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Paradise awaits just 50 miles east of Florida. Paradise Island, that is, one of the 700 aptly named isles that make up the balmy, beautiful Bahamas. Scattered across 100,000 square miles of jewel-blue ocean, the Bahamas lure travelers in search of sugar-white sand, lush tropical greenery and the fiery palette of an Atlantic sunrise. The nation's official tourism slogan is, "It's better in the Bahamas," and Vacations To Go will help you discover why. Having lent a hand to more than six million travelers planning memorable vacations, we'll help find a Bahamas resort that's right for you -- at the lowest possible price!

Use the box to the left for an instant quote, or read on to learn more about the Bahamas.

All-inclusive resorts are popular lodging options in the Bahamas, because accommodations, meals, beverages and a number of engaging activities are included in a single price that's paid upfront. The quote box at right will provide rates for all-inclusive resorts, as well as traditional hotels.

The Bahamas are a favorite stop for passing cruise ships, but the islands' sunny shores beg for extended exploration. This destination is vacation ready year-round, offering the perfect Spring Break retreat, summer holiday spot or winter escape. Annual high temperatures hover between 74 and 89 degrees, so be ready to hit the water -- the Bahamas encircle the world's third-largest barrier reef, where submerged caverns and coral gardens lure scuba and snorkeling enthusiasts of all skill levels. The sea is so crystal-clear in this part of the world that divers enjoy visibility up to 200 feet beneath the surface.

Some of the islands' most popular resorts are found around Nassau, the colorful capital of the Bahamas. Here, colonial charm is energized by a distinct tropical attitude -- nearly every building is swathed in vibrant colors, from private homes to the pink parliament building. In Freeport, on Grand Bahama Island, you'll find fragrant botanical gardens, well-kept state parks and high-end shopping. A quieter escape awaits on Exuma, a spot so secluded that it's recently emerged as a celebrity hideout. And Paradise Island promises its namesake with hotels like Atlantis, the megaresort with 2,300 rooms, its own waterpark and a kiddie camp run by the Discovery Channel.

It's time to visit these ideal islands for yourself. Click any link above to search for your perfect Bahamas resort or hotel stay, or use the quote box at the top of this page for a no-obligation quote in seconds. See something you like? Call us at 800-998-6925 for a reservation. Our fast, friendly travel counselors are ready to assist.

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Bahamas Resorts, Bahamas Resort, Bahamas Hotels, Bahamas ...

University of the Bahamas attracts new Royal Donors, a Sir and a Lady – Magnetic Media (press release)

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#Bahamas, August 24, 2017 Nassau Sir Franklyn and Lady Sharon Wilson are the latest Bahamians to make an investment in the endowed scholarship program at the University of The Bahamas. President of UB, Dr. Rodney Smith announced that the Wilsons have given $35,000 and are the Royal Donor to the Presidents Gala Soiree, which is schedule for November 11, 2017.

Representative for the Wilsons, Chakita Archer said, it is important for each of us, regardless of our circumstance, to help build the University of The Bahamas to become what it must become for the full and proper development of the country we love.

Through Sunshine Holdings Ltd and Sharon Wilson& Co, both chairpersons now join the distinguished list of #UB Royal Donors, which is the highest level of sponsorship for the Presidents Gala Soiree and the university informs that there are only two remaining donor packages at this level.

Naturally, President Dr. Smith encouraged corporate Bahamas to come on board; the soiree is billed as an elegant evening of entertainment and celebration and is a grand fundraiser for endowed student scholarships and it commemorates the first anniversary of the charter of UB.

#MagneticMediaNews

Photo credit: BIS

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University of the Bahamas attracts new Royal Donors, a Sir and a Lady - Magnetic Media (press release)

A rain storm lurking off the Bahamas could strengthen and impact South Carolina – Charleston Post Courier

A rain storm lurking off the Bahamas could become a tropical cyclone this week with the potential to land along the Southeast coast.

The National Hurricane Center gave the storm a 40 percent chance of turning into at least a tropical depression a weak tropical storm, within five days as it drifts across the Bahamian islands toward Florida.

The Hurricane Center put its potential track anywhere from the Florida Straits below Miami, to out to sea off Bermuda.

In the warm Gulf Stream waters, cyclones historically have churned up quickly from slow drifting storms to threaten the South Carolina coast.

Weather patterns that would steer the storm have become tricky to read. If the storm begins to drift up the Florida coast, it could bring at least heavy rain and maybe gusty winds to South Carolina in the days ahead, said meteorologist Shea Gibson, of WeatherFlow, a Charleston-based company.

However, weather moving across the country should push it out to sea Thursday or Friday, said Gibson and meteorologist Bob Henson, of Weather Underground.

The storm is the second of three in the ocean Monday. Ahead of it, the remnants of Tropical Storm Harvey were approaching the Yucatan peninsula in Mexico with a good chance of re-emerging as a tropical storm. Behind it, a third storm was forecast to stay out to sea.

Reach Bo Petersen Reporter at Facebook, @bopete on Twitter or 1-843-937-5744.

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A rain storm lurking off the Bahamas could strengthen and impact South Carolina - Charleston Post Courier

Threat to South Carolina from storm near the Bahamas eases – Charleston Post Courier

The odds dropped Tuesday that a storm near the Bahamaswill strengthen severely as forecasters continue to see its potential track moving away from a South Carolina landfall.

The storm could skirt the state's coast by the weekend as a weak tropical storm, bringing rain and some gusts, officials said.

National Hurricane Center specialist Eric Blake gave a 30 percent chance the storm would turn into a tropical system. The center's forecast track would move it north off Florida.

"Regardless of development, very heavy rain and flooding is possible over portions of the Florida peninsula during the next few days," Blake said.

In the warm Gulf Stream waters off Florida, cyclones historically have churned up quickly from slow drifting storms to threaten the South Carolina coast. But weather moving across the country is expected to push this storm out to sea.

