Leading Companies In The Development Of Robotics And AI – Seeking Alpha

We believe that robotics and artificial intelligence (AI) is a transformational technological development with the potential to disrupt a range of industries over the coming decades. To further explore this theme, we took a deeper dive into examples of companies leading in four categories targeted by the Global X Robotics and Artificial Intelligence ETF (NASDAQ:BOTZ):

Industrial Robotics and Automation: FANUC Corp.

While many believe robotics has only recently become a viable technology, some firms have been involved in the space for decades. FANUC, for example, has been a prominent player in the robotics and automation industry since the early 1970s. The firm focuses on industrial automation and is one of the chief suppliers of robotic machinery to the Japanese and US automobile industries.1 The company largely focuses on developing computerized numerical control (CNC) systems, which are robotic machines that can be fed specific instructions and then execute on those instructions with a high degree of accuracy and efficiency. An example of these instructions could be to lift up a piece of sheet metal from a stack, press it into a specific shape, and weld it to a car frame.

FANUCs commitment to enhancing the industrial manufacturing process through robotics technology is deep within the firms own DNA; FANUC not only sells robotic tools to customers, but also employs those same robots in its own manufacturing process. FANUC is a forerunner in the lights out manufacturing process wherein its own robots build the products the company sells. The companys factory operates without humans; there isnt even a need for lights or an HVAC system.

Non-Industrial Robotics: Intuitive Surgical

We view robotics & AI as a transformational theme because its disruptive force is not limited to industrial manufacturing. Health care is one non-industrial segment that is rapidly adopting robotics technology. Companies such as Intuitive Surgical are pioneering robotic-assisted surgery in an effort to improve patient outcomes. The firm builds robotic devices used in minimally invasive surgeries including wristed instruments that can bend and rotate further than a human hand. These robotic devices enable surgeons to operate with enhanced vision, precision, and control, which can lead to less damage to patients nerves, quicker healing, and smaller scars versus the more traditional human-only way of performing selected surgeries.2

A study published in European Urology revealed that prostate cancer patients who underwent robotic-assisted surgeries had fewer cancer cells, lost less blood, and spent less time recovering in the hospital. Since 2000, the da Vinci robotic surgical system has now been used in more 3 million surgeries.3

Unmanned Vehicles and Drones: Parrot SA

Although militaries remain the predominant users of drone technology, commercial usage is accelerating as firms incorporate drones into parcel delivery, agriculture, inspections, and emergency response. According to the FAA, commercial drone usage is expected to grow 10-fold from 2016 to 2021.4

One prominent player in the space is Parrot, which develops drones, software, and accessories for both amateurs and professionals. While early adopters of unmanned aerial vehicles ((UAVs)) included business-to-consumer ((B2C)) flight enthusiasts and photographers, Parrot has become increasingly focused on the business-to-business ((B2B)) market. The company has found that UAVs mounted with HD cameras can effectively monitor production and yield on farms, inspect buildings, pipelines, and power lines, and generate 3D models of buildings and interiors.5

Artificial Intelligence: Faro Technologies Inc.

Artificial intelligence (AI) is an essential component to the advancement of robotics technology. AI allows robots to not just execute on human or pre-planned inputs, but also to operate in an unstructured environment and make decisions. In order to carry out these tasks, an essential component of AI is robotic vision or the ability for machines to image and process their surroundings. One firm dedicated to advancing this space is Faro Technologies, which develops high precision imaging devices and software. The application for this technology is virtually boundless; it can create 3D models and measurements of large environments or small goods, compare parts and structures for quality assurance, or rapidly prototype items.6

This software has become particularly popular among factories using the imaging software for automated inspections and calibrations. The software has also found applications in construction for surveying purposes as well as public safety for investigating fires, crime scenes, and accidents.7

As of 6/8/2017, Fanuc Corp was 6.93% of BOTZ, Intuitive Surgical Inc. 7.91%, Parrot SA 0.38%, and Faro Technologies Inc. 0.68%. Click here for current holdings of BOTZ. Holdings are subject to change. There is no guarantee companies mentioned remain in or out of the Global X Robotics & Artificial Intelligence ETF.

1. RobotWorx, Fanuc Robotics The Industry Leader, https://www.robots.com/articles/viewing/fanuc-robotics-the-industry-leader

2. All About Robotic Surgery, FAQs, http://allaboutroboticsurgery.com/roboticsurgeryfaqs.html

3. Intuitive Surgical FAQs, https://www.intuitivesurgical.com/company/faqs.html, published 11/2016

4. Reuters, U.S. Commercial Drone Use to Expand Tenfold by 2021: Government Agency, March 22, 2017.

5. Parrot, Parrot Further Expands in B2B Markets with 2 New Drone Solutions, May 9, 2017.

6. Faro Company Profile, http://www.faro.com/en-us/about-faro/facts/company-profile

7. Faro Annual Report, 2016

This material represents an assessment of the market environment at a specific point in time and is not intended to be a forecast of future events, or a guarantee of future results. This information should not be relied upon by the reader as research or investment advice and is intended for educational purposes only.

Investing involves risk, including possible loss of principal. The investable universe of companies in which BOTZ may invest may be limited. The Fund invests in securities of companies engaged in Information Technology which can be affected by rapid product obsolescence, and intense industry competition. In addition to normal risks associated with investing, international investments may involve risk of capital loss from unfavorable fluctuation in currency values, from differences in generally accepted accounting principles or from social, economic or political instability in other nations. The fund is non-diversified.

Shares are bought and sold at market price (not NAV) and are not individually redeemed from the Fund. Brokerage commissions will reduce returns.

Carefully consider the Funds investment objectives, risk factors, charges and expenses before investing. This and additional information can be found in the Funds full or summary prospectus, which may be obtained by calling 1-888-GX-FUND-1 (1.888.493.8631), or by visiting globalxfunds.com. Read the prospectus carefully before investing.

Global X Management Company LLC serves as an advisor to Global X Funds. The Funds are distributed by SEI Investments Distribution Co. (SIDCO), which is not affiliated with Global X Management Company LLC.

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Leading Companies In The Development Of Robotics And AI - Seeking Alpha

A Pittsburgh Robotics Company Is Developing Autonomous Aircrafts For The Air Force – 90.5 WESA

Pittsburgh-based RE2 Robotics penned a contract this week with the U.S. Air Force to create robotic pilots for military planes.

The team wont be retrofitting planes like Uber has done with its fleet of autonomous cars. Instead, it will expand on auto-pilot technology to develop drop-in robotic systems. Principle scientist Andrew Mor said the robots will replace a seat in the cockpit and would operate an aircraft without a crew on board.

Were not trying to invent the wheel at this point, he said. Were trying to take known components, known technology and integrate them in a way that hasnt been done before, into a complete system that can fly an aircraft.

The system is named the Common Aircraft Retrofit for Novel Autonomous Control." The company said the aircrafts wont have to be modified, which will reduce costs.

The concept is not intended to be used in commercial airspace. If the Air Force decides to more forward, Mor said it will be used within the confines of a military air force base. The robot pilots will take over during potentially dangerous situations.

Its pretty much anywhere you would not necessarily want to have a manned pilot in the cockpit, he said. You could be doing anything where youd want to have an aircraft in the sky for a long period of time will be longer than a standard that a normal pilot could be capable of supporting.

In one year, the team will have to demonstrate the working system in a simulator. Then,Mor said, the Air Force will determine if it should move forward with installing the system in an aircraft.

Jorgen Pedersen, president and CEO of RE2 Robotics, said Wednesday that the company would be incorporating existing technologies with the companys expertise in, applique systems, vision processing algorithms and decision making.

By creating a drop-in robotic pilot, we have the ability to insert autonomy into and expand the capabilities of not only traditionally manned air vehicles, but ground and underwater vehicles as well, he said. This application will open up a whole new market for our mobile robotic manipulator systems.

Boeing has also started similar ventures in robot-operated planes.

