Delta Touch-Sensitive Faucet Review [Review]

Delta's Touch Sensitive Faucet does one thing and one thing well: It dispenses water when touched with any part of your body, then shuts off when touched again. Not only that, it's also a pretty fantastic faucet.

The Price

$547 on Delta's site, but $300ish if you shop around

The Verdict

This is a high quality faucet, even without the touch features, and most likely beats whatever faucet you have installed in your house when you built/bought it. Add the touch features to that, and you get the first true revolution in sink faucets that I've seen in a while.

This actually isn't Delta's first touch-sensitive faucet. They had one model before that had this feature plus a motion-sensitivity, and discovered that most people only used the touch-sensitivity and decided to focus there instead.

The Installation

It's a little bit of a hassle to install, because you actually have to follow a series of instructions that has you removing your old faucet and installing this one (with the electronics that controls the touch-sensitivity). You actually need two people at one point, when you want to make sure you align the faucet correctly above the sink while the person below tightens.

It's not completely undoable if you have a spare hand and you're somewhat knowledgeable with tools, but I had a Delta professional install it to ensure optimum performance, and it didn't take too much longer than an hour.

Performance

The touch sensitivity, if installed correctly, is good, but not overly sensitive. The faucet and water handle, on the right, are both smart enough to detect the difference between a grasp—when you're moving the thing around—and a tap—when you're turning it on and off.

You turn on the faucet like any other faucet, by using the handle and switching it left for hot and right for cold. Once it's "on", you can tap anywhere on the body or the handle to turn it off. Tap it again to turn it back on. When you're completely done with washing, pull the handle down to the off position to ensure that a cat or a jumping baby brushing past it doesn't activate the water flow. It's also got a 4-minute timeout, so even if you do forget to turn the thing off, an accidental activation won't flood your house.

It's pretty great as an actual faucet too. The head has a pull-down for spray flexibility, and you can adjust the type of spray (like a shower) in one of two modes.

Warnings and Usage

If you install it yourself, make sure you install the base plate insulation unit, because if you don't, you're going to get finicky performance from the touch-sensitivity part. I had to have the installer revisit a couple times because it's not so clear in the instructions that many sinks need it, so even if you think you don't, put it in. Not doing so will make the touch only work 1 out of 3 or 4 times, which is a painful grey zone between not working at all, which is fine, and working all the time. If something like this happens to you, you can luckily disable the touch portion and just use it as a regular faucet until you get around to repairing it.

Also, be aware that you're going to get false positives occasionally when you're reaching over and grabbing something off your sink and you brush against the faucet. This is much less frustrating than the alternative of the thing NOT working when you want it to.

Is this practical?

Perhaps. You use your sink every day, but it's not that often that your hands are salmonella-tained enough to not be able to touch the handle and turn on the water manually. This is for those times. It's definitely a fantastic faucet, don't get me wrong, but it's a luxury. If you install this yourself without hiring a person to do so, $300 isn't too much to pay for the ability to turn something on with a touch. At my house, every guest that's seen it has been impressed. [Delta]

Touch works well, and allows you to turn it on with your arm, face or foot—whatever is currently less dirty than your hand

Works well as a faucet even without the touch technology

A little pricey, but not absurdly expensive

Installation might be tricky if you're not handy, and make sure you install the insulation plate, or you'll have sensitivity issues


Sun CEO Tweets Resignation in Haiku [Blockquote]

Jonathan Schwartz manned the CEO helm at Sun Microsystems for almost four years. But now that the company's been sold to Oracle, he's tweeting off into the sunset. Hey, at least he counted his haiku syllables right.

I think it's only fair, since Jonathan left us with a poem, that we return the courtesy. I'll start!

Jonathan Schwartz: Don't
care for the ponytail, but
Java's pretty sweet.

Okay, now you go. Dirty limericks also accepted/encouraged. And bonus points for something with MySQL. [Twitter via Boing Boing]


Hmph! Sony Making an iPad of Their Own! [Sony]

How do you counter Apple's iPad? With another iPad. That's what Sony's going to do, according to Sony's CFO Nobuyuki Oneda.

"[Slates are] a market we are also very interested in. We are confident we have the skills to create a product...Time-wise we are a little behind the iPad but it's a space we would like to be an active player in."

