T-Mobile Finally Moving Out of Deutsche Telekom’s Basement [Rumor]

Hey, T-Mobile customer, do you have any idea that your wireless carrier is actually owned and operated by German telecom giant Deutsche Telekom? No? Well, ignore everything I just said, because it probably won't be true soon.

If you're interested in why DT would spin off their entire US arm, it's just a matter of numbers:

T-Mobile USA has languished under perceptions that its wireless network is inferior and lacks reach, a major shortcoming as customers turn to their cell phones to surf the Internet and stream video. In the third quarter, 77,000 users walked away from T-Mobile USA, while AT&T and Verizon Wireless added millions of customers.

DT is a conservative company, T-Mobile USA, while massive, represents a fraction of their business, or a medium-sized liability, depending on how you look at it.

The excision could come as either a partial spinoff, a merger with another American carrier (and not an AT&T or a Verizon—we're talking the likes of MetroPCS), or an IPO. Whatever happens, we'll probably hear about it within "the next two months." [WSJ]


Remainders – The Things We Didn’t Post: Good Idea, Bad Idea Edition. [Remainders]

In today's Remainders: ideas! Ideas of all sorts, ranging from the very good—a ketchup package that allows for dipping—to the very bad—cutting a power cord with scissors—and including no less than two ideas somewhere in between!

Catch Up
Dave Ciesinski, vice president of Heinz, gets it: "The packet has long been the bane of our consumers." But I'm here to tell you some very good news: our 30 year national condiment nightmare might be drawing to a close. Seen here is Heinz's new Dip & Squeeze package, an ingenious system that combines the squeezability of the current ketchup packets with the on-the-go dippability you find in the little plastic tubs that hold Sweet and Sour and Barbecue sauce. I know! I'm very excited about all of this too. Sadly we have to wait a bit longer for full-on dipping and driving nirvana, as Heinz is only rolling out to select fast food locations this fall. But clearly once this thing does hit, every fast food restaurant under the sun is gonna want to get in on the Dip & Squeeze action. GOOD IDEA. [Washington Post]

Cut It Out
If the Dip & Squeeze ketchup packet is a very good idea, here is a very bad idea: cutting an electrical cord with scissors. I guess what's going on here is this: some crazy guy is working late at the office, toiling away at a dead-end job where he isn't appreciated by his boss or colleagues. He's spent the last few hours swallowing his sadness but getting a good amount of work done in the after-hours quiet. That is, until the cleaning lady shows up. She's just doing her job, vacuuming away, but soon our frustrated worker just....can't....TAKEITANYMORE and loses his shit, deciding to silence her in the fastest way he can think of: snip snip snipping the vacuum cleaner's cord. Or something like that, but in any event he's served a nice sizzling plate of instant karma. BAD IDEA. [Live Leak]

Big Blue Ball and Chain
An analyst says there's 75% chance that Apple will will stay with AT&T as the iPhone's carrier. Analyzing the cellular markets is tough work, so thankfully Business Insider breaks down this particular bit of analysis for us laypeople:

[the analyst] says he "couldn't find compelling evidence" that AT&T's contract with Apple ends this year. He gives it a 50% chance. Additionally, there's a 25% chance that AT&T would bid for — and win — another year of exclusivity. Add them up, you get 75%.

Hopefully that helps you get a better hold on this slippery situation. In any event we're 100% unimpressed with this uninspired prediction-making. BORING IDEA. [Business Insider]

Protohype
Today the Seattle Times ran an article accompanied by this photo showing a messy Project Natal sensor bar lumped on top of a Gorillapod camera mount. This doesn't tell us much of anything about Natal hardware, or Gorillapods for that matter. Pretty much the only thing it tells us is that people are starved for Natal news and will take whatever scraps they can get. INCOMPLETE IDEA. [Engadget]


Microsoft On Claims of Lameness: It’s the Scale, Stupid [Microsoft]

After former VP Dick Brass publicly excoriated Microsoft's management and philosophy in an NYT Op-Ed this morning, the company had three good options: fully discredit his claims, let it pass, or admit shortcomings. Or, I guess, none of the above.

Microsoft's response came in the form of a blog post from the company's VP of Communications. It moves through Dick's piece point by point, sort of, so we'll move through his post point by point, sort of.

Dick Brass accused Microsoft of stifling innovation, and stretching even small projects—like the implementation of ClearType, a font antialiasing feature for Windows—into years-long fiascos. Their response?

