After visa delays, Afghan girls’ robotics team arrives in DC for global competition – Washington Post

With two words Team Afghanistan the crowd in the stands at DAR Constitution Hall erupted into a deafening roar Sunday as the teenage girls made their way onto a sprawling stage,waving their countrys flag and wearing headscarves in matching colors.

Their triumphant entrance on the stage at theFIRST Global Challengerobotics competition marked the end of a long and uncertain journey to the United States. As of last week, their dream of traveling to what has been billed as the Olympics of Robotics had been shot down when their visas were denied, despite two grueling trips from their home in Herat, in western Afghanistan, to Kabul for interviews with U.S. State Department officials.

But after their plight made international headlines,President Trump intervened at the last minute to grant the girls passage to the United States, and they arrived Saturday.

[Afghan girls team can travel to U.S. for robotics contest after being denied visas twice]

Standing in the busy hallway of Constitution Hall Sunday, while her teammates tinkered with their robot nearby, Fatemah Qaderyu said she was elated to finally make it here. The 14-year-old wantsto study computerscience when she gets older.

We feel really good that we can show our talents here, she said. She said she hopes to show the world what girls like her are capable of: Afghanistan is not just a place of war. Afghan girls can build robots and compete in global competitions.

The three-day competition draws teams from 157 countries and some multinational teams representing continents. One group Team Hope is composed of refugees. FIRST Global has long hosted competitions in the United States, but this is the first year it is hosting an international competition. The team representing the United States is composed of three girls, who marched into the auditorium for the parade of nations to the Woody Guthrie song, This Land is Your Land.

[These girls have built robots since they were toddlers. Now theyre competing on a world stage.]

FIRST Global founder Dean Kamen, an inventor known for creating the Segway, said the competitions objective is not just to teach children to build robots and explore careers in science, technology, engineering and math. He also hopes it drives home the lesson of the importance of cooperation across languages, cultures and borders.

FIRST Global is getting them at a young age to learn how to communicate with each other, cooperate with each other and recognize that were all going to succeed together or were all going down together, Kamen said.

Mondays competition began on the central stage. Hundreds of participants crowded around their robots in the hallways, making last-minute adjustments and filling the space with a nervous, excited energy.

On the central stage in the auditorium, the playing field consisted of a large raised platform with artificial grass, and a river painted blue where plastic balls some orange and some blue flowed out at the start of the matches. The objective is to collect and sort as many balls as possible, with theblue and orange balls representing clean and contaminated water, respectively.

Three teams were paired together to form alliances that then were pitted against other alliances to win games. But as in any competition, there were unseen challenges. Some robots got stuck on the terrain. Others had driving mishaps and could not navigate the ramps of the playing fields.

But the competition also forged some unlikely partnerships. Before one morning match, the teams from Belarus, Israel and the Solomon Islands gathered in a circle, put their hands together and cheered Team Hydro! When an alliance of the teams from Luxembourg, Malta and Palestine bested their opponents, the Palestinian girls squealed with delight and high-fived the boys from Luxembourg.

Anika Duffus, a 17-year-old from Kingston, Jamaica, said her alliance lost its morning competition, an outcome she attributed to first-match jitters. Their robots color sensor, which helps it sort the orange from the blue balls, failed and balls got stuck in the robots elevator. She said she learned that communication as much as technology prowess is key to the competition.

I feel that the communication could have been a lot better, Anika said.

The international nature of the competitioncame with complications. Besides the girls from Afghanistan, the team from Gambia also had visa delays, according to the Associated Press, before their applications were also ultimately approved. Because of sanctions, Global FIRST was unable to ship a robotics kit to Iran, where a group of teenagers awaited the parts to build a robot.

That might have spelled the end of the teams shot of going to the world championships. But the organization introduced the Iranian team to a group of teenage robotics enthusiasts at George C. Marshall High School in Falls Church, Va., calling themselves Team Gryphon. The team in Iran sketched out blueprints on the computer and sent the designs to their counterparts across the ocean and then corresponded over Skype.

Sunday, the team flew the Iranian flag at their station next to the flag of Team Gryphon a black flag with a purple silhouette of the gryphon as a sign of their unlikely partnership. For Mohammadreza Karami, the teams mentor, it was an inspiring example of cooperation.

Its possible to solve all of the worlds problems if we put aside our politics and focus on peace, Karami said.

Kirsten Springer, a 16-year-old rising junior at Marshall High, said she didnt want the Iranian team to be locked out of the competition just because of the sanctions.

Everybody should be able to compete and to learn and to use that experience for other aspects of their life, she said.

Sharif Hassan contributed to this report.

An earlier version of this story misspelledthe name of Kirsten Springer. This story has been updated.

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After visa delays, Afghan girls' robotics team arrives in DC for global competition - Washington Post

Reach Robotics closes $7.5M Series A for its augmented reality bots – TechCrunch

After years of research and development, Reach Robotics has closed a $7.5 million Series A, co-led byKoreaInvestment Partners (KiP) and IGlobe, to bring its augmented reality bots to market in a big way. The Bristol-based startup is looking to expand into the U.S., and the team is exploring opportunities for growth into other European and Asian markets.

Reach Robotics first product, MekaMon, launched last fall. Todays round comes after the company produced and sold an initial run of 500 of its four-legged, crab-like, bots. MekaMon fits into an emerging category of smartphone-enabled augmented reality toys like Anki.

Silas Adekunle, CEO of Reach Robotics, tells me the influx of capital will be used to make some strategic hires and increase brand recognition through marketing. This is the first time the startup has announced a funding round. Adekunle tells me his experience raising capital wasnt easy; as they say, hardware is hard.

It was hard to pitch in our early days because people didnt believe, explained Adekunle.

MekaMon sits somewhere between toy and full-fledged robot. Unlike the radio-controlled RadioShack robots of yesteryear, MekaMon costs a hefty $329. At first glance this can be hard to swallow, but Adekunle remains adamant that he is building a platform and not a line of toys think PS4 instead of an expensive, single-use robot collecting dust on a shelf.

Outside of retail sales, another avenue for the company to make money is through partnerships within the entertainment industry. Adekunle says that Reach would never go out of its way to deliver a specific product for a client, but he always keeps an eye out for overlap where a partnership could occur with minimal operational changes.

People are taken aback that something could be this realistic, asserts Adekunle. If you strip back the product and lose that, then you dont have an innovative company.

Because Reach is selling software-enabled hardware, it has the opportunity to collect all sorts of interesting data that it can use to fine-tune its products. The startup is able to track retention in aggregate and look at how people actually use their robots. Moreover, if MekaMon suffers leg failure, Reach can analyze indicators like temperature readings and torque.

Adekunle insists on keeping the Reach Robotics team interdisciplinary one employee helped shape the way robots move in the Transformers movie series. This same team is focused on empowering the next group of developers who will build on the MekaMon platform and create new use cases, beyond the companys initial vision for the product.

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Reach Robotics closes $7.5M Series A for its augmented reality bots - TechCrunch

Q&A: TechCrunch COO explains what to expect at robotics event on … – Metro US

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Q&A: TechCrunch COO explains what to expect at robotics event on ... - Metro US

Inaugural FIRST Global robotics competition kicks off in DC – WJLA

WASHINGTON (ABC7)

Maybe the FIRST Global Challenge does not yet get the attention the Spelling Bee garners every year, but there are some very intelligent kids at the robotics competition in D.C. all this week and some very resilient ones as well.

It is the world cup of robots. More than 150 countries represented in what is also described as robotic Olympics. Teams go head-to-head using science, technology, math and engineering. Best robot wins. But one team, an all-girls team from Afghanistan, had to climb another mountain before their robot did some climbing at the event.

Their travel visas to the U.S. were denied not once but twice. President Trump actually stepped in and the girls were competing Monday even though they received their official building kits for the contest just two weeks ago, much later than other teams.

One of the girls, Fatemah Qaderyan said through a translator that she has a great feeling that she is here,and is happy to be representing Afghanistan at the international competition.

The White House reached out to the State Department and Homeland Security. The six girls from Afghanistan were granted temporary parole status, meaning they can be in the country very briefly without a visa. The competition ends Tuesday night.

"Show yourself to the world," said team mentor Alireza Mehraban. "They can do it. They can make it.