To be fair, Sony's Reader was the first major eReader in the world, and it was a pretty remarkable product for its time. The Vaio P, while a bit unusable by normal-sized humans, is also a small engineering marvel.

But...oh Sony. I just can't take anything you say or do seriously anymore. I'm trying here. Make you a deal—say that whole piece about the iPad again. This time, I'll do my best not to crack a smile.

Nope, not working. I tried. I tried so hard. [Computerworld]


Who Would Dare Use The Butterfly Knife Razor? [Razors]

It's times like these that I'm glad I'm a woman and never have to shave my face. Hopefully it'll stay that way when I'm 60, otherwise I'll be looking down the barrel of a butterfly razor like this one.

Called the "G Blade," it was created by George Christou who, according to Yanko Design, was so concerned about electronic shavers wiping out blades, he had to whip this up. Which of you would dare use one? [Yanko Design]


It’s About Time: A Drill-Free Fix For Cavities [Teeth]

If bacteria settle in between your teeth and form a cavity, your dentist must drill through your tooth just to get at it. But now dentists can trade their drills for a simple treatment that stops early-stage cavities.

The Icon system lets dentists halt decay between teeth. Usually when a dentist spots an early cavity-when bacteria have eaten away enough tooth such that it's a weak lattice but hasn't yet degraded into a true cavity's sinkhole-he prescribes an enamel-strengthening fluoride rinse and hopes the tooth heals itself. If that doesn't work, the only option is drilling through healthy tooth to get to the problem spot.

Icon, developed by dental-materials manufacturer DMG, does away with both the drill and the waiting time. A dentist simply slides a thin plastic applicator between the patient's teeth and squirts the cavity with hydrochloric acid, which etches away the enamel to access the tooth's deeper layers. Using a fresh applicator, he then injects a low-viscosity resin into the gaps in the tooth's lattice and hardens the resin with a quick flash of high-energy blue light to fortify the tooth.

DMG is working on a version that could hold up to the wear and tear of a tooth's chewing surfaces, which company president George Wolfe hopes to have ready in a year. The sooner the better, he says: "One of my greatest fears is having to hold down my scared kid for a filling. Hopefully, I'll never have to."

Popular Science is your wormhole to the future. Reporting on what's new and what's next in science and technology, we deliver the future now.


What’s In Windows Mobile 6.5.3 [Microsoft]

The first and only time I saw Windows Mobile 6.5.3 in action, it was a grim scene. But according to Mary Jo Foley, the OS, which is now shipping on a single device, it's more than a questionable makeover.

6.5.3's changes fall into two categories: the UI updates, which are piecemeal changes to 6.5 standard, and the platform updates, which fix some—some—of 6.5.x's core shortcomings. Here's the full list:

Ease of Use features

* Capacitive touchscreen support
* Platform to enable multitouch
* Touch controls throughout system (no need for stylus)
* Consistent Navigation
* Horizontal scroll bar replaces tabs (think settings>system>about
screen)
* Magnifier brings touch support to legacy applications
* Simplified out-of-box experience with fewer steps
* Drag and drop icons on Start Screen

IE Browser Performance

* Page load time decreased
* Memory management improved
* Pan & flick gestures smoothed
* Zoom & rotation speed increased

Quality and Customer Satisfaction features

* Updated runtime tools (.NET CF 3.5, SQL CE 3.1)
* Arabic read/write document support
* Watson (error reporting) improvements and bug fixes

While it's not the most riveting set of updates, these features are nothing to scoff at, if just for the addition of capacitive screen and multitouch support. Of course, with Mobile World congress less than two weeks away, Windows Mobile 7 is on everyone's mind, and if it shows (we think it will) it'll obviously be the star of the show. Just don't expect to see Microsoft disowning their current mobile platform quite yet, or really, anytime soon. [ZDNet]


The Two Wrong Ways To Make a Tablet [Tablets]

Tablets today are thought to be made in one of two ways: Upsizing a smartphone or downsizing a laptop. Many of these new tablets are decent, but both methods render something less than the perfect tablet.