For the record, ClearType now ships with every copy of Windows we make, and is installed on around a billion PCs around the world. This is a great example of innovation with impact: innovation at scale.

Now, you could argue that this should have happened faster. And sometimes it does. But for a company whose products touch vast numbers of people, what matters is innovation at scale, not just innovation at speed.

The thing is, all Brass was doing was arguing that this should have happened faster. To say that scale is all that matters is to imply that lots of people potentially using ClearType was what slowed its implementation, which doesn't really make sense. Scale is obviously—and rightly—important to Microsoft, but I think Brass's point is that scale and speed don't have to be perfectly inverse.

Brass also claimed that elements in the Office team were so resistant to the idea of tablets that they refused to make a touch-specific interface for the suite. Microsoft's response?

I'll simply point to this product called OneNote that was essentially created for the Tablet and is a key part of Office today.

OneNote is a notetaking application. You can draw in it, and it excels at recording stylus input in various ways. It's a good app! What it doesn't do, though, is make using any of the other Office apps any easier to use with a tablet. The first generation of Windows tablet PCs needed a touch Office suite, not a single new app.

One point where Shaw nails it, though, is on gaming. For Brass to say that the Xbox 360 is "at best an equal contender in the game console business" doesn't ring true:

Fact is, Xbox 360 was the first high-definition console. It was the first to digitally deliver games, music, TV shows and movies in 1080p high definition. The first to bring Facebook and Twitter to the living room. And with Project Natal for Xbox 360 launching this year, it will be the first to deliver controller-free experiences that anyone can enjoy-a magical experience for everyone that Popular Science, Popular Mechanics, and Time magazine each named one of the top inventions of 2009.

The 360 is as close to a vindication of Microsoft's broader philosophy as there is: it was borne of the original Xbox project, which was a response to Microsoft finally identifying gaming consoles as a thing they wanted to do, with a scale that was worth it to them. In the long term, it paid off. That said, the success of the Xbox 360 depended hugely on Microsoft's incredible patience, which doesn't do much to shake the perception that the company moves too slowly, which is Brass' main concern anyway.

And that's the core problem here: While you can quibble about anecdotes and details, stories like this morning's are just illustrations of a problem that's painfully obvious to anyone who's been watching. For a company with so much money and talent to be so late on so many things—a worthy followup to Windows XP, a competitive mobile OS, a portable media player that isn't a punchline—makes it plenty clear what Microsoft's problem is. Brass just gave it some texture. [Microsoft]


Google Wants to Add Store Interiors to Maps [Google]

It probably won't result is as many hilarious candids as Street View, but the rumored "Google Store View" sure sounds handy. Presumably, it will eventually let you check out the interior of any participating retailer through Google Maps.

The report comes from Search Engine Land, which was contacted by a New York company called Oh Nuts. Apparently the almond-monger recently got a visit from camera-toting Google guys, who photographed their entire store, six feet at a time, in every direction.

So essentially, you'd be able to see a storefront in Street View, click on it, and check out the interior for inventory, cleanliness, layout, etc. Not bad! Although a project of this scale would take a looooong time to roll out.

Google's officially issued a no-comment non-denial of the sort that early-stage projects like this usually get. We'll find out eventually, I suppose, especially if any other nut stores out there come forward with tales of Google guy visits past. [Search Engine Land via Consumerist]


Your Health, Predicted by a Map [Health]

If you've ever wondered which disease will be the disease that kills you, I recommend that you take the 9 minutes to watch this TEDMED video.

The opening evening of TEDMED, I was sitting near the front, waiting for presentations to start. I made casual conversation with the man next to me, before realizing that he was actually about to speak.

Actually, "speak" sounds like a bit of an overstatement. This guy, Bill Davenhall, was pitching me on the importance of maps. Maps! Boring old maps! What did maps have to do with the future of medicine?

So he explained a few cool things that maps could do. For instance, when combined with satellite imagery, they could track plants most common in areas of malaria outbreaks, warning residents before hindsight was 20/20.

Within about 2 minutes of chit chat, he'd sold me. Then, he got up on stage and showed this presentation, and I was floored by his thesis (what we should be able to do with data that we already possess). [TEDMED]


Lumaloop Camera Strap Review: Sling Shooting [Cameras]

The strap that comes in the box with your camera sucks. It's thin, so it digs into shoulder if you're lugging heavy gear, and fails to be super versatile. The Lumaloop's a sling-style camera strap that's designed to be better.

