Ancient skulls shedding light on evolution of early humans – Science Recorder

A pair of skulls unearthed in China could shed light on the ancient humans that lived in the region, a recent study published in the journal Science reports.

Scientist have long known that Neanderthals dominated most of Europe and western Asia before Homo sapiens arrived in the area some 60,000 years ago. However, actual evidence of those early populations has been hard to come by.

Researchers from the Chinese Academy of Sciences in Beijing uncovered the remains during excavations in Lingjing, Xuchang County, between 2007 and 2014. Both findings are partial skulls dating back between 105,000 and 125,000 years ago. Though without faces, the bones have clear similarities and differences to the Neanderthals who lived further west.

In addition, the team noted certain characteristics such as a low, broad braincase that link the skulls to even earlier species. However, other features associated with those species, such as bony ridges over the eyes, were not found. The team believes this is an example of gracilisation, in which a bone steadily loses mass through evolution.

Both specimens are of interest because they have comparatively large braincases. This gives more credence to the theory that larger brain sizes steadily became more and more prevalent in Europe, Africa, and Asia as time moved on.

This morphological combination, particularly the presence of a mosaic not known among early Late Pleistocene humans in the western Old World, suggests a complex interaction of directional paleobiological changes and interregional population dynamics, said study co-author Dr. WU Xiujie, a researcher at the Chinese Academy of Sciences, in a statement.

Because the skulls have no teeth, the team is not able to say if they are related to the Denisovans another ancient human species. Though little is known about the group, many believe it split from the Neanderthal lineage about 400,000 years ago. That likely led to interbreeding, which means subsequent lineages could have Neanderthal features in their morphology.

Theres a certain amount of regional diversity at this time, but also there are trends in basic biology that are shared by everybody. And the supposed Neanderthal characteristics show that all these populations were interconnected, said study co-author Dr. Erik Trinkaus, a researcher at the Washington Universitys Department of Anthropology in St. Louis, according toBBC News.

Joseph Scalise is an experienced writer who has worked for many different online websites across many different mediums. While his background is mainly rooted in sports writing, he has also written and edited guides, ebooks, short stories and screenplays. In addition, he performs and writes poetry, and has won numerous contests. Joseph is a dedicated writer, sports lover and avid reader who covers all different topics, ranging from space exploration to his personal favorite science, microbiology.

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Ancient skulls shedding light on evolution of early humans - Science Recorder

Morning skate: Is NHL’s evolution killing trade deadline? – Comcast SportsNet New England

BRIGHTON The Bruins defensemen continue their offensive assault thats been a key part of the turnaround under interim head coach Bruce Cassidy, and they show no signs of slowing down.

Torey Krug and Brandon Carlo both scored goals in Bostons 3-2 win over the New Jersey Devils on Saturday night, and the Bs blueliners now have nine goals and 25 points in the 10 games since Cassidy replaced Claude Julien.

With the new coach came a more aggressive, attacking style that asks the D-men to step up and be part of a 4-man or 5-man attack offensively while consistently picking the right spots to step up and support in the offensive zone. Torey Krug has been at the top of the production list with a goal and nine points in the last 10 games, but even stay-at-home defenders like Adam McQuaid and Kevan Miller have enjoyed an offensive moment in the sun as of late.

Offensively theyre doing what theyve been asked or within the parameters of our team allowed. We want them supporting the rush. Like [Brandon] Carlos example hes just up. Hes up the ice and has a good gap, [and its] nothing more than that. A bit of a lucky ending for us [on his goal], but still, hes there and Toreys [Krug] is a power play goal. We expect him to get his and I think we had a couple of other good looks, said Cassidy. We had a couple of those when you fight the puck and a guy blows an edge and [the opposition] gets a chance. So they can come back at you as well.

But overall, I think we have way more good than harm in those situations, at least from what Ive seen. So were going to continue with [the aggressive activating of the defense] because I think it makes you a tougher team to defend if youre doing it within reason. Theyre not reluctant now. Listen, every player, whether youre a defensive defenseman, at some point probably was a kid growing up that scored or created some offense in juniors and sometimes you have to change roles. I think they enjoy it. We build it into our practice and I think thats where it starts. If you build it into your practice, it becomes a habit and then you reinforce it during games whether its verbally or [with video].

Certainly its been a change for the Bruins defensemen corps when it comes to quick decision-making and changing ones offensive mindset, but its also been highly enjoyable to go on the attack and put pressure on another defense for a change. The Bruins havent paid too much of a price as of yet while allowing two goals per game over those last ten games. Butthe Bs defenders know that its a delicate balance they must always strike.

You always want to be able to use the talents youve been blessed with and your instincts, and you want to use it to the best of your ability. So youve got to make sure that the coaches can trust you to put you in every situation, said Krug. But its nice to be able to play and youve just got to stay focused.

"Ive been approaching it the same way with Bruce [Cassidy]. He obviously thinks the game very similar to myself and hes made a couple changes that allows us to play instinctively and assertive and I think that helps everybody.

Activating the defense more frequently has helped the individual defensive players while allowing them to play more in the offensive zone, and its helped a Bruins team with a plus-16 goal differential since the good times started rolling 10 games ago.

BRIGHTON, Mass AdamMcQuaid estimated it took about 20 stitches to close up the slice in his neck from David Backes skate blade, and thanks the big guy upstairs for avoiding what could have been a very serious injury fromSaturdaynights game. McQuaid caught the blade to the side of his neck in the closing minutes of the third period in Bostons 3-2 win over the New Jersey Devilson Saturdaynight, and even finished out his shift despite losing his stick and glove immediately after contact with the razor sharp skate blade.

The Bruins stay-at-home D-man missedSundayafternoons practice at Warrior Ice Arena mere hours after getting stitched up, but has been cleared to playon Mondaynight in a big game vs. the Ottawa Senators at the Canadian Tire Centre.

It was a close call, and you cant help but thank God that it wasnt a scary situation, said McQuaid. Im going to have to count [the stitches] because Im getting asked a lot, but its somewhere around 20 or 25. I think I should be good to go [against the Senators] barring any unforeseen circumstances.

Initially when I didnt see any blood I figured that I was okay. They didnt blow the whistle and [play] was still going on in an obviously important part of the game. I was pretty helpless without my stick, but I was just trying to be a body getting in the way.

McQuaid said he didnt know the severity of the cut until Colin Miller mentioned something to him while sitting next to him on the Bruins bench, and thats when he was taken to the Bs dressing room for the emergency Dr. Frankenstein stitch work. It remains to be seen if McQuaid will don any protective equipment to protect the wound while playingon Mondaynight, but its a testament to how tough a hockey player he is that hell be back out there for regular duty after a close call to a potentially dangerous situation.

Here are the line combos and D-pairings fromSundayspractice with McQuaid expected to jump back in for John-Michael Liles against the Senators:

Marchand-Bergeron-Backes

Cehlarik-Krejci-Pastrnak

Vatrano-Spooner-Stafford/Hayes

Beleskey/Schaller-Moore-Nash

Chara-Carlo

Krug-K. Miller

C. Miller-Liles

Morrow

Rask

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Morning skate: Is NHL's evolution killing trade deadline? - Comcast SportsNet New England

Horizon: Zero Dawn and the evolution of the video game heroine – CBC.ca

Horizon: Zero Dawn, a massive open-world game set in a lush, post-apocalyptic jungle inhabited by robot dinosaurs, is one of the most anticipated games of 2017.

Players take the role of Aloy, a young hunter in a far-flung future, well after most of human society has disappeared in a long-forgotten disaster.

Nature has reclaimed the land, with overgrown city ruins giving way to lush forests and plains. But there are still roving bands of robotic dinosaurs of unknown origin to contend with.

The last few years have seen a rise in female leads, such as Emily Kaldwin (Dishonored 2) and Evie Frye (Assassin's Creed: Syndicate).

That doesn't mean the medium has always been a complete dudefest. Since the earliest days of the Nintendo Entertainment System (even further back, if you count Ms. Pac-Man), gaming has seen a number of playable female leads.

With the help of several female game developers, we've put together a guide of some of gaming's original heroines as well as the new generation leading the charge.

Samus Aran from Nintendo's Metroid series, in her battle armour and 'zero' suit. (Nintendo)

Players didn't know much about Samus Aran, the armour-clad lead in the sci-fi adventure game Metroid for the NES in 1986. That is, not until she removed her helmet at the finish to reveal her long blond hair. This bounty hunter has been one of the first ladies of Nintendo ever since.

She's often been portrayed as a slender women while out of her suit, but an infographic in an old issue of Nintendo Power magazine had her standing at 6'8" with the physique of a mixed martial arts champion.

Laura Bow in 1989's The Colonel's Bequest, designed by Roberta Williams and Jacqueline Austin. (Sierra Entertainment)

Montreal-based developer Brie Code cites The Colonel's Bequest, a point-and-click adventure game designed by Roberta Williams and released in 1988, as the reason she got into games as a career.

The game stars Laura Bow, a college student and amateur detective investigating a Clue-like murder case in southern Louisiana. Code describes Bow as "a quiet but strong and inquisitive smart young woman."

Chun-Li in Street Fighter 5. (Capcom)

Chun-Liwas the only female fighter in 1991'sStreet Fighter 2and quickly became known for her rapid-fire Lightning Kicks. Her quote after winning a match, "I am the strongest woman in the world," remains a powerful statement and one of gaming's most memorable lines.