These tablets—not the convertible laptops of the past decade, but real single-pane slate-like ones—are in various stages of development, and have various operating systems. You have your iPad, JooJoo, a bunch of Android tablets, HP's slate, the as-yet-unseen Chrome OS tablets, the equally mysterious Courier, and the Microsoft-partner tablets that currently run a reasonably full version of Windows 7. You can easily categorize nearly all of these into two basic design philosophies: The iPad and Android tablets come from platforms originally designed with smartphones in mind; the Windows 7 tablets fully embrace the traditional desktop-metaphor OS; the Chrome OS and JooJoo strip out most of the desktop, leaving—perhaps awkwardly—just the browser.

But what about the Courier? If there is such a thing as a "third" option, it's what Microsoft dreamed up over the last year. Microsoft, already has its fingers in both ends of the pie, but Courier represents a truly different envisioning. Could the tablet that we've really been waiting for come from Redmond? Maybe, but at the moment the fate of Courier isn't clear at all.

Making Phones Bigger

First you have the method of taking a phone interface and making it bigger. That's the iPad, the Android tablets and, in some modes, Lenovo's Ideapad U1. Android tablets are basically doing an upscaling of the base Android interface, whereas the iPad also makes customized first-party apps to take advantage of the increased screen space. Both can theoretically run all the apps their little brothers can. Lenovo is also doing something very similar by creating a completely customized ground-up OS that's sorta widget-based, which is basically a smartphone in everything but name. (When docked, the U1 tablet becomes a screen for a Windows computer, but that's another story.)

So far, going up from a phone OS seems to be the better bet, compared to simplifying a desktop-style OS. But the phone experience is far from perfect.

When you work off of a smartphone base, you theoretically already have the touch interface locked in, because Android, iPhone, Palm and other smartphones now eschew the skinny stylus for your fat finger. It's a more natural pointing device for a tablet, since you can hold the device in one hand while pointing at it with the other. If you were to use a stylus, you'd have to grip the tablet with your forearm, like a watermelon or a baby, in order to provide a stable enough surface to press down upon with a pen.

Also, because you're working with a phone-up methodology, you get to sell a tablet relatively cheap by using high-end phone parts rather than low-end netbook parts. For example, you have Android tablets that are made from ARM processors and Nvidia Tegra graphics, which are basically meant to run high-end phones. Then there's the Apple A4 processor, which is also ARM-based.

So for these manufacturers, they already have the type of modularized applications with minimal multitasking (in Apple's case, basically none) that can run decently well on low-powered hardware. Plus, this type of system requirements basically guarantees that you'll have a better battery life than the alternative.

Jesus already sung much of the praises of this approach when he correctly surmised that the iPad would have this style of operating system. But what about the negatives?

If you're building a tablet from a phone OS, you would fail to have a completely stand-alone device, in the sense that a laptop is completely standalone. You couldn't have file access to dump photos, video and other media onto, you'd have to sync it to something else once in a while to get everything you need. And you have to go through a marketplace instead of installing stuff like a computer.

There is also no real way for apps to interact with each other. There's copy and paste on smartphones, and certain apps can read data files from certain other apps (like the contact list), but there's no way to interact like dragging and dropping files across applications. In the iPhone, you can't even multitask to work on two things simultaneously. You can on Android, but there's minimal interaction between applications. That's not saying it can't be done, it's just not so entrenched in the base OS or the base philosophy that application developers don't do it very often. If the OS maker doesn't do it, developers won't either.

Also, because phones are a very isolated experience, App Stores make it much easier to find apps that are both customized for your device and safe to install. This is great for phones, since stability is important, but when you're getting into higher-performance devices, you want the ability to choose what apps you want, not just pick from the ones that Apple or Google deem OK for you to consume. And since this kind of tablet is adapted from the phone ecosystem, that's the only choice you have.

To have a very good experience on any sort of serious computing device (not a phone), you need interactivity. An example on the Mac is the way your Mail application knows if someone is online in iChat, and shows a little light by his name, telling you that you can just IM him instead of emailing. Interactivity like this is part of the base design experience of Courier, judging on the videos we posted. You can move parts of each application easily into any other application, and each piece knows what's being dumped onto it. The current state of phones can't, and don't this co-mingling philosophy engrained into it.

