Mars is the place (in space) to be – Cosmos

Mars is about to become crowded. When the spacecraft carrying NASAs Perseverance rover safely launched from Cape Canaveral on 30 July, it became the third in a small fleet of spacecraft now heading for the Red Planet: one from the US, one from China, and one from the United Arab Emirates.

Any Mars launch is exciting, but with three space agencies all planning to arrive at Mars next February, the drama is more intense than usual. Not to mention that NASAs launch was accompanied by a small earthquake, magnitude 3.9, which rattled its Jet Propulsion Laboratory in Pasadena, California one of the sites overseeing the launch about 20 minutes before liftoff.

Happily, the earthquake did not affect the mission, which lifted off exactly on schedule at 7:50 Eastern Daylight Time. They never lost the signal, says launch manager Omar Baez. They said they were ready to proceed, and we able to launch on time.

It was just the Earth being excited about going to Mars, jokes JPLs director, Michael Watkins.

The first of the three missions, called Hope (Al Amal in Arabic), was launched by the UAE Space Agency a newcomer to planetary exploration atop a Japanese rocket on 20 July.

The mission is the first Mars launch ever attempted by an Arab nation. The name was chosen because it sends a message of optimism to millions of young Arabs, says Sheikh Mohammed bin Rashid Al Maktoum, ruler of the Emirate of Dubai. If a small, young Arab nation is able to reach Mars, truly anything is possible, adds project manager Omran Sharaf.

Its a message of hope also to women scientists who, according to a tabulation by the New York Times, make up a whopping four-fifths of the entire science team.

The government has invested heavily in education, especially womens education, says Robert Lillis, associate director for planetary science at the University of California Berkeleys Space Sciences Laboratory, which provided science collaboration, training, and instrument components for the mission.

The project, he says, is part of the Emirates effort to prepare for a post-oil world, to lay the groundwork for a future in which entrepreneurs, inventors and ideas not oil are funding their economy.

The mission is an orbiter designed to study the Martian atmosphere and weather in unprecedented detail.

Our science mission is to produce the first-ever truly global picture of the Martian atmosphere, says Sharaf. This is the first holistic study of the Martian climate and how the layers of the atmosphere fit together.

The Chinese launch, a mission called Tianwen-1, came three days later. (Its name means heavenly questions, chosen in honor of a 2300-year-old classical Chinese poem.)

It is Chinas second attempt to go to Mars. The first failed in 2011 when the Russian mission on which it piggybacked couldnt get out of Earth orbit.

Since then, China has had two successful landings on the Moon, and with Tianwen-1 is attempting a twofer: a package that includes both an orbiter and a rover.

If the rover lands safely, China will become only the third country to successfully land on Mars. (The other two are the US and the former Soviet Union, whose Mars 3 lander survived a mere 110 seconds after it soft-landed in 1971). It will be only the second to deploy a rover.

Although it will reach Mars in February, it wont land immediately. Instead, it will go into a mapping orbit, trying to pick the best landing site before the rover attempts the descent a couple of months later.

NASAs Perseverance mission is a prelude to a hoped-for Mars sample return mission scheduled for 2026-2031. Its job is to explore a crater that was known to host a lake, collecting rock samples that might contain signatures of ancient life. It will then cache these samples for later retrieval and return to Earth for examination with much more advanced laboratory equipment than can be put on a rover.

In the process, Perseverance will also study the craters geology, attempt to make oxygen from the carbon dioxide in the thin Martian air, and even deploy a helicopter that, if all goes well, will make the first powered, controlled flight on an alien world.

A fourth probe, also a rover, also was scheduled for launch this month, this one a joint project of the European Space Agency and Russia. It has been postponed to 2022, however, due to an engineering problem.

A two-year delay was required because Mars launch windows only occur every 26 months the reason why four different programs had all scheduled launches for this month.)

Meanwhile, Hope, Tianwen-1, and Perseverance are securely on their way.

Im looking forward to ideally a very quiet and boring trip to Mars, as we prepare for the never-boring and always-stressful entry, descent and landing, says Perseverances chief engineer, Adam Steltzner, in a sentiment that is undoubtedly shared by the Chinese and the Emiratis.

The Royal Institution of Australia has an Education Resource based on this article. You can access it here.

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Mars is the place (in space) to be - Cosmos

Nanomedicine Market To Reach USD 343.8 Billion By 2026 | CAGR of 12.6% – PharmiWeb.com

: New York, United States, 31-July-2020, (Via WiredRelease), (Reports and Data) The global nanomedicine market is expected to reach USD 343.8 billion by 2026, according to a new report by Reports and Data. Increased global incidence of cancer coupled with growing prevalence of cardiovascular diseases is likely to be the key factors governing market growth. Based on the WHO statistics, in 2018 around 18.07million new cases were registered for cancer in 2018. Additionally, cancer accounted for around 9.5 million deaths in 2018. The incidence of cancer was significantly high and lied around 48.4 percent in Asia Pacific.

Nanomedicine is being increasingly adopted for the treatment of various diseases including cancer and cardiovascular disease. Apart from improved efficacy and safety, factors such as bio-availability and ability to deliver diagnostic and therapeutic agents to targeted sites are expected to stimulate market growth.

Get Sample Copy with TOC of the Report to understand the structure of the complete report @ https://www.reportsanddata.com/sample-enquiry-form/1048

The COVID-19 impact: Covid-19s spread has affected manufacturing and construction activities worldwide. Logistic limitations and reconsiderations of the raw material requirements are becoming a problem for producers. The producers have relied on derived demand as an intermediate commodity to rationalize production. The pandemics economic impact on companies and financial markets is also not favorable. Stock market volatility and decreasing global growth are anticipated, which will affect the market. The market has experienced a downturn over the weeks, which may continue over the next few months. The Asia Pacific is the most affected region by this pandemic, with China at the center of the outbreak. Most initiatives in multiple countries have changed to a temporary halt. Development, as well as supply, is put on hold, creating losses for suppliers, dealers and customers alike.

Key participants include

Arrowhead Pharmaceuticals Inc. AMAG Pharmaceuticals, Bio-Gate AG, Celgene Corporation and Johnson & Johnson.

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For the purpose of this report, Reports and Data have segmented into the global Nanomedicine market on the basis of type, propellants, application, and region:

For the purpose of this report, Reports and Data have segmented global Nanomedicine Market on the basis of products, drug delivery system, application and region:

Product Outlook (Revenue, USD Billion,2018-2026)TherapeuticsRegenerative MedicineIn-vitro diagnosticsIn-vivo diagnosticVaccines

Drug Delivery System Outlook (Revenue, USD Billion, 2018-2026)NanobotsNanoghostsNanoclustersNanobubblesExosomesInjectable Nanoparticle GeneratorDendrimersLiposomesCarbon nanotubeGrapheneOthersApplicationOutlook (Revenue, USD Million, 2015-2026)OncologyInfectious diseasesCardiologyOrthopedicsOthers

Regional Outlook (Revenue, USD Million; 2017-2027)

North America

U.S

Europe

U.K

France

Asia Pacific

China

India

Japan

MEA

Latin America

Brazil

To identify the key trends in the industry, click on the link below: https://www.reportsanddata.com/report-detail/nanomedicine-market

Key aspects of the Nanomedicine Market Report:

The report comprises of Nanomedicine market overview, market share, demand and supply ratio, supply chain analysis, and import/export details.

