Cyberpunk 2077: The Gangs of Night City | Game Rant – GameRant

Night City is the setting for Cyberpunk 2077 and contains nine main gangs each with their own methods and philosophies for players to explore.

The setting of Cyberpunk 2077 is packed full of street gangs that players will encounter on their journey through Night City. With every side-quest in the game supposed to be like a full story, it is likely that they wont just add flavor to the game but will have distinct territories and recognizably different styles of combat.

The gangs of Cyberpunk 2077 are extremely diverse in their MOs, aesthetics, and relationships with the technology and corporations of the Cyberpunk series. Here are all nine of the gangs of Night City that players can expect to meet in the upcoming CD Projekt Red game.

RELATED:Cyberpunk Creator Talks About The High Stakes of Making a Video Game

Animals are strongmen. Obsessed with achieving the peak of human physical capabilities, they use melee combat-enhancing cyberware and pump themselves full of something they call the Juice that works like some kind of super-steroid. Players will likely be able to get their hands on some in the game if they want to increase their strength and speed. Sasquatch is their current alpha female and has led the Animals as they ally themselves with NetWatch, an anti-cybercrime task force. They can also be found as bouncers across Night City and are in a gang war with the Voodoo Boys.

Maelstroms members dress in chrome and leather, and many have chosen to enhance themselves with so much cyberware that around a third of the gang is in full-on cyberpsychosis. They mostly deal in illegal meds, but when theyre hired for hit jobs have been known to execute them in spectacularly bizarre fashion. They are rumored to produce black market braindance records that are particularly violent and disturbing. Theyre fascinated by the Net and the occult.

Scavengers are a gang that kidnaps people with cyberware and forcibly harvests it from their bodies. They can be found all over Night City, in particular at black markets for those who arent squeamish about their methods. They are the most spread thin and least philosophically unified of the gangs of Night City, but their profit incentive keeps them as one of the most common types of gang member to encounter.

The Mox was formed in 2076, making it one of the newest gangs in Night City. The Mox claim to protect working girls and guys and were formed after the death of Lizzie Borden, a club owner and former prostitute who treated her workers fairly and protected them from abuse. The gang primarily works to protect sex workers and sexual minorities, though not without a fee. Most of their income is generated through Lizzies Bar, a braindance club in Night City where character Evelyn Parker has been seen in-game.

Tyger Claws is a Japanese gang that ruthlessly protects their territory in Night Citys Japantown. Formed in 2020, they rely on martial arts over cyberware. They are heavily based on the Yakuza both in and out of universe, and own more businesses in Night City than any of the other gangs, making most of their money through human trafficking and prostitution. They also create the drug glitter and have ties to the Arasaka megacorporation, one of the most powerful forces in the world of Cyberpunk.

The Valentinos have one goal: seduce the most attractive women in Night City. They are usually non-hostile, unless the husband of one of the subjects of their desire gets involved. They are one of the largest gangs by 2077, controlling parts of Heywood with high Latino populations, though anyone is able to join the gang. The gangs intense code of loyalty helps keep corporate enforcers and police out of their areas.

RELATED:Cyberpunk 2077 Reveals New Details For Grimes Lizzy Wizzy Character

Obsessed with strange rituals, natural drugs, and sadism, the Voodoo Boys often mutilate their victims to inspire terror across Night City. They are one of the NCPDs most wanted gangs due to the public and performative nature of their crimes. In 2077 they are a mostly Haitian gang that also helps the Haitian community established on the West Coast in the 2060s after a natural disaster decimated their home country. Little is known about their goals, but they are expert hackers and appear to be invested in uncovering the secrets of the Old Net.

The Wraiths are a gang of Raffen Shiv, a subculture of the Nomads which the player can choose as one of three Life Paths in Cyberpunk 2077. They are led by Dogkiller, who is said to wear clothes made from human skin when they attack at night. They make most of their income from the spoils of these night raids. They deck out the cars they use to travel the desert just beyond Night City's boundaries, and much of the time resemble Mad Max-style raiders in both their appearances and methods.

6th Street is a gang created by Americans who formed their own police force, feeling dissatisfied with the NCPD. Many of them are former cops or veterans, and they are obsessed with bringing their own idea of justice to Night City. They wrap themselves inpatriotic tropes in Cyberpunk, but they also engage in extortion, smuggling, robbery, and other typical gang activities. Unlike the other gangs, their close personal ties to the police has allowed them to operate without much threat from either corporations or the NCPD.

There are many more factions to be found across Cyberpunk 2077, but the gangs of Night City give insight into some of the political tensions and uneasy alliances formed between the street and corporate levels of Cyberpunks society. It remains unclear whether or not fans will be able to join some of these gangs or perhaps even change the balance of power in Night City through their actions in-game.

Cyberpunk 2077launches November 19 for PC, PS4, Stadia, and Xbox One, and later for PS5 and Xbox Series X.

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Cyberpunk 2077: The Gangs of Night City | Game Rant - GameRant

Cyberpunk 2077 Night City Wire: How To Watch Today’s Stream – GameSpot

As the November release for Cyberpunk 2077 draws closer, developer CD Projekt Red has prepared the third part in its Night City Wire series. The new episode will be streamed today, September 18, at 9 AM PT / 12 PM ET and will focus on Night City and the gangs who inhabit it.

You'll be able to watch the latest Cyberpunk 2077 Night City Wire video in several different places, including the official CD Projekt Red Twitch channel. You can also check the developer's official YouTube channel, or to make it even easier for you, we've embedded the stream below.

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The first Night City Wire episode revealed Cyberpunk 2077's districts and the Braindance gameplay mechanic that allows players to hack into the psyches of various characters and explore their memories. A new anime adaptation called Cyberpunk 2077: Edgerunners was also announced, which will be produced by Kill La Kill's Studio Trigger for Netflix.

August's second episode revealed more of the various weapons that players will be able to wield, which include sub-machine guns with tracer rounds, sniper rifles that can pierce through barriers, and thermal katanas that can slice through enemies. Cyberpunk 2077 will launch on November 19 for PC, PS4, and Xbox One, and will include a free next-gen upgrade to PS5 and Xbox Series X/S.

For more on Cyberpunk 2077, be sure check out our hub where you can get the latest news on the game as well as deep dives into the lore of the sci-fi RPG series.

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Cyberpunk 2077 Night City Wire: How To Watch Today's Stream - GameSpot

HEALTH announce album of collaborations, share new song CYBERPUNK 2.0.2.0. – Brooklyn Vegan

Since 2017, industrial/pop noisemakers HEALTH have been rolling out a series of collaborative singles with an array of artists across multiple different genres, from rap to indie pop to deathgrind and beyond, including Soccer Mommy, Perturbator, Youth Code, JPEGMAFIA, Xiu Xiu, Full of Hell, Ghostemane, and NOLIFE, and now they've announced an album featuring all eight of those collaborations, plus new collabs with 100 gecs, The Soft Moon, and Brothel, and a new HEALTH song called "CYBERPUNK 2.0.2.0."

The album's called DISCO4 :: PART I, and it comes out October 16 via Loma Vista (pre-order). "In the past each HEALTH LP has been accompanied by a corresponding remix record," the band says. "This time, despite being called DISCO 4 in the interest of continuity, we offer you a collection of original collaborations with artists we admire. Also, FUCK 2020."

"CYBERPUNK 2.0.2.0" is out now along with the announcement, and it's yet another great HEALTH song that finds them exploring a haunting, ethereal side. Listen and watch the grainy, dystopic, Zev Deans-directed video below. Also check out the full tracklist and a playlist of the eight previously released collabs below.