Weather Underground meteorologist Jeff Masters said the storm on Tuesday wasn't producing a lot of thunderstorms a signature of an emerging tropical system. He concurred it was more likely turn into a cyclone, if it does at all, as it moves away from Florida and the Southeast coast over the weekend.

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Threat to South Carolina from storm near the Bahamas eases - Charleston Post Courier

Big Charger from the Bahamas learning to play football – Chattanooga Times Free Press

Gallery: Big Charger from the Bahamas learning to play football

Keano Roberts remembers as a youth watching NFL games on Sundays with his father, Antonio. They found the game to be fascinating, as many fathers and sons do.

But most of those who love watching American football live in the United States. The Roberts clan discovered the game while living in the Bahamas.

Keano is now a 6-foot-5 1/2, 280-pound sophomore at Chattanooga Christian and is playing on a football team for the first time. He and his Chargers teammates play Howard tonight in what will be Keano's first home game.

Urged on by his family which includes his mother, Nicara, and younger sister, Breanna Keano came to the United States for education opportunities. In addition to CCS, he applied to schools in Arizona and North Carolina.

CCS accepted him through its "homestay" program for international students, which worked out well for Keano because he has a cousin nearby attending Southern Adventist University in Collegedale. It also worked out because CCS began a football program in 2009.

"I've always watched football on TV," said Keano, who is in his second year at CCS but in his first on the football team. "Actually, when I came here I started getting into it. I watched it a lot more closely, just being a student of the game."

Keano played basketball in his native Nassau, and he also dabbled some with throwing the shot put and discus. He played basketball as a freshman on the Chargers' junior varsity, but that was about 40 pounds ago.

Starting with spring practice, he has been a football player. Coach Mark Mariakis has looked at him on both sides of the line and said the offensive side seems to be more his comfort zone.

Keano got a little playing time late in last week's loss at McCallie. However, there are concepts about the game he still must grasp before he can progress to the point of pushing for a starting position.

"It's tough for that big body to stay low," Mariakis said. "You have to understand leverage and how to get into people's hips. But from where he was in May, when he touched a football helmet for the first time, he's come a long way."

All the CCS football players were put through a gut check over the summer when the coaches had some qualified instructors come in and put them through some rigorous Navy SEAL-type testing. That was something Keano said he is proud to have made it through.

"Nobody quit," Keano said. "That was the good thing about it."

He also spent part of his summer back home in Nassau, where his father is dealing with a kidney ailment. He's in need of a transplant and is currently on dialysis and must be tested to see if he can be a transplant recipient.

Keano, who had a 3.37 grade point average in his first year at CCS, said the situation has made him even more focused on academics so he can begin pursuing a professional career. He tries to remain upbeat under the difficult circumstance.

"He's a fun kid," Mariakis said. "He smiles all the time. And with his accent, it's hard to get mad at him."

Keano said he plans to play basketball again at CCS this winter, but he thinks there may soon come a time when he has to choose between that and football. He said being part of a football team, even for this short amount of time, already has taught him more about himself than anything else he was tried.

"This is one of the most encouraging teams I've ever been a part of," Keano said. "They encourage me and have made me better each and every day."

And given his frame, Keano may find that football could eventually lead to the educational opportunity he seeks.

"With three years in the weight room, the kid could be a monster," Mariakis said. "One of the most exciting things we get to see as coaches in this game is when a young kid develops. I know one thing: He's not going to be limited by his stature."

Contact Kelley Smiddie at ksmiddie@timesfreepress.com or 423-757-6653. Follow him on Twitter @KelleySmiddie.

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Big Charger from the Bahamas learning to play football - Chattanooga Times Free Press

The Bahamas – Lonely Planet

Nassau Shore Excursion: Island Highlights Sightseeing Tour

You will be introduced to your driver waiting by an air-conditioned full-size van. Your 2.5-hour sightseeing, tasting andshopping tour will be talked about for years to come. Your tour begins with a drive through the historic city of Nassau before you land at your first stop (for approximately 15 minutes) at the Bahamas Rum Cake Factory. The factory produces several scrumptious flavors of rum cakes like, pina colada, banana, and chocolate. Free sampling is available at this stop! Next, head across the 65-foot bridge that connects Nassau to Paradise Island and visit the world-famous Atlantis Resort for a 30-minute stop. Afterward, stop at the Queen's Staircase, one of the most visited attractions in Nassau. Climb 65 hand-carved steps from the bottom to the top where you will arrive at Bennet's Hill and home of Fort Fincastle, the fort that overlooks the city of Nassau. If you are not able to walk the staircase you can stay on-board and be driven to the top where you will have an opportunity to do some light shopping for authentic handmade goods at bargain prices. Ready for a sweet treat? Try a free sample of dark or white chocolate. The Graycliff Chocolate Factory manufactures some of the best chocolate in town. Your last stop on your tour is the John Watling's Distillery, home to locally-made rum. You will have the chance to sample their famous rum during this stop. If you are looking for a public beach at the end of the tour you can visit Junkanoo Beach. The beach is a 10-minute walk back to town or stay on-board and conclude your tour in the main shopping district.

When you arrive at Nassaus Lynden Pindling International Airport , meet your professional driver who will take you to your Nassau-area hotel in comfort so all you have to do is sit back and relax. Transfers are available for hotels in downtown Nassau, Cable Beach, Montague Island, Paradise Island, South Ocean and the Nassau pier. At the end of your stay, your driver will pick you up at the same location and take you back to the airport.When making a booking for this shared round-trip transfer, you will need to advise your flight details and your hotel details. Your transfer will be confirmed within 24 hours of booking, and you will be provided with a travel voucher to present to the driver. It's that easy!