The report explores different strategies and procedures undertaken by key market players that assist in making profitable decisions.

The report covers all the crucial information about the products and services of major competitors.

About Us: Our in-house experts assist our clients with advice based on their proficiency in the market that helps them in creating a compendious database for the clients. Our team offers expert insights to clients to guide them through their business ventures. We put in rigorous efforts to keep our clientele satisfied and focus on fulfilling their demands to make sure that the end-product is what they desire. We excel in diverse fields of the market and with our services extending to competitive analysis, research and development analysis, and demand estimation among others, we can help you invest your funds in the most beneficial areas for research and development.

Contact Us: John WatsonHead of Business DevelopmentReports and Data | Web: http://www.reportsanddata.comDirect Line: +1-212-710-1370 E-mail: sales@reportsanddata.com

This content has been published by MARKETYSERS GLOBAL CONSULTING LLP company. The WiredRelease News Department was not involved in the creation of this content. For press release service enquiry, please reach us at contact@wiredrelease.com.

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Nanomedicine Market To Reach USD 343.8 Billion By 2026 | CAGR of 12.6% - PharmiWeb.com

Leading German politician visits Greek migrant camp and tells the EU to ‘wake up’ – InfoMigrants

The head of Germanys most populous state North Rhine Westphalia (NRW) visited the migrant camp Moria on the Greek island of Lesbos on Tuesday. After speaking to organizations working there, Armin Laschet called on the whole EU to "wake up" and said that he had listened to those in despair in the camps.

Armin Laschet, from the conservative CDU (Christian Democratic Union)party, is the head of Germany's most populous state North RhineWestphalia and has been touted as one of the future candidates totake over from German Chancellor Angela Merkel when she leaves officeat the next elections.

OnTuesday August 4, Laschet visited migrant camps on the Greek islandof Lesbos and spoke to those working for aid organizations in thecamps. He told the news agency dpa that visiting the camps was likelistening to "screams of desperation".

'Wake up Europe!'

Laschetcalled upon the European Union to "wake up" and said thatGermany's holding of the rotating EU presidency offered the chanceto find some "lasting solutions" to the migrant crisis. He saidthat Europe needed to help the Greek government and not leave theGreek people, the migrants themselves or those that run the camps andwork in them alone.

Likeseveral other German states, NRW has already taken in smallcontingents of unaccompanied children and vulnerable people from theGreek camps as well as boasting one of the greatest number of asylumseekers in Germany in 2019. According to German government statisticsfor the end of 2019, North Rhine Westphalia had a foreign populationof just over 15%, although not all of those people are asylumseekers, refugees or even recent migrants.Assessing the situation

OnAugust 3, Laschet met with Greek Prime Minister KyriakosMitsotakis, as well as the country's foreign minister NikosDendias. In a press release on NRW's state website, Laschet saidthat his Greek visit was to help him gain a personal understanding on thesituation in the migrant camps on Lesbos.

Followingthat meeting, Laschet stated that Europe needed to "work togetherto protect its external borders and provide humanitarian help forrefugees who arrive on the Greek islands." He said although themigrants had arrived on Greek soil they had essentially stepped on to "European soil, and so any solution to their problems had to be viaEurope too."

AlthoughLaschet called off his visit to the main camp in Moria, due to security concerns, he did visita smaller camp at Kara Tepe in Mytilene on Lesbos. This camp is thehome to those most in need of protection, including victims oftorture, people with disabilities, pregnant women, old and illpeople.During his visit, accordingto his press statement, Laschet also plans to meet with teams fromFrontex and the mayor of Mytilene before leaving the island. Whilston the island, Laschet reiterated his state's intention to take inmore children in need of protection and their closest family members "in the coming weeks."

He saidthat although Germany was also busy fighting the COVID-19 pandemic inthe camps in Greece the virus had "another meaning entirely."Laschet noted that many of the camps' inhabitants were unable to leavethe camps freely because of the virus and that made many migrantsfeel they were living in a hopeless situation with "noperspective."

Continued here:

Leading German politician visits Greek migrant camp and tells the EU to 'wake up' - InfoMigrants

Brexit rant unleashed on UK by Germany as Britain attacked for lack of ‘realism’ – Daily Express

European affairs minister Michael Roth accused Boris Johnsons negotiating team rowing back on previous agreements with the bloc. Berlin is disappointed that London is shifting further and further away from the Political Declaration agreed between us as a reliable basis for the negotiations, he fumed. I would like those responsible in London to be more realistic and pragmatic.

The wrangling over a free-trade agreement has broken up for a short summer break without any significant breakthroughs.

The UK and EU are still yet to find agreements on key issues such as the regulatory level-playing field and future access to Britains fishing grounds.

Michel Barnier, the blocs chief Brexit negotiator, will host his UK counterpart David Frost on August 17 in Brussels for the next round of trade talks.

The bureaucrat is said to be exploring possible compromises in order to unlock the negotiations after months of deadlock.

But European sources have suggested it could still be too early to unveil the concessions with the trade talks expected to run until Halloween.

UK and EU officials have arranged two further negotiating weeks between September and October in the hope of brokering an agreement after missing the Prime Ministers summer target for a trade deal.

Both sides have agreed to pursue a barebones agreement because of the lack of time available before the end of the transition period in December.

The lack of ambition has upset ministers in Germany, who wanted to see a much more comprehensive future relationship pact agreed between London and Brussels.

Mr Roth said he was concerned with the lack of foreign affairs and security cooperation being discussed as part of the talks.

MUST READ:Cummings and Farage inspire Frexit group to drag France out of the EU

The German minister insisted it was more important than ever to have close ties between the EU and UK.

In the geopolitically uncomfortable post-corona world, good and trustworthy partners are all the more important, he said.

Close cooperation in this areas is in both sides interest. But it is clear that we need two to tango at the moment, were dancing while standing still.

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Britain wants to maintain security and defence ties with Brussels but has rejected a institutionalised relationship.

Downing Street instead wants to utilise other international pacts, such as the transatlantic Nato alliance.

Germany has listed the post-Brexit trade deal as one of the main priorities for its EU presidency, which it holds until the end of the year.

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Brexit rant unleashed on UK by Germany as Britain attacked for lack of 'realism' - Daily Express

EU panic: European firms make plea for help over fears Boris Johnson will rip up red tape – Daily Express

The European Fund and Asset Management Association has urged the European Commission to relax its controversial performance forecast regulations or risk their sector being left behind by the UK after Brexit. The leading trade group wants Packaged Retail and Insurance-based Investment Products Regulation, which requires firms to publish key documents to would-be investors, should be renounced until a full policy review can be carried out. Priips was introduced in 2018 with the hope of making investment products easier to understand.

