Centrifuge Tests ‘Would a Lava Lamp Would Work on Jupiter?’ [Science]

"A strong wind is produced as the centrifuge induces a cyclone...The smell of boiling insulation emanates from the overloaded 25 amp cables. If not perfectly adjusted and lubricated, it will shred the teeth off brass gears in under a second."

That's Neil Fraser's description of his 10-foot centrifuge he used to induce 3x gravity onto a lava lamp. And even though the lava lamp succeeds (doesn't explode all over the place), the test itself is still a worthy watch. It's not often you see the world from a centrifuge's POV. [Neil Fraser via Digg via Neatorama]


Google’s Testing a TV Search Service [Google]

Google meddles in just about everything on your phone and computer—think Google Voice, searches, Chrome, and all that jazz. Now the search engine company might hop over to your TV with a programming search service it's been testing.

According to the WSJ, Google's been testing their "television programming search service" for about a year. The project is a partnership with Dish Networks and the testing of it "could be discontinued at any time." This doesn't sound too optimistic, but a discontinuation of testing could mean many things. In the meantime, information about the project itself is also pretty scarce:

Viewers can search by typing on a keyboard, instead of using a remote control. Google hopes to link the service up with its nascent TV ad-brokering business, allowing it to target ads to individual households based on viewing and TV search data.

Google and Dish Network spokespeople did not comment on the matter so it's hard to tell what is going on and whether Google is going to pursue this particular search service further. I hope they do though, 'cause I want an "I'm feeling lucky" button for TV programming. [WSJ]


133 Photos Lit By a Single Candle [Photography]

For this week's Shooting Challenge, I asked you to capture a photography by the light of just one candle. Your response, as always, was remarkable.

Most Meme


"Taken with a tripod mounted Canon XSi with a Canon 50mm f1.8 and an extension tube. Exposure was f/2 @ 1/50s, ISO 320."
[Ed note: Close call, given the Portal shot in the galleries.]
-Adam Carlson

Most Clever


"This was "shot" using my Canon 7D with the 50mm f1.8 prime. Tripod, ISO 800, 1/6 shutter, f2.8. The only light in the image is from a taper candle inserted into a disassembled MAG-Lite. To keep the flame from melting the reflective lens of the flashlight, the setup was aimed up and the final image rotated."
-Christian Shaffer

Most Fiery


"The shot was taken with my Canon S90 @ F8, ISO 400 and with a 15sec exposure on a tripod. To achieve the blur, I adjusted the head of the tripod downward and back to it's starting position quickly at the start of the exposure."
-Jesse Oliveri

Favorite on Film


Camera: Mamiya RZ67
Lens: Mamiya-Sekor 110mm
Film: Kodak 160VC
Shot at: f2.8 at 1 sec
Reflective metered with a Sekonik L-508
Scanned at a low resolution
-Gabriel Padilla

Winner


Canon 5dMark II
Sigma 70-200mm EX
ISO 100
F 2.8
Shutter speed 2.5
"I hung the statue upside down to make it appear that the light was coming from up above. Using long term exposure I quickly moved the candle to light the side of his face."
[Ed note: This image subverted my expectations completely, re-imagining soft candle light as a crisp backlight. Also, I have a soft spot for The Incredibles, silhouettes and the color red.]
-Felix Mendoza

Note: there are two galleries this week for the sake of our back end:

If participants proved one thing this week, it's that a single candle is more than apt for photography by modern dSLRS. Well, that, and they're all gluttons for punishment. Nice job, everyone.

Now cheer* on your favorites in the comments!

(*Just be sure to do so without, you know, being a dick to other participants. Also, for anyone wondering why the lead shot didn't win, it was taken last summer making it ineligible for competition.)


The Sum of Our Google Fears [Google]

Look, this video plays pretty loose with the facts. But there's no question that it speaks to those deeper concerns about Google: that it's so big, so invasive. And when you add it all up, the final picture's a little scary.