Peripherals is something else a phone-based OS can't handle well. You're limited to a specific number of device accessories that needs to be vetted in order to ensure compatibility. Even the iPad, which has a few more accessories than the iPhone (like a keyboard), doesn't have nearly the amount of compatibility as a desktop. A tablet needs to learn this lesson from desktops in order to be truly useful. Plug in a keyboard? Sure. A firewire camera to have the device act as a target storage device? Absolutely. Another tablet, so you can have twice the amount of display area? Why the hell not. Print? Yes.

All this stuff is doable on phone devices, if developers wanted to. Hell, anything is possible if you want it to be. None of this stuff is against the laws of physics, it's just a matter of wanting to put it in. There's no reason why these phone-based OSes can't accept peripherals, multitask, and do everything better than a phone. It's just against the design philosophy.

But not all of this is software. There are certain hardware expectations that can't be met with the current batch of phone OSes. If you're looking at devices on a curve, you have your phone, then your tablet, then your laptop and your desktop. As the size of a increases, your expectation for power does too, and battery life decreases in accordance. So theoretically, in a tablet device, you'd want to have one significant step up in performance over phones, which we're not seeing in these devices. I'm not talking just running the same applications faster, with upscaled graphics, I'm talking entirely new things you can only do with increased processing power. Stuff like true multitasking, games that are actually noticeably better than cellphone games, light media editing (not as good as a laptop, of course) and media playback of all kinds, handling all sorts of codecs.

That's right, people expect more functionality and power with that bigger screen. Android's tablets run Android apps pretty fast, but not so fast that they're on an entirely new level. Widget-ized computing may prove to be practical, something people need as a second device. But for anybody in need of real heavy-duty computing, like Photoshop photo editing or Final Cut video processing, the design of a tablet simply won't do.

Shrinking PCs Down

Then, you have the people who have taken a windows-style desktop-metaphor interface and simplified it for a tablet. There's the HP slate, which runs Windows 7 but, knowing HP, will come with a friendly TouchSmart skin to hide Windows from sight while you're doing basic media and (hopefully) social stuff. There are various other Windows 7 tablets, including the Archos 9, basically just Windows 7 machines stripped of their keyboard. (Some have styluses.)

What makes no sense about the new crop of Windows-powered tablets is that they are based on a design concept that is already proven not to work. You'll recall back to the first time Microsoft tried these tablets, with Windows XP Tablet PC Edition, around the turn of the century, and you'll remember that although the premise was neat, the execution had no unique functionality, no specific base of great apps, from Microsoft or anybody else. It was just a regular laptop with a stylus interface thrown in. What has changed? Now you can use your finger, instead:

There are benefits: Excellent peripheral support, the ability to install custom applications, true multitasking and cross-app interactivity, enhanced media performance, etc. In short, everything you expect from a low-powered Windows laptop, you can more or less expect here. But that extra boost of juice, that ongoing background chatter, demand more on the system. The downside is that battery is never remotely as good, and you have to deal with old-world Windows issues, like slower boot times, sleep issues, and, yes, viruses.

HP has worked hard to sell the concept of the touch PC with their TouchSmart platform. We have seen the desktop all-in-one TouchSmarts running multitouch Windows 7 but there wasn't a lot of software for them. Now, HP appears to be pinning its hopes to the slate, presumably giving a nice "tablet" interface on top of Windows 7 when you need it, but with the ability to pop back into desktop mode when you don't. That's fine, better even, but it's not a coherent computing experience.

Since it's ultimately a desktop OS, it's not designed for the type of input schemes you have on tablets. Besides, what happens when something running in the background crashes or demands attention? Nothing will shake you from your tablet reverie like an unexpected alert from the good people of Norton that your PC is in grave danger of being violated. Unless the tablet-friendly environment is more than skin deep, like the ones phone developers now use to hide Windows Mobile, the whole thing is a wash. By delaying on the Courier and promoting Windows 7 touch tablets, Microsoft's making the same kind of mistake that made WinCE devices (Windows Mobile) slow and clunky. They're offering up their standard base operating system and just telling people to add a skin on top, which is not the way to a tablet revolution.

Desktop Lite: The Browser-Only Approach

Frankly, we're not sure where to put JooJoo and the mysterious Chrome OS. Their philosophy? Why design a whole new OS when you can take the screen most people stare at most often—the web browser—and effectively limit your OS to that. Sure, web apps are only going to get better, richer. But this approach seems to take the limitations of both the phone and the desktop-metaphor OS, with almost none of the benefits of either.