But critics claim the regulation is cumbersome and unreliable with firms ordered to make public performance projections in different market conditions.

In a letter to the Commission, Efama has urged eurocrats to fix the flaws to avoid further confusion among investors and preserve the worldwide eruption of the Ucits framework.

EU retail funds Ucits do not have to comply with Priips until 2020.

Efama fears this doesnt give enough time to fix the flaws regulation and wants the exemption to be extended.

Brussels attempt to broker a fresh solution is deadlocked after months of fighting between politicians and regulators.

While the EU talks stall, the Government last week issued detailed plans to change the Priips rules from next year.

Under the blueprint, UK investment will be permitted to ignore the rules for up to five years while the Treasury reviews its investment product disclosure framework.

Andreas Stepnitzka, a senior policy adviser at Efama, claimed the UKs move would give it a competitive advantage over the EUs fund industry.

Its concerning to note that the first areas of divergence between the EU and UK will be the Priips, he told the FT.

Does the UK believe that a more investor-friendly framework will be a main selling point for the UKs post-Ucits regime?

MUST READ:Brexit fishing bonanza: Why Britain should not fear WTO

In any case, the EU should not be complacent.

The Investment Association, a lobby group for UK asset managers, welcomed the Governments plans to overhaul Priips, which it branded not fit for purpose.

Chris Cummings, its chief executive, said: Clear and meaningful disclosure is the foundation for effective communication and building customer trust.

DON'T MISSBrexit: Boris warned conceding to EU would be 'catastrophic weakness'[ANALYSIS]Boris urged to force no deal Brexit - This farce has gone on too long[POLL]EU rejects IDS' call to rip up Brexit deal amid fears of 160bn bill[INSIGHT]

Mikkel Bates, a regulations manager at FE fundinfo, claimed the Treasurys announcement provided little help to asset managers with funds based in the EU.

He said: The Treasury no longer has any influence over EU regulators or legislators, so cannot get involved over disagreements concerning what to include in the Priips disclosures in Europe.

Until this is resolved, any sensible changes from the Treasury will only drive the UK further away from the standards set beyond our shores.

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EU panic: European firms make plea for help over fears Boris Johnson will rip up red tape - Daily Express

Healthcare employment rebound slowed in July – Modern Healthcare

Ambulatory serviceshealthcare's largest employertook the biggest hit during the shutdown, and it is taking longer than the overall industry to rebound. The sector added 126,200 jobs last month, compared with 367,800 in June. Dentist and physician clinics suffered the most losses at the height of the shutdowns. Ambulatory employment was down just 3.9% in July compared with pre-pandemic January.

The pace of job recovery is likely tempered by providers' own caution against reopening too quickly, especially in areas where coronavirus cases are surging, Shehata said. In areas like the Southern U.S. where there have been aggressive reopenings, ambulatory providers have been slowed by backlogs in appointments due to pent-up demand.

Overall, the economy added 1.8 million jobs and the unemployment rate fell 0.9 percentage points to 10.2%. The biggest job gains were in leisure and hospitality and food services and drinking places. The number of people on temporary layoff fell to 9.2 million, about half its April level.

Hospitals furloughed and laid off employees as they shut down divisions, but that didn't cause as big of an employment hit compared with the ambulatory sector. Hospital employment was down just 1.2% last month from January.

"I was a little surprised that in hospitals it's not worse than that," said Ani Turner, Altarum's co-director of sustainable health spending strategies.

Hospitals added an estimated 27,400 jobs in July, far more than the 2,100 they added in Junea number the BLS revised down from its initial June projection of 6,700 jobs.

That still leaves the question of whether hospitals will continue to regain jobs, or if job growth will level off at a point that's below normal. Federal grants and loans providers received under the Coronavirus Aid, Relief, and Economic Security Act offered a boost, but things are uncertain moving forward, Turner said.

"We'll see what the final new equilibrium is," she said.

Nursing homes continue to shed jobs even as the rest of the healthcare industry does the opposite. They lost 17,500 jobs in July and employed 7.7% fewer people last month than in January. Overall, nursing and residential care facilities have shed about 220,000 jobs since March.

Even before the pandemic, nursing home employment had been shrinking as older adults and their families opted for less intensive residential care facilities in lieu of nursing homes, Turner said.

COVID-19 has prompted more people to avoid all types of residential facilities for older adults, though, because the coronavirus tended to spread quickly through facilities where residents are older, have chronic conditions and require frequent care.

The pandemic laid bare long-running infection control and staffing problems in nursing homes and other long-term care facilities, which is where a significant proportion of COVID-19 deaths are believed to have occurred.

It's possible that trend is driving an increased demand for home health services, Shehata said. Indeed, home health added 15,600 jobs in July, after having added 18,100 in June.

The pace at which healthcare jobs return is going to be a local and even regional story, with wide variation depending on the level of coronavirus activity in an area, Shehata said.

"If the economy is back to productivity, you're going to see that backlog begin to flow into the healthcare system," he said.

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Healthcare employment rebound slowed in July - Modern Healthcare

United States Healthcare Data Interoperability Market Radar 2020 – Most Health Systems’ Essential Services are Focused on Tackling the Unprecedented…

DUBLIN, Aug. 7, 2020 /PRNewswire/ -- The "The US Healthcare Data Interoperability Market, 2020" report has been added to ResearchAndMarkets.com's offering.

Interoperability has become a critical consideration for all health IT (HIT) applications. All the major healthcare stakeholders across the world acknowledge the need to invest in digital infrastructure capabilities to facilitate cross-continuum patient information exchanges and support evidence-based care, at scale.

Regulatory agencies are embracing forward-thinking policies that advocate the need for all the leading vendors to become fully interoperable with each other. The objective is to drive a progressive digital healthcare model, that is, a standardized, collaborative, and multidisciplinary yet modular approach that is based on an application programming interface (API).

Many leading HIT vendors and hospitals in the United States are not likely to comply with CMS' 21st Century Cures Act, although it makes provisions for the secure transfer of patient data across the care continuum (due to threats such as breach of patient privacy) and the overwhelming cost of commitment; provisions also exist to cover any significant penalties involved.

Owing to COVID-19, most health systems' essential services (both, manually driven and digitally enabled) are focused on tackling the unprecedented surge in patient footprint across primary, in-patient, and long-term care systems. Therefore, ONC in collaboration with CMS and HHS OIG has extended the timeline for the implementation of Interoperability Final Rules to 3 months post completion of the ONC Health IT Certification Program for specific value-based care tracks.

Allscripts, IBM, Change Healthcare, and InterSystems are the leading US healthcare data interoperability market participants marked on the Research Radar. Optum is the fastest-growing company, and IBM is the most innovative.

