Baltusrol bunkers on No. 7 provide proof of power game evolution – Golfweek.com

Sometimes the evolution of the power game stares you right in the face. That was the case during last summers PGA Championship at Baltusrol Golf Clubs Lower Course in Springfield, N.J., when players at the 505-yard, par-4 seventh hole confronted three bunkers down the inside of the dogleg right hole.

Here was a golf course designed by A.W. Tillinghast in 1922, toughened by Robert Trent Jones for the 1954 U.S. Open, and in recent years revised and refined by Rees Jones over more than two decades of enhancements.

And all the evidence one needed for this lineage could be found down the right side of the seventh in the form of three yawning fairway bunkers, each one placed where the fairway turns by an architect intent on challenging elite players of the era he occupied.

The bunkers on No. 7 at Baltusrol

The first bunker in the serial formation of three was placed by Tillinghast with a carry of 235 yards from the current back tee. The second bunker, by Trent Jones, demands a carry of 265 yards to cover. The third, by Rees Jones, is 300 yards to clear. Note two qualifying points about this example: Tillinghasts original back tee was considerably shorter than the one they used in the 2016 PGA, meaning that the bunker carry in his day was closer to 200 yards. And all three bunkers were rebuilt by Jones, though in this case left exactly in place.

We wanted to respect the tradition of architecture at Baltusrol, said Rees Jones. We could have eliminated it or moved it, but thought it important to recognize its place in the evolution of the golf course.

Distance evolves. Back in the 1920s, when Tillinghast and Donald Ross were at their most productive and creative, drives carrying 200 yards were considered prodigious. This was an era of wooden shafts and golf balls that were often off center in their rotation. And swings were more arms-oriented, with the focus on hitting the center of a driver whose head was about 175 cubic centimeters compared to todays drivers of 460 cubic centimeters.

At the 1920 U.S. Open at Inverness Club in Toledo, Ohio, long-hitting Ted Ray was considered a sensation for occasionally being able to fly the ball more than 275 yards and for driving the 320-yard, par-4 seventh hole twice during the U.S. Open. He birdied it all four rounds and won the title by one shot. He was the Jack Nicklaus of his day. Or John Daly. Or Tiger Woods.

Those pre-World War II turn points of 200 yards became 250 yards in the hands of Trent Jones who along the way lengthened and toughened such legendary championship layouts as Baltusrols Lower and Oakland

Hills Country Clubs South Course in Bloomfield Hills, Mich. At the same time he pushed fairway bunkers back and clustered them on the sides of the landing areas at lengths of 240-260 yards.

Pete Dye took those decisive points and in the 1980s pushed them back to 800 feet (267 yards). After watching Daly annihilate the turn points at Crooked Stick Golf Club in Carmel, Ind., during the 1991 PGA Championship, Dye went for 850 feet (283 yards). The whole industry followed, eventually adopting 300 yards.

Not that it proved enough for elite players. Today at Augusta (Ga.) National Golf Club, the set carry point for all fairway bunkers is 950 feet (317 yards) on level ground, adjusted a little shorter for uphill drives and a little longer for downhill drives.

All for good measure, as we know from PGA Tour statistics. Back in 1980, when the first comprehensive data set became available, the mean average measured drive on the PGA Tour was 256.7 yards and the longest driver (Dan Pohl) averaged 274.3 yards. In 2016, the mean average drive was 289.8 yards and the longest hitter (J.B. Holmes) averaged 314.5 yards.

Championship setups reflect this increase 12.9 percent on average drive and 14.7 percent on longest driver from 1980 to 2016. To take one example, the U.S. Open kept par 4s under 500 yards until 2006 at Winged Foots West Course in Mamaroneck, N.Y., when the ninth hole measured 514 yards. Since then, par 4s exceeding 500 yards have become standard at U.S. Opens.

A strong case can be made, however, that the growth of distance and power in the game is largely confined to elite players and that its not relevant to everyday golfers, whose skills vary widely if not wildly.

Thats essentially the view of architect Tom Doak, whose iconoclastic views on golf strategy and course setup the past 30 years as both a writer and a designer helped usher in a new, alternative perspective that emphasizes the ground game and shot-making, not sheer power.

Turn points are the most overrated discussion in golf course design, Doak said. We took down the poles when we were doing Pacific Dunes (at Bandon Dunes Golf Resort in Oregon). Were not building courses for touring pros, and when you watch people actually play golf, they are not there; they are 30 yards short or 20 yards right.

Besides, as he points out, even if you could get players from different tees to orient their drives to a common gathering point, theyre hitting very different clubs from there to the green. From 160 yards, its a 9-iron for a tour pro, a 5-iron for a mid-handicapper like myself and a 3-wood that wont even get there for the high-handicapper. So what you actually want to do is get the short hitter well past that point, not design from one point.

Doaks point is that simply designing for distance is self-defeating and only plays into the hands of the longest hitters. His own preference, one shared by a growing number of architects today, is to focus more on the short game, on angles and on interesting greens and surrounds.

Thats certainly been the case at recent U.S. Opens, such as Merion Golf Club, Pinehurst No. 2, Chambers Bay and Oakmont. For all the length of these courses, their main challenge has come in the form of diverse, sometimes maddening ground contours in and around the greens.

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Baltusrol bunkers on No. 7 provide proof of power game evolution - Golfweek.com

Are indoor farms the next step in the evolution of agriculture? – The Japan Times

Youve probably heard of farm-to-table, or even farm-to-fork, agricultural movements that emphasize the connection between producers and consumers. But what about factory farm-to-table?

Spread, a giant factory farm that grows lettuce in Kameoka, Kyoto Prefecture, is just one of more than 200 plant factories in Japan capable of harvesting 20,000 heads of lettuce every day. Their lettuce, which includes frilly and pleated varieties, is grown in a totally sterile environment: Theres no soil or sunlight, no wind nor rain.

The rich, dark-brown soil in which produce has traditionally been grown is utterly alien inside the factory. Instead, the lettuce is grown hydroponically, in a nutrient-rich gelatinous substance. The vegetables grow in vertically stacked trays under LED lights timed to come on during the day and switch off at night.

The lettuce Spread grows in Kameoka which takes about 40 days from planting to harvest is packed into bags and shipped to over 2,000 supermarkets across the country. The product also makes it into airline meals, although the company wouldnt reveal which ones.

At a time when Asian countries are scrambling to deal with the surges and declines in population as well as the effects of climate change, factory farming is a burgeoning business. In Japan, for example, the number of farmers has dropped from a high of over 7 million in the 1970s to under 2 million, and today the average age of Japanese farmers is 67.

