Celebrate 65 Years Of Nutritional Empowerment With Natural Grocers On August 13-15, 2020 – The Grand Junction Daily Sentinel

LAKEWOOD, Colo., Aug. 3, 2020 /PRNewswire/ --Natural Grocers, the nation's largest family-operated natural and organic grocery retailer, is celebrating its 65th Anniversary over three full days, August 13-15, 2020. For the Isely family, this means sixty-five years of empowering their communities to take charge of their health, sixty-five years of providing free, life-changing Nutrition Education, and sixty-five years of offering nutritionally sound, sustainably produced foods at Always AffordableSM prices.

This year's anniversary celebration coincides with what would be Natural Grocers' Co-Founder Margaret Isely's 99th birthday. In honor of Margaret's love of birthdays and her favorite dessertchocolate ice cream topped with chocolate syrupexpect to see birthday and ice cream themes throughout the three-day celebration.

Our good4uSM Crew and loyal customers are at the heart of Natural Grocersthat's why everyone is invited to join in the celebration as we commemorate sixty-five years in business. All 159 Natural Grocers stores, in 20 states, will celebrate with sweepstakes and contests featuring over 1,700 prizes, including a 2020 Subaru Crosstrek, plus the biggest discounts of the year, free frozen desserts, free Natural Grocers Brand Organic Chocolate Bars ({N}power members only) and limited-edition reusable bags, "Cooking with Health CrusaderSM" virtual demonstration, a photo contest, and more.

IT ALL BEGAN WITH $200 AND A DREAM

When Margaret and Phillip Isely co-founded Natural Grocers in 1955, all they had was $200 and a dream of making a healthy and active lifestyle possible for everyone.As trailblazers, health crusaders, and industry leaders, the Iselys demonstrated the virtues of nutrition as an essential building block for excellent health. Over the last 65 years, the family has been steadfast in its mission to make fresh, high-quality natural and organic groceries, supplements, household essentials, and only 100% organic produce, along with free Nutrition Education, available to the communities they serve.

"As the second and third generation of Iselys to operate Natural Grocers, we are honored to preserve the legacy our parents created as leaders in the organic and natural food industry," commented Kemper Isely, Natural Grocers' Co-President. "Since the beginning, we've been rooted in health and have looked toward our Founding Principles when making business decisions that impact our Crew and our customers. In turn, we have been embraced by our communities and for that, we are thankful. We are excited to celebrate sixty-five years of healthy living with our valued customers."

To learn more about Natural Grocers, check out 65 Things You Didn't Know About Natural Grocers.

GIVEAWAYS GALORE MORE THAN 1,700 PRIZES!1

It wouldn't be a Natural Grocers Anniversary if the celebration wasn't loaded up on giveaways and sweepstakesso to mark our 65th Anniversary, we are giving away more than 1,700 prizes. Fill out the Anniversary Sweepstakes form in the August good4u Health Hotline magazine (available in-store and via delivery) and drop it off at any Natural Grocers location between August 13 and August 15 to enter for a chance to win. A drawing among all entries will determine the winners of the following prizes:

Grand Prize: One winner, company-wide will be selected to win a2020 Subaru Crosstrek, or $30,000 cash, courtesy of C20 Pure Coconut Water.Company-wide Prizes: One winner, company-wide, will be selected to win prizes such as a $500 Natural Grocers gift card, a Yeti Cooler, a Vitamix Explorian E310 Blender, a Stand Up Paddle Board and more.One Prize Each Per Store: One winner per store will be selected to win prizes such as a $65 Natural Grocers gift card, a Fitbit Inspire, a Natural Grocers Wood Cutting Board, a Kids Animal Rolling Backpack, a bag of Natural Grocers Brand Products, and more.

For details and a full list of prizes, visit: http://www.naturalgrocers.com/anniversary

COUNT THE SUNDAESCount the sundaes sprinkled throughout the pages of the August good4u Health Hotline magazine, fill out the form and drop it off at any Natural Grocers store by August 29, 2020 for a chance to win. A drawing among all entries with the correct number will determine the winner, who will receive a $500 Natural Grocers gift card.

SUNDAE FUNDAE PHOTO CONTESTHave your ice cream and eat it too with a Sundae Fundae Ice Cream Photo Contest. Between August 1 and August 15, submit a photo of your ice cream sundae creation for a chance to win in one of three categories: Best Looking, Sloppiest, and Wildest. 1st place winners will receive six months of free ice cream, (a value of $200), 2nd place winners will receive three months of free ice cream (a value of $100), and 3rd place winners will receive one month of free ice cream (a value of $50.) For more details and a chance to win, share your sundae photo at: http://www.naturalgrocers.com/win-icecream

FOOD BANK FUNDRAISER2 To honor our Founding Principle of "Commitment to Community," Natural Grocers will be donating1% of all sales on August 13 to community food banks. Additionally, customers will have the opportunity to donate $1, $5, or $10 at the register during the month of August. The hope is that, as a community, we can help those who are experiencing food insecurity by providing access to high-quality, healthy foods at affordable prices through donations of Natural Grocers gift cards.

WAIT, THERE'S MORE3

WE ARE PRIORITIZING YOUR SAFETY:

About Natural Grocers by Vitamin CottageNatural Grocers by Vitamin Cottage, Inc. (NYSE: NGVC; NaturalGrocers.com) is an expanding specialty retailer of organic and natural groceries, body care products, and dietary supplements. The company offers a flexible, neighborhood-store format, affordable prices, and free, science-based Nutrition Education programs to help customers make informed health and nutrition choices. Founded in Colorado in 1955, Natural Grocers has more than 3,500 employees and operates 159 stores in 20 states. Follow Natural Grocers on social media viaFacebook,InstagramandTwitter. #NaturalGrocers

1For all sweepstakes and contests: no purchasenecessary. A purchase will not increase your chances of winning. Open only to legal residents ofthe 50 United States and the District of Columbia who are at least 18 years old at the time of entry. Maximum one entry per customer per sweepstakes or contest unless otherwise noted in the rules for such contest. Void where prohibitedby law.For official rules and complete details, visit: http://www.naturalgrocers.com/sweepstakes, or the specific links provided in the body of this release. Sponsor: Vitamin Cottage Natural Food Markets, Inc.2All donations will be donated to food banks in the form of Natural Grocers gift cards. Sales of gift cards excluded from Natural Grocers' 1% donation.3All offers, free items and giveaways are available at participating stores while supplies last; no rain checks. See store for details.

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Celebrate 65 Years Of Nutritional Empowerment With Natural Grocers On August 13-15, 2020 - The Grand Junction Daily Sentinel

The garden of spiritual wisdom – The New Indian Express

The Art of PatienceWe live in an instant society. We want instant coffee, instant pudding, and instant oatmeal. We want our computers to boot within microseconds or we get impatient. When we plant a garden, we expect to see the sprouts within a day. If we do not see the sprouts shoot up immediately, we become impatient. Similarly, when we are growing the inner garden of the soul, we need to keep tending it, day after day, with meditation, even when we do not instantly see the dramatic results we want.We do not see the seeds in the ground through the long winter, yet with proper care, they sprout into buds and then flowers. Similarly for those on the spiritual path may not see the fruits of our meditation right away. But with diligent practice, we will find that the blossoms will appear.

Trust in GodThe plants and trees in the outer gardens of the world cannot move or act on their own. They cannot talk, so they cannot ask for what they want. They cannot walk, so they cannot go out on their own to get what they need. They are planted in one place with no ability to communicate, move, or take action. They are at the mercy of Nature and God. Yet, everything is provided for them.

God provides them with soil, sunlight, air, and water. Whether they are in a tended garden or out in the wild, God has provided for them for ages. If God can provide for every blade of grass on this planet, cant we trust that God is going to provide for us also? From the garden we learn the lesson of trust in God. There is a plan for each of us. When we do not realise how much of our life is provided by Gods plan for us, we spend a tremendous amount of time worrying over things that are bound to happen anyway. If we could learn the lesson of trust in God, much energy that we waste in worrying could be used for more productive endeavours.

Do Your Best, Leavethe RestSince we do not know what is planned and what is not planned at our physical level, we need to do our best in all circumstances. We need to take the best possible action, but then leave the results to God. When something is not going our way, we need to accept that there is another plan for us and let go. We did what we could, but we should leave the rest in Gods hands.

In a garden, when we have given our seed fertile soil, water, sunlight, and air, we know we have done our best. How the plant grows then is not in our hands. It is in the hands of God. If the plant does not turn out the colour we wanted, the size we wanted, or the shape we wanted, we know there was something beyond our control. We do not blame ourselves for we know we did our part. Then, we know that God had a different plan for that plant. Similarly, we do our best in all circumstances, and then leave the results to God. In this way, we free ourselves from blame, guilt, or regret. We need to do our best and trust in God to take care of us.

Lesson of HumilityFrom the plants we learn the lesson of humility. If we watch the trees and bushes on a windy day, what do we see? We find that trees that resist the wind, crack and split. Trees that bend low to the ground with the wind do not break. When the wind passes, the trees spring back up to their upright positions. Often when challenged by the winds of other people or winds of change, we push back. We resist or fight back. We get into arguments. We may even push back physically and get into a physical fight. We may push back verbally and say things that cause altercations or a vicious exchange of words.

We may even keep quiet, but mentally go into an outburst of negative thoughts towards the person, which the person may not directly hear but can feel through the strong vibrations of anger we spew out. We should learn to observe how those trees, bushes, and flowers that go with the flow of the wind are able to prevent themselves from breaking and cracking. This is the secret of humility. Let us learn from the garden the secret of nurturing the seed of our soul with meditation on the Light and Sound of God. Let us learn from the garden the value of patience, trust, and humility. We will then experience the eternal springtime as we bask in Gods blissful garden.

When we do not realise how much of our life is provided by Gods plan for us, we spend a tremendous amount of time worrying over things that are bound to happen anyway.

Let us learn from the garden the secret of nurturing the seed of our soul, and the value of patience, trust, and humility. We will then experience the eternal springtime as we bask in Gods blissful garden.

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The garden of spiritual wisdom - The New Indian Express

Coronavirus, mental health, and the spiritual life: A priest psychologist offers tips from St. Ignatius – Catholic News Agency

CNA Staff, Jul 31, 2020 / 10:00 am MT (CNA).- Since 2014, Fr. Roger Dawson has run a retreat house in the idyllic countryside of north Wales. When the U.K. went into lockdown in March, he was forced to cancel retreats. But he was determined to find a new way of offering spiritual direction.