It's not that any one thing Google does is beyond the pale, despite serious concerns over Buzz and the EU's recent Street View intervention. But with as many businesses as Google's involved in, and as much information as they have access to, the real problem might be that the cute mantra of "Don't Be Evil" suddenly feels more like a necessary reminder. [The Business Insider]


Seeing The Littlest, Cutest Voltron Of Them All Made Me Melt [Image Cache]

If I ever have a daughter, I'm letting her wear any costume she wants. But—in the name of all that is sweet, sugary, and adorable—I hope she wants a Voltron one like this. Update: Now with how-it-was-made pictures!

I wonder what this little girl is thinking in that picture—aside from "Thanks, dad!" [Albotas via Kotaku]

Update: Thanks to Twitter user Nelson, we've found pictures of how this costume was put together by "Grim Hammer," this cutie's dad:

More photos and comments on how the costume was made can be found here.


Why Can’t My Xbox Be A Windows 7 PC And Vice Versa: Industry Insiders (And A Gizmodo Writer) on Windows’ Future [Microsoft]

How can Microsoft keep Windows relevant? Technologizer decided to approach journalists, bloggers, and industry insiders to discuss just what they think needs to happen in future versions of the operating system.

Hit up the link to see what Kara Swisher of All Things D, Microsoft Employee #77, tech columnist Ed Baig, our own Matt Buchanan, and others had to say. [Technologizer]


MSI Wind U160 Netbook Claims Aggressive 15-Hour One-Charge Power [Msi]

MSI has updated their netbook line once again. While the U130 and U135 already packed Intel's latest Pine Trail processor, the U160 is throwing down the battery gauntlet. Fifteen hours on one charge? That's nuts.

Of course, it's not really fifteen hours, since actual battery life is never anywhere close to listed. And the claim only applies to when the netbook is in "Eco" mode, which undoubtedly requires a significant performance trade-off. But even if the U160 can achieve 60% of its claim during normal usage, that's as impressive a netbook battery life as we've seen.

The $380 price tag also includes a 10-inch LED display (1024x600), the Pine Trail's standard 1GB RAM, and and Windows 7 Starter. But you'll have to make do with a 160GB HD and an island-style keyboard, which on a netbook doesn't leave a lot of room for error. But—especially if the battery life claim holds up—you could certainly do worse for more money.

MSI North America Announces Availability of the 2010 iF Product Design Award Winning Wind U160
Stylish new netbook features Pine Trail Platform, 15-Hour Battery Life, and Windows 7

CITY OF INDUSTRY, CA – March 08, 2010 – MSI Computer, a leading manufacturer of computer hardware products and solutions, is proud to announce the availability of the 2010 iF Product Design Award Winning Wind U160. The U160, MSI's second netbook to feature the new Pine Trail platform, is powered by the Intel® Atom N450™ Processor. The incredibly efficient and Energy Star compliant U160 boosts a 15 hour battery life when running in MSI's exclusive ECO mode. This allows users to get through a full day of work or school without having to bring their adapter.

Abandoning the traditional clamshell form, the Wind U160 ushers in a new era of netbook design. From the illuminated MSI logo on the netbook's outer surface to the power button placed on the U160's cylindrical hinge, the newest Wind model sports a slim new footprint. Just 0.98 inches at its widest point, the U160 is the thinnest Wind model to date.

The units' raised chiclet keyboard and seamless wide touchpad increase both accuracy and comfort while typing. The U160 is available in a fashionable sparkling gold or a more formal black, and its Color Film Print finish gives it a sleek stylish new look.

The newest edition to the Wind family will also ships with 10-inch backlit LED display, 1 GB of DDR2 memory, a 160GB hard drive, a 6-cell battery, Bluetooth connectivity and Microsoft's Windows 7 Starter. MSI also included its user friendly EasyFace facial recognition security software to help U160 users protect their information.

The MSI Wind U160 costs just $379.99 and is available now at Fry's (Fry's product number L1600) and online at Newegg and Buy.com.