Tracklist1. HEALTH - CYBERPUNK 2.0.2.02. HEALTH, Perturbator - BODY/PRISON3. HEALTH, 100 Gecs - POWER FANTASY4. HEALTH, Ghostemane - JUDGEMENT NIGHT5. HEALTH, Youth Code - INNOCENCE6. HEALTH, Full of Hell - FULL OF HEALTH7. HEALTH, The Soft Moon - COLORS8. HEALTH, JPEGMAFIA - HATE YOU9. HEALTH, Brothel - D.F. LOOKS10. HEALTH, Soccer Mommy - MASS GRAVE11. HEALTH, Xiu Xiu - DELICIOUS APE12. HEALTH, NOLIFE - HARD TO BE A GOD

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HEALTH announce album of collaborations, share new song CYBERPUNK 2.0.2.0. - Brooklyn Vegan

Hackers Is a Glorious Cyberpunk Classic That Might Actually Say Nothing About Technology – Jezebel

Hackers (1995)Screenshot: United Artists

No movie encapsulates the oft-maligned cyberpunk style of the 90s and 00s better than 1995s Hackers, 25 years old today. The film stars Dade Zero Cool Murphy (Jonny Lee Miller), Kate Acid Burn Libby (Angelina Jolie and her haircut), Ramon The Phantom Phreak Sanchez (Renoly Santiago), Emmanuel Cereal Killer Goldstein (Matthew Lillard), Paul Lord Nikon Cook (Laurence Mason) and Joey Pardella (Jesse Bradford long before he reaches heartthrob status in Bring It On) as a group of high school-aged, roller-blading hackers who use their intellect for run-of-the-mill delinquent debauchery that eventually leads to real criminal activity and the necessity of finding a fraudster in order to save themselves from prison time. Or maybe they felt the altruistic need to do the right thing in the face of corrupt authority? Really, the motivation doesnt matter, nor does the scheme, because Hackers is ultimately just a fun movie about rave clothes, a dance soundtrack (Orbital, The Prodigy, and Underworld are all represented), and an alternative reality where hacking is a skillset held by precocious, well-read teens and not political trolls looking to dismantle democracy, or whatever it is that real-life hackers do. In many ways, Hackers feels like proto-Mr. Robota collective of punk-y outcasts ripe for MIT who band together to create some good in the world and are almost destroyed because of it.

Ill try not to spoil the movie, even though it is now old enough to rent a car. But the plot to Hackers isnt what makes it worth watchingthe real attraction is the snapshot of now-vintage technology, a glimpse at what top-of-the-line gadgets looked like at the time and how optimistic a future run by floppy-disc-toting teens seemed. Everyone wore colored leather and helped each other out, and nothing hurt.

I rewatched Hackers on its 25th anniversaryhoping to draw some through-line between the retro-futurism depicted on screen and the tech-driven dystopia of modern-day existence. But that undercuts the true excellence of the film, which lies in the setting, not the plot. These teenage savants hang out at a New York City night club thats equal parts arcade, rave, laser tag, and roller rink while chain-smoking cigarettes, downing soda, and sharing classified digital security information with one anotheran image Ive carried with me since first watching the film and internalizing it as a pinnacle of 90s cool, as well as what I imagine the inside of Berghain to look like. Needless to say, it is a potent image.

The group of hackers, too, are more diverse than, say, Cher Horowitzs Clueless crew, another coming-of-age classic released in 1995. And yet, unlike Clueless, which doesnt sacrifice story for world-building, Hackers can get a little lost in its own ornamentation. The gadgety new world that these techno types inhabit [attracts] legitimate movie interest, even if it still hasnt proved gripping enough to sustain a whole film, critic Janet Maslin wrote in The New York Times in 1995. At first, Hackers stays enjoyable just by showing off the principals and their toys... But eventually Hackers turns tedious, perhaps not realizing that an audience can get tired of the same old equations floating in cyberspace. The same remains true in 2020.

That said, the specificity of the films aesthetic lends itself to revisionist viewing. Perhaps theres something to dissect about the teens ability to do what the government cannot and stop a massive cyberattack, but in reality, they wouldve been thwarted. I dont think any of it is that serious. Hackers might simply be a movie about technology that says very little about technology 25 years on, save for the fact that an interest in techno-futurism that was once subcultural is now a dominating force in everyday life. Or that technology becomes outmoded quickly, but when tethered to cultural iconographythe roller blades, the leather jackets, the asymmetrical punk haircuts all portrayed in a celebratory filmit becomes an art object worth feeling nostalgic over.

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However, would the kids of Hackers exist today, Im sure theyd all be found drinking soylent in Silicon Valley, and who wants to consider that reality? Instead, watching the movie so many years later, Im struck by the same details that drew me the first time I watched it: a comprehensive image of a well-developed world and the fascinating characters that live within it. Also, mesh tank tops and chain wallets. They still look cool as hell.

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Hackers Is a Glorious Cyberpunk Classic That Might Actually Say Nothing About Technology - Jezebel

Everything You Need To Know About Cyberpunk 2077s Anime, Edgerunners – Fiction Talk

During the first of many planned live stream updates for the upcoming game Cyberpunk 2077 (dubbed as Night City Wire Episodes), CD Projekt Red announced a partnership between themselves, streaming juggernaut Netflix, and the Japanese animation studio, Trigger Inc.

Netflix has made itself fairly familiar with both companies before; having produced The Witcher television show (originating as a series of novels that was later adapted and popularised into a highly successful trilogy of video games by CDPR), as well as curating Studio Triggers previous works, and subsequently licensing their latest anime series, BNA: Brand New Animal.

Based on the 1988 pen and paper role-playing game, Cyberpunk as a franchise has garnered a lot of attention in recent years, due to media outlets and fans alike contributing to the ever-growing hype-spiral since the teaser trailer in 2013. We may have hit peak hype seven years on, but even still, its no wonder that there is interest in the opportunities to expand the franchise (especially since, as of writing, the game wont be released for another three months!).

Those of you who are well versed in the anime industry will be familiar with their productions, and perhaps even their staff. Comprised of notable Gainax alumni, Cyberpunk: Edgerunners is to be helmed by those whove worked on a number of quintessential anime properties, such as Neon Genesis Evangelion, Gurren Lagann, and FLCL. Although the studio is relatively new, the team behind Trigger Inc. has already forged its own legacy as pioneers of action within the anime sphere from the get-go.

With an explosive debut like 2013s Kill la Kill, Trigger left its mark on the anime worlds stage. Instantly establishing a unique art style by way of an overtly expressive, aggressive, diverse, and flamboyantly fluid movement Kill la Kill indulges in its extremes, constantly finding ways to push things further.

Even the premise is absolutely barmy: Transfer student vows to uncover her fathers murderer, leading her into stumbling upon a sentient sailor school uniform; which, together they pursue to dismantle her schools fashion-obsessed hyper-authoritarian regime, wielding only a longsword (thats half of a pair of scissors), and a sheer determination for revenge

This being said, the series is acutely aware of itself; a series where the layers of meta anime tropes can get so dense, that the show itself has its own character and personality.

Where Kill la Kill allows itself to be the crazy horse, high off sticky-toffee apples; the reigns are reeled in when it comes to their next hit Little Witch Academia. A quirky, light-hearted tale of an idealistic and aspiring non-magic born witch, who attends a prestigious academy where it becomes painfully evident that she is severely inept. On the surface, LWA deals with confronting the cynicism and expectation from her peers to be professional; but our protagonist wears her influences on her sleeve, chiefly, her love of a magic performer. All she desires to be is a source of joy and light in the world, where the broader magical society looks down at entertainers as lowly.

Though it is still very much a Trigger production with its trademark chaotic energy and slapstick extremism, the franchise exercises some restraint on the excessive, as it focuses on the more whimsical and magical, as evident in its inspiration of western (namely, British) contemporary novels & mysticism as seen in the likes of the Harry Potter series (and The Worst Witch although that may be too much of a deep cut for those not from the UK!).

As for their latest release, BNA: Brand New Animal demonstrates the best of both aforementioned worlds; developing a structured formula through its plot, characters, and thematic devices. Taking elements of fantasy and action from each show, you get the sense that Trigger as a studio has been honing its craft as a production company throughout the series.

The show deals with the differences and similarities of people who identify as separate from each other in this case, humans and their disdain for anthropomorphic humanoids (known as Beastmen and not to be confused with Beastars a different anthropomorphic Netflix anime series). BNA centers around a teen runaway who inexplicably transforms from Human to Beastman, as she seeks solitude and a solution for her condition in the only city dedicated to Beastfolk.