Price

$60

Sling Shooting

There are three major differences between Lumaloop and your standard strap: The way it attaches to your camera, the way you wear it, and how you draw your camera to fire. It's not the first sting-style strap* but it has a few unique bits.

A standard strap typically attaches to your camera at two points mounted on either side of the top of your camera, so you can hang it around your neck or your shoulder. Lumaloop gives you the option to plug in to either of those two points, or to the bottom of the camera via the threaded mount you'd use for like a tripod. The camera connects to the strap via breakaway lanyard attachment, so you can easily detach it in a pinch, which is one of its unique characteristics. It's sturdy though: My main camera for testing was a Nikon D3s, and a handful of lenses—notably this monster, the 70-200mm F2.8 VRII—so I stuck with the threaded bottom mount for weight reasons.

While you can technically wear any camera strap sling-style—across your chest—if it's long enough, that's specifically how LumaLoop was designed to be worn, complete with a fat shoulder pad. The weight's more evenly distributed, and it felt much better that way after hours of continuous shooting at the iPad keynote. Also, it made it easier to set the camera down to rest between shots at the keynote (holding up 8 pounds of camera gets tiring eventually), since I knew the camera was securely attached to me.

Update: By popular—or rather, Jason's—demand, here's a video showing it in action, so you can get a better sense of it:

The basic design of the strap is—surprise—a loop. Threaded on that is a sliding clip, where your camera's landyard attachment plugs in. So, when you're not at the ready, your camera hangs down to the side, almost like a pistol in a holster, minus the holster. When you're ready to shoot, as you draw the camera up to eye level, the clip effortlessly slides along the strap up to where you're pulling it. Which I think is faster than if you've got it just hanging from your shoulder, since it's one smooth motion from rest to shooting.

The negatives? If you're using the bottom mount, there's no good way to use vertical grip controls, like on the D3s. You also have to position the strap just right when you slip it on, making sure the camera's sliding clip has room to move on the strap, otherwise it's not gonna go very far when you try to pull it up from your waist to shoot. Also, it's expensive, frankly, at $60—especially when you see this tutorial to make your own for $15.

Still, it's a better strap than anything that comes in a camera box, and it was really fantastic to use in the field. If you don't wanna buy one, you should at least consider making one.

The most comfortable way to lug a giant camera with giant lenses

Fast shooting

Flexible attachments

Makes vertical controls tough to get to when bottom-mounted

Pricey

[Lumaloop]

*BTW, I invited Black Rapid, who makes the similar R-Strap to send me a unit to review and compare to Lumaloop, but they declined.


A Hint at Apple’s Mobile Advertising Plans (Location, Location, Location) [IPhone]

A small, but interesting note: Apple's published an "App Store Tip" for developers that it'll reject apps which "use location-based information primarily to enable mobile advertisers to deliver targeted ads based on a user's location." It's not to protect you.

Instead, what Mac and iPhone developer Craig Hockenberry almost certainly correctly surmises, "Looks like Apple is going to keep location-based advertising to themselves."

Let's step back for a second. Apple, as you might know, spent $275 million on the mobile ad company Quattro, after previously trying to acquire AdMob (before it was snatched by Google). The CEO of Quattro is now VP of Mobile Advertising at Apple. Apple has now openly declared itself a mobile devices company. And according to BusinessWeek, Apple's working on "ways to overhaul mobile advertising in the same way they had revolutionized music players and phones." Apple is serious about mobile advertising. That's point one.

Point two is that the vast majority of downloaded apps for the iPhone are free. The way to make money off of them is through ads—AdMob's done a decent job of getting ads into iPhone apps (which, it was speculated, is why Apple wanted to keep it away from Google). Right now, those ads are mostly, but not exclusively, banners and splash ads. A related point is that there's no Flash on the iPhone, so there's no way to do the kind dynamic ads that Flash allows.

The obvious presumption is that Apple wants to control the entire experience of using the iPhone (and iPad), all the way down to the ads you see, and wants to make the mobile ad experience better, not just for users, but for advertisers. (And of course, take a slice of the ad revenue.) So it's not too much of a stretch to see Apple's ad platform in the future being the best way to deliver ads in apps, which might offer perks like, say, location-based targeted advertising, or more dynamic ads than you can do now on an iPhone. It's also not crazy to think Apple's way is going to be the only way to get some of those features, like location-based ads. (The pro-Apple argument being they can ensure the ads are fully integrated and don't disrupt the experience of using the phone, blah blah.)

