UNT’s next chancellor has pushed the boundaries of space exploration (audio) – Texas Tribune

Lesa Roe hopscotched across the country working her way up the ranks at NASA. And when you spend more than three decades working on projects that push the boundaries of space exploration, its hard to pick the coolest moment of your career.

"Oh my gosh, thats really hard to nail down because theres just too many exciting things to talk about," she says.

Roe managed the research program at the International Space Station and helped launch missions that have discovered new worlds. As an engineer by training, Roe even helped build the space shuttle Endeavor. She installed its communications systems.

But she says the most thrilling moment came in the middle of the night a little more than five years ago.

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Roe was in Pasadena California, in the control room as the Curiosity rover was landing on Mars. She says the tension in the room was palpable, with dozens of blue-shirted scientists and engineers anxiously watching their screens.

"Theres what they call seven minutes of terror when you have no communications as the vehicle is going through the atmosphere of Mars," she says.

Most of them had spent their entire careers working on getting a robot the size of a MINI Cooper to the surface of the red planet. So when it landed safely, "everybody just exploded in excitement. And so thats just something that sticks with you forever."

So how do you go from being the No. 2 at NASA an organization with more than 17,000 employees and a $19 billion budget to running university system in Texas? Roe says thereisa connection.

"We really need a well-trained, well-educated workforce coming in to make those tremendous scientific discoveries, to do all of the incredible systems, the design, everything that we do at NASA. And so the University of North Texas systems role is to develop those students that can do that kind of work," she says.

Roe will inherit a growing university system.Theres new law school in Dallas, and a new medical school in the works in Fort Worth. Roe says she wants to make sure graduates are attractive to top employers.

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"Every time I talk to students I talk about doing internships and really getting that hands-on experience and seeing what its like and learning and being part of a team even while youre a student in a university," she says.

Roe wants UNT to be inclusive and accessible for people of all economic backgrounds. And personally, shes on a mission to get more women into STEM fields.

"I have a huge passion for young girls seeing yeah, I can do this, I can be a part of it. I was one of those young girls, I was the first to go to college in my family, and so I want to help be that encourager to say you can do this."

And if they need a little inspiration along the way, shes always got that whole Mars landing story to tell them.

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UNT's next chancellor has pushed the boundaries of space exploration (audio) - Texas Tribune

Did the Bible predict North Korea starting World War 3 with the US? – Express.co.uk

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Analysis from the Philadelphia Church of God, claims the danger posed by North Korea is graver than many people realised.

They suggest Pyongyang and despot leader Kim Jong-Un could inflict major damage on the US or other Western nations.

Writing for The Trumpet, the news magazine of the church, Jeremiah Jacques indicates any strike could contribute to the wars and rumors of wars that Jesus Christ warned would occur before the third world war breaks out.

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End times and the apocalypse have long been linked to possible nuclear war.

The Bible describes that some 2,000 years ago, as Jesus sat on the Mount of Olives in Jerusalem with his disciples, he was asked what would happen at the end of the world.

He claimed there would be wars and rumors of wars, as well as fierce international tensions and famines, and pestilences, and earthquakes.

And while Mr Jacques admits this is unlikely to refer to North Korea, he suggested the hermit state could in fact play the role of a trigger to cause the devastating scenes of Revelations.

North Korea State Media

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The analysis said: All of the missiles and nuclear technology the Kim dynasty has been developing over the years will contribute to the unprecedented devastation to occur during that prophesied third world war.

And he claims that although North Korea will not cause WW3 according to the Bible, the world should take its threats and actions seriously.

Trumpet executive editor Stephen Flurry and managing editor Joel Hilliker said: If nothing else, the mere threat of a mentally unstable tyrant in North Korea using nuclear weapons should cause all of us to be asking some very hard questions.

Rising current nuclear tension should provoke us to consider seriously the biblical prophecies of nuclear destruction.

Those prophecies are drawing closer than ever to fulfillment!

It comes after Pastor Greg Laurie of Harvest Christian Fellowship in Riverside, California says analysis of the escalating tensions between North Korea and the US suggests a nuclear war between the two superpowers fits into the End Times prophecy.

He said: In the Last Days there is no mention of any nation that would resemble North Korea however the Bible does speak of Iran in the End Times scenario.

You might be surprised to know there is an alignment of sorts between North Korea and Iran.

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In fact, former ambassador the United Nations John Bolton recently said if North Korea developed a delivery system for nuclear weapon Iran would have it the next day simply by writing a cheque.

Tensions between North Korea and the United States have escalated in recent weeks with US President Donald Trump and dictator Kim embroiled in a war of words.

Mr Trump warned the US was "locked and loaded" as Kim threatened to strike US territory Guam in the Pacific Ocean.

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Did the Bible predict North Korea starting World War 3 with the US? - Express.co.uk

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US to stage massive drills on Kim’s doorstep as WW3 fears grow – Daily Star

THE US and South Korea are set to carry out joint military drills next week resisting calls from the North and China to halt their exercises.

WASHINGTON will step up its military actions in Asia as tubby tyrant Kim Jong-un defies calls to surrender Pyongyang's nukes.

Fears over the Hermit Kingdoms nuclear programme have grown in recent weeks after the Norths supremo announced he was considering firing a barrage of missiles at Guam.

But Pyongyang appears to have cooled talks of an imminent strike on the US-owned Pacific island.

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Since 2008, photographer Eric Lafforgue ventured to North Korea six times. Thanks to digital memory cards, he was able to save photos that was forbidden to take inside the segregated state

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Taking pictures in the DMZ is easy, but if you come too close to the soldiers, they stop you

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It dialled back its rhetoric after US President Donald Trump vowed to use fire and fury against North Korea if it continued to develop nuclear missiles that could hit the American mainland.

US Secretary of State Rex Tillerson said Washington did, however, prefer a peaceful solution and offered an olive branch to the rogue regime.

He said: Our effort is to cause them to want to engage in talks but engage in talks with an understanding that these talks will lead to a different conclusion than talks of the past.

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Ever since the death of US student Otto Warmbier, the US has wanted to ban its citizens from travelling to the rogue nation. In spite of this, travel guide Shane Horan is still leading tours deep into the heart of the hermit state

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An army officer in frony of Mount Paektu on the Northern Chinese border. This is a sacred place for Koreans, and it is said that General Kim Jong Il was born at the base of the mountain

Our effort is to cause them to want to engage in talks

The Hermit Kingdom was quick to dismiss any suggestion it would give up its nuclear programme and said this week it would never be up for negotiation as long as the US governments hostile policy and nuclear threat continue.

In 2005, Pyongyang agreed to suspend its nuclear in return for much-needed energy assistance before the deal collapsed.

Chubby Kim has repeatedly threatened to use its nuclear weapons and Intercontinental Ballistic Missiles (ICBM) to bomb targets in the US, South Korea and Japan.

The rogue communist state became more emboldened in July after it successfully launched two Hwasong-14 missiles that could strike targets in the American heartland, including Los Angeles and Chicago.

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US to stage massive drills on Kim's doorstep as WW3 fears grow - Daily Star

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Vh1 Supersonic 2018 dates are out – Trance Hub (satire) (press release) (blog)

After a rapturous edition in 2017, a festival which will go down in the history for Eric Prydz, Zedd and that wonderful Trance stage, Vh1 Supersonic is back with its 2018 edition.

Mark those dates 9th February to 11th February at the same Laxmi Lawns, Pune. We hope even a bigger lineup this year, more techno and of course more trance as well!

Tell us which artists would you love to see at Vh1 Supersonic 2018 and we shall share it with their talent booking team. Until then keep it uplifting!

Follow their event page for more updates = VH1 Supersonic 2018

Co-Founder of Trance Hub, Curator of The Gathering events in India and ALT+TRANCE in Czech Republic. By day, a Digital Marketing Enthusiast with love for Food and Technology. By night, a dreamer who wants to grow the Trance scene in India.