SHODAN, the malevolent artificial intelligence from System Shock 2. (Irrational Games/Electronic Arts)

One of Toronto-based developer Mare Sheppard's favourite female characters isn't a hero, or even a human. It's SHODAN, the malevolent artificial intelligence in the cyberpunk horror game System Shock 2 and one of gaming's most feared villains.

"SHODAN is just so cool. She is shrewd, ruthless and deliciously evil," says Sheppard. "You have to respect her drive and focus!"

Characters from 2000's Diablo 2, including the Amazon (far left) and Sorceress (second from right). (Blizzard Entertainment)

Fantasy dungeon crawlerDiablo2had five characters to choose from. Two of them were women: the Sorceress and the Amazon.

"Playing as a boy character when I could play as a girl didn't even cross my mind," recalls game designer Kara Stone, who first playedDiablo2when she was 10. "Seventeen years later, I see that the sorceress had a big impact on how I play games now."

The 2012 sequel,Diablo3, let players choose either a male or female version for all character classes.

Jade, the lead character of Beyond Good and Evil. (Ubisoft)

Beyond Good and Evil, a cult hit from 2003, is still loved by gamers for its Pixar-styled world and adventuring gameplay similar to the Legend of Zelda series. You play as Jade, an investigative photojournalist who's also good with a bo-staff.

Critics lauded Jade as one of the few female games characters of the era without an overtly sexualized appearance.

Lara Croft from 1996's Tomb Raider. (Core Design/Eidos Interactive)

The original Lara Croft might be gaming's most problematic fave. Debuting in 1996's Tomb Raider as a self-confident millionaire archaeologist, she became one of gaming's best-known faces for years.

She even crossed over into mainstream entertainment, portrayed by Angelina Jolie in a pair of Hollywood films.

Inspired by singer Neneh Cherry and comic book character Tank Girl, Lara's designers originally wanted her to run counter to stereotypical female leads in pop culture. But her buxom figure and racy poses on men's magazine covers resulted in confusion: Was she empowering to women or just a digital pin-up?

Lara Croft from the 2013 Tomb Raider reboot. (Crystal Dynamics/Square-Enix)

Developer Square-Enix went back to the drawing board for the Tomb Raider reboot in 2013, recasting her as an archaeology student just discovering her potential for heroism. Trading in her hot pants for a bow and arrows a la Katniss Everdeen in The Hunger Games, critics praised the reimagined Lara.

Red, star of Transistor. (Supergiant Games)

Red, from Supergiant Games' Transistor, is a silent protagonist much like The Legend of Zelda's Link. But it's not by choice: The former singer had her voice stolen by the rulers of her cyberpunk hometown, Cloudbank.

"Red deeply resonates with me because she reverses her setbacks into strengths," says independent game developer Tanya Kan. "By combining the strengths of the best citizens who've gone before her, she seeks to rewrite the city's fabric against a legion of killer robots."

Lilith, also known as 'The Siren,' from Borderlands. (Gearbox/2K Games)

Toronto game designer Kaitlin Tremblay's favourite female character is Lilith from Borderlands, an action game set in a Mad Max-style universe.

"She gets to actually be a person, in a lot of ways," says Tremblay. "She's incredibly powerful, her progression toward becoming a leader is believable, but she's also vulnerable, not afraid to show fear and pain. She's also just a massive dork when it comes to flirting."

Commander Shepard, left, and Sara Ryder from the Mass Effect Series. (Bioware/Electronic Arts)

Mass Effect, a sprawling sci-fi adventure series by Canadian studio Bioware, let players choose between a male or female version of the hero, Commander Shepard. Since both versions had to be more or less interchangeable for the plot, "FemShep," as fans know the female version, was as smart, strong and respected by her peers as the male version.

The next game in the series, Mass Effect: Andromeda, is due in March and will again let players choose their hero from one of two siblings: Scott and Sara Ryder.

Left to right: Farah, Tracer, Zarya and Mercy, 4 of the playable characters from Overwatch. (Blizzard Entertainment)

Online multiplayer shooter Overwatch was one of the most popular games of 2016 and is still going strong. It's been praised for its large and diverse cast, which includes women of different ethnic backgrounds, ages and body types.

A Christmas-themed companion comic also confirmed that British adventurer Tracer is gay, making her one of a very small number of LGBT characters to appear on the cover of a video game.

Aloy in Horizon: Zero Dawn, out now on the Sony PlayStation 4. (Guerrilla Games/Sony Interactive Entertainment)

Voice actor and gaming personality Ashly Burch voices Aloy in Horizon: Zero Dawn, out nowon Sony'sPlayStation4. She's a member of the Nora, one of a smattering of human tribes and settlements left on the planet.

Aloy has made a strong impression on critics as the latest heroine to headline a major console game release.

"She's as clever as Hermione Granger, as tough as Lara Croft and better with a bow than Katniss Everdeen," writes Engadget's Jessica Conditt.

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Horizon: Zero Dawn and the evolution of the video game heroine - CBC.ca

BBB Tip of the Week: The Evolution of phone scams – The Spokesman-Review

Did you ever make a phone call through a switch board or party line? Maybe you had a rotary dial phone with a twenty-five foot cord you would stretch into your bedroom and close the door to talk with a friend. Then came call-waiting, caller ID and three-way calling. The thought of being able to carry a phone anywhere and talk to someone across the world seemed more than futuristic thirty years ago.

Technology and devices have changed dramatically since Alexander Graham Bell invented the telephone in the late 1800s. Marketing products and services have evolved equally fast. False advertisements outlining the benefits of rattlesnake oil date back to the same era. Eventually, the snake oil salesman would use the telephone as a tool to scam people out of their money.

Today scams and fraud are more prevalent than ever because of technology advances and a globalized community. Phone scams have made the same strides in growth.

The BBB wants you to know the latest evolution of phone scams:

Spoofing. A call originating from anywhere in the country made by a scammer attempting to con people out of money and personal information.

Neighbor-hooding. A call originated by voice over internet protocol (VoIP) and appears to be coming from a nearby area code. Recipients tend to answer the phone because they think it is local.

Impersonation. The ability to access a contact list and use a number as their identity, or impersonate a public entity (IRS, federal agency, etc.) and make calls from that specific number. Imagine sitting with your daughter in the living room and your wireless phone lights up with your daughters phone number, however she isnt calling you.

Most phones today provide a digital display of the origination of the call. If you receive a call from outside of your area or locally that you do not recognize, do not answer. If it is important, the caller will provide a message. Keep in mind, even scammers leave messages to call them back. Listen carefully and if you are unsure, research the company by consulting the BBB directory or search for the company online and contact them through the information listed online to return the call. If you have been contacted by what you feel is a scam, report it to the BBB Scam Tracker at http://www.bbb.org/scamtracker and the FTC. Include the caller ID phone number, phone service provider or wireless carrier, date and time of call and additional details if possible.

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BBB Tip of the Week: The Evolution of phone scams - The Spokesman-Review

Policy shifts won’t stop bond market evolution – Pensions & Investments

Policy shifts won't stop bond market evolution
Pensions & Investments
Efforts to deregulate financial services won't halt changes in fixed-income market structure particularly the increased use of electronic trading venues, sources said. Such changes, spurred by both market and regulatory factors, have become the norm ...

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Policy shifts won't stop bond market evolution - Pensions & Investments

5 Recent Good News Stories, Because It’s Important! – Collective Evolution

We're creating a positive news network. We need your help.

Turn on the TV or scroll through your social media, and I bet youll find yourself wrapped up in angering, saddening, confusing, and depressing news stories.

Yes, they exist, and yes, we need to know whats going on in our communities and in the world, but with so much bad in the world, its important to put all the good newsright up there with all thebad.

Constant exposure to negative news can have detrimental and long-lasting psychological effects.British psychologist Dr. Graham Davey, who specializes in the psychological effects of media violence, notes that violentmedia exposure can trigger or worsen thedevelopment of stress, anxiety, depression, and post-traumatic stress disorder (PTSD).

Negative news can significantly change an individuals mood especially if there is a tendency in the news broadcasts to emphasize suffering and also the emotional components of the story, Davey says. In particular negative news can affect your own personal worries. Viewing negative news means that youre likely to see your own personal worries as more threatening and severe, and when you do start worrying about them, youre more likely to find your worry difficult to control and more distressing than it would normally be.

So, why not put more uplifting stories in your head? Because yes, despite all the bad stories we hear and talk about, theres something to be said for someone smiling at a cat being saved, seeing a wealthy person lending a helping hand to someone less fortunate, orlearningthat programs to create a healthier planet do work!

Heres a glimpse at some of the wonderfully positive things that have happened recently:

Opioid addiction and overdose is a serious issue in America, and the main culprit seems to be doctors overprescribing the drugs to help people deal with pain. But early tests are showing that venom from sea snails may be a safe and effective alternative to traditional painkillers.

What is particularly exciting about these results is the aspect of prevention, notes team member J. Michael McIntosh.Once chronic pain has developed, it is difficult to treat. This compound offers a potential new pathway to prevent chronic pain from developing in the first place and also offers a new therapy to patients with established pain who have run out of options.

His name is Patrick, and the 52-year-old man inspired a McKinney Police Department officer with his dedication to making it to work every day, despite not having a car to get there. The officer witnessed Patrick trekking along his 2 1/2-hour walk fromhis home in Plano, Texas, to his job at Braums, an ice cream shop and burger restaurantthat he manages.

Though Patrick sees the journey as merely a long walk thats necessary to ensure income, his perseverance provoked a local resident to set upa GoFundMe page to help him.Strangers soon caught wind, and helpedraise nearly $4,000 to help him with Uber fare or possiblya bike and/or fare for transportation.

