Hideo Kojima: VR Will Have A Large Impact On Our Culture – UploadVR

Hideo Kojima is rarely hesitant when pushing the envelope in his creative endeavors and his resume (Metal Gear Solid, Zone of the Enders, P.T., Death Stranding) speaks for itself. Hes become so incredibly prolific that, not only does his work inspire a rabid fandom, the creators every word carries a great deal of weight with professionals throughout the industry. He meticulously manages many aspects of his games and it would be interesting to see what a mind such as his could bring to life with VR. In a new interview with Rolling Stones gaming vertical Glixel, Kojima spoke of his new gaming studio and also had quite a bit to say about virtual reality.

When it comes to VR, Kojima has gone from not seeming very impressed to expressing that he believes it will significantly change entertainment, education, and culture. This interview embodies the spirit of the latter, with him stating that VR is a powerful medium that has the ability to change not only games but our lives. He goes a step further by explaining how it could potentially shape things right down to how we order our food. Itll have a large impact on our culture at large.

The more physically involved nature of VR, such as moving actively with headsets on our heads and controllers in hand, has resulted in a software ecosystem mostly filled with experiences that are intended to be short and sweet. With Resident Evil 7 being the most recent exception, its very rare that we get traditionally full-length gaming experiences. Kojima broke into Glixels question about him changing his stance on video games being considered art on the strength of VRs immersion by comparing VR to a film, a medium that lives within one to three-hourformats.

I believe that in the very near future, games and movies will meld together, he says. The main difference is that a movie is not interactive, whereas a game is. Its almost like industrial design, where you need to think about the way many people will interact with a product and design it around that. Thats a big difference between movies and games.

When asked if he thinkstwo-three hour games can be satisfying and memorable, he responded that he believed so. Games right now, the main way of creating a large-scale game has been to spend three or more years that takes 100 hours to play or something like that. But I think games will also move in the same way toward an episodic nature, meaning smaller but released in a steady stream.

Beyond his comments on VR, Kojima also dropped a hint on his potential utilization of augmented reality. In a way its like AR, he says about breaking the fourth wall in games, like when players had to find a codec frequency for Metal Gear Solid on the rear of the video games case. He said he doesnt want to use the same tricks again so maybe, in the future, well see Kojima add an entirely new layer of game youll have to see through AR glasses or on your smart phone.

A lot of Kojimas anecdotes about the future of things like film and education breaking away from traditional frames are already a reality as creators are able to offer dynamic and immersive VR experiences that operate outside of the box. In August of last year, Kojima joined the advisory board at Prologue Immersive to focus on VR. Hopefully, well see him take a more active role and treat gamers to a virtual reality experience in a way only he can deliver.

Tagged with: gaming, Hideo Jojima, Metal Gear, virtual reality, VR

Read more:

Hideo Kojima: VR Will Have A Large Impact On Our Culture - UploadVR

Related Posts

Comments are closed.