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Inaugural FIRST Global robotics competition kicks off in DC - WJLA

SCC hosts robotics camp – Elkin Jonesville Tribune

Seventeen boys recently participated in Surry Community Colleges Robotics Camp. The campers are, from left, front row, Kyler Terry of Pilot Mountain, KJ Haynie of Pilot Mountain, Carter Utt of Pilot Mountain, Kaden Haynie of Pilot Mountain, Benjamin Hiatt of Ararat, Virginia, Benjamin Delacruz of Cana, Virginia, Andrew Johnson of Dobson, Jack Baker of Westfield, Alex Jenkins of Dobson; back row, Hunter Pavlansky of Yadkinville, Nathan Dowell of Cana, Shelton Rook of White Plains, Daniel Durham of Elkin, Javontaa Cox of Asheville, Chandler Pharr of Mount Airy, Micah Russell of Lowgap, and Hunter Terrell of Mount Airy.

Submitted photo | Surry Community College

These seven girls recently participated in Surry Community Colleges Robotics Camp. The campers are, from left, front row, are Cadence Wilkins of Pilot Mountain, Anna Dowell and Jessi Delacruz of Cana, Virginia; back, Isabella Martin of Stuart, Virginia, Lisbeidy Sanchez of Boonville, Abby Moser of Mount Airy, and Payton Howell of Boonville.

Submitted photo | Surry Community College

DOBSON Russell Joness classroom was full June 27 through 30. Thats not uncommon for Surry Community Colleges lead electronics engineering instructor, but this time the students in Joness class were much younger than those he usually teaches.

Thats because he was working with local youths from elementary and middle schools as part of a summer program.

Jones excitedly welcomed children ages 10 through 15 with an interest in robotics and electronics engineering to Surrys Robotics Camp. The camp, broken into one section for girls and one for boys, gave participants an opportunity to work with some of the equipment that Surrys electronics engineering students learn on every day.

Not only did children leave the camp with a robot they built on their own, but they also left with a camp T-shirt, engineering skills, and memories.

The seven female campers were Abby Moser of Mount Airy; Lisbeidy Sanchez of Boonville; Cadence Wilkins of Pilot Mountain; Jessi Delacruz and Anna Dowell, both of Cana, Virginia; Payton Howell of Boonville, and Isabella Martin of Stuart, Virginia.

The 17 male campers were Hunter Terrell and Chandler Pharr of Mount Airy; Kyler Terry, Carter Utt, Kaden Haynie and K.J. Haynie, all of Pilot Mountain; Benjamin Hiatt of Ararat, Virginia; Alex Jenkins and Andrew Johnson of Dobson, Hunter Pavlanksy of Yadkinville; Jack Baker of Westfield; Javontaa Cox of Asheville; Benjamin Delacruz and Nathan Dowell of Cana, Virginia; Daniel Durham of Elkin; Shelton Rook of White Plains; Micah Russell of Lowgap;

Surry is also hosting an Art Camp, Volleyball Camp, and an Old Time and Traditional Music Camp this month. To learn more about SCCs camp offerings, visit http://www.surry.edu or contact Student and Community Engagement Coordinator Kasey Martin at (336) 386-3468 or martinkr@surry.edu. To view the photos from Robotics Camp, visit Surrys Electronics Engineering Facebook page @surryelectronics.

Seventeen boys recently participated in Surry Community Colleges Robotics Camp. The campers are, from left, front row, Kyler Terry of Pilot Mountain, KJ Haynie of Pilot Mountain, Carter Utt of Pilot Mountain, Kaden Haynie of Pilot Mountain, Benjamin Hiatt of Ararat, Virginia, Benjamin Delacruz of Cana, Virginia, Andrew Johnson of Dobson, Jack Baker of Westfield, Alex Jenkins of Dobson; back row, Hunter Pavlansky of Yadkinville, Nathan Dowell of Cana, Shelton Rook of White Plains, Daniel Durham of Elkin, Javontaa Cox of Asheville, Chandler Pharr of Mount Airy, Micah Russell of Lowgap, and Hunter Terrell of Mount Airy.

http://www.elkintribune.com/wp-content/uploads/2017/07/web1_Robotics-Camp2.jpgSeventeen boys recently participated in Surry Community Colleges Robotics Camp. The campers are, from left, front row, Kyler Terry of Pilot Mountain, KJ Haynie of Pilot Mountain, Carter Utt of Pilot Mountain, Kaden Haynie of Pilot Mountain, Benjamin Hiatt of Ararat, Virginia, Benjamin Delacruz of Cana, Virginia, Andrew Johnson of Dobson, Jack Baker of Westfield, Alex Jenkins of Dobson; back row, Hunter Pavlansky of Yadkinville, Nathan Dowell of Cana, Shelton Rook of White Plains, Daniel Durham of Elkin, Javontaa Cox of Asheville, Chandler Pharr of Mount Airy, Micah Russell of Lowgap, and Hunter Terrell of Mount Airy. Submitted photo | Surry Community College

These seven girls recently participated in Surry Community Colleges Robotics Camp. The campers are, from left, front row, are Cadence Wilkins of Pilot Mountain, Anna Dowell and Jessi Delacruz of Cana, Virginia; back, Isabella Martin of Stuart, Virginia, Lisbeidy Sanchez of Boonville, Abby Moser of Mount Airy, and Payton Howell of Boonville.

http://www.elkintribune.com/wp-content/uploads/2017/07/web1_RoboticsCamp1.jpgThese seven girls recently participated in Surry Community Colleges Robotics Camp. The campers are, from left, front row, are Cadence Wilkins of Pilot Mountain, Anna Dowell and Jessi Delacruz of Cana, Virginia; back, Isabella Martin of Stuart, Virginia, Lisbeidy Sanchez of Boonville, Abby Moser of Mount Airy, and Payton Howell of Boonville. Submitted photo | Surry Community College

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SCC hosts robotics camp - Elkin Jonesville Tribune

Westford teen’s robotics dream? An ‘extra hand’ for those with nerve damage – Lowell Sun

"I wanted to be able to help these people and basically give them an extra hand they can use," said Westford Academy senior Alekh Beri, working Friday on data and graphs for flex sensors that will allow him to develop a device to help patients with diabetic neuropathy. See video at lowellsun.com. SUN / Caley McGuane

Sun staff photos can be ordered by visiting our SmugMug site.

WESTFORD -- When 16-year-old Alekh Beri's grandmother comes from India to visit next year, he hopes a device he has been developing in his garage and kitchen will bring her some relief.

Beri's grandmother has diabetic neuropathy, a type of nerve damage in the extremities affecting millions of diabetes patients. In response, the Westford Academy senior has been designing a soft-robotics assistive device that patients could use as a sort of individualized prosthetic, complete with the ability to grip objects even when the nerves in their hands are too damaged to do so.

"I saw her struggle with everyday tasks," Beri said. "And I'd recently come across soft robotics, so I just had an epiphany: that molding soft robotics to fit this purpose would be a very good way to treat this condition.

Sun staff photos can be ordered by visiting our SmugMug site.

Beri has been working on the device for more than a year and a half, researching and designing and building in his free time from schoolwork or extracurriculars. He has developed seven or eight different prototypes so far, and a few weeks ago, he filed a provisional patent, meaning he hopes to have his design fully patented next year once he finishes optimizing it.

The device is still in the early stages, but Beri's general idea is to use a silicon rubber base -- the "soft" portion of the "soft robotics" involved -- that molds to a patient's hand. His early iterations are activated with air pressure, causing the rubber to move and grab onto surfaces.

Beri also added several sensors to the inside of the device, hoping that physicians might be able to use them to monitor data points such as temperature and pressure on the patient's hand.

He said many patients of diabetic neuropathy suffer limited functionality in their hands, and he hopes the device will help address that need.

"I wanted to be able to help these people and basically give them an extra hand they can use," he said. "There's a lot of people who suffer from (diabetic neuropathy) and don't get the treatment they need."

Beri has attended several conventions to showcase his work so far. In March, he participated in the Southern New England Junior Science and Humanities Symposium in Boston, and his work there landed him one of 10 invitations to the symposium's national level.

Even though his grandmother lives in India, Beri said she has always been the inspiration and is "very proud" of his work. So when she arrives next year for Beri's graduation from high school, he hopes to honor that.

Until then, there's more work to be done.

Follow Chris on Twitter @ChrisLisinski.

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Westford teen's robotics dream? An 'extra hand' for those with nerve damage - Lowell Sun

Google Drive Backup and Sync lets you backup your entire computer: Here’s how it works – BGR India

Googles new Backup and Drive feature for Google Drive was expected to be announced on June 28, but the feature was delayed and has finally rolled out mid-July. The new feature lets users backup all files on their system not just photos, to Google Drive. Google has not mentioned any storage limitations for the data for now though the number of files that can be saved is equivalent to the free space in the Drive. The new backup feature suppers both, Windows and Mac-based systems. Users can choose one or multiple folders, and commence backup accordingly.

