Brain-training games get a D at brain-training tests | Not Exactly Rocket Science

Braintrain.jpgYou don’t have to look very far to find a multi-million pound industry supported by the scantiest of scientific evidence. Take “brain-training”, for example. This fledgling market purports to improve the brain’s abilities through the medium of number problems, Sudoku, anagrams and the like. The idea seems plausible and it has certainly made bestsellers out of games like Dr Kawashima’s Brain Training and Big Brain Academy. But a new study by Adrian Owen from Cambridge University casts doubt on the claims that these games can boost general mental abilities.

Owen recruited 11,430 volunteers through a popular science programme on the BBC called “Bang Goes the Theory”. He asked them to play several online games intended to improve an individual skill, be it reasoning, memory, planning, attention or spatial awareness. After six weeks, with each player training their brains on the games several times per week, Owen found that the games improved performance in the specific task, but not in any others.

That may seem like a victory but it’s a very shallow one. You would naturally expect people who repeatedly practice the same types of tests to eventually become whizzes at them. Indeed, previous studies have found that such improvements do happen. But becoming the Yoda of Sudoku doesn’t necessarily translate into better all-round mental agility and that’s exactly the sort of boost that the brain-training industry purports to provide. According to Owen’s research, it fails.

All of his recruits sat through a quartet of “benchmarking” tests to assess their overall mental skills before the experiment began. The recruits were then split into three groups who spent the next six weeks doing different brain-training tests on the BBC Lab UK website, for at least 10 minutes a day, three times a week. For any UK readers, the results of this study will be shown on BBC One tomorrow night (21 April) on Can You Train Your Brain?

The first group faced tasks that taxed their reasoning, planning and problem-solving abilities. The second group’s tasks focused on short-term memory, attention, visual and spatial abilities and maths (a set that were closest in scope to those found in common brain-training games). Finally, the third group didn’t have any specific tasks; instead, their job was to search the internet for the answers to a set of obscure questions, a habit that should be all too familiar to readers of this blog. In each case, the tasks became more difficult as the volunteers improved, so that they presented a constantly shifting challenge.

After their trials, all of the volunteers redid the four benchmarking tests. If their six weeks of training had improved their general mental abilities, their scores in these tests should have gone up. They did, but the rises were unspectacular to say the least. The effects were tiny and the third group who merely browsed for online information “improved” just as much as those who did the brain-training exercises (click here for raw data tables).

Owen_tableBy contrast, all of the recruits showed far greater improvements on the tasks they were actually trained in. They could have just become better through repetition or they could have developed new strategies. Either way, their improvements didn’t transfer to the benchmarking tests, even when those were very similar to the training tasks. For example, the first group were well practised at reasoning tasks, but they didn’t do any better at the benchmarking test that involved reasoning skills. Instead, it was the second group, whose training regimen didn’t explicitly involve any reasoning practice, who ended up doing better in this area.

Owen chose the four benchmarking tests because they’ve been widely used in previous studies and they are very sensitive. People achieve noticeably different scores after even slight degrees of brain damage or low doses of brain-stimulating drugs. If the brain-training tests were improving the volunteers’ abilities, the tests should have reflected these improvements.

You could argue that the recruits weren’t trained enough to make much progress, but Owen didn’t find that the number of training sessions affected the benchmarking test scores (even though it did correlate with their training task scores). Consider this – one of the memory tasks was designed to train volunteers to remember larger strings of numbers. At the rate they were going, they would have taken four years of training to remember just one extra digit!

You could also argue that the third group who “trained” by searching the internet were also using a wide variety of skills. Comparing the others against this group might mask the effects of brain training. However, the first and second groups did show improvements in the specific skills they trained in; they just didn’t become generally sharper. And Owen says that the effects in all three groups were so small that even if the control group had sat around doing nothing, the brain-training effects still would have looked feeble by comparison.

These results are pretty damning for the brain-training industry. As Owen neatly puts, “Six weeks of regular computerized brain training confers no greater benefit than simply answering general knowledge questions using the internet.”