The mold for Cyberpunk: Edgerunners has been cast and ready to be set since Trigger Inc. released BNA: Brand New Animal. The premise of both these titles parallel neatly along with one another young vagabond vies to survive in a city filled with problems outside their own. Its not hard to imagine that the ultra-violence and creativity of Kill la Kill would seep into the fabric of Edgerunners either; nor would it be a stretch to envision how much of Night City (where the action of Cyberpunk takes place) could come alive, like BNAs Anima City, or as fantastical as Little Witch Academias Luna Nova Academy, and Kill la Kills Honn City.

We dont know too much about the more nuanced aspects of Cyberpunk: Edgerunners, other than what was told from a press release shortly after the formal announcement: A ten-episode series following a street kid making his way up the ranks in wetwork as an Edgerunner (an elusive, high ranking mercenary). Within the lore of the pen and paper series, Edgerunners serve as one of the archetypes available to the player. The Street-kid class is unique to the upcoming video-game, presenting the role as more of a rookie merc than an established hired gun.

Hopefully, sooner rather than later, the Corpos at Netflix or the Rockerboys of CD Projekt Red & Trigger Inc. will release more details about the much-anticipated anime adaptation.

Cyberpunk: Edgerunners is set to premiere on Netflix in 2022

List of those who are confirmed to be working on Cyberpunk: Edgerunners:Director: Hiroyuki Imaishi (Gurren Lagann, Kill la Kill, Promare)Assistant Director: Masahiko tsuka (Gurren Lagann, Promare)Creative Director: Hiromi Wakabayashi (Kill la Kill)Character Designers: Yoh Yoshinari (Little Witch Academia, BNA: Brand New Animal) Yuto Kaneko (Little Witch Academia)Screenplay Writers: Yoshiki Usa (SSSS.GRIDMAN, Promare)Masahiko tsuka (Gurren Lagann, Kill la Kill, Promare).Composer: Akira Yamaoka (Silent Hill series).

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Everything You Need To Know About Cyberpunk 2077s Anime, Edgerunners - Fiction Talk

Cyberpunk 2077 May Repeat the Mistakes of Skyrim | Game Rant – GameRant

While Cyberpunk 2077 will likely be many's game-of-the-year pick this fall, one aspect from the game's previews has been universally criticized.

There's no doubt thatSkyrim is one of the best RPGs on the market. The expansive, seemingly never-ending homeland of the Nords housed numerous expansive quests, bolstered by its free-form RPG mechanics that allowed for unique characters. While sword-wielding warrior builds were probably some of the more common progressions inSkyrim, the melee combat did have its fair share of functional clunkiness. Now, it seemsCyberpunk 2077 is tackling a similar issue with its own melee combat.

Granted, in all fairness,crafting a fully-fledged RPG in a cyberpunk setting means nailing down the gunplay and the unique cyberware abilities first. Even still, one of the most common complaints from early previews of Cyberpunk 2077 has beenthe lackluster melee combat in the game's current state. Visual feedback and evoking weight in melee combat was an issue inSkyrim that CD Projekt Red will likely need to address withCyberpunk 2077, despite being so close to release.

RELATED:Cyberpunk 2077 Developer Addresses Fan Concerns Regarding the Game

For RPGs, it's tough to balance the priorities in development depending on what type of game is being made. ForCyberpunk 2077, melee combat will be just as much of a core gameplay mechanic as the gunplay is. Multiple media previews of the game consistently praised the gunplay as being pretty fantastic for an expansive RPG that's also a first-person-shooter. As for the melee combat, the general consensus is that it's sub par and doesn't necessarily have enough weight or visual feedback behind it for bare knuckle brawling to be enjoyable.

Skyrim evokes a similar problem too, as melee combat just doesn't have enough weight to punches or attacks. Across all weapons, visual and audio cues that make a hit seem strong and impactful just aren't really present in Skyrim. Enemies all start to feel like butter that the Dragonborn is slicing through, and not because the player's character is overleveled. Opponents don't always flinch or fall over when attacked, so combat ends up looking like aWorld of Warcraft combat scenario where one person swings and then the other swings. The player and the enemy's health gauges deplete over time, but the game doesn't evoke the feeling that either is truly fighting another person.

CD Projekt Red's development team has recognized this feedbackand has stated publicly it wants to make improvements toCyberpunk 2077's melee combat in the remaining development time before launch. That gives about three months time for the team to make any tweaks/adjustments beforeCyberpunk's November launch window.Cyberpunk 2077's senior gameplay designer Pawel Kapala has stated thatthe team has fully recognized the issues with melee combat and has already made great strides towards improving it. Kapala specifically mentions visual feedback and the weight of connecting hits on an enemy, a common criticism ofSkyrim's combat.

Of course withSkyrim, the fix nowadays is just to mod the game, which frankly is acceptable for a Bethesda game that's nearly 11 years old now. But forCyberpunk 2077 and CD Projekt Red, that's not the answer for a game that has quite good gunplay already. Plus consideringThe Witcher's solid sword fighting combat, settling for subpar just isn't the move here.CD Projekt Red and Kapala theoretically have enough development time between now and release to hone and refine the combat to evoke a more natural feeling.

RELATED:Cyberpunk 2077 Poll Shows Which Lifepath is Most Popular

Now that's not to say melee combat will become a simulatoryUFC-like experience, as any kind of animation overhaul would take far too long at this point in the development cycle. More than likely the existing combat animations and fighting systems already inCyberpunk 2077 will receive visual and haptic feedback changes to make melee combat more natural. That could be anything from enemy behavior when getting hit by light/strong attacks, adjusting the blocking animation, camera behavior during fistfights, and numerous other minutiae. Often it's the little details that players don't even think about that can bring combat down.

Honing and refining the existing animations and combat feel is all that's likely for now, but it should be enough to make melee combat serviceably good inCyberpunk 2077. Hopefully, CD Projekt Red makes enough adjustments so melee doesn't become a damper on what would otherwise could be many's game-of-the-year pick this fall.

Cyberpunk 2077 launches on November 19 for PC, PS4, and Xbox One. Stadia, PS5, and Xbox Series X versions are planned to release in 2021.

MORE:Cyberpunk 2077 Needs to Avoid Skyrims NPC Problem

Here Are the 10 Highest Rated Games of 2020 So Far

Not actually a distant relative of Bob Dole, Rob Dolen is a Features Writer for Game Rant. Big fan of expansive lore and game analysis, video games are cool. Freedom Fighters is underrated. Probably not good at competitive Halo anymore.

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Cyberpunk 2077 May Repeat the Mistakes of Skyrim | Game Rant - GameRant

The World of Cyberpunk 2077 Beyond Night City | Game Rant – GameRant

Cyberpunk 2077 is arguably one of the most anticipated games of the entire decade. In fact, that anticipation has lasted for almost the whole decade, as multiple delays mean that the first teaser trailer was released over 7 years ago.

Cyberpunk 2077 will be set in the vibrant and violent metropolis of Night City, in the Free State of Northern California. The rest of the Cyberpunk world, however, is also very different from the real. Here are a few key places in the world of Cyberpunk that, though players wont be visiting them in game, are sure to have an influence on Night City and its inhabitants.

RELATED:Areas of Cyberpunk 2077's World Have Been Impacted by Global Warming

The timeline of Cyberpunk and its affects on the world has undergone some different iterations, but in general fans can expect Cyberpunk 2077 to expand upon the timeline and political landscape established in Cyberpunk 2013 and 2020.

For a start, Cyberpunk 2077's Night City used to be Coronado City, California, and isrenamed in 1998 to Night City to honor its founder, Richard Night, after he was mysteriously killed. That same year, the landscape of Californiais changed by a huge earthquake registered at 10.5 on the Richter scale, killing 65000 people in Los Angeles and putting 35% of the city underwater.

New York is also heavily damaged back in 1993 when a small nuclear bomb is detonated by Colombian Drug-lords, killing 15,000 people. In 1998, a drought ravages the Midwest, and over the course of the coming century, chaos in America causes the Unification War which is triggered bythe establishment of Texas and Alaska as free states due to their huge oil reserves and ends in every other state fighting for independence for similar economic reasons.

In Central and South America, over one million contract workers are abandoned in 2010 at the end of the Second Central AmericanConflict War (2003-2010) becoming Nomads and triggering an event called The Long Walk as they tried to return home.