Obviously, the iPad's another huge advertising opportunity on top of the iPhone, so it makes even more sense to play in mobile ads. It might not shake down that way (the key word in the warning not to use Core Location for ads is primarily, so maybe there's leeway), with Apple asserting such a tight grip on ads on its platforms, but it wouldn't be shocking either, if Apple suddenly gives itself an overwhelming advantage in the field. [Apple via Dylan Beadle via Craig Hockenberry]


May I Have the Linos USB Vinyl Record Player to Go, Please? [Concept]

This prettyful simple bar is not a spare part from a Wipeout racer, but the Linos Portable USB vinyl record player. How does it work? Quite simply, it seems.

The bar has two parts. Take out the bottom base, place the long play album or single on top, and then sandwich it with the overarching top. To start playing, move the player arm into position.

If it weren't just a cool concept, I would definitely get one. [Pyott Design via TrendLand]


Let’s Help Comcast Transition to Xfinity [PhotoshopContest]

Have you guys heard?! Comcast's brand is so irreparably tainted by their horrible service, they're changing it to Xfinity! Yes, Xfinity. Hilarious! Let's help them transition by making some ads for them.

Send your best entries to me at contests@gizmodo.com with Xfinity Ads in the subject line. Save your files as JPGs or GIFs under 800k in size, and use a FirstnameLastname.jpg naming convention using whatever name you want to be credited with. Send your work to me by next Tuesday morning, and I'll pick three top winners and show off the rest of the best in our Gallery of Champions. Get to it!


Mile-High Wi-Fi Showdown: Which Airline’s the Fastest? [Inflight Wifi]

Many airlines offer in-flight wi-fi and though you might not choose flights based on download speeds, it helps to know what to expect from each carrier. With your help, we conducted our first Mile-High Wi-Fi Test. Delta Airlines won.

The Idea

We've tested 3G data speeds in the past, so as in-flight wi-fi became more widely offered we decided that its performance needed to be rated as well.

Our staff can only rack up so many frequent flier miles before we get a stern talking to from our fearless leader, so we thought of asking Gizmodo readers for help. Over the holidays, many people joined Gizmodo's Mile-High Club, and the results came pouring in. (Of course it didn't hurt that we shared some coupon codes for free in-flight wi-fi.)

The Methodology

We asked readers to use Speedtest.net when they traveled—checking upload and download bandwidth along with ping latency, reporting the numbers back to us along with a goofy self-portrait, a la Brian Lam. We logged the speed test results along with the airline and the flight route. Our first round of testing accounts for December 2009 and January 2010.

The Results

Don, our resident number cruncher, processed all the data from the first round of testing. We did throw out a few data points which were deemed incomplete or inaccurate, and had to exclude one airline—United—for the time being because we did not have enough data for a meaningful average. All of these numbers are preliminary, but we were surprised that one airline in particular was able to rise up past the others. Here's how our tally looks right now:

American Airlines:
Download: .88 Mbps
Upload: .23 Mbps
Ping: 231.87 ms

Virgin America:
Download: .57 Mbps
Upload: .25 Mbps
Ping: 276.44 ms

Delta:
Download: .93 Mbps
Upload: .29 Mbps
Ping: 177.91 ms

AirTran:
Download: .86 Mbps
Upload: .30 Mbps
Ping: 192.24 ms

If you prefer graphs, today is your lucky day:

Now, based on these averages, things boil down to this:
Fastest Download: Delta (.93 Mbps)
Fastest Upload: AirTran (.3 Mbps) *
Lowest Latency: Delta (177.91ms)
*Note that Delta's average was very close, at .29 Mbps

So, overall Delta Airlines handily outperformed the rest, but again, this is just round 1. Besides, it seems worth noting that despite differences in broadband speeds, all four of those airlines use GoGo in-flight Internet to provide the wi-fi service.

This Is Just the Beginning

We call this the first round because we're far from done. We want to keep collecting data on in-flight wi-fi and keep getting better and better results. The more data points we have, the better reporting we can deliver on the state of in-air wi-fi.

To help us in this effort, you can simply head to SpeedTest.net the next time you fly and run the test. Send an email to me or to Gizmodo tips with "Mile-High Wi-Fi" in the subject line. Here's what to include:
• Speedtest.net results, including download and upload speed in Mbps, and ping latency in ms
• Name of Airline
• Departing and destination airports, and type of plane
• A (totally optional) goofy picture of yourself

Not only does additional data help us make more accurate subsequent reports, it'll help you because airlines will see clearly how the competition is doing. And if there are variables we don't see yet, such as variations in performance based on route or plane type, we'll be able to get a better sense of that as well, as we get more data points from you...

