Obama: If You Sit on the Tarmac for Three Hours, You Deserve Pretzels [Crime]

President Obama's new "Passenger's Bill of Rights" should come in handy now with the massive apocalyptic snowstorms ravaging the northeast and cheering children's hearts. If you sit on the tarmac in a plane for more than two hours and haven't been given food or water, or for more than three hours and haven't been given the option of getting off the goddamn plane, the airline is now subject to massive fines ($27,500 per passenger).

Previously, pilots would keep planes on the tarmac as long as possible out of fear of losing their place in the takeoff line, and an average of 1,500 flights (114,000 passengers) per year violate these new laws. Message to American, Delta, USAir et al: You want us to sit for longer than a movie, you better bring me some damn pretzels. [NYTimes]



Why Is This Hacker So Miserable Looking? [Image Cache]

I wonder what's going through Mitch "oorange3" Adair's head in this picture. Is he annoyed that someone made yet another joke about hacking the Gibson or did he just lose the US Cyber Challenge? Either way, that's one unhappy-looking hacker.

The US Cyber Challenge in which Adair participated is a huge competition with the goal of hacking your opponents' computers while defending your own from attacks. It's not just a silly game for the sake of showing off either: The competition is designed to find talented individuals and recruit them to defend our country, companies, and computers from evil-doers' cyberattacks.

Neat competition, but I still wonder if Adair's frustration was because he didn't win or because of a lame joke. [CNN]

Update: Adair has emailed me to set the record straight. He explains that this isn't frustration or annoyance we're seeing. It's the "21st century's version of Rodin's The Thinker."



DIY Bedbug Trap Tackles Infestations For $15 [DIY]

Bedbugs are more common than you might think, and the thought of these disgusting creatures biting into your flesh at night is enough to make anyone paranoid. This super cheap and easy DIY solution can bring you peace of mind.

The bedbugs are attracted to carbon dioxide, so you'll want to use something like dry ice to lure them out of your bed and into somewhere where you can confirm the infestation. All you need is an insulated 1/3 gallon jug, 2.5 pounds of dry ice pellets and a piece of paper. That's about $15 worth of equipment in total. And dry ice can be easily had at many supermarkets, ice cream stores, and the like. Wan-Tien Tsai of Rutgers University explains the setup, which uses the dry ice and a type of rigging to trap the bedbugs inside:

She stood the jug in a plastic cat food dish with a piece of paper taped on the outside of the dish as a ramp up to the rim. The bowl's steep, slippery inside, with an added dusting of talcum powder, kept bugs from crawling out again.

In tests in real apartments, the homemade setup detected bedbugs as well, or better, than did two brands of professional exterminating equipment

I'll tell you what, even if you don't suspect bedbugs at home, I wouldn't hesitate to use something like this at that seedy hotel you might find yourself staying at for the holidays. [Wired Image via WestchesterGov]



NZXT Hades Chassis Looks Like a Cylon Easter Island Head [Cases]

NZXT's new Hades case looks like a primitive stone carving, worshipped by Pacific Islanders sometime in the last millennia. It gazes upon you, solemn and silent, imposing and intimidating, powerful and peaceful.

The Hades has nine 5.25-inch bays (or five 5.25-inch and four 3.5-inch, if you prefer) and has the extra legroom for massive, insecurity-compensating cards like the ATI 5970 as well as some pretty substantial cooling mechanisms.

Airflow is optimized with 5 fans(dual 200mm intake, 200 mm front fan, dual top 140mm fans, side 200mm fan, and rear 120mm exhaust). NZXT includes all the fans with the exception of the top 140mm and also provides a dual fan 8W per channel controller giving enthusiasts freedom to manage intake and exhaust airflow. A three temperature display on the front panel allows the user to see the temperature inside the chassis even when the door is closed.

Hades is available now from NZXT for $90. [NZXT]



WSJ: Apple’s Plan to Kill Cable With iTunes (And the Tablet’s Coming in March) [Rumor]

The WSJ says that CBS and Disney are seriously considering Apple's plan to kill your cable box with iTunes TV show subscriptions. Oh, and that the Apple tablet thing is coming in March.

The WSJ says that Apple's plan for iTunes TV show subscriptions would have you pay a monthly fee for "access to some TV shows from a selection" of major networks, and that CBS and Disney are the two most seriously thinking about it. CBS would apparently offer up shows from both CBS and the CW, like Gossip Girl, while Disney would be offering up shows from ABC, ABC Family and the Disney Channel. What's interesting is that the networks could actually make more money per subscriber than they do from cable companies, with broadcast networks picking up $2-$4 per subscriber, and cable networks grabbing $1-$2. (Which has to piss cable companies off, no doubt why networks are treading carefully around this proposal.) Originally, Apple had floated something more like a traditional cable payment, like paying $30 a month for a big bundle of TV stuff.