In Europe, the Soviet Union still collapses, but instead becomesthe Union of Sovereign Soviet Republics, keeping its Communist character but giving each state greater independence in a similar way to the USA's new divisions. The United Kingdom falls into political turmoil as the British Monarchy and a new faction called the Martial Law Authority battle for power of the nation.

In Germany, Hamburg is bought by the Euro Business Machines corporation and is peacefully declared an independent nation in 2005. Many other European countries are thrown into chaos over the course of the 21st century. Greeces government is ousted by a military coup in 2007, for example, and becomes an increasingly aggressive force in the region, causing relationships with Turkey to deteriorate further.

In 2013, Portugal sells itself to avoid bankruptcy, while the next year Vatican III is established with the neo-Catholic reformation, abolishing celibacy and allowing female priests. As a result, new conservative sects spring up worldwide. However, the Eurodollar, also called "eddies", becomes the main currency in both Europe and across the world in everywhere outside of the Soviet Sovereign Republics. This is the currency used in Night City.Under this economic union, thenon-Soviet European nations form the European Community.

Japan is one of the biggest military and economic powers in both Asia and the world of Cyberpunk at large. The mega-corporation Arasaka is established in Tokyo and dominates much of the new third world, which now includes America. In 2020, Arasaka began developing its own private army, and during the following Fourth Corporate War, the Japanese government nationalized the corporations' assets within its control to facein the international community, but was unable to reign in the company abroad.

China regains Hong Kong from Britain in 1997 but subsequently loses it to a biological weapons attack. By 2045, Hong Kong is enclosed within a 100-foot wall in order to stop the disease caused by the attack from spreading. It becomes a central base for Alt Cunningham, once girlfriend of Keanu Reeves character Johnny Silverhand, who by then has become a powerful AI. The Second Corporate War takes place between 2008 and 2010 in the South China sea, which destroys millions of lives in the region and causes a huge refugee crisis.

RELATED:Cyberpunk 2077 Dev Responds to Calls for Official Cookbook

In 1997, an event called The Meltdown takes place in Libya, which is covered by a radioactive cloud that also affectsAlgeria and Tunisia, temporarily halting the Islamic Movements. Risk tourism becomes a fad among Europes rich, though they avoid Algeria, dubbed the most dangerous country in the region. By 2019, an Islamic fundamentalist movement reemerges in Algeria after the country suffers considerably as a satellite state of the European Community.

New Zealand becomes host to the Papua New Guinea government in exile when Indonesia invades the country, renaming it East Irian Jaya. In 2010, experimental nano-tech designed to help clean up radioactive waste in Southern Australia gets out of control, taking over huge parts of the desert.

Australia's failure to recognize Aboriginal land causes both protests in the country and boycott from abroad, including New Zealand. Drought hits Adelaide,Australia in 2016, exacerbated by the pollution in the remaining water supply. Arasaka funds a desalination plant so that the Australians can make sea water potable, but in accepting their offer the Australians increase the corporation's influence over their nation.

Cyberpunk 2077 may be set in Night City, but there's no doubt the wider world will have a huge impact on what players can expect from the metropolis. Fans of Cyberpunk will know that nations themselves are increasingly less relevant than mega-corporations, making the far-reaching influence of companies like Arasaka felt all over the world. As a result, the world of Cyberpunk is very multicultural, with a particularly strong Japanese influence.

Furthermore, players can expect to see characters from all over the world who have set up new lives in Night City. With constant refugee crises as disasters and droughts devastate regions annually, Night City is sure to be as diverse as it is divided. For fans of Cyberpunk who want to find out more about the world and timeline of Cyberpunk at large, they can turn to the sourcebooks released for the table top games to which CD Projekt Red's upcoming title is a sequel. It remains to be seen how closely the studio sticks to all the details, but fans can be confident that the world of Cyberpunk will likely feel at once freshand strangely familiar.

Cyberpunk 2077launches November 19 on PC, PS4, and Xbox One, with PS5, Stadia, and Xbox Series X versions also in development.

MORE:Cyberpunk 2077's Star-Studded Voice Actor Cast List

World of Warcraft: Did Blizzard Just Tease The Return of Teldrassil?

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The World of Cyberpunk 2077 Beyond Night City | Game Rant - GameRant

Cyberpunk 2077 Is An RPG First, One Dev Reassures Fans (VIDEO) – Don’t Feed the Gamers

The recent installment of Night City Wire showed off some impressive gameplay, more on the music, and a lot of weapon action that will be featured in the game. However, after the episode, one developer made sure to reiterate that Cyberpunk 2077 is an RPG first, even with all of the FPS elements.

During a recent Discord discussion with Netrunner 2077 and some members of the community, senior quest designer Miles Tost made sure to reassure everyone that Cyberpunk 2077 is primarily a role-playing game. After all, we saw a lot of shooty bits in the recent Night City Wire episode, and the game is in a first person perspective, which has thrown some folks off. However, rest assured, for the title will run deep with the RPG goodies.

As for how much of an RPG Cyberpunk 2077 is, well, weve seen plenty so far. Everything from choosing a lifepath and customizing your character, to all of the dialogue that comes with these choices as well as the decisions that will need to be made, its going to be deep. Hell, players dont even need to finish the main story to beat the game, so you know there is some interesting things going on there that are related to the role-playing side of things. Plus, fans can go the entire game without killing anyone, so take that, FPS. Seriously, though: Cyberpunk 2077 is an RPG.

Cyberpunk 2077 is set to officially arrive on November 19th for PC, PlayStation 4, and Xbox One. As we approach the dreaded Day 91, lets brace for either disappointing news or one really good meme from the devs. Keep it tuned to Dont Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:

What say you, choombas? Excited to dive into Cyberpunk 2077 when it arrives later this year? Have you ever doubted the RPG-ness of the game? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

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Cyberpunk 2077 Is An RPG First, One Dev Reassures Fans (VIDEO) - Don't Feed the Gamers

From Cyberpunk 2077 to God of War: video games that will become anime and comics – Asap Land

The past year has seen the announcement of a multitude of reinterpretations, spin-offs and adaptations of videogame productions ready to bring their imaginaries to new media. You can easily range between genres and expressive channels: just think of the awaited TV series of The Last of Us or the success of the three anime seasons dedicated to Castlevania. An intriguing trend, which in no way seems to be going to slow down in the foreseeable future. The coming months will in fact be full of projects capable of drawing the attention of video players in the direction of other forms of entertainment, ranging from comics dedicated to God of War is Horizon: Zero Dawn to themed Netflix series Cyberpunk 2077 or Dragon's Dogma. We therefore propose an overview of the main ones comics and anime productions dedicated to video games currently in progress. Enjoy the reading!

We can only open our review with a production dedicated to one of the most anticipated titles of this year: Cyberpunk 2077. Ready to ferry players towards the next-gen, CD Projekt RED's ambitious RPG will debut on the gaming market on November 19th. The Polish software house, however, does not hesitate to already look to the future of IP, with an intriguing project destined to see the light in the course of 2022.

With the announcement of Cyberpunk: Edgerunners, the intention to expand the game universe through a anime series, created in collaboration with none other than Netflix. It will be to shape it TRIGGER study, a famous Japanese animation studio that has produced series such as Kill la Kill is Little Witch Academia, in addition to the feature film Promare. The team is not new to forays into the gaming world; on this front we can for example cite the work done on the Action RPG indivisible, for which the art team created the introductory sequence and some animations.

In presenting the project, the Polish software house affirmed the strong desire not to reproduce in an animated key what will be the contents of Cyberpunk 2077. For this reason, Cyberpunk: Edgerunners will tell a completely autonomous story, but set in the same universe as the video game. The background will still be the neon lights and dark alleys of Night City, but every other constituent element, starting from the characters, will be different. CD Projekt aims to make the series a potential entry point for the exploration of RPG, through a production capable of being attractive both for gamers and for those who do not know Cyberpunk 2077.