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After a super successful edition in 2017, Transmission makes its way back to...

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Vh1 Supersonic 2018 dates are out - Trance Hub (satire) (press release) (blog)

Observer Hack the Minds Of Killers In This Cyberpunk Horror Story – Siliconera

By Joel Couture . August 19, 2017 . 9:00am

Cyberpunk horror game Observertakes players to a bleak future of cybernetic implants, disease, and war, tasking them with searching the memories and thoughts of dangerous criminals in search of thought evidence of their crimes.

As Dan Lazarski, an aging neural detective with a distant son, players will follow trails of evidence using several types of implanted scanners, shifting their eyesight to see traces of physical or technological clues that will help them through a world of people twisted by their bionic implants and pacified by drugs and distorted programming.

Players will also be able to hack their way into the minds of criminals using their implants, creating living worlds out of the fears and desires of dangerous people. There, players must seek out proof of their actions, but will find the shattered minds of these men and women to be a dangerous, unsettling place, offering up unsettling imagery and frightening moments.

Obeservers frightening scenes and frightening look at a broken future are available now on Steam, PS4, and Xbox One.

Video game stories from other sites on the web. These links leave Siliconera.

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Observer Hack the Minds Of Killers In This Cyberpunk Horror Story - Siliconera

Retro cyberpunk adventure Technobabylon is out now on iOS – Eurogamer.net

Dragon Age: Inquisition director calls it "an exceptional point and click with a killer story."

By Jeffrey Matulef Published 17/08/2017

Wadjet Eye Games' sci-fi point-and-click adventure Technobabylon has just launched on iOS.

Set in 2087, Technobabylon tells the tale of two detectives, Charlie Regis and Max Lao, who are hot on the trail of a "Mindjacker" who hacks into others' brains, steals their knowledge, then leaves them for dead. They believe the next target is an agoraphobe named Latha Sesame, who is addicted to a cyberspace realm called the Trance, and she must contend with the outside world for the first time in years.

Developer Technocrat Games has described Technobabylon as "Blade Runner meets Police Quest," which is certainly the vibe I'm getting from its original launch trailer.

Technobabylon has been out on Steam for over two years now. In that time Dragon Age: Inquisition's senior creative director Mike Laidlaw raved about the game's sharp writing. "This game is an exceptional point and click with a killer story. Recommended on any platform," he tweeted upon this mobile port's launch.

The iOS version of Technobabylon goes for 4.99 / $4.99, a pretty big savings over its 10.99 / $14.99 PC release.

If you'd like to try it out before buying, there's a free demo on Steam.

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Retro cyberpunk adventure Technobabylon is out now on iOS - Eurogamer.net

TMS Therapy in West Palm Beach – Psychologists …

Severe depression affects eight percent of the population in the United States. More than half of those afflicted dont respond to a prescription drug treatment program. Fortunately, many of these patients are able to escape the prison of depression due to the TMS therapy offered in West Palm Beach Florida.

Transcranial Magnetic Stimulation (TMS) uses magnetic fields to stimulate neurons that lie dormant in people diagnosed with severe depression. It is highly targeted and most patients experience a significant and positive long-term improvement in mood. TMS therapy has also been found to be effective in patients diagnosed with PTSD, Schizophrenia, Parkinsons Disease, Autism, Chronic Pain, Bipolar Disorder, Obsessive-Compulsive Disorder, Nicotine Dependence, Mild Cognitive Impairment, and Pre-Alzheimers Disease.

Repetitive Transcranial Magnetic Stimulation (rTMS) was approved for use by the FDA in 2008. Unlike electroshock therapy, it can be performed while the patient is awake and non-sedated, it doesnt initiate convulsions, and there is no memory loss. The magnetic field is usually targeted to stimulate neurons within the prefrontal cortex. Brain-imaging studies using the PET scan have shown that persons with major depression experience very little activity within this region.

Magnetic and electrical fields are two sides of one coin and each can induce the other. In a typical rTMS treatment, a series of magnetic impulses is delivered repeatedly in order to jump-start electrical activity within the desired area. The magnetic impulses are delivered via a figure eight coil and penetration of the magnetic impulses within the brain is shallow, but tightly focused, with this method. This method relies more on repetition than it does upon delivering the field to a point deeper within the brain. Technicians place a hand-held figure eight coil on the head during treatment.

Known as Deep Transcranial Stimulation, dTMS first received FDA approval for the treatment of major depression in 2013. An H-coil that is similar to a helmet is secured to the head in order to maintain placement of the electromagnets. Before the treatment session begins, a series of low-level impulses are sent to test for the specific strength of the field for each individual. Like traditional rTMS, most treatment plans include a session Monday through Friday and the entire sequence lasts four to six weeks.

The H-coil penetrates further into the brain and the anatomical effects are more localized than they are in traditional rTMS. The device was designed to allow the field to reach its optimal strength at the desired depth. In clinical trials, almost one-third of the treated patients went into remission and an additional 36% of participants experienced significant improvement.

(Photo by Bruce R. Bennett/The Palm Beach Post)

Major depression has many causes. It may be genetic, induced by a traumatic life event or a result of a head injury. No matter what the cause, untreated depression is profoundly difficult. Many patients report an immediate positive effect on their mood after their initial TMS session. Brett Armstrong came to Advanced Mental Health Care in West Palm Beach Florida after a 2003 motorcycle accident left him unable to shake off a deep and debilitating depression. He states that, It was like a miracle. TMS therapy gave me my life back.

Advanced Mental Health Care has 3 locations near West Palm Beach Florida. They are located in Palm Beach, Royal Palm Beach, and Juno Beach. AHMC has participated in clinical trials with traditional rTMS and dTMS treatments for depression. They are currently looking for persons diagnosed with Bipolar Disorder to study the effect that dTMS treatment has on depression within this target population. Participants must be diagnosed as Bipolar, the use of prescription medication must have failed, and they must currently be taking mood stabilizers. The clinical trial will take place over an eight-week period.

For additional information regarding this trial or to see if you qualify, please email Dr. Holly LaSalle-Ricci at drlasallericci@gmail.com or call 561-333-8884.

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TMW Adds Real-Time Freight Tracking to TMS Solutions – Heavy Duty Trucking

August 16, 2017

Fleets using TMW Systems Innovative IES, Access, or AccessPlus transportation management solutions can now extend real-time order and shipping information to their customers with the IES Freight Tracker portal, an integrated customer service and dispatch.

Replacing TMWs Pressurize platforms, the new visibility portal enables carriers to improve customer satisfaction through accurate, transparent and timely order updates.

More than ever before, transportation and logistics providers are facing pressure to provide customers with transparency into every step of the delivery process, said Ray West, senior vice president and general manager of TMS solutions for TMW. With the launch of the IES Freight Tracker portal, we are enabling Innovative IES users to meet these heightened expectations by giving them a way to provide customers with accurate, up-to-date load status whenever and wherever they want to access them.

The IES Freight Tracker portal is designed to be a scalable and cost-effective customer support tool that integrates into a users existing Innovative IES platform. The web-based solution allows carriers to view shipments from multiple customer codes and utilize drag-and-drop functionality to reposition shipment details.

Users can offer their customers configurable, secure access to real-time delivery details. Transportation providers can easily customize settings for each customer, allowing them to view orders based on type and to sort and filter shipment details. In addition, customers can use the portal to access shipment documents and related images, export shipment data to Excel, and create up to seven hyperlinks to important documents indexed by order number.

Implementation of the IES Freight Tracker portal requires the use of Innovative IES, Access, or Access Plus solutions in version R9.7 or later along with the Innovative Web Edition module. Other requirements include an internet-connected device with a web browser and business-quality internet bandwidth.