After talking to other priests at St. Beunos Jesuit Spirituality Centre, he launched a telephone service for those struggling to cope with the pressures of the coronavirus crisis.

He said the service was extremely well received, with around 150 people taking part in one-to-one conversations with clergy.

Dawson, who served in the British Army for nine years before training as a clinical psychologist, told CNA that the phone conversations revealed common problems. He also discussed how the Catholic faith can alleviate them.

The most common experience was fear. Dawson said this was to be expected because of the deadly nature of COVID-19, which has claimed the lives of more than 46,000 people in the U.K. -- the third highest recorded death toll in the world.

But he suggested that the official response to the crisis could have a long-lasting psychological impact.

In order to get people to comply, the government frightened people. That may well have been necessary, but the difficulty is that once you frighten people, its really quite difficult to unfrighten them. People havent necessarily got all the knowledge or skills to identify what the risks are, he said.

He recommended meditating on the Gospels as a way of combating fear, highlighting Matthew 5, in which Jesus proclaims the Beatitudes.

He also encouraged people to reflect on Jesus instruction to his disciples to Be not afraid. This didnt mean that nothing bad would ever happen to followers of Jesus, he said, but rather that Not even death can destroy the love of God.

The psychology of crisis

Dawson said that one helpful way of looking at the pandemic was through personal constructive theory, a concept pioneered by the American psychologist George Kelly in the 1950s.

What personal construct theory is saying is that were basically meaning-makers, he said. As a result of our experience, and what weve learnt and been told, we build mental maps that help us to navigate our way around the world, and to understand ourselves, our situation and other people. And wise people are people who have very sophisticated and detailed maps.

He continued: What happens in a crisis is that something happens, new information comes in, that simply does not fit this map, and one of the things thats so destabilizing for people is not just the event itself, but I cant make sense of this. I thought I was safe and Ive discovered I live in a highly dangerous world.

All your expectations about what the future would hold, or how these relationships work, or how people relate to you or treat you, totally changes and it needs a different map in order for the person to navigate the experience. At the beginning of the crisis, they havent got a map that works for this experience.

Dawson said this process could be seen in the biblical story of the road to Emmaus, where Jesus presents the disciples with a new map to understand the events in Jerusalem.

But accepting a new map required a lot of psychological energy, he explained, and often people experience anger or despair before they do so.

In some ways, thats what were having to do spiritually all the time, he said. Any Catholic who simply resolutely holds on to the map that they were given when they were catechized for their First Holy Communion isnt going to get very far in their spiritual lives and grow and deepen in their knowledge and understanding of God, because those maps are for young children, not for adults whove got to cope with the world and life experience.

So a lot of what were doing at St. Beunos is helping people to deepen their understanding of God and be changed, and think about things differently, and live differently and live more deeply, with a better map.

What we need to thrive

Dawson noted that another common experience during the pandemic was depression. He said that a concept known as self-determination theory could help to explain why.

Self-determination theory is a theory about human flourishing and conditions needed for people to thrive, he explained. The theory quite simply states that we have basic psychological needs, in the same way that we have basic physical needs.

These are: the need for a sense of autonomy -- to have some sense of control and agency in your life and environment; the need for a sense of relatedness -- to be connected with people who care about us, love us and who will talk to us and show interest in us; and a need for a sense of competence -- that is, to be doing the things were good at or, if were asked to do things were not good at, were getting the support and help from other people to get the scaffolding so that we can achieve.

If these needs are met, people thrive, reliably and predictably. The crisis has deprived people of their sense of autonomy. Its deprived people of a lot of their relationships or, in many cases, put things under severe strain. And its deprived people of doing things theyre good at.

Dawson cited a University College London study which found that both depression and anxiety levels have fallen as the lockdown has eased.

You probably would expect peoples reaction to fear to settle down. Part of its biologically driven because the adrenaline and cortisol which fires up the system just calms down after a while. So you would expect people to get used to the anxiety and for it to settle. But the absence of depression and the absence of anxiety doesnt equal flourishing, he said.

Dawson described his own experience during the crisis as one of attrition. He compared it to a four-and-a-half month tour of duty he undertook in Northern Ireland in the 1980s and a five-month stint in the Falkland Islands shortly after the war between Argentina and the U.K. in 1982.

Since he arrived at St. Beunos (pronounced St. Bye-nos), he has regularly climbed Snowdonia, the highest mountain in England and Wales.

He said: For the months of April and May, which were beautiful here, Ive been able to see those mountains but not go there. So theres that sense of attrition, of being cut off from things that refill the tanks.

Missing the sacraments

Dawson said that Catholics faced a specific challenge during the lockdown: the absence of the sacraments. He suggested that for many people this was a traumatic experience.

The thing that I think is so powerful about our sacramental system is that it makes our faith physical and flesh and blood, he said.

All of our sacraments are to do with flesh and blood, not just in terms of the Eucharist. Its another flesh-and-blood person who anoints you. Its a flesh-and-blood person who speaks the words of absolution. This is the way that our faith is made incarnate. For the faith to be made disincarnate like that I think for many will have been traumatic.

Yet, he said, this period of deprivation could be an opportunity for spiritual growth.

The thing about a crisis is that it forces us to rethink things. Any crisis has the potential to reveal deeper truths -- I mean that both spiritually and psychologically. So the challenge is to trust that God is in this with us and to hold on until whatever the graces are that God is going bring out of this are revealed. Its a long Good Friday and Holy Saturday, though, he explained.

The impact on children

Dawson said that the lockdown could have an especially detrimental impact on children. A report from the Childhood Trust last month concluded that the pandemic put children at risk of developing serious mental health problems, including post-traumatic stress, with acute challenges for those living in poverty.

Most of a childs world is taken up with school and family -- thats usually 80-90% of most childrens world, Dawson said.

Now, when school is taken out of the equation and when you lose access to all of your friends, thats extraordinarily difficult. I think we can expect this to have both emotional impact and cognitive impact. By that I mean an impact on both cognitive development and in terms of education, and social and emotional consequences. Six months is a long time for a child.

He said that the crisis had exposed the chasm between the comfortable and the uncomfortable, and that Catholics should be inspired by Catholic social teaching to challenge the status quo.

Hard consolation

Dawson suggested that the spirituality of St. Ignatius of Loyola could also shed light on what people have experienced during the coronavirus crisis. In particular, he highlighted the saints teaching about consolation and desolation.

He said: Consolation is, classically, marked by increases in faith, hope and love. Typically, theres energy and joy and life that go with that. Desolation is the reverse: heart-sinking despair, closing in on ourselves, often focusing on ourselves, and decreases of faith, hope and love, feeling less trusting and confident.

Now, the thing about consolation is that it normally sounds like a nice feeling, and it often is. But it isnt always. Theres what Ignatius calls hard consolation, which is the consolation of being in the right place at the right time doing the right thing even though it might be really, really tough.

So someone could be at the bedside of a friend whos dying painfully of cancer, but theyre aware that Gods with them, and theyre aware that theyre in the right place at the right time doing the right thing.

He gave the example of Mary standing at the foot of the cross.

She didnt know what the future was, didnt know what God was up to, but she was with her Son, with God, trusting, faithful, and waiting for the future to reveal itself. Because as Christians we believe that that future will be good and hopeful. Thats the ground for our hope, he said.

For those who had mainly experienced desolation during the crisis, he said it was important not to blame oneself for it, but rather to learn from it.

The temptation in desolation is to give up all the other things, so to stop praying, stop your normal religious practices. But you keep faithful to those, trusting that it will pass.

He also recommended returning to previous sources of consolation, such as friends, family, and nature.

He said he had found consolation in the nature surrounding St. Beunos, where the poet Gerard Manley Hopkins lived and studied in 1874-7.

Im in an incredibly beautiful environment here at St. Beunos, and just simply going out and looking closely at some of the plants in the gardens: it grounds me. These are small instances of consolation which might not radically change my psychological or spiritual state, but it does remind me of the beauty and wonder of creation, he said.

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Coronavirus, mental health, and the spiritual life: A priest psychologist offers tips from St. Ignatius - Catholic News Agency

The Spiritual Opportunity of Working on Your Own Racism – Patheos

To know love, become we. Mevlana

Four years ago, as a journalist, I wrote a profile of the Black Lives Matter chapter in Louisville, Kentucky and the parallel movement of white advocates that had emerged to support it. I took on the assignment because I wanted to understand BLM as a new civil rights movement. But reporting the article took me into unexpected emotional and spiritual territory. I had not felt how terrifying it can be to live as a Black person in America. And I did not fully grasp the part I as a white person play in supporting that racist system.

At the time, it seemed like enough to write the story and see it published. But now, as I have been watching the police brutality protests unfold over the past few weeks around the world, but especially in Louisville, where many of the people I met during my reporting as well as other friends are involved, it feels important to share what I see as the spiritual opportunity of addressing the unconscious racism in oneself.

Race has to be one of the most difficult subjects to talk about, if not the top taboo for white people (at least for Americans). Part of what makes it so vexing is that it is a collective belief, one which underpins our social operating system, and yet it is experienced individually. If you havent experienced yourself as a systematically racialized other, you might imagine that racism is a personal problem rather than a collective one.

I have only felt hints of what it is like myself. Mostly this has taken the form of one question I have gotten over and over in my life: Where are you from? No I mean your ethnic background. This question is more commonly aimed at people of color and/or Muslims, and can be a subtle way of communicating I dont think you belong here. In my case, I think the question has mostly been motivated by idle curiosity it has never gotten me pulled aside for extra security screening or cost me a job interview but it has given me some sense of how much it can damage your sense of yourself as a whole person when others only perceive you as a set of physical features: your hair, your cheekbones, your skin.

I will also say that I have a small experience of what it means to pass, albeit through the structures of class rather than race. My grandparents, aunts and uncles were all working people: cleaning ladies, garbage men, gas station attendants, truck drivers. My parents both worked in factories but put all of their resources towards giving my sister and me an education.

College was the family dream as well as my own idea of making it. But when I finally went off to the liberal-arts college on the other side of the country that I had chosen so carefully, it was a shock to discover that I did not fit in. Of course my clothes and hair were all wrong, but it was more than that it was like I spoke a different language. I didnt get the references the other students made in conversation. They also made fun of my accent, sometimes to the point of saying they couldnt understand me.