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A Pittsburgh Robotics Company Is Developing Autonomous Aircrafts For The Air Force - 90.5 WESA

KOOV Robotics and Coding Kit Review – Fun, Educational or Both? – HuffPost

STEM is hot...at least as a buzzword and concept. The concept of increased focus for our kids on Science Technology Engineering and Math is certainly a wonderful idea. STEM or STEAM (add some Art into it) skills can expand the possibilities of what the next generation can accomplish.

The problem is, how do you teach STEM skills in a way that is both educational but also entertaining enough to keep kids interested. Sony Global Education is looking to achieve this goal with KOOV - a robotics and coding kit.

With a tag line of Play, Code, Create - KOOV sounds like a winner on paper...but unless you make paper airplanes, paper doesnt matter. While KOOV is currently on Indiegogo - we were able to get our hands on a unit to fully test out and review.

Please watch our full review of the KOOV Robotics and Coding Kit from Sony -

Lets be honest, there is no shortage of robotics kits that teach block based programming. Marketers have been quick to realize that STEM sells and suddenly there are a slew of robotics and coding kits flooding the market.

What sets KOOV apart from many of the other robotics kits is the way it combines robotics, coding, teaching, building and sharing. Kids who are into Lego and other constructions toys, will instantly be drawn to the building aspect of KOOV. Daughter more of a logical coder? She will love the educational aspect of the app and the easy way digital code can be brought to life with a physical robot.

In short, KOOV does an excellent job of combining the digital aspect of coding with the physical aspects of building and watching robotic creations come to life. The sharing aspect of the app will be a hit with kids because their generation is totally connected and live to share.

We could go on and on about STEM, the need for our children to learn more coding, the future of jobs, etc. The thing is - none of that matters if the kids get bored with a toy and dont play with it.

KOOV is engaging and fun and while we could list out all its impressive tech features - we consider fun to be the most important factor when it comes to kids. Dont confuse fun with frivolous. Sony doesnt sugar coat or dumb down the programming - the block based coding is the real deal and can get complex. Luckily, kids will happily learn complex things...if it means getting their robotic 2 headed monkey to do a backflip.

KOOV Robotics and Coding Kit from Sony is Now on Indiegogo

Disclosure: We were compensated for producing the video - all views and opinions are our own and Sony did not review or edit our video.

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KOOV Robotics and Coding Kit Review - Fun, Educational or Both? - HuffPost

Robotics firm Tharsus provides horsepower for Ocado’s new warehouse – ChronicleLive

Northumberland robotics firm Tharsus could soon ramp up its partnership with Ocado four years after first teaming up with the online grocery retailer.

The Blyth business, which designs and manufactures electro-mechanical systems, has been unveiled as the long-term partner in Ocados warehouse automation project, having already made swarm of robots for the firm which are used to pick groceries for delivery.

Now Ocado plans to introduce the robots at other sites, including their fourth grocery customer fulfilment centre (CFC) in Erith, South East London.

The two companies have been working closely together since 2013 when Tharsus first became the official co-designer and manufacturer of the robotic vehicle that now forms the foundation of the game-changing Ocado Smart Platform.

Ocado is the worlds largest dedicated online grocery retailer with more than 580,000 active customers in the UK and the revolutionary robot hive system built in partnership with Tharsus features huge numbers of robots, retrieving crates of groceries from beneath a grid structure.

The hive was recently deployed in Ocados Andover customer fulfilment centre (CFC) and is enabling the company to maximise the efficiency of food deliveries and significantly reduce customer order picking times from hours to a few minutes.

Tharsus worked in close collaboration with Ocado Technology and Ocado Engineering to rapidly prototype, develop and refine the robot for mass production.

Tharsus chief technical officer Dave Swan said: One of the greatest challenges has been the management of thousands of bots moving on one grid simultaneously, each carrying over 30 kg of groceries while moving at several metres per second with just millimetres between each machine.

The robots need to accelerate and decelerate rapidly and stop with millimetre accuracy.

They need to pick up and carry a heavy payload over long distances and be able to run for many hours on a single battery charge.

Nothing of this scale, sophistication or modularity existed before, so both companies had to innovate in several areas related to software and hardware design to make this system fully operational.

We knew that our vision for the Ocado Smart Platform was challenging from the outset stated Ocados Chief Operating Officer Mark Richardson We wanted to transform the way Ocado operates and also be able to offer the system to other global retailers to transform the way they serve their customers. The robot is one of the fundamental elements of our system and Tharsus has been a great partner to help us achieve our ambition. Theyve worked as a core member of our team, providing great technical insight into the design, with a flexible manufacturing operation to deliver machines to our site. Their support has been invaluable to us in getting our first fulfilment centre operational last year.

As part of Ocados plan to introduce the robots at other sites Tharsus now has the capacity to produce thousands of units per year.

Our collaboration with Ocado and strong relationship with our critical component suppliers has produced a great result of which were very proud, added Mr Swan.

The partnership has produced a world-class goods-handling robot in a very short space of time. As we ramp-up production and start joint design of the next generation robot, were looking forward to supporting Ocado fulfil its ambitions in the UK and abroad.

Accounts published by Tharsus in March showed a a 67% hike in turnover after bringing in over 20m last year.

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Robotics firm Tharsus provides horsepower for Ocado's new warehouse - ChronicleLive

Are Telepresence Robots the Best Way to Explore Other Worlds? – IEEE Spectrum

Image: NASA/GSFC The most efficient way to exploring other planets may be sending humans to orbit, and letting robots do everything else.

As we start looking towards more comprehensive exploration of the Moon and of Mars, the assumption is that were working on sending humans to the surface of those worlds. Its going to be exponentially more difficult and dangerous than sending robots, but thats what exploration is all about, right?

Theres an article in the current issue of Science Robotics that discusses an alternative approacha kind of compromise between sending only humans or only robots. The idea isusing robotictelepresence for planetary exploration. From orbit, the authors argue, a small team of humans would remote operate rovers and other robotic systems and as a result they could do more exploration while keeping the overall mission safer and cheaper.

We already use telerobotics for planetary explorationweve got robots all over the solar system sending us data and then patiently doing what we tell them to do. This is different than telepresence, because of the latency involved: It takes long enough (minutes to hours) for a signal traveling at the speed of light to make it from Earth to Mars or Saturn and back again. That means that theres no way for us to have a real presence experience.

In theScience Robotics article, Dan F. Lester, Kip V. Hodges, and Robert C. Anderson from Exinetics, in Austin, Texas, Arizona State University, in Tempe, and NASA Jet Propulsion Laboratory, inPasadena, Calif.,arguefor sending humans into space specifically to reduce latency to something tolerable (better than 0.5 second), for example going into orbit around Mars (but not to the surface) just to make it so that humans can control robots on the surface through telepresence in near real-timewith the robots also doing things on their own when needed.

The European Space Agency (ESA)tried this kind of thing out recently, with an astronaut on the International Space Station (ISS) directly controlling a robot on Earth. We wrote about it here, and theres an article from ESA here. NASA has been trying it in the other direction as well, controlling Robonaut 2 on the ISS from the ground.

There are lots of reasons why space agencies are working on orbital telepresence, many of which are illustrated in the NASA artwork at the top of this article. Using relatively simple assistive autonomy, a horde of robots can spend most of their time wandering around on their own, while a few humans jump between them via telepresence from orbit to provide guidance.

The robot horde can consists of all kinds of different platforms, like driving robots, flying robots, robots that can scale cliffs, robots with arms, robots with drills, robots with lasers, or anything else you want. If some of the robots get stuck or break, its not a big deal, youve got more. Some robots could even collect samples on the surface, and then send them up to you inside little rockets. And, as autonomy improves and robots get better at autonomous navigation and even doing autonomous science, humans will be able to control more and more of them at once, only stepping in when necessary.

As I see it, there are two fundamental questions about using telepresence robots for exploration:

As robots and telepresence get more capable and more reliable, NASA isnt the only one who will have to make decisions like these. Already, you can rent telepresence robots for conferences and to tour museums (or zoos), getting some significant percentage of the value of being there in person without having to spend time and money on travel.