All of this, of course, would fit into Apple's larger plan to remake the iTunes model with Lala, and Apple hopes to launch the service sometime next year. While the way Apple says songs and TV shows now would stick around according to the Journal, the combination of web-and-streaming-oriented music and TV subscriptions fundamentally changes the way iTunes would work.

Oh, and of course, this is all happening as Apple "finalizes its plans for a tablet device," Apple's trying to launch "by the end of March." Interesting, that's what an analyst heard not too long ago. Killing cable and up-ending the publishing industry in one fell swoop? That's a pretty busy 2010. [WSJ]



Vegas Gets Huge Ice Popsicles, Water Tornadoes and Laser Fountains [Attractions]

City Center, the newest megaresort in Las Vegas, boasts a few awesome-looking attractions, including gigantic ice popsicles, water tornadoes and laser-colored fountains.

All of these attractions were designed by WET, the design firm behind the famous Bellagio fountains. Fast Company got a tour of the new facilities and WET's offerings, and they look pretty impressive.

Sure, there's a recession on and Vegas has been one of the cities hit hardest by the disintegrated housing market. But god dammit, if I can't live in a world with gigantic ice sculptures that are automatically created just to melt ever day, I don't want to live at all. [Fast Company]



Teeth-Installed Hearing Aids Are Coming [Medical]

A company called Sonitus Medical is currently working on a new type of hearing aid for people with single-sided deafness, one that uses vibrations in your teeth to allow you to hear again.

The small device would connect around the teeth and use bone conductivity to take sounds from a microphone in the deaf ear and turn them into vibrations that could be heard by the working ear. Pretty crazy! It's currently being tested, with plans for it to hit the FDA next year for approval and then official release. [New Scientist via io9]



AT&T’s Warped View of the Internet [At&t]

Did you know? Unless you have a 3Mbps internet connection, you can't use Facebook. Without 12Mbps internet, you can't even email files! And just forget streaming video without at least 18Mbps internet. Welcome to the internet, according to AT&T.

This chart for AT&T U-Verse internet makes no sense whatsoever. For one, what's the difference between "watching TV/video clips" and "streaming video" and why does one need just 12 measly megabits, while the other needs 18? Also, the numbers just don't work. Even full HD 1080p streaming video through Zune on Xbox Live just requires 10Mbps-12Mbps of bandwidth.

If anything, it's the internet gaming that needs 12Mbps, as I was sadly reminded while trying to download the entirety Left 4 Dead 2 over the 6Mbps AT&T DSL I've got in GA—the fastest internet AT&T will give me. I'd console myself with Hulu, but you know, it might not work. [AT&T, Thanks Slacker!]



Is It the iPhone? Or the Network? [IPhone]

It's a funny thing. Right after AT&T's CEO admits their network has problems and the iPhone's shitty reception becomes a late-night punchline, AT&T crushes our nationwide 3G test. It makes you wonder, again, is it the network, or the iPhone?

AT&T's network is generally reviled. Users of the iPhone, in particular, loathe it the kind of deep hatred reserved for people who steal from charities or beat up grandmothers. More specifically still, are people in New York and San Francisco, locations where even AT&T Mobility's CEO admits the network is "performing at levels below our standards." AT&T fares the worst in JD Power's call quality ratings overall.

It's no secret that the iPhone isn't merely the embodiment of AT&T's network woes, but it's also, at least in part, the cause. The 3 percent of people responsible for 40 percent of the traffic on AT&T's network de la Vega is so fond of pointing the finger at are most assuredly iPhone users. AT&T notoriously didn't roll out MMS for the iPhone until this fall, not only months behind international carriers, but behind their own schedule, because they needed "to make sure our network is ready to handle what we expect will be a record volume of MMS traffic." And iPhone tethering still isn't offered by AT&T, even though international carriers do, because it "could exponentially increase traffic on the network." Congestion is a very real problem on AT&T's network, even AT&T admits that.

Yet AT&T crushed our 3G tests all over the place, not just in their backyard of Atlanta. The major consideration is that we didn't use phones to test, but 3G sticks, and we only tested data. While coverage is inherently a part of the test—if we hadn't have gotten a signal in the places we tested, or the signal was shitty, it would've affected their placement in the test, obviously (just look at T-Mobile's results in some spots)—we were mainly testing for speed. The iPhone's problem is that it drops calls, frequently, or simply doesn't connect. It has crappy reception. Other phones we've used on AT&T fare noticeably better. So it's easy, and obvious, to blame the iPhone, and its chipset as some have. (We explain why cell reception isn't perfect across the board here.)