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TMW Adds Real-Time Freight Tracking to TMS Solutions - Heavy Duty Trucking

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TMS To Host Solar Eclipse Watch Party on World’s Largest TV – Speedway Digest (press release) (blog)

Texas Motor Speedway will celebrate the first total solar eclipse across the continental United States in 38 years with a watch party on the world's largest TV as well as a celestial-themed, pre-event luncheon for its entire staff.

Texas Motor Speedway President Eddie Gossage is throwing a solar eclipse bash in the speedway infield beginning at 12:30 p.m. CT Monday for his entire staff of more than 80 employees that will feature a variety of celestial-named delights. The staff will enjoy "Out Of This World" Dickey's BBQ sandwiches, Krispy Kreme limited-edition Solar Eclipse doughnuts, Moon Pies and Sun Chips among the treats for lunch at the Fuzzy's Taco Shop in the infield.

The speedway also has produced "No Limits" Solar Eclipse t-shirts and celestial snack packs that will be raffled off to the staff through solar eclipse trivia games at lunch. The packs consist of a Moon Pie, Eclipse Gum, Star Crunch, Cosmic Brownie, Milky Way, Starburst, Sun Chips and Satellite Wafers.

Each staff member also will receive Eclipse Shades for the option to watch the eclipse directly in addition to viewing it on Big Hoss TV with no special glasses needed. North Texas will see a partial solar eclipse - the moon will cover 76 percent of the sun's surface in Dallas/Fort Worth - with maximum viewing coming at 1:09 p.m.

While Texas Motor Speedway couldn't provide those highly sought-after Eclipse Shades from Denton's Orbit Press for the general public, the speedway will film the eclipse with a special camera filter from the grandstand rooftop and air it live of Big Hoss TV and Facebook Live.

Locally, Texas Motor Speedway will open its infield to the public to watch the eclipse on the colossal "Big Hoss TV" that stands 12 stories tall on the speedway's backstretch. "Big Hoss" is nearly 23,000 square feet of high-definition screen display that boasts 281 trillion colors and five million pixels. The Guinness Book of World Records recognized "Big Hoss" as the world's largest HDTV in 2014.

For those visiting, the South Infield Tunnel will be open to the public beginning at Noon CT. Parking will be available in the infield camping area in front of "Big Hoss" (Turns 2 & 3 side of the infield). Visitors can watch from the comfort of their vehicle or are encouraged to bring lawn chairs to watch from outside. The South Paddock concession restrooms also will be open.

For Texas Motor Speedway and solar eclipse fans across the state, country and the world, the speedway also will utilize Facebook Live on the speedway's page to broadcast the eclipse in North Texas beginning at 11:35 a.m.

TMS PR

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TMS To Host Solar Eclipse Watch Party on World's Largest TV - Speedway Digest (press release) (blog)

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Urban Dictionary: politically correct

A term originally meant to describe behavior that minimises offence, particularly in relation to minorities. Now the term is an overused strawmen misused against many of those against unfair prejudice. Call a racist irrational and get branded a PC pussy. The term has effectively been used to stifle debate and thought about issues. It has reframed those who want fair and equal treatment of people, to people who have a PC agenda. The term does not censor offensive discussion against minorities, but rather censors discussion for positive social change. People get branded as PC pussies instead of raising debate and free thought. Health minister Hakuo Yanagisawa calls women baby making machines. Bob: No way, he can't say that! Tom: Why not? Stop spreading your politically correct garbage here. Bob: It ain't nothing to do with political correctness. He has a responsibility to the state and people to make a good example and good policies. This statement shows he has little respect for women as people and it effects how he handles his role as a minister. It also sends the wrong message to the people.

Shintaro Ishihara claims foreigners would riot in the event of an earthquake requiring not the police but the self defense force. Bob: No way! Tom: Well someone had to come out and say the truth. All you political correct guys are pussies! Foreigners come here with their stinking culture and create crime. Bob: It has nothing to do with political correctness. It is both wrong, as foreigner in Japan have lower crime rates, and harmful, as it incites irrational xenophobic fear.

In France a local soup kitchen for the homeless only has pork dishes, while having many Muslim patrons. Bob: Man that sucks they should try some non-pork dishes too so that Muslims can also eat (Muslims can't eat pork on religous grounds). Tom: Damn pussy! Stop trying to be a politically correct idiot. Bob: What! It has nothing to do with politcal correctness. I simply want the soup kitchen to help as many people as possible. If non-pork dishes help in that sense they should do that. Particularly if it is supported by government tax breaks.

"Political correctness is one of the brilliant tools that the American Right developed in the mid-1980s as part of its demolition of American liberalism....What the sharpest thinkers on the American Right saw quickly was that by declaring war on the cultural manifestations of liberalism - by levelling the charge of political correctness against its exponents - they could discredit the whole political project." - Will Hutton

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Urban Dictionary: politically correct

Gachapon: Tracing the evolution of Japan’s colorful toy capsules – The Japan Times

Where else but Japan could you buy a miniature version of Edvard Munchs The Scream figure crouching over a squat toilet, horror-struck? Its one of thousands of ingeniously designed trinkets you can buy for a pittance from toy machines across the nation. Theyre subversive, beautifully crafted and often hilarious. They are gachapon.

Gachapon refers both to vending machines and the capsule toys they spit out. When you crack open one of these plastic eggs, youll never know what youll get even though its part of a defined set of toys. Thats only a fraction of the fun of gachapon, a roughly 30 billion industry with 150 new toys hatched every month. While capsule toys originated overseas, gachapon are uniquely Japanese.

If you grew up in North America, chances are you raided your piggy bank to feed gumball and capsule toy machines made by Oak Manufacturing, Beaver Machine and other manufacturers. For a fistful of quarters, you could go home with a jawbreaker in your cheek and a pocketful of miniature playing cards, die-cast animals, toy soldiers, rubber monsters and other novelties. Then you grew up and forgot all about the trinkets you once coveted.

In Japan, however, childhood seems to enjoy an extended lease. And gachapon are loved by kids of all ages: At the capsule toy corner on the sixth floor of Yodobashi Cameras Akihabara outlet, you can see boys and girls and men and women, even suit-and-tie salarymen, jamming 100 coins into stacks of machines, perusing the display cards and hunting for a rare prize. Akihabara is a mecca for otaku geeks, a moveable feast of subculture products, and gachapon can easily be overlooked in the riot of anime and electronics. But step outside of Yodobashi Camera and youll find gachapon shops along Chuo-dori, in the back streets and at the station. At Gachapon Kaikan, a legendary specialist shop that has been around for about 16 years, there are some 500 gachapon machines and 60 percent of its clientele are non-Japanese.

Capsule toy vending machines in Yodobashi Camera in Tokyos Akihabara district. | TIM HORNYAK

Gachapon used to be mainly figures, but recently theyre small items you can place around your computer, or attach with a strap to your smartphone or key ring, says manager Yo Kono, who tends to the machines and fields customer requests, often in Chinese. They were also more geared to guys who were into anime, but younger females, and ordinary men and women, are getting into it.

Like modern-day netsuke accessories, gachapon are remarkable for their multiplicity, craftsmanship and sheer wackiness. Theyre miniature works of art in plastic. There are gachapon sushi, cars, motorcycles, bicycles, dinosaurs, trains, insects, Tokyo Towers, manekineko cats, daruma dolls, Mount Fujis and samurai. There are oodles of popular anime and manga characters on Lilliputian scale from franchises such as Pokemon, Anpanman, Sailor Moon, Dragonball, Doraemon, One Piece, GeGeGe no Kitaro, and, of course, Gundam.