Your cultural walking tour of Nassau visits six food-tasting locations, each carefully chosen to highlight the best local flavors that Nassau has to offer. Learn secrets of the trade from the charismatic entrepreneurs, chefs and local artisans who prepare and preserve these cultural traditions.Meet your guide at a central location and head with your small group through the charming streets of downtown Nassau. Your guide will take you off the tourist path to popular venues that the locals frequent. Among the places youll stop on your small-group tour are a family-owned Bahamian restaurant serving soul-warming traditional classics; a specialty spice merchant to taste locally sourced jams, salts and island bush teas; an eatery thats popular with the locals for its creative Bahamian/Greek fusion; and an organic, fair trade chocolatier featuring hand-made truffles by an award-winning pastry chef.Between tastings at one-of-a-kind restaurants and specialty food stores, hear insights and fascinating tidbits from your guide about the historical, architectural and cultural significance of Nassau. Your guide will also share recommendations on local attractions, from colonial relics to hidden venues featuring the best live music and dancing!Youll leave your tour with a satisfied belly and the know-how to explore the hidden gems of Nassaus charming neighborhoods on your own.

Just minutes after leaving Nassau you'll be snorkeling through an undersea extravaganza of living coral and tropical marine life. Your captain will choose two of the clearest and calmest locations on the day to begin your snorkeling adventure.Then, if the weather permits, you'll go for a snorkel with your guide as sharks swim calmly below you. Or, if you prefer, you can watch the sharks being fed from the boat. Sharks are one of the most fascinating marine animals you will ever see, and on this cruise you'll see them up close and personal in perfect safety.Please note that pickup times commence prior to tour departure. Participant requirements: Children must be accompanied by a parent or guardian Children under the age of four not permitted Participants must have good physical health Click on "View Additional Info" below for approximate pickup schedule.

In downtown Nassau, meet your friendly tour guide and head to your first stop, Smuggler's Beer Garden, on George Street. As you enjoy your first sample of rum, try to imagine the days more than 300 years ago when the unruly pirates of the Caribbean roamed these streets, inebriated on their demon water. Continue walking through downtown Nassau to three more local establishments, where youll fill up on rum cocktails, savory snacks and sweet, boozy treats. Enjoy bites ofhomemade boozy rum cupcakes for dessert!As you get to know the citys rum and food scene with your guide, discover off-the-beaten-path sites and hear madcap stories about the islands swashbuckling and rum-running history. Passing historical buildings, learn how they once played a role in the profiteering business as storage space for liquor about to be transported across the ocean. Fittingly, your tour ends at John Watlings Distillery, located on the islands Buena Vista Estate. Learn about how rum is made here, from fermentation to aging in white-oak barrels, and hear about the mysteries surrounding 17th-century pirate John Watling, for whom the distillery is named.Tastings include (subject to change): 6 rum tastings 2 cocktails Bites of Bahamian conch and lobster fritters Rum-infused white chocolate Caramel truffle shot Homemade boozy rum cupcakes

Enjoy a complimentary welcome cocktail and the magnificent views as you cruise to Rose Island.When you arrive at the private tropical island, you have the opportunity to snorkel over beautiful coral reefs and take amazing pictures of the local, aquatic life. You can also spend your time relaxing on a sun-drenched beach, exploring the island's winding paths and tidal pools, or listening to music at a beach bar as you sip another cocktail! (Additional drinks at own expense.)For lunch, a sumptuous buffet will be served on a pavilion overlooking the gorgeous harbor. Savor the local flavors, accompanied by complimentary lemonade and two fully stocked cash bars. Then, stretch out in a hammock under a palm tree or lounge on the palm-shaded deck. You can participate in one of several fun activities such as a game of volleyball or dizzy lizard, organized by your guide. If youd like, rent a tube float or a kayak, embark on a guided snorkeling tour or watch a fish-feeding show (each at your own expense). As you cruise back to Nassau, bask on the boats deck after a perfect day on a remote Caribbean island!Sample buffet-style menu:Vegetable pasta saladMixed green salad with select dressings Bahamian peas and rice Fresh BBQ chicken Hot dogs Fresh baked rolls

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The Bahamas - Lonely Planet

Quality Beach Soccer Squad Wins League And Cup Competitions In The Bahamas Super League – Bahamas Tribune

QUALITY Beach Soccer experienced success at all levels in the Bahamas Beach Soccer Super League.

The squad was victorious in both the league and cup competitions, despite only having one World Cup team member in their squad.

They took the final with an 8-3 win over the Bears at the Beach Soccer Stadium at Malcolm Park.

QBS' team included Ehren Hanna (captain), Christopher Davis (co-captain), Alex Thompson, Dwayne Taylor, Matthew Richardson, Jaime Thompson, Cameron Kemp, Kyle Williams and Javier Lamas.

Thompson won the league's MVP award after amassing a total of 32 goals for the season.

Quality Beach Soccer Club was founded in 2013 by Ehren Hanna and Christopher Davis.

Their accomplishments include winning the Swiss Beach Soccer Super League in 2014 with BSC Sable Dancers, as well as dozens of caps for the Bahamas' national beach soccer team.

QBS' youth programme has also produced top talent, including five members of this year's under-18 beach soccer team competing at the Commonwealth Youth Games here in Nassau.

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Quality Beach Soccer Squad Wins League And Cup Competitions In The Bahamas Super League - Bahamas Tribune

Law enforcement torch run benefits Special Olympics Bahamas … – Bahamas Tribune

Law enforcement officials and Special Olympics Bahamas members take part in the torch run on Saturday.

ON Saturday, members of several law enforcement agencies led by the Royal Bahamas Police Force held a torch run to benefit the Special Olympics Bahamas organization.

The run began shortly after 9 am from the Magistrates Court on Nassau and South Streets, heading west pass the University of the Bahamas and the Police College and then onto John F. Kennedy Drive along the sixth-leg roundabout and ending at the Stapledon School on Dolphin Drive.