But why isn't there an international outcry about the iPhone having garbage reception, then? It's possible, I suppose, that those networks have so much better coverage, even if the iPhone does have an inferior chipset with poor reception, it doesn't matter. It's just wrapped up in a blanket of coverage so comfy it still works fine. (And we have heard, though can't confirm, that the iPhone 3G at least used an inferior, cheaper Infineon chipset because AT&T wouldn't certify the one Apple actually wanted to use.)

So we have two contradictory piece of information. The iPhone does better internationally, and AT&T does better with other devices. So is it the network, or the phone? Probably a little of both. Help us out, engineers.



To Catch an Xbox Live Predator [Xbox Live]

Halo fanboys aren't the only creeps on Xbox Live: 27-year-old Edward Stout was convicted of seducing a 15-year-old girl over Xbox Live and then driving 30 hours nonstop to meet and have sex with her.

He was sentenced to 10 years in prison, but it's a pretty sobering reminder of why parents should pay attention to how their kids play games. The usual concern is violence in the games themselves and dumb kids blithely screaming "fag!" at each other, but there are obviously way worse things out there.

I know MySpace purges known sex offenders and many states require them to register all online identities, including Live gamertags, but I've never heard of any particular campaigns where Xbox Live went after them, so I'd be curious what kind of safeguards they have in place, if any. [SF Gate via Max Console]



Nation’s Children Tell President Obama They Want Tech, not Bikes [Christmas]

President Obama visited a Boys and Girls Club and played the part of Santa, asking the kids what they want for Christmas—but instead of hearing traditional requests for bikes, the kids all wanted iPods, phones and other tech.

He asked the kids what they wanted for Christmas but seemed surprised by their expensive and high-tech tastes, including iPods, cell phones and video games.

"Whatever happened to, like, asking for a bike?" POTUS asked. "Everbody has a bike," one informed him and others agreed.

From the mouths of babes: Gadgetry beats lo-fi, analog "bi-cycles" any day. [Gawker, image source]



Apple Store Offering Free Next-Day Delivery, No Minimum Order [Dealzmodo]

The Apple Store's got a nice present for last minute shoppers: Free next-day delivery with no minimum order. This means that you can shop as late as 1 pm ET on December 23 and still receive your order before Christmas.

Of course, you have to keep in mind that custom configurations take longer and wouldn't ship on time, but for everything else, this is a great offer. [9 to 5 Mac]



Human Wind Chime Would Be Perfect For the Back Porch of Your Rocket Ship [Geek School Project]

This installation at NYU's ITP Winter Show responds is responsive to touch, and sounds as trippy as it looks. That's a very good thing.

Human Wind Chime is a light and sound sculpture by Mindy Tchieu, Patricia Adler and Saul Kessler that comprises 25 four-inch polypropylene balls, each of which is outfitted with an LED and arranged in a descending spiral. When touched, each ball lights up and emits a sound, with each ball's pitch corresponding to its height. The result, as you can see in the video above, is an ethereal blend of art, instrument, and toy. Now if only someone could figure out how to play "Chopsticks" on it. [ITP Winter Show]



Samsung NX-10 Hybrid Camera: ‘Cause the World Needed Another Camera Format [Unconfirmed]

Samsung is the new Sony: Constantly pumping out new formats the world doesn't need, like their Hybrid NX cameras seen at PMA, apparently finalized in the NX 10 here. Here's the problem with it:

The idea of the NX series is dandy—a DSLR-sized sensor (APS-C-sized, supposedly, so it's bigger than the ones in Micro Four Thirds cameras) in a smaller body than DSLRs, since it does away with the the whole single-lens reflex system that makes DSLRs so damn big. If that sounds familiar, that's because it's the same concept as Micro Four Thirds.

The issue is that the lens mount for Samsung's NX, at least for now, is exclusive to the NX camera, so lenses you buy will only work with it. Micro Four Thirds might be a young format, but at least your lenses will work on cameras from a couple of different manufacturers, ones that are camera vets. There's an ecosystem there. Samsung's an amateur. I admit, an alliance with Pentax like the NX20 could make the idea a lot more appealing, but until it happens—or until I see some mindblowing pictures produced by it—not so sure I can get behind this one. (It'd also be cool to see them get behind Micro Four Thirds, to make that format even stronger.)