And then there are the progressively wacky gachapon. These could fill an encyclopedia, but heres a selection: capsules containing tiny office chairs, backpacks, camping lanterns, water faucets, wrist pillows, traffic lights, raw eggs, stretchable tamagoyaki, pizza toast, ramen, pygmy hippopotamuses, aquatic animals wearing bowties, cats showing off their butts, headscarves, bunny ears and penguin bonnets for cats, police caps for dogs, whales with oversized chins, the Statue of Liberty hoisting a glass of beer, cute girls with snail shells on their backs, Easter Island Moai wearing lipstick, underwear and sweaters for plastic bottles, futons for smartphones and drumroll, please Godzilla formally apologizing at a press conference podium for wanton acts of destruction. Now who wouldnt spend 300 for one of those?

While modern, coin-operated vending machines selling postcards and gum date to 1880s London and New York, the zany, freewheeling culture that is gachapon began with an entrepreneur named Ryuzo Shigeta, known today as Gacha-gacha Ojisan. In the 1960s, Shigeta and his brother had been exporting cheap goods to the United States and a partner there sent them an American vending machine known as a bulk vendor. For 10 a pop, it would spit out candy and cheap toys, but they came out willy-nilly, all mixed together. Shigeta found that unsanitary and frustrating, and had a brainwave: Why not encase each product in a plastic shell? On Feb. 17, 1965, gachapon were born when Shigeta set up the capsule vending machine at his shop, Penny Shokai, located in Kuramae 3-chome in Tokyos Taito Ward.

For the next 10 years, gachapon featured cheap novelties made with scrap plastic. Manufacturers such as Konno Sangyo Co. also pioneered the industry but it was revolutionized in 1977 with the entry of a toy giant: Bandai Co. Founded in 1950, Bandai was a trailblazer in gachapon. Aside from trademarking them as Gashapon, its executives gambled that their capsule toys would sell even if priced at 100 a pop, much more than competitors who were offering 20 trinkets.

That gamble paid off in spectacular fashion. On the back of Gundam, Kamen Rider, Ultraman and other popular brands, Gashapon lifted capsule toys to new heights and Bandai sold an astonishing 3.4 billion units in the 40 years to March 2017. The company says it has some 360,000 vending machines across Japan and claims a roughly 70 percent market share; it has some 20,000 elsewhere in Asia.

Hand-carved in Japan as prototypes, then manufactured and hand-painted in China, the Philippines and elsewhere in Asia, Gashapon lead a brief retail existence. Bandai launches 30 to 40 new Gashapon every month, priced at 100 to 500 apiece, with some tied to seasonal events. Popular Gashapon can sell out in a week or two; while some see repeat production runs, the vast majority are done after only one batch.

There have been three gachapon booms. The first was in 1983 with the launch of Kinniku Man Keshigomu; Bandai sold more than 180 million units of the polyvinyl chloride muscleman erasers in over 400 varieties. This emboldened Bandai to launch capsule toys priced at 200 in 1991. The second boom began in the mid-1990s with the appearance of full color, detailed Gashapon figures such as the SD Gundam series. This attracted an increasingly adult clientele, especially collectors and fans of anime and manga. The third boom began with Yokai Watch, the hit multimedia franchise that debuted in 2013 as a Nintendo 3DS game. Meanwhile, gachapon have grown more sophisticated, with intricate items that require assembly. They can include up to 24 joints and even have glowing LED eyes, as seen in the Ultraman Ultimate Luminous series.

We can see gashapon all over Japan and Ive come to think its part of Japanese culture, says Kenichiro Otsuka, assistant manager in Bandais Vending Machine Business Department, where about 30 staffers dream up new capsule toys. In recent years weve seen women getting into them for Sailor Moon and Disney, as well as foreign tourists buying gashapon as souvenirs.

The evolution of gachapon hasnt been confined to toys. Gashapon machines were at first large and clunky and delivered the capsule to a basket at the bottom. Today theyre slim, double-decker affairs, allowing them to be lined up by the dozen in compact rows. This can be done anywhere, since most dont require electricity, though some of the newer models do because they can accept payment by smart card; some capsule toy machines even work with large video or lottery game screens. While originally confined to dagashiya neighborhood candy shops and the roofs of department stores, gachapon are now found everywhere, from street corners, convenience stores, supermarkets and electronics retailers to train stations, airports, tourist spots and locations such as Gashapon Street in Tokyo Station.

Capsules themselves have changed little over the years from the original design of connecting halves, one of polypropylene and the other of polystyrene. In recent years, however, Bandai introduced polypropylene-only versions that can be recycled more easily. It also launched cylindrical capsules to accommodate larger products, as well as capsules that form the toy itself, such as the head of Doraemon or a Zaku robot from the Gundam franchise.

Kitan Clubs Koppu no Fuchiko capsule toys | TIM HORNYAK

Some capsule toys are a phenomenon unto themselves. A standout gachapon in recent years and one of the drivers of the third boom has been Koppu no Fuchiko. With a name that plays on the Japanese word for edge (fuchi), shes an OL (office lady) whose outstretched arms allow her to hang from the lip of a glass or whatever else you fancy.

Launched in 2012 and designed by manga artist Katsuki Tanaka, Fuchiko has been a smash hit among all capsule toys, with sales of 20 million units and more than 1,500 variations of her in various poses, wearing everything from Hawaiian dresses to Shinto robes. Shes extremely popular online do an Instagram photo search with the hashtag # (koppunofuchiko) and youll find more than 145,000 hits and even has her own set of Line stickers. Manufacturer Kitan Club, which has turned out some of the more bizarre gachapon in recent years, marked Fuchikos fifth anniversary with special sales and exhibitions.

We had noticed that many OLs would post rather boring photos of their lunches to SNS sites such as Facebook, so we thought about how they could be made more interesting, says Kitan Club spokesman Seita Shiki. Since its launch, Koppu no Fuchiko has been featured at meetings, tea parties, drinking parties, and so on. The cup edge became a completely new genre that took off with the whole SNS craze.

Indeed, Kitan Club has launched about 40 other cup edge gachapon under its Putitto series. Kitan Club and other makers have produced hanging cats, dogs, frogs, hedgehogs and penguins, anime characters from Pikachu to Golgo 13, Star Wars Imperial stormtroopers and even singer Shigeru Matsuzaki.

Its perhaps not surprising that gachapon have spawned a fan subculture that includes avid collectors.

Waki Kaiyama is an author, TV and radio personality from Sendai whose business card features a cartoonish drawing of him holding a capsule and a gachapon machine. Kaiyama began collecting in 1977, the year Gashapon hit the streets, and is still going strong 40 years later. He now has an unbelievable 100,000 capsule toys and is known as the top gachapon collector in Japan.

Kaiyama became addicted to the capsule toy drug through his grandmother, who ran a dagashiya candy shop with gachapon. When his parents were splitting up, she took him in. He didnt have friends in her neighborhood, so gachapon became his friends. While other kids would buy them and eventually toss them out, he held on to them. A collector was born.

Collector Waki Kaiyama has around 100,000 capsule toys. | TIM HORNYAK

Over iced coffee in Tokyo, Kaiyama proudly displays some of his treasures: an early alien figure gachapon, originally priced at 100, and now worth 100,000; simple gachapon of yesteryear featuring musclemen and sumo wrestlers; vintage vouchers that, if found in a capsule, entitled the bearer to pick any number of novelties; gag knives and poop; and intricate modern gachapon such as a rickshaw from Tokyo manufacturer Epoch. He even has an old capsule toy vending machine to show off. You can really get a sense of time travel back to your childhood when you look at gacha-gacha, says Kaiyama, who goes by the name MC Wacky when appearing on television. Gacha-gacha are like a barometer for life reflecting your happiness, sadness and all your ups and downs. You can see how such silly products are being made and perhaps find encouragement for your own ideas.