Spread, however, is about as far from the pastoral image of a vegetable farm you can imagine. While the facility, and even the concept, sounds futuristic, Spread has been growing lettuce in these conditions since 2006 at its Kameoka base.

This year, it will open another plant factory at Kansai Science City, on the borders of Kyoto, Nara and Osaka prefectures. Between the two factories the company will be able to produce 50,000 heads of lettuce each day.

What makes the new facility different is the level of automation: tasks such as raising seedlings, replanting and harvesting will be done by machines and guided by artificial intelligence, a move that will cut labor costs by 50 percent and boost profitability. In 2016, Spread was awarded a gold medal at the Edison Awards in recognition of its role in agricultural innovation.

On a recent tour of Spreads facility in Kameoka participants viewed the lettuce through an observation window, while factory manager Naohiro Oiwa communicated via telephone with a worker dressed head to toe in white protective clothing. When our products first appeared in supermarkets, plant factory-grown vegetables werent yet recognized by many people. Our sales staff had a very hard time selling them to retail stores, Oiwa said.

People wanted to know if vegetables grown without sunlight are safe to eat, he added. Spread has since assuaged some of those anxieties by emphasizing the safety of its growing environment and the quality of its crops.

It also helps that Spread can compete on cost: a bag of its lettuce sells for 198, a price the firm can maintain. Field-grown lettuce, by contrast, is subject to the vagaries of the weather, and therefore to fluctuations in price.

So-called vertical farms, such as Spreads facility in Kameoka, are also able to use water in an extremely efficient way. The company would not disclose, however, how much it spends on something that is essentially free to conventional farmers, sunlight, or, in Spreads case, LED lighting.

Spread spokeswoman Minako Ando said that the firms operations received a boost in the aftermath of the nuclear disaster in Fukushima Prefecture following the Great East Japan Earthquake, which struck six years ago today. Amid widespread fears that traditionally grown produce could contain radioactive fallout, factory farming, which is mostly done indoors, suddenly looked like a safer option.

Its important to remember that, while Spread is at the vanguard of technological developments in farming, the history of agriculture has always been characterized by innovation in its tools.

Spread doesnt see its role as replacing farmers; it seeks to complement and support the agricultural industry as a whole, Oiwa said.

Along the way to profitability Spread started operating in the black in 2013 it has developed several patents and is now in talks with partners around the world to set up similar ventures.

With the know-how it has gathered from growing lettuce, Oiwa said, Spread could start mass-producing other vegetables, such as tomatoes, in giant plant factories in the years to come.

Michael Blodgett, an organic kale farmer in Wazuka, a picturesque tea-producing town in southern Kyoto Prefecture, echoes the notion that, when it comes to farming, innovation is nothing new. From that viewpoint, new and sustainable techniques for growing healthy vegetables are certainly welcome, Blodgett said.

He noted, however, that the type of farming he and his neighbors practice engenders a sense of community. Advice is solicited from older farmers, and at harvest time neighbors share what they bring in from the fields.

There is something special about planting seeds in the ground, taking care of the plants by weeding, watering, and love, Blodgett added.

In the near future it will increasingly be the charge of robots and AI systems to plant, weed, water and harvest the food that ends up on our table. Where exactly that leaves the farmers, or the land itself, remains to be seen.

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Is it time for an update to evolutionary theory? – Science Weekly podcast – The Guardian

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On 24 November 1859, Charles Darwin published his seminal work On the Origin of Species, laying out what would later become the foundations of our understanding of evolution. Over 150 years later and many of Darwins ideas still underpin evolutionary theory. But a group of academics are beginning to challenge this with something they call the extended evolutionary synthesis. But is an update needed? And if so, why? More importantly, why have so many in the field branded the ideas of extended synthesis both unnecessary and counter-intuitive?

In search of answers, Nicola Davis speaks to one of key spokespeople for the extended synthesis theory, City College of New Yorks K.D. Irani professor of philosophy Massimo Pigluicci. We also hear about the potential similarities between learning theory and natural selection from the University of Southamptons Dr Richard Watson. Finally, evolutionary biologist Professor Joan Strassmann, the Charles Rebstock chair of biology at Washington University, St Louis, explains why she opposes this call for an update.

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Is it time for an update to evolutionary theory? - Science Weekly podcast - The Guardian

Oklahoma students programming their future with robotics – kfor.com

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MOORE, Okla. -Our world is changing fast with advances in technology and robots are a big part of that change

From building the cars we drive to helping police, robots make our lives easier. But designing and making them requires a lot of brain power and hard work.

At Moore West Junior High the Tiger robotics club is busy working on creating their own robots.

Theyre learning problem solving, creative intuition, and theyre learning to project manage and get along with others. And develop those skills that they can actually use in a career today, said Donna Haworth, Robotics Coach.

The kids must design, program and then built a robot for competition.

They start in a start box and they have 60 seconds to move the hexballs that are on the board to scoring position, said Haworth.

As for the students, they love the work and find it anything but robotic.

We can express ourselves through robots. And build and learn about robots, and STEM projects, said Cheyanne Sutton, Moore West 7th grader.

But more than helping them develop those STEM skills, students are having their minds open to the possibilities of what robots can really do.

As my STEM project is, its cerebral palsy. With robots helping toddlers and babieshelp develop those muscle coordination skills, said Camden Miller, Moore west 7th grader.

Principal Jeni Dutton says The robotics program is a highlight of our school. These students are really truly the geniuses who walk these hallways and solve problems. Theyre resourceful and they know it.

McDonald's has partnered with KFOR for this spotlight series of 'What's Right With Our Schools' and presented a check of $600 to the school.

If you have an idea of a program to highlight please click here and send us a short note.

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UNSW students eye $5m prize in world’s richest robotics competition – Study International News

The UNSW team.

A 10-member crew and their five robot creations representing theUniversity of New South Wales (UNSW) will be taking on 24 other teams from 11 countries at the 2017 Mohamed Bin Zayed International Robotics Competition (MBZIRC) this weekend.

Up for grabs is a massive US$5 million grand prize and the UNSW team is the only Australian school to qualify for what is said to be therichest robotics competition in the world,named after the crown prince of Abu Dhabi, Mohamed Zayed.

The challenge will focus on disaster response and how robots react to ambitious and technologically demanding set of tests, such as communication, according to the teams lead researcher Dr Mark Whitty.

From 9/11 on, there have been problems. We need systems that dont rely on cables or uncertain WiFi and other systems, Whitty toldSydney Morning Herald.

