it, but it gradually improved over the course of three years and now everybody kinda digs it?

I'm talking, of course, about Cyberpunk 2077. With its significant transformation since an initial launch in 2020, Cyberpunk feels like it was in early access that whole time, even though it never laid claim to the new-school release model.

But could it have benefitted from being deliberately presented as such, with an accompanying shift in development priorities and milestones? I aim to argue with myself until we don't have a clear answer either way.

The thing that made me write this is how much my carrying a torch for Cyberpunk during its long post-launch wilderness era felt like the dance I do with every early access game I've ever been into: play the hell out of it at launch, then constantly ask "is it time to jump back in yet?" every time it gets a new update.

Like with most early access games I follow, the answer with Cyberpunk was "no" right up until it got its transformative 2.0 update, here the equivalent of an early access game's full release.

Similar to games that release in EA, Cyberpunk got revenue flowing for CD Projekt while the Red team continued to work on the game. It's unclear from the outside how resources were distributed and when development on The Witcher 4 began in earnest, but it's clear that CDPR has devoted significant resources and manpower to Cyberpunk over the past three years.

The major differences, to my eye, are that CD Projekt invited a now-legendary reputational black eye with Cyberpunk 2077's poor state at launch, with the upside that it benefitted from the hype of a full release at that time, recouping the cost of development almost immediately. While CD Projekt's reputation has largely been restored, there still remains this question mark hanging over what it does next, as PCG senior editor Robin Valentine elaborated in a recent feature.

I'd like to caveat any speculation by saying I doubt a formal early access launch was ever in the cards for Cyberpunk 2077: it was too expensive, in development for too long, with too much riding on it for CD Projekt to have taken that strategy three years agonot to mention the difficulties of doing so with a multiplatform release. But I wonder if the company might be more open to the idea now, given how things played out.

The elephant in the room is Baldur's Gate 3, which was released in early access the same year Cyberpunk 2077 had its initial launch. While there are plenty of differences between the two (and vastly different external pressures on each developer), I think it's an instructive comparisoncould CD Projekt have found similar success with Larian's model?

I find myself thinking of how much Cyberpunk's first act, which only lets you explore a single district of Night City while the rest are closed off, could have been modified into an early access sandbox akin to Baldur's Gate 3's opening wilderness area. Huge gameplay changes and plot twistsincluding Keanu Reeves' performance as Johnny Silverhandcould have made for hype-building enticements to the final game.

Night City being a single, contiguous map complicates matters compared to Baldur's Gate 3's discrete areas and acts, but I still think it could have worked. I can imagine the invisible wall-defying mavericks releasing YouTube videos of their out-of-bounds explorations in like, 2021 or so, but with only an unpopulated city waiting to greet them I think it would have just served as an excitement-building exercise for the full game.

It feels like everything is getting released into early access now.

I also wonder how the more bounded, scaled-down goal could have alleviated the intense pressure CD Projekt Red faced in the final run to Cyberpunk 2077's initial launch. I don't think early access launches are a panacea in the face of crunch or anything, but a Cyberpunk build of this nature strikes me as a less daunting prospect for the team to have gotten out the door in December of 2020 or even one of Cyberpunk's earlier missed targets for a release date.

Moving forward, I wonder if this is a cost/benefit analysis CD Projekt will be making with The Witcher 4 and its myriad other projects waiting in the wings. Formal early access presents its own challenges, and it isn't the only way to release a game in an acceptable state, but the developer can't afford another situation like the initial launch of Cyberpunk 2077.

One other consideration, though, is that it feels like everything is getting released into early access now, no matter what it's labeled as. Even Baldur's Gate 3, which was in a perfectly acceptable state at its full launch in August compared to some of 2023's PC port disasters, has seen additions and changes above and beyond the usual bug fixes and tweaks in the months since its release. It's gotten multiple overhauls to its ending, hundreds of lines of new dialogue, and a harder-than-hard permadeath difficulty, all likely building towards a "Definitive Edition" in the style of Larian's Original Sin games.

Hell, maybe life's just early access, man: this existence a mere illusory "early access" to the cosmic full launch we can only know once we leave this mortal coil behind for a fifth-dimensional perspective.

Sorry, I got lost there for a second. Anyway, I'd still bet that The Witcher 4 won't get a Baldur's Gate 3-style early access release despite all that, but it certainly doesn't seem like the crazy idea it would have been before this year.

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Wait, was Cyberpunk 2077 just quietly in early access for three years? - PC Gamer

2024 Will Be The Year I Finally Play Cyberpunk 2077 – TheGamer

The history of Cyberpunk 2077 is fraught with disappointment, anger, and backlash. After years of hyping up the games release and overpromising on gameplay mechanics, CD Projekt Red launched an infamously broken version of the game in 2020 which led to Sony delisting the game from the PlayStation store until it was fixed. Since then, the studio has been fighting an uphill battle to mend its reputation, fix the game, and get it closer to what it was always meant to be.