Its certainly better than nothing right now, but at some point, it might be almost as good as the real thing in some ways, and even better than the real thing in others. For those of us who dont have the option for travel, telepresence will be a valuable tool, and for those of us who do have the option for travel, well have to decide whether its really worth it, for destinations around this world, or to another.

[ Science Robotics ]

IEEE Spectrums award-winning robotics blog, featuring news, articles, and videos on robots, humanoids, drones, automation, artificial intelligence, and more. Contact us:e.guizzo@ieee.org

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Are Telepresence Robots the Best Way to Explore Other Worlds? - IEEE Spectrum

Facebook wants to stop creeps from downloading your profile picture – TNW

Not everyone feels comfortable sharing every bit of their lives to social media. Some people arent even comfortable uploading a profile photo for fear of them being misused, but now Facebook is trying to give users a bit more peace of mind.

The company is testing a new feature in India that allows you to add an extra degree of protection to your profile photo. Tap on your profile photo and select turn on profile picture guard. In the companys own words, once activated:

Profile (and cover) photos are normally forcibly public on Facebook, so this gives users a bit more flexibility for adding a profile photo without worrying that every passing creep will try to share it with someone or keep it in some creeptastic collection.

Well cant they just take a screenshot (if not on Android) or use a camera? Of course. But much like Snapchats screenshot alert, the point is deterring misuse, not stopping it completely.

Also notable, Facebook found it could also deter misuse by applying overlay filters:

Based on preliminary tests, weve learned that when someone adds an extra design layer to their profile picture, other people are at least 75% less likely to copy that picture.

Think of it kind of like a stock photo with a watermark nobody wants to steal those.

I still think Facebook could solve a lot of trouble by simply letting you hide your profile photo altogether from strangers, or at least keep it to the smaller thumbnail size.

Even changing the privacy setting to be visible by only me simply hides details like comments and the date. The public still gets a full view of whatever you end up uploading.

But hey, its a step forward. The feature will remain limited to India for now, but Facebook says it hopes to expand it to other countries soon.

Giving People More Control Over Their Facebook Profile Picture on Facebook

Read next: YouTube's VR180 solves some of VR's biggest problems - by chopping it in half

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Facebook wants to stop creeps from downloading your profile picture - TNW

Escape to the future with virtual reality – New Scientist

Where might virtual reality lead us?

David Ramos/Getty Images

By Pat Kane

Plonk a set of smart glasses or a virtual-reality helmet before the philosopher Plato, and after his fastidious recoil there would be a moment of self-righteousness: I told you so.

Platos Allegory of the Cave has its inhabitants chained up and gazing at a stony wall. Over it flicker shadows that they take for reality. As we plug in, turn on and zone out with our current repertoire of virtuality-generating devices, we will find it worth musing over the challenge that Plato poses: do wisdom-lovers break those chains, as he suggests, and leave the cave to seek reality? Or do they stay put, finally face down the old misery-guts super-rationalist, and assert that this new layer of simulated experience is as natural to humans as play or art?

Simulation already draws on mythology. The much-heralded Magic Leap platform which sees reality augmented as you look upon it, rather than entirely simulated like in a video game sends household robot-gods scurrying around under tables and schools of whales undulating across the ceiling. Other human beings can be mapped in your augmented eyesight and rendered as cultural icons, creatures, objects, or aliens. An entirely new popular-culture storm is gathering here; last years Pokmon Go phenomenon was the merest flurry.

Still, its good to keep Platos admonitions about delusion and illusion in mind. We have come through a decade in which general enthusiasm for a gameful world (as theorist Jane McGonigal might put it) held out the hope of new forms of education and work. A generation of managers asked: look at all the free labour people do in World of Warcraft, Minecraft and No Mans Sky. Cant we gamify our endeavour or enterprise to elicit a similar kind of commitment? Not just for profit, but for social good, for mental health?

This agenda has progressed somewhat into the mainstream. In the current series of House of Cards, Frank Underwoods presidential challenger the damaged military hero Will Conway uses a war-gaming VR headset as therapy for his post-traumatic stress disorder.

Yet the serious games movement (which has an upcoming conference in July at George Mason University in Manassas, Virginia) can rarely overcome the oldest truth about any human engagement with games, play or mimicry that being able to freely chose to play the game, beyond utility or coercion, is the very point of it.

This freedom to play is not just a rabbit hole into which ones attention disappears. The link between freedom and play could perhaps be preserved in a serious game if the political stakes were high enough. Some regard virtual-world creation as a tool, as yet barely wielded, for reordering society. In his recent book Postcapitalism, Paul Mason wonders why we have no models that capture economic complexity, in the way computers are used to simulate weather, population, epidemics or traffic flows.

Masons simulations would be agent-based and unpredictable: you create a million digital people with digital resources and needs, set them loose in a synthetic world, and are informed and illuminated by what emerges.

The assumption is that economics needs to be much better at anticipating major surprises and crises that arise from messily motivated rather than rationally maximising human beings. Synthetic worlds, with their increasingly daunting simulation power, can set those hares running.

So virtuality could indeed rehearse you for the complexity of the real world, not just act as an escape from it. The optimism of the current wave of AI pioneers, such as Googles DeepMind, is that their learning machines can be the great assistants of not grim replacements for human ambition, vision and will.

Our modern Plato should put on his techno-specs and walk out of the cave. He would still see a real world worth grasping and shaping, but one informed by the simulations and augmentations dancing before his eyes. Will we need new philosophies and philosophers to cope with our permanently virtual condition? Well, one might argue thats all theyve ever done.

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Escape to the future with virtual reality - New Scientist

Virtual Reality Needs to Fix Stomach-Churning Experiences – Fortune

Virtual reality has yet to become a mainstream hit, but many companies, investors, and developers still have high hopes.

The potential for VR to become a huge hit, VR mergers and acquisition is too big for these boosters to pass up. Augmented reality and VR mergers and acquisition advisory firm Digi-Capital predicts that VR will become a $25 billion market by 2021.

For instance, despite recent setbacks for the Oculus Rift Headset that include smaller-than-expected sales and management issues , Facebook CEO Mark Zuckerberg is still pledging to spend billions of dollars on VR.

It's been a rough stretch for virtual reality over the past year, but there are some developments that show there are still signs of life, according to a survey of 600 VR developers released Thursday by the Virtual Reality Developers Conference.

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But challenges still persist like dealing with headsets that cause people to feel sick that the industry must overcome before the tech becomes a massive success. Heres a roundup of the survey's most interesting findings:

According to the survey, developers cite the uncomfortable feeling of motion sickness as a prominent issue thats impacting consumer adoption. People can often feel sick when wearing a VR headset because what they see in the virtual world doesnt sync up to their physical movements, in addition to problems with latency and frame-rate issues. The resulting incongruity can produce feelings similar to sea-sickness.

One coder that was surveyed said that nobody has developed a one-size-fits-all technique to alleviate motion sickness that VR app makers can use. As another developer bluntly put it, A lot of those [VR] experiences make people sick.

Video games still dominate when it comes to virtual reality, with 78% of survey respondents saying that they're dedicating time to developing games and related VR entertainment apps. The rest of the respondents said they're building VR business apps used for corporate training, marketing content like vacation apps, and industrial design.

Some developers said that the current focus on VR video games is misplaced, because businesses appear more interested in using the tech than mainstream consumers. One developer said that the overwhelming concentration on games and entertainment, gives the impression of [VR] being a toy instead of the world-changing technology that it really is.

Developers appear to be more optimistic about the future of augmented reality, in which digital imagery is overlaid onto the physical world, than virtual reality. The survey said that 77% of respondents believe AR apps will be more popular than VR apps in the long-term.

One developer said ARs advantage over VR is that it does not pose such a high risk of vertigo, motion sickness, or the other potential side effects of VR since people arent totally immersed in virtual world.

Our entire society would have to change to incorporate VR in daily life beyond situationally-specific contexts, said another respondent. "But augmented reality means that you can incorporate it virtually anywhere."