In a world where shiny, young, and new seem to reign supreme, its clear that many things become wasted and abused as a result. When it comes to animals, theres certainly something to be said for an adorable puppy, but senior pups need love, too.Senior dogs face a much greater chance of euthanasia at shelters than younger dogs because it is difficult to find adopters for them. But before youwrite off your faith in humanity, an organization that specializes in rehoming senior pets hasreportedthat theyre witnessing more people bringing home senior pups than ever before.

Equality for all shouldnt be up for discussion it is a given right. But we can only hope progresscontinues to happen, so that all peopleare not only accepted for who they are, regardless of their skin colour, sexual preference, sexual identity, etc., but celebrated for their unique beauty.

Some countries have proven to be frustratingly resistant to such acceptance,however, makingany bit of change for the better one to cheer for. India, for instance, has fallen behind on the progression of topics like homosexuality and consent. However, the education community is now trying to push forward, with Indias Ministry of Health presenting new guidelines to encourage educators to tell young people its acceptable to be attracted to the same sex, and that consent is necessary in any sexual encounter.

This is an amazing venture! Love On Revolution is afun global movement that tracks the ripple effect you create when you pay it forward! For the first time in history, a company is tracking can mapping your personal ripple effect using our trackable Love On Wristbands that you pass around from stranger to stranger as pay it forward action continues on.

You can check out their inspirational videos, photos, & stories that your kindness inspires around the world!! Our Mission is to inspire, change lives, and prove your actions make a lasting difference in this world and so on! #LoveOn

Your life path number can tell you A LOT about you.

With the ancient science of Numerology you can find out accurate and revealing information just from your name and birth date.

Get your free numerology reading and learn more about how you can use numerology in your life to find out more about your path and journey. Get Your free reading.

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5 Recent Good News Stories, Because It's Important! - Collective Evolution

Seaford students advance to Lego robotics world competition – Newsday

A team of four Seaford children is set to compete in a Lego robotics world competition in St. Louis after winning the Long Island championships Sunday.

The Seaford Sea Lions will advance to the First Lego League Championship in April after beating out 39 other teams of children. The young competitors, ages 8 through 14, had to build motorized Lego robots that complete skill tasks, and propose ways to improve interactions between humans and animals.

Im shaking Im so excited, said Ashley Rice, a 10-year-old winner.

About 400 children tested their robots skills in the 13th annual competition held at Longwood High School in Middle Island and themed, animal allies.

The Sea Lions Ashley, Jivan Ramesh, 8, Sarah Baker, 14, and her brother Sammy Baker, 12 built a functional robot, designed a database and website for educating the public about possums, and studied whether education impacts perception of an issue. They presented their research wearing sea lion hats knitted by Sarah and Sammys grandmother.

Other teams studied how to prevent pets from chewing on wires, scare away coyotes, and warn wild animals about approaching humans.

With 15 prize categories, teams were judged not only on their technical skills, but also on their ability to work as a team and show gracious professionalism.

Runners-up from the competition will be selected to participate in the First Lego League World Festival in St. Louis, as well as invitationals at LEGOLAND in San Diego, and at the University of Arkansas.

A team of Jericho children, ages 6 through 9, will also participate in the World Festival after being selected from 69 teams that presented Lego models and research about animals at other events on Saturday and Sunday.

More than 255,000 competitors from more than 80 countries participate in Lego competitions hosted by FIRST, a nonprofit that seeks to get children interested in technology.

Linda Bernard, who coached a team from Buckley Country Day School in Roslyn, said the competition shows kids they can make a difference. Bernards group designed a drone that seeks to divert elephants away from areas with humans in the wild and plans to have her relatives in Malawi and Zimbabwe test the prototype.

The project aspect of it is so important because it gives us a chance to learn about whats going on in the world, said Bernard, head of the Upper School at Buckley.

Other teams also went beyond just doing research by building prototypes and volunteering for organizations that help animals.

Lorie Siegel said her sons team, the Goosebusters, has been talking with Huntington officials about ways to remove goose droppings from town parks and plans to help plant flowers in Heckscher Park.

Its amazing . . . to see them grow and change and become involved in their communities, said Siegel, who coached the team.

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Seaford students advance to Lego robotics world competition - Newsday

High school students compete in robotics – Baltimore Sun – Baltimore Sun

The object of the game for the 60 teams of high school students was to pick up stars and cubes and deposit them in their opponents' territory.

And they had to do it with robots they had built themselves.

The students were participating Saturday in the VEX Robotics Competition, a statewide competition held at Dundalk High School and Sollers Point Technical High School. The event aims to expose students to engineering design while teaching them other skills, such as communication, team building and strategic development. Those who got to compete Saturday had won other local competitions.

"It's about engineering design, but it also teaches them many other valuable skills," said Katrina M. Hill, regional support manager for the Mid-Atlantic region of the Robotics, Education & Competition Foundation, which hosted the competition.

The teams spent the day playing rounds of a game called Starstruck. The highest- scoring teams advanced to the next rounds and then to the finals.

Using remote controls, the students drove robots that they designed, built and programmed over several weeks. They maneuvered their robots to pick up the stars and cubes, which they then dropped over a white fence onto their opponents' side. The more objects they got on the other side, the higher their points. Cubes were worth twice as many points as stars.

The game was designed by VEX Robotics Inc. and students used parts built by the company.

There are rules they have to follow when building their robots. For instance, the students can only use a certain number of batteries or sensors. The robots also have to be a certain size.

Chris Putnam, a Hereford Middle School teacher who helped organize Saturday's competition, said that the students end up building several versions of their robots to get them to do what they want.

"They keep building and testing and rebuilding," he said. "If they make it this far, they've worked hard. A lot of kids don't have the patience to keep it up."

The teams wore matching shirts emblazoned with names like Rebel Robotics. One team wore white dress shirts and bow ties.

The crowd was raucous at times as the competition occasionally became intense. One team would throw a star over, just to have their opponent throw one right back.

David Ahmed, a senior at Eastern Technical High School in Essex, said he has been interested in robotics since middle school and wants to one day study computer science. The robotics competition is preparing him for that, he said.

"They force you to think," he said. "They force you to be creative and come up with unconventional ideas."

Anthony Arroyo, a junior at Patapsco High School and Center for the Arts, said he has always liked to build things.

"I feel like this competition brought that to life," he said.

Fifteen teams from Saturday's competition will go on to compete at the VEX Robotics World Championship. Towson High School won the Excellence Award, the day's top prize.

amcdaniels@baltsun.com

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High school students compete in robotics - Baltimore Sun - Baltimore Sun

Robotics teams climb to new heights at regionals in Duluth – Duluth News Tribune

The Crosby-Ironton High School robotics team was doing better in the competition on Saturday than it did on Friday, team members reported. This year is the team's second year in existence. The students were trying to improve using what they learned during last year's competition and were doing better than they did last year, 10th-grader Walker McKee said.

In this year's challenge, teams needed to build a robot that could pick up and put balls into a "boiler," move gears and pull themselves up a rope.

Michael Serfling, an 11th-grader at Crosby-Ironton, explained that he learns skills while building the robot that he doesn't learn in school.

The team focused on building a robot that could move the gears and kept coming up with new ideas to test out, McKee said. Serfling explained that creating a robot that could climb a rope was difficult, and they burned out a motor while testing their robot. McKee added that it's a lot of trial and error and readjusting different parts of the robot until it works.

The challenge was "very different" this year, but the Iron Mosquitoes robotics team from Northeast Range School in Babbitt didn't have to create an entirely different robot compared to robots they've built in previous years, 12th-grader Chad Wills said.

The Babbitt team did well in its inaugural competition two years ago, but this year was harder because there were more aspects to the challenge, he said.

"The climbing seemed like it would be the hardest thing, but that was our top priority, and we got that working pretty early," he said.

As a relatively new team, the Iron Mosquitoes are trying to learn and improve with each year.

"It's taken three years to do it, but we're getting a hold on it," Wills said.

The Rock Solid Robotics team from Two Harbors High School spent the first week of this year's season getting a grasp on the game because this year's challenge was so different, 10th-grader Kristin Haveri explained. From there, they designed and built the robot, but the different aspects didn't mean they needed to construct a robot that was vastly different from previous years, she said.

The most challenging part of building the robot was getting it to climb the rope, Two Harbors 10th-grader Navah Swoverland said. The competition started out rough for the team, but the robot climbed during the team's last three matches, and the team won its last two matches, Haveri said.

This was Two Harbors' fifth year of competition, but they have a young team this year and the lack of older, experienced students on the team added a level of difficulty, Haveri said.

"The best part was working with a team because we're such a small team, but everyone knows each other. We all are friends and get to work together," she said.

Hibbing High School's robotics team focused on building a robot this year that could move the gears and climb the rope because those two aspects were worth the most points, 11th-grader Maria Valentini said.

"It's just different games (each year). They're all pretty challenging; there are just different aspects," she said.

The most challenging part of the season was sorting through all of the ideas to come up with the design for the best robot, she said.

She's enjoyed the camaraderie of Hibbing's team this year, she said, adding, "There are a lot of really hard challenges, and it was nice to see the things we worked hard on working out for us."