This has given us one of the great video game redemption stories of the decade, though many are still disappointed that the end product wasnt the same game that they were promised from the start. The Phantom Liberty expansion has been generally praised by critics and fans both, but not as much as the Cyberpunk 2.0 update. The free update reworked the skill and perk systems, added vehicle on vehicle combat, updated police AI, and more.

Now, with patch 2.1, CD Projekt Red is finally putting Cyberpunk 2077 aside. This patch will be the games last major update, adding a usable metro system to Night City, allowing radio use when on foot, and adding new vehicles, among other changes and additions. The studio will now be focusing on the next game in The Witcher series, which has likely been somewhat neglected due to the studios campaign to redeem Cyberpunk 2077.

I had no desire to play Cyberpunk 2077 until update 2.0. When it first came out, I was freshly out of university, severely underpaid at a lifestyle writing internship, and had already heard all the discourse on how broken it was and how it wasnt all it had been hyped up to be. Already short on funds and even shorter on time, I decided Id skip it until a better time came. When I had more money to spend, and when I wasnt exhausted from being overworked, Id buy it and play it, I decided. Years went by, but I just never got around to it. It still wasnt that good, there were other, better games to spend my money and time on, and besides, they were still making changes.

Finally, Cyberpunk 2077 is as complete as it will ever get, and by all accounts, its a good game even if its not perfect. Plenty of people I know have finished it, plus the expansion, and enjoyed the experience. I get paid a living wage, and part of the reason I get paid that wage is that I know things about video games, so I can justify the time I spend on the game as me doing industry research.

Mercifully, the release calendar for next year is bare. Once I finish Yakuza 6 in preparation for Like A Dragon: Infinite Wealth and play that to completion, I have absolutely nothing else going on. Im not incredibly keen on any of the games coming out in the first quarter of 2024, which means I have plenty of free time to catch up on all the games Ive been dying to play but never got around to. That means I can finish all the Like A Dragon games, play tons of indies, and yes, finally play Cyberpunk 2077.

The fact that Im excited to play a game from 2020 that was panned across the board at launch is an achievement in itself on CD Projekt Reds part. I love an underdog, and I love a redemption arc Cyberpunk 2077 has gone from an industry meme to a respectable game that, at the very least, takes a decent swing at giving fans the game it was always envisioned to be. My hopes arent sky high, but Im looking forward to seeing just what it is that everybody learned to love about it. And, of course, Im looking forward to seeing Keanu Reeves.

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2024 Will Be The Year I Finally Play Cyberpunk 2077 - TheGamer

Cyberpunk 2077’s sequel may have life paths that actually matter – PCGamesN

Cyberpunk 2077s life paths are so different they seem as if theyll have a profound impact on your character and the game as a whole. But the further you push into the game you more realise they dont actually matter. According to a CD Projekt Red narrative developer, the sequel could do better.

Did you spend upwards of half an hour mulling over whether your Cyberpunk 2077 character was going to be a corpo, street kid or so on? I know I did, but the disappointing thing is that your background has next to no impact on this futuristic RPG.

If you choose to be a corpo, you start the game off in a bathroom with a background character who, for a while at least, the internet suspected was Elon Musk. Play as a nomad and your quest begins in the wasteland. But pretty soon all those paths converge, with no real significant impact.

However, according to CD Projekt Red narrative developer Philipp Weber. the sequel may put that right. As reported by IGN, Weber appeared on the companys own official AnsweRED Podcast and addressed the life paths lack of impact.

I think this is a thing where, in the future, thats as an example something we would like to improve. Since I do think we gave a promise there that maybe in the end we did not really sell, he explained.

That wasnt the only problem Cyberpunk 2077 had at launch but CD Projekt Red has built on the game to deliver something that, for the most part, lives up to its marketing. Adding branching paths, however, isnt easily doable.

Right now, Weber is working on the next The Witcher game so if he does end up on Cyberpunk 2078, or whatever the sequel ends up being called, it could be a while before its released. But its absolutely an opportunity for CD Projekt Red to deliver on the promise of life paths.

If youre tackling the game, here are the best Cyberpunk 2077 mods and the best Cyberpunk 2077 2.0 builds. Or if youve yet to pick it up, get nearly 50% off Cyberpunk 2077: Ultimate Edition.