Several big tech companies like Apple ( aapl ) , Google ( goog ) , and Facebook ( fb ) have all debuted AR coding tools this year as a way to spur more developers to build compelling AR apps.

Among some of the survey respondents favorite VR and AR apps released this year include a version of Google Earth for virtual reality headsets that lets fly past awe-inspiring sights, including Yosemite National Park and Italys Florence cathedral.

A VR version of Google Street view also seemed to be a favorite, with one developer saying, Put someone in [VR] Street View of their childhood home and just let them walk around and talk.

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Several coders also mentioned last summers blockbuster game Pokmon Go as important in getting mainstream consumers interested in AR and VR technologies. It really made it easy for people to understand AR, said one developer.

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Virtual Reality Needs to Fix Stomach-Churning Experiences - Fortune

Sustainable River Market development project booking tenants with virtual reality tours – Startland News

Jonathan Arnold believes that choosing quality over quantity doesnt have to break the bank.

In fact, he said it makes great business sense.

Arnold, principal at Arnold Development Group, is working to transform modern real estate development with a more sustainable future.

At its heart, sustainable development means doing more with less, Arnold said. You can have a market rate return but also have sustainable and social benefits that are meaningful to people who are searching for purpose and wish to contribute to society with their investments.

Arnold Development which is one of two certified B-corps in Kansas City is currently building a huge passive house in the River Market, which is slated to be completed in the spring of 2018.

With 16-inch concrete walls and triple-paned windows, the Second and Delaware project will reduce energy consumption by 70 to 90 percent, Arnold said.

With many months left of construction to go and 15 percent of units taken, Arnold has faith that many in the community will vote with their dollar and lease at Second and Delaware.

Were not asking people to pay more to go green, Arnold said. For a competitive price, people can rent at Second and Delaware and know that their carbon footprint will shrink.

With a walkable location, low monthly utility costs, large windows, a pool, rooftop garden and other amenities many people will have to see it before they believe it, Arnold said.And now, they can, thanks to a high-tech offering.

Last month, Arnold Development opened a Second and Delaware leasing office a block away from the construction site in which prospective renters can visualize their future home via an interactive virtual reality experience.

The tech allows people to visualize a 360 panorama view of both the studio and one bedroom apartments. But its the two bedroom tour that takes the cake, Arnold said. Virtual tours of the two bedroom apartments enableusers to wander around every corner of the space.

Arnold said theres nothing else like this in Kansas City.

This gives someone the ability to really kick the tires and understand the space, Arnold said. (The tech) can sense your height so you can walk to the shower and see how tall the showerhead is. You can go on the balcony, to the bedroom and this more closely resembles what walking through an already built unitwould be.

The VR experience was built by real estate marketing and consulting firm Arnold Imaging, a sister company to Arnold Development of which Arnold is also principal. Second and Delaware marks the fourth VR development project the firm has worked on. Previous clients include Dinerstein Companies, a national student housing developer.

In addition to the VR, the new leasing office features a replica of the kitchen that will come in every unit, complete with quartz counter tops. The leasing office also features a ceiling to scale at 10 feet and 6 inches and an example of the 16-inch thick walls.

I think that our brains perceive so much through tactile experiences, Arnold said. The more we can marry immersive VR with real world experiences, the real and the virtual, the more powerful it is.Erin Walker, leasing consultant at Second and Delaware, said that offering VR facilitates the leasing process.

As soon as they see the VR, they lease, Walker said. Its truly one of a kind and to be able to give a tour of the building before its even built is amazing.

Arnold said that the faster developers can lease units, the faster they will see a return on their investment. With the emergence of technologies such as VR, developments will begin to be rewarded for investing in quality, he said.

If youre leasing off of just a floor plan, you cant really see the difference between two properties, Arnold said. (With VR,) you can see the ceilings and the countertops and the lights. Developers that are doing the right thing and want to do well for their tenants will be rewarded. Those who are cutting corners (during construction) will be forced out of the market.

In the year ahead, Arnold Development will be focusing on completing the Second and Delaware project, Arnold said. But it wont be long before the firm is ready to scale the sustainable housing model.

The firm is currently in the process of raising a $55 million fund. The Sustainable Development Fund is an equity fund which would allow Arnold to build similar models in walkable neighborhoods in Kansas City and along the east coast. Initially, Arnold said that hes planning to build 1,500 units, with about half being built in Kansas City.

Were in discussions with multiple people who are very interested, right now is kind of the courting stage of getting to know each other, Arnold said. These are long-term relationships and this is a 15-year commitment. You want to make sure that you walk before you run with partners who will be with you for so long.Click here to read more about Second and Delaware apartments and its technology. For photos of the VR, check out the gallery below.

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Sustainable River Market development project booking tenants with virtual reality tours - Startland News

Virtual Reality Is a Disappointment? Not in the World of Video Gamers – New York Times

But in gaming, virtual reality is flourishing. Worldwide revenue for the augmented-reality and virtual-reality market is projected to grow to more than $162 billion in 2020, from $5.2 billion in 2016, driven largely by gaming consoles and mobile virtual-reality headsets and experiences, according to IDC, a research firm.

The appetite of gamers for virtual reality was on display last week at the Electronic Entertainment Expo , or E3, the video game industrys annual trade show in Los Angeles. Game publishers such as Bethesda and Sony announced that several popular video games would be available as virtual-reality experiences this year, including the Elder Scrolls V: Skyrim, Fallout and Doom.

At E3, independent game developers also showcased half a dozen virtual-reality titles, such as Virtual Virtual Reality, an absurdist black comedy from the studio Tender Claws that plays with ideas of tourism, travel and authority; and SnowVR, a dreamlike game made by two Tehran-born artists who were unable to attend E3 because of travel restrictions.

The appeal of virtual reality in gaming has long been clear. Pete Hines, vice president of public relations and marketing at Bethesda Softworks, which makes the Elder Scrolls and Fallout franchises, said first-person shooter games and open-world role-playing games were best suited to the virtual-reality experience because they provided players with a great sense of immersion.

Youre not looking at a screen on which something is displayed; all you see is the screen youre in it, Mr. Hines said.

What has changed now is that many of the early games with virtual reality are shifting to a more experimental phase. Some of the first titles with virtual reality were more like showcases for V.R. technology, but were moving past that phase, said Richard Marks, head of Sonys PlayStation Magic Lab, part of the companys research and development group.

Now developers are trying out new technologies and ways to apply virtual reality, like artificial intelligence, voice recognition and co-presence, essentially a multiplayer experience in virtual reality that allows two or more players to play together, he said.

One recent example of this is Sonys multiplayer shooter game Starblood Arena, which combines traditional multiplayer gaming with the immersion of virtual reality. The game lets players match up in an online arena and engage in combat in a range of modes, from a free-for-all death match to team-based play, where players can join forces to defend a particular objective.

Virtual reality still faces hurdles in gaming. The industry is still working out how to deal with the nausea that some people feel after they put on an immersive virtual-reality headset, for example.

There are lots of fundamental issues V.R. hasnt worked out, such as nausea or how our body actually moves and reacts, said Mattie Brice, an associate director at IndieCade, an international festival highlighting the work of innovative independent game developers. V.R. has to figure out whats unique about it besides being immersive, a consumer product buzzword for every advancement since games went 3-D.

Other game developers said there was not yet enough demand for virtual reality from consumers to allow more video game studios to focus solely on virtual-reality content.

What needs to happen is for the early visionaries to stay the course, the investors to continue subsidizing the first wave of content until the economics are in place, and the platforms to continue maturing their hardware to bring in more consumers, said Ray Davis, chief executive and a founder of Drifter Entertainment, a Seattle start-up that is working on a virtual-reality multiplayer sci-fi shooter game called Gunheart. All we need right now is a healthy dose of patience.

Still, the video game industrys continued effort in pushing virtual realitys boundaries is leading other industries particularly other parts of the entertainment business to take notice.