Key Topics Covered

1. Strategic Imperative and Growth Environment

2. The Research Radar

3. Companies to Action

4. Strategic Insights

5. Next Steps: Leveraging the Research Radar to Empower Key Stakeholders

6. Research Radar Analytics

For more information about this report visit https://www.researchandmarkets.com/r/6mm8m9

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

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Research and Markets Laura Wood, Senior Manager [emailprotected]

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Coronavirus is killing more healthcare workers in Mexico. Here’s why. – NBC News

MEXICO CITY - When the coronavirus epidemic began to intensify in Mexico at the end of March, Doctor Jose Garcia said his bosses at a public trauma hospital in Mexico City denied his request for masks, gloves and disinfectant.

They argued such protective equipment was only necessary for those working directly with coronavirus patients, Garcia said. Unconvinced, he bought it himself.

The hospitals director disputes this, saying all staff received protective equipment. Either way, Garcia had already contracted the virus and infected his wife and one-year-old daughter.

Garcia is one of over 70,000 medical workers to catch the coronavirus in Mexico, where the pandemic death toll is now the third-highest worldwide, behind the United States and Brazil.

Government data indicates that healthcare workers risk of dying is four times higher than in the United States, and eight times higher than in Brazil.

The coronavirus has hit health workers all over the world, but its been especially bad in Mexico, said Alejandro Macias, an epidemiologist who spearheaded Mexicos response to the 2009 swine flu pandemic.

Staff have had to buy their own equipment, often in informal marketplaces and of substandard quality, Macias said.

The government has said there were shortcomings in equipment provision early on but says it has worked hard to protect workers and flown in vital equipment from China and the United States. It also accuses past administrations of letting the health service deteriorate.

Mexicos deputy health minister and coronavirus czar, Hugo Lopez-Gatell, said in July that many of the nurses and doctors who died of the virus had pre-existing medical conditions, and that some did not use protective gear in optimal fashion.

In Mexico, 19 percent of confirmed infections are of medical staff, almost three times the global average, according to figures from the International Council of Nurses and the Mexican National Association of Doctors and Nurses.

The plight of health workers is complicating efforts to contain the outbreak, which has killed close to 50,000 people in Mexico, battered the economy and cost millions of jobs.

The Morning Rundown

Get a head start on the morning's top stories.

Garcia, 48, said in an interview that he believes he was one of about a dozen medical staff indirectly infected by a patient who arrived at the Lomas Verdes hospital with coronavirus symptoms and later died.

Theyve been very irresponsible with us, he said, referring to his employer and its alleged failure to provide protective equipment.

The hospitals director, Gilberto Meza, said that 213 Lomas Verdes staff had contracted the virus. Citing an epidemiological study he said the hospital had conducted, he said that all were infected outside the facility.

He said all staff had received goggles, face shields and masks. He declined to say when they were provided.

Garcia and his family survived and he is now back at work. But the two weeks they had coronavirus symptoms were, he said, hell: headaches, fever, diarrhea and shortness of breath.

As of July 24, 72,980 Mexican medical staff had caught the coronavirus, and 978 died, government figures show.

In the United States, which has a population 2.5 times that of Mexico, 123,738 medical personnel have tested positive for coronavirus and 598 have died, according to the most recent Centers for Disease Control and Prevention (CDC) figures.

The health ministry of Brazil, which is about two-thirds more populous than Mexico, had reported 189 deaths of medical practitioners by end-July. Some private data in Brazil give higher figures, but still well below Mexico.

Over a dozen nurses and doctors interviewed by Reuters said they got the virus in part because they did not receive timely information or protective equipment.

Many have protested about having to reuse disposable gear and launched petitions for better kit.

In one public hospital in northern Mexico, medical workers told Reuters in April their managers told them not to wear protective masks to avoid unsettling patients.

Zoe Robledo, head of Mexicos main public health service, IMSS, said in April that it had suffered equipment shortages, as well as delays, oversights, and errors that needed correcting.

Mexicos spending on health as a share of gross domestic product (GDP) is one of the lowest in the 37-member Organisation for Economic Co-operation and Development (OECD).

A recent study by the OECD put Mexicos health spending at 5.5% of GDP, compared to 9.1% in Chile and 7.3% in Colombia in 2019. In Brazil it was 9.4%, though the latest data available were from 2017.

Nurses often work in multiple hospitals to supplement wages of about 8,500 pesos ($377) per month, according to Mexico Citys government. Movement between hospitals heightens the contagion risk, said Oliva Lopez, the citys health minister.

Our health personnel combine multiple jobs and are exposed in multiple spaces, Lopez told Reuters, saying her ministry had gone to great lengths to get staff protective equipment, and blaming previous governments for pauperizing the profession.

More than 600 nurses had died by the end of June in some 30 countries surveyed by the Geneva-based International Council of Nurses. Mexico accounted for 160 of the deaths, or over a quarter.

Speaking on condition of anonymity, one nurse at a Mexico City public hospital said she felt abandoned by authorities.

But we cant say: Now I cant work, or dont want to, she said. This is what we trained for.

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Coronavirus is killing more healthcare workers in Mexico. Here's why. - NBC News

Impact of Covid-19 on 3D Reconstruction Technology Market has Huge Growth in Industry | Neurotechnology, Vi3dim, Phenom-World – Levee Report

Reports and Data has recently published an all-inclusive report titled Global 3D Reconstruction Technology Market. The report explores the 3D Reconstruction Technology market with reference to profit margins, value chain analysis, market entry strategies, recent developments, the business landscape of the 3D Reconstruction Technology market, and opportunities. Statistical data is obtained through SWOT and PESTEL analysis. The report also focuses on market estimation, size, and forecast from 2020 to 2027.

The report covers the current situation and economic slowdown due to the COVID-19 pandemic. The research further analyzes the present and future impact of COVID-19 on the overall market.

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The research report analyzes the business landscape, profiles of key competitors, production capacity, product portfolios, production cost, market share, and growth driving factors through the forecast period. The 3D Reconstruction Technology report provides detailed data on key segments of the market and growth potential to provide a competitive advantage to the reader.

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Key Segments Covered in the 3D Reconstruction Technology Report:

The report offers strategic recommendations to new entrants and vendors to help them gain a robust footing in the industry. Additionally, the report discusses in detail the key geographical regions, market landscape, product value, revenue estimations, production supply and demand, and growth trends. Statistical analysis provides extensive investment feasibility analysis and investment return analysis.

To read more about the report @ https://www.reportsanddata.com/report-detail/3d-reconstruction-technology-market

Thank you for reading our report. The report can be customized as per requirement. Please get in touch with us for further inquiries and we will ensure you get the report best suited for your needs.

David is an Experience Business writer who regularly contributes to the blog, He specializes in manufacturing news

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Impact of Covid-19 on 3D Reconstruction Technology Market has Huge Growth in Industry | Neurotechnology, Vi3dim, Phenom-World - Levee Report

COVID-19 Impacts: Virtual Reality Market in Education Sector will Accelerate at a CAGR of over 59% through 2020-2024 | Affordability of VR Gear to…

LONDON--(BUSINESS WIRE)--Technavio has been monitoring the virtual reality market in the education sector and it is poised to grow by USD 6.34 billion during 2020-2024, progressing at a CAGR of over 59% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Please Request Free Sample Report on COVID-19 Impact

Frequently Asked Questions -

The market is concentrated, and the degree of concentration will accelerate during the forecast period. Alchemy VR Ltd., Alphabet Inc., Avantis Systems Ltd., EON Reality Inc., Facebook Inc., HTC Corp., Lenovo Group Ltd., Microsoft Corp., Sony Corp., and Virtalis Holdings Ltd. are some of the major market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The affordability of VR gear has been instrumental in driving the growth of the market.