Whitty poses with Pepper. Source: UNSW

The team comprises three researchers and four students who developed an unmanned ground vehicle (UGV) they named Pepper and four hexacopter drones (Flippy, Floppy, Flappy and Fally) alongside three graduate students now working at Uber, Microsoft and Google.

The UGV and drones would be tested for their dexterity and mobility, said project leader Stanley Lam, a UNSW research associate and recent postgraduate student.

Our robot drones are going to be put to the test, identifying objects from the air, landing on moving vehicles to pick up those objects, then delivering them to a target site.

the UGV has to drive to a panel in a location, identify and pick up a certain size spanner, grip it, and use it to turn a valve stem all of this without human intervention, he said.

Pepper can go up to 11km per hour, while the drones can fly at 60km/h, twice the competitions speed limit.

Research into real-life applications

International competitions like this allow students to translate their research into the real world and in the process, the development of robotics for search and rescue and disaster response will be accelerated, according to UNSWs Dean of Engineering Mark Hoffman.

Such competitions play a key role in advancing knowledge, Hoffman said, adding UNSWand Australia are top leadersinrobotics and artificial intelligence.

A total of 143 teams from 35 countries had joined the challenge, but only 25 from 12 countries qualified.

Other teams who made it through are Carnegie Mellon University (US), ETH Zurich (Switzerland), University of Tokyo(Japan) and Imperial College London (UK).

The competition will take placeat the Yas Marina Circuit on Yas Island, off the coast of Abu Dhabi where the annual Formula One Grand Prix is hosted.

Scientists use underwater robots to study Indian monsoon

Canadian university to focus on drone and robot law

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Windsor-based Black Diamond Robotics prepares for tech championship – Greeley Tribune

A group of students worked late last week in Windsor to solve an odd problem: How to get through airport security with a robot and its jumble of wires, batteries and motors connected to a cellphone.

The students four in high school and one middle school together make up Windsor-based Black Diamonds Robotics. This past month, the team and its robot simply designated Black Diamond Robotics No. 9899 took first place at the state's FIRST Tech Challenge.

That means these kids built, programmed and piloted a robot against 59 other teams from across Colorado in a high-stakes arena challenge and came out on top.

The team's victory at the state competition earned them a chance to compete this weekend in the FTC West Super-Regional Championship in Tacoma, Wash. If they do well enough there, they'll advance to international-level competition.

Getting a robot through airport security is just one of the many challenges they've faced together as a team. The students essentially worked as engineers to design and create a robot to solve this year's challenge. Robots in this competition had to be capable of picking up plastic balls of the correct color, launching the balls into a goal a few feet off the ground and moving a yoga ball.

Building Colorado's top robot took hundreds of hours from each team member, said Joshua Rohrbaugh, a sophomore at Liberty Common High School in Fort Collins.

In competition, the robots compete head-to-head in teams of two. Each team can remotely pilot their machine for part of the challenge, but rules require the robot to compete on its own for a round, operating solely on the team's programming.

Just getting the robot to drive in a straight line can be challenging, said Joshua Rohrbaugh's brother, David Rohrbaugh, a senior at Liberty Common and the team's software specialist.

The 30-pound plastic and metal robot functions well without a remote control. Everyone on the team agrees No. 9899's autonomous operation is one of its strengths. However, there were a lot of bugs to find and fix in the programming code, David admitted.

His dad, John Rohrbaugh, helped.

John and his fellow coach, Tom Schmerge both engineers spend a lot of time with the team. They enjoy it. John gets to explore engineering and teach his trade to his sons. Schmerge's daughter, Aubrey, a junior at Windsor High School, is on the team, too. She's the robot's pilot, and does much of the team's fabrication work.

Brecken and Kayden Housden a freshman at Windsor High and seventh-grader at Windsor Middle School, respectively round out the team. They're the newest additions, so they do a little of everything to help and learn where they can.

Black Diamond Robotics isn't affiliated with a school. The team operates out of Schmerge's garage in south Windsor.

Tom and John have put in just as many hours as each of the kids at least 300, they estimate.

"I think that creates a wonderful parent-child connection," said John's wife, Janelle Rohrbaugh. "It's our family hobby."

After a bit more work and collaboration, the Black Diamond Robotics team sussed out another solution on the airport dilemma: a wooden, wheeled box to carry No. 9899 through the airport.

It took a bit of work, but the team managed to get airport security and the airline to let them gate-check the robot. That way, the students and their coaches could explain to airport security what their collection of wires, motors and metal is: a solution.

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Leominster Youth Robotics team again qualifies for worlds – Leominster Champion

The middle school team from Leominster that qualified for the VAX Robotics World Championship: From left, Sam Bartow, Maggie Cunningham (kneeling), Charlotte Weldon, Josh Iacoboni, Lucas Rabello and Andrew Fielo. SUBMITTED PHOTO Sam Bartow and Andrew Fielo drive, while Charlotte Weldon is in the coachs position and has just loaded the orange cube onto their robot during a qualifying match. SUBMITTED PHOTO The high school team that advanced to regionals last weekend: Caleb Weldon, Lucas Lanzdorf and Sam DeCarolis. SUBMITTED PHOTO

The Leominster Youth Robotics middle school team, officially known as Vex Team 549C Robo Mayhem, has qualified for the second straight year for the VEX Robotics World Championship, to be held in April.

The team made it to the semifinals in the regional championship, held Saturday, Feb. 25 in Framingham, and won the skills competition.

In its 10th year, the VEX Robotics World Championship will include about 1,400 student-led robotics teams from Asia, North America and Europe. It will be held April 19-25 in Louisville, Kentucky.

Robo Mayhem is raising money so team members Charlotte Weldon, Maggie Cunningham, Josh Iacoboni, Lucas Rabello, Sam Bartow and Andrew Fielo can travel to Kentucky. Donations may be made online at https://www.gofundme.com/RoboMayhem549c, or by mail to Leominster Youth Robotics, c/o Jim Cunningham, 24 Church St., Leominster, MA 01453. Checks should be made out to Leominster Youth Robotics.

In addition, one of the Leominster Youth Robotics high school teams, Vex Team 549K Kinetic Karbonites, advanced to the high school division regional tournament, held the weekend of March 4-5.

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Robotics teams set to compete next week – UpperMichigansSource.com

EWEN, Mich. (WLUC) - The robotics team of the Ewen-Trout Creek School District will be heading to Escanaba for their FIRST Robotics competition.