Participants included Minister of National Security, Marvin Dames, Deputy Police Commissioner Anthony Ferguson, Chief ALIV Officer, Damian Blackburn, Chief ALIV Champion, Johnny Ingle among others.

Minister Dames said he has been a part of Special Olympics for more than 20 years and so the run was extremely special for him.

ALIV is demonstrating here today what corporate partnership is all about and we need all of corporate Bahamas to take note, Minister Dames said.

Blackburn said he was delighted that the police and the minister (National Security) were deeply involved with Special Olympics and reaffirmed ALIVs commitment to the organization in assistance and funding.

The end of the run kicked off a Family Fun Day at the Stapledon School where members of the ALIV Nassau team assisted with setup and also playing games with the children. All proceeds from the event were donated to Special Olympics Bahamas.

In May, ALIV entered into a three-year commitment with Special Olympics Bahamas, the first ever corporate sponsorship for the organization, according to Special Olympics Bahamas National Coordinator, Gilbert Williams.

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Law enforcement torch run benefits Special Olympics Bahamas ... - Bahamas Tribune

LOOK: Klay Thompson clearly enjoying his time in the Bahamas – The Mercury News

That island life is the way Klay Thompson captioned a couple cool photos of his recent vacation in the Bahamas.

The Warriors star shared some shots from a trip to the Caribbean island where his dad was born. And former Lakers star Mychal Thompson likely loves his son appreciating the Bahamas since he considered it a Bahamian thing to see Klay enjoy club dancing in China earlier this summer.

Thompsons photos showed him snorkeling in a sunk boat, relaxing on the water and riding a jet ski with a female friend. (Uh oh, Abi Ratchford?)

Back when video of Klay at a club in China went viral in June partly because Stephen Curry commented with laughing emojis TMZ asked his dad about Klays joyous dancing

He got that from me, Mychal reportedly said with a smile. Thats a Bahamian thing. Thats from the islands. We know how to dance. Everybody from the Caribbean, we all have that rhythm born in us.

It looks like Klay is spending time reconnecting with his rhythm.

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LOOK: Klay Thompson clearly enjoying his time in the Bahamas - The Mercury News

What we learned from Chicago State’s trip to the Bahamas – Mid-Major Madness

When it comes to foreign trips and the WAC, Grand Canyons shortened-trip to Spain will, rightfully, get the most attention. Fortunately the Lopes and their traveling party were safe after the terrorist attack in Barcelona.

But they werent the only league team to head overseas. Chicago State spent five days in the Bahamas playing three exhibition games against local teams. Tracy Dildy talked about the benefits of playing older players in the Caribbean earlier in the summer.

Results against the competition on these trips should always be taken with a grain of salt. But hey, weve got actual box scores, so lets see what we can glean about the 2017-18 Cougars.

This one doesnt come as a surprise.

Last season, Sims shot 36.4 percent of CSUs shots while he was on the floor, the fifth-highest percentage in the country. That figure shouldnt change much in 2017-18, as the junior took 58 shots over the three games in the Bahamas. He shot just 37.9 percent, but that number is skewed by a 4-for-22 outing in the finale.

With all the shots come what Sims is best at: scoring. He averaged 20.3 PPG on the trip and it would not at all be surprising to see him sitting on a number like that at the end of the season. The WAC has some strong contenders for the scoring title in 2017-18, like Damiyne Durham and Nick Dixon. Sims should be right in that conversation.

Dildy talked up two of his redshirt players in an interview with Mid-Major Madness in June.

Our best two players last year were two kids sitting out, Jelani Pruitt and Travon Bell. Everyday at practice, talking about confidence and skill level it wasnt close that those two were the best two players on the team, he said.

Pruitt didnt make the trip, but Bell did, and showed a little of why Dildy is excited to have him available. The Chicago Public School standout averaged 15.0 points per game in relatively limited minutes (19.0 MPG). He also may have given a glimpse into what his role will be: three-point gunner.

The redshirt freshman hoisted 28 threes over the three games, knocking down 13 of them for a sterling 46.4 percent. After a rough opener (1-6 3FG) he went 8-for-12 from deep against the NPBA All-Stars. Again, the level of competition needs to be considered, but CSU sorely needs three-point shooting. As a team the Cougars shot just 30.4 percent last season, one of the lowest marks in the country.

JuCo transfer Anthony Harris may have an early track to big minutes. Dildy heaped praise on the 65 junior and teased his important role in a release earlier this summer.

Anthony is a guy that really takes a lot of pride on the defensive end. His ability to guard multiple positions is going to be really huge for us. I already told him during the recruiting process that whoever we play, you're going to guard their leading scorer and he welcomes that challenge.

The numbers from the trip suggest Harrus will indeed be a cog in the Cougars rotation. He played 102 minutes over the three games (34.0 MPG), second only to Sims, the incumbent star. The presumptive defensive stopper pitched in all over the place, averaging 15.3 points, 5.0 assists and 5.3 rebounds per game. And while averages can get a bit wonky on these trips, he did also swipe 13 steals.

Thanks to CSU Sports Information Director Corey Miggins for sharing aggregate stats from the trip.

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What we learned from Chicago State's trip to the Bahamas - Mid-Major Madness

New Cyberpunk Game Asks Players to Invade People’s Nightmares – Motherboard

Amir is dying in front of me. There's blood all over his apartment and he's barely aware of his surroundings. I ask him who did this and he tries to answer, but only bloody wheezes get past his lips. It's alright though, I've got other ways to get the information I need.

I pull a cable from the dream eater on my right hand, cradle Amir's head, find the port on the back of his neck, and jack into his mind. Our consciousnesses merge and I'm wandering the fragmented, broken nightmares of a dying man. I need to see the moment he was attacked, but to get there, I'll have to navigate his nightmares. The longer I stay, the more my own memories bleed into his. If I'm in his head too long, I'll lose all sense of where Amir ends and I begin.