I felt ashamed of who I was and where I had come from. I resolved to better myself by becoming like my middle-class peers in every surface way. I imitated their clothes, their hobbies, how they talked and what they talked about until they took me as one of their own: no more curious looks or semi-insulting questions. That first kind of passing allowed me to later make a career out of seeing how far I could pass in the various clubs of the middle-class professional world: corporate America, the art world, high tech.

Yet I still felt other on the inside. And I believe this feeling of being outside of the mainstream, of thinking and believing differently, in part because of the experience of being treated differently, helped guide me to the spiritual path. I was especially drawn to Sufism for its emphasis on inner qualities over outer forms, and for its teachings on love as a discipline rather than a sentimental indulgence.

All of this came together when I recently read Layla Saads blog post I need to talk to spiritual white women about white supremacy. I realized that despite the experiences which have helped me imagine how painful and maddening it must be to live as a person of color in our society, I have been perpetuating that system through my own white silence. I have let comments or situations pass without saying at the very least that the comment made me feel uncomfortable. I let the situations pass for the usual reason: going along to get along, out of the fear that I would upset another white person or that it would create some kind of scene I wouldnt know how to manage or get out of. And when it comes to those I am close to, the fear has been that I probably wouldnt change their mind but I could end up damaging our relationship.

But in Sufism we are told that a dervish must not fear. The way I understand that injunction is that we must set aside our egos fears for its own comfort and security, as these are the main causes of separation from the Divine Reality and an authentic relationship with other people (and what could be a more concise definition of racism)?

If I want to know true love and wholeness for myself then I need to do the work of reconciliation and wholeness, as the Quran reminds us in Surah Maryam*.

Two points in Saads piece in particular resonated for me with our Path. For white people who say they want to be allies to people of color, she writes, Saying Yes to doing this work is only the first step. Your Yes means:

YES to seeing my spirituality as a way to engage deeper into this work rather than as a way to bypass this work, and to recognizing that being devoted to Spirit means being devoted to social justice.

YES to doing this work every day, even when I get it wrong, even when its hard, even when it feels like Im not good enough at it because its not about me.

My dear sister Saimma Dyers blog post on sacred activism explains the connection between social justice and Sufism far better than I can. What I can say out of my own observation is that, unlike the civil rights movement of the 1960s, which was led by spiritual leaders such as Dr King and Malcolm X, it does not seem that todays leaders are holding a prophetic vision of a just society. Perhaps it is up to us as everyday spiritual activists to hold that vision ourselves.

Speaking out for, and living in service of a larger ideal, is another way of saying its not about me. So much of our work as dervishes is already about escaping the prison of me to come into the rose garden of friendship. Whiteness is just another layer of the false self to be shed. By embracing the work of undoing our own racial conditioning, there is a spiritual opportunity to embrace humanity not as a lofty ideal but in the day-to-day messiness of real relationships.

In a Hadith Qudsi, the Divine tells us, When I love my faithful servant, I am the hearing by which she or he hears, the eye by which she or he sees and the foot by which she or he walks. That is a promise which can also be read in the other direction, as an invitation to step into the Divine perspective. In other words: if Haqq were the lens through which we perceived the world, we would not experience ourselves as a lone being separate from others on the basis of race, gender, nationality, religion, class, or a myriad other identifications. We would experience ourselves instead as an individuated aspect of the Divine Reality: a ray of light refracted into a variety of hues, all emanating from the same Source. Our challenge now as spiritual activists is to speak out for the truth of that perspective and do the work of living it.

*VERILY, those who attain to faith and do righteous deeds will the Most Gracious endow with love; Quran 19:96, Muhammad Asad translation

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The Spiritual Opportunity of Working on Your Own Racism - Patheos

Suikoden Creators On Making A Spiritual Successor To The Classic JRPG – GameSpot

The original PlayStation is renowned for its diverse library of games, but no genre is as synonymous with the system as JRPGs. In its five-year lifespan, the console produced a staggering number of instant classics, including three beloved Final Fantasy games, Chrono Cross, Vagrant Story, and Suikoden II, among others. Yoshitaka Murayama, the original creator behind the latter, is hoping to recapture that golden era of JRPGs with his next venture, Eiyuden Chronicle: Hundred Heroes.

Earlier this year, Murayama and a handful of other industry veterans founded Rabbit & Bear Studios, an independent development studio based in Tokyo, Japan. The company's first project, Eiyuden Chronicle, is a classical turn-based RPG forged in the mold of Suikoden II.

"The first thing we decided when our members came together was, 'It's about time we made a really interesting game that we ourselves want to make,'" Murayama said in a press release. Perhaps unsurprisingly, Eiyuden Chronicle revisits the themes and aesthetic that defined his PlayStation-era work.

The visuals in particular evoke the feel of Murayama's PS One classic. The game features a striking 2.5D graphical style that's reminiscent of Octopath Traveler, Square Enix's own consciously retro RPG. This likeness isn't coincidental. "From a graphical perspective, Octopath Traveler has inspired us and given us hope that there is a mid-point between new and old that a wide audience can appreciate," Murayama tells GameSpot over email.

Working alongside Murayama on the project are other Suikoden veterans Junko Kawano (Suikoden, Suikoden IV) and Osamu Komuta (Suikoden Tactics, Suikoden Tierkreis), as well as Junichi Murakami (Castlevania: Aria of Sorrow). For Murayama and Kawano, Eiyuden Chronicle marks the first time in 25 years that the two have collaborated on a project, but that long gap has not been a hurdle. "I wish I could say we've all grown and changed in many ways but it feels like nothing has changed in the last 25 years!" Kawano says. "But it definitely feels like you are seeing long lost friends from your hometown that you have missed dearly. I'm sure it feels like some strange time-warp."

Like its spiritual predecessors, Eiyuden Chronicle's story is told against the backdrop of war. The game follows a young warrior named Nowa and his friend, Seign Kesling. Nowa hails from a small village in a remote corner of the League of Nations, while Seign is an imperial officer for the Galdean Empire, a militarily advanced nation that has discovered how to amplify the magical powers of an artifact called "rune-lens." With this power, the empire is marching into the other territories around the continent of Allraan in search of more artifacts that can be used to bolster its hold over the land.

As fate would have it, Nowa also happens upon a rune-lens while out on a mission, and the discovery will ultimately ignite a confrontation between the League of Nations and the Galdean Empire--and test his friendship with Seign. This is a theme that has long intrigued Murayama. "One of the main themes I like to focus on is 'What is a hero,' but also, how do friendships and relationships affect the course of history?," Murayama says. "A single choice to stand up for a friend or alliance can be the spark that starts a world-altering war. I find that terribly interesting."

Suikoden's signature hallmark is its expansive cast; every entry features more than 100 unique recruitable characters, each of whom plays a role in the overarching story, and it's clear from the subtitle that Eiyuden Chronicle will continue that tradition. Much like Suikoden, the game will have 100 heroes to recruit, and as these characters join your ranks, you'll gradually build up a fortress base. Naturally, coming up with backstories and unique personalities for such an extensive cast is a challenge.

"Of course it's a major hassle," Murayama says. "You not only have to create 100 characters and their backstories but additionally how they all relate and the role they will serve. It's an incredibly complicated web. And even from the beginning, as the subtitle states, this is a tale about heroes. So our hope is to work with the community to build out these very heroes very much as the community also organically grows."

For Kawano, who serves as Eiyuden Chronicle's lead artist and character designer, this expansive cast list presents a different sort of challenge. "It's not hard to create new characters," Kawano says. "In a title like this where you have to create a huge amount, it's more about endurance. Especially towards the end of development you are cramming so many things in last- minute. However, the hard part is after you are done and out of 'runway' you invariably feel like you missed the opportunity to add this character or that character. So that regret is the worst part."

Although Eiyuden Chronicle deliberately harkens back to Suikoden and other classic JRPGs in many ways, Murayama hopes the game will be viewed on its own merits. "I don't want to be defined by my past," he says. "This game represents an extension of some of the gameplay and systems that I have honed over my many years as a game developer, but it is a new title and needs to stand on its own.

"Eiyuden represents a major challenge for us. At the core of that challenge is for us to make a game that is intensely satisfying and just flat-out fun. While many people have doubts and issues with crowdfunding and Kickstarter, it still remains the best chance an old creator like myself has to own IP and to interact with a serious group of fans who are investing in the project from the ground up. Something that takes serious commitment. It may sound cheesy but it's easy to doubt and be negative. It takes a true hero to believe in something."

Rabbit & Bear is raising funds to develop Eiyuden Chronicle through Kickstarter. The crowdfunding campaign runs until August 28, although it has already proven to be an overwhelming success; donations blew past the studio's original $500,000 goal in only two hours and hit the $1 million stretch goal to bring the game to consoles in less than a day. The team is humbled by the positive response from fans, writing on Twitter: "I can't believe it was funded so quickly! Many people have no hope in Kickstarter so I was so afraid. Thank you so much my heroes!!!! I will make a great game for you!"

Eiyuden Chronicle is tentatively planned to launch in Fall 2022.

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Suikoden Creators On Making A Spiritual Successor To The Classic JRPG - GameSpot

Stevie Nicks Is the Spiritual-Warrior Leader We Need: Wear a Mask and Stay In – Rolling Stone

Stevie Nicks shared a recent journal entry that basically encapsulates how many of us are feeling during the COVID-19 pandemic, which has taken more than 660,000 lives worldwide, with more than 150,000 dead in the U.S. to date, and cases continue to surge. As scientists and other health experts have been stressing to help stem the deadly tide, Nicks implores everyone to wear a mask and stay in and also addresses the emotional ups and downs that many music and concert lovers who are adhering to health guidelines can relate to in these isolated, insomnia-inducing times.

In her July 17th journal entry, which she shared Wednesday via Twitter, Nicks references Crosby, Stills, Nash and Youngs Our House and the Rolling Stones Wild Horses. She writes the entry when shes still awake at 6:50 a.m. and is listening to music, which makes her happy. Feeling slightly euphoric and inspired to be alive and still be able to feel young and safe here, she writes. However, the goodness she is experiencing is fleeting as she explains that her early-morning hope dissipates once she reads the news of the day.

If everyone could just wear a mask and stay in as much as possible you might be able to find this magical place I have found, in the early morning when everyone sleeps, she continues.