All the user needs is an active Gmail account synced to Google Drive.The new Drive Backup and Sync app can be downloaded, and installed on the desktop. Once the folders and files to be backed up are selected, it will automatically choose and sync the folders. The new service eliminates the need to sign in separately into cloud, and backup each file separately. Having the app right on the desktop makes the process smoother and easier. It merges Google Photos and Drive and gives access to everything at one place. New folders can be added later, and the backup feature will constantly track and update all changes to files in cloud.

While uploading images, the thing to bear in mind is photos are saved in full quality and not compressed.Talking about the new feature, Google mentions, You probably keep your most important files and photos in different placesyour computer, your phone, various SD cards, and that digital camera you use from time to time. It can be a challenge to keep these things safe, backed up, and organized, so today Google is introducing Backup and Sync. Its a simpler, speedier and more reliable way to protect the files and photos that mean the most to you. This new tool replaces the existing Google Photos desktop uploader and Drive for Mac/PC. ALSO READ:Google is using AI and machine learning to identify malware apps on the Play Store

If you wish to backup your data, heres how you can do it easily:

Download the Backup and Sync app:The app can be downloaded from Google Drive homepage, or from Google Photos. Once the app is downloaded, run the application. Sign in to your Google account.

Choose files for backup:Once youre signed into the app, Google automatically opens the default tab to choose files and photos from the system. Select all the files that you want to be backed up to drive.

ChooseSync My Drive to this computer:Choosing the option starts the sync. Below the option, there are choices to auto-sync all files in the future, or to restrict the feature to only limited files. Depending on your need, choose one of the two options.

Visit Drive and cross-check:Once all the files are uploaded, visit Google Drive and check the Computers tab to verify if all the files are backed up.The feature works a little differently for G Suite users who still have to wait before the Drive File Stream functionality is unveiled. Meanwhile, G Suite users can use Google Drive for backup. Once the new feature is rolled out, they will automatically be switched to the new platform.

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Google Drive Backup and Sync lets you backup your entire computer: Here's how it works - BGR India

Why Mythology Still Matters: Wisdom from Game of Thrones’ ‘Dragonstone’ – Big Think

Joseph Campbell never witnessed the widespread influence of his lifes work. His most famous work, The Power of Myth, a conversation with the journalist Bill Moyers, was published posthumously. Campbells wife, Jean Erdman, later commented that Campbell wouldnt have enjoyed fame all that much. He was in it for the stories.

Thats what led him to a life of mythology, reading about Native Americans as a young boy. When Moyers opens The Power of Myth with a question about the relevance of mythology in everyday life, Campbell replies that it just catches you. Weve lost the literature of the spirit, he continues, were only concerned with the news and problems of the hour. This was thirty years ago.

But a long view of history and culture is essential, according to Campbell.

When the story is in your mind, then you see its relevance to something happening in your own life. It gives you perspective on whats happening to you. With the loss of that, weve really lost something because we dont have a comparable literature to take its place.

Fortunately we do have a literature of the spirit today, only for most people it takes place on a screen. How the story is transmitted is not as important as that its transmitted, however. The very problem that Campbell addresses made its way into last nights premiere of Game of Thrones.

The montage of Samwell Tarlys drudgery working as an intern at the Citadelcleaning bedpans, serving bean soup, stacking books, books thrown at him; editing you wont quickly forgetcomes to a head when weighing organs for the Archmaester. Sam says he wants access to the restricted area. He was sent to the Citadel to learn how to defeat the White Walkers, which the stuffy academics in their pearly tower dont believe in. Sam, though, has seen them.

What strikes most in this episode is the evolving maturity and confidence of certain characters: Jon Snow making adult decisions as king; Sansa Stark shutting down Littlefinger; Sam stealing keys to access the restricted area. Sams usurpation celebrates Campbells mythology: hes seeking the long view of history, which, of course, he discovers by way of an archaic map of the volcanic island of Dragonstone. Suddenly in front of his eyes is the store of obsidian, aka dragonglass, hes been looking for.

The emphasis on the library and its booksstored knowledgegave this episode an exceptionally mythological feel. The series is the worlds current most popular mythology, a story so grand that the HBO website crashed last night when the premiere released. And a story only makes sense when it touches upon the climate of the times it is being presented in. Without a link to the modern world the story could not possibly have such impact.

Which is the function mythology has always served. Gilgameshs epic journey for the plant of immortality, still told in the dreams of Silicon Valley coders uploading consciousness into the cloud; Homers wars retold in theatrical narratives reflecting American invasions; the Vedas and Sutras reinterpreted in home furnishings and tattoos in a planetary remix of yoga. Humans communicate through stories. The ones touching the largest number of people influence the outcome of history.

And they serve as warnings. The Archmaester tells Sam, we are this worlds memories, an important reminder at a time when the very nature of higher learning in America is under assault. The uneducated make good war fodder, whether that battle is fought by soldiers or for the minds and wallets of a nations citizens. The antidote to such ignorance is reading.

While the Archmaester is certain of his institutions role, he is not without blind spots. The wall has stood through it all, he tells Sam, and has emerged after every winter thus far unscathed. His final analysis: it can never happen here. Foreshadowing at its most blatant.

Before yesterdays premiere I stumbled across a Vox video relating themes in Game of Thrones to climate change. As expected, Facebook debates were heated, as every idea about this series inevitably is. But one recurring sentiment was stark: Leave my television alone. I dont want to think about the broader implications. Its just a show. Let me keep something sacred.

Ironic. The only thing that can actually be considered sacredthe planet, at least for us animalsproves to be not as important as whats on the screen. A vehicle for escape, not a portal into reality. The screen has long served this role; arguably so has literature, to summer readers. But the contrast is especially loud when books are less valued and distractions are everywhere. Mythology becomes a myth, which is tragic.

Sam knows that not only can it happen here, but it is happening at this very moment. The voluntary ignorance of his superiors astounds though doesnt surprise him. And so he turns to books in what will help determine the future of the planet. We should all be so lucky.

--

Derek's latest book,Whole Motion: Training Your Brain and Body For Optimal Health, is out now. He is based in Los Angeles. Stay in touch onFacebookandTwitter.

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Why Mythology Still Matters: Wisdom from Game of Thrones' 'Dragonstone' - Big Think

Five Insights into China’s Virtual Reality Sector – eMarketer

Chinese media dubbed 2016 as the birth year of virtual reality (VR) in the country. Tech companies, including the big threeAlibaba, Tencent and Baiduall sought to set up their own VR initiatives. China may become the first market to see mass VR adoption by consumers thanks to drivers like government support, a willingness by consumers to adopt new tech and a highly competitive environment that will force prices down and foster innovation.

Here are five takeaways from a 2017 report on the state of VR in China from consultancy iResearch Consulting Group and VR market research firm Greenlight Insights.

No. 1: Revenues generated by the VR market in China will skyrocket between 2016 and 2021

The virtual reality marketwhich includes revenues from headsets, content, experience centers, peripheral hardware, marketing and VR camerasis projected to grow from RMB3.46 billion ($520.8 million) in 2016 to RMB79.02 billion ($11.9 billion) in 2021. Thats a more than twentyfold increase during that timeframe.

No. 2: Consumer content will soon generate massive revenues for Chinas VR sector

In 2016, sales of VR headsets accounted for 59.2% of total virtual reality revenues in Chinaby far the largest sharewhile consumer content made up just 7.7%. However, consumer VR content is set to explode, and is expected to account for 35.3% of all VR revenues in the country by 2021. By then, games will lead the VR content category, generating RMB9.62 billion ($1.45 billion), followed by films and movies at RMB8.79 billion ($1.32 billion) and live streaming at RMB 4.46 billion ($671 million).

No. 3: Companies will increasingly rely on VR to drive innovation and lower costs

Enterprise solutions will be one of the fastest growing VR segments in China, rising from RMB3.46 million ($521,000) in 2016 to RMB8.77 billion ($1.32 billion) by 2021. VR technology is already being applied in a number of disparate fields in China, including architecture, engineering, real estate, healthcare and retail, just to name a few. VR will eventually replace all screens in our lives and enhance efficiency in all industries, Alvin Graylin, head of operations in China for HTC, which makes the Vive VR headset, told eMarketer. Its likely going to be the technology that will ultimately enable a full remote workforce model for most businesses in the world, while greatly increasing the available talent pool for any business.