This scene takes place in the early hours of Observer, a new cyberpunk horror game from Polish developer Bloober Team SAthe indie developers behind Layers of Fear. Observer puts you in the shoes of Dan Lazarski, a corporate detective who specializes in neural interrogation.

He's a leecha person with the tech and the temerity to jack directly into unwilling people's minds and steal information. People in the world of Observer fear leeches because they tend to go crazy after rummaging around in the brains of society's criminals. As players move through the game, they watch Lazarski 's sanity unfurl as he slams corporation-approved mood stabilizers to manage his fragile mental state and keep reality in perspective.

It's not a "walking simulator" and it's not an adventure game. There are jump scares, psychological horror, puzzles, detective work, and dialogue treesbut no combat to speak of, and few consequences beyond Lazarski's slow descent into madness. Players explore their surroundings to move the story forward. The first case puts the detective in a tenement building rooting through the apartment of a dead hacker with a missing head. You scan the body for trauma, look for hidden panels, and open drawers searching for clues.

It's a good game elevated by its amazing sense of place and Rutger Hauer. Cypberpunk icon Hauer is the man who played Roy Batty in Blade Runner and delivered everyone's favorite monologue about tears and rain. In Observer, his likeness and voice lend weight to Lazarski. His noir-style monologues, gritty voice, and subdued performance made me imagine what Blade Runner would have been like with Hauer as Deckard instead of Harrison Ford.

Hauer is great but the main draw to Observer is its story and setting. The game takes place in Krakow, Poland in 2084. After a terrible digital plague called the nanophage wiped out most of the population, East fought West in a massive war that killed most people on Earth. One of the few places left relatively untouched was Poland, where a new "republic" organized around a megacorp and quickly took power.

Lazarski exists in this world as a leechfeeding off the dreams of the destitutebut the sudden reappearance of his missing son humanizes him.

Observer's Krakow is as hellish as you'd imagine a city run by corporation to be. Trash litters the streets, dayglow advertisements assault you at every turn, and tech-junkies addicted to strange drugs quiver in dark alleys. Boomer Team SA nailed the high-tech, low-life atmosphere.

The way Observer tells that story is excellent. As Lazarski works cases, he's also chasing after that missing son. But it's also possible that the detective's son is dead and the leech is just beginning to lose himself. Every stroll through the memories of a suspect teases out bits of his past until his official cases and his personal story blend together and Lazarski and the player are both so disoriented they have trouble telling what's real and what's not.

A stranger's dream is a great place to set a horror game. Dreams are personal and strange and often only make sense to the dreamer. Entering, and even watching, the dreams of another person is an old fiction trope, one science is getting closer to making a reality.

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New Cyberpunk Game Asks Players to Invade People's Nightmares - Motherboard

Observer Explores The Scary Side Of Cyberpunk – Kotaku Australia

The image above is that of a woman trapped at the moment before her violent death, endlessly repeating the combination to a secret door she'll never reach. It's just one small sliver of the sci-fi mind-fuckery that awaits in the Rutger Hauer-voiced cyberpunk horror game Observer.

Developed by Bloober Team, the studio behind Layers of Fear, Observer is a psychological cyber-horror game set in a dark, dystopian vision of 2084 Poland. Between war and the nanophage, a deadly virus that targets the cybernetically-enhanced, humanity is pretty much broken. The survivors have submitted to the rule of a shadowy corporation that controls where and how they live.

Veteran Dutch actor Rutger Hauer plays Daniel Lazarski, a corporate-funded cybernetic Observer, a neural detective with the ability to interface with the minds of others and explore their oft-fractured psyches.

Lazarski's own mind isn't perfect. He suffers from a condition that requires he take frequent doses of a special medicine or risk "desynchronisation". The more stressed he becomes the lower his medication levels drop, causing glitches in his perception. He may be an elite cop, but he has the same vulnerable, electronically-accessible mind as most of the remaining humans in 2084. He can't even trust himself.

The game opens with Lazarski receiving a call from the son he hasn't seen in years. Adam Lazarski gives his father a warning: "You are not in control." Then the call drops. Tracing the call to a run-down apartment building out in the sticks, Lazarski rushes off to find his son. When he arrives he finds a decapitated body that may or may not be Adam. As he investigates the crime scene a nanophage alert sends the entire building into lockdown. Lazarski is trapped inside with a murderer, but also something much worse humanity's leftovers.

With most of the building's tenants sealed inside their homes for their "own protection", much of Lazarski's interactions with the living involve conversations with small static viewscreens. Hauer's voice warbles like he has a mouthful of moist pebbles, his inflection occasionally shifting erratically, as if glitched. The people he talks with range from the oddly friendly and upbeat to violent and angry. All of them are lost and broken.

While not learning horrible things about horrible people, Lazarski uses his special cybernetic enhancements to try to solve the murder and find his son. A sort of electronic vision allows him to see and interact with wires, bits of technology, and electrical components, even those buried deep inside human bodies. His biological vision allows him to scan for DNA and analyse blood.

His greatest tool, however, is the ability to jack into the brains of other people and explore their thoughts, hopes and fears. Mostly fears. In the extended clip below, Lazarski enters the mind of a dying murder victim in order to glean information about his attacker. It's one seriously fucked-up trip.

Developer Bloober Team has earned a reputation for creating creepy horror games. They have mastered the use of off-putting sound and visual cues to layer on the fear. The difference in Observer is they have multiple realities to play with. There's the real world, which isn't always real to begin with, and then there's the mindscape, where anything can happen. These digital mental constructs are packed with horrifying imagery, inventive puzzles, and the odd deadly creature relentlessly hunting for interlopers. Nowhere is safe. As Adam warns at the beginning of the game, Lazarski is not in control.