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Robotics teams climb to new heights at regionals in Duluth - Duluth News Tribune

How to Invest in Robots and Robotics Stocks – Nanalyze

The hype surrounding the robotics industry continues to grow as we see more and more interest from retail investors in robots and robotics stocks. Robots are already changing the global labor marketand as time goes by will have a direct effect on our livelihoods. Besides the fact that we are happy to see household helperstaking over our apartment and Granny being able to walk easily again, our main question is how can we get a piece of the action as retail investors? Maybe if we make some money by investing in robot stockswell have something to live on when all the jobs are gone to the fourth industrial revolution. Basically there are 4 ways to invest in robots and robotics for retail investors:

ETFs

Weve already covered the Robo Global Robotics & Automation Index ETF (NASDAQ:ROBO)in a previous article, which is a well diversified listed fund holding 85 companies, the largest company weight being below 2%. This also means not all holdings are pure play robotics stocks the pure play part (so-called bellwether stocks) is about 40% of the fund, and has approximately double the weight of non-bellwether stocks.The fund has a 3 year track record and boasts a rolling1 year performance of +34% (vs. Nasdaq return of +24%) and a return of +27% since it was created (vs. Nasdaq +48% return). Here a look at their not-so-impressive performance so far:

Robo Global charges you about 1% a year (95 bps) for managing the ETFso its not cheap. In terms of exposure, ROBO is exposed 45% to the US and 25% to Japan, and mainly invests in Industrials with 51.8% weight in Machinery, Equipment and Components.

A direct competitor to ROBO launched on Nasdaq in September 2016: the Global X Robotics & Artificial Intelligence Thematic ETF (NASDAQ:BOTZ). With 28 holdings, BOTZ is more concentrated than ROBO, the largest constituent weight is 8.45%. BOTZ constituents overlap significantly with ROBO, with only four stocks not held by ROBO. Since inceptionBOTZ returned +13.2% and charges a management fee of 68 bps.BOTZ has a different country breakdown where Japan takes the first place with 48% exposure and US is second with 25%. Again we see a heavy concentration inIndustrials at +70%.

iShares, the ETF platform of the worlds largest asset manager, Blackrock also launched a robotics themed ETF in September 2016. The iShares Automation & Robotics UCITS ETF (LSE:RBOT) is another diversified fund with 92 holdings and a more balanced geographical exposure (US is 34%, Japan is 27%) than the other two. RBOT is heavily investing in Information Technology (69.6%) with companies like STMicroelectronics, NVidia and Microsemi Corp. Return is +16% since inception, and more of this return is made available to the investor with the lowest expense ratio of the three at 40 bps. The ETF is currentlyregistered to be sold in Western Europe, but not in the US.

The three above ETFs all offer a different take on the global robotics opportunity in terms of concentration, geographical focus and industry weights.

Mutual Fund

If you dont necessarily want to stick to listed ETFs, the CS (Lux) Global Robotics Equity Fund is a mutual fund offering from Credit Suisse for retail investors sold in Western Europe and Singapore. Launched in June 2016, the fund description claims they are only investing in companies which have at least 50% of their exposure attributable to robotics, automation or AI, which is good news for pure play investors. The composition does lack most of the large conglomerates weve seen in the other ETFs with largest holdings being Intuitive Surgical, Thermo Fisher Scientific and Tecan Group (though the latter two aremedical/biotech companies).Its country composition is US-heavy with 50%+, and investments are balanced almost 1/3rd each between activities in productivity improvement, performing dangerous tasks and improving quality of life. Performance since inception is+12%similar to the above mentioned ETFs.On the other hand, it has been discussed and proven that in over 80% ofcases, active managers cannot consistently outperform the market, especially in the equities space. Would you pay the 160 bps management fee of the fund for that? Fcuk no.

Stock Picking

As all of these funds hold a large number of stocks, it is inevitable that with certain holdings, exposure to robotics is derivative at best. If youre looking for pure play investments, you can still pick stocks yourself. While were constantly hunting for new investment opportunities in the field to share with you, here are the robotics stocksweve covered so far:

One thing to note here is that you could make an argument for autonomous cars and drones being included in robotics but were keeping these two themes separate from this article.

Motifs

Stock picking can get you closer to pure exposure, but it is also a risky endeavor to put all your eggs in one basket you can see the cycles of volatility on the performance of the above robot stocks. There is an in-between solution for investors offered by Motif Investing. Motif allows retail clients to customize a basket of US stocks (these are called motifs) and trade this basketat $9.95 a trade (its like your onw mini-ETF). We set up our own motifwith the below stocks that are all U.S. bellweather robotics stocks found in the ROBO ETF:

Motif Investing also serves as a mechanism to track certain investing themes, like robotics. So far our Nanalyze Robot Stocks motif has returned a respectable +37.1% over the past year as seen below:

So there you have 4 ways to invest in robots and robotics stocks. The above vehicles and the number of recent launches show the increasing demand for this kind of investment is being recognized by the industry. All the successful startup funding rounds and the appetite of retail investorsmake us hopeful to see additional IPOs and product launches coming our way as well. Stay tuned.

You can open a Motif Investing account for free with no deposit required so you can create your own baskets of stocks and also take a look at our many Nanalyze "motifs" which cover various disruptive technology investing themes.

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How to Invest in Robots and Robotics Stocks - Nanalyze

Virtual Reality Leads Marketers Down a Tricky Path – New York Times


New York Times
Virtual Reality Leads Marketers Down a Tricky Path
New York Times
Virtual reality videos, which give users a sense of being transported to another place, where they can walk around and interact with that environment, often start at $500,000 each to make, according to Forrester Research. And if a company tries to trim ...

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Virtual Reality Leads Marketers Down a Tricky Path - New York Times

Father John Misty Questions Virtual Reality And Religion On ‘Saturday Night Live’ – NPR

The comedy of man starts like this

Our brains are way too big for our mothers' hips

And so Nature, she divines this alternative

We emerged half-formed and hope that whoever greets us on the other end

Is kind enough to fill us in

And, babies, that's pretty much how it's been ever since

Now the miracle of birth leaves a few issues to address

Like, say, that half of us are periodically iron-deficient

So somebody's got to go kill something while I look after the kids

I'd do it myself, but what, are you going to get this thing its milk?

He says as soon as he gets back from the hunt, we can switch

It's hard not to fall in love with something so helpless

Ladies, I hope we don't end up regretting this

Comedy, now that's what I call pure comedy

Just waiting until the part where they start to believe

They're at the center of everything

And some all-powerful being endowed this horror show with meaning

Oh, their religions are the best

They worship themselves yet they're totally obsessed

With risen zombies, celestial virgins, magic tricks, these unbelievable outfits

And they get terribly upset

When you question their sacred texts

Written by woman-hating epileptics

Their languages just serve to confuse them

Their confusion somehow makes them more sure

They build fortunes poisoning their offspring

And hand out prizes when someone patents the cure

Where did they find these goons they elected to rule them?

What makes these clowns they idolize so remarkable?

These mammals are hell-bent on fashioning new gods

So they can go on being godless animals

Oh comedy, their illusions they have no choice but to believe

Their horizons that just forever recede

And how's this for irony, their idea of being free is a prison of beliefs

That they never ever have to leave

Oh comedy, oh it's like something that a madman would conceive!

The only thing that seems to make them feel alive is the struggle to survive

But the only thing that they request is something to numb the pain with

Until there's nothing human left

Just random matter suspended in the dark

I hate to say it, but each other's all we got

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Father John Misty Questions Virtual Reality And Religion On 'Saturday Night Live' - NPR

It’ll impact everything: Applications for virtual reality limitless now that technology caught up with vision – fox6now.com

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MILWAUKEE -- There are millions of things that make up our reality as we know it. Imagine a world where you can go anywhere, experience anything and be anyone. We have reached the doorstep of this new technology walking through will undoubtedly change the world we live in.

Jeff Fitzsimmons is the creator of a 360-degree video of Milwaukees Polar Bear Club which was featured in The New York Times. Hes also the owner of Custom Reality Services a virtual reality company based in Milwaukees Third Ward.

His business is putting the viewer smack dab in the middle of an alternate reality or virtual reality.

Jeff Fitzsimmons

It gives you the ability to walk through that experience and feel like it is happening to you, said Fitzsimmons.

Virtual reality is a technology that has been tried in the past, but failed a few times over, in fact. This time around though, VR has emerged as a mainstream phenomenon.

Every commercial you see has people wearing VR goggles,and in 2011, virtual reality was jet-pack, flying car, crazy talk and that's a big shift in a short period of time,"said Fitzsimmons.

Jeff Fitzsimmons

There are different levels when it comes to virtual reality headsets on the market. The most basic is Google Cardboard and can be used with almost any smartphone. The next step up is Samsungs Gear VR which can only be used with specific Samsung phones. After that comes the more professional grade models including the Sony PlayStation VR and HTCVIVE.

The HTC VIVE, the controllers, the computers, the software -- we're talking thousands of dollars at that point, saidBen Holt, marketing director of EC Virtual Reality in Waukesha.

Coming here is kind of like an arcade, you know?We have ones where you are playing by yourself. We have ones where you're playing with people here, and like you said, there are experiences," said Holt.

You can try different experiences like swimming with jellyfish or riding to the top of a New York City skyscraper. Holt calls it the perfect place for a conservative adrenaline junkie.

However, gaming and entertainment are just the beginning for this instant escape.

Virtual reality

This is like the invention of electricity, not like the invention of 3D movies. This will impact everything," said Fitzsimmons.

It is already being used in theme parks, on university campuses, for magazines -- even real estate. The Broadway Market Lofts in Milwaukees Third Ward are far from finished, but when a potential renter puts on a virtual reality headset, 'what is' turns into 'what could be.'

Its really hard for a lot of people, including myself, to imagine what the fixtures are going to look like, the finishes, said Lindsey Bortner, property manager for Milwaukee View.