Baobab Studios, a California-based virtual-reality animation studio, aims to combine elements of animation and video games to create interactive stories. The studios coming project, Rainbow Crow, an animated virtual-reality series based on a Native American folk tale and developed in partnership with John Legend, who also stars in it, allows players to interact with the storybooklike environment.

For example, in one scene, players can use virtual-reality controllers to paint the surrounding environment, turning it from fall to winter. Waving ones arms up and down causes it to snow.

It took many years for gaming to advance, just like it took decades for film to figure out its language of cuts, pans and zooms, said Maureen Fan, chief executive and a founder of Baobab Studios. Games are often about being someone else or escaping to another reality. Therefore, V.R. intersects directly with gaming. We are at the very beginning of creating this industry.

Follow Laura Parker on Twitter @lauraannaparker.

A version of this article appears in print on June 22, 2017, on Page B8 of the New York edition with the headline: Gamers Keep Virtual Reality Dreams Alive.

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Virtual Reality Is a Disappointment? Not in the World of Video Gamers - New York Times

Military Children Use Virtual Reality Simulators at STEM Workshop … – Department of Defense

BETHESDA, Md., June 22, 2017 A group of about 23 middle school-aged military children observed cutting-edge military medical science during a June 3-4 workshop held at the Uniformed Services University of the Health Sciences here.

During the workshop the students donned high-tech virtual and augmented reality simulators and tested out revolutionary modular prosthetic limbs and interacted with experts in the STEM fields of science, technology, engineering and math.

The workshop was recently launched by the Johns Hopkins Applied Physics Laboratory through a grant from the Office of Naval Research and is referred to as CONVEY -- Connecting STEM Outreach Now Using VIE Education for Youth.

VIE, or Virtual Integrative Environment, was developed by APL as a training platform to help amputees adapt to using advanced brain-controlled prosthetic devices. Led by prosthetic experts from the university and the John Hopkins laboratory, CONVEY was established for children of military service members to help them gain a deeper understanding of the healing process of an amputee, while learning about science, technology, engineering, and math topics.

Science, Technology, Engineering, Math Careers

The workshop was also designed to motivate the children to pursue STEM careers.

Working in pairs, the students played interactive games that taught them about STEM topics, including physiology, human anatomy, the brain, the nervous system and the muscular system. Wearing the Hololens and Oculus Rift -- virtual and augmented reality headsets -- they were able to see a virtual brain in front of themselves, and examine each of its lobes and functions.

They tried on Myo armbands devices that allowed them to control the APLs Modular Prosthetic Limb as well as virtual prosthetic limbs to better understand a new and developing technology helping amputees gain independence. The students also explored electronics by using circuits, along with lights, motors, and buzzers, bringing them to life by connecting LEDs or battery packs that ran currents through modeling clay.

The workshop culminated in a lively and entertaining virtual-reality competition, which also helped the students to evaluate what they had learned.

Lucille Kistner, one of the students who participated in the workshop, said she was excited about using the virtual and augmented reality equipment because it allowed her to feel what its like to have a bionic arm or prosthetic arm.

Kistner explained how the Myo band allowed her to maneuver a virtual arm while playing pingpong, and as the virtual arm responded to her muscle movements, she could hit the ball back and forth.

Its all related to your brain, so thats cool, she said.

Kistner said shes interested in a career in the field of science, and that shes inspired by how new technology will help make a difference for so many people.

It Was Really Fun

It was really fun, added Noah Hutchinson, another student who participated in the workshop. He enjoyed wearing the Myo armband, too, experiencing for himself how the device responds to muscle movements. He said he was also inspired by how this technology will help amputees do more independently, and therefore have a better future.

Dr. Paul Pasquina, professor and chair of USUs Department of Physical Medicine and Rehabilitation and chief of Rehabilitation Medicine at Walter Reed National Military Medical Center, helped organize the workshop.

Having been a leader in the field of prosthetics and amputee care for nearly two decades, Pasquina said he sees great promise in the STEM workshop.

While there have been significant advances in medical, surgical and rehabilitative care over the past decade, the challenges that our patients and families continue to face are constant reminders that more work is needed, he said. It is our hope that the CONVEY workshop will inspire future generations of scientists from a broad field of disciplines to help solve some of these challenges and contribute to an improved quality of life, not only for our men and women in uniform, but for society as a whole.

Enhancing Learning

Dwight Carr, APL STEM program manager, added that CONVEY is also designed to use the virtual training platform to enhance each childs understanding of how STEM concepts are being used to help individuals gain independence, mobility, and human interaction with loved ones.

Its an engaging and interactive way to expand the use of the technology, while helping both the service members and their families, Carr said.

Dr. Peter Squire, program officer in ONRs Human Performance Training and Education office, added its important to be thinking, now, about the capabilities that will be needed in the future, while building the workforce of the future.

This is a good opportunity to understand how science impacts prosthetics, to better understand the way they use science, and to think about what things you can do today that may impact folks tomorrow, Squire said.

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Military Children Use Virtual Reality Simulators at STEM Workshop ... - Department of Defense

Could San Diego Be The New Hub for Virtual Reality? | NBC … – NBC Southern California

WATCH LIVE

NBC 7's Danielle Radin stopped by San Diego Startup Week and talked to a company taking virtual reality to a new level. (Published Wednesday, June 21, 2017)

The co-founder of San Diego Startup Week, Austin Neudecker,said he believes San Diego could become a new leader in the world of virtual reality.

We have tremendous engineers coming out of some of the best research institutions and companies here inSan Diego," Neudecker said in an interview with NBC 7 on Wednesday.

One San Diego-based company in particular -- Ossic -- is paving the way.

The startup has created new types of headphones that take virtual reality sound fromtwo-dimensional, likeyou would hear from a television orvideo game,to 3-D sound.

3-D sound is kind of like how you hear in real life," said Sally Kellaway, creative director of Ossic. "When youre listening to anything in real life, you get 360 degrees: you can listen to anything at any time.

Kellaway said they do this by customizing the headsets to each person'shead and ears.

Ossic currently has a program thatdisplays musical orbs floating through the air. When you touch them with your controller in virtual reality, you can move them around, hearing the music from all sides.

To learn more about San Diego Startup Week, click here.

Published at 6:37 AM PDT on Jun 22, 2017 | Updated at 10:01 AM PDT on Jun 22, 2017

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Could San Diego Be The New Hub for Virtual Reality? | NBC ... - NBC Southern California

Intel Signs On As An Olympic Sponsor, Promising Virtual Reality And 360-Degree Video – NPR

Intel says it will bring virtual reality, drones and 360-degree to future Olympics, after signing a deal to become a worldwide Olympic partner through 2024. The company says it will bring its technical prowess to the upcoming Winter Games in Pyeongchang, South Korea.

Intel "will accelerate the adoption of technology for the future of sports on the world's largest athletic stage," CEO Brian Krzanich said in a statement about the company's plan.

The International Olympic Committee and Intel announced the new sponsorship deal Wednesday. If the plans live up to high expectations, Intel's participation could change the way we watch the Olympics.

Some highlights:

In a sign that the recent trend of letting Olympics viewers to choose their own content will continue, Intel and the IOC say they will give fans "the power to choose what they want to see" and how they experience it.

The technological changes aren't the only thing that will be different about the Pyeongchang Games. In March, NBC said that it would end its longtime practice of broadcasting time-delayed coverage of events.

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Intel Signs On As An Olympic Sponsor, Promising Virtual Reality And 360-Degree Video - NPR

Lions v All Blacks: Furlong ready to take next step in bid for immortality – Belfast Telegraph

Lions v All Blacks: Furlong ready to take next step in bid for immortality

BelfastTelegraph.co.uk

The rise and rise of Tadhg Furlong continues. Campile, Co Wexford's first Lion may only be a full international less than two years, but of all of Ireland's contingent, he slept easiest this week. Perhaps only Conor Murray was more sure of his place.

http://www.belfasttelegraph.co.uk/sport/rugby/lions/lions-v-all-blacks-furlong-ready-to-take-next-step-in-bid-for-immortality-35856766.html

http://www.belfasttelegraph.co.uk/incoming/article35856705.ece/cf9c1/AUTOCROP/h342/inpho_01227638.jpg

The rise and rise of Tadhg Furlong continues. Campile, Co Wexford's first Lion may only be a full international less than two years, but of all of Ireland's contingent, he slept easiest this week. Perhaps only Conor Murray was more sure of his place.