I'm about five or six hours into Observer, having had to stop playing early this morning because I needed sleep and certainly not because I was frightened. Between the main investigation and the side missions I've discovered exploring the future's most horrible tenement, I have many more hours to go. I'm looking forward to it.

Observer is now available on PC.

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I had this conversation on my Facebook recently and it went absolutely ballistic, so I thought I'd bring it to Kotaku. Best Back-To-Back movies by a single Director. What are your favourites? Top of my list. Ridley Scott with Alien and Blade Runner. Imagine making those two movies back-to-back. Insane.

It's understandable that most people don't finish the story campaign in games that trade more heavily on their multiplayer, like Call of Duty or Battlefield. But you'd expect singleplayer-only games to be different, right?

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Observer Explores The Scary Side Of Cyberpunk - Kotaku Australia

Observer Explores the Scary Side Of Cyberpunk – Kotaku – Kotaku

GIF

The image above is that of a woman trapped at the moment before her violent death, endlessly repeating the combination to a secret door shell never reach. Its just one small sliver of the sci-fi mind-fuckery that awaits in the Rutger Hauer-voiced cyberpunk horror game Observer.

Developed by Bloober Team, the studio behind Layers of Fear, Observer is a psychological cyber-horror game set in a dark, dystopian vision of 2084 Poland. Between war and the nanophage, a deadly virus that targets the cybernetically-enhanced, humanity is pretty much broken. The survivors have submitted to the rule of a shadowy corporation that controls where and how they live.

Veteran Dutch actor Rutger Hauer plays Daniel Lazarski, a corporate-funded cybernetic Observer, a neural detective with the ability to interface with the minds of others and explore their oft-fractured psyches.

Lazarskis own mind isnt perfect. He suffers from a condition that requires he take frequent doses of a special medicine or risk desynchronization. The more stressed he becomes the lower his medication levels drop, causing glitches in his perception. He may be an elite cop, but he has the same vulnerable, electronically-accessible mind as most of the remaining humans in 2084. He cant even trust himself.

The game opens with Lazarski receiving a call from the son he hasnt seen in years. Adam Lazarski gives his father a warning: You are not in control. Then the call drops. Tracing the call to a run-down apartment building out in the sticks, Lazarski rushes off to find his son. When he arrives he finds a decapitated body that may or may not be Adam. As he investigates the crime scene a nanophage alert sends the entire building into lockdown. Lazarski is trapped inside with a murderer, but also something much worsehumanitys leftovers.

With most of the buildings tenants sealed inside their homes for their own protection, much of Lazarskis interactions with the living involve conversations with small static viewscreens. Hauers voice warbles like hes got a mouthful of moist pebbles, his inflection occasionally shifting erratically, as if glitched. The people he talks with range from the oddly friendly and upbeat to violent and angry. All of them are lost and broken.

While not learning horrible things about horrible people, Lazarski uses his special cybernetic enhancements to try to solve the murder and find his son. A sort of electronic vision allows him to see and interact with wires, bits of technology and electrical components, even those buried deep inside human bodies. His biological vision allows him to scan for DNA and analyze blood.

His greatest tool, however, is the ability to jack into the brains of other people and explore their thoughts, hopes and fears. Mostly fears. In the extended clip below, Lazarski enters the mind of a dying murder victim in order to glean information about his attacker. Its one seriously fucked-up trip.

Developer Bloober Team has earned a reputation for creating creepy horror games. Theyve mastered the use of off-putting sound and visual cues to layer on the fear. The difference in Observer is theyve got multiple realities to play with. Theres the real world, which isnt always real to begin with, and then theres the mindscape, where anything can happen. These digital mental constructs are packed with horrifying imagery, inventive puzzles and the odd deadly creature relentlessly hunting for interlopers. Nowhere is safe. As Adam warns at the beginning of the game, Lazarski is not in control.

Im about five or six hours into Observer, having had to stop playing early this morning because I needed sleep and certainly not because I was frightened. Between the main investigation and the side missions Ive discovered exploring the futures most horrible tenement, Ive got many more hours to go. Im looking forward to it.

Observer is now available on Playstation 4, PC and Xbox One.

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Observer Explores the Scary Side Of Cyberpunk - Kotaku - Kotaku

‘Ruiner’ is not just a cyberpunk ‘Hotline Miami’ – Engadget – Engadget

"At first [Ruiner] started off as a sort of cyberpunk Die Hard adventure, where you hacked your way up a building. Even at this point working on early ideas, we thought, 'Wow, this is like a party'", added Tomkowicz. "We then thought of taking the gameplay direction similar to Hotline and we were still looking for a graphics designer. We found Benedict Szneider and showed him some early graphical references. He simply told us: No. Let's do this in a different way," she added. That's how the Ruiner you see here started.

Tomkowicz jokes that for a lot of cyberpunk fans disagree that this can even be the right term. ("Not enough neon blue and pink!") This isn't cyberpunk, then, but it's certainly inspired by it. As you tear your way through corridors and rooms, the environments wouldn't look out of place in Ghost In The Shell or other near-future anime properties. There's some Matrix-esque touches here and there too, but also a lot of run-down dirtiness. Think Syndicate Wars, think the original Alien movie.

The team says it look a lot of inspiration from Japanese animation -- and that layer of misery and grit you'll see smeared across the screen was another part of that. "The game should feel like you're standing on the edge of a bridge, in the middle of the night," explains Tomkowicz, half smiling.

First impressions might suggest a whole lot of mindless slashing and shooting, screen after screen, but there's an elegance to the combat that's hinted at even during the introductory stages: You can pre-assign your "dash" locations to avoid fire, take out a few enemies and reach cover all in one tidy movement.

Not that I could manage that. Coupled with other augments (shields and furthers methods of destruction) and using both analog sticks to steer and shoot, there's a steep learning curve that kept getting me killed.