Everything we've seen from the Chrome OS, both early on and more recently, suggests that it is typical white-on-black boring Google desktop style. We hope there's a trick or two up its sleeve, because if it's just a Chrome browser in a box, it might suffer.

We know more about the JooJoo. What's nice about it is that, presumably like the Chrome, its browser is a real WebKit PC browser, not a skimpy mobile one, so it supports Flash and Silverlight, and therefore Hulu, YouTube in HD, and other great video experiences. It does have a 1MP webcam, as well, but it's only for "video conferencing," if and when a browser-based video Skype comes along.

What We Need Is a Third Approach

The tablet operating system problem is one that no one has actually solved in the thirty-something years of personal computing, even though tablets have been in the public's imagination for at least that long.

The biggest players, Apple, Google and Microsoft have huge investments in both desktop and mobile software, and seem to attack this tablet problem from attacking with both Android and Chrome OS. They're all using their previous knowledge to get a head start. This is bad. Neither of these two solutions is optimal.

Surprisingly enough, it's Microsoft—preoccupied as it is with mobile and desktop—that's perhaps closest to this golden mean of tablets.

If you watch the Courier video above, you'll notice that it's an entirely new class of interface. It doesn't have anything reminiscent of applications, which are the way phones do it, and it doesn't have the traditional windowing (lower-case) for programs, which is what desktops use. It's kinda just one big interface where everything talks to everything else, where you can do stuff in a natural way that makes sense.

Or take a look at this video. Again, it's neither phone nor desktop—it's designed with finger pointing in mind, optimized for this middle-ground in screen size. This is just a concept render, but it serves the point: We're looking for something completely new with an interface that "just works" for the device, giving you features from the desktop-side such as multitasking, serious computing and the ability to run any app without having to go through a locked-down application store funnel. But we also don't want to sacrifice the gestures, fingerability or light-weightness that you gain from smartphones.

It might never happen. It takes years and massive amounts of manpower to create a new operating system. Microsoft's taking forever just getting Windows Phone into the 21st century. While we have faith (somehow) that Microsoft will revamp its mobile franchise in its 7th iteration, it's unlikely that they would also then push out an entirely new operating system anytime in the next few years. More problematic is the recent insistence by Steve Ballmer at CES that Windows 7 tablets are the solution, when they very clearly are not.

If not Microsoft, then who? Apple and Google have already shown what they plan to do in the tablet space—and their operating systems may grow and develop in ways only hinted at now. The iPhone platform is not bad, and if they can break through the glass ceiling described above, it could be the answer. Google Chrome OS could also manifest itself in unexpected ways, even if we currently don't have too much optimism. Until that day arrives—or until the unlikely event that an upstart designs a seriously revolutionary OS and accompanying hardware platform to deliver it on—we'll have to make do with our big phones and keyboardless laptops.


Hello Amazon Kindle Touch: Amazon Buys a Little Multitouch Company [Amazon]

Ker-BOOM. That's the thundering explosion of Amazon purchasing Touchco, a little company that makes incredibly cheap, infinitely multitouchable displays, and merging it into their Kindle division. Kindle Touch. It actually sounds kind of nice.

Touchco's touchscreen tech is designed to be cheap—under $10 a square foot—using a resistive display tech called interpolating force-sensitive resistance. What makes it more special is that unlike most resistive touchscreens, it's pressure sensitive, and can detect an infinite number of simultaneous touches. Plus, it's totally transparent (old school resistive touchscreen layers dim brightness and dull colors) and designed to work with full color LCD screens.

You know, the kind of gorgeous screen that's perfect for magazines, textbooks, and interactive content. The stuff that E-Ink Kindles can't do right now, but that a certain other reader announced last week can. So! A full color Kindle Touch. Just think about it.

Like we've been saying: The Great Publishing War is just getting started. [NYT]


Skype iPhone App Will Make Calls Over 3G Soon [VoIP]

Once Apple began allowing VoIP over 3G, we heard that iPhone app Fring had the feature built in—instantly allowing Skype calls over 3G. But we wondered when Skype itself would update their official iPhone app. Their answer? Soon.