Not that he'd admit it himself, but the form tighthead in world rugby over the course of the season has a chance for immortality tomorrow, at the age of just 24.

He's played the All Blacks twice now and shown no fear.

In Christchurch two weeks ago, he faced down four of tomorrow's starting tight five and more than held his own. It was tit for tat as you'd expect between two sets of world-class forwards, but Furlong respects players and has little time for reputation.

His rise was encapsulated when Wyatt Crockett, he of 59 All Black caps, collapsed the scrum.

The disdainful look on Furlong's face said it all as he waved a dismissive arm at the 34-year-old as he roared at the fallen Crusader. Battle lines drawn.

"The scrum is going to be tough," Warren Gatland said yesterday. "Four of that tight five did well against the Crusaders and we've got better and better.

"Tadhg is getting better. He's still pretty green but he's got something about him: he's explosive, he's quick for a big man, surprisingly quick.

"He's a good ball-carrier and he had a nice bit of inside play with Johnny (Sexton) and then an offload.

"That's what we're encouraging players to do and he's the modern prop, for me.

"You've got to have more than just set-piece, scrum and lineout.

"You've got to be able to get around the pitch and defend, so I think in the next few years he's definitely going to be one of the world's best in that position.

"I think he'll come away from this tour having established himself as being one of the top props in world rugby."

It's been a whirlwind journey for Furlong, who only made his first start for Ireland against South Africa last summer, but saw off Tendai 'Beast' Mtawarira in a mark of what was to come.

Mike Ross was moved aside to make way for the Wexford native, who probably nailed his Lions spot with his performances against the All Blacks in November.

Amid the hubbub, the dream began to become a reality when he sat down with Leinster coach Stuart Lancaster.

"I came out of that South Africa tour with a lot of confidence," he said yesterday. "I thought I went reasonably well in my first Test start against a good scrum.

"In November, then, when you start to pile minutes on minutes, it gives you that bit of confidence that you can start pushing towards or aim for something.

"But I think the real moment of focus for me this year was when Stuart Lancaster came into Leinster. He backed me and I suppose gave me a focus and goal to drive towards."

After November, the All Blacks are fully aware of what Furlong is capable of. His rise continues.

Belfast Telegraph

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Lions v All Blacks: Furlong ready to take next step in bid for immortality - Belfast Telegraph

FSSAI committed to robust and unambiguous standards for food supplements – Catch News

Pawan Kumar Agarwal, Chief Executive Officer of the Food Safety and Standards Authority of India (FSSAI) said on 23 June 2017 that the FSSAI is committed to ensuring robust and unambiguous standards for food supplements with the help of industry.

Addressing a FICCI seminar on Nutraceuticals - Seizing Growth Opportunities under Changing Economic and Regulatory Landscape held here today, Agarwal urged food processing industry players to work with the FSSAI on developing good manufacturing practices, document and adoption of it for overcoming challenges of spurious and dubious products flooding Indian markets.

Agarwal also mentioned that FSSAI is working with the central drug regulator to make a clear distinction between drug and food, which will clear a lot of ambiguity present among the stakeholders.

The other speakers in the inaugural session included Dr. B. Sesikeran, Chairman, Scientific Panel on Functional Foods, Nutraceuticals, Dietetic products and other similar products, FSSAI, Dr. A K Sharma, Consultant, FSSAI; Mr. Sanjaya Mariwala, Chairman, FICCI Task Force on Nutraceuticals and Managing Director and CEO, OmniActive Health Technologies Ltd; Mr. Sandeep Ahuja, Chairman, FICCI - Wellness Committee and Executive Director, VLCC Healthcare Ltd and Dr. A Didar Singh, Secretary General, FICCI.

Dr. A Didar Singh emphasized the need for having standards for food products and how FICCI can collaboratively work with FSSAI to further expand the scope of standards beyond the current standards.

Sanjaya Mariwala highlighted the growth opportunities in Nutraceuticals and its contribution to Make in India initiative. He also invite industry member to work collaboratively on matters related to GST.

The seminar was attended by about 100 participants from the nutraceuticals industry.

-ANI

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FSSAI committed to robust and unambiguous standards for food supplements - Catch News

Testosterone Wars – The Atlantic

There has always been money in testosterone, but especially now. The world is awash in ads for products that enhance and support testosterone levels. They promise health and virility. They are predicated on the contested assumption that there is a widespread dearth of testosteronethat more problems lie in scarcity than surplus.

Among these products is a potion known as Super Male Vitality. A single two-ounce vial costs $59.95. (The retail price on the sellers website is given as $69.95, but that price has been conspicuously crossed out.)

For buyers who are not convinced by the discount and the phallic applicator and the promise of some kind of superior maleness, there is the question of what this product is. Its seller claims: As men age, they may often experience a slow-down in vitality, energy, and overall wellness, so Super Male Vitality is specifically designed to assist the body in regulating proper balance to create superior vitality in males.

The liquid is a mix of widely available herbs. The reason many people seem to believe it creates superior vitality in males is that the liquid is sold at a store called Infowarswhich you may know as the media business owned by Alex Jones, who you may know as the man who takes his shirt off and yells a lot, and who believes that the massacre of children at Sandy Hook was a hoax, and who has said tap water is a gay bomb.

Jones was in the news this week regarding an interview with NBCs Megyn Kelly, which was diffusely criticized for the fact of even giving air time to Jones. He is often described as a media personality or commentator, and his radio show is widely syndicated, and his videos have been seen millions of times onlinethough he distances himself from the media in any sense. He might better be described as a provocateur, thena person in the business of getting attention.

At some point, of course, that attention needs to be turned into money. That seems to be where Super Male Vitality and the rest of Jones health business comes in. Buzzfeed reported last month that according to multiple former Infowars employees, the supplements were what really turned Infowars into a media empire that caters to conspiracy-minded consumers, estimating annual sales in the tens of millions of dollars. (Its not just Super Male Vitality: Infowars also sells a product called Brain Force Plus, and another called Caveman, which will invite users to rediscover the human blueprint, and experience the power of cutting edge science.) One former employee said Jones can sell 500 supplements in an hour.

These supplements seem to be more than a part of the business model, but the core of it. Infowars does not operate like a newspaper or magazine, by selling ad space to third parties.

Last month in New York magazine, Seth Brown detailed that Jones makes no money from selling ads on his radio show, which amounts to a widely syndicated four-hour infomercial for supplements. An examination of his business seems to indicate that the vast majority of Infowars revenue comes from sales of these dietary supplements. Infowars isnt a media empireits a snake-oil empire.

Infowars didnt reply to my request to discuss some products health claims and sales. Though a representative did tell me that in the future I should address questions about the supplement business to an account called whistleblower@infowars.com, the existence of which seems like an admission of something.

The store itself is heavily fortified with legal caveats for its health claims, like The information contained in the Website is provided for informational purposes only, and is not meant to substitute for the advice provided by your doctor or other health care professional.

So to be clear: The information is for informational purposes only.

Though even this is not quite true. The fine print actually says that the act of reading the information absolves Infowars and Alex Jones of any responsibility for conveying that information. (By using this site for any purpose whatsoever, including reading, browsing, studying you are agreeing to indemnify Infowars from any claims or responsibility for anything which may result there from, and you accept sole responsibility for any legal, medical, or financial liability which may occur as a result of your usage of the pages on this site.)

The company is not responsible for the information, or for the act of selling products that make unsubstantiated health claims. You the reader are responsible for the act of using the page. This is the sort of setup for which consumer protection exists. Of course, Jones rants against all sorts of consumer-protection measures, entities, and ideas. He has a vested interest in it remaining that way.