No. 4: In the short term, VR will remain a niche tool among marketers

Though VR has the potential to help brands drive a more immersive and possibly more memorable marketing experience, the technology will not become a mainstream tool for marketers until it reaches mass adoption among consumers. According to the iResearch/Greenlight study, VR marketing outlays in China will grow from RMB30 million ($4.52 million) in 2016 to RMB1.98 billion ($298.05 million) by 2021. To give some sense of scale, eMarketer predicts digital ad spending in China will reach $96.52 billion in 2021.

No. 5: Budget-conscious consumers are investing in low-cost headsets (for now)

In 2016, the vast majority of the roughly 9.63 million VR devices shipped in China consisted of cardboard-type devices (e.g., Google Cardboard)understandable given their affordable price in a relatively untested market. However, mobile VR headsets, such as the Samsung Gear, will surpass cardboard headsets by 2021. By then, total VR headset shipments will hit 105.25 million in China, according to the report.

Man-Chung Cheung

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Five Insights into China's Virtual Reality Sector - eMarketer

Renewables Sector Embraces the Promise of Virtual Reality – Greentech Media

A lab that opened last month in Fife, Scotland shows how the energy industry is embracing virtual reality systems considered futuristic justtwo years ago.

The Fife College Immersive Hybrid Reality lab is designed to enhance the training and development of the next generation of offshore wind turbine technicians, according to a press release.

It simulates the top of a nacelle on a 7-megawatt offshore wind turbine, allowing students to carry out fault-finding inspections without having to leave shore.

The virtual environment is modeled on a real-life demonstration turbine off the East Fife coast, used by the U.K.s Offshore Renewable Energy (ORE) Catapult scheme for research and training.

Students can view the virtual environment through special goggles, but at the same time see their own hands and feet as well as being able to pick up and use real tools and manuals.

The virtual environment, created by the ORE Catapult along with Scottish public-private initiative the Energy Skills Partnership and animation studio Animmersion U.K., includes audio effects, such as wind noise, and can even simulate changing weather conditions.

A second virtual environment, currently being worked on, will simulate the interior of the turbine.

At the lab opening last month, the Scottish Government Minister for Further Education, Higher Education and Science, Shirley-Anne Somerville, pledged further funding of GBP 50,000 (around $65,000) for the Energy Skills Partnership.

The money follows 300,000 ($389,000) already invested by the Scottish government in the virtual reality (VR) project.

Bill Hutchison, Fife College curriculum manager for electrical, electronic and petroleum engineering, predicted a rapid uptake of VR and augmented reality (AR) in the energy sector.

The renewable energy sector is already a primary user of VR for training, along with the aerospace, nuclear, construction and oil and gas industries, he said.

For offshore wind, in particular, VR and AR could provide very direct cost benefits compared to on-site training by avoiding the need to waste expensive components and spend money on travel to remote locations.

Students can use VR to "fly" through a virtual model of a turbine and become familiar with the work environment before visiting a site, which can help with logistics and job sequencing while reducing the likelihood of errors.

AR, meanwhile, allows engineers to complete work on site while benefiting from a VR overlay that provides information on assembly sequencing, tolerance measurement, tightening torque values and so on.

These are not the only areas where the offshore wind industry is beginning to use VR, though. The turbine maker MHI Vestas, for example, employs virtual environments as a sales tool at its exhibition stands.

One of the challenges in the offshore wind industry is that turbines are not accessible, said Michael Morris, external communication consultant at MHI Vestas Offshore Wind.

Located in remote areas of the North Sea and standing over 100 meters high, not many people get a chance to see these mammoth turbines, let alone actually see inside one of them. VR actually is the only cost-effective way to show people an offshore wind turbine.

MHI Vestas, which also uses VR for training, has conference stations where stand visitors don harnesses, protective vests and headsets before getting a guided tour around a virtual nacelle.

Thousands of people have experienced the film over the past few years, and the feedback has been overwhelmingly positive, Morris said. When we need to show people what the turbines look like and how they operate, VR is undoubtedly the best way.

Today the main thing holding back greater adoption of VR is the number of systems there are to choose from, Hutchison said.

Certain systems may be better suited to given applications and it is still hard to pick market winners that stand a good chance of remaining in business in a few years time, he said.

However, there does appear to be a refinement process going on quite rapidly, with a number of systems moving out in front as preferred choices, he noted.

It would be reasonable to see all advanced engineering industries to be routinely using VR and AR within the next five to 10 years, he said.

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Senior Executives from Film and Virtual Reality Industries Join NBHIC – CU Anschutz Today (press release)

The National Behavioral Health Innovation Center announced today that Rick Rekedal, a former senior executive with DreamWorks Animation, and Dr. Walter Greenleaf, a pioneer and leading authority on virtual reality for medical use, have joined its staff.

Walter and Rick are recognized internationally as leaders in their fields, said Matt Vogl, executive director of NBHIC at the University of Colorado Anschutz Medical Campus. Their knowledge and insight are powerful assets to our mission of finding bold new solutions to the countrys mental health crisis.

In 2016, Rekedal completed over 20 years with DreamWorks as Chief Creative of franchise development and the global franchise director of the hit movie Trolls. Rekedal has also worked on properties such as How To Train Your Dragon, Shrek, Kung Fu Panda, and The Lost World: Jurassic Park, developing merchandising, interactive and licensing programs. Rekedals work has been recognized with two Annie Awards, two Kids Choice Awards and Toy of the Year. He is a frequent speaker and serves on advisory boards for The Wedgwood Circle; Michael W. Smith Group and Seabourne Pictures; and Belmont Universitys film school.

Rekedal joins NBHIC as Senior Creative Advisor, consulting on how to elevate an open and urgent national conversation on mental health.

Greenleaf is a behavioral neuroscientist and a medical product developer who has been on the cutting edge of virtual reality and augmented reality applications in healthcare for more than 30 years.

In his role as NBHICs Director of Technology Strategy, Greenleaf brings his considerable knowledge to the Centers approach to digital initiatives. He continues to work as a Visiting Scholar at the Stanford University Virtual Human Interaction Lab.

He has developed several clinical product streams, founded medical companies, and served as a scientific advisor and reviewer for the U.S. Public Health Service, National Science Foundation, National Institutes of Health, NASA and the U.S. Department of Education. He holds a PhD in Neuro and Bio-behavioral Sciences from Stanford University.

Our approach is to seek out unexpected partners as we look beyond the current mental health system for new solutions, said Vogl. Walter and Rick fit that approach. Walters depth of knowledge in virtual reality and Silicon Valley are leading us to work with new technology partners in developing cutting edge tools for mental health treatments. Ricks extraordinary creative abilities can help steer powerful human connections to combat the awful stigma that is so harmful to many people in need.

Guest contributor: Lauren Baker, marketing and communications strategist for the National Behavioral Health Innovation Center at CU Anschutz.

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Senior Executives from Film and Virtual Reality Industries Join NBHIC - CU Anschutz Today (press release)

Virtual Reality Is Medical Training’s Next Frontier – BuzzFeed News

There's a baby boy on a stretcher in a children's hospital emergency room. His mother is standing nearby, begging the doctors to do something, as her baby lies there. He is drooling and shaking; his diaper is soaked; he is making a disturbing snoring noise. An EMT comes in and says, "Doctor, this is a 1-year-old male found by the mother at home, having a seizure. The seizure's been lasting about seven minutes. Blood glucose on scene was 90." The EMT leaves.

A nurse exclaims to the doctor, "You have to do something! He is seizing! He is seizing!"

"Are you just going to let him die?" the mother wails.

The doctor has just a few seconds to make a decision. Should she put an oxygen mask on the baby? Give the baby Ativan or another anti-seizure medication? Quickly, she has to makes her choice, or the baby is going to die.

Well, not actually. This is a virtual reality simulation designed by doctors at Children's Hospital Los Angeles in conjunction with Oculus's VR for Good program and the companies AiSolve and Bioflight, intended to help medical students and residents get training in the kinds of low-frequency, high-stakes situations that children's ER doctors encounter situations that are particularly expensive and logistically complicated to teach.

According to Dr. Joshua Sherman of CHLA and the USC Keck School of Medicine, VR helps solve several problems for medical training programs: expense, accessibility, and verisimilitude. (Sherman also helped develop the training.) Hands-on training for medical students and residents is time-consuming and expensive mannequins run upwards of $50,000, plus maintenance and tech support and also requires a room full of actual people to play the doctors and nurses. The other type of training currently used is screen-based training, but that doesn't closely mimic a real-life situation. VR manages to replicate the atmosphere of an emergency room situation while also being accessible a trainee can easily do it on his or her own time. Besides the simulated nature of the experience, the main drawbacks right now are lack of voice control and inability to have more than one person in the experience at the same time. There's also currently only two training modules, so the applications are limited.