The narrative arc of Cybepunk: Edgerunners will unfold over ten episodes, and will tell the story of a street boy. Against the backdrop of a Night City that never sleeps, in which the human being has made the transformation of the body through artificial grafts a real religion, the protagonist will turn into an outlaw and a mercenary, to face a life in which hears of have nothing more to lose. Intriguing detail, the anime will be embellished with the soundtrack of Akira Yamaoka, former Sound Designer of the series silent Hill. For further details, on the pages of Everyeye you will find a preview of Cyberpunk: Edgerunners, written by our Alessio Micheloni.

At home CD Projekt RED, however, were not satisfied with an animated series to accompany the debut of the new IP. Intended to support the franchise of The Witcher, the latter it will also turn into a comic production; specifically, what appears to be a spin-off of Cyberpunk 2077, published by Dark Horse Comics. entitled Cyberpunk 2077: Trauma Team, the work accompanies us to the discovery of the Trauma Team International, one of the great Megacorporations of the paper GDR of Cyberpunk. Specialized in the recovery and rescue of its policyholders, the company offers medical assistance services to be implemented in every context and conducted for this reason by paramedics in combat gear.

A paradox like any other that takes place in the streets of the dystopian Night City, within which the story of Nadia. The protagonist is in fact a paramedic assistant who was involved in a rescue mission that ended in tragedy. The only survivor, the woman agrees to put her skills at the service of a further recovery operation for Trauma Team International. Nadia and her new team, however, will soon find themselves embroiled in an even more lethal and dangerous situation.

To give shape to the comic we find an interesting creative duo: the script bears the signature of Cullen Bunn (Harrow County, Uncanny X-Men), while the drawings are the work of none other than Miguel Varderrama (Giants). At the moment, it is not known what the exact number of books they will make up is Cyberpunk 2077: Trauma Team, but the first issue is expected for the next September 9.

Let's stay in the world of comics to discuss an IP that is already more than established, which over the years has become a real Sony icon. Following the huge critical and public success of Cory Balrog's God of War for PlayStation 4, Kratos in fact, he made his debut in print with a prequel adventure. Released in 2018, the God of War miniseries offered us a brief but intriguing insight into the relationship that binds the Ghost of Sparta to Faye and the young Atreus, as well as the inner struggle experienced by the protagonist to tame his own inner fury.

Well, a further comic production now returns to place itself among the events narrated in God of War III and in God of War, with the promise of taking us even further back in time. The new miniseries, baptized God of War: Fallen God, brings together the same artistic tandem of the previous saga, with Chris Roberson to the script, Tony Parker to the drawings and Dan Jackson to colors. Published in English by Dark Horse, the story narrated in God of War: Fallen God will unfold in four volumes, to follow the fate of Kratos at the end of the first videogame trilogy.

After ending the bloody hunt for Zeus, the Phantom of Sparta he now seems eager to leave everything behind, including his homeland. Deluding himself that he can control what his soul has turned into after the relentless pursuit of ferocious revenge, Kratos takes his steps towards a mysterious desert. On the sands he now paints bloody footprints, in a path that will bring his fury to unleash against the only enemy now at hand: himself. A battle that the protagonist does not seem to be able to win and that will lead him dangerously close to the abyss of madness. Originally expected for summer 2020, with the first volume out on June 24, God of War: Fallen God was postponed by Dark Horse following the COVID-19 emergency. The publishing house has announced that the miniseries will debut in the course of 2021, but at the moment a precise launch date is not available.

Let's stay at Sony, to briefly present another comic production inspired by a first party title of the videogame giant. We are talking about Horizon: Zero Dawn, an appreciated open-world that originally debuted on PlayStation 4 and recently also landed on PC. Developed by Guerrilla Games, a team known for their work on the Killzone, the game is shaped with the advanced Decima Engine, the graphic engine that later, offered by its authors to Kojima Productions, would also give shape to the Death Stranding by Hideo Kojima.

The entrance of Horizon: Zero Dawn in the world of comics is signed by Titan Comics, a publishing house that has assembled a very interesting creative team. In fact, we find the script Anne Toole, one of the authors involved in the drafting of the events narrated in the video game, flanked by the drawings by the artist Ann Maulina. Also in this case, the printed word will not reproduce what has already been experienced by console and PC users, but will offer a unreleased story arc, which is placed after the events narrated in the open-world.

At the center of the events we will find the character of Talanah, strong and skilled huntress, bewildered by the sudden death of dear friend Aloy, protagonist of the creation of Guerrilla Games. To complicate her existence the sudden emergence of a new and dangerous threat, which will force her to give up all her courage. Engaged in yet another hunt, Talanah will discover that a new generation of mechanical creatures are now trampling the earth's soil. The first volume of the series has debuted in the USA on 5 August. While waiting to learn where its evolution will lead us, the reading of Horizon: Zero Dawn could represent an interesting appetizer waiting for Horizon: Forbidden Lands, the sequel to the PS4 game, expected exclusively on PlayStation 5 in the course of 2021.

After the extraordinary success of the debut season of The Witcher TV series, Netflix has no intention of limiting investments in the franchise, which is also preparing to welcome a anime-style feature film. The reconstruction of the world of the Strigo carried out by the streaming giant obviously lays its foundations in the novels of Andrzej Sapkowski, but the imagery and aesthetics of The Witcher also draw heavily from videogame works by CD Projekt RED.

A short distance from the announcement of The Witcher: Nightmare of the Wolf, Netflix confirmed that the protagonist of the film will be Vesemir, the witcher who followed Geralt of Rivia's training. The production will take us on a journey into the past, at a time when Vesemir himself began his training as a Witcher, after being claimed by the mysterious Deglan through the Law of Surprise, made famous by the TV series.

To sign the project, we find two prominent characters in the script: Lauren Schmidt Hissrich is Beau DeMayo, respectively showrunner of The Witcher and author of the third episode of the series, "Traitor Moon". In terms of aesthetics and animations, it will be MIR study to affix their signature a The Witcher: Nightmare of the Wolf. Korean animation team, the latter is best known for their work on The Legend of Korra.

Is always Netflix is the parent company that hides behind a further revival in an anime key of a videogame universe: that of Dragon's Dogma. RPG signed by Capcom and debuted on Xbox 360 and PlayStation 3 during 2012, the title later found space on other platforms. In the revised edition Dragon's Dogma: Dark Arisen, the game has in fact also landed in PC, PlayStation 4, Xbox One and Nintendo Switch libraries.

In this case, the anime it seems to present itself more as an adaptation that not as an extension of the imagery created by Capcom. The synopsis proposed by Netflix does not differ significantly from the plot of the dark fantasy adventure. The protagonist identified for Dragon's Dogma he is therefore a boy determined to embark on a journey in search of revenge. The object of his hatred is none other than a dragon, responsible for having ripped out his heartwhile allowing him to stay alive.

With his chest scarred by a deep scar, the young man will find himself taking an active part in a centuries-old conflict, which sees dragons opposing the mysterious figure of Arisen, chosen to face the mythological creatures. The making of the anime of Dragon's Dogma was entrusted by Netflix to the animation studio Sublimation, former creator of 009 Re: Cyborg is Walkin Meat. The wait to be able to observe the result of the production effort will not be long: the debut of the series is in fact expected on Netflix for the 17 September 2020.

From a Capcom IP we pass to a Square Enix production: The World Ends with You. Released for the first time on Nintendo DS in 2007, the peculiar RPG signed by Testusya Nomura sees the protagonist Neku Sakuraba, a young Japanese expert in Shibuya, a well-known district of Tokyo. Not even time to realize what happened to him, that boy finds himself involved in the "Game of Demons", a tournament that pits the unfortunate victims against each other in a series of challenges hatched by cynical Shinigami. The prize up for grabs? Come back to life!

On the occasion of this year's Anime Expo Live, Square Enix has announced plans to make an anime series inspired by The World Ends with You, with release expected for 2021. A first teaser trailer presented us with what will be the aesthetic solution adopted by the animators stationed at the animation studios DOMERICA (Flying Witch Petit) is Shin-Ei Animation (Mysterious Joker, Doraemon).

Interesting element, Square Enix confirmed that The World Ends with You: The Animation will not propose a simple adaptation of the video game, but, on the contrary, will make some intriguing changes. Among these figures, for example, the desire to update the production, painting a contemporary Shibuya and not strictly linked to its 2007 version. At the moment, however, distortions of the narrative plot seem to be excluded, but to be sure it will be necessary to wait for new information. For further details, on the pages of Everyeye you will find a rich preview of The World Ends With You: The Animation, by our Antonello "Kirito" Bello.