Yes, the game isn't easy, but I wouldn't call it unforgiving, either. If your anonymous dot matrix-headed protagonist falls, he's swiftly resurrected to a few screens earlier, and you're back in the thick of it. The addictiveness has its drawbacks though -- it's an exhausting game, and I needed a breather after my short demo at Gamescom. As for the team at Reikon, they're still readying the game for PC and console launch September 26th -- then there's DLC incoming and then? "We need to rest," says Tomkowicz.

Follow all the latest news live from Gamescom here!

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'Ruiner' is not just a cyberpunk 'Hotline Miami' - Engadget - Engadget

Ruiner looks like a cyberpunk Hotline Miami, coming out next month – PCGamesN

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What happens when you take Hotline Miami, Transistor, a splash of cyberpunk, and push it through the working hands of an indie developer? Thats right - you get Ruiner. Its a top-down shooter where youll smash through gangs and The Man to the soft encouragement of a woman whispering in your ear. Youll also be getting it pretty soon: September 26.

For more indie goodness, here's the best indie games to play right now.

To mark the release date announcement, theres a new trailer which you can watch above. It shows off a bunch of the weapons, plus some of the combat - which is where the Hotline Miami and Transistor influences come into play.

Its then coated with a cyberpunk finish, plus some bassy EDM throughout. Despite the fact that weve not seen a huge amount of the gameplay, Im pretty into it - visually, at least, it looks phenomenal.

Theres also a comic on the website in case thats also your jam, plus loads of images and GIFs to feast your eyes on. I dont think theres been a better game to ogle as you wait until its release.

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Ruiner looks like a cyberpunk Hotline Miami, coming out next month - PCGamesN

Top 10 Best Cyberpunk Games of All Time – Twinfinite

Remember Me is an interesting, memory hopping cyperpunk adventure crafted by Dontnod, who youll probably know better for Life is Strange. The truly startling thing is that Remember Me is Dontnods debut title, and its definitely one to remember. The game sees you playing as Nilin, a memory hunter working for an underground resistance called the Errorists. Like many cyberpunk works, a megacorporation called Memorize has taken an unhealthy control over the world, and laid claim to peoples memories in a way as well.

Remember Me uses many typical cyberpunk themes, but its more a game about emotion and relationships, and how budding technology like social media can impact those. Across the adventure, Nilin has to recover her own lost memories, and even has the ability to reconstruct and view others. Remember Me does have a few problems, particularly in the gameplay and pacing departments. However, theres an incredibly ambitious story to see here, with a strong female lead that grows and changes throughout the experience. In terms of world building, characterization, soundtrack, and presentation, Remember Me stands tall with the best cyberpunk games, even if the gameplay doesnt match up.

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Top 10 Best Cyberpunk Games of All Time - Twinfinite

Observer Review – Twinfinite – Twinfinite

Observer on PlayStation 4

Right from the off, Observer is textbook cyberpunk. Grim and brooding with atmosphere, its world feels like a digital recreation of a William Gibson novel. Observer uses this unsettling ambiance to tee up a gripping horror narrative, but it also simultaneously weaves in themes of paranoia and espionage classic to the genre. It had me utterly captivated over the course of six hours, soaking up the tension of its eerie environment and locked into unraveling the mystery of its story. So captivated that even persistent technical issues such as frame rate drops and glitches almost werent enough to break my immersion. Unfortunately, though, slowly but surely the sum of these issues began to weigh heavy, culminating in a game-breaking glitch that stopped me dead in my tracks and disappointingly ruined the experience.

Observer is a first-person adventure game. I hesitate to use that popular and reductive term walking sim, but that is essentially what it is. As an Observer an augmented KGB police detective youll wander around a retro-cyberpunk vision of future Poland piecing together an ever thickening plot. Traversing a beaten up apartment complex, gameplay revolves around scanning crime scenes, interrogating residents, reading journals and emails, solving basic puzzles, and going inside the minds of victims to slowly reconstruct the order of events that lead to their death.

Observer is a story-heavy experience that relies on the curiosity of its world to compel players to explore, take their time, and absorb the macabre aura of its environment. It does this very well. You really cant understate the attention to detail packed into the nuances of its aesthetic. Observer is clearly inspiredby eighties science fiction, with flickering CRT monitors, analog computer controls, and film noir detective vibes. There are no clean lines and no bright colors in its palette; void of glamor, its dark and intimidating.

The plot is equally fascinating. Having received a somewhat cryptic phone call from his son, Adam, Daniel Lazarski is shocked to find a headless body in his sons apartment. Is it him, and if not, where is he? The scale of this thriller quickly expands as more lifeless bodies appear in the confines of this crumbling building, and it becomes apparent that Adam is involved in something sinister. Placed on lockdown, residents are unable to leave their rooms, and communication with them is through intercom only. Voice acting is decent for the most part, and conversation not only provides a breadcrumb trail to follow but also fleshes out Observers lore. The everyday struggle is well conveyed by these working class personalities.

Augmentation of the human body is a central theme in the game, playing on the quintessential cyberpunk trope of high tech, low life. A conflict between those who approve of implants versus those who are vehemently opposed to them is alluded to throughout. At the center of this conflict is the Necrophage a cyber plague that affects the augmented. The manufacturer of these robotic implants, Chiron, is the oppressive corporation responsible for blighting society with their benefits. As the story unravels, the Necrophage, Chiron, and Lazarskis sonbecome interwoven in a gripping tale that constantly kept me guessing.

For the most part, the gameplay that translates this story is engaging enough. Scanning crime scenes remind me of Telltales Batman series, linking evidence together using two different view modes organic sensitive, and technology sensitive retinal displays. Youll occasionally have to enter codes into keypads that require you to unearth information hidden in various rooms, but their location is never so obtuse as to frustrate with constant back tracking or head scratching. Overall, the game does a good job of shepherding you between objectives without ever feeling as though its holding your hand.