Shermans first VR experience was the Oculus Dreamdeck which puts users at the top of a very tall building. Sherman, who is afraid of heights, felt his heart rate go up and his palms get sweaty. "I knew it was not real but I couldn't get myself to jump," he said. "When I felt that physiologic response and how similar it was to the real world, I immediately thought, why can't we use this to simulate the response on resuscitations? We can train people who we can't train in real life, up to an extent, so then when they face it in real life, it still will be very stressful but they will be able to select the correct items and protocols under pressure."

I'm not a doctor, nor am I training to be one, but when I tried the simulation (or as it's officially called, the "VR Pediatric Resuscitation Module 1: Status Epilepticus"), I found myself getting anxious about choosing the right protocol for this fake baby. Though I was guided through it by Clay Park VR founder and former Oculus developer relations specialist Shauna Heller, who produced the project, it was still nerve-racking to be inside this emergency room, responsible for saving the life of an infant.

Sherman said that's entirely the point. "We compared the physiology of stress in real-life emergency situations to that of people going through VR their heart rate, breathing rate, and salivary cortisol, which is a stress hormone. The preliminary data shows that the heart rates definitely correlate between the real world and VR world."

Much like a video game, the simulations have different levels that students can progress through; the more advanced levels have more distractions. Marie Lafortune, a chief resident at CHLA, said she'd never used VR before and isn't good at video games, but quickly took to the medical simulation, which she described as a complement to mannequin- and screen-based training. "It can be more challenging to think straight in highly stressful situations," she said. "Virtual reality puts you in that situation. And there's also a virtual reality parent there that's triggering some emotional responses. She's like, 'My baby, do something to help my baby.' Inside you, you're hearing this parent and you are in a way almost distracted by them and you need to refocus. So you get to experience that stress and practice putting into action some of the medicine that you know or that you're learning."

Several other medical-related VR experiences exist a neurosurgeon at UCLA uses it to interpret MRI scans, for example, and there's another group using it to help train people on doing colonoscopies, as well as people using it for psychological reasons like anxiety reduction and pain relief but this seems to be the first specifically dedicated to children's emergency medicine. Oculus financed the entire project through its VR for Good initiative.

Though a spokesperson declined to give specific budget numbers, she told BuzzFeed News via email that the cost of the project was less than the cost of a year of medical simulation training at CHLA. With additional funding, Sherman envisions a future where medical schools and hospitals can have a library of VR training modules for different scenarios. "A trainee a medical student, resident, or EMT could go to their computer in their staff lounge or at home and decide, 'Today I want to practice how to take care of someone having a heart attack.' The next day, they could practice a seizure," he said. "I want this to be available internationally, in places where they don't have funds for mannequins."

Also on his wish list for the future is voice control right now, the "doctor" can only respond to what's happening in the room by using hand controls and team play, which would help people practice communication and teamwork. But that's all up in the air until the team can get more funding. Sherman has applied for federal grants and has approached different organizations, like epilepsy foundations, about helping to fund the VR training, but so far nothing has come through. He also recently presented at the National Board of Medical Examiners, which he said is potentially interested in using VR as an assessment tool.

"People want more research and more proof that it works before they throw down that kind of money to develop it," he said. "We're working on that and getting it out there. Spreading it might spark interest with people who might want to fund more."

Doree Shafrir is a senior tech writer for BuzzFeed News and is based in Los Angeles.

Contact Doree Shafrir at doree@buzzfeed.com.

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Virtual Reality Is Medical Training's Next Frontier - BuzzFeed News

Marvel is getting its own virtual reality game and it’s called Powers United VR – The Verge

Disneys D23 Expo covers all aspects of its entertainment empire, and today the studio revealed that virtual reality is coming to the Marvel universe. Marvel Powers United VR is being made by Oculus and Sanzaru Games, and will let players step into the shoes of characters like The Hulk, Captain Marvel, or Rocket Raccoon. The announcement came during the Level Up gaming panel, which also included updates about Star Wars: Battlefront II and Insomniac Games upcoming Spider-Man game.

Perhaps not surprisingly, the game will be exclusive to the Oculus Rift headset and Touch controllers. One of the big selling points is that its actually going to be a co-op experience. Multiple players can team up, each taking on the role of a different Marvel character, to play together in joint missions. Disney is planning on announcing additional characters for the game starting next week at San Diego Comic-Con, with Powers United VR itself targeted for a 2018 release.

Aside from the allure of Marvel characters themselves, the multiplayer aspect of the game has the potential to help it really stand out. Much like Star Trek Bridge Crew, another VR game built around the idea of multiple players collaborating towards a common goal, it sounds like a perfect title for location-based VR installations. Whether in standalone VR arcades, or a potential set-up in a movie theater or other location, multiplayer VR games should help encourage adoption by incentivizing players to bring in friends that otherwise havent tried the platform, growing the base of people used to playing and paying for VR.

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Marvel is getting its own virtual reality game and it's called Powers United VR - The Verge

Cory Doctorow on technological immortality, the transporter problem … – The Verge

Cory Doctorow has made several careers out of thinking about the future, as a journalist and co-editor of Boing Boing, an activist with strong ties to the Creative Commons movement and the right-to-privacy movement, and an author of novels that largely revolve around the ways changing technology changes society. From his debut novel, Down And Out In The Magic Kingdom (about rival groups of Walt Disney World designers in a post-scarcity society where social currency determines personal value), to his most acclaimed, Little Brother (about a teenage gamer fighting the Department of Homeland Security), his books tend to be high-tech and high-concept, but more about how people interface with technologies that feel just a few years into the future.

But they also tend to address current social issues head-on. Doctorows latest novel, Walkaway, is largely about people who respond to the financial disparity between the ultra-rich and the 99 percent by walking away and building their own networked micro-societies in abandoned areas. Frightened of losing control over society, the 1 percent wages full-on war against the walkaways, especially after they develop a process that can digitize individual human brains, essentially uploading them to machines and making them immortal. When I talked to Doctorow about the book and the technology behind it, we started with how feasible any of this might be someday, but wound up getting deep into the questions of how to change society, whether people are fundamentally good, and the balance between fighting a surveillance state and streaming everything to protect ourselves from government overreach.

Walkway feels timely in terms of present politics and sociology, but the technology is more theoretical. How much of this future do you consider plausible?

Oh, the technology is the most hand-wavey stuff in the book. Its probably easier to identify the stuff thats least plausible, like consciousness uploading. If our consciousness isnt inextricably tied to our bodies, we have no good way to know that, apart from wishful thinking. That sort of thing should always be looked at suspiciously as a metaphor, and not as a prediction. When we were making steam engines, we were all sure we could make a steam-powered brain. We had a lot of other different versions of this in fiction at different times it always turns out by this amazing coincidence, we think whatever technology we use every day is the best way to understand our own cognition. The most common technology of the day is definitely the thing that is most like our brains, rather than something coming up in the future. So Im deeply, deeply skeptical of the idea that our brains are things that well put in computers.

But we do live a lot of our lives in the digital realm. We project our minds into the digital world. So as a metaphor for understanding who we are and how we relate to other people, consciousness uploading is a useful metaphor. Machine-learning-based vision systems are getting better at recognizing objects. Like a lot of fast-growing things, we dont know if its on an S-curve or a J-curve. Is it going through a burst of productivity that will reach an actual limit and then taper off, or are we in some crazy exponential curve that will just go up and up, with machine learning getting better and better, and delivering more and more dividends? We cant answer, because a lot of what were getting out of machine learning right now is incremental, but some of it is breakthroughs. Its got that sexiness factor, where a bunch of people who would have historically not given a shit about machine learning are suddenly looking really closely at it, discovering easy wins that were invisible to earlier practitioners. Maybe there will be all new kinds of amazing discoveries.

Other things in Walkaway All of the biotech stuff, like turning urine back into beer, that feels like something within the realm of CRISPR hackers. Its something they might attempt, though maybe not pull off to the extent that I would drink what they made. CRISPR is one of those brands where theres so much crazy, awesome, interesting stuff, and also so much hot air and bloviating that its hard to tell whats hand-waving and whats real. As a fiction writer, thats my sweet spot. Exciting, expansive, fast-moving, and full of bullshit? That is science-fiction-writing gold, right there. Everything you write about it sounds eminently plausible.