This is only the second year the Ontonagon County school team has participated. The competition combines sport with hands-on training in science and technology. Students at the school only had six weeks to put together their remote-controlled robot and learn how to pilot it.

This year, the robots had to be designed relying on steam power, and the team is pretty confident in what they have been able to construct.

It does exactly what we want, perfectly, FIRST Robotics, Team 5989 member Gentry Brand said. I honestly do not think we'd change anything."

We took two of the three main tasks you can do and got them down to where we could do it, I would say, 99 percent of the time, FIRST Robotics, Team 5989 member Lucas Burrows said.

The Ewen-Trout Creek team, along with several other teams from across the state will take part in the competition March 16th. For more information on the competition, visit this website.

For the latest News, Weather and Sports, tune into your TV6 News and FOX UP News.

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John Dahlia – Good News – State VEX Robotics Tournament on Saturday will be unique father-son experience – The Exponent Telegram (press release)…

Being a parent is all about amazing highs and, sometimes, horrible lows. But on occasion there are those special events in life that transcend all others. Ill be savoring every second of one of those moments with my son, Nic, Saturday when he will be competing with his VEX Robotics team for a state title at Fairmont State University.

Nic is a member of the VEX Robotics program from his school, Westwood Middle School in Monongalia County. There are 20 kids who participate, most of whom are sixth-, seventh- and eighth-graders, but all of them are seriously beyond brilliant. The 20 are split into three different teams, each with their own unique name and personality. Nics team is the Classical Mechanics. The other two are SteamBotics and Cabin 9.

I have no idea what the significance of each team is. But what I do know is each team is made up of some very serious competitors who have their own personality built into their made-from-scratch VEX robot.

For those of you who dont know, Vex Robotics leverages what I would call the coolness of robotics, and the excitement of head-to-head competition to inspire and engage students.

Students literally walk through the design process and build a mobile robot to play a sport-like competition. During this process, they learn key STEM principles, and robotics concepts. STEM is an acronym for science, technology, engineering and math education.

VEX is one of several robotics initiatives supported by the West Virginia Robotics Alliance, located at the NASA Independent Verification and Validation Program in Fairmont. Other robotic programs happening in West Virginia are the Junior FIRST LEGO League, FIRST LEGO League, FIRST Tech Challenge, FIRST Robotics Competition, VEX IQ, VEX Robotics Competition, Vex U, Skills USA and Zero Robotics.

The game for the 2016-17 VEX Robotics Competition year is called Starstruck. Starstruck is played on a 12x12 square field. Two alliances, one red and one blue, composed of two teams each, compete in matches consisting of a 15 second autonomous period followed by one minute and 45 seconds of driver-controlled play. The object of the game is to attain a higher score than the opposing alliance by scoring your stars and cubes in your zones and by hanging robots on your hanging bar.

The teams from Westwood Middle School are coached by Michelle Farley and her husband, Richard. Michelle teaches seventh grade Reading/ Language Arts at Westwood and has been involved with robotics for eight years, two of which participated in VEX.

I coached FIRST Lego League for six years, she said. I mentored a FIRST Tech Challenge team when Ben (her son) was old enough for it. So we competed in dual programs for two years. We made the switch to VEX last year.

Certainly, the switch has paid off. Nics team, the Classical Mechanics, is ranked third in the entire state. They even won a coveted tournament championship title at the recent VEX Robotics Regional Tournament held at the Advanced Technology Center in South Charleston.

A few weeks earlier, they competed in a similar regional tournament at the Robert H. Mollohan Research Facility in Fairmont. They remained third through the entire event, losing in the final match against an aggressive high school team from Wayne County.

By the way, out of the 35 to 40 VEX Robotics teams from 19 schools across the state, the three from Westwood are the youngest to compete.

On Saturday, the best in the state will converge on Fairmont State Universitys Falcon Center, where teams will compete to represent the state at the VEX Robotics World Championship. Now entering its 10th year, the competition will bring together the top 1,400 student-led robotics teams from around the world to Louisville, KY, on April 19-25.

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John Dahlia - Good News - State VEX Robotics Tournament on Saturday will be unique father-son experience - The Exponent Telegram (press release)...

South High robotics club advances to world competition again – Herald-Mail Media

For the second time in as many years, "The Green Machine" is headed to Louisville.

A five-member team with South Hagerstown High School's Rebel Robotics club has qualified for the Vex Robotics World Championship in April after a good showing at the state competition last weekend.

"We felt really, really amazing we were able to do it again," said Maryanne Kimani, one of three seniors on the team.

The group also composed of seniors Kent Ha and James Stell, along with freshmen Cameron Hahn and Dylan Johnson punched its ticket to the world championship by placing third in the skills competition and advancing to the semifinals in tournament play at the Maryland Vex championships on March 4, said Don Custer, club adviser.

"I believe the program here keeps getting better every year," Custer said. "The kids' dedication to what they're doing is phenomenal. They spend hours and hours every day, every week, working on these robots."

As they often do, the club which has 22 active members got together Thursday after school to continue perfecting the operation of the robot they call "The Green Machine" in a game called "Starstruck."

Maryanne and Kent are the team's co-drivers, with her working the robot's arms, and him controlling the wheels.

Together, they move the machine to pick up objects and launch them over a fence to score points. At the end of a round, they can earn bonus points by hanging the robot on a pole located in the corner of the 12-foot by 12-foot playing field.

Custer said students largely use trial and error in crafting their robots each year, learning various designs and techniques at competitions to fine-tune and improve their creations.

"I learned that failing is key to success," said Maryanne, who attends classes at Washington County Technical High School. "So if the robot is broken down in one area, it's trying to tell you something."

Kent said it feels good to advance to the worlds for the second consecutive year, and he is confident in the team's chances of a good performance.

"After a whole bunch of rebuilds with this robot, it feels pretty nice to actually have a robot that works efficiently and quick," he said. "Usually, after every competition, we would rebuild a new robot. New design, new concept, but this time we're actually sticking with this because it's great."

The world competition will take place April 19 to April 22 at Louisville's Kentucky Exposition Center.

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Everything new in Stellaris: Utopia, one of Paradox’s biggest game updates ever – PC Gamer

The first major expansion for Stellaris, Utopia, is only a month away, and it may be the biggest and most transformative piece of DLC that Paradox Development Studio has ever released for any of its grand strategy games. Along with the accompanying 'Banks' patch (free to existing owners), were in for overhauls to the ethics, factions, and unrest systems, Tradition trees that allow us to further shape our empires over time, the chance to build space wonders (including entirely new planets), and late game 'ascension paths' that allow you to, for instance, turn all of your people into robots. Every Jim, Bob, and Xelgthrana is buzzing with gossip about these new features, so Ive broken them down belowalong with some speculation on how the galaxy will be affected.