AT&T Doesn’t Allow Non-Market Apps On Android-Based Motorola Backflip [Motorola]

Apparently AT&T is struggling a bit with the whole idea of Android, a somewhat open mobile OS. Instead of embracing it and giving users a full experience, they've decided to cripple it and not allow the installation of non-market apps.

From the sounds of it, the Android OS allows for the installation of apps "purchased on alternative markets and beta apps like Swype" by default. It's a bit of a mystery why AT&T would choose to take this option away from users, but it certainly makes AT&T's first Android-based phone even more of a letdown. [XDA Developers via Android and Me via Engadget]


Air Video, the Best iPhone Video Streamer $3 Can Buy [Lifechanger]

Media streamers aren't exactly new, but there's another entrant to the field that works so simply and easily it should be nearly mandatory for any iPhone user. It's called Air Video—and it's only three bucks.

Here's the scenario: I've got a NAS with about a terabyte or so of video sitting on my network. Some torrented files, a lot of DVD rips I made myself, a fair amount of random Xvid and MKV files I've kept for years, and quite a few h.264 MPGs that I encoded of my own work.

Now, getting videos to an iPhone is relatively easy—if you want to convert them to h.264. Toss the file into Handbrake, fiddle with a few settings, and copy the converted file into iTunes to be synced to your iPhone.

Problem is, you've got to wait for the video to be converted. Then wait for it to copy to your phone. Then hope you have enough space to store it. Then delete it when you're done.

The natural solution, of course, is streaming. And several nice applications have been written that make that possible, including Orb and (which will also stream live TV if your PC has a tuner), Tversity (which can also stream to Xbox, PS3, and even DirecTV boxes). But Orb is $10; TVersity Pro is $40.

Air Video is $3. And it's so dead simple to set up that I didn't quite believe it had actually worked.

I downloaded the Air Video server software to my first-generation unibody MacBook Pro, pointed it at a local folder full of video, and activated it. (It's also available for Windows.) Then I opened up the Air Video iPhone app to find a simple directory listing. Within about three minutes from first discovering Air Video I was watching a 720p episode of a television program on my iPhone, streaming over my local Wi-Fi network.

Then I pointed the Air Video server at my NAS, suspecting that something would snag. My laptop wouldn't have the CPU power to convert the video in time. My 801.11N network would get clogged. But nope—Air Video happily chugged away, sending a real-time stream of my videos right to my phone.

I even tried watching a 13GB 1080p rip from the NAS. (Of a Blu-ray I own, thank you very much.) It worked—mostly. Air Video lost the stream occasionally, pushing the stream back in chunks as it rebuffered. Considering my laptop chokes on that file even when it's sitting on its own hard disk, I am not surprised.

Perhaps it shouldn't impress me as much as it does, but it completely changed the way I think about my media library and my iPhone. I already sleep with my iPhone at my side. And when the iPad arrives, I suspect it'll be on the nightstand, too. Now every movie or television show I have sitting around will be ready to watch in just about ten seconds.

Air Video manages to be both extremely simple to use, while extremely powerful for the settings tweaker.

If a video is encoded in h.264, a format which the iPhone can play natively, Air Video simply streams it. If not, you can "Play with Live Conversion", which uses the ffmpeg library on your Mac or PC to convert the file in real-time. (Provided your machine is fast enough. Most newer computers should be able to handle that just fine.) You can also tell Air Video to do a permanent conversion of the file to a h.264, although the real-time streaming works so well I can't imagine you'd find the need to do so very often.

There are tons of conversion settings that can be fiddled with, as well as different bit rates for streaming. But the default settings and guesstimates made by Air Video work so well, I haven't yet felt the need to touch them.

You can even stream outside your network if you turn on the "experimental" Remote setting. Air Video will generate a ten-digit PIN that you punch into the iPhone app which allows it to communicate with the Air Video server even when you're away from your home network. (I suspect it is doing some sort of simple DNS-like passing of your external IP to the company's servers, although I have not investigated this.) The takeaway is that you can watch all your movies even away from home, even over 3G. Again, this isn't a brand new idea, but to have it all work so effortlessly in a $3 app is. (There is also a free version that won't display all your files at once that works perfectly, should you want to test it first.)