You can watch the video above for more details, but according to the Skype blog there's a reason why we haven't seen the update yet:

You may have seen other apps offering calls over 3G, but we're holding ours back for a little bit longer. Why? So that we can give you the very best audio quality we can. When our 3G-capable Skype for iPhone app is released, it'll let you make calls in wideband audio, giving you greater clarity and fidelity – because that's what you expect from Skype.

According to our resident iPhone app aficionado John Herrman, the Fring app already works "pretty well," so I can't wait to see what we'll get directly from Skype. [Skype]


The Faulty iMac Saga, Chapter 4: Apple Buying Out Customers [Broken]

In this week's iMac update, we talk to an Apple Authorized Service Provider/Reseller from the UK. And what does he tell us? Apple is so short on 27-inch displays that they're paying customers 15% to simply return faulty iMacs.

Can You Safely Buy a New iMac Yet?

Nope.

Why?

The yellow screens have yet to be fixed. The flickering screens have just been addressed with a second firmware update, but we can't tell whether or not this update fixed the problem. (Write submissions@gizmodo.com to let us know your experience).

What's Being Done?

27-inch iMacs are still being delayed in what is allegedly a complete halting of their assembly line, though Apple has denied it. The three-week delay of last week has been shifted to a two-week delay (but such is to be expected, as we're a week later in whatever fix Apple appears to be working on). Of course, if Apple's screen issues are in any way related to believed supplier LG's production methods, these delays might not help. LG-sourced Dell displays are having color issues, too.

What's With the Apple Payouts??

A UK-based Apple Authorized Service Provider/Reseller shared some interesting information with me. First, the UK appears to be totally out of 27-inch panels to repair iMacs (which makes sense if Apple's assembly lines are halted). Here's what he said, after sharing inventory lists with me:
(click for pop-out)

The short of it is that apple doesn't have any 27" LCDs in Europe and there is a backlog of 230 machines that are waiting on this part, with no eta on shipping. So to keep customers happy(ish) they're paying them. That's right apple is now (quietly) offering people a full refund and 15% of the price extra, and they are arranging a free pick up of your machine. I'm not 100% if this is the case in the US, but it's happening over here in the UK.

As far as i know it's both Apple stores and 3rd party retailers, but the refund itself comes from Apple not the 3rd party retailer. We've had two customer that have both gotten there machines' refunded plus the 15%.

In real numbers, that's an apology of $300 or more on Apple's part.

Quote of the Week

"The 27-inch iMac has been a huge hit with customers and we are working to increase supply to meet up with strong demand."
- Apple spokesperson

How Can you Test Your Machine?

A flickering screen will be immediately obvious. As for issues where the bottom half of the screen looks a bit yellow, you can confirm those suspicions here.


ARM’s CEO Has Incredibly Inflated Expectations for Netbooks [Blockquote]

It makes total sense for a CEO to be optimistic about the future of his or her product. But predicting that netbooks will grow from 10% of the PC market to 90%? Warren East, you've gone and lost your mind.

ARM's head honcho made the remark in an interview posted today at PC Pro. His reasoning? Well... there wasn't really any. Not that was reported, at least. Probably because it's an indefensible (though attention-grabbing!) position.

This is nothing against netbooks as a category! They obviously scratch an itch, especially during a down economy. But unless they get significantly more powerful, there's no way they're going to make up the majority of PC sales, much less the super-ultra majority East proposes. And if they do become that much more powerful, are they still netbooks? Or are they ultraportables? Or neither, since all these categories are pretty much arbitrary marketingspeak anyway? [PC Pro via Slashdot]


TiVo HD Disappears, Makes Room For _______ [TiVo]

TiVo's website is listing the TiVo HD—the company's core product—as completely out of stock. This isn't a retailer we're talking about here: TiVo is official out of TiVos. Is TiVo clearing the way for new models? Basically, yes.

The TiVo Premiere, which looks like a minor hardware evolution of the existing TiVo HD, was first shown to the public back in December, when TiVo accidentally sent a manual for the device with an existing box. So, at the very least, we're probably in for an announcement about the Premiere sometime soon.

Unfortunately, TiVo letting their box supply run dry doesn't tell us much of anything new. We could have safely assumed that the Premiere was imminent already, and we still don't know what—if any—software improvements TiVo will ship with it. And just because one box has been obsoleted doesn't mean that two couldn't sprout up in its place.