What's new: Rather than deviating semi-randomly, different ethics (say, Militarism) will have an attraction value that determines how likely the people in your empire are to adopt them. The official ones you pick for your government will get a bonus to attraction, especially if you took the fanatical version. Factions will tend to organize around a specific ethic (such as a Human Supremacy faction for xenophobes), which will exert pressure based on their membership numbers to get you to pass policies they like. If a faction is unhappy with the government, its people will become unhappy, generating a new modifier called unrest (reducing resource output and potentially spawning rebellions) on the planets where they live.

Implications: The good news is, your governing ethics will be far less locked-in for the duration of a campaign than they used to be. The bad news is, all your people know this and will constantly be pestering you to represent their wishes, as pesky citizens who dont even know what its like to run a galactic empire are wont to do.

Whats new: Empires will now generate a new resource called Unity from building certain structures and taking certain actions. These can be spent on Traditions (costing less for smaller, more homogenous empires and those that maintain lower levels of internal unrest), which are similar to the social policy trees in Civilization 5. Each follows a common theme: Supremacy gives you more space ships and bigger laser beams to strap onto them. Prosperity helps you turn Space Resources and Space Labor into more sweet, sweet, space cash.

Implications: Increasing tradition cost from unhappy pops will help cohesive and pleasant empires who dont exploit or enslave their citizens better compete with ruthless, sprawling ones who think children should be factory workers and aliens should be appetizers. Speaking of alien rights...

Whats new: Its now possible to set specific rights within your empire for every type of alien you encounter on an individual basis, from Citizenship (full citizens, non-voting, slaves, or even forced expulsion), military service, immigration rights, and even how many children they can have. With the expansion, youll also be able to pick from four kinds of slavery (put strong species to work, conscript the scary ones into the army, and turn the pretty ones into Space Butlers), and five kinds of purges (including processing them for food, if your single-minded space locusts are understandably more concerned with devouring flesh than making friends).

Implications: Have you ever wondered what those little furry dudes who keep sending you diplomatic insults taste like? You probably have now.

Whats new: When you complete a Tradition tree, you will unlock one of eight Ascension Perk slots, which are a way of adding powerful, permanent bonuses to your empire. These can include huge boosts to naval capacity, the ability to terraform otherwise uninhabitable worlds, and unlocking massive space wonders (see below). Most significantly, however, you may choose (though are not obligated) to spend two of your perk slots on one of three Ascension Paths: Synthetic for Materialist empires (becoming cyborgs, then eventually uploading the minds of your people into machines), Psionic for Spiritualist empires (awakening the latent psychic potential of your race and interacting with a strange, otherworldly dimension called The Warp The Shroud), and Biological (manipulating the DNA of any race in your empire to add and remove traits), which is open to any ethos and particularly suitable for Hive Minds.

Implications: For those who want it, this represents a path to a sort of endgame destiny for your species. For those who dont well, well probably still have to find ways to deal with the implications of entirely cybernetic empires, gene-modders who want to assimilate our people into their hive mind, and the strange being in The Shroud calling itself The End of the Cycle that some of the spiritualists have been murmuring about.

Whats new: At species creation, you can forego selecting any ethos for your species and instead choose to be a Hive Mind, a psionically-linked meta-organism that acts as one consciousness. Since your entire race possesses but a single will, mechanics like happiness, unrest, and factions are disabled. The downside? Your pops cant survive in non-Hive Mind empires, and non-Hive Mind pops in your own (including on worlds youve conquered) will be automatically consumed (literally turned into food) by the swarm. This, understandably, gives you a diplomatic penalty to any non-Hive Mind empires you meet. In particular, watch out for anyone named Ender.

Implications: IF YOU WERE ONE OF US, WE WOULD NEED NOT EXPLAIN THE IMPLICATIONS TO YOU. THE SWARM IS ALL. YOU WILL BE CONSUMED. HEY, WHATS THAT ON YOUR PSEUDOPOD? HA-HA, GOTCHA. THERE WAS NOTHING. YOU HAVE BEEN DUPED BY THE SUPERIOR INTELLECT OF THE SWARM.

What's new: After acquiring the proper ascension perk, you will be able to build massive structures in space. These include orbital habitats to house your population around uninhabitable planets (such as gas giants), Dyson spheres that encircle a star and harness huge amounts of energy (though they render any planets in the system cold and dead), and a sensor array that will give you limited vision over the entire galaxy. Like wonders in other 4X games, these projects take huge amounts of time and resources, and other empires will be notified that you are building them (with the exception of orbital habitats, which are a smaller investment).

Implications: With the ability to harness the energy of entire stars, it may now be possible to run the Large Pixel Collider at full power. If this is the last you hear from us, just know that we went out doing what we love. Also, the machine consciousness is probably coming for you next. Run.

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Everything new in Stellaris: Utopia, one of Paradox's biggest game updates ever - PC Gamer

Virtual reality sends Westerville students across the world – 10TV

Adam Tischler and Adam Wartel took turns taking in a virtual reality experience at Westerville South High School Thursday afternoon.

"It's a headset and it has a screen inside of it and you put it on and you look around and you can see things," Tischler said.

The students are playing with the school's Virtual Reality system.

"Right before thanksgiving [a teacher] did a demo for our academic boosters," said Debbie King, library specialist for Westerville South. "They were so impressed that they wrote a check right then, sent him to my center and he bought this for us."

The students are able to visit any place throughout the world thanks to Google Earth. The device also offered various programs in biology and art.

"Because it's 3D you are actually able to see it like you do in person," said King. "So, perhaps we are not able to go to the cadaver lab at OSU to actually see a real autopsy. But now, the kids can kind of get their hands on a body."

Virtual reality allows students to work on projects they may be exposed to on the college level.

"I'm actually going to be majoring in computer science," said Tischler. "I get the opportunity to see it first hand. I get to work with it. I get to use it."

Wartel said the program has broadened his perspective about education.

"There's definitely more! And there's always going to be more," he said.

Westerville City School officials said they hope more schools in the district are exposed to similar technology.

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Virtual reality sends Westerville students across the world - 10TV

Visit the ISS in virtual reality with an Oculus Rift – Engadget

Hollywood visual effects firm Magnopus made sure the virtual ISS is as close to reality as possible by basing its design on NASA models and astronaut descriptions. It also got some help recreating the spacecraft's details from NASA Johnson Space Center's VR Laboratory. Mission:ISS is completely free and is now available from the Oculus Store. But since very few people have a Rift, Oculus has also launched a pilot program in the US that gives high school students the chance to try the experience for themselves.