Virtual Reality Market in Education Sector 2020-2024: Segmentation

Virtual Reality Market in Education Sector is segmented as below:

To learn more about the global trends impacting the future of market research, download a free sample: https://www.technavio.com/talk-to-us?report=IRTNTR40435

Virtual Reality Market in Education Sector 2020-2024: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our virtual reality market in education sector report covers the following areas:

This study identifies the easy availability of content creation platforms as one of the prime reasons driving the growth of the virtual reality market in the education sector during the next few years.

Virtual Reality Market in Education Sector 2020-2024: Vendor Analysis

We provide a detailed analysis of vendors operating in the virtual reality market in the education sector, including some of the vendors such as Alchemy VR Ltd., Alphabet Inc., Avantis Systems Ltd., EON Reality Inc., Facebook Inc., HTC Corp., Lenovo Group Ltd., Microsoft Corp., Sony Corp., and Virtalis Holdings Ltd. Backed with competitive intelligence and benchmarking, our research reports on the virtual reality market in the education sector are designed to provide entry support, customer profile and M&As as well as go-to-market strategy support.

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Virtual Reality Market in Education Sector 2020-2024: Key Highlights

Table of Contents:

Executive Summary

Market Landscape

Market Sizing

Five Forces Analysis

Market Segmentation by Product

Market Segmentation by End-user

Customer Landscape

Geographic Landscape

Drivers, Challenges, and Trends

Vendor Landscape

Vendor Analysis

Appendix

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavios report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavios comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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COVID-19 Impacts: Virtual Reality Market in Education Sector will Accelerate at a CAGR of over 59% through 2020-2024 | Affordability of VR Gear to...

Games, tours and educational content; Visions VR debuts Virtual Reality in Port Clinton – The Beacon

Kassie Anderson, left, and Jenn Staib use a device called the Cleanbox to sterilize headsets and provide an extremely safe virtual reality experience. (Photo by DArcy Egan)

BY DARCY EGAN

Local women Kassie Anderson and Jennifer Staib have opened the first Virtual Reality entertainment center in Port Clinton and all of Northwest Ohio, with their Visions VR bringing a wide variety of games, tours and educational content to its new location.

The woman have totally renovated a space at 1632 E. Perry Street in Port Clinton, in the Bassets Market Plaza, to bring one of the hottest topics in the entertainment industry to the area. They will have a Ribbon Cutting Ceremony and Open House to celebrate their Grand Opening of Visions VR on Friday, Aug. 7 at Noon.

It is the first Virtual Reality Entertainment Center in Northwest Ohio, said Staib. There are only about 100 virtual reality centers in the United States, and only about 600 in the entire world.

In the gaming world, virtual reality has become popular for players, who use a headset to enter a completely digital world. Visions VR supplies the virtual reality headset and controls, with players testing their skills as a single player, a two-player team or creating teams of up to six players.

Visions VR provides a small environment for the gamers, but with space to move around. In team play, members have comfortable couches for watching the action, as well as watching what is appearing on each gamers head set.

Port Clinton is a wonderful area for the virtual reality concept, said Staib. It will appeal to local residents, as well as tourists. That is the reason we decided to be open year-round. Its affordable to play, as well.

To assure safety, Virtual VR provides all of the equipment and uses a device called a Cleanbox to sterilize its headsets. The Cleanbox has been lab-tested to kill 99.9% of bacteria, fungi and virus, including COVID-19. Disposable covers and sanitizing wipes are also employed.

Our experiences include virtual escape rooms and tours, immersive documentaries and short films, said Staib. And, of course, amazing games.

The gaming world has exploded, and Visions VR has a wide variety of catalogs of games to play. Todays technology is significantly better than five or 10 years ago, with the graphics more immersive and VR platforms that appeal to audiences of all ages.

Visions VR is a fun experience for the whole family, especially young players and even local businesses. There are platforms that businesses can use to train employees.

Visions VR will be expanding to educational training films, and expanding team building. It is more than games, according Kassie Anderson, and also a lot of fun.

A couple of our favorites include a journey to the ocean depths, where youll find yourself eye-to-eye with a giant squid and a highly competitive, multi-player game similar to laser tag that takes place on platforms in a futuristic city, said Anderson.

Visions VR is also featuring beverages and snacks from local stores, such as the Great Lakes Popcorn Company, Tofts Ice Cream and the Catawba Island Brewing Company, the latter adding its custom root beer to the mix.

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Games, tours and educational content; Visions VR debuts Virtual Reality in Port Clinton - The Beacon

Sunovion partners with Nashville firm for virtual reality therapeutics – Worcester Business Journal

Sunovion Pharmaceuticals of Marlborough has partnered with a Nashville, Tenn., company to create a virtual reality-based treatment for social anxiety disorder.

Sunovion will partner with BehaVR to develop the product for use in the U.S. in an agreement with Sunovions parent company Sumitomo Dainippon Pharma Co., Ltd. of Japan. The product will use virtual reality to target the source of stress or anxiety and provide personalized education content, active coping skills training and behavioral reinforcements inside a dynamic experience.

All of this will happen while patients are monitored so the experience can be customized to them, according to a release from BehaVR.

According to the Social Anxiety Association, social anxiety disorder is the third largest mental health condition in the world today, estimated to affect as much as 7% of the population more than 17 million people in the U.S. alone.

BehaVR expects the product will come to market in the U.S. in 2022.

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Sunovion partners with Nashville firm for virtual reality therapeutics - Worcester Business Journal

The Amazing Things We Can Do with Virtual and Augmented Reality – Walter Bradley Center for Natural and Artificial Intelligence

In a recent podcast, Robert J. Marks and Thomas Furness on VR and AR, Walter Bradley Center director Robert J. Marks continued his discussion with the grandfather of virtual reality, Thomas Furness. They focused on the cutting edge of virtual reality today.

Transcript.

Partial transcript:

Robert J. Marks: So, Dr. Furness, we have been talking about a number of fascinating things, but theres still some things that Id like to talk to you about. Another one is ARToolworks. Now, AR stands for augmented reality.

Thomas Furness: Now, the difference really is between the VRs generally, where you are completely immersed in a computer-generated environment. Thats all you see is the computer generation of images. AR, on the other hand, is where you see the real world, the physical world, but youre able to superimpose on top of the physical world, images generated by the computer.