Is this the death knell for brain training? Not quite. Last year, Susanne Jaeggi from the University of Michigan found that a training programme could improve overall fluid intelligence if it focused on improving working memory – our ability to hold and manipulate information in a mental notepad, such as adding prices on a bill. People who practiced this task did better at tests that had nothing to do with the training task itself.

So some studies have certainly produced the across-the-board improvements that Owen failed to find. An obvious next step would be to try and identify the differences between the tasks used in the two studies and why one succeeded where the other failed.

Reference: Nature http://dx.doi.org/10.1038/nature09042

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Apple’s Lawyers Claim the iPhone Prototype That Was Left in a Bar | 80beats

Apple-letterA furious Apple has sent tech website Gizmodo a terse letter demanding the return of an iPhone prototype which the site procured. The device was found on a barstool in a pub in Redwood City, California, and was sold by the finder to Gizmodo for a reported sum of $5,000.

As Discoblog reported yesterday, the site immediately declared that the phone was the prototype for the 2010 model of the new iPhone 4G and wrote an in-depth article detailing all its new features. The article, accompanied by photos and video, drew an estimated 3 million viewers to the Web page in just 12 hours online. Some of those viewers must have been Apple’s lawyers.

In the letter dated yesterday, Apple’s senior counsel wrote: “It has come to our attention that Gizmodo is in possession of a device that belongs to Apple. This letter constitutes a formal request that you return the device to Apple. Please let me know where to pick up the unit.”

The phone, Gizmodo revealed, was found in a bar, camouflaged to look like a regular iPhone 3GS. But when the finder switched on the device, he found that the mobile Facebook app was logged in to the account of Gray Powell, an Apple software engineer whose last post on the social networking site was reportedly “I underestimated how good German beer is” [ABC News]. The guy who found the phone reportedly tried to get in touch with the person who lost it, to no avail. That is when the finder is reported to have started shopping the phone around; selling pictures of the phone first to Engadget and then selling the device to rival Gizmodo for $5,000.

Gizmodo’s subsequent blog post on the phone drew massive traffic, with paidcontent.org estimating that just one post generated more than 3.7 million page views, over 28,000 tweets and more than 1,870 comments [Fortune]. That’s when Apple swung into action, getting in touch with the site and asking for it to cough up the prototype. Gizmodo says it has since returned the phone to Apple on the condition that the company “take it easy on the kid who lost it.” Gizmodo’s editorial director Brian Lam added, “I don’t think he loves anything more than Apple.”

For a sneak peak at the new features of Apple’s next generation iPhone, go to Discoblog’s post: So, a Guy Walks Into a Bar… and Discovers Apple’s Latest iPhone.

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Discoblog: So, a Guy Walks Into a Bar… and Discovers Apple’s Latest iPhone
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Discoblog: Apple App Store Backs Off Rejection of Pulitzer-Winning Political Cartoonist
Discoblog: Is Apple Taking Sexy Back? Raunchy Apps Vanish From the App Store
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Image: Gizmodo


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Media Frenzy | Cosmic Variance

The final book club installment is still percolating, don’t worry. I’ve been traveling like a crazy person, which has pushed blogging into the background. In the meantime, here are a couple of interviews elsewhere in the infosphere.

First is a New York Times interview with me. It’s very short, but we cover a lot of ground — science education, time travel, entropy, the movies, and my love life. Such plenitude of topics in a tiny piece will necessarily lead to compression, and Jerry Coyne is already complaining that I give short shrift to the complicated reality of aging — and he’s right!

71020603Second and more fun, in Wired I am on the other side of the interviewer’s table, talking to Lost creators Damon Lindelof and Carlton Cuse. How cool is that? That was a great time, as we chatted excitedly about time, narrative, wormholes, fate and determinism, the role of science in television, and so on. These guys have given an incredible amount of thought into their show at every level — the characters, the mythology, and what it all means. And they wanted to ask me questions about cosmology and how scientists think, which I’m always happy to talk about. I got hooked on the show only after participating in Lost University, but now Tuesdays at 9:00 p.m. is the high point of my week. Only a few more episodes to go — which means that people who haven’t seen it can finally order the complete DVD selection, which is really the way to see it. (Just note that Season Three drags a bit, especially near the beginning.)