I've been toying with the idea of selling my HDTV for a while. I use it, but could live without it. I've barely been playing console games at all over the last few months, using the TV mostly as a giant monitor connected to a Mac Mini that serves as a home theater PC. I'd been considering replacing it with an iPad, as silly as that might seem, simply because I live alone and rarely watch movies and such with guests.

I don't know if I'll sell the TV and the Mac Mini or not, but Air Video has made me realize that if I wanted to, I could get the same functionality on an iPad. I'll never be without my video library again. Not bad for three bucks. [iTunes]


Boeing 747 Survives a Simulated Underwear Bomb Blast [Bombs]

The attempted bombing of Flight 253 last Christmas was thwarted by passengers, thankfully. But what if he had been able to get the bomb detonated? Not what you'd expect, actually. Updated: There's some clarification regarding the pressurization on the plane.

The BBC did a test on an old decomissioned 747, putting a dummy with the same type and amount of explosives found on the underwear bomber. As you can see in the above video, the flexibility of the outside of the frame allowed it to absorb the blast. If the bomb had gone off, the plane would have still been able to fly and land.

Of course, the damage inside the plane still would have been horrific. But it's nice to know that the trusty 747 can stand up to such abuse. [BBC via PopSci]

Update: Just like Gizmodo's readers, BBC's readers questioned how accurate this experiment was since it took place on the ground and not in the air, with the plane's cabin pressurized. Here's the clarification BBC added as a result:

Some readers have questioned the validity of the experiment given that the plane was tested on the ground. The programme-makers gave this response:

At the time of the attempted detonation, Flight 253 was descending rapidly and its altitude has been estimated to be around 10,000ft.

At that height the difference in pressure inside and outside the plane would not have been great enough significantly to affect the explosion.

So the explosion team ruled that the decommissioned plane's lack of doors was not a factor in the test.
With this quantity of explosive, the peak pressure and impulse are over quickly and decay rapidly over distance. The doors were sufficiently far away that the overpressure would have dissipated before it reached them.


Q&A: OK Go’s Lead Singer Tells Us Secrets of the Band’s Geeky Videos [Interviews]

With over six million views in six days, OK Go's video for "This Too Shall Pass" is the latest in their unprecedented string of runaway YouTube hits. Lead singer Damian Kulash shared OK Go's video philosophy—and history—with Gizmodo.

Q: At this point, OK Go may have the best track record of anyone at creating these incredible viral music videos. Why are yours able to stand out?

A: I think it has become increasingly clear to us, as we have chased our most exciting ideas, that there's been a dissolution of the distribution system for music. That seems really depressing when you see that records aren't selling, there's no way to make any money, the system's falling apart. But if the system itself is falling apart, then so are the rules wrought by it. Videos evolved in this very restrictive environment of MTV. There were only maybe 100 that would play at any time, and labels weren't willing to invest in them. So now that the system is falling apart, there's also no reason to stick within the confines of the definitions that were built up during that system. This sounds heady and pretentious, but it means for us the ability to chase our most compelling ideas. We don't have to think so much into the box of "Will this song work on this radio format?" There's an infinite world of possible audiences out there for whatever you're making now.

It's not like we sat down one day and the brain trust came up with idea for "This Too Shall Pass." Tim [Nordwind, the bass player] and I have known each other since we were 12, and it's always been the animating passion of our lives to make fun projects together. Everything from making home videos to recording songs. So the fact that the band got signed and gets to make records is all well and good, but that's all just a part of our creative relationship. Now that we have an outlet for these other things, all the better. The video for "A Million Ways" [below] was originally just a practice run for a live show. When that catches fire… We're now in a position where we don't see restrictions on what we can do at all.