So, er, watch that space! [TiVo via Crunchgear]


A Must-Read Classic Steve Jobs Interview: Hardware vs. Software [Blockquote]

In 1994, Steve Jobs was not on top of the world. Which is why he was willing to let Rolling Stone probe him at great length in this classic, must-read interview. The insights—into Steve and the industry—are astounding.

This quote is actually more true today than it was in 1994 when Steve Jobs said it:

"The problem is, in hardware you can't build a computer that's twice as good as anyone else's anymore. Too many people know how to do it. You're lucky if you can do one that's one and a third times better or one and a half times better. And then it's only six months before everybody else catches up. But you can do it in software."

Today, everybody uses the same guts, whether it's in big computers or little ones. The same chips from Intel power Windows PCs and Macs, which didn't used to be the case. iPhones and Palms Pres and Android phones and basically every other damn phone uses ARM-designed processors. What separates them all now? Software.

Steve takes a few stabby stabs at Microsoft too. Referring to the stagnancy of Macintosh in 1984, he sneers, "It's amazing that it took Microsoft 10 years to copy something that was a sitting duck. " And says that the reason consumers often don't see the benefits of a technology before businesses is because "unfortunately, people are not rebelling against Microsoft. They don't know any better."

Like I said, a must-read interview. [Rolling Stone via Marco Arment]


Sony is ‘Thinking About Charging’ for PSN [Sony]

The most common charge leveled at the Xbox 360 by Playstation 3 devotees is that Microsoft dares to charge for its Xbox Live service, unlike the free PSN. Not for long!

Back in November, a presentation slide revealed that Sony had a paid subscription plan in the works for PSN. And now Peter Dille, the head of PSN, had this to say in an interview with IGN:

Will we charge for it or why don't we charge for it? It's been our philosophy not to charge for it from launch up until now, but Kaz recently went on the record as saying that's something we're looking at. I can confirm that as well. That's something that we're actively thinking about. What's the best way to approach that if we were to do that? You know, no announcements at this point in time, but it's something we're thinking about.

Now the question is what exactly will they be charging for. Will they charge for online multiplayer, like Xbox Live? Or will they offer up some new premium goodies to entice people to pay up while leaving the current offerings up for free? In any case, it looks like there's soon to be a little less ammo in the console wars. But don't worry, Sony fanboys: you still have Blu-ray. No one can take that away from you. [IGN via TFTS]


How Oil-Filled Lenses are Bringing Sight to Those in Need [Adspecs]

This isn't a review. It's not even breaking news. It's just a reminder that someone somewhere is doing something awesome.

I've been fascinated by the "Adspecs" since I first heard of them a few years ago. The glasses have oil-filled lenses which, when adjusted with the attached syringes, allow anyone to dial in their own prescription just by looking at a chart. (I've tried to show how the lens work in the video above.)

This story originally started with a question: Hey, did that project ever actually get off the ground?

I'm happy to report that it has—to the tune of 30,000 pairs of Adspecs already in the field around the world, distributed through a variety of aid organizations.

For the last few weeks, I've been speaking to the Centre for Vision in the Develop World's Owen Reading about where the project is going. It doesn't hurt he's a Gizmodo reader. (Hi, Owen!) He explained why the Adspecs are such a good solution for developing economies.

"They require very little training to dispense, can be dispensed by an organisation's volunteers in the field, they only need to be delivered once and can make a difference for years afterwards, and are inherently safer (and less valuable on the black market) than items such as prescription medications."

The Adspecs aren't perfect. The sample pair I was given were an older design with a cranky hinge. It popped right apart when I put them on my huge head. It's nothing a little superglue can't fix, but thankfully a stronger design is already being distributed in the field. Adspecs are undergoing constant iterative improvement.

One of those improvements is price: The current version of the Adspecs still cost nearly $20 a pop to produce—a bargain considering they come with a self-administered eye exam built right in, but not as close to the $1-a-pair goal set by the project's founder and director, Josh Silver.

It's the sort of mixture of charity and innovation that makes my heart leap, an opportunity to use the mass production and design capabilities of the developed world to provide a life-changing solution to those who need it—without making those who receive aid dependent on someone else for continued support.