With the first Homeland book, it felt like you were suggesting real ways to resist surveillance overreach and react to real politics. Walkaway deals with similar issues, but in a far more speculative way. Can readers learn anything useful from Walkaway about dealing with current economic and power inequities?

Consciousness uploading in Walkaway is not a solution more like a McGuffin. Nobody really solves any problems with that. They solve problems with ethics and social movement and organizational tools, with communal living and unselfishness and commitment to abundance. Having Airs that act like house elves is just fashion. But other things they do, like using networks to build flexible political groups that allow them to pool their labor, I think if were going to have a resistance, thats the resistance. Thats what we get out of technology.

Ive had years of debating with friends in political movements about whether technology is a distraction. Malcolm Gladwell wrote a column about how real activists lay down shoe leather ringing doorbells. They dont post online petitions. But the reality is that if shoe-leather is needed, the way you mobilize it is with networks where you can find people who want to go and ring doorbells. And anyone who says, Well, I dont know why I would use a communications tool that will allow me to find people who feel the same way I do anywhere in the world, and recruit them to my cause, I just want to ring doorbells, that person is talking out of their ass.

In the book, you dont address the usual problem of human brain duplication, which is basically the transporter problem if you make a copy of yourself and destroy the original, is the new one really you, or are you dead? How do you feel about that question personally?

I have this super-glib answer, which is, Everyone who cares about that will die. If immortality is only available to people who dont care about that stuff, just wait a hundred years, and all the people with moral quandaries about it will be dead.

My thoughts on it are that if your hypothetical transporter had hypothetical characteristics that made it like murder, it would be like murder, and if your hypothetical transporter had hypothetical characteristics that didnt, it wouldnt be. Its your Gedankenexperiment, you give it the contours that you want it to have. I wrote an essay about this once, specifically about a classic science-fiction story called The Cold Equations, and how it omits the writers hand outside the frame, manipulating things so theres only one answer to their problem. The inevitability of The Cold Equations is not the inevitability of the universe. Its a contrivance. If you have a thought experiment and its clear that it can really only be answered one way, our next question should be, Why did you structure your thought experiment that way?

One of the three books youve often cited as inspiring Walkaway was Rebecca Solnits A Paradise Built in Hell, about the positive, generous ways people respond to crisis, and how people in power usually make crisis worse by attempting to stabilize situations with heavy-handed measures. How early in the process of writing this did those parallels occur to you?

The elements of Walkaway were self-assembling in my subconscious out of things I wrote for Boing Boing and things I have seen in the world, whether they were at Maker Faire or Burning Man or on the 9 oclock news. Solnits book helped crystallize a lot of those ideas. I started actually writing this book by re-reading Down and Out in the Magic Kingdom and thinking about what story I could tell about how that society came into being. That primed me to start noticing things in the world that hinted at the kind of story.

Im filling in the blanks between our present day and Down and Out in The Magic Kingdom. I got as far as Walkaway, and I want to stick a pin in the board there, or hammer a piton into the side of the cliff, to help me find the next step there. My theory of change in my activist work is that theres no point charting a course from A to Z, because the world is dynamic. If your course from A to Z works now, by the time you get to M, everything from M to Z will have rearranged itself. Youre going to need a new plan. And so my view is, you do hill-climbing. You find that step you can take that makes the world a little better, that gives you a slightly more advantageous position, and then you see from there what your next step might be. In my activist work, Im going from A to B. In my imaginative fiction work, Im going from Z to M. Maybe theyll meet in the middle? Its just very abstract.

One outgrowth of that expansion is that in your writing in general, you often dig deep into what one technological change does to the world, then zip past the next few, because that first change makes things alter so fast that theres no time for consideration. Does that approach in fiction come out of your attitude about radical technological change?

Yeah. I do think things are intertwingled. I think it was Arthur C. Clarke who said if an old, well-established scientist says something is possible, theyre probably right, and if they say something is impossible, theyre probably wrong. The world is weirder than we tend to extrapolate. We make thought experiments that are stripped-down models, where a small thing changes another thing and then stops there, as opposed to rippling outward and making interference patterns with other changes. Like Gardner Dozois said, a science-fiction writer should see cars and cinemas and not only predict the drive-in, but also the sexual revolution. And it occurred to me one day that in the 21st century, the major effect all of those things that lingers isnt the sexual revolution, the car, the drive-in, or the cinema. Its the fact that because the sexual revolution necessitated a driving license, for the first time in American history, civilians started covering government issued ID, and that created the entire modern bureaucratic surveillance state. So if you really want to be a real badass science-fiction writer, you should predict that hitching government-issued credentials to the procreative act would profoundly change our current world more than anything else.

Youve said you consider science fiction to be a sort of social-engineering fly-through of possible technology. Once youve considered what technology or social issue you want to write about, at what point do the characters come in for you?

Well, here, Im trying to get people on an emotional fly-through here. Walkaway isnt about the impact of technology, so much as a shift in our social mores toward the belief that your neighbors are part of the solution, and not the problem. Competitive market economies create amazing productivity gains. We talk about how wasteful capitalism is, and how much pollution it produces, and so on, but if you look at any material object that you use thats been made in the last five years a car, a refrigerator, whatever the labor, energy, and material inputs to that object are an infinitesimal fraction of what they were when we were born. And that is an astounding accomplishment.

So market capitalism works really well. But it has a failure mode, and that failure mode is to pit us against one another so we have adversarial exclusive destinies, where my success is your loss. And that produces this world where when things go wrong, instead of turning to your neighbors, you run away from them. And we cant solve our problems without our neighbors. All those preppers who have bugout bags so they can run for the hills when the lights go out, those people are crazy, because if they get a burst appendix or bad stuff in their water, they cant solve their problems. Society is built up by having a variety of perspectives and expertises all convened under one roof, as opposed to each person for themselves. So the emotional fly-through here, where the characters come in, is in figuring out what would it be like if in a crisis, you turned to your neighbor and asked them how you could help them, and the two of you got together to help the next person you could find. Which I think going back to Rebecca Solnit, thats what we do in a crisis, but its not what we think well do. Its statistically illiterate to imagine that most people are bad, when most of the people you know are good. What are the odds that you would happen to know the very, very rare good people out of a pool of extremely bad people, as opposed to you knowing a fairly representative slice of people?

Is there a technological solution for what you call the virtue deficit, the fear that other people are probably bad and cant be trusted?

The leaderboard system in Walkaway [where people are competitively rated by what they contribute to a collective] is a really good example of how technology can pit us against us. One of the things Im really interested in is how the different frameworks of our social media produce different outcomes. So Twitter shows you the number of followers people have, and thats seems to be inextricably tied to social media. Its very rare now to find a social technology that doesnt show you how many followers people have. Tumblr doesnt, which is super-interesting. If youre on Tumblr, you dont know how popular another Tumblr person is. Flickr was one of the first social technologies, but it marked itself out from things like MySpace by refusing to allow you to see how many followers other people had. If youre making a technology about being sociable and finding your authentic self and expressing it to other people, then creating a system where people can easily compete to see whos the most popular runs antithetical to it. I think social media has optimized a mechanism for being compelling without being enjoyable.

We become inured to a lot of these technological techniques for manipulating our emotional states.

I can spend endless hours on Twitter, even though Im not enjoying it. The maximization of engagement rather than pleasure has been a hugely transformative and not-for-the-better shift in the way we do application and technology design. If we want to make technology that encourages pleasure instead of engagement, or cooperation instead of competition, there are conscious choices we can make. Well reach some natural limits. People become adapted to whatever kinds of social rewards they get from our technology. We tend to forget, when a new technology sweeps through our world like a bonfire, that well become inured to it, and itll cease to be impressive or compelling. Old ads for soap basically said, Buy soap and you will be clean. Talking about the value of the product used to be a fantastically persuasive technique. But through exposure, we became inured. Today, if you want to advertise soap, you do it like Axe body spray: spray this on your body and women will throw themselves at you! Its like a junkie chasing a high a dose that used to make us feel great now just makes us feel normal. We become inured to a lot of these technological techniques for manipulating our emotional states.

There are always people at the margin who dont become inured. A lot of people will try a casino game and find that mechanic really compelling, until they realize they wont win in the long term, and walk away. But other people are unable to disengage, and become problem gamblers. So are we going to use technology to make ourselves better or worse? Well find some techniques that people are broadly vulnerable to, or receptive to, and minorities of people will be susceptible to them in very profound ways, or will be totally immune to them. And then well develop new techniques, and theyll go in both directions to make us better and make us worse. But that doesnt mean that they wont make us better or worse. It just means that they create this boom-and-bust cycle of making big changes that become smallish changes that then beget a new big change.