Q: So "A Million Ways" wasn't even supposed to be a video at first? How'd you stumble onto that dance?

A: Before we were even signed, we were all living in Chicago and there was this incredible public access show called Chic-a-GoGo. It's like a lo-fi Soul Train. You bring a five year old in and an art student with a gorilla neck and everybody has a dance party. We only had one song at that point. We got a chance to perform there, which was great, but it was so low budget that they couldn't record our audio. We decided if we're going to lip sync let's swing for the fences, and we came up with this totally ludicrous dance routine to the only song we'd at that point recorded ["C-C-C-Cinnamon Lips"].

Tim worked at NPR at the time, and Ira Glass was a fan. He took us on tour as his opening act for "This American Life," and we kept the dance routine.

Rock shows are such a known quantity. The band does this, the audience does that, and there's a particular range of emotions people go through. But when you bring something people don't expect, it really shakes it up and is very different and weird and fun.

As for the dance for "A Million Ways," we'd come out with our second record and we didn't want to do the same dance that we'd done for our first. My sister choreographed a new one for us, and we worked on it in our backyard. The video was a practice tape, but there was something so funny and awkward and weird about it that we just sent it around to friends. Then it suddenly had 500,000 hits, which was more records than we'd ever sold.

I truly and honestly did not believe that numbers close to that video's were achievable again. A lot of it was dependent on YouTube being brand new at the time, and people discovering the service when the video came out.

Q: Do you feel pressure now for every video to go viral? Especially one that took as much time and effort as "This Too Shall Pass"?

If "This Too Shall Pass" could have a broader footprint than "A Million Ways" or "Here It Goes Again" did, that's great. But that's definitely not our intention. From our perspective, the upshot of these things being successful is the ability to do a lot more of them in the future. We've done a lot of videos in the last few years. I'm definitely happy with the video of "WTF?" and this latest one, but when these videos do well it makes it so much easier to get the other ideas we've conceived done. Saying "I'd love to do this thing [in a video] with six cars" is tough, but now it's more likely that someone will actually give us six cars. It's less that they're designed for viralness and more that the operating principle of our creative life is chasing down those ideas.

Q: Where did "This Too Shall Pass" come from? Do you consider it a continuation of your previous efforts or a jump forward?

A: "This Too Shall Pass" is a combination of a bunch of things. Making the treadmill video ["Here It Goes Again"] and the wallpaper one ["Do What You Want"] after that, I just got really obsessed with these contingent systems. Looking at choreography not as dance or movement but as a performance or a system that requires lots of disparate elements to work in perfect synchrony, or sometimes imperfect semi-synchrony. I was thinking a lot about loosely choreographed pieces. What sort of systems can you do that aren't specifically dance, but you get the effect that the whole is greater than the sum of its parts, because everything works just where it should. Rube Goldberg machines are also, I think, universally magical.

Our label, bless their moronic hearts, was given our record nine months ago. It kept getting pushed back. We basically wound up with several months of our lives to just get in trouble. If we'd had to go into promo land and get on tour we wouldn't have time to do this kind of stuff. Basically I got home when the record was done and wrote down my dream list of videos. This whole project started with a two-paragraph description that I put down online as a job post, essentially. I asked for two creative engineers, because I figured that's about what it would take. Two engineers, and a couple of months. It ended up being more like 60 engineers, and five months of work.

Q: The set looks like a walking death trap. Did anyone get hurt, or were there any close calls?

The camera man was actually hit by the giant blue barrel that falls from the ceiling. You see the camera takes jolt at the end, right around the time the airplanes take off. That's the big blue barrel running into him. Otherwise, there were a few bumps and scrapes and bruises. Brett got hit by the bowling ball when it didn't stay on the ramp once. But none of the super dangerous things every hurt anyone, that I know of.