This won't be the last you'll see of the Adspecs here on Gizmodo, especially if you've got a notion to donate to the project or their distribution partners.

Among all the widgets-of-the-day, the tablets and phones and mail-order furniture, it's easy to forget how technology can make such a profound difference in people's lives. So let's not forget.

Background music by a band I suspect most of you will really enjoy, The Depreciation Guild, a Brooklyn-based band that combine an NES with really lovely shoegaze guitar. In fact, here's their latest single embedded below.


Mystery Motorola Android Prototype Spied In Brazil [Android]

Our colegas at Gizmodo Brazil got themselves a nice little get: A previously unseen Motorola Android prototype, which was apparently shown to employees of the company last week. So, what is this thing?

Giz.br editor Pedro accurately describes it as a sort of keyboardless version of the Backflip we saw at CES. The front styling is a bit more garish than the Backflip's, but the size, general aesthetic, Android build (1.5) and software skin (Motoblur) all fit the Backflip/CLIQ mold. UPDATE: And given the familiar rear styling, we may have a (code)name: The Zeppelin. It's apparently hitting Brazilian streets within a month—still no word on a US release.

The more pressing question is whether or not we'll ever see this phone. Motorola's now pumping Motoblur'd handsets out through two—count 'em—major US carriers, and as a presumed budget piece, it'd fit nicely in either Verizon or AT&T's product lines, if they'd have it. But stateside, we've got nothing—that the first pics of this prototype device showed up in one of its potential markets, as opposed to its place of manufacture, and that this market is nowhere near the US, means Motorola's latest may never pass through immigration. Or maybe it will! My breath, it is bated.

Full gallery and (Portuguese) writeup at [Giz Brazil]


Walmart and Target Afraid of a Little Redbox [Walmart]

Your mom's probably rented a DVD from Redbox—those hulking vending machines lurking outside of grocery stories, lending out DVDs for a buck a day. Walmart's not thrilled with them, and now blocking new release purchases in bulk.

Part of the reason Redbox is able to offer rentals for cheap of the latest movies is that it works outside of the studio system when studios who won't sell it discs to distribute for same-day release. According to Adams Media Research, it buys about 40 percent of its movies from big box retailers. So, Walmart and Target have reacted by cutting the number of new releases you can buy at a time to just five copies. They care because kiosk rentals could be worth over a billion dollars this year—why should they subsidize their profits?

What's that mean for Redbox? They might have to deal directly with the studios—who they're currently suing for better access to movies—and all you have to do is look at how they're manhandling Netflix to see what they think about cheap rentals screwing with profitable release windows. [BusinessWeek, Image via Valerie Everett/Flickr]


Shooting Challenge: Polar Panoramas [Photography]

Maybe you're a good photographer, but you're horrible with Photoshop. Maybe you're great at Photoshop, but you're a horrible photographer. Don't worry, both camps can excel at this week's Shooting Challenge: Polar Panoramas. I promise.

The Challenge

Make a polar panorama (or a planet made from a panoramic photograph)—which involves shooting a panorama, then bringing those shots into Photoshop. After about 5 minutes of work, with the help of the Polar Coordinates filter, you'll have something resembling our lead photo.

The Method

Photojojo has a superb step by step tutorial online, as does Instructables. The basic point to keep in mind is this: frame your base photograph so that the top and bottom 25% are fairly devoid of detail (sky and ground, for instance). Also, while we normally ask submissions to avoid post processing wherever possible, this week is obviously a little bit different. So go nuts to make your final shot look great (within ethical reason—no adding fake buildings or whatever).

The Rules

1. Submissions need to be your own.
2. Photos need to be taken the week of the contest. (No portfolio linking or it spoils the "challenge" part.)
3. Explain, briefly, the equipment, settings and technique used to snag the shot.
4. Email submissions to contests@gizmodo.com.
5. Include 800px wide image AND 2560x1600 sized in email. More details on these below.

Send your best entries by Sunday, February 7th at 6PM Eastern to contests@gizmodo.com with "Polar Panorama" in the subject line. Save your files as JPGs or GIFs, and use a FirstnameLastname.jpg (800px) and FirstnameLastnameWALLPAPER.jpg (2560px) naming conventions. Include your shooting summary (camera, lens, ISO, etc) in the body of the email.