In addition to announcing Mission:ISS, the company has also revealed that it's sending a Rift headset to the actual space station through the French Space Agency. European astronaut Thomas Pesquet will use it to test the effects of zero G on our spatial awareness and balance. Its results will help us understand how our body could respond to future long-term missions that will take humans farther than LEO and the moon.

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Visit the ISS in virtual reality with an Oculus Rift - Engadget

Why Smells Are So Difficult To Simulate For Virtual Reality – UploadVR

How do you think virtual reality will improve over the next few years? Youre probably hoping for better ways to see, hear and touch virtual worlds. Michael Abrash, chief scientist at Oculus, seems to agree: when he outlined his predictions for the next five years of VR last October, he focused on these three senses.

But one sense Abrash didnt mention was smell. Using your nose in VR might sound slightly unnecessary, superfluous even an optional extra once visuals, audio and haptics have been perfected.

Yet smell is central to how we perceive and remember the world, and without it VR will arguably always be a bloodless imitation of reality. Anosmics, as those without a sense of smell are called, have been found to suffer from a reduced quality of life and even severe depression. Describing the misery of losing her sense of smell, the documentary maker Elizabeth Zierah explained how she felt dissociated from the world around her. It was as though I were watching a movie of my own life, she wrote, and found anosmia far more traumatic than the effects of a stroke that had left her with a limp.

Smell is also the only sense directly linked to the amygdala, part of the brain closely involved in our feelings, meaning that scents can be particularly evocative of powerful emotional memories. Many of us have had the sensation of catching a whiff of something that takes us back to a particular time, place, and emotional state something impossible in current VR.

Benson Munyan III, who researches smell and VR at the University of Central Florida, recalls driving out to his grandmas house as a child. And as soon as we arrived we would see rose hedges that were on her driveway. So getting out the car the first thing we would smell was rose. That has stuck with me until today.

Munyan is one of a handful of scientists finding out how we can smell our way around VR. Having served with the US military in Iraq, Kenya and Djibouti, one of his key research interests is getting former soldiers to don VR headsets so they can face up to, and overcome, their traumatic memories. Smell has been used in VR PTSD treatment previously, he explains, but until now the difference it makes to immersion has not been quantified.

Along with colleagues, he created a VR experience where you have to search a creepy abandoned carnival at night for your keys. In the same room, they set up a Scent Palette, a $4,000, shoebox-sized silver box that fires out certain smells at the right moment during the experience so smoke when a ride crashes and bursts into flame; garbage from an overturned bin; and the more pleasant odors of cotton candy and popcorn.

They found that piping in smells gave participants a greater sense of presence as they made their way around the spooky carnival, while removing odors caused their sense of being there to plummet.

But there is a problem: pump too many different smells into a room for too long, and you end up with a very weird mixture of pongs. After lengthy sessions, that room can smell of smoke, or garbage, or diesel fuel or whatever the combination is, Munyan says.

Not only might this confuse your nose, but a consumer version would mightily annoy anyone who wants to use the living room after you without it smelling of candyfloss and garbage. Odors also need to be synchronized with your VR experience, but it takes time for a smell to reach you from a box in the corner of the room. By the time you smell smoke, you may have already moved away from a fire in the virtual world.

Some companies are already working on these problems. Olorama, a Valencia-based company, produces kits(cost: $1,500) that they say quickly deliver up to ten smells toward headset-wearing users. Their scents include pastry shop, mojito, anchovies and wet ground (gunpowder, blood and burning rubber are coming soon). They say that their aromas are based on natural extracts, suggesting they dissipate more rapidly that standard chemical-based scents.

Another solution might be to have a smell machine incorporated into a VR a headset, meaning odors reach your nose almost immediately and dont stink out the entire room. Such an idea has already been prototyped: the FeelReal mask, launched on Kickstarter in 2015, promised not only to release smells but also vibrate and blast your face with hot or cold air and mist.

The mask was not a success, however, and joined an already long list of failed products like Smell-o-Vision and the iSmell. The Verge described wearing a FeelReal mask as like putting an air freshener in a new car on a hot day. Then imagine burying your face in one of the cars plastic seats. Then imagine the cars driver is navigating some tight curves very quickly. It failed to raise even half of its $50,000 Kickstarter target.

But other contraptions are in the works. A Japanese lab last year came up with a prototype smell machine small enough to hook over an Oculus Rift and sit just below the nose (see video), leaving the lower half of your face uncovered. Rather than using a fan, it atomises smelly liquids by blasting them with acoustic waves so that they waft upward into your nostrils. The lab says that because this does away with tubes, the machine doesnt continue to smell when its not supposed to one of the problems that has plagued previous devices.

One crucial feature of this device is that it can vaporize several liquids at the same time, in different concentrations, and so could potentially combine different smells to make others. The holy grail of VR smell research is a basic palette of smell components that could be mixed to make thousands of other odors, rather like a headset screen can create any color from a few basic ones. But this will be a considerable scientific challenge.

Takamichi Nakamoto, head of the lab at the Tokyo Institute of Technology which created the device, says a huge amount of data are required to establish odor components [of different smells]. We can collect them to some degree but it is not so easy.

Consciousness-altering smells, for example the smell of fear present in the sweat of someone very afraid or scared, are complex mixtures and no-one knows the composition and they will not be synthetically recreated in a hurry, says Tim Jacob, a smell expert at Cardiff University. Smell is not like vision where from a primary color palette you can mix all colors.

So there are a list of daunting technological challenges to solve before we can incorporate smell fully into VR. But the psychological hurdles may be even higher, because of the idiosyncratic way we all experience smell.

This is well illustrated by another experiment, published last October, where participants were told to hunt for a murderers knife in a VR house. Those who were exposed to the unpleasant smell of urine as they entered the virtual kitchen rated the experience as more presence-inducing providing further evidence that smell helps us feel VR is more believable.

But participants often misidentified the urine smell as something else entirely. Some thought it was fish, others garbage, the bad breath of the killer, or the body of the victim, explains Oliver Baus, a researcher at the University of Quebec. Some even thought it was a pleasant smell because it evoked happy memories.

We had one participant who said when they were young, they drove to school past a farm, and thats what it smelled like, he says.