Finally, we close our roundup with two productions not officially announced, both linked to home IPs Blizzard Entertainment. As we told you in our special on the Overwatch and Diablo anime series, a bizarre leak seems to have revealed the intention to transpose the two fascinating universes into the world of animation.

References to the productions were in fact revealed on Nick van Dyk's Linkedin profile, former president of Activision Blizzard's film and TV division. Subsequently removed, the latter have not yet found confirmation from the videogame giant. However, very few potential details were leaked on that occasion; for Overwatch, in particular, only a generic one was mentioned "animated series". A little richer the picture traced for Diablo, apparently destined to land on Netflix in a "anime style TV adaptation"BlizzCon 2020 was canceled due to the COVID-19 emergency, but it will be replaced by a digital event scheduled for early 2021: could this be the right occasion to find out more?

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From Cyberpunk 2077 to God of War: video games that will become anime and comics - Asap Land

Cyberpunk 2077 details weapons and origin story "life paths" in latest livestream – Eurogamer.net

There're still a few months to go until Cyberpunk 2077 is ready to burst forth from the cocoon of its extended development, but CD Projekt is already hard at work feverishly cranking the handle of its neon-hued hype machine. To that end, it's now offered a closer look at two more Cyberpunk 2077 features - weapons and life paths - as part of its latest livestream.

Life paths are potentially the most exciting of the two (unless you're particularly partial to shooting things), as these determine how your time in Night City will unfold each play through, impacting both your starting point and how your personal adventure will progress.

Cyberpunk 2077 features three distinct life paths - that of Street Kid, Nomad, and Corpo - and each offers a very distinct origin story. Those that opt for Street Kid, for instance, have been raised in Night City, and are more than familiar with the criminal element bubbling away beneath the metropolis' glitzy veneer, providing them with particular avenues and connections that might prove useful as the story unfolds.

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Nomads, meanwhile, are "outcast among outcasts" with a hunger for freedom, who've lived in the desolate desert Badlands beyond the limits of Night City. Those that opt for the Nomad life will begin their story outside the city; having left their clan, they're now trying to get inside to make a new life for themselves. CD Projekt notes that other paths will still be able to explore the Badlands later in their adventure, along as they're prepared for the dangers its holds.

Lastly then, are Corpos; these corporate stooges, members of the Arasaka Corporation, are at home in the boardroom rather than on the streets or out in the desert - but while that might imply a more sheltered, less resilient existence, they're still able to leverage their business know-how and other skills to forge their own distinct path.

CD Projekt says Cyberpunk's "real RPG" focus means that life paths aren't just about beginnings, and will remain important throughout the game, with each opening up different opportunities, dialogue options, and progression routes during missions. Should you wish to know more, there's some introductory scene-setting for each life path in the video below.

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As part of its latest livestream, CD Projekt also took some time to focus on the various weapons players will gain access to throughout Cyberpunk 2077, loosely splint into three categories: melee, ranged, and cyberware - the latter being offensive body modifications, such as the razor-like Mantis Blade, punch-packing Gorilla Arms, and Projective Launch System.

The weapon focus for today's presentation, however, was guns, which also fall into three categories. Power Weapons are described as being the most similar to contemporary weapons (although their bullets can ricochet off surfaces), while Tech Weapons use electromagnetic power to propel metal projectiles at extreme velocity, meaning they can punch through cover. Lastly are the Smart Weapons, capable of tracking targets in real-time, making it possible to hit an enemy while they're hiding behind cover or even running away.

Keen to highlight Cyberpunk 2077's RPG credentials further, CD Projekt stressed that RPG elements will also tie closely to combat, explaining that protagonist V will grow more proficient over time as their rise to Night City legend continues. As such, skilled players can expect to utilise the likes of quicker reloads, more accurate aiming, and speedier movement.

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And outside of personal skill, weapons themselves can also be improved to better suit them to specific combat situations. Not only do they come in different rarities (legendary weapons might only be accessible by wrestling them out of specific NPCs' cold dead hands, potentially making for some tough choices), they can also be upgraded in a variety of ways.

Modifications, for instance, are visible attachments (think scopes and silencers) that offer advantages and more gameplay opportunities. Software Mods, meanwhile, are small chips which have the capacity to change the statistics of a gun - such as its accuracy, damage, fire range, and so on - once equipped. CD Projekt has broken out its weapons chat into a separate video above if you want to know more.

Today's livestream, which also touched a little on Cyberpunk 2077's music, is only the second to release so far, so expect plenty more info-drops to occur between now and the game's Xbox One, PS4, and PC release on 19th November.

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Cyberpunk 2077 details weapons and origin story "life paths" in latest livestream - Eurogamer.net

Live: Watch the Cyberpunk 2077 Night City Wire Livestream Right Here – Push Square

CD Projekt Red is back with its second Night City Wire episode, detailing just some of the things you can expect from upcoming RPG Cyberpunk 2077. This particular livestream will focus on Lifepaths, the types of weapons included in the game, and Refused's transformation into SAMURAI. There could also be one or two surprises. Given the length of the previous show, we expect this Night City Wire livestream to last roughly 30 minutes. The digital event starts at 5pm BST / 9am PDT / 12pm EDT so make sure you stick around to see the latest on Cyberpunk 2077.

Live Blog

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Cyberpunk 2077 Night City Wire starts RIGHT NOW!

16:55

We're just FIVE minutes away from out next look at Cyberpunk 2077, come join us in the chat!

13:12

Join us LIVE from 9AM PDT / 5PM BST for the latest Night City Wire showcase. What are you expecting to see?

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Live: Watch the Cyberpunk 2077 Night City Wire Livestream Right Here - Push Square

More of the Cyberpunk 2077 soundtrack was released during today’s Night City Wire – GamesRadar+

CD Projekt Red released another snippet of the Cyberpunk 2077 soundtrack during today's Night City Wire stream.

The new song is A Like Supreme, the latest from the in-game band Samurai which is played by the real-life band Refused. I can only assume that A Like Supreme was written as a post-social media tribute to John Coltrane's A Love Supreme. You can now stream it on Spotify along with Chippin' In, Never Fade Away, and The Ballad of Buck Ravers, giving us a total of four songs from the band.

Samurai, you may recall, is the band of Keanu Reeves' character Johnny Silverhand. Dennis Lyxzn, lead vocalist of Refused, discussed the challenge of adapting his band's style to suit Johnny's legacy. "I wouldn't write these lyrics for myself," he says. "So it's kind of interesting to get into the mind of, like, who is this character and what would they write about? What's their agenda? It's interesting to try to catch a language that's his and part of this game Of course, there are things you can relate to with this outcast that's fighting against the corpos. That's definitely something that's been a part of my life and a part of the Refused life."

"They wanted a sound that's contemporary for when Johnny is supposed to have had the band," drummer David Sandstrm adds. "He's an anti-establishment kind of guy. We really worked on these songs to make them as good as possible, but then, they're not actually our songs. It's been a mind fuck."

Sounds like the perfect music to listen to while you explore the destructive possibilities of the Cyberpunk 2077 weapons.

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More of the Cyberpunk 2077 soundtrack was released during today's Night City Wire - GamesRadar+

From the creator of the Cyberpunk keeblade comes an adorable Ditto keyboard – PC Gamer

Pack your bags everyone, we're never going to find a keyboard any more adorable than this excellent Ditto one from Qlavier. This Pokemon-themed keyboard is custom made by Quen, a keyboard designer from Belgium, and it's just the sweetest thing.

The keyboard is based on the Zlant PCB, hence its off-kilter layout. It's made out of bubblegum-pink pastel acrylic, and features SA Vilebloom key caps for that final touch.

Qlavier is the work of a single design student, and most of their boards are manufactured to commission, so I'm afraid you aren't able to buy one for yourself right now. This Ditto keyboard is just one of many stunning keyboards created by the tiny outfit, and you may recognise one of them, at least: Qlavier was responsible for the Cyberpunk keyboard.