Speaking of walking away from something that doesnt give you long-term gains, the hardest thing for me to buy in Walkaway wasnt brain uploads, it was the idea that you could put your heart and soul into building something, and then just quietly walk away if someone else tried to take it. Its a radical philosophy throughout the book, but ownership is so baked into American culture the twin ideas that having things makes you important and happy, and that if you make something, you deserve it. How would you convince someone to walk away from something they made and care for?

Well, theyre walking away from the physical reality of the home theyve built, but not the digital afterlife. So theyre like programmers who fork open a project because they cant agree with one another. Yeah, they walk away from the server where their code is running, but they dont walk away from all the knowledge they gained making it, or the individual talents theyve honed. They walk away to do something better.

Its a bit like the rationalist community, who are trying to find a way around our cognitive blind spots, to apply behavioral economics to get people to do what will be best in the long term, instead of what your emotions tell you is best in the short term. The reality is, when you look back on people who have done amazing things, they usually walked away from several failures in order to get there. If you want to triple your success rate, you triple your failure rate. Walt Disney had to walk away from Oswald the Lucky Rabbit, which was owned by the studio he worked with, so he created Mickey Mouse. And if it wasnt for that failure, he would have been a middling cartoonist drawing Oswald the Lucky Rabbit for the rest of his life. There are a lot of those failures in the lives of people who have very successful careers. Elon Musk was forced out of PayPal. That stings a lot when it happens. But everyone whos found true love, with very few exceptions, walked away from times when they thought they found true love, and it turned out that they hadnt.

You do have to write off a lot of failures on your way to success.

Today, theres a lot of big movement for successful people to admit their failures, rather than paper over them, and to talk about their other challenges, like depression and mental illness, as opposed to pretending to be super-people who have no problems. Thats part of it, helping people understand that you do have to write off a lot of failures on your way to success. In Walkaway, you also cushion the blow by having technology that makes it easier to salvage the best parts of the things you walk away from.

Streaming technology becomes vitally important in Walkaway, and theres a tension between the surveillance state, where the rich can track everyone elses movements, and the ability to broadcast your reality to get past news filtering and censorship, and show people whats really going on. Its notable that our government is simultaneously trying to keep us from recording things it doesnt want seen, and trying to record and examine everything we do.

I think that just tells you that their arguments are self-serving bullshit. When they say, Well, we dont want you to record the police because it puts them at risk, or it interferes with their job, or they have the right to privacy, and then they say, By the way, your privacy is totally worthless, theyre having their cake and eating it too. And theres another framing for this, which is that when you do the peoples business with a gun on your hip, the people have a right to know what youre doing. And when you are the people, the government doesnt have the automatic right to know what youre doing. Thats actually not a novel prospect. Thats a thing baked into the US Constitution. Transparency for the strong and privacy for the weak. Thats the Fourth Amendment.

On a lighter note, like one of the things that I really enjoy about the book is the emphasis that you put on people creating art even in the most crisis-ridden circumstances. There are a lot of details in that vein. What made that aspect of creativity interesting to you?

In every kind of adversity, you get people making art.

Well, thats certainly the world I inhabit. Everyone I know has laptops covered in stickers. When laser cutters first came along, everyone was engraving everything they could engrave. We do ornament our things, especially in times of adversity. Some of my very favorite art in the world, like vintage folk art, is trench art. Stuff that comes out of World War I, where people made things out of bullet casings. Prison art is amazing, and so are the paintings flyers put on the nose cones of their fighter planes. One of the things that was really formative to me was a book of poetry by children in Auschwitz that was circulated when I was a kid. I went to a socialist Yiddish school, and we read these poems that had been written in Yiddish by these kids who all died. They had teachers who convened classes to keep the kids occupied, and they wrote poetry. In every kind of adversity, you get people making art. It is really a universal trait, and it particularly manifests in times of extrema and adversity.

Activism is important right now, but so is optimism. What about the tech world right now gives you hope for the future?

Its really easy to focus on the terrible things people do with social media, for the same reason that its really easy to focus on the turd floating in the punchbowl. But when I reflect on my experiences of networks, communication, and media, over and over again, its people coming together to help one another. And its true that a few people acting very flamboyantly badly can make it easy to forget, or even cancel out some of the benefits there. But over and over again, when theres a disaster, when someone has a personal crisis, even the people who like, I look around on Tumblr and every now and again therell be someone who will write a post about their depression and then other people will come in and kind of comfort them and help them out. Its just such a motif thats easy to miss. When you see it its so obvious, and once you start looking at it, you see it everywhere. And so that I think thats a thing that gives me hope, that the evidence of our fundamental goodness is there on the network for us to see. You have to look past all of the shouting and the anger, which obviously loom large and it looms large for really illegitimate reasons. And Im not saying that it excuses, but the nobility should give you hope that the people who are kind and good are in the majority and its a matter of figuring out how to use the technologies but it doesnt create a false multiplier for the minority of bad actors, so that the rest of us can get on with the business of our ancient dream of our species, which is collaborating to make the world better.

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Cory Doctorow on technological immortality, the transporter problem ... - The Verge

We Will Extend Our Lives but Not Attain Immortality, Says Anti-Aging Researcher – Futurism

In BriefEric Verdin, a world-leading researcher on aging, recentlyshared what he has learned about the future of growing old. WhileVerdin views immortality as a fairy tale, he said that manypromising methods for extending life are being studied. The Future of Getting Old

The Population Reference Bureau has projectedthat the percentage of the population over the age of 65 will rise from the current 15 percent to a staggering 24 percent by 2060. This means that research into aging has never been more important.

Eric Verdin is at the forefront of this research and has become thePresident and CEO of the Buck Institute for Research on Aging. The institute is the worlds biggest independent research facilitystudying the causes of growing old and how to combat them. Recently, he conducted an interview with Nautilus to discuss how aging is effecting our lives.

Verdin believes that the explosion in age-related research is due to researchers discovery in the 1990s that aging is not necessarily an inevitability. Instead, it is caused by mutations and scientists could make changes to the genome of other species that led to a lifetimes of up to twice as long. Verdin stated in the interview this resulted in a belief that there might be pathways to regulate aging, and if there are pathways that means there are proteins, and that means you can eventually develop drugs.

Despite this, he says, if you hear the word immortality, just run. There is no drug that can give you that. While Verdin believes we can increase the average human lifetime significantly, the fountain of youth is still just a fairy tale. Its just nonsense from my perspective, and I think we should really resist the I-word.

The best way to maximize your lifespan, he said in the interview, is to maintain your body well. Good nutrition and exercise are incredible anti-aging medicine. His general advice is to treat the cause rather than the symptom with a combination of lifestyle and pharmaceutical treatments to fight aging itself rather than dealing with Alzheimers, Parkinsons, or macular degeneration when they occur.

The human attraction to immortality has been present in our cultural landscape since the beginning of time the human mind seems to be unable to resist its lures. There are countless myths and stories based on it: the fountain of youth, the Wandering Jew, the philosophers stone, and the Bibles Enochare a few examples.

Recently, this mystical desire has birthed amyriad of promising methods forreversing the aging process which are currently underinvestigation: from transfusing young peoples blood into older people to give them more osteopontin, to digging into the role telemores play on the aging process, to developing anti-aging, bacteria-based pills.

However, when our increasing life expectancy is combined with the decrease in fertility that many nations are facing, the results arean aging population.In an interview with CNN, Elon Musk pointed out why this is undesirable, saying it causesa very high dependency ratio, where the number of people who are retired is very high relative to the number of people who are net producers an economically detrimental state of affairs.

Due to technological and therapeutic advancements, aging is looking less like an ugly inevitability of our condition and more likea new and exciting epoch in our lives. However,we must ensure that longer lives for people do not come at the expense of the environment, economy, orwellbeing of others.

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We Will Extend Our Lives but Not Attain Immortality, Says Anti-Aging Researcher - Futurism

Create Ministry for traditional, alternative medicine – Association – Graphic Online

The President of the Alternative Medicine Association of Ghana (AMAG), Dr Raphael Nyarkotey Obu, has called for the creation of a ministry for traditional and alternative medicine as a measure to mainstream those aspects of healthcare delivery into the country's health system.

He has also urged Parliament to expedite action on the passage of the alternative medicine bill which is currently before the house, saying that would provide the legal backing for the mainstreaming of alternative medicine and ensure best practices by practitioners.

"The fact is that the creation of the ministry for alternative medicine and passage of the alternative medicine bill by Parliament will be a major step that will ensure that there is better regulation and strict enforcement of standards for all practitioners.