In other words, our reaction to a particular smell is highly dependent on the context, or our previous experiences. Although some cultural consistency in response to certain odors can be assumed to some degree, because the associations we each have acquired to odors is idiosyncratic, it cannot be assumed on the individual level and therefore cannot be used in a predictive fashion, says Rachel Herz, adjunct professor at Brown University and author of The Scent of Desire, which explores smell.

If VR developers want to ever include smell in a game, says Baus, they are therefore going to have to give a lot of visual cues to tell players exactly what they are smelling. The visual is dominant, he says.

For now, smell in VR is seen as something of a bizarre joke, like the moldy timber and blood scented candle you can light while playing Resident Evil 7. But without using this overlooked sense, VR may never be able to pack the emotional, visceral punch of our real lives. For that reason, incorporating smell may become one of the biggest tasks facing the industry over the coming decades.

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Ideas for Creative Exploration hosts virtual reality panel – Red and Black

Virtual reality and the arts arent typically two subjects that are known for going hand in hand. However, on March 2, the Dancz Center for New Music at the University of Georgias Hugh Hodgson School of Music served as an open forum for discussion about all things extended reality.

Ideas for Creative Exploration (ICE) hosted the event, which included a panel discussion between three professors at the university as well as a showcase of the some of the latest virtual reality technologies.

The panel featured Dr. Grace Ahn, an assistant advertising professor who conducts research in the universitys Virtual Environments Lab.

Ahn brought a unique perspective on the implications of virtual reality as much of her research focus is on how corporations might use virtual reality for advertising as well as how the medium may have an effect on human empathy, possibly allowing users to experience how it might feel to be in the shoes of someone like a Syrian refugee.

Also present was professor of geodesign Brian Orland. Orland, a landscape architect, discussed how he uses virtual reality in his research to create and study virtual forest environments.

Dr. Kyle Johnsen, an associate professor of engineering, rounded out the panel, representing the technological side of virtual reality research.

Together, the three panelists discussed their personal experiences with the emerging medium of virtual reality.

When asked how she first got into studying virtual reality, Dr. Ahn recalled with laughter being asked during a discussion early in her career, as a woman, why are you studying virtual reality?

My ovaries didnt make that decision, Ahn said.

She said that she saw a lot of potential in virtual reality at a time when many were skeptical about its usefulness due to its high cost and low quality.

Ahn discussed the potential issues posed by virtual reality, such as users having memories of an experience that never actually happened in real life.

Interactive experiences can change the way you experience things in the real world, Ahn said.

Orland discussed how he uses virtual reality to connect overarching views of landscape planning with the ground view in order to gain a more complete understanding of various projects.

The discussion also touched on whether virtual reality would be beneficial for education, an idea the panelists doubted due to the effects of sensory overload.

Johnsen shared his view that virtual reality will be more valuable to instructors, rather than students, to discover more effective teaching methods.

The panelists promoted increased discussions and unity among the various departments at UGA.

They discussed the benefits of teamwork between different departments and taking an interdisciplinary approach to researching virtual reality, a sentiment that was emboldened by the fact that the technological discussion took place in the school of music.

After the discussion, the audience was invited to try out different virtual reality set ups.

Participants tried out the HTC Vive by putting on a headset and using two controllers to play catch with a virtual dog.

Onlookers watched what the users experienced on a nearby computer screen. The users, totally entranced by the virtual world, had no clue what they looked like or where they were standing relative to the onlookers, causing many near collisions and quite a few laughs.

Users were also able to put on the Oculus Rift headset and take an immersive, virtual look at various sites around Washington, D.C. The participants took in 360-degree views of sharp images of the district as if they were actually there.

The panelists reflected on many issues and moral questions presented by virtual reality that havent been answered yet. However, if the delight of participants at Thursdays panel is any indication, the excitement and interest in virtual reality only continues to grow.

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Ideas for Creative Exploration hosts virtual reality panel - Red and Black

The cake can wait – DAWN.com

The writer is a sociologist based in Karachi.

PAKISTANI liberals and conservatives are politically more alike than they think. In their respective journeys to claim the high moral perch, both groups are easily outraged by sex, religion and politics. Both are on a rescue mission to save the nation, democracy and Islam. In their competitive tussles, the most invaluable capital for both is womens rights the zeitgeist of modernity, cultural purity, international image and the nations progress.

On International Womens Day, this political contest plays itself out through public celebrations, seminars and well-funded chatter. The liberals say, we want womens freedoms (relative but not absolute). Similarly, the religio-culturalists say, We respect womens rights (not to be free but differently equal). They recall the discrimination and tyranny observed by imperial powers but only in the form of Islamophobia not sexism, racism, homophobia.

Then, in the midst of their talk-shops in hotels and many gigabytes of selfies, both groups respectively cut a cake, missing the proverbial irony of eating cake while bemoaning how the masses have no bread. A day marked for the struggles of women workers for fair wage and gender rights on the factory floor has become a narcissistic love-fest. To promote womens causes on all occasions is to be commended and supported. To reduce this opportunity to birthday-like celebrations with repetitive content and empty slogans is just a wasted opportunity.

Neither groups challenge or scrutinise the economic conditions of women in any substantive way. The dependency of liberal womens groups on international funding has limited their activism within a neoliberal framing. At best, they support some income-generation schemes for women. There is no national campaign to lobby for laws and policies to tackle womens unemployment or the hazards and insecurities experienced by women in the informal sector. There is no sustained movement for equal wages or to support a surge from home-based work to the market. In light of the national obsession with CPEC, activists do not even ask, whats in it for women?

Multinational firms and corporations shamelessly peddle womens causes for publicity. Yes, women should promote their cause on all platforms but feminist activists have become incidental guests to sex up these events, rather than organisers and drivers of its content. Sponsored festivals are designed for repetitive, anecdotal discussion and entertainment, instead of relevant, radical or strategic purposes. Womens groups must reject such imposters who masquerade as supporters of womens rights.

Womens empowerment, development, and upliftment are vague, diluted concepts that are no longer objectionable to anyone. Religiously-inspired NGOs now compete for donor funds from the same Western sources that Islamists used to deride. Even the corporate sector has learned to commodify womens religious needs and developed corresponding products to meet such demands. The market is profitable, the message is compelling: buy halal.

International Womens Day needs revision and reframing. It should be an opportunity to discuss the stabilising of womens economic categories, radically restructuring the informal sector beyond safety nets and cash handouts and, for recommending an emergency policy for women agricultural workers. This largest womens labour force needs critical attention.

Anti-imperialists cry hoarse against the horrors of Americas anti-migration policies but are silent on the poverty-inducing burden of internal migration on women agricultural workers. No one cares about the irony of not knowing how to apply the sexual harassment law for this largest group of female labour in the country.