In terms of putting ourselves in harm's way, what makes these things exciting is the experience quality of it. The essential element of this would be lost if we made a film that depicted all these components but didn't actually have them. I can think of other music videos that show Rube Goldberg machines, but they're all carefully edited things. It loses the idea of being there for the people doing it or the people watching it. I pushed the design team to make the ways the machine treats us stranger, rougher. I was hoping the part where I get rocketed across the room would be a catapult. The professional circus riggers who set that up said we couldn't do that. I was pretty insistent, but they were very clear that no, making you airborne is going to hurt you. And I was like, don't people do this all the time? And they said sure, there are stunt men who train for years and/or do this with a lot of CG. I wanted to do it, but apparently this is as dangerous as it gets.

Q: Wait… you had circus riggers on-set? What other professionals came together to help build this thing?

A: It was such an incredible group of people. The doors that fall at the end were designed by a rigger/builder guy who everyone called "The Pirate." His mains source of income is working on longships, so he's actually literally a seaman. The person who painted them is the guy who designed the most recent Coke bottle. It was a crazy group of people. The reason we got that spread is we didn't walk into USC and ask for their brightest engineers. We posted this stuff on the MindShare Labs list. I think they're called Syyn Labs now. They're basically a community of nerdy, creative folks in Los Angeles. Anybody who was wont to go to a lecture series as a drinking venue had access to this. Basically anybody who sees the smart/fun/creative side of engineering.

Q: Why such emphasis on "old-school physics" and practical effects instead of CG?

A: On the basic level, this whole project is only exciting because it is real. It's not a labor of love for anyone to go make a commercial. This is an art project for all these people. If it ain't the real thing, it's not worth it. They're not there to make a video that promotes a band. They're there to make this awesome project. Any time someone suggested a way to do something easier, I gently pushed them away from it. What makes Rube Goldberg machines so universal is very hard to describe and very easy to lose. If you make it failproof, the thing completely loses its magic.

Q: Would you say that's how you've historically approached your videos?

A: Across our videos in general, it's not really a requirement but it's something that attracts me. I once wrote out a list of 20 things that make a good video. One of them is that it's something that anyone watching could, with enough time, have done themselves. Treadmills and choreography and all the things in "This Too Shall Pass," none of those are specialized access. A broken piano costs like 70 bucks. It's not like you have to be an engineer to get that.

Look, we were working with engineers from NASA. Three people who worked on the Mars Rover worked on this machine. And it was wonderful getting people to stop using the specialized part of their skill and get them to use the inspired part. A lot of times I had to explain what "magic" was and what they weren't allowed to do. You want to use optical gates? Okay, but it has to be followable for the audience. What about lasers? You can't use something from your lab you worked in, but you can use a laser pointer from a gas station. What if you dissected a Blu-ray player? Fine, but only as long as people can tell it's from a Blu-ray player. You'd be surprised how much communication it takes.

Q: Any parts in particular stand out where you could've been spared a lot of trouble given a CG or manual assist?

A: Almost every point in there could have been cheated. There's no way to cheat the table I'm sitting on in the beginning. I suppose you could maybe put together that machine and then animate the balls but that would've been incredibly difficult. Almost everything else would have been a lot easier with a manual cheat or CG cheat. The timing on everything was critical.

Take for instance the sunrise contraption, the umbrella that comes up as the sun. The timing delay between the sun coming, the flowers coming up, and the birds coming down—we could have just triggered all that stuff electronically or manually. The way it was actually done is changing the fulcrum of the 2x4s that those things were spinning on, so the weights on the end would spin around more slowly. A hammer gets hit on the fulcrum on the back, and by changing where that hammer was, you change the delay until the release of the flowers. That kind of stuff, there's no reason we couldn't have cheated all this, but the 60 people who built this thing wouldn't have had the challenge and the satisfaction of the finished product.

Q: So what's next? Do you feel pressure to keep topping yourselves?