It was in fact because of an expensive campaign of fear-of-government-mongering by the supplement industry that Jones and others are able to sell these medicinal concoctions without the government getting in their way. The 1994 Dietary Supplements Health and Education Act effectively lets anyone sell medicineso long as its not explicitly medicines, but ingestible non-food products that claim to improve health. More specifically, a product cant be sold to treat or cure a specific disease, as pharmaceuticals are, but a supplement can claim to provide health, vitality, cardiovascular support, joint functionality, brain wellness, et cetera.

The law has led to much consumer confusion and piles of money wasted on products that may or may not be offering support or vitality or enhancement. But it has been a boon for industry. Instead of paying hundreds of millions of dollars to bring a product to market as a vetted pharmaceutical, anyone can go to market with a potion or pill or whatnot. This is acknowledged in a dark grey font on a black background on Infowars: These statements have not been evaluated by the Food and Drug Administration. This product is not intended to diagnose, treat, cure or prevent any disease.

Meanwhile much more visibly, right next to the product, buyers are assured: As always, we offer what we have researched and believe to be the highest quality selection of products for you and your family that have been developed along with the advisory of top doctors and experts.

Only one doctor and/or expert is named on the site. He is referred to as Dr. Edward Group, and he is the person credited with inventing the Infowars supplement concoctions. It was he who created the most powerful herbal male hormonal support product on the market, Super Male Vitality. And it was Group who explained in an Infowars Youtube video called The B12 Conspiracy that everyone is deficient in B12 because of all the pesticides and everything else that's been sprayed on the soil. Infowars also sells vitamin B12 (as most pharmacies do for a few dollars). Though the Infowars product is called Secret 12, and it costs $29.99.

I find no leading expert who agrees that all people are deficient in B12or even that many people are. In particular cases, a B12 supplement may be beneficialbut this is a discussion for a particular patient with their particular doctor who knows their particular case. Apart from certain few other casesvitamin D in certain people, folic acid in pregnant females, vitamin C in 18th-century transoceanic seamensupplements do not help us.

Group is a chiropractor. He is pictured on his web site in a white coat and scrubs, signifying to clients some belonging in the medical profession. His website lists multiple media appearances, the recurring theme being opposition to Western medicine. For example, he told The New York Times in 2009, Western medicine is treating the symptoms instead of addressing the root cause.

This is a mantra of alternative and naturopathic healers. Its, of course, true. Like Joness conspiracy theories, its based in truth and plausibility. But it can be true that the U.S. health-care system is built around a fee-for-service model that ignores the causes of diseaseand it can simultaneously be true that the answer to the problem is not to spend your money on Super Male Vitality or other dietary supplement pills, powders, and potions. They risk providing a false security and distract from addressing the root cause of disease. And it is not a discussion to be had with a doctor who also sells supplementsmuch less at exorbitant markups.

Yet worse than all this is that these sales tactics are predicated on sowing distrust in what is actually known. The near consensus of actual leading experts is that eating mostly minimally processed plant-based foods is the best way to keep a body nourished. If there are indeed effects of certain herbs on human testosterone levelsa plausible conceptit is not likely necessary to pay exorbitantly for ultra-concentrated vials. In addition to lack of evidence, the products validity is undermined by the fact that Infowars also sells a potion called Super Female Vitality. It does not mention testosterone. The list of ingredients is almost identical.

Though it ends in ellipses.

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Testosterone Wars - The Atlantic

A Chinese vitamin MLM cult is replacing healthcare for poor Ugandans – Boing Boing

Uganda is so poor that few can afford medical care, giving it one of the lowest life-expectancies on the planet -- this toxic combination made the country ripe for infiltration by Tiens, a Chinese Multi-Level-Marketing "nutritional supplements" cult whose members set up fake medical clinics that diagnose fake ailments and proscribe fake medicines, then rope patients into becoming cult recruiters who convince their friends to sign up for the cult.

Al Jazeera outfitted an investigator with a hidden camera, and recorded her "diagnosis" and prescription by a fake doctor at a Tiens "clinic," then followed her through her induction into the cult at a series of high-pressure indoctrination sessions.

So we asked Halima to go to the weekly "training sessions" with her hidden camera.

This, we knew, was risky. I'd spoken to people who had been investigating MLM practices for years and they thought Halima, who would be attending training sessions over several weeks, might actually be in danger of being convinced and recruited.

She was going to be subjected to a barrage by the Tiens motivational speakers. We couldn't be with her the whole time, so we agreed to monitor her with regular phone discussions to check that she was not suddenly having unrealistic dreams of becoming rich through selling food supplements.

Luckily she isn't so easily fooled, and was able to document how Tiens convinces people to stay loyal through reinforcement of the idea that distributors are starting a new life and by its unrelenting "blame and shame" rhetoric about personal failure and not selling enough products. Only their inadequacies and doubts - and those of sceptical family and friends who should, of course, be dropped - were barriers to the recruits achieving great wealth.

When we met up with Michael Halangu, a former Tiens distributor, he confirmed these were the same techniques that had kept him in the business for years. In our interviews he was open about how they fooled him and how much money he lost, but the psychological impact had gone deeper; although he could see all the aspects of the scam, he still blamed himself for not having made a success of it.

But while it is clear that the poor, weak and vulnerable are particularly susceptible to such schemes, even strong people can succumb under enough pressure. Michael is an intelligent and determined man with a college degree, and we even met a university professor among the distributors at one Tiens event we attended.

Eventually, as you will see, we were able to put some of the points raised in this film to a Tiens representative. The company told us about its 5,000 distributors in Uganda and its operations across the African continent and how if people worked hard enough they too could enjoy the cars and yachts and millionaire lifestyles that their top distributors enjoyed. The company was less illuminating about those who hadn't been so lucky - or those of its distributors who, after carrying out bogus medical diagnoses, were happy to con gullible members of the public into buying Tiens products.

Uganda's Health Pyramid [Priya Biring/Al Jazeera]

(via Super Punch)

Yahoos sale to Verizon means that Yahoos sub-companies Flickr, Tumblr and a host of others are now divisions of a phone company, and as you might expect, being on the payroll of a notorious neutracidal maniac with a long history of sleazy, invasive, privacy-destroying, monopolistic, deceptive, anti-competitive, scumbag shakedowns has changed the public []

What was last week posed as an indefinite leave of absence is now for good: Travis Kalanick, CEO of scandal-wracked rideshare company Uber, announced that he is leaving the company. I love Uber more than anything in the world and at this difficult moment in my personal life I have accepted the investors request to []

Chinese state media reports on a $28/RMB188 app that browses webcams whose default passwords havent been changed, allowing subscribers to watch the goings-on in stores, living rooms, bedrooms, childrens rooms, and anywhere a CCTV might be installed.

Even though credit cards now feature an EMV chip for securing transactions, they still have to include the magnetic strip for compatibility with older point of sale systems. Because of this, theres no way for the chips new security capabilities to protect against card skimmers in the wild.How do you protect yourself from legacy-technology-induced fraud? []

As the old saying goes, You should sit in meditation for 30 minutes every day. Unless you are too busy, in which case you should meditate for an hour. Since most of us have an endless list of things to do and people to see, carving out quiet time can feel impossible, especially when most []

The Bragi Dash Truly Wireless Smart Earphones are far more than your run of the mill Bluetooth earbuds. While the earpiece design makes these earbuds ideal for exercise and activity, and passive noise cancelling is conducive to a more serene listening experience, these buds go well beyond just playing music.First of all, they can actually []

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A Chinese vitamin MLM cult is replacing healthcare for poor Ugandans - Boing Boing

Mike Trout wanting to be an Angel for life and Arte Moreno saying No is my worst nightmare come to life – Halo’s Heaven

Heres a bit of Angels news that surfaced today and should immediately enter the annals of team lore, but this piece of team history and trivia isnt of the oh, thats a neat bit of info variety, but the OMG, THIS TEAM IS KILLING MY WILL TO LIVE kind. Do you remember when the Angels and Mike Trout came to a deal on his six-year extension, that would have him signed through 2020? It was a great day to be an Angels fan, because they locked up the burgeoning baseball legend for $144.5 million while buying out two years of what could have been his free agency.