Many of Qlavier's designs are built upon brightly coloured acrylic, which makes for quite the statement piece once finished. You'd also be hard pressed to discern these bespoke designs from the finest high-end boards produced by the biggest manufacturers going in terms of build and finishbut isn't that nearly always the case.

This Ditto keyboard sure puts the China-exclusive Razer Pikachu keyboard and mouse set to shame. It's like comparing the N64 with Pikachu infused into the console and the Stadium version with some Pokemon stickers on itthey're leagues apart.

There's a whole world of custom keycaps, keyboards, mouse mats, and more out there if you're keen to get into the hobbyjust be warned, it isn't always the cheapest vice.

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From the creator of the Cyberpunk keeblade comes an adorable Ditto keyboard - PC Gamer

Cyberpunk 2077 Night City Wire event: Watch the gameplay livestream right here – Pocket-lint

(Pocket-lint) - CD Projekt Red is hosting a series of online events for Cyberpunk 2077 this summer.

Called Night City Wire, the first broadcast was streamed at the end of June - detailing some of the features and showing a large portion of new gameplay.

Now the studio is ready to give you more information, with the second event scheduled for later today.

Here are details of how to watch it, plus what you can expect.

The next stream is taking place today, Monday 10 August, starting at 6pm CEST.

Here are the times in your region:

You can watch it via the video feed below.

However, it will also be live on CD Projekt Red's Twitch channel. And, you can follow the Cyberpunk Twitter account for more information up to and throughout the event.

Sadly, Cyberpunk 2077's original and even rescheduled release dates were shifted to 19 November 2020, so there is still plenty of time before you'll get your hands on it yourself. But, in the meantime, CD Projekt Red has not been shy in giving us some great glimpses of what to expect.

The first episode of Night City Wire, for example, offered a thoroughly engrossing look at how you'll be able to hack cameras to get in-depth looks at past events, and utilise your detective skills. The developer also announced a new anime series for Netflix. You can watch episode 1 of the preview event below.

The next instalment will apparently show off some of the weapons you'll be wielding, as well as some of the different lifepaths you can to choose from for your character.

Cyberpunk 2077 will be released for Xbox Series X, PlayStation 5, Xbox One, PS4 and PC 19 November. A Google Stadia version will follow at some point afterward.Both the next-gen versions will also feature free upgrades, whereby if you buy either the Xbox One or PS4 copies, you get a respective update to the Series X or PS5 at no extra cost.

Writing by Rik Henderson.

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Cyberpunk 2077 Night City Wire event: Watch the gameplay livestream right here - Pocket-lint

The cyberpunk world of Anno: Mutationem comes to PS4 – PlayStation.Blog

We are ThinkingStars and in our game Anno: Mutationem were all about that mix. The game is a combination of 2D & 3D modes, action and adventure gameplay, sprites and polygons, while throwing in some RPG-elements and letting the whole thing come alive amid a bustling cyberpunk world. So how does this 2D and 3D fusion actually work?

First, you take control of main character Ann, a lone wolf one-woman army who is supported by her hacker friend Ayane. When you start the game, you will be in what we call Exploration Mode, meaning you can play the game as if its your favorite an action RPG: you move around in 3D, talk to NPCs, and interact with the environment. No rush, its your world.

As you proceed to the next section it will seamlessly switch to the 2D Battle Mode, which is where Ann busts out the broad swords, hand cannons, and that fast, lethal rhythm of battle. Combat is all about double-jumps, dodging, and well-timed ground-pounds. It plays like your favorite 2D action games, along with exciting platforming and huge boss fights.

This dynamic looks cool and we hope you think so, too. Beyond stylish aesthetics, the gameplay works functionally, too.

The pixel-graphics and 2D sprites are a love letter to the games we grew up playing. Todays tech allows us to create huge cities and environments in a modern style that holds on to a hybrid vibe we feel is very fitting for cyberpunk.

In the trailer you can see one of the major cities players can explore as they wish. They can roam the night streets thru throngs of people, choose to return to Anns apartment to take a rest and check her email, or go to one of the local stores for supplies. As with many ARPGs, you can buy, sell, and craft new gear or upgrade old favorites. Well-rested and supplied, you and Ann are ready for the next mission.

Anno: Mutationems setting is decidedly cyberpunk, with all the familiar sights and neon lights youd expect. However, our trailer showcases a hideous reptilian beast and a nightmarish scene with a blood-red sea and eldritch statues in the background. Our world reaches for something else too. Something the eerie and bizarre.

The storyline conveys this surreal feeling, too, but we dont want to spoil anything. Trust that the plot will be intricate, twisted, freaky, cause an occasional OMG, OMG,OMG!

We hope that our players will enter this cyberpunk-world of ours and dig it. We want it to feel as if the world is your own., To remember the sights, situations, and characters you meet We want you to feel the thrill of battle during the action segments and immerse yourself in the unravelling story..

In short, we welcome all to the world of Anno: Mutationem. Bring a gun and a cybernetically enhanced arm.

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The cyberpunk world of Anno: Mutationem comes to PS4 - PlayStation.Blog

Cyberpunk 2077 is getting its second Night City Wire on August 10, will reveal more info about gameplay – Windows Central

It's been a hot minute since we last received new info regarding Cyberpunk 2077, but that's all about to change. CD Projekt Red just announced on Twitter that their ambitious sci-fi open-world RPG is going to be featured in a second episode of Night City Wire, which will be steamed on their Twitch channel on Monday, August 10, 2020 at 6 pm CEST (or 12 pm ET). If you're interested in this game, you definitely won't want to miss this.

Night City Wire episode two will discuss new gameplay elements of Cyberpunk 2077, including the various life paths that players can choose when creating their characters, some of the many weapons we can expect to see and be able to use in the game, and how real-life band Refused accomplished their transformation into in-game band SAMURAI.

I'm particularly interested in the life paths, which are different origin stories you can choose from when you create an epic character, and will affect dialogue options, character interactions, and even missions. We've known about this for a while, but details thus far have been shaky. Hopefully CD Projekt Red will drop all the details on August 10, while we wait until November for the game's (hopeful) release.

Are you going to tune into Night City Wire episode two? Let us know in the comments below! The previous Night City Wire broadcast showed off Braindancing gameplay. Cyberpunk 2077 is set to release on November 19 for Xbox One, PC, Stadia and PS4, with free Xbox Series X and PS5 upgrades coming after launch.

The standard for next-gen.

Cyberpunk 2077 is the latest project from CD Projekt Red, the developers behind the Witcher 3. To follow up the game that defined a generation of gaming, Cyberpunk 2077 needed to be huge, ambitious, and captivating. Every indication says that CD Projekt Red is posed to repeat history with their sci-fi, open-world RPG adventure.

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Cyberpunk 2077 is getting its second Night City Wire on August 10, will reveal more info about gameplay - Windows Central

Fall Guys and Cyberpunk 2077? Joke exchange on Twitter, but The Witcher intrudes! – Asap Land

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Recently available on PlayStation 4 and PC, Fall Guys has had an incredible launch, with over a million and a half players active in conjunction with Day One.

Also due to the presence of the colorful title in the line up of free PS4 games with PS Plus in August, the production Mediatonic can currently count on a warm welcome from the public. And while the players challenge each other in crazy mini-games in an attempt to be crowned the only winners, the development team seems willing to walk the road of the collaborations.

In this sense, a fun and ironic (?) Exchange of jokes involved the official Twitter accounts of Fall Guys: Ultimate Knockout is Cyberpunk 2077. As you can indeed verify at the bottom of this news, MediaTonic has kindly tried to persuade CD Projekt RED the opportunity for collaboration. To quell everything, however, the official Twitter account of The Witcher, with the famous IP of the Polish team ready to submit an offer "more exciting"than that of the world of Night City. To make the whole thing even more surreal, contributed the intervention of the Nordic division of Bandai Namco, rather amused by the whole thing!

The tones seem decidedly playful, but never say: in the comments, the Twitter community has already indulged in asking for special Cyberpunk 2077 themed skins.

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Fall Guys and Cyberpunk 2077? Joke exchange on Twitter, but The Witcher intrudes! - Asap Land

Cyberpunk 2077 and cosplay: 400 hours of work for this replica of V’s jacket – Asap Land

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The passion for cosplay prompted the Valentine Costumes artist to dedicate over 400 hours of work to the reinterpretation of the "Samurai jacket" worn by the protagonist of Cyberpunk 2077, the netrunner V.