Mostly I'm just excited because I think this makes it more likely that we'll be able to do more in the future. Finding people who will help us pay for some of these things should be a lot easier right now. And finding collaborators. As wonderful as the team was, there's no way that those people—no matter how compelling an internet posting I'd put up—there's no way they would've signed up to do this if we hadn't already done the treadmills. The success of any particular project is that rather than lifting the bar and creating pressure to come up with new ideas, it opens you up to more and more of them. Now it's more likely that when we call to find an anti-gravity chamber in NASA, it'll happen.

Q: Ha. Is that something we can expect to see at some point?

A: Oh, man. Weightlessness would be the final frontier, I think.


Come to io9’s Time Bending SXSW Party [Party]

Want to hang out with stormtroopers from the 501st, sword fighters from the medieval and Renaissance eras, MC Frontalot, and innocent bystanders attending the South By Southwest Festival in Austin, Texas? Then come to our party!

SEE the clashing of swords! HEAR the nerdcore stylings of MC Frontalot! DRINK free booze!

Time Bender starts at 8 PM on March 13 and is 21+. No exceptions.

You won't want to miss the brief sword fighting demonstration at 9 PM, featuring fighters from the awe-inspiring High Fantasy Society, and Association for Renaissance Martial Arts. And you definitely won't want to miss MC Frontalot at 10 PM.

We'll be located at the lovely Pure Volume House, 504 Trinity St., Austin TX, and will be guarded by members of the local Texas garrison of the 501st Legion (of stormtroopers!).

You must RSVP - that's Texas law when there's an open bar. You can RSVP via Facebook, or by mailing sxsw@io9.com. The event is free and open to the public. Space will be limited so don't blame us if you get there late and there's a giant line.


Steam Comes to Mac, Offers Cross-Platform Gaming Free of Charge [Steam]

It's official, Valve's digital distribution service Steam is coming to Mac, and bringing Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series (along with Source) with it this April. But there's more.

Apparently, through Steam Play, gamers will be able to play supported titles (anything built on Source, it seems) on a PC (say, at work) then continue the game from the same point on their Mac (say, at home). Both versions of these games come bundled in one price—which is completely, totally, unbelievably forward-thinking and awesome. [Image by Kotaku]

VALVE TO DELIVER STEAM & SOURCE ON MAC

Leading Gaming Service Expands to Mac Platform

March 8, 2010 - Valve announced today it will bring Steam, Valve's gaming service, and Source, Valve's gaming engine, to the Mac.

Steam and Valve's library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April.

"As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients," said Gabe Newell, President of Valve. "The Mac is a great platform for entertainment services."

"Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac," said Jason Holtman, Director of Business Development at Valve. "Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play."

"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."

Portal 2 will be Valve's first simultaneous release for Mac and Windows. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, Portal 2 Project Lead. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac.


Gizmodo Poland! [Meta]

Gizmodo Poland launched today. The guy in charge is Rafal Tomanski, who was a finalist on Who Wants to Be a Millionaire Poland, and walked away with the 500k prize after not wanting to risk it all on a single question. He speaks 8 languages and has degrees in Japanese cinema and international relations and has been a freelance writer for a long time. He's kind of a genius and I'm glad he's representing us in Poland. [Gizmodo.pl]


Comcast’s Latest iPhone App Manages Your DVR From Anywhere [Comcast]

Comcast is fairly evil, to be sure. But if they're doing one thing right, it's the latest version of their free iPhone app, Comcast Mobile App 2.0.

In this walkthrough, you'll see that not only can you set recordings from your iPhone, but you can do so over the multiple DVRs that you may have in your house. (Note: so far, this function is only available in select areas.) Meanwhile, everyone receives new push notifications reminding you to watch or record your favorite shows...which admittedly sounds a bit useless in the DVR era.

If you're watching the clip, skip about 20 seconds in to get to the meat of it. (Not that Scott the Comcast guy doesn't seem very nice.) [iTunes via Comcast Blog Thanks Simon!]


How To: Run Windows in OS X, the Right Way [How To]

If you're anxious about switching from a PC to a Mac, consider this: There are a multitude of ways you can virtualize Windows within OS X, and they all work uniquely well. Here's how to choose the right one.