The applications for virtual reality are endless now that the computing power has finally caught up with the vision.

That difference was the difference between 'I want to throw up' and 'wow, this is amazing. I really feel like Im here,'said Fitzsimmons.

There is still a ways to go with the hardware. Fitzsimmons saidthe big, bulky headsets and trailing wires will all eventually go away.

If you want proof VR is here to stay this time, Fitzsimmons urges you to look at those at the forefront of embracing this new frontier.

Any technology people can figure out how to have sex in it will be around forever. Television, VCR, said Fitzsimmons.

Is virtual reality being used now for that purpose?

Oh yes, but dont Google that! saidFitzsimmons.

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It'll impact everything: Applications for virtual reality limitless now that technology caught up with vision - fox6now.com

News Briefs: Retirement, gardens, virtual reality, more – The San Diego Union-Tribune

Retirement strategies

William Clark, Ramona representative for Thrivent Financial, invites area residents to one of four free workshops titled Retirement and Estate Strategies on Wednesday, March 8. Workshops will be at Spirit of Joy Lutheran Church, 1735 Main St., Suite A., at 10 a.m. and 1 p.m., and at Ramona High School, 1401 Hanson Lane, at 4 p.m. and 6 p.m. Financial consultant Jonathan Doering will share strategies on how to accumulate and distribute money for retirement, how to pass on money to heirs or charities in a tax-wise manner, increasing the probability of investment success, multigenerational IRA planning, and more. For reservations, call 858-455-5227 or email linda.a.smith@thrivent.com. Refreshments will be served.

Lexi Petelski will present a talk titled Pumice in the Garden when the Ramona Garden Club meets at Mountain View Community Church, 1191 Meadowlark Way, on Wednesday, March 8. The meeting will begin with a potluck lunch at noon.

Firefighters will take to the streets on Thursday, March 9, for the 18th Annual Fill the Boot for the Burn Institute Firefighter Boot Drive. Around the county firefighters will be at intersections with boots in hand to collect donations during morning and evening commutes.

Proceeds benefit the Burn Institutes fire and burn prevention programs and burn survivor support services.

Each year passing motorists help to fill those boots with spare change and dollars. such as Camp Beyond the Scars for burn-injured children.

Ramona Library will offer a PS4 Virtual Reality demonstration Thursday, March 9, at 3 p.m. as part of San Diego County Library (SDCL) systems celebration of Teen Tech Week. The first 20 teens will get to test the Virtual Reality headset and games. The library is at 1275 Main St.

Be the Source of Change is SDCLs theme this year. The county library system says it hopes to attract a wide variety of teenagers and increase teen technology literacy locally by offering a series of programs that include 3D printing workshops, virtual reality demonstrations, robotics, new technologies, MAKER activities, coding, and special programming made possible through partnerships with local organizations.

Teen Tech Week is an opportunity for teens to learn and explore about new technology. It shows how libraries provide meaningful contributions to the development of 21st century digital skills in teens," said Youth Librarian Ariadna Jimenez-Barrios.

Entries in the San Diego County Fair homebrew competition will be accepted at sdfair.com until April 28. The competition offers homebrewers an opportunity to have their beer professionally judged, receive quality feedback, meet other homebrewers, and win ribbons.

The competition is open to all amateur homebrewers age 21 and older. Professional brewers and brewers who have applied for state or federal licensing may not enter. Entries may be delivered on May 7 or shipped to the fairgrounds. Industry professionals will judge the brews in a closed, blind session. Exhibitors will be invited to a private Awards Ceremony and Exhibitor tasting on June 4.

Barnett Elementary School PTA invites the community and former students, teachers, and families to the Birthday Bash to celebrate the schools 25th anniversary on March 10 at 5 p.m. The time capsule that was buried in 1991 at the school at 23925 Couna Way will be opened and a new one will be put in its place, said Michelle Lawrence, Barnett PTA president.

Ace Hardware at 23642 San Vicente Road will host an Electronic Waste and Document Shred event on Saturday, March 11, from 9 a.m. to 3 p.m. Community members may drop off any electronic item that is broken, used, or unwanted that takes batteries or plugs into an outlet. Examples are computers, televisions, and appliances. Secure Document shredding will be provided for a charge. For more information, call contact Joshua Stoltz at admin@recyclingms.com or 619-655-0981.

Ramona ACBL Bridge Club meets several times throughout the week, offering open play and lessons for beginners, at 1721 Main St., Suite 101.

Lessons and practice for open players and a class for beginners are held from 2 to 5 p.m. on Tuesdays.

Open games begin at 9:30 a.m. on Wednesdays, 6 p.m. on Thursdays, and 9:30 a.m. on Fridays.

For more information, call 760-789-1132.

Persons age 18 and older are invited to play Bingo at Ramona Senior Center, 434 Aqua Lane, every Thursday at 1 p.m. Cost to play is $14 per person, with a $5 discount for first-time players. The winnings are said to be substantial. One does not have to be a senior to play.

For more information, visit the center or call Tina Lacey, the centers activities coordinator, at 760-789-0440.

Teams are forming for the 2017 Relay for Life of Ramona, an annual 24-hour event to support those affected by cancer and to raise money for American Cancer Societys cancer research and education efforts. The event will be held at Wilson Stadium, 720 Ninth St., and will begin at 9 a.m. on Saturday, April 29, with an Opening Ceremony followed by the Survivors Lap at 9:30 a.m. and Survivor/Caregiver Breakfast at 9:45.

Individuals may join one of the 15 existing relay teams or form a team of their own. The commitment is to have at least one team member walking or running on the track throughout the 24-hour event. For more information or to join/sign up for a team, contact Tori Barlow at 760-522-0661 or toribarlow@gmail.com.

Email editor@ramonasentinel.com.

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News Briefs: Retirement, gardens, virtual reality, more - The San Diego Union-Tribune

Arch Virtual creates real-life success in nearly boundless field of virtual reality – Madison.com

OREGON At the top of the stairs in a nearly 110-year old, two-story, red-brick building on the village of Oregons neighborly Main Street, a husband-and-wife team works on cutting-edge technology that has drawn clients from as far away as California and Texas, Australia and Oman.

Arch Virtual founders Kandy and Jon Brouchoud started their company in early 2014, providing customized virtual reality services and tools.

Usually, virtual reality (VR) is associated with games or entertainment. But the Brouchouds are not just interested in playing.

Put on a headset in their office and you could find yourself on an oil rig in the ocean, the drill arm poised on your left and the sun setting at the right.

Or you can wind your way through a model of a home, pressing a button or two to change the floor covering or open a drawer in a walk-in closet.

Were focused specifically on using virtual reality to solve real-world problems, Jon Brouchoud said. For now, at least, that involves creating 3-D simulations for architects and builders, the health care industry, energy-related projects and education.

For instance, Arch Virtual has created VR scenarios for safety training for employees of a sewage treatment plant in Australia; for showing off the Sacramento Kings new basketball arena before it was built complete with a high-five from a player; and for letting users race through the Himalayas in a Suzuki Swift.

The company recently provided the Madison Plan Commission with a virtual reality walk through The Spark, the eight-story building planned by American Family Insurance in the 800 block of East Washington Avenue, featuring StartingBlock Madison, an entrepreneurial hub.

Arch Virtual also created a simulation of a planned $350 million student housing project at Texas A&M University. The Brouchouds were consulting with project participants in six other states, working together, live, on a 3-D model of the complex, which will include bathrooms and walk-in closets in each dorm room and a rooftop recreation area complete with a swimming pool and gas grills.

While its under construction, they can show students what the dorms will look like, Jon Brouchoud said. In virtual reality, you can hear a splashing sound when you (virtually) jump into the water.

Every time we do this, we feel like were in the future. Were inhabiting a building that doesnt exist, he said.

A report last week by IDC projected worldwide spending in the virtual reality and augmented reality (AR) market will hit $13.9 billion in 2017 a 130 percent increase over last year and could reach $143.3 billion by 2020.

Augmented reality is technology that uses computer-generated sound, video, graphics or global positioning data to augment a users actual environment.

On the virtual reality side, producers are quickly moving beyond games to create new content mainstream audiences will embrace, said Tom Mainelli, vice president of devices, AR and VR for IDC, a technology market research firm in Framingham, Massachusetts.

The Brouchouds say, though, that so far they know of few direct competitors in their part of the industry, at least in the Madison area.

Their interest in devising 3-D simulations of buildings is a natural.

Jon, 41, of Manitowoc, and Kandy, 39, who grew up in Dubuque, Iowa, met as graduate students in architecture at UW-Milwaukee. In 2003 they started Crescendo Design, designing homes in an environmentally friendly way, and after moving around the Midwest and spending a year in Berkeley, California, they settled in Oregon, about 10 miles south of Madison, in 2007.

But there were a few pebbles along the way. We found clients sometimes had a hard time visualizing a design in two dimensions, Kandy said.

We were practicing sustainable design principles yet traveling around the Midwest to meet with clients, said Jon.

Then they discovered the virtual world Second Life, which could bring their designs to life and put them in the same virtual room as their clients, even if they were miles apart.

It just seemed like a huge opportunity, Jon said. Arch Virtual later moved on to another technology platform, Unity, and built its proprietary software, Immerse, on the Unity engine.

When the Spark project came before the Plan Commission in December; other presenters at the meeting offered blueprints and slides.

When it came to ours, committee members put on a headset and saw, This is actually what its going to look like, Jon said.