The Esteemed Members of Gizmodo's Mile-High Club

We encourage you to continue taking 2 minutes to check bandwidth, and fire us an email, whenever you connect up in the air. In the meantime, we want to thank each of the boys and gals who participated in this first round of Mile High Wi-Fi testing, the charter members of the Giz Mile-High Club. Here are some of the prettiest from the charter membership rolls:

Original Delta Airlines photo used under CC license from The Rocketeer/Flickr


What iPad Apps Are Going to Feel Like [Ipad]

Want to know what freshly developed apps for the iPad are going to feel like? Looking through Apple's iPad User Experience Guidelines is surprisingly revealing.

Some of the key points Apple's pushing on app developers for the iPad, and how Apple thinks their apps should behave:

They want apps to work no matter how you hold the iPad: "Your application should encourage people to interact with iPad from any side by providing a great experience in all orientations."

They don't want applications to just be bigger: "The best iPad applications give people innovative ways to interact with content while they perform a clearly defined, finite task. Resist the temptation to fill the large screen with features that are not directly related to the main task. In particular, you should not view the large iPad screen as an invitation to bring back all the functionality you pruned from your iPhone application." That's some straight talk.

They're super into the sharing thing: "Think of ways people might want to use your application with others. Expand your thinking to include both the physical sharing of a single device and the virtual sharing of data."

The oddly "realistic" bookshelf in iBooks isn't a fluke: "Consider a more real-world vision of your application. For example, on iPhone, Contacts is a streamlined list, but on iPad, Contacts is an address book with a beautifully tangible look and feel."

Multi-finger gestures will abound: "The large iPad screen provides great scope for multifinger gestures, including gestures made by more than one person."

It shouldn't feel like a computer, even if the iPad lets you do computer-y things with files now: "Although iPad applications can allow people to create and manipulate files and share them with a computer (when the device is docked), this does not mean that people should have a sense of the file system on iPad."

Starting to get a sense of things, and how apps are going to feel vs. their iPhone counterparts? There's more guidelines, like on how to use popovers, over at UX Mag. [Apple, UXMag]


Phishing for Carbon: Hackers Steal Millions in Emissions Certificates [Crime]

Credit cards numbers? Please. Medical records? Booooring. The modern hacker knows that the real money's in carbon emission trade credits. No, seriously: a recent phishing expedition reaped over $4 million from carbon-emitting companies in Europe, Japan, and New Zealand.

The hackers sent emails to 2,000 companies in Germany alone, claiming to be from the German Emissions Trading Authority, which keeps track of carbon credits and transactions. The email requested that the companies re-register their accounts, and the information the duped employees provided was then used—you guessed it—to access the companies' GETA accounts and and clean them out.

It's unclear who the thieves sold the credits to, but the buyers are assumed to have thought they were making a legal transaction. And it's also possible to see how it would have taken some time to see that something was amiss: four million bucks is a lot of money, but it's a drop in the bucket of $130 billion of CO2 emissions that were traded in Europe last year.

So remember, kids: lock up your gasses. People will steal just about anything these days. [Der Spiegel via Wired]


Man Rescued From Ice by Lady Watching on Webcam [News]

Going for a spectacular sunset shot, a man ventured onto the ice of the North Sea. But he quickly became lost on the monochromatic landscape. Ironically, two cameras would rescue him from the very danger a camera put him in.

The man started firing off the flash of his camera, hoping to grab someone's attention who could beckon him back to the coast. And someone spotted him—from hundreds of miles away at her computer—as she watched this webcam feed of St. Peter-Ording, the tourist spot where the man disappeared.

She contacted authorities who guided him back to shore safely. [Physorg and BBC]


Improved Lithium Ion Batteries Deliver 10,000 Charges, 20 Year Lifespans [Batteries]

Eamex, a Japanese company, claims to have figured out how to greatly increase the lifespan of the high-capacity lithium-ion batteries that run hybrids and electric vehicles.

The new batteries can supposedly survive 10,000 charge cycles and 20 years, which is quite a bit better than what we've got now. How do they work?

The main idea is to stabilize the electrodes and prevent the deterioration of tin, making the batteries withstand repeated charges. The batteries have a negative electrode that incorporates a tin-coated resin and accumulates lithium ions coming from the positive electrode. The positive electrode is made of silicon and tin and swells while generating the ions.