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Cyberpunk 2077's sequel may have life paths that actually matter - PCGamesN

Cyberpunk 2077 Devs Want To Make Lifepaths "Matter More" In The Sequel – TheGamer

Cyberpunk 2077's sequel may have much more complex lifepaths, as devs want them to "matter more" during the story.

Cyberpunk 2077 starts out with you choosing a Lifepath, which is essentially one of three backstories you get to pick from that will radically alter the beginning of the game. Each Lifepath eventually leads to the same conclusion, allowing you to play through the same story no matter which Lifepath you chose, but it's possible that this might not be the same when it comes to the Cyberpunk 2077 sequel that's currently in development.

This is according to CD Projekt Red narrative director Philipp Weber, who said during the most recent episode of the AnsweRED Podcast (thanks IGN) that he'd like Lifepaths to "matter more" in the Cyberpunk 2077 sequel. Weber claims that Cyberpunk 2077 doesn't really deliver on the promise that you're playing different characters when you pick your Lifepath, and wants to improve on this aspect for future projects.

I do think that there are things with, for example, the Lifepaths, that kind of gives you a promise as being able to play more different kinds of characters. I think this is a thing where, in the future, that's, as an example, something we would like to improve.

Weber also expresses regret at how much the Lifepath aspect of the first Cyberpunk 2077 "goes away a little bit", and that he would make them a little bit more involved in the main story had he had a little more experience and time during development. He obviously now has that experience, so it'll be interesting to see how Lifepaths differ in the Cyberpunk 2077 sequel when it eventually does launch.

In fact, the sequel may look totally different to the first game, as CD Projekt Red was recently tossing up whether to stick with first-person, or make the series third-person, similar to The Witcher. With decisions such as the perspective of the entire game still to be pinned down, you get a good idea of just how far away Cyberpunk 2077's sequel actually is. How much Lifepaths are woven into the story is probably the least of CD Projekt Red's worries right now, though it's nice to know the devs are thinking about it.

CD Projekt Red is currently working on the next Witcher game, currently codenamed Project Polaris, but it was recently claimed that development on the sequel to Cyberpunk 2077 is scheduled to begin in 2024. We don't have release windows for these titles just yet, though you can imagine the studio will take its time with them to avoid another disaster. You'd hope so anyway.

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Cyberpunk 2077 Devs Want To Make Lifepaths "Matter More" In The Sequel - TheGamer

CD Projekt Reveals How It Made Cyberpunk 2077’s Male and Female Protagonists in Equal Measure – IGN

Cyberpunk 2077 lets players choose either a male or female version of protagonist V to play as, but developer CD Projekt Red made them both equally valid from the very beginning of development.

Speaking on the Answered Podcast, CD Projekt Red lead quest designer Baej Augustynek revealed an interesting tactic the developer used to ensure the character didn't have one particular world view.

"Funny story, when we were working on Cyberpunk we made the conscious decision that the quest designers were going to think of V as a female character, while the writers think of V as a male character," Augustynek said. "So we didn't want to have any kind of gaze, be it a female gaze or male gaze, and approach to the world."

Augustynek said that, for him, V will always be a woman, and he doesn't think of the man version as the real one. But other staff within CD Projekt Red will likely believe the opposite. The topic has been hotly debated since Cyberpunk 2077 was released, with players questioning which one is the canon character or who feels more authentic in the world. But it turns out, it's both.

CD Projekt Red narrative director Philipp Weber said it was a stark difference from working on The Witcher games too, as most of the studio, if not all, was very familiar with longtime protagonist Geralt of Rivia.

"It was a real conscious voice because we were used to Geralt," he said. "We were always used to writing for Geralt, making quests for Geralt, so when we knew, 'Okay, we're making a new character, and that character can also be a woman,' we just made it a rule when we wrote our quest design documents to always write 'she'. So we remind ourselves in our brain that this is a different kind of character, where now we actually have to consider more than maybe with Geralt."

Cyberpunk 2077's development is now all but complete, with CD Projekt Red releasing the final major update for it, Update 2.1, earlier in December 2023. Fans expected the game changing Update 2.0, which arrived alongside the Phantom Liberty expansion in September, to be the final big patch for Cyberpunk 2077 until CD Projekt Red announced a final one would arrive alongside the new Ultimate Edition.

Update 2.0 laid the foundation for the new Cyberpunk 2077 experience, completely revamping the game with features such as a new perk system and improved AI. It also brought closure to an Elon Musk fan theory, a reference to the late racing legend Ken Block, and bizarre additions to the game's biggest mystery.

In our 9/10 review of the expansion, IGN said: "Cyberpunk 2077: Phantom Liberty completes an immense turnaround for CD Projekt Red's future RPG kickstarted with the anime spin-off, Cyberpunk: Edgerunners and its latest 2.0 Update."