This is virtual reality (with 3-D glasses):

This is augmented reality:

Thomas Furness: We built a thing, teleconferencingm where you can actually flip over the cards and call a person and they appear on top of this card, and you put them around your desk. So, youre interacting with these people in 3-D, around your desk, little miniatures of these people. We were also, we had one big card that we made in our lab. And when you walked in, if you had these glasses on, its the Millennium Falcon. So, you see the real room, you see the real lab, but the Millennium Falcon is sitting there in the middle of it, and you could walk around it, the Star Wars Millennium Falcon. Anyhow, that got us started. So, we started this company, we built ARToolKit at the University of Washington. And then we released it, open-source, and we had 100,000 downloads

So, what happened was, we had all those downloads and were thinking, Hmm, maybe we ought to start a company. And so, what we did was, we started a company called ARToolworks, Inc. The idea, we were going to take the open-source thing and rewrite it, and support it, sort of like Unix and Linux and so forth. And so, we did that and started this company. It was the very first augmented reality company. It started in 2001, and existed until about 2015, when we sold it to DAQRI. And then, DAQRI worked on it for a while and DAQRI went belly up

But you could still get it, I guess. But this has become the foundation for just so many other companies, that have taken this and built other approaches for doing this kind of thing, the same kind of thing. Matter of fact, theres one company that split off from my HIT Lab in New Zealand call Quiver.

Then you can go online to QuiverVision and you download these little, it looks like a coloring book. And what you do is you can print out this coloring book, and then youd have your kids color those with crayons, and then you put, take your phone or VR device, and you look at that page that youve colored. And now it pops into life. This texture-mapped, the objects are textured-mapped by what you colored on that two dimensions onto a three-dimensional figure, and they do various things. They play games and things like that.

The discussion eventually turned to human peripheral vision and the way in which it enables us to see things of which we may not be conscious:

Thomas Furness: Im really intrigued whats going on with the peripheral retina, especially since recent research shows that the retina extends way beyond that 180 degrees. And indeed, at the rim of the retina, in the area called the ora serrata, there is a rich ring of cone receptors, which gives us a highly detailed color vision, just right on the rim of the retina. So, why is it there? Because what happens is, the detectability, the limit of detectability is really around 100 degrees, all facets, which is 200 degrees. We were able to only go in our research with 180. But I was interested in what happened beyond that

So, we started doing the research to say, okay, what is the limit of detectability? And so, we extended the range out to where wed go all the way out to 240 degrees field of view. And we found that pretty much around 101 degrees is where people stop seeing visual images. So, at 100 degrees centricity, which is one axis, you add that together to about 200 degrees is the limit of detectability. If you go beyond that, toward the rear, you dont see it anymore. Right?

And weve start from the rear and go front, thats when you start seeing it again. So, theres a little band there, of the limits of detectability. We said, Okay, thats interesting. What if we display something beyond that? The limit of detectability. Because the rim of the retina is way beyond that.

So, what we did, we did these experiments, where we display different objects in the far periphery beyond this limit. And asked the subjects to identify what object we presented. They said, But I cant see it. We said, Thats okay. Tell us what you think it is. And they get it right.

So, this is what is called perception without awareness. Now, its obvious that this information is being processed in the brain somehow, but its not in our consciousness. Now, its probably processed in other ways, but we believe, and this is where were continuing to do our work, that this may be a direct channel to some of the subconscious, and to the limbic system and to the emotional state, and actually help you establish where you are.

Another of Tom Furnesss projects is the Virtual World Society:

Thomas Furness: Yes, the Virtual World Society mission is really to do three things. One is to unlock intelligence, link minds, and lift hearts. And its all for humanitarian applications of virtual reality, in education, in medicine, in design, to lift mankind. Whereas, the default of industry is to tear us down, by practicing killing people. And if you kill a person in VR, its different than killing a person on a computer screen, because youre up close and personal. When you blow out their brains, its different. And what happens as a result of that is you either have nightmares or you get numb. So, what Im trying to do in the Virtual World Society is all these projects that show the positive aspects of what we can do with virtual reality, in education, building what we call a learning living room

And its amazing on generating empathy. I mean, when you go And New York Times has done this, when they If youre a subscriber of the New York Times, you received in the mail this Google card, and you basically assemble this and put your phone in it, your smartphone, and then you could download of these different experiences. One of them was a food drop in Africa. And here you are, standing on this field, with all these other people from a village, waiting for the C-130 to fly over and drop food. Wow. That changes your life. Youll always remember it. Youll see the faces of those people, what happened when they rushed to the packages, and youre there in the middle of it. And this is transformative in terms of generating empathy, and what is going to be the future of news, and because youre going to be there.

Society membership is free and there are currently 1200 members.

You may also enjoy Dr. Markss earlier podcasts with Thomas Furness:

Virtual reality joins actual realityand its a real advance. The grandfather of virtual reality explains how everyone began to adopt VR. Thomas Furness had more patents at his HIT Lab than all the rest of the university combined because he made a point of looking for different perspectives.

VR was invented by an Air Force engineer. Real world pilot concerns drove his inventions, long before Comic-Con. Fighter pilots needed virtual reality to see what was happening around them. Thats how the technology got started, as developer Tom Furness explains.

VR Pioneer Founded Off-Campus Lab to Work On Practical Uses. RATLab, founded in 2005, gave unlikely students a chance to work on serious virtual reality projects. Thomas Furness recounts RATLabs adventures in applying virtual reality to problems in medicine, helicopter rescue, and wherever it might be useful.

Also: Abandoning reality: Getting lost in Oculus Quests VR: Amazing. And time to remember the history. I was the chair of the first serious conference dedicated to virtual reality twenty-five years ago. (Robert J. Marks)

Podcast Transcript Download

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The Amazing Things We Can Do with Virtual and Augmented Reality - Walter Bradley Center for Natural and Artificial Intelligence

Virtual Reality Headsets Are Now Changing The Way People Buy Homes – TheTravel

Touring a home virtually now goes beyond flipping through pictures and with the help of VR headsets, it's just like being there.

Once thought only for gaming, virtual reality is now revolutionizing the world as we know it. With the threat of the global pandemic looming in everything we do, from dining at restaurants to taking vacations, a little help has been needed in the area of real estate. Purchasing a house sight unseen is not something many are comfortable with, let alone something many will consider. Therefore, a new system needed to be implemented for real estate to continue that would prove both worthy of a potential buyer as well as efficient for showing agents: Thus, a virtual reality headset was the answer.

While it's not used widely at this time, it does allow potential homebuyers to get a real feel for a home without even stepping foot into the residence. For high-risk areas, this can be a game-changer for buying and selling a home. Video games have gained a reputation for having uber-realistic environments and now, they can provide that same realism on a virtual house tour. This option limits human-to-human contact and maintains the safety of all parties - the buyer, the seller, and the agent responsible for showing the homes. This also allows potential buyers to "walk" through the house on their own terms in an intimate way, without worrying about a six-feet distance or having the sometimes awkward presence of others standing around.

According toPadraig Belton, Technology Business Reporter forBBC, this new method of house searching positively surged during the first month of lockdown in the UK. The question is, will it continue to be an option for potential homebuyers?