In order for us all to get back to our former lives we must all change into spiritual warriors. We must make it our mission to fight the virus; otherwise there is nothing left, she adds, noting that there is no way to rewind and emphasizes the necessity to take preventative measures immediately for a promising future. I want to go back on the road. I want to sing for you again. I want to put on those high black suede platform boots and dance for you again. I want you to forget the world and sing with me.

Please dont throw this world away, she implores. Please dont give up on humanity and let this virus win this war. It is up to us now.

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Stevie Nicks Is the Spiritual-Warrior Leader We Need: Wear a Mask and Stay In - Rolling Stone

Understanding Hinduism: 4 Vedas the fountain heads of spirituality – Tehelka

Yajurveda (700-300 BC) has been dealt with in a treatise called Hindu World where it is described as the second Veda, compiled mainly from Rig-vedic hymns, but showing considerable deviation from the original Rig-vedic text. It also has prose passages of a later date. The Yajur-veda, like the Sama-veda samhita (collection), introduces a geographical milieu different from that of the Rig-veda. It is not so much the Indus and its tributaries any more, but the areas of the Satlej, Jamna and Ganges rivers.

The Yajur-veda represents a transition between the spontaneous, free-worshipping period of the Rig-veda and the later brahmanical period when ritualism had become firmly established. It is a priestly handbook, arranged in liturgical form for the performance of sacrifices (yaja), as its name implies. It embodies the sacrificial formulas in their entirety, prescribes rules for the construction of altars, for the new and full-moon sacrifices, the rajasuya, the asvamedha, and the soma sacrifices. Strict observance of the ceremonial in every detail was insisted upon, and deviations led to the formation of new schools, there being over one hundred Yajur-vedic schools at the time of Patanjali (200 BC). Much of the sakha literature grew up out of variants of the Yajur-vedic texts.

In the Yajur-veda the sacrifice becomes so important that even the gods are compelled to do the will of the brahimns. Religion becomes a mechanical ritual in which crowds of priests conduct vast and complicated ceremonies whose effects are believed to be felt in the farthermost heavens. Its under-lying principles were so ridden with superstition and belief in the power of the priests to do and undo the cosmic order itself that critics have likened their formulas to the ravings of mental delirium. The priest especially associated with the Yajur-vedic ceremonial was the adhvaryu.

The Yajur-veda now consists of two samhitas, which once existed in one hundred and one recensions. Both the samhitas contain almost the same subject matter but differently arranged. The Taittiriya Samhita, commonly called the Black Yajur-veda for its obscurity of meaning, was known in the third century BC, and is the older of the two. It has been described as an undigested jumble of different pieces, and as having a motley character. In this samhita the distinction between the Mantra and the Brahmana portions is not as clear as in the other Vedas.

The Vajasaneyi Samhita, or the White Yajur-veda, was communicated to the sage Yajasaneti Samhita by the Sun God in his equine form. It has a much more methodical arrangement and brings order and light, as opposed to the confusion and darkness of the Black Yajur-veda. In the book titled Sacred Scriptures of India it says that Yajurveda inspires humans to walk on the path of Karma and that is why it is also referred to as Karma-Veda. The essence of the Yajurveda lies in those mantras (incantations) that inspire people to initiate action. It further says that there are many branches of Yajurveda but two branches, namely, Krishna and Shukla Yajurveda have gained relatively more prominence, i.e., Krishna Yajurveda and Shukla Yajurveda. Besides it, it says that Yajurveda was later on named as Taitareya Samhita.

Sama-veda (c. 700-300 BC) (saman, melody), the third Veda. Its samhita or principal part is wholly metrical, consisting of 1549 verses, of which only 75 are not traceable to the Rig-veda. The stanzas are arranged in two books or collections of verses. The Sama-veda embodies the knowledge of melodies and chants. The samhita of this Veda served as a textbook for the priests who officiated at the Soma sacrifices. It indicates the tunes to which the sacred hymns are to be sung, by showing the prolongation, the repetition and interpolation of syllables required in the singing. The Sama-veda also contains a detailed account of the soma rites. The hierophants associated with the Sama-veda are known as the udgatri.

Many of the invocations in the Sama-veda are addressed to Soma, some to Agni and some to Indra. The mantra part of the Sama-veda is poor in literary quality and historical interest, but the Brahmanas belonging to it are important. Of the once numerous samhitas of the Samaveda (the Puranas speak of a thousand) only one has reached us, in three recensions, namely: the Kauthama, current in Gujarat, the Ranayaniya which survives in Maharashtra, and the Jaiminiya in the Karnatic.

In the Sacred Scriptures of India it is described that the compilation of Richas (Shlokas) is known as Sama. Sama is dependent on the Richas. The beauty of speech lied in the Richas. The beauty of Richas lie in the sama and the beauty of the same lies in the style of pronunciation and singing. The knowledge of sama, therefore, is Samaveda. This refers to Geeta-10/22 where Shri Krishna has stated the importance of Samaveda in the following manner: Vedamana Samavedo Asmi meaning I am samaveda myself amongst the Vedas.

There are two parts of the Samaveda (1) Purvarchik (2) Uttararchik. In between both of them is Mahanamnayarchik which comprises of 10 incantations. There are four parts of Purvarchika Aagneya, Aendra, Paavmaan and Aasanya.

Atharvaveda is considered in Hindu World as the fourth Veda, of whose origin there has been much contentious speculation. It is also referred to as the Brahma-veda because it served as the manual of the chief sacrificial priests, the brahmins. A great deal is said in the Atharva-veda hymns about the brahmins and the honours due to them. One-sixth of the work is not metrical, and about one-six of the hymns are also found among the hymns of the Rig-veda, mostly in the first, eight and tenth books. The rest of the subject matter is peculiar to the Atharva-veda, This Veda was once current in nine different redactions, of which only two, the Pippalada and Sunaka recensions are extant, the former in a single unpublished Tubingen manuscript discovered by Roth.

The Atharva-veda embodies the magical formulary of ancient India, and much of it is devoted to spells, incantations, chants and charms. In general the charms and spells are divided into two classes; they are either bheshajani, which are of medicinal, healing and peaceful nature, dealing with cures and herbs for treating fever, leprosy, jaundice, dropsy and other diseases; this class includes prayers for successful childbirth, love spells, charms for fecundity, for the recovery of virility, hymns for the birth of sons, and a quaint chant to put the household to sleep while the lover steals into the girls home at night. Or else they belong to the abhichara class, which are of a bewitching and malevolent nature; these include spells for producing diseases and bringing ill-luck to enemies. Among them is a spell that a woman may use against her rival to make her remain a spinster; another spell is meant to destroy a mans virility, and so forth. There are hymns to serpents and demons, and incantations replete with witchcraft, sorcery and black magic.

One of the reputed authors of the Atharva-veda was the Rishi Atharvan, of Maga of Persian ancestry. But certain parts, especially the verses dealing with the rites of sorcerers and wizards were attributed to the Rishi Angiras, of pre-Aryan, probably Dravidian stock. The hymns were said to have been collected by Sumantu, a Rishi of great antiquity who bequeathed the material to Rishi Vyasa for arranging.

The Atharva-veda is the most interesting of the sruti, for it has preserved to a great extent a solid core of pre-Aryan and non-Aryan tradition. It is unique among the texts of Vedic period and an important source of information regarding popular religious belief, not so far modified by priestly religion. It reveals in fact a vast substratum of indigenous doctrine that is not only non-Vedic but at times contra-Vedic.

Scholars trace Mesopotamian influences in the Atharva-veda, among them Dr. Bhandarkar, who discerns in it the magical lore of the Asuras. Others see evidence of Vratya and Maga Doctrines. The Vishnu Purana and the Bhavishya Purana speak of the Angiras as one of the four Vedas of the Magas. The foreign words occurring in the Atharva-veda, which Tilak traced to Chaldea, may have been only strange to Sanskrit, and may well have formed part of the regular vocabulary of the Maga priests.

For long the Atharva-veda was not included among the other three Vedas. Although the Vedas are now said to be four in number this was not the originally recognized number of the compilations. The oldest records refer to only three Vedas, namely, the Rig, Sama and Yajur. Manu speaks of these as the trayi (triad) milked out from the fire, air, and sun, and the Atharva-veda was not even acknowledged in his time. There is no reference to it in the Chhandogya Upanishad; the Brahmana texts mention only three Vedas; the Jatakas know of only three.

This would seem to indicate not that the Atharvaveda was non-existent at the time the other Vedas were composed, but that it did not for several centuries form part of the sacred scriptures of the Aryans. Of its canonical status today it has been said that influential scholars of South India still deny the genuineness of the Atharva-veda. While discussing this Veda in the treatise titled the Sacred Scriptures of India, this Veda is described as devoid of movement or concentration. The word Tharva means fickleness or movement and accordingly the word Atharva means that which is unwavering, concentrated or unchanging. That is why it is said: Tharva Gati Karma Na Tharva Eti Atharva.

The philosophy of Yoga speaks that: Yogash Chitta Vritti Nirodhah, which means controlling the different impulses of the mind and senses in Yoga. The Gita re-iterates that when the mind is free from impulses and flaws, the mind becomes stable and the person becomes neutral when the impulses of the mind and the other senses are in control, then only the mind is freed from instability and perturbances. The word Atharva therefore refers to neutrality of personality. The Atharvaveda speaks more about Yoga, the human physiology, different ailments, social structure, spirituality, appreciation of natural beauty, national religion, etc. This knowledge is practical and is worth bringing in use. This Veda is a fusion of prose and poetry together. Ayurveda is considered to be the Upaveda (Sub-Veda) of this Veda. This write up highlights the spiritual aspects of Vedas only. The other little known aspects shall be discussed later.

Next issue: Puranas, the eternal trouble shooters

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Understanding Hinduism: 4 Vedas the fountain heads of spirituality - Tehelka

A Transporting New Exhibition Explores the Possibility That All Things Are Imbued With Spiritual LifeSee Artworks Here – artnet News

As galleries and art institutions around the world begin to reopen, we are spotlighting individual showsonline and IRLthat are worth your attention.

What the gallery says: Jessica Silverman presents a two-part summer series, Conversational Spirits, exploring animismthe belief that animals, plants, places, and objects can be enlivened by spirits or imminent powers.