Its hard to not like what the Halos did there, getting that lightning that Eddie Bane caught in a bottle, and making sure it doesnt hit free agency till 2020 instead of 2017, but it was also a pretty big payday for Trout, so there was a sense that everybody walked away happy.

Notice how I said its hard not to like that extension, not impossible...because there IS one way, one circumstance, in which that 2014 negotiation could make me HATE that deal with the fire of a thousand suns, I just didnt know this particular circumstance existed until today.

If Mike Trout wanted to sign a lifetime deal with the Angels (meaning 14 or 15 years), and Arte Moreno said No, then suddenly that six-year extension becomes one of the dumbest things Ive ever seen from this team. According to a Jon Heyman piece from earlier today, thats exactly what happened, and Im now having to write this article using voice-to-text tools because Im so filled with instant rage that I can only see red right now.

Trout was the one exception, and in three years hell be a free agent barring a new try by the Angels. Trout set himself up for life with that rare, record six-year deal and will have a second bite at the apple, after he broached an extreme mega deal in talks (14 or 15 years, according to people familiar with those talks) before word came back that Angels owner Arte Moreno decided not to go for the lifetime deal for the two-year superstar, but hardly anyones repeating that strategy. Its no certainty they would have been able to work it out the super mega deal, anyway, as Trout seemed pleased at the middle ground of six. But it was quite an interesting thought put forth by Trouts side.

Man, here I was having a nice day, and all of a sudden I feel ill. The Angels had the best player in the universe asking to be with them for not only his youthful seasons, but for also his prime, late 20s/early 30s years, and they were like Nah, thats too long. We dont like having good players for that long, it makes us nervous. Im guessing that was the rationale, at least, since they had no problems signing up a declining Albert Pujols to a ten-year deal. Who am I kidding? There was NO rationale in that decision. Period.

Its not like the Angels didnt know what they had on their hands yet, either. When these talks were going on, Trout had already completed his age 20 & 21 seasons, during which he won a Rookie of the Year award, and came in 2nd in AL MVP voting not once, but twice. The writing was on the wall; he was going to change the game of baseball forever. On top of that, it was HIS idea...he was the one that floated it to the team, and they shot it down.

The Angels then tried to go for something in the 7-9 year range, but the two sides agreed on six years. I know that were still supposed to be able to look back at this whole ordeal and be happy with what we got, but imagine a world in which we knew the Angels had time to build around him. Imagine us not having to preemptively worry about where hell go once he does hit free agency after 2020. The Halos and us fans could be resting easy right now, knowing Trout wasnt going anywhere, and thered be time yet to put some great teams around him and win some real October hardware.

Nope. Arte Moreno said no. This is going to sting for awhile, folks. My only chance at being able to live with this knowledge is that, as Heyman noted in his article, we dont know for sure that they could have worked out a deal this big to begin with, so I am clinging on to that thought for dear life. Its all Ive got keeping my sanity in check right now. The only other option is facing this living nightmare, a world in which the Halos could have had Trout all to themselves, forever...and Arte Moreno said No. I shudder at the thought.

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Mike Trout wanting to be an Angel for life and Arte Moreno saying No is my worst nightmare come to life - Halo's Heaven

A First For Jazz Technical Services – MRO Network

Chorus Aviation Inc. subsidiary Jazz Technical Services has completed the first Extended Service Program (ESP) life-extension modifications on a Bombardier Dash 8 Series 300, performing the work at its MRO facility in Halifax, Nova Scotia.

Jazz Technical Services (JTS) was formed in 2016 to offer MRO services on Bombardier Dash 8-series, Q-series and CRJ-series aircraft both to parent carrier Jazz Aviation LP, which is holding company Chorus Aviation's biggest asset, and to third-party customers.

Our relationship with Bombardier goes back many years and we are proud to be the first operator in the world to conduct the Extended Service Program on Dash 8-300s, says Colin Copp, Jazz Aviation's president. I commend our maintenance engineers for this significant achievement.

The MRO company is due to perform the ESP modification program on at least 18 more Dash 8-300s operated by Jazz Aviation LP. Plans call for JTS to perform all the work at its Halifax MRO facility over the next five years.

Chorus Aviation is the launch customer for Bombardier's Dash 8-300 ESP, which is the first such program for the aircraft type.

Bombardier's Dash 8-300 ESP extends the service life of the aircraft by 50 percent, or approximately 15 years, through the replacement of certain structural and systems components, according to Chorus Aviation.

The Dash 8-300 aircraft ESP, and the Dash 8-100 aircraft ESP, which was available earlier, extend the economic life of these robust and reliable aircraft for years to come allowing for enhanced operational value for our long-standing customer, Chorus, says Todd Young, vice president and general manager, customer services and Q400 aircraft program for Bombardier Commercial Aircraft.

Jazz Aviation operates 26 50-seat Dash 8-300s for the Air Canada Express regional-airline network, as well as two on charter operations under the Jazz operating name. The all-Bombardier operator also flies 16 37-seat Dash 8-100s, 44 74-seat Q400s, 11 50-seat CRJ200s, 16 75-seat CRJ705s and five 76-seat CRJ900s for the Air Canada Express network.

Headquartered in Halifax, Chorus Aviation owns Jazz Aviation and North Bay, Ontario-based Voyageur Aviation. The latter company owns both Voyageur Airways Limited and Voyageur Aerotech Inc.

Voyageur Airways Limited generates 70 percent of its revenues from specialized contract-flying operations. The carrier operates medical, logistical and humanitarian flights in Canada and Africa, serving clients which are primarily government entities and international non-governmental organizations. Voyageur Airways operates 18 aircraft, among them eight Bombardier CRJ200LRs and five Dash 8-300s.

Located in North Bay, Voyageur Aerotech Inc. is certified as a Design Approval Organization by Transport Canada. Specializing in engineering and advanced MRO services, the company has developed supplemental type certificates for modifications and improvements to all models of Bombardier regional aircraft. Voyageur Aerotech Inc. represents 25 percent of Voyageur Aviations revenues.

Toronto Stock Exchange-listed Chorus Aviation has been leasing the regional aircraft it owns to Jazz for the carrier's Air Canada Express operation since 2009. More recently, the holding company established Chorus Aviation Capital to become a provider of leased regional aircraft and regional-aviation support services globally.

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A First For Jazz Technical Services - MRO Network

Kids experience a day in the life of a scientist – Scottsbluff Star Herald

Kids are experiencing a chance to participate in A Day in the Life of a Scientist with the University of Nebraska Panhandle Research and Extension Center in Scottsbluff.

Ashley Stevens, 4-H intern, led the student scientists throughout different activities that allow them to explore many aspects of the scientific field Thursday morning.

Two of the activities included creating boats out of tin foil and making balloon rockets.

For the tin foil boats, the children attempted to float as many pennies in the boat as possible without it sinking, and the balloon rocket gave children the chance to experience the scientific process.

Stevens had the children blow the balloons up and then used straws to attach the balloon to a string pulled across the room. The children shot off their balloon rockets to see how size affected how straight the balloon flew and how far it flew. For some of the balloons, the kids learned about scientific errors that could occur and how to retest the experiments.

Along with their experiments, the kids learned how to identify different trees with tree BINGO. They then learned about the different types of leaves on the trees and got the chance to wander around the Research and Extension Center and identify the different leaves.

The kids also got the chance to make silly putty.

Stevens said she planned out all the activities and based them off of a workshop that they did in Bayard that included older kids.

We always try to do workshops for the Clover kids, which are ages five to seven, and then with our 4-H kids we try to focus on the sciences. ... It just made sense to put the two together, said Jana Schwartz, the Extension Centers 4-H assistant.

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Kids experience a day in the life of a scientist - Scottsbluff Star Herald