As a result, the repeated charging and discharging causes the binding between particles in the tin to weaken, but Eamex's technology helps to effectively maintain the bonding among those particles.

Neat! If the tech lives up to the claims, we should see these guys in electric vehicles within a few years. [CrunchGear]


Apple Paying Out 15% On Broken 27-Inch iMacs [Broken]

Still think that widespread iMac problems don't exist? After we reported Apple giving UK customers 15% refund bonuses with 27-inch iMac returns, we've heard from quite a few readers that Apple is doing the same thing in the US. UPDATE

15%. Cash. So on a $2000 machine, we're talking about a $300 apology straight from Apple customer support. From the handful of reader anecdotes we've received thus far, it sounds like you need to be a repeat iMac returner who's dealt with multiple 27-inch iMacs that have been busted in some way (but they may accommodate first time buyers as well, we don't know). One reader had multiple yellow screens, then received another new model with broken Bluetooth. He took the 15% and just returned it.

Even though Apple has failed to admit the iMac's failings in a public light, there's no doubt, the company is putting their money where their mouth isn't.

UPDATE: According to an Apple customer support discussion with one of our readers, the 15% bonus refund is officially for "tax and shipping"—it's a flat base rate to cover your return no matter the area you are in. So if you have an 8% sales tax, you may only be pocketing 7% (and even less after shipping if you don't have an Apple Store near). Obviously this offer ranges from small bonus to adequate refund, depending on your circumstance, but returning an iMac is far from a money making venture.


Slacker Radio for WebOS, It’s Out Now []

There are two major camps for internet radio: Pandora and Slacker. Team Pandora's been setup on webOS for a while, but now Slacker fans can get theirs on every webOS phone.

Slacker Radio Announces Mobile App for Palm webOS Smartphones

Slacker Radio for the Palm webOS Offers Free Personalized Radio Stations and New Music Discovery On-the-Go

SAN DIEGO, CA – February 4, 2010 – Slacker, Inc. today announced the Slacker Radio Mobile app for Palm Pre, Palm Pre Plus, Palm Pixi and Palm Pixi Plus smartphones. Music lovers in the United States and Canada can now listen to their favorite Slacker Radio stations on their Palm webOS smartphone. The free Slacker Radio app is now available at the Palm webOS App Catalog or by visiting http://www.slacker.com from a Palm webOS smartphone*.

Palm webOS smartphone owners now have the ability to enjoy the Slacker music experience, including custom music stations based on their favorite artist or mix of artists, over 120 expert-programmed Slacker genre, seasonal and spotlight stations and over 10,000 artist stations. Additional application features include an intuitive interface and the ability for listeners to personalize each station based on their music tastes.

With a music catalog that is nearly four times the leading competitor, Slacker gives listeners the ultimate music discovery resource by providing artist biographi es, album reviews and "peek ahead" artist and album previews. In addition to marking songs as favorites, listeners can also ban songs and artists to create perfect custom radio stations on their phones.

"Slacker offers music lovers an effortless way to discover and enjoy music on their computers, smartphones or through their home entertainment devices," said Jonathan Sasse, senior vice president of marketing at Slacker. "Our free app for Palm webOS enables music fans play their favorite Slacker Radio stations wherever they go."

Slacker Radio for Palm webOS:
- Music library featuring millions of songs
- High-quality stereo playback from any available wireless connection
- Create custom artist stations based on artists or songs
- Over 120 professionally programmed and customizable genre stations
- View artist biographies and photos
- View album art and read reviews
- "Peek Ahead" artist and album preview
- Rate songs as favorites
- Ban songs and artists from stations

Pricing and Availability

The free Slacker Radio application is available through the Palm webOS mobile platform App Catalog or by visiting http://www.slacker.com from the webOS browser.

About Slacker, Inc.

Slacker is the world's first Personal Radio company offering "Your Radio Everywhere." Slacker enables music lovers to play highly personalized music online at the Slacker web site or on the go with Slacker Personal Radio players and mobile phones. Slacker mobile applications are currently available for Palm webOS, Android, iPhone and BlackBerry smartphones. For more information visit http://www.Slacker.com/everywhere.

For regular Slacker updates follow us at http://www.Twitter.com/SlackerRadio, become a Fan on Facebook at http://www.Facebook.com/SlackerRadio or visit http://www.Slacker.com.

[Slacker]