Similarly, the widespread practice of trafficking of women is a straightforward economic issue.

The Benazir Income Support Programme has empowered women in unexpected ways. But protective policies need to be replaced by proactive economic incentives and subsidies of services for working women in the informal sector (transportation vouchers, daycare services, skill improvement). The office of the ombudsmen for sexual harassment at the workplace could be supported by additional mechanisms to deal with complaints by women who face discrimination in wages, promotions and gratuity in the formal sector.

Womens movements should aim to revolutionise womens economic integration. We need to ensure a carefully gendered census. We need a plan that prioritises women agricultural workers, Fatas tribal women, women in the informal sector and which prevents the trafficking of women. Research and strategic thinking, radical policies and activism must break the mould of producing repeat studies and advocacy efforts and centralise the economic agenda, now. Then, women can cut their own cakes if they want.

The writer is a sociologist based in Karachi.

Published in Dawn, March 8th, 2017

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The cake can wait - DAWN.com

Jobs, education focus of Gov. Brown’s Prineville visit – KTVZ – KTVZ

Gov. Brown listens to leaders in...

PRINEVILLE, Ore. - Governor Kate Brown held a roundtable discussion on a variety of economic issues with Central Oregon leaders Thursday morning in Prineville.

The governor heard from community leaders who are asking for more job creation in Eastern Oregon, as well as education leaders asking for more funding on continuing the expansion of OSU-Cascades in Bend.

Crook County has one of the highest unemployment rates in the state, at more than 6 percent.

Brown later toured the Facebook Data Center, which has created over 200 jobs in Prineville.

"It was really interesting to hear this morning on my tour of Facebook that a lot of folks that are working at Facebook today came out of the natural resource-based economy, and through training at Central Oregon Community College they have been able to essentially reinvent themselves," Brown said.

Oregon's timber jobs have vanished throughout the years, but Brown told NewsChannel 21 they are coming back.

In Douglas County, Oregon CLT produces cross-laminated timbers -- a first in the nation.

Brown said that with federal public partnerships, the state can put people to work on clearing the forest and making it more resilient to help the challenging fire seasons.

The governor also said the state needs to invest inrural Oregon with road and bridges improvements, creating affordable housing and access to water and low cost power.

Brown later toured the Oregon National Guard Youth Challenge Program east of Bend, which helps at-risk youths get their lives back on track. Watch Mike Allen's report First at Ten on Fox.

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Jobs, education focus of Gov. Brown's Prineville visit - KTVZ - KTVZ

MAN, RMRDC, others to promote resource-based MSMEs,funding – The Nation Newspaper

The Manufacturers Association of Nigeria (MAN) has put down adequate resources to ensure the success of its yearly Nigeria Manufacturing Expo.

The event is targeted at Small Medium Enterprises (SMEs) by equipping them with information on new processes of boosting their output, reducing costs, improving product quality and manufacturing for new markets, MAN President Dr. Frank Udemba Jacob has said.

Jacob said the infusion of the Nigeria Raw Materials Expo (NIRAM) into the event would afford exhibitors and visitors an opportunity to see the entire manufacturing value chain, including machinery, equipment, financial services, professional consultancy and information on raw materials.

He said the expo would be one of the best things for the manufacturing sector as there would be on display the latest models of manufacturing equipment, machine tools, technologies, spare parts and raw materials.

The event is supported by over 3,000 manufacturing concerns in Nigeria and Clarion Events West Africa, the main conduit for the event.

Raw Materials Research and Development Council (RMRDC) Director-General, Dr. Hussaini D. Ibrahim, who was represented by the Director, Investment Consultancy Services Department, Dr. Zainab Hammanga, at a forum to unveil the expo, said the event provides a unique platform for the resources and raw materials producers to showcase and network with the members of the Organised Private Sector (OPS).

He said the expo would also serve to sustain local procurement of available raw materials in line with the mandate of the Council to promote the development and utilisation of Nigerias abundant natural resources as industrial inputs for manufacturing.

He said: The expo also promotes the diversification of the economy in line with the agenda of the Federal Government by encouraging the growth and development of resource-based micro, small and medium scale manufacturing industries involved in the agricultural and mineral sectors.

He said the theme Attaining sustainable industrial development in Nigeria through efficient utilization of resource endowments is apt for the economy as the expo is targeted at assisting in the sustenance of a resource-based economy.

Clarion Events Managing Director, Mr. Dele Alimi said the uniqueness of the expo include conferences on access to finance and capacity building where the SMEs with challenge of financing would meet investors and development partners who will support them. He said the expo would enable women entrepreneurs to better understand their challenges, adding that they already have over 100 international and local exhibitors with over 5,000 registered visitors.

Sterling Bank PLC, Head, SMEs, Mrs. Omolara Akintoye, said given where the economy is it is only fair to support MSMEs, agric start-ups and build capacity for women entrepreneurs.

She pledged the preparedness of her bank to ensure that SMEs and start-ups have access to equipment by financing the process.

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MAN, RMRDC, others to promote resource-based MSMEs,funding - The Nation Newspaper

Russia, Israeli firm agree to invest $100 mln in Russia’s dairy industry – Reuters

MOSCOW, March 9 Russian Direct Investment Fund (RDIF), Russia's sovereign wealth fund, and the Israeli investment company LR Group have agreed to co-invest $100 million into dairy farming and milk processing in Russia.

The sum represents the first phase of joint investment for which regional projects are already being analysed, a statement from RDIF said.

A global oil slump in recent years, western sanctions and counter sanctions have pushed Moscow to work towards diversifying its resource-based economy.

Russian and Israeli cooperation in agriculture was earmarked as a priority during Israeli Prime Minister Benjamin Netanyahu's visit to Moscow on Thursday.

"Adaptation of the best technologies and creation of vertically integrated regional dairy clusters will significantly increase milk production," Ami Lustig, CEO of LR Group Israel, said in a statement. (Reporting by Dasha Afanasieva; editing by Katya Golubkova)

* Country Garden's Forest City says always planned to sell beyond China and has chosen to bring those plans forward this year

* Edelweiss Financial Services - First Carlyle Venture Mauritius sells entire 8.19 percent stake in co Source text: (http://bit.ly/2ncR8bi) Further company coverage:

* Says it will use undistributed profits to pay a cash dividend of 0.35 yuan(pre-tax)/10 shares to shareholders for FY 2016

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Russia, Israeli firm agree to invest $100 mln in Russia's dairy industry - Reuters