Associated with the worship of nature and the rise of subordinate souls, animism is a theme broadly relevant to a time in which equal rights, ecology, and biochemistry are serious concerns. Animism has long been germane to art insofar as the most compelling objects are imbued with such intention, intensity, and energy that they feel alive.

Why its worth a look:Are humans the only creatures gifted with what can be called a spirit? Belief in the spiritual realm has had a resurgence lately in art (and elsewhere), with interest in the thought gaining momentum beyond niche circles.

From Judy Chicagos tree branches, which pulsate with life, to Luke Butlers paintings of bald eagles clutching paint brushes, and on throughTammy Rae Carlands depictions of books, which seem to speak almost audibly,the plants, animals, and objects in these artworks are practically thinking, breathing beingsand by seemingly questioning their surroundings, they inspire viewers to do the same.

What it looks like:

Installation view of Conversational Spirits I. Courtesy of Jessica Silverman, San Francisco.

Rose B. Simpson, Conjure (2020) [detail]. Courtesy of the artist and Jessica Silverman, San Francisco.

Dashiell Manley, Those Seeing Flowers We Cannot See (2020). Courtesy of the artist and Jessica Silverman, San Francisco.

Judy Chicago, Trees Twisting with Joy (1996). Courtesy of the artist and Jessica Silverman Gallery.

Hayal Pozanti, Their Own Internal Time 102 (Rim Kona Kona) (2020). Courtesy of the artist and Jessica Silverman San Francisco.

Installation view of Tammy Rae Carlands work in Conversational Spirits. Courtesy of the artist and Jessica Silverman San Francisco.

Tammy Rae Carland, Peeling Performativity, (2019). Courtesy of the artist and Jessica Silverman San Francisco.

Tammy Rae Carland, Lean on me, (2019). Courtesy of the artist and Jessica Silverman San Francisco.

Hernan Bas, Feeding time at the Little Shop of Horrors, (2020). Courtesy of the artist and Jessica Silverman San Francisco.

Installation view of Conversational Spirits II at Jessica Silverman, San Francisco.

Hernan Bas, Feeding time at the Little Shop of Horrors, [detail] (2020). Courtesy of the artist and Jessica Silverman, San Francisco.

Margo Wolowiec, Seed Surge (2020) [detail]. Courtesy of the artist and Jessica Silverman, San Francisco.

Margo Wolowiec, Seed Surge (2020). Courtesy of the artist and Jessica Silverman, San Francisco.

Claudia Wieser, Untitled (2019) left and right. Courtesy of the artist and Jessica Silverman, San Francisco.

Julian Hoeber, When the Meat Stops Thinking the Flies Arrive, For Better or Worse, (2020). Courtesy of the artist and Jessica Silverman, San Francisco.

Installation view of Conversational Spirits II. Courtesy of Jessica Silverman, San Francisco.

Martha Friedman, Nerve Language 1, (2020). Courtesy of the artist and Jessica Silverman, San Francisco.

Martha Friedman, Nerve Language 3, (2020). Courtesy of the artist and Jessica Silverman, San Francisco.

David Huffman, Ideology, (2020). Courtesy of the artist and Jessica Silverman, San Francisco.

Installation view of Conversational Spirits II. Courtesy of the artist and Jessica Silverman, San Francisco.

Daisy Youngblood, Leaping I (2010). Courtesy of the artist and Jessica Silverman, San Francisco.

Installation view of Conversational Spirits I. Courtesy of Jessica Silverman, San Francisco.

Andrea Bowers, If We Do Not Do the Impossible We Shall Be Faced With the Unthinkable (2020) [detail]. Courtesy of the artist and Jessica Silverman, San Francisco.

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A Transporting New Exhibition Explores the Possibility That All Things Are Imbued With Spiritual LifeSee Artworks Here - artnet News

3 things to watch this weekend: Reese Witherspoon’s spiritual sequel to Big Little Lies – News Lagoon

Advertisement

Australian city are now subject to a stage 4 lockdown due to a surge in coronavirus cases.

The premier of the eastern Australian state of Victoria, Daniel Andrews, said-

an overnight curfew would be implemented across Melbourne Australias second-biggest city from 8 p.m. to 5 a.m. .After he declared a state of disaster in the entire state.

Andrews states that 671 brand new coronavirus cases had been detected in Victoria since Saturday, including seven deaths.

The state has witnessed a steadily rising toll on both deaths and infections

within the past six weeks and currently has 6,322 cases of active disease.

Under the recently imposedstage four restrictions, residents of this state capital Melbourne is going to be allow to shop.

And exercise only within 5 km (3 miles) in the houses. Students throughout the state will return to learning at home.

The remainder of Victoria will probably be under point three constraints in next Thursday,

with restaurants, bars, cafes, and fitness centers shut.

The new steps across the state are to stay in place until at least September 13. Public wellness bushfire.

A state of disaster was first called in Victoria throughout the gigantic bushfires there six months ago,

and Andrews drew parallels between the two situations.

This is a public health bushfire, however you cant smell the smoke, and also you can not find the flames. This is very different; it is a wicked enemy, he said.

The premier said there would be additional announcements on Monday that could likely include the closure of some industrial sectors. The new lockdown measures will last for six weeks.

These are large steps, but theyre necessary. Weve to restrict the amount of movement

and to restrict the quantity of transmission of the virus, Andrews explained. Far-reaching powers

Under Victorias Emergency Management Act of 1986, at a state of disaster,

the states Emergency Services Minister canrestrain and restrict entry to,

movement inside and departure in the catastrophe area of any part of it, based on public broadcaster ABC.

The act also allows the minister, or even the police or emergency services which answer to him or her,

to take ownership of any land if such a transfer is consider to be necessary under a condition of disaster.

Even though a state of crisis can last up to six months before being revoked,

a condition of catastrophe has to be renewed after a month if it is deemed necessary.

Each term provides authorities different powers to manage crises.

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3 things to watch this weekend: Reese Witherspoon's spiritual sequel to Big Little Lies - News Lagoon

Beyond Zoom: can virtual reality replace the classroom experience? – Times Higher Education (THE)

With fears still high that Covid-19 could run rampant when campuses reopen next month, online learning looks set to play a major role at most universities for the foreseeable future.

But will the same mix of Skype lectures, virtual seminars and online learning materials that students patiently accepted at the end of last semester cut it for a full year of academic teaching? Many think not and wonder whether virtual reality (VR) might provide a more engaging learning experience than the basic teleconferencing method adopted in lockdown.

It wont solve everything, but it could be an important part of the mix, explained Lyron Bentovim, chief executive officer of the Glimpse Group, a New York-based VR company, who has used the technology to teach students at Fordham University, where he is a professor of entrepreneurship.

In Professor Bentovims classes, business students wearing VR headsets can hold virtual round-table discussions in which they appear as animated avatars and can also split into breakout groups to discuss certain issues. They can even make business pitches to simulated crowds an experience that is hard to recreate even in more normal pre-coronavirus times, said Professor Bentovim.

The great thing about VR learning is that it goes to a certain part of the brain, so that when students are eventually faced with a room of strangers, they feel like: Ive done this, he said.

That type of interactive learning lacks the excitement of vast, detailed alternative universes that many hoped VR would provide. But, for Professor Bentovim, this more realistic view of how VR might work at scale in higher education is a good thing.

You can do some phenomenal things with the tech, but you can also do far easier stuff that helps students learn how to network, negotiate and present to a classroom, he says.

Indeed, pitching a business idea to a panel of avatars is, for many, preferable to a typical Dragons Den-style encounter. Its much less intimidating for students, he said.

Nonetheless, more complicated bespoke worlds can be created to order, explained Hugh Seaton, chief executive of Adept Reality, a subsidiary of Glimpse Group, which recently recreated Shakespeares Globe Theatre for students taking summer school classes at Sacred Heart University in Connecticut.

You can have videos of lions jumping out and other bespoke things, but we want to build tools that professors can [use] themselves, explained Mr Seaton. Id say its no more complicated than using [the virtual learning environment] Blackboard, which most academics use every day, he said.

One reason why VR has failed to go mainstream is that the price of the hardware has not fallen as many had expected: the most favoured type of headset, Oculus Rift, retails at about 400, although cheaper versions are available at about 310.

If students are barred from campus after a coronavirus outbreak, however, that cost proposition seems a bit different when many US students are paying $40,000 (30,800) a year, said Mr Seaton. Its basically two or three sets of lab fees, and youre not just paying for a set of beakers you cant keep, he added.

Others are less sure that VR is a viable alternative to Zoom or Skype. Around 2015, Glenn Gunhouse, professor of art history at Georgia State University, set out to use VR to teach the history of architecture. However, it became clear that the costs were prohibitivepartly because Ifeared committing to a technology that might quickly become obsolete.

Enrolment in my classes also increased beyond what any campus computing lab could have handled, added Professor Gunhouse.

Student access to reliable broadband internet service was another challenge. When our courses were switched online, many of my students could not evenview the videos and PowerPoints that replaced my in-person lectures, he said.

Using VR for a class of 12 or fewer, however, may be more viable, he admitted. Although participants appear only as avatars, the fact that they look three-dimensional and seem to exist in a 3D space gives a more realistic sense of meeting together than viewing a mosaic of 2D headshots, he said.

The imminent arrival of 5G internet, which will operate about 10 times faster than 4G, might also speed the adoption of VR, said James Bennett, professor of television and digital culture at Royal Holloway, University of London, who is leading the 5 million StoryFutures research project, which aims to help the UKs 1,000 or so immersive storytelling companies to grow, with VR and augmented reality (AR) training predicted to be an $8.5 billion industry by 2023.

As the UK rolls out 5G, headsets will get a lot lighter theyll be more like sunglasses, explained Professor Bennett. As it is, headset sales have gone through the roof its really difficult to buy them because lots of different industries are engaging with the idea of training people at a distance.

Professor Bennetts project will involve eight train the trainers groups helping to improve VR competencies in UK universities, with computer scientists working alongside academics from the creative industries to ensure a truly engaging VR experience.