From the pages of his official Instagram profile, the costume designer shows the fruits of his exceptional work done in recent months after being chosen for the finals of the contest. Cyberpunk 2077 cosplay organized by CD Projekt.

V's jacket made by Valentine Costumes recreates every single detail of the garment worn by lone executioner of Night City, including the detail of thebright inside of the collar through the use of multicolored LED strips which, according to its author, should not generate too much heat and annoy the wearer of this jacket. At the bottom of the news you will find all the shots and videos shared by the CP2077 fan.

While waiting to find out what you think about it, we remind you that CD Projekt RED has unveiled the second Night City Wire of Cyberpunk 2077, setting the date for August 10 and confirming the presence of numerous gameplay scenes dedicated to the RPG branching of missions and the variety of weapons available to the hero of the blockbuster in the open world.

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Cyberpunk 2077 and cosplay: 400 hours of work for this replica of V's jacket - Asap Land

Gamedec Revels in Player Choice, but It’ll Be Hard to Pull Off What It Promises – The Escapist

Theres generally an expectation when it comes to RPGs that no matter how expansive its story, well-written its characters, or original its premise, youre eventually going to battle it out with rooms full of enemies and loot their corpses. So, when you first hear about an isometric cyberpunk RPG like Gamedec, you expect something along the lines of the Shadowrun games developed by Harebrained Schemes: explore a technological dystopia, uncover some conspiracies, and spend a lot of time turning living things into dead things.

Gamedec manages to completely avoid that formula. It doesnt even have a combat system to speak of. Gameplay consists of inspecting, hacking, interrogating, smooth-talking, making deals, and staring out a window contemplating the tech-saturated landscape. Most of this plays out through a series of dialogue boxes. It does still have a skill tree and character progression, but its focused on areas of expertise like technology, crime, charisma, and medicine, all of which give you different advantages and disadvantages along the way.

The focus of Gamedec is on choice, which was made clear in the Kickstarter trailer that ends with the statement: There are no wrong answers, only false assumptions. You are the sum of your choices.

My first choice in the game ended up accidentally putting a woman in a coma, which certainly feels like a wrong answer, but it served as a good introduction to a game centered around the idea that your choices have consequences.

You play as a Gamedec, which is short for Game Detective, and your job is to find clients and solve crimes in the cyberpunk world of 22nd century New Warsaw. These crimes take place inside virtual worlds, which some of the inhabitants seem to consider just as real as reality or realium, as the game has a tendency of calling it.

There was only one case available in the build I played: A rich CEOs kid is stuck in one of these worlds, theres an unknown girl stuck alongside him, and a friend of his that managed to get out is tight-lipped about whats going on. Your job: figure out where the son went, get him out of there, and try to make enough money in the meantime to stay afloat.

Gamedec makes use of a deduction system, which you use to reach conclusions based on the information youve uncovered in order to advance the story. It prevents you from exploring multiple possibilities at once, which is a bit odd, though it seems like the intent is to force players to make choices that have lasting consequences. But if thats the reason for the system, it doesnt really work, since every path I took eventually led me in the right direction to uncovering the culprit.

But despite all that, there are plenty of ways to completely, utterly screw up the investigation. The first time around, I was more cautious than I should have been and complied with a criminals demands, leading to a less-than-happy ending for everyone involved. Theres also a choice to force the CEO to deal with the issue himself in hopes of improving his fractured relationship with his son a choice that sounds nice in theory, but it doesnt end well.

There are additionally a good number of choices in Gamedec that can have consequences further down the line befriending a brash, rage-filled esports star, for instance, led to his rescuing me from a sticky situation by crashing a vehicle through a wall. On one run-through, I also made the less-than-cautious decision to let a sentient AI loose upon the world, which actually ended up helping me out later down the line.

Theres a choice that lets you go completely in the wrong direction and start searching the wrong virtual world for the boy, though unfortunately that other virtual world hasnt actually been programmed in yet.

The one virtual world I was able to visit was a bit disappointing in its aesthetic. The world is a seedy, wrong-side-of-town-type environment. While it does fit the cyberpunk theme, the only detail to even suggest that youre visiting a virtual world is the player who glitched the game so as to play as a unicorn.

The difference between the virtual and the real does play a big role in the plot, however. As you dig deeper into the case at hand, you discover a pretty clever reason as to what caused the boy to get stuck in the first place, and you have to rack your brain to come up with a way to free him.

In the end, it felt satisfying to return the kid to his dad in one piece and only a little brain-damaged. Yes, that damage was completely my fault. I didnt admit that to my client when debriefing him though.

My main concern for Gamedec is this: Can the writers actually keep this up? Actions having major consequences over the course of one mission is one thing, but itll be hard to write a longer narrative that keeps track of everything thats happened over the course of the game. I suspect thats part of the reason the second virtual world wasnt programmed in the more choices a player has, the more possibilities a writer has to consider.

But if Anshar Studios manages to make player choice matter to this degree throughout the entire game, it will have accomplished something astonishing.

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Gamedec Revels in Player Choice, but It'll Be Hard to Pull Off What It Promises - The Escapist

Cyberpunk 2077’s Dialogue Interactions Will Be Extremely Immersive – GameRant

The September 2020 issue of Official PlayStation magazine reveals that Cyberpunk 2077 will have interactive dialogue sequences.

Cyberpunk 2077has already shown off its high level of interactivity and, as expected, that will extend to dialogue. Cyberpunk's protagonist, V, will be able to look around during conversations so players can check their surroundings when they talk to NPCs. Paying close attention to what's happening around them may end up saving the player's life in the long run, so they'll want to become fairly observant when talking to others.

Cyberpunk 2077's Night City setting is a fairly dangerous place, and the player will mainly find themselves dealing with seedy individuals. According to the September 2020 issue of the Official PlayStation Magazine, Cyberpunk 2077's NPCs will display noticeable body language while talking to V. Some NPCs will do things like subtly reaching for something behind their back.

RELATED:Cyberpunk 2077 Beta Emails Are A Scam

The surrounding area will have things going on too. Players may see things like suspicious cars pulling up across the road. Should the player catch these signs in time, they can choose to react to them however they see fit. For instance, if the player feels like a CyberpunkNPCthey're talking to is getting ready to attack them, they can cut the conversation and waste the opposing party. If not that, they can run from the situation or use it to turn the negotiations to their advantage.

CD Project Red claims Cyberpunk 2077 has over two thick books of dialogue written for the title. One book holds what's spoken by NPCs while the other contains all the responses the players can make. In other words, talking to people will be just as much a part of the game as running and gunning is.

This makes this dialogue feature an excellent way to immerse the player into Cyberpunk's world. In most games, talking to NPCs tends to create as little breaks in the action, which gives the player time to relax. But Night City is, again, not a safe place, and people like V have to stay constantly vigilant if they want to survive. The player now has to share this same paranoia with V because they won't be able to coast through dialogue without running the risk of being unexpectedly killed.

The choices the player makes while talking to NPC's also affects how Cyberpunk 2077 ends. The game can be finished without actually beating it, which contrasts how most video games work, including CD Project Red's ownWitcherseries. It'll be interesting to see if a player can somehow mishandle a conversation and end up with an undesirable ending.

Cyberpunk 2077 launchesSeptember 17 for PC, PS4, Stadia, and Xbox One, and later for PS5 and Xbox Series X.

MORE:Cyberpunk 2077 Should 'Steal' One of Ghost of Tsushima's Best Features

Source: Sirus Gaming

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For as long as his terrible memory can recall, Jametrious has had a love for the art of storytelling and its resulting creations. His passions led him to Full Sail University, where studying and producing creative media allowed him to goof his way to a BFA in Creative Writing. Now a certified professional man-child, Jametrious spends his time playing and writing about video games. He favors action-RPGs over most, but hell pretty much play anything that features mindless action wrapped up in an intriguing story. You can follow him on twitter @J_Broson for updates.

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Cyberpunk 2077's Dialogue Interactions Will Be Extremely Immersive - GameRant