For now, virtual house tours must be taken with a headset belonging to the potential buyer. This alone is quite a pricey investment since the Occulus can run buyers anywhere from $400 to $500, with the PlayStation VR coming in at nearly $270. For those who already own a virtual reality headset, the choice is a no-brainer, but for those who don't, the cost is fairly steep.

In the UK, the tours are done through Zoopla, where potential homebuyers can opt-in for a virtual tour of the home. Whereas traditional 2D tours can be taken straight from a real estate website, these virtual tours must be done through a compatible headset. According toBBC, the process of going through a virtual (reality) house tour is a pretty simple process. Along with the viewfinder, a VR handset is all that's needed in order to maneuver a virtual keyboard to explore various areas of the home.

Related:Rome Reborn: Virtual Reality Project Takes Visitors On A Tour Of Ancient Rome

For this process to work, the latest technology in video games goes hand in hand with the same architectural-style technology needed to take someone through a house virtually. Following the events of the fire at Notre-Dame, similar world-building technology was used to find a near-exact replica of the interior of the church that architects could then use to rebuild the damaged structure. Now, a company called Matterport, located in Silicon Valley, is using the same motion-sensor used in Microsoft's Xbox in order to guide VR users through rooms. With this same technology being incorporated for commercial use, the result is the ability to showcase a home by giving potential buyers the chance to walk through a seemingly 3D rendering.

This same technology has evolved even more, however, with dynamics such as weather and seasonal changes also being added to the experience. Through the use of Unreal Engine, which was and continues to be used for high-quality video game graphics, 3D models are able to alter things such as the way sunlight streams into view or the appearance of plants in a garden. Furthermore, this virtually-created house rendering allows an additional benefit for agents: The staging of a home. With the ability to add virtual touches such as furniture and decor, a virtual tour such as this allows buyers to see a house as a home, including how it would look once personal touches have been added.

Related:Virtual Hiking: You Can Do It All From Your Couch Without Working Up A Sweat

This artificial intelligence could prove to be crucial if virtual home tours continue to be a growing trend, as it could allow potential buyers to view a property at different times of the day. Right now, only about eight percent of Zoopla's viewings have been done virtually. However, this technology could be the breakthrough needed in order to take real estate and home buying to the next level.

With the world coming at a near standstill, it's estimated that the number of virtual reality headset sales are estimated toincrease within the near future. With this being a viable option for virtual travel as well as virtual experiences - such as home buying - many are hopeful that it will continue to be a positive step in some kind of business normalcy. Massachusetts-based research firm Data Corporation is estimated roughly a 22% increase in VR equipment alone.

Next:Airbnb Is Offering Virtual Travel Experiences, And They're Pretty Cool

Inside Khalilah, The $28 Million Dollar Gold Yacht

Originally from New York, Katie is used to a fast-paced lifestyle. She got her personal start with writing in the second grade, and carried that passion with her until she won a spot in her high school's published poetry book - but not before becoming the News Editor and columnist for the high school newspaper. In college, she majored in English Literature with an emphasis in Political Science, soaking up most creativity and method from one of the last professors to study under famed beat poet Allen Ginsberg. The more she wrote, the more she learned about the world and, more importantly, herself. She has been writing professionally and has been published since the age of 19, and for nearly a decade has covered topics in entertainment, lifestyle, music news, video game reviews, food culture, and now has the privilege of writing and editing for TheTravel. Katie has a firm belief that every word penned is a journey into yourself and your own thoughts, and through understanding this, people can begin to understand each other. Through her voice, she brings personality, research, and a bit of friendly sarcasm to every piece she writes and edits.

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Virtual Reality Headsets Are Now Changing The Way People Buy Homes - TheTravel

S.N.O.T: 8/8/2020 – Battle Red Blog

Hey all, Joe here. This is my first time writing for S.N.O.T. Hope I can set the table well.

By now, weve all adapted to the brave new world of indoors and settled into our new reality at the intersection of solitude and recluse, where the whole planet has been relocated. In fact, since weve been here for so long, lets talk about our dwellings a little bit more.

Chances are youve turned your house upside down while in quarantine. Ive done the same. Boredom, curiosity, and the inescapable now where is that high school yearbook? has led to a worldwide house cleaning craze (weve also been making a lot of bread).

Digging through the closets and dressers of my bedroom, the ottomans and storage bins of our living room, and the enclaves of our basement are a few of the activities Ive taken joy in while sheltered with my family during quarantine. Ive personally rediscovered some old Pirates baseball cards, replayed pretty much every board game in the house with my sister and parents (love me some Monopoly), and hooked up my old Nintendo 64 that I played religiously as a kid.

But, Ive not only poked around my old house, I also opened up my old laptop to see what I had written on there and glanced at some old social media posts, wandering back to those simpler times. I even went on Newgrounds to play some old flash games and goofed around on Club Penguin with a childhood friend. A lot of these websites have gone through several updates and overhauls, but it all still feels vaguely familiar. Its funny, walking down a virtual memory lane feels less like a road trip and more like a stroll through your childhood home, now occupied by a new family. Some things are familiar, some are new. Some things you remember, others you dont, and the new furniture makes the house look weird. But, oh would you look at that, theres the mark in the wall I made when moving around furniture; theres the spot in the backyard where my friends and I would always race each other; theres the sun shining through the dining room window and right in my eye at 6:00 pm. Its as if there was an attempt to redress this old place and make it feel new and different, but its comfortable, old personality still shines through.

Ultimately, this leads to what Ive been musing about aimlessly for the past few weeks: intimacy with a personal dwelling, and how that intimacy is translating to the virtual world. We all have personal, intimate connections with objects in our house, now more than ever. But, playing around on old websites, drinking with friends on FaceTime calls instead of meeting in person, and winding down by scrolling through websites I now use daily has led to a profound realization that this intimacy, in some contexts, can be fully translated through the conduits of the internet. The physical objects I once believed were needed to develop this sort of homey relationship are now coupled with completely virtual landscapes. Of course, its not a perfect timeline of improved simulation; you need look no further than television for a public example of the struggle with this real/virtual mixed environment, nearly every program or event being awkwardly hosted via webcam recording or Zoom call with a virtual audience attending. But in other facets, like old virtual world sites and now virtual reality, that intimacy is there. Its not there yet in some contexts, but its really close in others.

But the even crazier thing is, the virtual world is beginning to literally imitate those physical constructs, to a point that they are almost indistinguishable. I found a YouTube video by Jacob Geller analyzing this concept through the lens of groundbreaking technology in a VR game. This new technology, called liquid shader, gives bottles and cans within the game the appearance of containing actual liquid, creating another layer of simulation that can easily trick us into thinking its reality. You can now pick a bottle of vodka and toss it between each hand while watching the alcohol inside splash around. Then you might throw it across the room as hard as you can, and watch it explode once it hits the ground. Virtual Reality is the poster boy of physical intimacy with nonexistent objects, and with games like VRChat, AltspaceVR, and now Half-Life: Alyx, its not hard to see why. Things are only getting weirder from here.