Oh, and the NX10 is hideous. [DP Review Forums via engadget]



The Food Pod Makes It Look Like You Are Boiling an Alien [Cooking]

Fusionbrands has some crazy looking cooking utensils—like the Fusion Finger Tongs and this Food Pod. The latter is designed for boiling, blanching or steaming, but it looks like you are cooking up space plants or alien parts.

Appearances aside, the Food Pod looks like it would be very effective—plus, it's made of flexible silicone, which won't rust up on you like a cheap stainless steel collapsible steamer might. [Fusionbrands and Amazon via RGS]



Our 2009 12-City 3G Data Mega Test: AT&T Won [3G Test 2009]

Given carrier reputation and our own iPhone call drops, we were pretty surprised to discover, through careful testing in 12 markets, that AT&T's has pretty consistently the fastest 3G network nationwide, followed closely—in downloads at least—by Verizon Wireless.

Let's get this straight right away: We didn't test dropped voice calls, we didn't test customer service, and we didn't test map coverage by wandering around in the boonies. We tested the ability of the networks to deliver 3G data in and around cities, including both concrete canyons and picket-fenced 'burbs. And while every 3G network gave us troubles on occasion, AT&T's wasn't measurably more or less reliable than Verizon's.

It was measurably faster, however, download-wise, in 6 of the 12 markets where we tested, and held a significantly higher national average than the other carriers. Only Verizon came close, winning 4 of the 12 markets. For downloads, AT&T and Verizon came in first or second in nine markets, and in whatever location we tested, both AT&T and Verizon 3G were consistently present. If you're wondering about upload speeds, AT&T swept the contest, winning 12 for 12.

The Cities

Last year, we did an 8-city coast-to-coast test, and called Sprint the big winner. This year, we have results from 11 cities coast-to-coast, and even got to test (during what was otherwise vacation time) on the Hawaiian island of Maui. Also, unlike last year, we were able to test T-Mobile's new 3G network, active in all the markets we visited (except, at the time, Maui). For being such a latecomer, T-Mo did well, and the numbers show even more promise from them.

We tried to spread the love around this year, geographically, hitting cities we didn't get to last year (at the cost of losing a few from '08). Besides Maui, we hit Atlanta, Chicago, Denver, Las Vegas, Los Angeles, New York, Phoenix, Portland, Seattle, San Francisco/Bay Area and Tampa.

The Methodology

Our testing regimen was based on the same scheme as last year: We picked five locations in each city, including at least one "downtown" location that was considered a suburb. The selections were arbitrary, or fixed but logical—landmarks, residences, etc. (Note: Due to timing constraints, Chicago and Maui only had three test locations.)

Our hardware consisted of two identical stripped-down Acer Timeline laptops running Windows Vista, and four 3G wireless modems requested from the carriers. We allowed them to make the choice of hardware, simply asking for their "best performing" model. Once up and running, here are the tests we ran:

• Bandwidth & Latency: Speedtest.net - Reports upload and download bandwidth in megabits per second, as well as ping latency in milliseconds. We performed this test five times at each location on each modem.

• Pageload: Hubble images at Wikimedia - A 4.42MB web page with 200 4KB thumbnails, it was fully reloaded three times, and timed using the Firefox plug-in YSlow. The three time readings were averaged.

• Download: Wikimedia's Abell 2667 galaxy cluster photo - This single 7.48MB JPEG is a clear test of how fast you can download stuff from the cloud, and again, we hard refreshed this file three times, and measured time using YSlow for an accurate human-error-free reading.

This was a test of 3G performance. Even though Sprint and its tech partner Clearwire have intrepidly released 4G networks in half of the tested markets—Atlanta, Chicago, Las Vegas, Maui, Portland and Seattle—we only tested Sprint's 3G network. The reason should be obvious: While we performed the test with laptop cards on PCs, it's supposed to serve as a test of the network's ability to deliver service to all devices, including smartphones, dumbphones and laptops. Show us a Palm Pre WiMax edition—better yet, sell 100,000 of them—and then we'll switch it up. And while you may argue that this 3G test still doesn't adequately reflect your experience with your iPhone, at least it's the same network, and may serve to rule out AT&T's data pipe as the independent cause for all those infamous dropped calls.

(On a side note, when multiple carriers release 4G networks, we'll definitely conduct a comparative test of them all, using new parameters, and focused around laptop use.)

The Results

Now that you know how we ran the test, here are the top finishers in each market, plus some pretty bar graphs showing you how bandwidth compares.