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

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CD Projekt Reveals How It Made Cyberpunk 2077's Male and Female Protagonists in Equal Measure - IGN

Everything new in the Cyberpunk 2077 2.0 update – Gamesradar

The Cyberpunk 2077 2.0 update has been a huge revamp for the whole game, adding in loads of new features and updating many core systems to make them easier to use and more effective. Since this 2.0 update is a patch for the base Cyberpunk 2077 game, everyone who owns the game gets it for free, you just need to make sure you have the patch downloaded - importantly, it is separate from the Phantom Liberty expansion! Overall, this patch has fixed many aspects of the ambitious RPG, making it a much smoother experience and far closer to CD Projekt Red's original vision. Here's a quick look at the new and improved features in the Cyberpunk 2077 2.0 update.

Even more new features have been added to the game thanks to the smaller Cyberpunk 2077 2.1 update, which focuses more on smaller additions to liven up Night City that didn't quite make the cut for the 2.0 patch release.

Most of the time, we'd be vehemently against giving the police more powers and making them stronger, but it's a much needed revamp in Cyberpunk 2077. In the initial version of the game, the police were essentially useless - police changes weren't really a thing, and they would often teleport around the place.

In 2.0, they're both smarter and stronger. You'll find officers patrolling the streets, they'll chase you down in their vehicles, and even set up roadblocks to cut you off. The heat system, which goes up to five stars, will be familiar to many of you, and if you do reach that level, MaxTac will be after you. Which is essentially all the firepower you can imagine - good luck shaking them off your tail. From our time playing 2.0, it can still be a little easy to lose them, but it's infinitely better than it was previously.

The vehicular combat improvements come as a trio, starting with firing your weapons from behind the wheel. Whether you're using the cockpit camera or you're behind the car, you can wield your gun and lock onto enemies looking to ram you off the road. If you're in a car, this means shooting through the windshield or the side window - although some of the fastest Cyberpunk 2077 cars can open sliding doors to shoot though - whereas if you're on a bike, you can also use melee weapons if you're close enough. For vehicles with mounted weapons, you have the option of powerful weaponry like gatling guns too.

One of the most-needed features when it comes to vehicular combat comes in the form of quickhacks though. You can now target other cars while driving and cause all sorts of chaos such as slamming their brakes or accelerating them straight into a wall, tampering with their steering, or exploding them entirely.

Long gone is the perk system of old. V now has five attributes, each with their own winding skill trees, and a whole myriad of perk points to dish out. You can't unlock all the perks so there's no point in trying, but what this does allow for is specialised Cyberpunk 2077 builds. Fancy going all-in as a stealth ninja, utilising Cyberpunk 2077 quickhacks and sticking to the shadows? Focus on the intelligence, cool, and technical ability attributes, then invest in perks such as Ninjutsu, Killer Instinct, and All Things Cyber.

Alternatively, there are loads of melee weapons to be found in Night City, and you can spec into them as a brawler with the Body and Reflexes attribute. Wrecking Ball allows you to charge into enemies on foot, followed by Quake which is a huge ground pound. I played through Phantom Liberty a third way though, which was as a ranged firearms expert. Reflexes and Cool helped for this, alongside Intelligence and Technical Ability, as it was more jack-of-all-trades when it came to utilising cyberware. What's even better is that you can plan out your Cyberpunk 2077 2.0 build using their online build planner.

Additionally, while it's not directly related to perks, there are also skills you can upgrade. These are done entirely passively and reward you with some small buffs every five levels, such as +1 perk point, an increase to movement speed or carrying capacity, or something more specific like reducing the RAM cost for quickhacks used on vehicles and devices. Here is the full list of skills:

The perk system isn't the only core mechanic that has undergone some significant changes - so has cyberware. Cyberware pertains to all of the cybernetic implants and augments you can install on V, which range from replacing their arms with powerful melee weapons to armor and healing buffs to quickhack and RAM recovery upgrades.

As V levels up, your cyberware capacity increases, allowing you to equip more powerful enhancements. You can also invest in the Edgerunner and Renaissance Punk perks to increase this further, which is crucial if you want to make the best build because some of the high-end cyberware takes up a lot of capacity.

While we've covered the main features coming to Cyberpunk 2077 2.0, that's not everything. Crafting blueprints are long gone, being replaced by tiered item components, so it's simpler to craft items from scratch and upgrade your existing arsenal. Clothes are now cosmetic only - your armor is dictated by cyberware, so you can wear whatever outfit you like without missing out on any stat buffs. Not to mention there are also new radio stations, general improvements to combat AI, UI/UX tweaks, and more.

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Everything new in the Cyberpunk 2077 2.0 update - Gamesradar