Although, this isnt the only way the virtual world has been inching towards fully meshing with reality. As illustrated in these virtual museums (The Bird Museum, VOMA) I discovered during quarantine, or another one of Gellers videos about The Strange Reality of Roller Coaster Tycoon, these virtual dwellings have been a part of life for years. Only now that I am forced to limit my real life endeavors do I realize how I associate these online locations with reality, how far weve come, and how much progress weve made in my lifetime. It will certainly be odd when Im walking around my house with a VR headset on, trying to balance my connections with the real living space and my own virtual living space at the same time, all while trying not to trip over anything or run into a wall.

Hows your life been inside for the past several months? Have you found yourself reaching out to your computer or phone even more so than before? Or are you tuning out all of the noise, spending time doing more tangible activities like reading or cooking? Do you see increasingly realistic virtual environments as exciting, uninteresting, or frightening? Feel free to answer these questions, or not! Its Saturday night, and its time to be off topic. Have a nice evening.

Oh, and if you havent seen it yet, Gary Larson made a few more The Far Side cartoons!

Feel free to follow me on Twitter if you want to catch me wondering aloud again: @JoeCritz

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S.N.O.T: 8/8/2020 - Battle Red Blog

Vader Immortal Coming to PSVR on August 25 – Virtual Reality Times

ILMxLABs three-part Star Wars VR story Vader Immortal which previously debuted on Oculus Rift and Oculus Quest is coming to PSVR on August 25, 2020.

It has been known the Star Wars hit is making its way to PSVR but during a State of Play presentation this week, it was revealed that it is actually coming to the platform much sooner, in late August. In Vader Immortal, the player breaches Darth Vaders base and ultimately faces off with the Sith Lord.

Vader Immortal has a very immersive narrative experience. It is more of a story living than a VR game. It immerses you right in the middle of your very own Star Wars film.

Even if you are not interested in playing the game and have no problem with its spoilers, you can still immerse yourself in the storyline and watch the whole cinematic-style playthrough of the game from start to finish.

From this weeks reveal, it doesnt appear like the PSVR version of Vader Immortal will feature any new content. Apart from the main campaign, the game also features lightsaber dojo training levels where you are pitted against droids swinging electrified batons which are shooting blasters at you from every direction.

On Oculus Quest, you can easily spin around and deflect or attack in Vader Immortal but PSVR being a 180-degree platform with only just one tracking camera, it will be interesting to see how the dojo training will translate in an environment with limited tracking capabilities.

This week, PlayStation also revealed that its Hitman 3 will also be coming to PSVR and the first two episodes in the trilogy will also be update with support.

Planning to play Vader Immortal on PSVR later this month? Let us know of your experience in the comment section below.

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Vader Immortal Coming to PSVR on August 25 - Virtual Reality Times

Virtual Reality (VR) in Gaming Industry Market to 2025: Growth Analysis by Manufacturers, Regions, Types and Applications – AlgosOnline

Virtual Reality (VR) in Gaming Industry Market to 2025: Growth Analysis by Manufacturers, Regions, Types and ApplicationsDate: 2020-08-05 Author: Sachin PashteCategory: #news

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Virtual Reality and Augmented Reality in Retail Industry Market Trends Analysis, Top Manufacturers, Shares, Growth Opportunities, Statistics &…

Virtual Reality and Augmented Reality in Retail Industry Market Trends Analysis, Top Manufacturers, Shares, Growth Opportunities, Statistics & Forecast to 2025Date: 2020-08-05 Author: Sachin PashteCategory: #news

The 'Virtual Reality and Augmented Reality in Retail Industry market' research report now available at MarketStudyReport.com delivers a thorough analysis of the industry trends influencing the global business scenario. In addition, the report offers definitive information pertaining to the commercialization aspects, revenue estimation, and market size of the industry. The report overtly defines the status of key players in the competitive landscape while including their portfolio and geographical expansion endeavors.

The research report on Virtual Reality and Augmented Reality in Retail Industry market offers a granular analysis on existing market trends, as well as drivers that are slated to catalyze the market growth during the forecast period. It also highlights major market segments, and key manufacturers. Furthermore, the report also comprises of the restraints which may hamper the remuneration over the analysis timeframe. The report throws light on the business overview keeping in mind the effects of COVID-19 pandemic on the industry vertical.

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ARES Security Adds Virtual Training Modules to the AVERT Suite of Security Software Solutions – PRNewswire

VIENNA, Va., Aug. 6, 2020 /PRNewswire/ --Building upon its success supplying software to meet physical security assessment and integrated C2 requirements across Government, Defense, Energy, Transportation, Critical Infrastructure and Commercial Sectors, ARES Security today announced the addition of Virtual Tabletop and Virtual Reality Training modules to the AVERT portfolio.

Scheduled or mandated training is an integral part of the security lifecycle in high threat environments and is necessary to ensure that an organization's security and response plans are suitable for responding to relevant threats. Traditional Tabletop Training requires the physical presence of Facilitators and Blue/Red Force participants and relies on manual simulation methodologies. Beyond the inherent limitations of this traditional approach, security organizations now face the added challenge of maintaining readiness during a Global Pandemic where the concept of meetings has shifted dramatically from in-person to remote participation. AVERT Virtual Tabletop ("AVERT-VT") and Virtual Reality ("AVERT-VR") software training solutions bridge this gap.

AVERT-VT is a tool for security and emergency response leadership that improves the effectiveness of traditional tabletop exercises. AVERT-VT combines realistic threat scenarios generated in a modeling-simulation engine with a high-fidelity user interface that allows participants to test and evaluate decision-making and response scenarios against complex threats. "Digital Twin" models of a site/complex are reconstructed to incorporate building exteriors, interiors, detection and delay systems coupled with standard operating procedures. Advanced threat scenarios are then simulated in the DHS SAFETY Act Certified AVERT Mod/Sim engine. Upon completion, clients can use the validated threat simulations to drive their tabletop exercise.

AVERT-VR takes training a step further by providing a complete immersive environment that is more interactive, realistic, and measurable. Trainees experience high fidelity, 3-D visualizations of the physical environment while responding to simulated threat scenarios from either a desktop or through wearables. The result is a more interactive training environment that provides quantifiable results for post exercise assessment of individual or joint response performance.

"We are pleased to build upon our past successes delivering AVERT Design, Assessment and Integrated C2 solutions by now offering training tools that allow our clients to leverage their current investment and provide a greatly improved training experience that quantifiably increases the security posture of the organization," stated Ben Eazzetta, CEO of ARES Security. "This technology was originally fielded as part of the USAF's AFWERX SBIR Program and is currently being deployed throughout the US Commercial Nuclear market."

SOURCE ARES Security Corporation

aressecuritycorp.com

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ARES Security Adds Virtual Training Modules to the AVERT Suite of Security Software Solutions - PRNewswire

5G and Virtual Reality Market to Witness the Highest Growth Globally in Coming Years 2020-2025 – Galus Australis

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