The visuals included video taken by a drone that was flown to the planned rooftop height at The Sparks site to show the view from above. You can see both lakes (Monona and Mendota) up there and the state Capitol, he said.

Brouchoud has set up three Oculus Rift stations at American Familys DreamBank, a gathering place aimed at providing inspiration, at 1. N. Pinckney St. The virtual reality headsets offer exciting and unique experiences, said DreamBank manager Amanda Tillman.

They are a fun DreamBank fly-through, a 360-degree look at the Green Bay Packers Dream Drive, and How to Build a Business. The technology adds a fun, interactive component to the inspiration-filled tools and resources offered at DreamBank, Tillman said.

Virtual reality goes beyond 3-D and lets the user interact with the environment thats visualized in the goggles.

For example, in designing a home or commercial building: If you want to change the height of a ceiling, you can really feel it in a visceral way, Jon said.

Through the Immerse software platform that Arch Virtual has developed for use with Oculus Rift and HTC Vive headsets, people around a room or around the world can view the same VR vision and can collaborate on changes.

I think this is going to change the industry. Its going to be a new way that architects can visualize (projects) beforehand and make sure all the parties involved understand how a project will turn out, Kandy said.

Jon said when building owners first visit a completed project, they often are surprised about some detail in the design, even after seeing the blueprints and illustrations.

With this technology, we can take all of that surprise away, he said.

Uses for VR technology abound, Jon said.

Arch Virtual has designed virtual medical facilities such as an operating room, that doctors and nurses can walk around and see if equipment is positioned correctly. Theres millions of dollars at stake there, he said.

The company also has scanned real human bodies into the system so medical students can practice performing surgery at the virtual level before they do it in real life.

Manufacturing clients have asked for virtual versions of some of their equipment, Brouchoud said. In one case, a company wanted to show off an industrial tank at a trade show but the two-story tank was too big to transport. So Arch Virtual created a VR scenario complete with animated action showing how the tank operates.

A builder developing $1.5 million townhouses in Florida was handing potential homeowners a thick binder that laid out the many options they could choose, ranging from floor materials and paint colors to plumbing and lighting fixtures. Arch Virtual using manufacturers specifications created a virtual reality scenario that shows the buyers how each of those colors and fixtures would look together, Brouchoud said.

Now, every square inch is accessible. ... The key thing is to see it all together, he said.

Oculus Rift came on the scene in 2014, but it was not until 2016 that the headsets became available in big-box consumer stores, Brouchoud said.

Thats opened up whole new markets for us, he said.

Meanwhile, the technology has improved, largely solving past problems such as inducing motion sickness in some users, he added.

Financially, Arch Virtual has been profitable from the start, the Brouchouds said.

Bootstrapping the companys first years with their own money, the couple raised a small amount from investors, as of Jan. 1, 2017, and added Shannon Lory, of Madison, as a partner to manage sales and marketing.

They are the only full-time employees, but Arch Virtual has 24 VR software developers on contract, half of them in the Madison area, to work as needed.

Its such a new technology, we had to cast a really big net, Brouchoud said.

Lately, inquiries have increased, with potential clients looking for VR to help visualize scenarios ranging from crime scenes to protein molecules.

Brouchoud said Arch Virtual has developed its Immerse Creator platform that can be licensed so others can use it to fashion their own virtual reality experiences.

By the end of this year, Arch Virtual expects to top $1 million in revenue from virtual reality projects since 2014, Brouchoud said.

He said the technology is likely to shake up all sorts of industries, not just architecture but the medical field, as well.

It could be saving lives. Thats an amazing feeling, Brouchoud said.

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Arch Virtual creates real-life success in nearly boundless field of virtual reality - Madison.com

How Syracuse University is experimenting with virtual reality – The Daily Orange

Jillian Cabrera peered down and only a dark space far below greeted him. He glanced to the side and red canyon walls enveloped him. He stood on a wooden bridge, its panels tied together and spaced unevenly apart, that stretched across the canyon mouth as the wind whistled through the gaps. No railing protected him.

The only way to get off the bridge was to step off it.

Maggie Nhan watched Cabrera, who is afraid of heights, stand motionless in the middle of a basement lab in Shaffer Art Building. She glanced at the computer monitor, which displayed the red canyon walls and bridge. He was hooked up to the HTC Vive, playing the virtual reality game Waltz of the Wizard.

Cabrera, clutching the Vive remotes, laughed nervously. Im in a room, Cabrera said, rotating in place. All he needed to do was take one step to the side. Wow, this is hard. My hands are actually sweating.

Cabrera, a junior Syracuse University student, eventually took the step and was transported back to a wizards lab. He and Nhan, a sophomore, are computer art and animation majors who used the Vive to design their own virtual reality games last semester.

Its just one on-campus initiative teaching students how to utilize VR software, as several pockets of the SU community have embraced the technology. SU introduced its first virtual reality course in fall 2014 in the College of Visual and Performing Arts. The S.I. Newhouse School of Public Communications later introduced its Virtual Reality Storytelling course in the spring of 2015. Theres also a joint course in the College of Engineering and Computer Science and the School of Architecture thats centered around virtual reality.

In addition to curriculum, SUs football team previously used VR software to train its quarterbacks in 2015 and will be integrating another program this spring, said Mike Morrison, assistant director of athletics communications. Other projects include commercialized ventures, like imr.sv, launched last August by Sam Lewis, a Martin J. Whitman School of Management student.

Virtual realitys current popularity began in 2010 with the development of the Oculus Rift prototype. The Rift and other VR systems allow users to interact in a virtual, computer-generated environment, where they no longer see their physical environments. VR differs from augmented reality, which overlays a physical space with digital elements, and 360 videos, which allow users to rotate in a video. These videos can be considered VR, but not all VR can be a 360 video.

Meyer Giordano, an instructor in VPA, taught CAR 230, Topics in Computer Gaming I, the course Cabrera and Nhan took. When Giordano first started teaching it in fall 2014, the software was so rudimentary that it was difficult to get the program running, he said. Now the technology has progressed to the point that he could show someone how to create a basic environment in five minutes.

As the technology has advanced, teaching the class has become a lot more straightforward on the technical side, but because theres more content now, theres a lot of other directions to explore, Giordano said.

Currently the cost of VR is restraining its expansion. Each high-capability system can cost more than $500. But Cabrera and Nhan said they are excited for the future of VR because it will appeal to a greater audience than typical video games. Instead of relying on controllers and buttons, users will be able to use their bodies.

The purpose of experimenting with VR is to have students push the technology to see what they can create, Giordano said. But as VR gets more commercialized, it loses the frontier aspect and he said he might find the technology less interesting. He could switch to teaching augmented reality, he said, which has not been very developed yet.

But Giordano said he is still attracted to the future of virtual reality, such as the idea that VR might limit consumer waste. Instead of buying physical clothes, he said, a user would buy clothes in the virtual world and just wear those.

The more time we as humans spend in VR, the less time were spending trashing this planet, he said.

School of Architecture/College of Engineering and Computer Science

On the second floor of Slocum Hall, 40 students sat clustered in the front of room 224. Their worktables lay abandoned, covered with paper and wooden objects, as sunlight streamed through the windows. Images of sensory experiences, geometric shapes and videos projected onto the wall.

Five students were presenting a virtual reality proposal, part of a joint architecture and engineering class taught by Amber Bartosh, an assistant professor of architecture, and Mark Povinelli, a professor of electrical engineering and computer science. The students are creating a Climate Disruptor Awareness Generator, which will be installed in April in E.S. Bird Library.

The Climate Disruptor Awareness Generator is meant to demonstrate to students the impact of climate change, with virtual reality and augmented reality adding an interactive component to the experience.

The VR/AR team is still in the early design stage for its contribution to the project, said Cliff Bourque, a graduate architecture student on the team. Right now, the group is focusing on the process of creating the elements, rather than the content.

Povinelli said that with the proper amount of real-world prototyping and testing, VR can add to the strength of the design process for engineers. Bartosh said she has been experimenting with VR to visualize things architects cant see easily, like energy and solar radiation.

Its very difficult in architecture to study anything at full-scale, Bartosh said. We do almost everything either through models or drawings, and even in a digital model, its difficult to get a scale or perspective.

Bartosh added later, Im always telling the students that right now VR is largely used for representation of simulation, but its not inconceivable to think of VR as a future material, the way that we think about physical materials.

S.I. Newhouse School of Public Communications

A card swipe protects the entrance to the Alan Gerry Center for Media Innovation lab while the Department of Public Safety monitors it. The room, tucked in the back of Newhouse 2, is stocked with Oculus Rifts, HTC Vives, Google Cardboard, Samsung Gear VRs and 360 cameras.

So much new equipment comes into the lab that the glass case in the back is nicknamed the digital petting zoo, said Dan Pacheco, Peter A. Horovitz Chair in Journalism Innovation and spearhead of Newhouses VR courses.

But despite the high-tech equipment, students still sign out VR equipment with a pen and notebook.

The lab is where Asa Worthley, a junior Whitman student, came to work on his 360 video Pale Blue Dot in 360: VR Carl Sagan. The three-minute clip collages images of iconic people in a galaxy skyline, accompanied by a narration by Carl Sagan.

Worthley is a part of 5th Medium, the first virtual reality club at SU that works with The Daily Orange on 360 videos. Students of any major or discipline can join the club, giving students like him who arent in Newhouse support and access to the technology. The club has been working on projects like the Greek Peak Mountain Resort 360 video, where viewers can watch a ski lift and snowboard.