"It will also help in the provision of licence and certification for practitioners such that quacks in the system can be weeded out appropriately," he said.

Dr Obu was speaking at the launch of the association as well as the inauguration of its pioneer eight-member national executives in Accra last Saturday.

Standards

Dr Obu further asked for AMAG to be given a slot on the Food and Drugs Board (FDA) to ensure that quality standards in alternative medicine were enhanced.

He observed that quality and accountability were key dimensions of healthcare delivery that could be enhanced if there was better link between orthodox and alternative medicine practice in the country.

"Effective collaboration between players in conventional medicine and alternative medicine will ensure that there is a better and holistic approach to dealing with the dynamics of diseases that confront us, especially the emerging lifestyle diseases," he said.

Diligence

At the launch, the Member of Parliament (MP) for Adentan, Mr Yaw Buaben Asamoa, asked the executive of AMAG to be ruthless in ensuring that their members adhered to quality and ethical standards in the provision of alternative health care.

"Discipline should be your hallmark as leaders of the association because forming an association is one thing and working for credibility and integrity based on quality standards is another," he stressed.

Mr Asamoa said the time had come for stakeholders in the health sector to start moving towards integrative medicine.

He said that called for collaboration between conventional healthcare providers and alternative medical practitioners.

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Create Ministry for traditional, alternative medicine - Association - Graphic Online

La Crosse Holistic Moms Network emphasizes healthy, hands-on parenting – La Crosse Tribune

As a self-described crunchy, hippie, granola mom, Amanda Spencer has made organic her mantra, but that doesnt mean you wont find the occasional box of Cookie Crisp in her cupboard.

Im not a purist, Spencer admitted. I try not to indulge in a lot of sugar, but moderation.

The 37-year-old mom of three was raised in what she calls a conventional American household, with processed snacks and plenty of TV, and when she had her first child 13 years ago, she parented how she knew. But when her second child arrived seven years later, a switch to organic baby food sparked a world of change for the whole family.

I realized the way I parented wasnt conducive to healthy behaviors, Spencer explained. I stopped smoking and drinking soda. I started buying organic and then growing my own food and canning. Im still getting more into it every day. The experience has been so beneficial for their childhood development.

In October 2015, eager to find like-minded moms to share ideas and knowledge with, Spencer, who lives in Galesville, started a local chapter of the Holistic Moms Network with Carolyn Knapp, 33, an Onalaska mom of two with a similar passion for health and hands-on parenting.

The Holistic Moms Network, a non-profit organization with more than 120 chapters across the United States, encourages active, informed parenting, offering forums on a variety of topics ranging from non-toxic cleaners to alternative medicine. The La Crosse chapter is currently comprised of 12 mothers ages 20 to 40, who gather monthly for mediation, yoga or raw foods cooking classes and discussions on homeopathy and baby wearing, a form of carrying your child close to your body during daily activities. The members vary widely in their interpretations of holistic and degrees of commitment to each aspect, and Knapp prefers the term conscious parenting while Spencer calls her approach peaceful parenting.

To me, a holistic mom is someone who takes the advice of others but also looks inside herself and uses her own instincts, Knapp said. Obviously, you need to find what works for you. Its not all or nothing.

For Knapp, that means focusing on natural food, supplements and outdoor exercise, but passing on cloth in favor of paper towels. Spencer home-schools her youngest children, forages and buys secondhand, but gave up on cloth diapers. When it comes to medicine, both favor a balance between holistic and modern. As a chiropractor, Knapp believes in the physical and emotional benefits of being properly aligned and regularly adjusts her kids, and Spencer is a fan of home remedies. While the Holistic Moms Network has faced scrutiny over the anti-vaccine stance of some of its advisory board members, Knapp says the local chapter does not influence either way but invites discussion from its members.

Knapp and Spencer stress that meetings are a supportive, judgment-free zone, and while members may differ in opinions and choices, they are united in the quest to raise their children in a happy, healthy manner.

The choices you make for yourself and your family are going to shape the future and the environment, Knapp said. Its always just a journey of being open, curious and seeking.

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La Crosse Holistic Moms Network emphasizes healthy, hands-on parenting - La Crosse Tribune

Pregnant, nursing mothers warned against consuming food supplements – P.M. News

Pregnant woman

A Kwara-based paediatrician, Dr Opeyemi Akinwande, has warned pregnant and nursing mothers against the consumption of food supplements not prescribed by a physician.

Akinwande gave the warning in an interview the News Agency of Nigeria (NAN) in Ilorin on Monday, saying that excessive amount of some dietary requirements might provoke unwanted side effects.

If your diet is not as nutritious as it should be, you might want to take supplements that will provide you with all the necessary nutrients.

But supplements do not take the place of the varieties of food essential for health; the best source of vitamins is food.

READ:Vaccines: 2.9m infants did not get any in 2016 UN

Some new supplement products contain active components which have strong effects and there is the possibility of unpredictable side effects.

During pregnancy or while nursing, mothers should be careful about taking supplements and giving them to children. This is explained by the fact that most of the dietary supplements have not been well studied for these age groups, he said.

Akinwande also said these side effects might also occur when supplements were used in place of prescribed drugs or too many supplements combined together.

This can increase the risk of haemorrhage or affect a persons response to anaesthesia.

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Pregnant, nursing mothers warned against consuming food supplements - P.M. News

Heat wave to hit Central Illinois – Bloomington Pantagraph

BLOOMINGTON Temperatures are expected to reach 85 degrees Monday, but the mercury will steadily rise after that, resulting in highs of around 95 degrees by Wednesday and Thursday.

There is no rain in the forecast until Friday, said forecasters with The National Weather Service in Lincoln. Tuesdays high is expected to be 90 degrees.

The heat index values will range between 100 and 107 degrees Wednesday and Thursday.

It will cool off slightly on Friday, with a high near 90 degrees.

The Doppler radar at the NWS office in Lincoln will be offline on Monday and Tuesday, and perhaps into Wednesday, said NWS.

The $150 million investment is being made by the three organizations that use the radars the NOAA National Weather Service, United States Air Force and Federal Aviation Administration. The three other service life extension projects include refurbishing the transmitter, pedestal, and equipment shelters.

A crew will install a new signal processor, which replaces obsolete technology, improves processing speed and data quality, provides added functionality, and increases IT security, said the agency.

During the outage, radar coverage is available from adjacent radar sites, including Chicago, Davenport, Iowa, St. Louis, Paducah Ky., Evansville Ind. and Indianapolis.

On this date in 1903, several tornadoes moved across northern and Central Illinois during the late afternoon and early evening. The two most significant tornadoes touched down in LaSalle County, affecting the towns of Mendota and Streator. Ten people were killed by the two storms. Five of the deaths occurred at a race track, where people were taking shelter under a grandstand when it collapsed.

Follow Kevin Barlow on Twitter: @pg_barlow

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Heat wave to hit Central Illinois - Bloomington Pantagraph

Weather radar will be down this week for upgrades – Mail Tribune

Ryan Pfeil Mail Tribune @RyanPfeil

The National Weather Service radar system on Mount Ashland will be down for five days this week for system upgrades.

Technicians began installing a new signal processor on the WSR-88D radar dish today, which will improve processing speed and data quality, Weather Service officials reported.

Radar coverage will be available from adjacent radar sites in Eureka, Sacramento, Portland, Pendleton and Reno, but local coverage will be impacted.

"Thats why its good were not expecting a big outbreak of thunderstorms this week," said meteorologist Ryan Sandler. "That would have been bad news."

The work is part of a four-phase, $150 million project spanning five years, intended to extend the life of the 20-year-old dish and 121 other Next Generation Weather Radar NEXRAD facilities across the U.S into the 2030s. The service-life extension program includes major component replacements on the dishes, including the signal processors, transmitters, pedestals and equipment shelters.

The National Weather Service, U.S. Air Force and Federal Aviation Administration all use the technology.

The Medford NEXRAD system went live in April 1996. The 28-foot dish beneath a white fiberglass globe on Mount Ashland sends out pulses of electromagnetic energy and can gather data from storm clouds that includes the intensity and size of rain and hail, air circulation and wind speed.

From 1971 to 1995, the agency used WSR-57, or Weather Surveillance Radar 1957, named for the year the technology was built.

Reach reporter Ryan Pfeil at 541-776-4468 or rpfeil@mailtribune.com. Follow him at http://www.twitter.com/ryanpfeil.

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Weather radar will be down this week for upgrades - Mail Tribune