Those views are echoed by another capsuleist, Hiroaki Omatsu, a journalist and gachapon fan who has just written his own book on the subject, Gachapon Idea Note. In it, he profiles not only dozens of crazy gachapon but the insights of about 10 designers. For instance, Hiroaki Haba of capsule toy maker Takara Tomy Arts created a series of richly detailed salarymen figurines called Kakkoi Ossan that are engaged in uncharacteristic action poses such as firing guns or baring washboard abs, all while keeping their neckties, glasses and comb-overs intact.

Some examples of capsule toys from Waki Kaiyamas collection. | TIM HORNYAK

The book quotes Haba as saying he watches a lot of movies and was sketching a typical middle-aged salaryman face in a meeting when he started thinking about how it could look cool. The result was a hit gachapon for 2016.

Gachapon that appeal to adults are a form of pop culture plus traditional Japanese monozukuri craftsmanship, says Omatsu, who has accumulated more than 1,000 gachapon. Theres definitely a nostalgic element to it. When we were kids, we didnt have any money to buy these things but as adults, we can.

However, gachapon can also be a communication tool, for instance as desktop ornaments at work. In an age of video games and virtual entertainment, gachapon are wonderful analog toys that havent changed for decades.

For just three coins, they give you a thrill, a surprise and a lot of fun. I hope this form of Japanese culture will spread overseas.

Capsule toys in Japan are known by various names, but the most common term is gachapon, referring to the toys and the vending machines themselves. Its an onomatopoeia based on the sound of the vending machine crank and the thud the capsules make when spat out. Depending on demographics and trademarks, however, people may use a different term.

Japanese in their 40s and 50s tend to call them gacha-gacha, says gachapon fan Hiroaki Omatsu, while Japanese in their 20s and 30s call them gachapon.

Meanwhile, Bandai Co. calls its capsule toys Gashapon, while Takara Tomy Arts Co. uses the trademark Gacha.

To make things slightly more confusing, not all gachapon sold under these makers machines are their trademarked products. For instance, Bandai machines also sell other companies toys, which are not Gashapon.

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Gachapon: Tracing the evolution of Japan's colorful toy capsules - The Japan Times

Trouble Sleeping? Human Evolution May Be Partly to Blame – Care2.com

Its easy to blame all of our sleep problems on our not-so-healthy lifestyle habits. And its true that our tendencies to stareat glowing screens, drink caffeine or alcohol, not get enough exercise, and not eat a healthy diet can negatively impact our quality of sleep.

Sleep quality, however, is influenced by much more than just our lifestyle habits. In a recent study, researchers were able to confirm a sentinel hypothesis fromdecades ago, which proposed that animals living in groups shared the task of keeping each other safe by taking shifts to watch for potentialsigns of danger. This suggests that our sleep patterns (including many of the disruptions we experience throughout the night) are rooted in human evolution and the survival techniques our ancestors used to protect themselves against nighttime threats.

To examine sentinel-like behavior in humans as they sleep, the researcherstracked the activity patterns of members of ahunter-gatherer tribe inTanzania. Thirty-three men and women were given activity tracker wristbands to monitortheir sleep and wake periods throughout the night over a three-week period.

By the end of the three weeks and with over 13,000 tracked minutes, the researchers found that every member of the tribe had slept simultaneously for only 18 minutes. In fact, 40 percent of the group on average was awake or in a light dozeat any time of the night.

Previous studies have shown similar findings in other animals like mice and birds. This, however, is the first study to confirm these types of sleep pattern behaviors in humans who live a lifestyle that most closely resembles that of our ancestors.

The researchers also found that tribe members ages influenced their sleep patterns. Younger members typically stayed up later while older members went to sleep earlier and woke up earlier in the mornings due to a poorer nights sleep.

In Western society, we tend to think of these types of disruptive patterns assomething we need to fix, butthe study findings suggest that theyre what helped our ancestors survive. The researchers also made sure to point outthat poorer sleep quality as we age might indeedstem from thissurvival advantage.

Although we dont face the same threats in the west as our ancestors or those living in hunter-gatherer tribes today, we do face our own modern day versions of threatsto our survival. Its possible that our adaptive sleep select-ability could be partly to blame for the sleep disruptions that occur due to the subconscious effects of our perceived problems related to finances, job security, relationships and other modern day realities.

The next steps involve studying the sleep patterns of self-contained human populations of other cultures in other geographical areas. The team of researchers will continue their investigation next in the Arctic, to find out whetherdifferences in light, temperature and latitude may have contributed to the evolution of human sleep patterns.

Related 5 Myths to Stop Believing About LonelinessWant to Improve Your Sleep? Work on Fulfilling Your Life PurposeSleeping in on Weekends May Help Protect Against Weight Gain

Photo Credit: Thinkstock

Disclaimer: The views expressed above are solely those of the author and may not reflect those of Care2, Inc., its employees or advertisers.

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Trouble Sleeping? Human Evolution May Be Partly to Blame - Care2.com

Eureka Seven: Hi-Evolution Q&A Panels with director Tomoki Kyoda – Crunchyroll News

In the spirit of Hi-Evolution's "remixed" chronological order, the following Q&A sessions with the director of Eureka Seven: Hi-Evolution, Tomoki Kyoda, will be presented out of order. You may have caught my preview of Eureka Seven: Hi-Evolution, but there was plenty more information Kyoda had to offer about his movie. Over the course of several Q&A sessions, he provided information about the philosophy film trilogy, the production of movie 1, his career, and some interesting hints regarding what comes next. The first set of questions were delivered immediately following the world premiere screening of Hi-Evolution on Saturday while the second rewinds to Tomoki Kyoda's focus panel on the previous day.

Did you pay any special attention to the mecha action?

Eureka Seven is a very over-the-top story. In order to make an over-the-top movie to work out, you have to be realistic in certain ways.For example the scenes such as the spectacular explosion of the battleships were made possible by the recruitment of super animators such as Hideki Kakita and Takashi Hashimoto.

Can you tell us more about Acperience 7?

If you look up the Acperience, you won't see it in the dictionary because it comes from a german techno group called Hardfloor. Dai Sato and I have been big fans of them since our youth and we asked them if we could use their composition Acperience 1. They said no, let's do something completely new and they wrote a new one for us called Acperience 7.The original parts for the compositions only went from 1-5. They skipped over 6 and went directly to 7 to keep with Eureka Seven.

The scene with Adroc. Did that make you more emotional as you watched the film?

Yes, the scene with Adroc is the beginning of it all, so its meant to be very meaningful to all three movies.After youve seen the 3rd Eureka Sevenmovie and go back to watch the Adroc scene, its meant to be meaningful in a new way.

Other than that, do you have any other favorite scenes?

During the pre-titles everything is memorable to me, but especially Adrocs first line. It was delivered by voice actor Toru Furuya. He was very spot-on.

Can you tell us a little bit more about the last half? Such as the monologue by Renton and the play back/play forward construction of the film?

Eureka Seven was always going to be a story that spans two generations. The part with Adroc is very serious and heavy and thus I wanted to make the part thats 10 years hence, the story about the child, Renton, be much more light and calm. Its a more comedic story and so we found this composition.

How is your impression of the music?

My original intention was not to feature techno sound in the movie, but after hearing the recording I felt it would be appropriate to use Hiroshi Watanabes sound. This would be the piece that strung Eureka Seven from 12 years ago into and the new film together.

Do you have any other favorite scene from the last half?

I like the dogs...

The other thing is that I really meant this movie to make sense as part of a trilogy. There are parts in the latter half of the movie that might be frustrating or cryptic on first view. Theyre really meant to make sense and be much more sympathetic after we go through all three parts. Thats my intention and something I really put my heart into.The composition will really make sense when all three parts are released, so I hope youll come along for the ride.

After the credits there was a teaser for the second movie--can you talk a little bit about it?