The innovation lab is also a space for students taking one of the two Newhouse virtual reality classes: Virtual Reality Storytelling or Introduction to 360 Video. Pacheco was first exposed to VR in 2012, when he met Nonny de la Pea, the godmother of virtual reality, he said.

Pacheco convinced her to come to SU to demonstrate it. After further exposure over the next few years, he asked his department head to create a VR storytelling class for spring 2015. Pacheco thought no one would sign up, but the class filled within a couple of days.

Now, about 160 students have taken either of the two classes. While mostly Newhouse students enroll, Pacheco said he leaves a few spots open for students from other colleges. The exposure students get is about the same at current media companies, he said.

When Ive taken students down to The New York Times, people at The New York Times are telling me, Yeah, your students are pretty much at the same level as where were at, Pacheco said.

Ken Harper, an associate professor of multimedia photography and design who taught the first 360 video course at Newhouse last semester, said the hardest part about teaching immersive technologies is that he is still learning himself. He said it isnt uncommon to pick up skills on the weekend and then teach them in class the next week.

Harper and Pacheco said they created a faculty group for professors across the university who teach VR.

For journalists, the most promising aspect of VR is its ability to enhance storytelling, educate like teaching students about the solar system and its accessibility for less privileged people, Harper said.

And while there is need for caution about VR, like the possibility for addiction or tricking people into false memories, Pacheco said that in his experience, people dont want to just check out of reality, but rather make reality better. Journalists need to start using immersive technology now, Pacheco and Harper said, because their content will define the ethical boundaries for the medium.

My role in this is to keep the humanity in it, Harper said. I think if we could convey information, and offer up new worlds for people who otherwise couldnt have them, if we could develop the storytelling techniques that further empathy, maybe we can make the world a little bit friendlier.

Sports Editor Tomer Langer contributed reporting to this story.

Published on March 5, 2017 at 10:18 pm

Contact Haley: hykim100@syr.edu

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How Syracuse University is experimenting with virtual reality - The Daily Orange

Zero Latency 2.0: New Levels In Virtual Reality – Gizmodo Australia

When I tried it in mid-2015, I was blown away by Zero Latency's immersive virtual reality completely wireless, free roaming, warehouse-sized VR, built in Melbourne.

Almost two years on, the fundamentals are the same, but the Zero Latency experience is more refined than it has ever been. And that means new things are possible.

My hands are sweaty. The gun I'm holding is heavy. I'm stressed already. I feel like I've been running for hours. "Where are they?" "I don't know..."

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A lot has changed since I walked in the doors of Zero Latency's warehouse space in North Melbourne a little more than a year and a half ago. Where five or six PCs once sat in a corner, with floorspace to spare enough for a generous boardroom table trestle tables are lined up from wall to wall with PCs and monitors, with staff behind them busily working. Upstairs, an area that was previously storage has become another hub of computers and programmers. There's not enough room. There's not enough space.

What has changed most behind the scenes is the office's bustling activity it's intense now, because Zero Latency is no longer just a backyard operation. It's international, with warehouse-sized free-roaming virtual reality spaces in Tokyo, Madrid and Orlando. The Australian operation is growing, and the team is growing with it too. A new warehouse and office in Melbourne is in the works.

That the company's first office is literally bursting at the seams with coders and operations staff is an apt metaphor for Zero Latency's meteoric rise in barely a year from a bold idea to a proven formula.

Zero Latency's first experience used the entirety of its warehouse-sized free roaming area, but there was never a point where players would have the opportunity to move from one side to the other unimpeded in-game. If anything, the warehouse size was too large for the level design of the VR missions the company put together. In reality, a space half the size can be every bit as effective without players even noticing a difference between the two.

Since August 2015, Zero Latency has opened free-roam spaces in Tokyo, Japan at the Joypolis amusement park. In Madrid, Spain. In Orlando, Florida as V-Play Reality. The company that started in a Melbourne warehouse has expanded to three new continents.

New spaces that the company is expanding into internationally, it's found, are generally around 200 square feet in size rather than the nearly 400 of the North Melbourne warehouse. It's had to adapt its games to suit those new requirements, but it's a challenge the team has clearly risen to with its three new titles.

That's a significantly smaller play area, but it never feels like you're confined to one location both tricks of gameplay and level design, like in-game elevators to re-orient players in the opposite direction, and the complete escapism of virtual reality, both contribute to a complete loss of the sense of where you are in the outside world.

The hardware that Zero Latency uses is more mature in 2017 than it was two years ago. Because each player necessarily has to have their own self-contained VR apparatus to build the game world around them, a backpack with an Alienware gaming PC and hot-swappable battery packs is the heart but that heart has become much smaller and more energy efficient. Zero Latency has swapped out its deprecated Oculus Rifts previously development versions of the headset, now impossible to find for Razer's OSVR HDK2, and a matching Razer surround-sound headset.

Zero Latency's in-house-developed gun has been overhauled, too. It still uses the tried-and-tested PlayStation Move controller to appear accurately and realistically in players' hands in the in-game world, but the design has been redesigned to be more comfortable to use for longer periods and easier to interact with with the barrier of a VR headset in front of the wearer's eyes. The 'Blackbird', as the team calls the new rifle, looks more sci-fi than spec-ops, and it's better suited to the more diverse games that the company has developed.

Because the hardware is newer, it's more powerful despite being smaller and lighter. The custom VR backpack built for Zero Latency by an Australian military supplier has enough graphical grunt to power games that look better and run more smoothly than the first iteration of Zero Latency's Outbreak. The gun's size and weight remains hefty, but it's appropriate for how real the team wants it to feel. The whole experience is more refined.

Zero Latency is introducing three new games as part of its first big overhaul. The first is Singularity, a sci-fi corridor shooter that feels equal parts Aliens and System Shock. In it, you and your team are tasked with shutting down the rogue AI on the space station you find yourselves on, surviving wave after wave of computer-controlled robot attacks both from a distance and up close. It's the most similar in level design to Zero Latency's first mission experience, with tight corners and jump-out scares that make for a constant battle.

The now-classic zombie Survival mode returns, too, but it's been overhauled massively since the undead mission that Zero Latency launched with in 2015. Now, players spend 12 minutes surviving against hordes of zombies, building barricades and dispatching enemies large and small before any surviving team members are extracted at the end of the countdown. It's intense, physical and sweaty work it feels like a much longer game in VR than it does in IRL minutes, and the stress of being attacked up close by a horde of zombies is real. This one is for the adrenaline junkies.

But it's the third game mode that's the largest departure from existing form for Zero Latency veterans, and also the most interesting. Engineerium doesn't use weapons, so players have their hands free. It's a physics puzzler, asking teams to explore a floating stone maze. Despite having their feet on terra firma, virtual reality means players walk on ceilings and through spiraling gravity-defying courses. It has soft lilting ambient music, too a point of contention in VR development that lends a sense of escapism and wonder to the already fantastical ancient Egypt meets Alice in Wonderland environment that players wander around.

Zero Latency's new Singularity and Survival missions are open to the public as of today, and Engineerium will launch next week. Tickets are the same $88 price per person as the experience launched with in 2015, and that gets you anywhere between 45 minutes and 60 minutes in-game. That might sound like a short time, but when you're in VR, holding a rifle to your shoulder and blasting away at androids or zombies, it's more than enough.

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Logan comes out today, finishing Wolverine's story with a film that has the potential to redefine what a superhero movie can be. I went along to a screening with Gizmodo's Amanda Yeo, and after chewing over our thoughts for a couple of days we sat down for a conversation about it. Here's what we think of Marvel's Logan.

Supplies of Nintendo's latest console, the Switch, are extremely limited at the moment and most people aren't lucky to have one. But some who have managed to get their gamer mitts on the coveted item are finding dead pixels on the screen. Nintendo's solution? Just don't consider it a defect.

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Zero Latency 2.0: New Levels In Virtual Reality - Gizmodo Australia

Lecture 18 – The Badness of Death, Part III; Immortality …

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Lecture 18 - The Badness of Death, Part III; Immortality ...

Real or Synthetic: The Truth Behind Whole-Food Supplements

By Daniel H. Chong, ND

Americans are now spending more than $17 billion a year on supplements for health and wellness. Strangely enough, the rates of some forms of chronic disease have not changed, while the rates of others have actually increased. There are a number of reasons for these poor statistics and many things remain a mystery.

One thing seems fairly clear, however. Most supplements aren't helping very much.

I'm not saying there are no helpful supplements out there. There certainly are. What is becoming more apparent, however, is supplements will not help much if one does not first address the necessary basics of health and healing.

What is also clear is that not all supplements are created equal. The basics of health and healing were discussed in another of my articles, The Six Foundations of Healing. I believe these areas must be addressed for true healing to occur in any chronic disease. In this article, I will discuss some things you should consider if you need to or want to take some supplements. Specifically, I will address the differences between whole foods versus synthetic or isolated nutritional supplements.

Whole Food Nutrients Vs. Synthetic, Isolated Nutrients

Most people who read the eHealthy News You Can Use newsletter are at least somewhat familiar with the idea that whole foods are better for you than refined foods. Although there are numerous viewpoints on what kind of foods we should or should not be eating, as well as the ideal ratio of these foods, everyone from all corners of the diet and nutrition world seems to agree on one thing: No matter which foods we choose and in what ratios we eat them, whole foods are better for you than refined foods.

This fact has never really been argued. Everyone agrees raw honey is better for you than white sugar or that brown rice is better for you than white rice. Why should it be any different for vitamins?