Were developing a set of lecturers who can embed immersive storytelling throughout the courses by giving them the time, budget and industry know-how to do this, he explained. Technology is important, but having professional-level creative experiences front and centre will be just as key to ensuring VR learning works.

jack.grove@timeshighereducation.com

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Beyond Zoom: can virtual reality replace the classroom experience? - Times Higher Education (THE)

Virgin Galactic offers a peek inside SpaceShipTwo in VR, making its case in the space tourism race – GeekWire

A computer rendering shows the seat configuration for the SpaceShipTwo passenger cabin, looking toward a mirror wall at the back of the cabin. (Virgin Galactic Illustration)

More than a decade after Virgin Galactic unveiled a swoopy, spacey look for the passenger cabin of its SpaceShipTwo rocket plane, the company took the wraps off a more down-to-Earth design that reflects what spacefliers will actually see when they climb into their seats.

And in a move befitting this era of social distancing, the big reveal was done with the aid of virtual reality.

Virgin Galactic went so far as to lend out Oculus Quest headsets to journalists, including yours truly, so we could get an advance peek at a computer-generated interior with an eye-filling view of Earth and space out the window.

The VR experience let me do something I could never do during a real-life rocket ride: walk through the walls of the spaceship, stand on the wing and step off into space. The thought experiment was a cosmic version of the classic VR game where you walk on a plank sticking out from the ledge of a virtual skyscraper and dare yourself to jump off. I couldnt do it from SpaceShipTwo Unitys wing unless I kept my eyes closed.

Virgin Galactics re-reveal of the cabin design was one of a series of unveilings leading up to the start of commercial suborbital space tours which could start later this year, depending on the course of the coronavirus pandemic. Other unveilings included last years inside look at Virgin Galactics Gateway to Space terminal at Spaceport America in New Mexico, and the debut of a spacewear clothing line created by Under Armour.

Its all meant to whet the appetite of the more than 600 customers in 60 countries who already hold reservations for suborbital spaceflights, at a cost of $250,000, and attract more sign-ups at whats expected to be a higher ticket price. This comes amid a rivalry with Amazon CEO Jeff Bezos Blue Origin space venture and fellow billionaire Elon Musks SpaceX for shares of a space tourism market thatsexpected to grow to $3 billion annually by 2030.

Giving hundreds of people the opportunity to experience rocket-powered spaceflight, if only for a brief time, goes back to a vision that Microsoft co-founder Paul Allen bought into more than 15 years ago by financing SpaceShipOne, the prize-winning precursor of Virgin Galactics SpaceShipTwo.

The headset gives you a visual taste of what those spacefliers will experience. Although the VR experience makes use of computer-generated static scenes rather than full-motion video, the sounds that you hear including cockpit chatter and the rumble of the rocket engine add to the sense of realism.

Years ago, I took part in a training session with would-be spacefliers that involved sitting on six folding chairs and trying to imagine how wed get around SpaceShipTwos cabin. I wouldnt be at all surprised if future trainees wore headsets to add the sights and sounds of spaceflight to the exercise.

Lets start with the seats, which are arranged in threes on each side of a middle aisle.

Those seats, developed by the London-based design firm Seymourpowell, look much more mainstream than the 2001-style curved couches that Virgin Galactic founder Richard Branson showed off at a 2006 preview. Nevertheless, there are some unconventional twists, including:

Some of the seats can be removed to accommodate scientific payloads. Such payloads are already being put on SpaceShipTwos test flights but once Virgin Galactic starts passenger service, researchers can fly alongside their experiments.

Twelve circular portholes, each equipped with mood lighting and a camera, line the cabins walls and ceiling ensuring that every passenger has multiple choices for looking out at the New Mexico terrain below during the 45-minute ascent to SpaceShipTwos air launch, and for looking out into space (or at Earth) during several minutes worth of floating in weightlessness.

Virgin Galactic says the cabin has been lined with cushy foam to soften the inevitable bumping around that comes with zero-G gymnastics in close quarters. And at the back of the cabin, theres a wall-to-wall mirror surface that passengers can use to watch themselves as they float.

We think theres a real memory burn that customers are going to have when they see that analog reflection of themselves at the back of the cabin, seeing themselves floating freely in space, Jeremy Brown, Virgin Galactics design director, said during a post-reveal Zoom news briefing.

Virgin Galactics chief space officer, George Whitesides, said that discussions with the companys customers fed into the design process. The interior of the spaceship was designed with one thing in mind: the view of the Earth from space, he said.

Will spacefliers consider the ride spacey enough? I cant wait to hear the real-life reviews once passengers start flying. And once Amazon CEO Jeff Bezos Blue Origin space venture starts putting passengers on its New Shepard suborbital spaceship, sometime in the next year or two, deep-pocketed space travelers just might sit around after their flights and debate the comparative advantages of Virgin Galactics mirror wall versus Blue Origins bigger windows.

If only we could all afford to sample the suborbital space smorgasbord! Come to think of it, maybe we can in virtual reality.

Virgin Galactics spaceship cabin reveal is the subject of a YouTube video, and an augmented-reality mobile app showcasing the cabin can be downloaded for free via Apples App Store for iOS and the Google Play Store for Android.

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Virgin Galactic offers a peek inside SpaceShipTwo in VR, making its case in the space tourism race - GeekWire

How AI is Pushing Virtual Reality To The Next Level – AI Daily

Computer Graphics

For VR environments to be fully immersive, we must strive towards graphics that can mirror reality. Unfortunately, such high-level graphics are difficult to attain in real-time without running into problems with framerate and stuttering gameplay, which breaks immersion and can cause motion sickness in players. The consequence of this is that the majority of VR experiences must use simplistic graphics to keep the experience as smooth as possible.

Fortunately, computer graphics titans Nvidia have been utilising deep learning techniques to make such dreams possible. "Deep Learning Super Sampling" is a technology developed by Nvidia which allows high-resolution images to be generated for a low-res image input, allowing for high-quality graphics for VR to be less costly than before. By developing AI-based technologies like this and integrating them into our VR experiences, realistic, immersive graphics can be produced with greater efficiency, cost and speed.

More Intelligent Training

VR has proven to be a great tool for training people to perform high-risk tasks without the risk, for example by simulating operations for trainee doctors, and engine failure scenarios for pilots. By implementing AI into VR simulations training could be more intelligently analysed and better respond to the user's actions giving a more customised experience with accurate feedback.

Headset Tracking using Computer Vision

The Oculus Quest, a VR headset made by Facebook-owned company Oculus, employs AI-enabled computer vision to compute the user's movements and ensure that they never wander out of a set playspace without being notified by the system. This is done by using the exterior cameras on the headset to create a virtual map of the room. An AI algorithm will identify recognisable points that can be used to identify the headset's exact position in the room in real-time. This means that any movement you make is translated accurately into the game and if you get too close to a real-life obstacle, the headset will give you a suitable warning.

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How AI is Pushing Virtual Reality To The Next Level - AI Daily

Frostpoint brings Multiplayer Shooter Experience to Virtual Reality – – mxdwn.com

Elijah Hunt August 1st, 2020 - 7:34 PM

Announced earlier this week,Frostpoint VR: Proving Groundsis a multiplayer team-based shooter developed by inXile Entertainmentand published byThirdverse Inc coming to Virtual Reality on PC later this year.Frostpoint is inXiles third title of the year, with an unnamed RPG andWasteland 3 set to release later in the fall. inXile has also previously released VR titles including The Mages Tale, a first-person VR dungeon crawler. According to an official press release,the game is set in a dilapidated military training base in Antarctica where strange biomechanical creatures now roam, each team will need to gear up and set out to dominate the opposing team. Combat is entirely PvP based, as players compete against other teams with a dozen detailed-weapons to select from. The trailer shows off some of the combat, with the familiarity of Call of Dutyin a snowy sci-fi environment.InXile Entertainment has also confirmed that the game will be server-based, allowing up to 20 players in one game lobby (10v10).According to the official announcement, an Open Beta has been planned for Frostpoint VRfor the near future. Frostpoint will be relasing later this year globally in over 10 different languages for the HTC Vive, Oculus Rift and Valve Index. No information about a future console version has been announced, but the company will be releasing moresocial media. More information, including news and future updates about the game can be found on inXilesFrostpoint: VR Proving Grounds official website. Any interested are also encouraged on the website to join the official discord, to find out more about the games release and upcoming beta.

Today were exclusively revealing Frostpoint, the new AAA multiplayer VR shooter from inXile, creators of The Mages Tale and Wasteland.https://t.co/XhEVmkzXnZ pic.twitter.com/aS66d9wL6e

UploadVR (@UploadVR) July 29, 2020

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Frostpoint brings Multiplayer Shooter Experience to Virtual Reality - - mxdwn.com

EON Reality announces new AR and VR pilot program in partnership with Educating Young Minds – Auganix

In Augmented Reality and Virtual Reality News

August 3, 2020 EON Reality, a provider of augmented and virtual reality-based knowledge and skills transfer for industry and education, has recently announced a new AR and VR pilot program with Los Angeles-based organization, Educating Young Minds. The program will provide students with access to AR and VR technology, as well as EON Realitys educational resources.

Known for helping underprivileged, at-risk, and special needs children throughout Southern California, Educating Young Minds is built around providing opportunities to students who wouldnt otherwise have them. EON Reality states that this mentality is aligned with its own mission to make AR and VR academic solutions available to as many people as possible.

Dan Lejerskar, Founder of EON Reality, commented: Working with an organization like Educating Young Minds is the most fulfilling kind of partnership we can form. Im very excited that were able to help some of the less-fortunate children in our own area, and I look forward to seeing how this partnership can expand in the future.

In addition to providing dozens of students with access to technology that they wouldnt otherwise have through the pilot program, EON Realitys new focus on self-directed learning will teach both students and instructors to create their own immersive and interactive lessons through the companys Resource Center and other self-help tools. This is on top of the thousands of pre-designed lessons that are already available through EON Realitys library.

EON Reality stated that although initially relatively modest in scope, the pilot program could bring about future opportunities for the two companies to work together, as both Educating Young Minds and EON Reality are looking to assist in the academic pursuits of individuals affected by the COVID-19 pandemic and associated educational closures.

Equity in education and access with dignity is everyones responsibility. EON Reality realizes the need to introduce their augmented and virtual reality-based knowledge platforms to organizations that serve marginalized, low-income, at-risk youth, said Angeles Echols, CEO and founder of Educating Young Minds. Together we are leveraging relationships, expanding the minds of our youth, and introducing computer tech opportunities they could never have imagined.