We are currently in pre-production for the part 2 movie and a lot of you may have been wondering where is Anemone? You can there will be a lot of Anemone in part 2. I havent decided if part 2 will be just as light-hearted in style as the teaser. So that hasnt been fixed yet.For each part of the movie, we go through a codename for the title. The working title for part one was Renton Seven. Part 2 the working codename is Anemone Seven.

PLAY BACK:27 hours before Eureka Seven: Hi-Evolution world premiere

What is the best way to watch Hi-Evolution?

The best way to watch it is without any spoilers at all. The best way to understand it is that one of the primary characters in Hi-Evolution will be Rentons father and Renton will be following in his fathers footsteps.

Hi-Evolution is the story of Renton and him transforming from boy to man. Its something pretty common in anime these days, usually featuring a harem of girls, but thats not gonna happen in this story... Everything he has will be destroyed so only the future is something he can look forward to and build for himself.

What sort of audience do you want to watch this?

Our intention was, of course, to accommodate and reunite with the audience who watched Eureka Seven 12 years ago but there will be new people, perhaps some who werent even born at that time, who are welcome to discover Eureka Seven as a new show. Those are the two audiences that we intend Hi-Evolution for.

Can you tell us a bit about the music?

In the original tv show we featured a lot of folk music such as Denki Groove. For Hi-Evolution, we wanted to get much more original in the sound track. Myself, and also the screenwriter Dai Sato, have really been influenced by this artist called Hardfloor for this reason. Since Hi-Evolution is not only a story about Renton but also this father, we wanted to go back to our own roots and so we went to Hardfloor and asked if they would do the music for us. We got a yes and they made a great soundtrack and that's something thats been incorporated into Eureka Seven: Hi-Evolution.

The other piece of music featured in Eureka Seven comes from Hiroshi Watanabe. If you go back to the original TV show, he wrote the themes for Charles and Ray. Since Charles and Ray have a much more prominent role in Hi-Evolution, their music was reprised and revised.

The other theme song is provided by Hiroya Ozaki, but since Hi-Evolution itself is a story about father and son and Ozaki himself is the son of another singer, Yutaka Ozaki who was a very talented singer who died young in a tragic way. His story and the story of the Ozakis resonates with the father and son theme in Eureka Seven: Hi-Evolution. It was just so fitting and he has made a great song for us.

For fans of the original TV show from 12 years ago, youll find something familiar with Hrioshi Watanabes music and, at the same time, the coming of a new film in Ozakis songs.

As a director, what was the most challenging project for you to work on?

Eureka Seven: AO

What sort of themes were you looking to explore with the new trilogy that you hadnt yet explored or old things you covered in the past that you want to revisit?

It may not be something that we couldnt do, but maybe something we didnt really explore in Eureka Seven would be the relationship between father and son. Since all three of us, myself, Dai Sato the screenwriter, and character designer Kenji Yoshita have aged 10 years, we probably have changed our perspective and ideas. That could possibly be reflected. At the same time we want to be consistent with what we originally depicted in Eureka Seven.

I do that the central pillar of Eureka Seven is the childhood experiences of Renton and Eureka. I think that has always been consistent in all the works of Eureka Seven. Possibly not in the best way but I do think its been pretty consistent.

You previously worked no theRahXephonmovies, which were an adaptation of an existing TV series. When you are adapting an existing property how do you plan what ideas you want to retain from the original work while also introducing new elements?

One difference between RahXephon and Eureka Seven is they were made at different times so philosophies and elements will be very different. One of the things that's most time consuming in adapting an existing story is deciding what to focus on. Once thats done, the rest comes much easier. In the case of RahXephon, it was the relationship between Ayato and Haruka and how Haruka would retain her feelings for Ayato. In contrast with Eureka Seven the relationship is still a work in progress and thats the difference when we went into production.

Being an animation director, do you give your animators a lot of freedom or do you prefer they stick more closely to the storyboards? Also, do you prefer to make more detailed or more sketchy storyboards?

That is actually one of the biggest evolutions in my own style of storyboarding and directing. Ive been directing for the past 20 years and started off by doing storyboards and expecting animators to trace out exactly what I did in the storyboard. But, as Ive learned there are plenty of talented animators who can come up with scenes and draw much better than I, Ive learned that the best way to do storyboards is to come up with ones that will be inspirational to the animators. However, one thing that my staff has been telling me recently is that I really expect a lot from my animators and really set the hurdle high.

When you draw for 20 years, its very natural that you get better at drawing and when you look at my storyboards you get the impression that it might be a little detailed but we like to present it to the animators as a springboard for their own ideas.

In the original Eureka Seven TV series, how much freedom did you give episode directors? Would you say each episode is the closer to your vision are theirs?

The production style of a TV show is different dependent upon the show and the culture of the studio, so what I say now does not reflect every single production. There is one person who supervises the production of every episode and that is the general director. There is then the technical director who works on individual episodes.

The general director's job is to come up with the common underlay that follows beneath each episode. I consider it my job to prepare the ground so the episodic staff and the technical director can do their job. That leads to slight discrepancies between each episode but its the animation director to unify all those styles so that everything is consistent throughout the series.

How did it feel to work on franchise as legendary as Space Battleship Yamato and, if you got the chance, would you like to work on more Yamato projects in the future?

The reason why I had involvement with Yamato 2199 wasnt because the show was legendary or because I was fond of it, but moreso because of director Yutaka Izubuchi. Since I owe a lot to him, he wanted me to work on some part of Yamato. It was really difficult to adjust my schedule and I think I was able to oblige him when I got to do the storyboards for the very final episode and I was very happy.This required both the elements of the show being Yamato and the director being Izubuchi. If neither of those were the case, I dont think I would have been involved.

As for if I would be interested in working on any other legendary shows, I cant really come up with any shows that I would find enticing, although in terms of a legendary franchises I would be very happy if I could work on Pacific Rim.

---

Peter Fobian is an Associate Features Editor for Crunchyroll and author ofMonthly Mangaka Spotlight. You can follow him on Twitter@PeterFobian.

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Eureka Seven: Hi-Evolution Q&A Panels with director Tomoki Kyoda - Crunchyroll News

Leetonia to offer robotics club for county districts – SalemNews.net

LEETONIA The Leetonia school district will offer a robotics club for county districts through its manufacturing academy beginning this school year.

At a meeting this week regarding the manufacturing academy piloted at the Leetonia K-12 campus during the 2016-2017 school year, Leetonia Schools Superintendent Rob Mehno announced the academy will offer a robotics club for Columbiana County school districts. With the approximately $9,000 remaining from an Local Government Innovative Fund (LGIF) grant to pilot the manufacturing academy last year, the program will be providing a Vex Robot and professional development to each county district. A final competition would be held in the spring.

He said he hopes the robotics club will pique the interest of students for the academy, which offers a credentialed path to graduation for students at each county school.

The Vex Robot provides hands-on curriculum to develop problem solving skills and learn programming foundations, according to Mehno.

With the Vex Robot, students will learn to assemble the robot, plus the programming curriculum to prepare the robot for autonomous tasks. The robot will also have to be modified for competition, which will incorporate fundamentals such as math by requiring students to program distances.

Its an introduction into what programmers actually do in the real world, Mehno said. The goal is for students to understand how to code and move onto other activities such as creating apps. They are developing the background to move forward.

VEX kits inspire students to become the problem solvers of the future. The VEX EDR system creates the excitement of building robots to immerse students in Science, Technology, Engineering and Math (STEM) concepts, said Rob Smith, consultant for IST Ohio, which provided the robot kits. VEX EDR can be integrated into the classroom or used as a stand-alone teaching tool in after-school robotics clubs. Versatile construction elements allow for multiple solutions to accomplish the same goal. The vex components are built around each other to ensure seamless integration without frustration.

The competition provides the platform that enables students to strive to be what they want to be. They compete at regional, then state, and if they are up to the challenge, even qualify and compete at VEX worlds. The VEX Competition provides multiple learning skills both hard and soft-skills. Teamwork is key. We are generating the workforce for the future.