Often, I have been puzzled by the average naturopath or nutritionist who goes on and on about the value of whole foods and how refined foods -- having been robbed of all the extra nutrients they naturally come with -- are not healthy for you. Then, they go on to prescribe a shopping bag full of isolated, refined vitamins for you to take!

Just like refined foods, these refined vitamins have been robbed of all of the extra accessory nutrients that they naturally come with as well. In turn, like refined foods, they can create numerous problems and imbalances in your body if taken at high levels for long periods of time. They can also act more like drugs in your body, forcing themselves down one pathway or another. At the very least, they won't help you as much as high quality food and food-based supplements.

Whole Food Supplements

Whole food supplements are what their name suggests: Supplements made from concentrated whole foods. The vitamins found within these supplements are not isolated. They are highly complex structures that combine a variety of enzymes, coenzymes, antioxidants, trace elements, activators and many other unknown or undiscovered factors all working together synergistically, to enable this vitamin complex to do its job in your body.

Nutrients from within this complex cannot be taken apart or isolated from the whole, and then be expected to do the same job in the body as the whole complex is designed to do.

The perfect example of this difference can be seen in an automobile. An automobile is a wonderfully designed complex machine that needs all of its parts to be present and in place to function properly. Wheels are certainly an important part of the whole, but you could never isolate them from the rest of the car, call them a car or expect them to function like a car. They need the engine, body and everything else.

The same analogy applies to the vitamin C (ascorbic acid) or vitamin E (delta tocopherol) you can find on most health food store shelves. They are parts of an entire complex that serve a purpose when part of the whole. However, they cannot do the job of the entire complex by themselves.

With similar logic in place, one can analyze what a typical multivitamin truly is. The automobile equivalent of creating a multivitamin would be going to a junk yard, finding all of the separate parts you would need to make up an entire automobile, throwing them together in a heap (or capsule in terms of the multivitamin) and expecting that heap to drive like a car!

Obviously, there is a difference. Science cannot create life. Only life can create life.

Synthetic or Isolated Nutritional Supplements

Isolated nutrients or synthetic nutrients are not natural, in that they are never found by themselves in nature. Taking these isolated nutrients, especially at the ultra-high doses found in formulas today, is more like taking a drug. Studies show the body treats these isolated and synthetic nutrients like xenobiotics (foreign substances).

By the same token, food-based supplements are never treated like this by your body. For example, your urine will never turn florescent yellow, no matter how much meat (a good source of B vitamins) you eat. This sort of rapid excretion happens only with foreign substances in your body.

Not only are isolated nutrients treated like drugs or other chemicals by your body. Like drugs, they can create problems for you too. Nature does not produce any nutrient in an isolated form. The nutrients in foods are blended together in a specific way and work best in that format. For an isolated nutrient to work properly in the body, it needs all the other parts that are naturally present in the food too.

If the parts are not all there from the start, they are taken from the body's stored supply. This is why isolated nutrients often work for a little while, then seem to stop working. Once your body's store of the extra nutrients is used up, the isolated nutrient you're taking doesn't work as well anymore. Worse yet, a deficiency in these extra nutrients can be created in your body.

And, because most nutrients are isolated from the foods they come in -- using a wide array of potentially nasty solvents and other chemicals -- taking high amounts of these products can also expose you to these potentially toxic chemicals, if care is not taken to remove them. With the burden we are already facing from the high number of chemicals in our environment, why would anyone want to add more?

Synergy and Potency

The various parts of a natural vitamin complex work together in a synergistic manner. Synergy means that the whole is greater than the sum of its parts. Nutritionist Judith DeCava puts it best: "Separating the group of compounds (in a vitamin complex) converts it from a physiological, biochemical, active micronutrient into a disabled, debilitated chemical of little or no value to living cells. The synergy is gone."

In other words, the automobile, in its original form, will drive better than a pile of its individual parts. Most people don't follow this logic when examining a nutritional supplement.

Supplement makers typically try to stuff as much as possible in a capsule, telling us that the more we take, the better it is for us. This is simply not the case. As you now know, it is not necessarily the amount of a nutrient you ingest that is important, but its form and how much is bioavailable that counts the most. In fact, remembering that ingesting single nutrients can actually create imbalances in the body, logic would dictate the higher the level of a single nutrient that you take in, the quicker this imbalance will occur.

What all of this means: The potency of a supplement has much more to do with synergy than with actual nutrient levels. It is a combined effect of all the parts of the food, rather than the chemical effect of a single part, that is most important.

Don't Forget the Basics

I fear all of this talk of supplements -- food-based, isolated or synthetic -- has detracted from the most important part of health and healing. The basics of proper diet, exercise, detoxification, structure, mental/emotional and spiritual health must all be in order for true healing to occur. No supplement will work on its own if these foundations are not in place.

However, even when these foundations are in place, or if the situation is acute enough to necessitate a more immediate treatment response, supplement support may still be needed for a while. You may also want to take one or more food-based supplements to ensure you are getting an adequate array of nutrients in your diet. When these situations arise, I strongly recommend food-based supplements be your first choice.

Keys to a Good Nutritional Supplement

How do you tell whether or not a supplement you're looking at is a good choice? For starters, make sure it has the following characteristics:

Dr. Daniel Chong is a licensed naturopathic physician practicing in Portland, Ore. His practice focuses on chronic disease and pain management. Contact him at:

Chiropractic and Naturopathic Physicians Clinic 12195 SW Allen Blvd. Beaverton, OR 97005 (503) 646-0697 http://www.drdanielchong.com

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Americans Still Depend Far Too Much on Their Supplements

Beware--Food is Your Medicine, Not Supplements

Get Your Vitamins From Foods Not Supplements

Should You Take Vitamin Supplements?

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Real or Synthetic: The Truth Behind Whole-Food Supplements

Supplemental living – Star2.com

A dietary supplement study has revealed that long-term dietary supplement usage is consistently associated with the lowering risk of heart and brain-related diseases, cancer, as well as diabetes.

From the study, it was found that multiple dietary supplement users had:

11% lower cholesterol ratios and 33% lower levels triglyce-rides

36% lower levels of homocysteine

59% lower levels of C-reactive protein

Conducted by the University of Berkeley in the United States, the cross-sectional study involved 1,056 participants across three sample groups long term non-dietary supplement users, single supplement users and multiple supplement users.

The study was designed to observe dietary supplement usage patterns, health and nutritional status among dietary supplement users, with 50% of the multiple supplement users, on average, consuming supplements such as multivitamins, vitamin B-complex, vitamin C, carotenoids, calcium with vitamin D, omega-3 fatty acids, flavonoids, glucosamine, probiotics supplement (for women) and soy protein supplements (for men), for over 20 years.

Long-term multiple dietary supplement users who consumed high bioavailability dietary supplements were also found to have improved health.

Bioavailability is a term used to describe the proportion of a nutrient that is absorbed from the diet and is used for regular body functions.

These users were more likely to have lower concentrations of chronic disease-related biomarkers including serum homocysteine, C-reactive protein, high-density lipoprotein cholesterol and triglycerides, as well as more likely to have optimal blood nutrient concentrations including folate, vitamin C, alpha and beta carotene, and vitamin E.

Based on the findings of the study, the prevalence for general and chronic diseases were found to be lower in multiple dietary supplement users compared to the non-dietary supplement and single-dietary supplement users.

At the Reality Check: Do Supplements Work? roundtable session held recently in Petaling Jaya, Selangor, Shaklee Corp chief science officer and Research & Development senior vice-president Dr Bruce Daggy said, It is important to know the efficacy of the dietary supplements we take, to ensure that we are absorbing the fullest of the focused nutrients.

The dietary study gives us a clear snapshot of how important dietary supplements are in our daily life, and that it plays an equally important role in providing quality nutrients together with a balanced diet. The key take-away is that we should always supplement wisely.

Also present at the expert roundtable discussion was Malaysian Wellness Society president Datuk Dr Rajbans Singh, who discussed the holistic approach to leading a healthier lifestyle.

Holistic health is not the absence of sickness. That is why it is important that Malaysians understand the key components to leading a healthy lifestyle.

Leading a healthy lifestyle starts with making smart choices from every food group and emphasising on key nutrient benefits that your body requires. While we live by the term everything in moderation, we must ensure that a balanced nutrition is not compromised, he stressed.

The 2015 National Health & Morbidity Survey (NHMS)revealed that half the Malaysian population is either obese or overweight, making losing weight a crucial step to improving ones health for Malaysians.

A sedentary lifestyle leads to weight gain and obesity, which would then increase the risk of various chronic diseases.

Sunway Medical Centre Dietetics manager Celeste Lau Wai Hong said, Unhealthy eating and sedentary lifestyles are the main drivers towards obesity.

While optimal weight is key to reducing risks of diseases, an active lifestyle should be a priority for all and not just the obese.

Malaysians need to undertake healthy eating habits and they can start by cutting down sugar or foods thatre high in fats.

While the studys findings indicate that dietary supplements play a positive role as an important source of nutrients and lowering disease prevalence, it is fundamental that Malaysians are aware of the three key components to leading a healthy lifestyle eating healthy, staying active and wise supplementation if necessary.

At the event, Shaklee Malaysia president Helen Lam said, We have been championing wellness and encouraging Malaysians to take charge of their health.

We have put in place health and wellness-focused programmes to educate the public. We hope that many more Malaysians will be empowered to start by making small changes in their diet and lifestyle towards a longer and healthy life.

The expert roundtable marked the beginning of Shaklee Malaysias wellness education campaign, Live Well, Be Well.

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Supplemental living - Star2.com