Image credit: Educating Young Minds

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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EON Reality announces new AR and VR pilot program in partnership with Educating Young Minds - Auganix

Comprehensive Research on Virtual Reality in Retail Sales Market 2020, Covers Detail Analysis (Impact of Covid-19), Share, Size, Future Opportunity in…

Global Virtual Reality in Retail Sales Market Forecast 2020-2027

The report provides an overview of the Virtual Reality in Retail Sales market, including definitions, applications, classifications, and the industry chain structure. The markets economic background, along with the regulatory factors that may impact it in the upcoming years, has also been profiled. It provides a deep insight into the markets competitive outlook and at the same time, looks into the various growth strategies that the key players have employed and how the strategies are poised to transform the competitive dynamics of the market during the forecast period. Further, the research report comprises of the changing hierarchy and market share estimates. The effect of the different growth strategies on the Virtual Reality in Retail Sales markets changing hierarchy has also been highlighted in this report.

The major players in global Virtual Reality in Retail Sales market include:Oculus VR, Google, HTC Corporation, WorldViz, Unity Technologies, Marxent Labs, Wevr, Firsthand Technology, Microsoft, Magic Leap, Zappar, Symphony RetailAI, Trax, inVRsion, Jaunt, and Whisbi

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This report also includes the overall and comprehensive study of the Virtual Reality in Retail Sales with all its aspects influencing the growth of the market. This report is exhaustive quantitative analyses of the Virtual Reality in Retail Sales industry and provides data for making strategies to increase the market growth and effectiveness.

Development policies and plans are discussed as well as Manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.

In addition to this, regional analysis is conducted to identify the leading region and calculate its share in the global Virtual Reality in Retail Sales . Various factors positively impacting the growth of the Virtual Reality in Retail Sales in the leading region are also discussed in the report. The global Virtual Reality in Retail Sales is also segmented on the basis of types, end users, geography and other segments.

Objective of Studies:

To provide detailed analysis of the market structure along with forecast of the various segments and sub-segments of the global Virtual Reality in Retail Sales market.

To provide insights about factors affecting the market growth. To analyze the Virtual Reality in Retail Sales market based on various factors- price analysis, supply chain analysis, Porter five force analysis etc.

To provide historical and forecast revenue of the market segments and sub-segments with respect to four main geographies and their countries- North America, Europe, Asia, Latin America and Rest of the World.

To provide country level analysis of the market with respect to the current market size and future prospective.

To provide country level analysis of the market for segment by application, product type and sub-segments.

To provide strategic profiling of key players in the market, comprehensively analyzing their core competencies, and drawing a competitive landscape for the market.

To track and analyze competitive developments such as joint ventures, strategic alliances, mergers and acquisitions, new product developments, and research and developments in the global Virtual Reality in Retail Sales market.

Some of the key questions answered in this report:

What will the market growth rate, growth momentum or acceleration market carries during the forecast period?

Which are the key factors driving the Virtual Reality in Retail Sales market?

What was the size of the emerging Virtual Reality in Retail Sales market by value in 2019?

What will be the size of the emerging Virtual Reality in Retail Sales market in 2027?

Which region is expected to hold the highest market share in the Virtual Reality in Retail Sales market?

What trends, challenges and barriers will impact the development and sizing of the Global Virtual Reality in Retail Sales market?

What are sales volume, revenue, and price analysis of top manufacturers of Virtual Reality in Retail Sales market?

What are the Virtual Reality in Retail Sales market opportunities and threats faced by the vendors in the global Virtual Reality in Retail Sales Industry?

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Major Points from Table of Contents:

Chapter 1:GlobalVirtual Reality in Retail Sales Market Overview

Chapter 2:Virtual Reality in Retail Sales Market Data Analysis

Chapter 3:Virtual Reality in Retail Sales Technical Data Analysis

Chapter 4:Virtual Reality in Retail Sales Government Policy and News

Chapter 5:Global Virtual Reality in Retail Sales Market Manufacturing Process and Cost Structure

Chapter 6:Virtual Reality in Retail Sales Productions Supply Sales Demand Market Status and Forecast

Chapter 7:Virtual Reality in Retail Sales Key Manufacturers

Chapter 8:Up and Down Stream Industry Analysis

Chapter 9:Marketing Strategy -Virtual Reality in Retail Sales Analysis

Chapter 10:Virtual Reality in Retail Sales Development Trend Analysis

Chapter 11:Global Virtual Reality in Retail Sales Market New Project Investment Feasibility Analysis

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Now Is The Time To Talk About Ethics & Privacy In The Metaverse – Forbes

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The next wave of computing will create opportunities for increased target reach, a deeper understanding of consumers, and new data collection types. Where will this take place?

It'll take place where the digital and the physical converge in a place often referred to as the metaverse. It is a new 1 to 1 digital copy of the world that is searchable, clickable, and machine-readable. With this comes great opportunities and a great responsibility for those in the marketing, communications, and advertising professions.

In the metaverse, marketers will no longer be confined to ads on flat screens. They'll have a whole virtual universe to create immersive, 3D experiences for the companies and brands they represent.

As the mediums marketers use expand and evolve (print, radio, TV, the internet) so do the ethical guidelines and practices. The internet allowed marketers to study where customers move their mouse or look on a screen. In the metaverse, they'll be able to track body movement, brainwaves, and physiological responses.

Many consumers tend to accept privacy policies when downloading a new app without reading them. They might be aware that companies and advertising agencies use their data like location and clicks to deliver targeted ads. Some consumers might also know that companies share their data with third parties but might feel like they don't have any control over it.

When a scandal breaks about data leaking or misuse of app user data, these spark outrage among consumers. Yet, this does little to deter them from downloading apps or reading the terms of service more carefully. It's worrisome to think that this type of consumer behavior will likely flow over into the metaverse as more everyday people buy VR headsets, AR glasses, and AI-enabled devices.

For marketers representing brands, the metaverse opens a whole new host of challenges (along with many opportunities). The metaverse creates a world of infinite possibilities for brands to create experiences, be part of world-building, and engage with customers in entirely new relationship-building ways. However, the technology is not without danger. Deepfakes, big data, and cyber-attacks could all damage a brand and its customers. Marketers need to be metaverse savvy as these types of technologies are already gaining steam.

"In a new world where we extend reality and defy reality, a world where data fuels the progress we make in the metaverse, we have to hold big tech accountable for transparency and ethical use of data being collected. This is why at XR Safety Initiative, we continue to help build guidelines around privacy, Ethics, and Safety for the emerging realities," said Kavya Pearlman, Founder & CEO ofXR Safety Initiative, an organization whose mission is to enable trust and help build safe, immersive ecosystems.

Here are some of the ethical and privacy considerations that professionals need to be aware of as the metaverse is being built so that we move away from a hyperreality to a protopian one.

Today, brands are already taking advantage of augmented reality to enhance their products with AR ads. In 2019, Burger King released an AR ad campaign wherecustomers could "burn" adsof Burger King's competitors, earning them a free burger. The augmented experience showed a competitor's ad going up in flames.

When incorporating ads in the metaverse, it's important to consider the sensory impact of the experience. Examples ofhyper-reality like this one, show how ads overlaid on the experience can be so overwhelming a person will never want to go back. Sensory overload can trigger seizures in some people who suffer from epilepsy. Even as frame rates improve seamless transitions into the metaverse, users might still get motion sickness.

What happens in the metaverse doesn't stay in the metaverse. We already know what people experience in virtual reality impacts their memory, can desensitize them, or make them feel like they already did some action before, even if they never did it in reality. Marketing to adults in the metaverse is one thing, but to kids, it's another. Theoretically, anyone can be anything in the metaverse but it's still important to know some key pieces of information, like a person's age. So even if someone looks like an adult, companies still know they're not and should be treated as such.

Biometric data is already available through virtual reality headsets, that track a user's environment, physical movements, and dimensions when they use an XR device. Through headsets and eyeglasses that allow people to access the metaverse, companies can track eye movement, which virtual environments a person goes in, what body movements they make, how long they stay in an environment, and their physiological response to an experience, like heart rate.

There have been several incidents in the last years where apps have exposed personal and even medical information from millions of Americans, inone caseeven exposing patients' HIV positive status.

Brain-computer interfaces (BCI) are soon to be a way to access the metaverse. BCIs can be worn on the head like headphones, on the wrist, or work through eyeglasses. BCI technology tracks brain wave patterns and deducts thought processes through machine learning. A direct link to someone's brain opens whole news types of data to be collected and analyzed.

Brain-computer interface companies likeNeurosity design their headsets with security in mind. With Neurosity's device, Notion, "brain waves are automatically translated into encrypted metadata by the N1 Chipset." In the metaverse, marketers will be able to tell how someone is accessing it, via VR headsets, AR glasses, or BCIs but personal thought patterns should be protected.

Of course, in the metaverse, it's not just people that will be virtualized but things as well. Buildings, objects in the home, items in a store will all be represented digitally via a virtual twin in the metaverse. Who's to say which of these objects are acceptable to digitally recreate? Can anyone see any virtual twin in the metaverse? For instance, if a house with all it's personal objects is in the metaverse, can anyone walk into it or just the real-life owners?

Marketers in the metaverse will need to invest in cybersecurity to avoid data scandals and manipulation of brands. Deepfakes, hacked avatars, and manipulated objects are some of the types of malicious behavior marketers will have to stay on top of. For instance, MIT and Mozilla recentlyreleased a deepfake video that shows President Nixon announcing that Apollo 11 had not succeeded in its mission to the moon. This video of an alternate reality of sorts has gotten a lot of coverage and helped further the conversation about deepfakes and ethics.

Government laws are slow to catch up to new technologies and metaverses. Marketing companies can prepare themselves for the metaverse by developing best practices to guide ethical based decision making. Best practices should include how marketing companies respect consumer's data, how to respond to misinformation attacks, along with why type of technologies and experiences to use in the metaverse.

Pearlman shares that as we build these brave new worlds fueled by augmented and virtual reality, we need to proactively address safety, privacy, and ethics in this domain. Without informed consent and lack of awareness around risks that these sophisticated technologies bring along, we are walking a thin line between trust and dystopia.

That's why it's now that professionals need to start having these conversations and setting best practices. Pearlman adds that in a world where seeing is no longer believing, the only way to establish and retain trust is via ethics, accountability, transparency, and human-centric design.

Now is the time, not later.