Developer Bloober Teams previous work includes the psychological horror Layers of Fear, and its lineage is certainly evident in Observer. Jacking into the digital memories of victims via implant is what gives the observer his name, and its during these sequences that some clever but familiar cinematic techniques are implemented. The world becomes confused and surreal, with eerie voices and hallucinations combining for some mind-bending and frightening moments. Later in the game, the technique cleverly expands the scope of the story beyond the zoomed in locale of the apartment to wider themes of corporate surveillance.

Alas, it is during these sequences that Observers technical frailties are exposed. Throughout the game, frame rate dips and stuttering had been notable, though only causing minor irritation and never impacting the ebb and flow of proceedings too greatly. Towards the end of the game, however, Observer finally became well and truly unstuck. Trapped in a room with no way out, only after fifteen minutes did I realize that the this was a room I was never supposed to be flashed into for more than a few seconds. Attempting to reload, though, my progress was blocked. Each time that I spawned from save, I found myself helplessly falling through the map into a black abyss. With no ability to manually save and no chapter select, I had encountered a game-breaking bug that forced me to restart the game.

It was an immensely disappointing turn of events. Nothing spoils the immersion of a narrative-driven ambient adventure game quite like a glitch that completely halts progress. Moreover, up until that point, even frame rate stutters wouldnt have convinced me to dock too many points from Observers final score, so compelling was its story and world building. These issues can and may be fixed via a patch, but at the time of this reviews publishing, its difficult for us to recommend a game with so many technical problems.

Despite the sour taste in the mouth left by upsetting technical shortcomings, Observer is a game that does deserve praise. Its grim, dystopian world is a truly brilliant imagination of cyberpunk, and it works superbly as a thematic setting for a horror game. The story itself invokes curiosity that tempts you to keep playing, compelling you to explore not just for clues about its immediate plot, but also the wider backstory and lore of its world. In that respect, Observer does everything that a good adventure game should do.

While gameplay might not break any new ground, puzzles and crime scenes provide enough interaction to keep you engaged beyond just watching the story unfold. The way in which the Observer uses implants as a means to explore memories is inventive, giving the narrative a grander sense of scale without technically leaving the building. The use of cinematic effects, too, cleverly shifts the games genre between thriller and psychological horror. In its best moments, these sequences play out like a blend of the Matrix and P.T. Yet in its worst instances, the game crashes and breaks, which is something that should never happen in any video game.

For more information on how we review games, check out Twinfinites review policyhere.

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Observer Review - Twinfinite - Twinfinite

About Us – Principality of Sealand

In the early 60's, Roy Bates, a Major in the British army, established a radio station, situated offshore on an abandoned ex naval fort named "Knock John". The theory behind this location was an attempt to bypass the draconian broadcasting restrictions of the time, which permitted little more than formal broadcasting by the BBC. Roy's station, "Radio Essex", and others like it, were known affectionately by the media as Pirate radio stations, and were much loved by the British public, as they supplied everything that the BBC did not at the time, Pop music and amusing presenters.

In the years than ensued, Roy fought an unsuccessful legal battle with the UK government, which questioned the legality of his occupation of said fort. It was ruled that "Knock John" fell under UK jurisdiction. Smarting from his setback, Roy weighed his options. Another abandoned fortress, Roughs Tower, identical in construction to the Knock John existed further offshore, and crucially, outside of the three mile limit to which the UK jurisdiction extended. Roy proceeded to occupy Roughs Tower, on Christmas eve 1966, with the intention of revitalising his dormant radio station. This was until he conjured a different plan entirely. After consulting his lawyers, Roy decided to declare this fortress island the independent state of Sealand, Claiming Jus Gentium (Law of Nations") over a part of the globe that was "Terra Nullius (Nobody's Land).

On the 2nd of September 1967, accompanied by his wife Joan on her birthday, his son Michael (14), daughter Penelope (16) and several friends and followers, Roy declared the Principality of Sealand. The founding of this country was marked by the raising a newly designed flag, and in an extremely romantic birthday gesture, the bestowing of a new title on his beloved wife, to be know from that moment on as Princess Joan.

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About Us - Principality of Sealand

Sealand – Wikitravel

Sealand [1] is a sea fort in the North Sea, located 10 km off the coast of Suffolk, England. It is best known for its (unrecognized) claim to be the world's smallest sovereign nation. However, it is currently regarded as a micronation by most non-Sealanders.

Visits to the Principality of Sealand are not normally permitted, and you will most likely need to pre-arrange a boat to take you there. Emergency or other special circumstances suggesting that a visit might be appropriate require prior approval from the Bureau of Internal Affairs, and may be considered by making a written application. Further information can be found here [2].

Walk. The entire habitable area of the fort is 550 sq.m.

The spectacular views of the English coast. Make sure to also get a tour of the nation, where your guide will most likely show you the chapel, parliament room, engine room, gym and jail where a german invader was held for a few months in 1978.

Get your fitness on at Sealand's tiny gym

Worship God at Sealand's one and only chapel room

Take a tour of the house-sized nation

Buy some Sealandic stamps and coins

Pay 31 pounds to become official Sealandic nobility

Online Sealand has a comprehensive catalog of all things Sealand. This includes shirts, stamps, coins and even lordships.

There are no eateries in Sealand, so get ready to mainly eat low quality TV dinners supplied from England while you're there.

Canned beers, soda pop and bottled water supplied from England.

There are various bedrooms in Sealands pillars, with some consisting of just a bed and concrete walls, while others are decorated quite cozily.

The official Sealand website http://www.sealandgov.org/

The same way every visitor arrives: by boat.

WikiPedia:Principality of Sealand

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Sealand - Wikitravel