Beyond the Vex Robot, Mehno said he sees the program advancing to the Ramtec industrial credentialed robot for the club. The Ramtec (Robotics & Advanced Manufacturing Technology Education Collaborative) robot is a proven collaboration for meeting Ohios training needs in advanced manufacturingaerospace and aviation, polymers and chemicals, biohealth, agribusiness and Food Processing and Automotive, according to information provided by Smith.

John Dilling of the Columbiana County Educational Service Center, the manufacturing academys fiscal agent, said the robotics club will be looking at professional development in December with the competition in the spring.

khowell@salemnews.net

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Leetonia to offer robotics club for county districts - SalemNews.net

Wilton Library’s robotics team seeking new member – Thehour.com

WILTON Singularity Technology, Wilton Librarys robotics team, is looking for a rising eighth- or- ninth-grade student to join TAP, the Test and Prototype group for the main team.

The mission of TAP is to support the main robotics team, while learning and growing STEM skills. The ideal candidate is not only interested in designing, building, programming and testing a robot, but is also a team player who is willing to perform other tasks, such as organizing materials, fundraising and recording progress in a scientific notebook whatever it takes to make the team successful.

This position requires a twice-week commitment (Thursday and Friday afternoons), attendance at competitions and extra effort as needed. TAP begins this fall in September and finishes in March or April, depending on how well the team does at competitions.

If interested, the student should send an email to slauricella@wiltonlibrary.org with the subject line TAP Robotics. Team captains and mentors will be talking to candidates over the summer.

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Wilton Library's robotics team seeking new member - Thehour.com

The Robots Will Be Soft and Cuddly and Heal Their Own Wounds – WIRED

Seppe Terryn/Science Robotics

Poke a hole in a human and something remarkable happens. First of all, you go to jail. But meanwhile, the wound heals itself, filling in the missing tissue and protecting itself from infection. Poke a hole in a robot , however, and prepare for a long night of repairs. The machines may be stronger than us, but theyre missing out on a vital superpower.

Until now. Researchers at Belgiums Vrije Universiteit Brussel report this week in Science Robotics that theyve developed a squishy, self-healing robot. Cut it open, apply heat, let it cool down again, and the wound heals itself. While self-healing materials are nothing new, their application in so-called soft robotics a relatively new kind of pliable machine that uses pneumatics or hydraulics to movecould be big. Think Terminator-style robots that automatically heal bullet wounds. OK, maybe dont think of that.

Seppe Terryn, Science Robotics

To build their squishbot, the researchers crafted an elastomer, a elastic variety of polymer. Its network of microscopic chains are held together by something called a Diels-Alder reaction , which is temperature-sensitive. So these bonds break when you heat them and reform as they cool. On the microscopic level, there is enough mobility to seal the gap, says electromechanical engineer Seppe Terryn , lead author on the paper. And then if we decrease the temperature again the entire network will be formed again. Think of melting down a cube of Jell-O, then putting it back in the fridgethe difference being that this polymer goes back to its original shape and strength after injury. Also, its more expensive and less tasty.

Now, of course itd be ideal if the soft robot could heal itself without the application of heat, but in a way theres an advantage here. This means also that we can do the healing in a controlled way, says Terryn. So in the long term, the robots can decide when is the best time to start the healing and start heating up.

That, though, would require that the robot knows its injured. So what the team is working on next is a material loaded with sensors that could tell exactly where a wound opens up, then deploy targeted heat to the area to heal it. The robot could even start preemptively healing if it detects microcuts from normal wear and tear.

Seppe Terryn, Science Robotics

This system, then, very much mimics the way an animal seals up a wound. That's opposed to other self-healing materials already out there which, for instance, use embedded microcapsules to release healing agents. (These are better for rigid structures like glass, not floppy robots. That and they don't need temperature changes to work.) What Terryn and his team are doing instead is adapting an existing technology. "They're taking these Diels-Alder polymers that have been shown before to have reversible covalent bonds and making use of them in these very biomimetic applications," says North Dakota State University's Michael Kessler, who also works in self-healing materials.

In addition to this system needing heat to work, another downside is that the healing isnt wildly efficient. The main concern with the material proposed in this paper is the time and the heating required for healing, says roboticist Pietro Valdastri of the University of Leeds. Depending on the application, 40 minutes at 80 degrees centigrade plus cooling time can be too long to wait.

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But thats now. Self-healing will only get better from here, and surely will be essential for soft robots, which today are typically made of fabrics like polyester. After all, the whole point of a robot soft is it can interact with humans without killing them and pick up squishy objects like tomatoes.

That and they pack well: A four-foot-long soft robot arm can deflate and ship in far less space than a traditional robot arm. And thats important because soft robots are going places. Having a robot that doesn't need to be pulled out for repair, says roboticist Jon Pompa of soft robot outfit Pneubotics , if you could identify some failure modes and have the materials of the robot do some kind of self-repairing stuff, that would be a really excellent argument why to use them in extreme environments.

For instance, if you pack a soft robot in a rocket and fire it to Mars to do some construction ahead of human habitation, youre screwed if it springs a leak and deflates mid-mission. But what Terryns team has shown is that you could theoretically have an injured soft robot deflate itself and heat up to repair the wound. That would save you a lot of money and heartache.

So get ready to see a lot more soft robots and, at some point, soft robots you can stab without getting in trouble. Sorry, I'm still thinking about Terminator .

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The Robots Will Be Soft and Cuddly and Heal Their Own Wounds - WIRED

Sam Claflin Slips Into Shailene Woodley’s Bathing Suit In Fiji & We Have A Lot Of Questions – Hollywood Life

So, this is something that actually happened. Sam Claflin decided to put on Shailene Woodleys swimsuit while shooting a movie in Fiji. Yep. Though, from the looks of it, he might want to switch to a bikini.

First off no judgment here. If Sam Claflin, 31, feels competed to wear a womans swimsuit, hey you be you. Sam put forth his best application to be the next Sports Illustrated Swimsuit Edition cover model on Aug. 17, uploading a trio of rather classy shots of him wearing one-piece swimsuit while in Fiji. Sams photographer was his Adrift co-star, Shailene Woodley, 25. She was also his stylist, as Sam revealed that the swimsuit belonged to the Divergent star.

Hopefully, Sam reimbursed Shailene for stretching out her swimsuit. He seemed to have some difficulties fitting into the outfit. Pressure, he captioned one photo of him tugging on the fabric near his inner thigh. In the next shot, Sam simply wrote Oucheeze. Well, it seems he wasnt ready to rock the one-piece. He probably could pull off a bikini and it wouldnt feel so restrictive just saying. If Kris Jenner, 61, and Elizabeth Hurley, 52, can rock the bikini, theres no reason for Sam to not give it a try. Plus, despite the unconventional outfit, Sam looked pretty buff.

Its amazing to think that the actor who rocked some ripped abs and had the open mind to actually put on a womans swimsuit would be a target of body shaming. Yet, Sam confessed that he dealt with these body issues. I remember doing one job when they literally made me pull my shirt up and were grabbing my fat and going you need to lose a bit of weight, he told The Sidney Morning Herald. Im not saying its anywhere near as bad as what women go through but I, as an actor approaching each job, am insecure especially when I have to take my top off in it and so nervous.

I get really worked up to the point where I spend hours and hours in the gym and not eating for weeks to achieve what I think theyre going for, he added. Sam said that while male actors dont get body shamed as much as women, they are subject to it and its never talked about. Well, heres hoping that these photos though leaving many with questions are proof that Sam doesnt care what anyone thinks. Looking good, dude.

So, what do you think about Sam in Shailene Woodleys swimsuit, HollywoodLifers? Hot? Not?