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Now Is The Time To Talk About Ethics & Privacy In The Metaverse - Forbes

HTC Vive partners with ARVI VR to expand its global location-based Virtual Reality arcade offering – Auganix

In Virtual Reality News

July 30, 2020 HTC Vive, a provider of virtual reality (VR) and arcade solutions, has announced a collaboration with ARVI VR to extend its presence to a greater number of location-based entertainment (LBE) VR sites across the globe. The company states that the first wave of sites will open this year in China, India, Taiwan, and Gulf Cooperation Council countries, allowing a greater number of customers to experience interactive VR content. Through this partnership, HTC Vive and ARVI VR are planning to deploy arcade content and virtual reality escape room games to hundreds of sites over the next three years.

Currently, ARVI VRs escape room content such as Sanctum, Christmas, Mission Sigma, Cyberpunk, and The Prison are the most popular games at Viveland, HTCs flagship VR park. Through the partnership, HTC Vive and ARVI will work to deploy ARVIs escape room content across more than 300 LBE venues worldwide over the next several years. After the first wave of openings, the deployment will extend at a later time to Egypt, Hong-Kong, Indonesia, Macau, Malaysia, Philippines, Qatar, Saudi Arabia, South Africa, Singapore, Thailand, Turkey, UAE, Vietnam, and Kuwait, according to HTC.

Since 2019, HTC Vive has worked closely with ARVI VR to implement their popular escape room content for our customers at Viveland, said Plutarch Lee, Associate Vice President, VR Enterprise Solutions at HTC Vive. Were excited to leverage their escape room content in even more arcades globally and look forward to adding more great multiplayer content later this year.

HTC Vive works with LBE venues around the globe to leverage Vives VR technology for opportunities to showcase immersive experiences and gain new revenue streams. By partnering with ARVI VR to offer escape room content tailored specifically for VR, arcades and LBE venues can showcase new and innovative games to customers that would be impossible to create in a real-life escape room.

Were thrilled to work with HTC Vive to bring our exciting and adventurous content to new audiences around the world, said Michael Dementii, CEO of ARVI VR. At present, we view this as a long-term and fruitful partnership with the possibility of broadening cooperation opportunities in the LBE industry.

ARVI VRs escape room content features various game-based experiences where multiple players must work together to find their way out by solving puzzles and unraveling mysteries. VR escape room content is able to go beyond typical live escape rooms, as the VR technology allows players to fully immerse in unique atmospheres that they otherwise would not be able to experience, such as the abandoned monasteries of Sanctum or futuristic data stacks of Cyberpunk.

Image credit: ARVI VR

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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HTC Vive partners with ARVI VR to expand its global location-based Virtual Reality arcade offering - Auganix

Virtual Reality in Healthcare Market analyzes the impact followed by restraints and opportunities and projected developments (2020-2027) – Owned

Virtual Reality in Healthcare Market Reportoffers an industry-wide analysis of the market, including precise assessment of the demand for the Virtual Reality in Healthcare Market and accurate market insights that allow readers to identify the existing opportunities and threats and optimize their investments. It offers the global sector across key regional markets and gives an extensive investigation and statistical analysis of vital market elements.

This is the latest report, covering the current COVID-19 scenario. The Coronavirus pandemic has greatly affected every industry worldwide. It has brought along various changes in market conditions. The rapidly changing market scenario and the initial and future assessment of the impact are covered in the research report. The report discusses all the major aspects of the market with expert opinions on the current status along with a historical analysis.

Get a Free Sample PDF of the Market [emailprotected] https://www.reportsanddata.com/sample-enquiry-form/1210

Market competitive Insights of Virtual Reality in Healthcare Market

The report also emphasizes the initiatives undertaken by the companies operating in the market including product innovation, product launches, and technological development to help their organization offer more effective products in the market. It also studies notable business events, including corporate deals, mergers and acquisitions, joint ventures, partnerships, product launches, and brand promotions.

Leading Virtual Reality in Healthcare manufacturers/companies operating at both regional and global levels:- Microsoft, Google, Mindmaze, DAQRI, Psious, CAE Healthcare, Medical Realities, Atheer, Augmedix , Oculus VR, Firsthand Technology, Siemens Healthineers, Philips Healthcare, 3D Systems , VirtaMed , Virtually Better.

Scope of the study:

An extensive study of the product application and services conducted by subject matter experts assessing the Virtual Reality in Healthcare market will help product owners to make a wise decision. From analyzing which products companies should produce, expand to how brands should position their product the study covers all that business owners require meeting the buyers requirement. Performance of the product and services across different segments and geography are thoroughly assessed during the research. Apart from this, the research brings to light real-time data about opportunities that will completely transform the trajectory of the business environment in the coming years.

Component Outlook (Revenue, USD Million; 2016-2026)

TechnologyOutlook (Revenue, USD Million; 2016-2026)

ApplicationOutlook (Revenue, USD Million; 2016-2026)

End userOutlook (Revenue, USD Million; 2016-2026)

Device typeOutlook (Revenue, USD Million; 2016-2026)

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Regional Insights of Virtual Reality in Healthcare Market

The regional landscape section in the marker report provides a deep understanding of the regulatory framework, the latest market trends, growth opportunities, and restraints faced by the key market players in each regional market.

Geographically, this report studies the top producers and consumers in these key regions:

Virtual Reality in Healthcare Market Research Methodology: This study provides both qualitative and quantitative assessment of the Virtual Reality in Healthcare market. Primary sources used in this study include interviews of industry experts from the relevant industries and suppliers engaged in the Virtual Reality in Healthcare industry to authenticate the data gathered and assess growth prospects of the Virtual Reality in Healthcare market.

The Market Analysis carried out in this study includes company profiles, product description, product analysis, end-user applications, cost analysis, production value, and contact information to give readers a 360 view of the market.

Key point summary of the Virtual Reality in Healthcare Market report:

Key Coverage of report:

Read the full Research Report along with a table of contents, facts and figures, charts, graphs, etc. @ https://www.reportsanddata.com/report-detail/virtual-reality-in-healthcare-market

To summarize, the global Virtual Reality in Healthcare market report studies the contemporary market to forecast the growth prospects, challenges, opportunities, risks, threats, and the trends observed in the market that can either propel or curtail the growth rate of the industry. The market factors impacting the global sector also include provincial trade policies, international trade disputes, entry barriers, and other regulatory restrictions.

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Virtual Reality in Healthcare Market analyzes the impact followed by restraints and opportunities and projected developments (2020-2027) - Owned

Weekend Possibilities | Royals Watch Party, KC’s New VR Bar, And More – Flatland

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Published July 30th, 2020 at 11:00 AM

Are you not entertained?

Gone are the days of no sports, no patios and no live music. If you dont feel like getting out, live music, along with performing arts and movie streams are available from events across the metro.

If you are headed out and about perhaps to the bar be sure to wear a mask.

4 6 p.m. Kansas Citys newest arcade bar is open in the River Market. Check out the Friday evening happy hour at Double Tap KC, 310 Oak St. Right next door to Strange Days Brewing Co., Double Tap is home to Kansas Citys largest collection of virtual reality games like Beat Saber. VR game lanes are available starting at $40 an hour for two headsets (2-6 players). On Fridays, fishbowls start at $13 with $5 refills.

6 p.m. The boys in blue are back at Kauffman Stadium Friday night for the home opener against the Chicago White Sox. If you have the empty baseball stadium blues, watch the game at the Kansas City Live! Block in the Power & Light District, 1300 Grand Blvd. With boosted sanitation measures and COVID-19 precautions in place, the Royals Watch Parties have ballpark food, cold beer and the next biggest screen away from The K.

8:30 10:30 p.m. The Kansas City performing arts collective Quixotic is set for a Pop Up Performance outside of Toms Town in the Crossroads, 1701 Main St. You can look forward to vertical wall dancers, fire artists and live music. The two-hour performance will also be live streamed. The event is free, though donations are welcome.

6 9 p.m. Somerset Wine & Cider Bar in Martin City, 311 W. 135th St., might be a good option for anyone looking for some low-key live music. Pick a pour or an award-winning cider and kick back in the micro-winerys courtyard. Doors open at 5 p.m. Music from The KC All Stars starts at 6 p.m.

7 p.m. It wouldnt be a Saturday night in Kansas City without a little rock and blues at Knuckleheads Saloon, 2715 Rochester Ave. Grab a ticket to celebrate local blues guitarist Brandon Millers recent album release as he takes the stage with special guest Danielle Nicole. The in-person show is also available via livestream. All tickets are $12.

7 a.m. 2 p.m. Whether Sunday is your cheat day or you just want to top the weekend with a treat, hop out of bed and head to Blackhole Bakery, 5531 Troost Ave. Out of this world pastries, croissants, bagels and spreads go perfectly with fresh-brewed Maps Coffee. You just have to get there before its all gone. The good news is, you can call ahead to place an order.

9 10:30 a.m. Westport Yoga KC is offering a Sunday morning Immune Boost Workshop, available in the studios online classroom. A yoga medicine therapeutic expert will lead a class focused on detoxification and strengthening the bodys immune and circulatory systems. The session is $28.

The 2020 Kansas City Jewish Film Festival is going virtual. Watch any or all of the 12 award-winning films from the comfort of your home by purchasing tickets online Aug. 2-19. The selection of national and international works will be made available daily and can be viewed for 48 hours. The festival kicks off with Fiddler: Miracle of Miracles, a look into the Fiddler on the Roof Broadway phenomenon in the 1960s. A full film festival pass is available for $120.

Discover more unheard stories about Kansas City, every Thursday.

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Weekend Possibilities | Royals Watch Party, KC's New VR Bar, And More - Flatland

Virtual Reality In The Workplace – The Union Journal

There are several characteristics that your top performers have in common. They understand your brand image, value customer service, and utilize their skillsets to further your goals. They are also aware of their place within the organization and how that role fits into your business design. All these traits require you to up the training ante and provide custom-tailored support. They wont settle for one-size-fits-all solutions or online training content that doesnt translate in the real world. Heres how Virtual Reality in the workplace can help you keep your top talent so that they arent tempted to stray.

eBook Release

VR Training Outsourcing: Your Guide To Launching A Successful Virtual Reality Training Program With A Top-Notch Content Provider

Find the ideal partner for Virtual Reality training and transform employee training into an immersive and engaging experience.

Virtual Reality empowers employees to take charge of their own development. It takes experiential learning to new heights and lets them explore different

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Virtual Reality In The Workplace - The Union Journal