Though we tested for uploads and downloads, we focused our additional tests on the downstream, as it's the more important direction, in the minds of most consumers and most carriers. The anomaly there is AT&T, which has dramatically good upload bandwidth, even when its download bandwidth doesn't keep up. Fast uploads are a priority for AT&T, and will soon be for T-Mobile, which recently turned on faster uploading in NYC, which you can see in our test results. Meanwhile, although Verizon technically came in second in uploads as well as downloads, it doesn't seem to treat this as a major priority.

When it came to downloads, though, the competition was markedly stiffer:

Atlanta - AT&T, followed by Verizon
Bay Area/San Francisco - AT&T, followed by Verizon
Chicago - AT&T, followed by Verizon then Sprint
Denver - AT&T, followed by Verizon
Las Vegas - Verizon, followed by AT&T
Los Angeles - AT&T, followed by Sprint
Maui - Verizon, followed by AT&T
New York - AT&T, followed by T-Mobile
Phoenix - Verizon, followed by T-Mobile
Portland - T-Mobile, followed by Verizon
Seattle - Verizon, followed by T-Mobile
Tampa - Sprint, followed by AT&T

Is That The End?

No. We've compiled the following gallery with all the data from each test location in the 12 markets, so you can see on a neighborhood-by-neighborhood level who won what. This also includes latency, pageload and download numbers, so you can track the performance in several ways. (The data above is bandwidth, though as you'll see, that was generally representative of the overall performance. If a carrier was tops in bandwidth, it was usually tops in download time.) These tests are all just "snapshots in time," as the carriers like to say, so feel free to bitch about where your experience doesn't reflect our results. We stand by them, but acknowledge that network performance is changing all the time, and experiences very regular hiccups.

Regarding latency, you'll notice it didn't appear to affect actual user experience—3G isn't really up for Modern Warfare 2, if that's what you're thinking—we will gladly show you latency averages, as well as pageload and file download averages, broken out for every market on the test.

Special thanks to all of the excellent testers we enlisted, Mark Wilson, Chris Mascari, John Herrman, Kyle VanHemert, Dan Nosowitz, Matt Buchanan and Rosa Golijan from our own team, along with Tamara Chadima and the indefatigable Dennis Tarwood. You guys were troopers, and I'm pretty sure FedEx either loves you or hates you. Thanks to John Mahoney for helping develop the initial tests that we've continually refined, to Chris Jacob for mapping all the locations, and to Don Nguyen for the mad number crunching—you truly are a spreadsheet pimp.

Note: Some of you may have noticed that San Diego is among the cities highlighted on the top illustration—and that Maui is not. The reason is that while we did testing in three great San Diego locations, one of the locations didn't get any Sprint or T-Mobile service, and the already fairly thin dataset was rendered too compromised for any kind of usable report. As for Maui's absence, Maui's just too far out in the Pacific to make for a pretty map shot.



Motorola Opus One Specifications Leak [Motorola]

When we say we have specifications, boy, do we mean it. One of our connects has sent us the full rundown on Motorla's Opus One (their first iDEN Android handset) that we revealed a little while back.

The features on the device are actually pretty reasonable, and we'd imagine it to sell for a reasonable attractive price-point at release. The Motorola Opus One will run Android 1.5 with iDEN service enhancements, make use of a "Zeus" CPU, and will feature a 3 megapixel autofocus camera.

  • 3.1? hVGA 320×480 capacitative touchscreen display
  • 3 megapixel autofocus camera with LED flash
  • Accelerometer
  • Proximity sensor
  • Wi-Fi 802.11b/g
  • Bluetooth
  • microSD card slot
  • 2.5mm headset jack
  • Home, Menu, Back, Speaker buttons are capacitive buttons with haptic feedback
  • iDEN PTT & PTX
  • Android LBS which is integrated into the iDEN GPS engine
  • "Enterprise email"
  • Plastic-molded housing with some rubberized texture finishes
  • 58mm in width, 118mm in length
  • 100g weight
  • 512MB Flash / 256MB of RAM
  • 64k and 128k iDEN SIM card support
  • A-GPS
  • Motorola dual-mic technology noise-canceling for noisy enviroments
  • Flash Lite v3.1.x
  • Some of the preloaded apps include: corporate email client with ActiveSync support, MOTONAV navigation app, barcode scanner, and document viewer.

That's what we have for you on the Motorola Opus One at this time. Not the most mind-blowing Android device, but with it being an iDEN device and all, we'lll cut it some slack and even say that it could do reasonably well at launch.

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