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Sam Claflin Slips Into Shailene Woodley's Bathing Suit In Fiji & We Have A Lot Of Questions - Hollywood Life

Reach Out and Touch This Virtual Reality Art Installation – Smithsonian

SmartNews Keeping you current A screenshot of William Wheeler's VR creation showing a barren, sandy landscape to explore (Essex Flowers)

smithsonian.com August 18, 2017 4:29PM

There's only so much space in a gallery to hold art, but one New York venue has figured out a clever way to get around this problem,reports Benjamin Sutton forHyperallergic.

For its latest show, the Chinatown gallery Essex Flowers is showcasingthe work of 15 artists in a400-square-foot space. How? Thanks to some virtual reality wizardry. Rather than having theworks physically occupy the space,the exhibit, titled"The Sands,"lives entirely in the VR headsets thatvisitors don when they enter the exhibit.

The innovative solution allows the works on view to be rotated through an endlessvirtual space. Visitors can reach out andinteract with, and even walk through, the curateddisplays.

"The works in this show...simply share the same space and time in ways that are sometimes funny, sometimes poignant, and occasionally even discordant," the gallery writes in a description of the exhibit.

The show's name draws inspiration from the legendary Las Vegas hotel and casino of the same name, where Frank Sinatra and many other stars of the mid-20th century could often be found. Even though it was demolished more than 20 years ago, the casino lives on strongly in the American cultural memory today, serving as ashorthand for agolden era of Las Vegas inthe 1950sfull of ambition, glamor and arrogance.

"It was a place both physical and imaginary, where fantasies came true and where realities transformed into myth," the gallery writes.

Essex Flowers isn't the first artistic venue to make use of burgeoning virtual reality technology. Last year, The Dal Museum inFlorida allowed visitors to literally step inside a surrealpainting, while London'sTate Modern museum plans to employ VR technologyto simulate the early 20th-century Paris in an upcoming exhibit on the career of artist Amedeo Modigliani.

The Sands will run in Essex Flowers, located inNew York City's Lower East Side, until Sunday, August 20.

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Reach Out and Touch This Virtual Reality Art Installation - Smithsonian

How a Toronto hospital uses virtual reality to grant dying patients a last wish – CBC.ca

Meike Muzzi isnot dressed for travel.

Hospital bracelets in all three primary colours encircle her wrinkled right forearm,a goldbangle onthe left.

But she says she's ready for today's trip the promise of an escape from the Toronto palliative care ward in which she's spent the past five weeks waiting to die.

David Parkeris there to fulfilthat promisewith the help of his virtual reality goggles.

"What you've brought me so far has been beautiful," Muzzi says, settling the soft black material of the goggles into the creases around her eyes.

David Parker shoots his own video or edits together video shot by others to take patients around the world or into the heart of their own city. (CBC)

The pair has alreadytravelled together through the plains of Africa. And Muzzi reminds her guest that she would have liked to linger longer with the elephants.

Parker already knows this.

He listens to her stories,interviewing Muzzi and all the patients he visits at BridgepointHealth in Riverdale, so he can storethe information away and use it to help them revisit the moments of particular meaning in their lives.

Parker's idea to offer virtual reality therapy began at Christmas.

The IT consultant received the headset as a gift. He first used them to take his wife's grandmother to Venice, gliding through the canals on a gondola. Then herealized he could offer the same experience to those in hospice or havinglong-term hospital stays.

That idea has bloomed into both a pilot project at Bridgepointand a passion project for Parker. Right nowhe donates his time and the equipment, but says that even thoughhe runs a creative agency he can see this becoming his life's work.

Virtual reality therapy grants final wishes to terminally ill6:09

He's taught himself to shoot 360-degree video and to edit other video so that it gives viewersan immersive experience. Parker doesn't just want to show someone a video of the Great Wall of China; he wants them to feel like they're getting on a plane, riding a taxi to the hotel, wandering the hot and crowded markets, before seeing the final wonder.

"I'm not just dumping a headset on them," he said. "I'm actually sort of progressing it so they get the feeling that they're doing a trip or doing something that's special.

"How can we virtually start to cross items off [the patient's] bucketlist?"

Most of Muzzi's days are spent inside this hospital room, decorated with photos and the flowers she used to grow in her garden (CBC)

To Parker's knowledge his pilot project is the only of his kind in Toronto.

There's limited data about the efficacyof virtual reality as therapy, but both he and Dr. Leah Steinbergthe palliative care physician who has supported the projecthope to change that.

They've already cleared several hurdles simply in starting the program. For example, they've ensured that the headset can be sterilized so that it doesn't bring in any bacteria to vulnerable patients.

It's not a typical medical tool, but the escape of virtual reality can helppatients cope after learning they have a terminal condition, Steinberg said.

"One of the things that patients really struggle with when they get a diagnosis of a life-threatening illness they can often lose their sense of who they are, sort of lose the sense of what's meaningful to them in their life," she said. "So a big part of what we do in palliative care is help them reconnect to who they are."

It can also help take them out of their pain, at least according to Parker and Steinberg.

The physician hopes at some pointto have her patients rate both their mental well-being and their pain, both before and after "travelling" with Parker.

David Parker and Meike Muzzi chat about her latest trip using the videos of Toronto he shot for her to watch through a virtual reality headset. (CBC)

At 83, Muzzi is a seasoned traveller. She's met at least five times with Parker andthis time he takes her to the heart of the city: Nathan Phillips Square on a summer day. The sun glimmers off the pond, creating a rippled reflection of the iconic Toronto sign.

She lovesseeing the waterespecially. She remembers the warmth of the sea off Corsica, a rainbow of fish and coral gliding beneath her.

"Those were beautiful that you had," she said of an older video of scuba diving among coral Parker immersed her in during another virtual visit. "They were so red and so orange and so beautiful.

"I did do a lot of those" she mimes a mask.

"Snorkelling," Parker interjects, helping her find the English word she's forgotten for her native Dutch.

"Every single week I'm going to bring you something and ask, 'Is it as good as the coral? And then one time, you're going to go, 'That was better.'"

"Oh, I don't know," she says, her face creased in a smile.

It's a challenge and one Parkerhopes they're given the time tofulfil.

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How a Toronto hospital uses virtual reality to grant dying patients a last wish - CBC.ca

UPS is training drivers with virtual reality – CNNMoney

The delivery company announced Tuesday that it will add virtual reality tests to its driver training program starting next month. UPS expects virtual reality will make its drivers safer and smarter.

"It's a game-changer for training." Laura Collings, UPS training and development manager, told CNN Tech. "Nothing can really replace real-world training, but virtual reality complements it in a way that engages our employees."

During the virtual reality tests, new trainees will experience trips around city environments. They'll have to identify hazards along the way by shouting out "hazard left" or "hazard right." The virtual reality tests last about three to six minutes.

UPS (UPS) wants its drivers constantly scanning roadways to be aware of potential trouble ahead. Virtual reality allows UPS to include a heavy dose of hazards in training, that a driver might not otherwise see when practicing in the in real world.

For example, in one instance a ball rolls out onto the street ahead of the virtual driver. UPS wants its drivers to immediately watch for a child that may dart into the street to recover it. The drivers are also taught to identify other problems, such as a billboard, tree or building that blocks their view.

Related: UPS drivers may tag team deliveries with drones

With virtual reality, drivers have a chance to learn lessons and make mistakes without doing any damage.

Drivers of UPS package delivery trucks spend a month training. The first week is spent at a driver training center, followed by three weeks in the field shadowing an experienced driver.

UPS drivers used to train by having to identify hazards in virtual environments that were displayed on computer screens. But UPS executives wanted the more immersive experience that virtual reality provided.

The company told CNN it sees additional chances down the road to use virtual reality, such as for training mechanics on how to service an engine.

CNNMoney (Washington) First published August 15, 2017: 11:24 AM ET

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UPS is training drivers with virtual reality - CNNMoney