There are three major virtualization products for Mac, and at their core, they're all quite similar. Each creates a virtual machine, which is to say, crudely, a software implementation of a separate computer. When you install Windows in a virtual machine, Windows thinks it's installed on a PC with a somewhat generic set of hardware. In fact, the hardware it thinks it's installed on is a software construct, and any time Windows utilizes what it thinks is a hardware component, its requests are actually being passed through to your Mac's real hardware.

Anyway! What's going on under the hood is conceptually similar among the most popular virtualization apps, but the ways they install, run and integrate Windows inside of OS X vary wildly. So, assuming you're ready to take the virtualization dive, which app should you use? VMWare Fusion 3? Parallels 5? Sun VirtualBox? They're all different, but in a strange way, they've ended up falling out of direct competition—each one is right for certain kinds of users. So which one's right for you?

If You...

• Want to run Windows 7 within OS X, and basically nothing else?
• Want to run Windows apps as if they're part of OS X, visually and behaviorally?
• Think a virtual machine should integrate into OS X almost completely, rather than live inside its own window?
• Want to play 3D games in your virtual machine?

Then You Should Use…


Parallels 5! This is a paid solution, and while it's a full virtualization suite—you can run Linux and other OSes from within OS X as well—it's the one most purely dedicated to making running Windows 7 as seamless as possible. Installation is almost completely hands off, and once you've got it up and running, it can actually be themed to look more like OS X. This has the dual effect of making the OS look more natural when it's running in windowed mode (where the OS is isolated to its own window, like an app), and making the so-called "Crystal" mode, which lets you run Windows apps as their own windows in OS X, and which integrates Windows menus into Apple's operating system, such that it's barely even clear that you're not running native apps.

Parallels' strength lies in how thorough it is in trying to make Windows integration seamless. Windows 7's system-wide transparency effects, powered by Aero, work fine out of the box with Parallels; you can enable OS X's multitouch touchpad gestures for MacBooks in the OS with a simple options menu; pulling an installation over from a Boot Camp partition is just a matter of walking through a wizard; sharing files and clipboard items between OSes was trivially easy.

DirectX support is legitimately good enough to actually run a mid-range game without terrible performance degradation. (Games like BioShock or Crysis will run, but unless you've got a top-end iMac, you'll probably suffer from serious slowdowns. If you're serious about gaming on a Mac, just install Windows natively using Boot Camp.) It's kind of like magic!

Parallels' Windows powers are unsurpassed, but come at a cost. First, in dollars: It's $80. Then, in features beyond Windows integration: There aren't a whole lot of appliances—preconfigured packages that let you install other operating systems, like variations of Linux—as compared to VMWare, and there are stability issues; I've had to close down the entire virtual machine a number of times over the course of testing, and I couldn't identify a particular trigger. One second I'd be seamlessly toggling between Internet Explorer and Safari, and the next I'd be trudging through a prolonged virtual machine restart routine.

So yeah, it's worth it, if you've got a handful of Windows apps you can't live without, or if you want to play fairly recent games without booting into a separate partition. [Parallels]

If You…

• Want to experiment with more than Windows
• Need bulletproof performance with Windows
• Want to run Windows and Linux apps as if they're part of OS X, albeit without too many interface flourishes?

Then You Should Use…


VMWare Fusion 3! VMWare's virtualization software is a reliable option no matter what you want to do. The way it integrates Windows into OS X is fairly transparent, but not quite as aesthetically consistent as Parallels. Gaming performance isn't as strong as in Parallels, though 2D rendering—like Windows 7's Aero—runs a bit smoother in Fusion than in any other solution. As with Parallels, Fusion automates the Windows installation process to a degree, and makes importing a Boot Camp installation fairly simple.

VMWare is a workhorse, and for most tasks—be it cross-platform website testing, running Windows versions of Microsoft office, or syncing with a Windows-only device like the Zune HD—it won't let you down.

Tinkerers will find a massive library of preconfigured appliances, so you can try out virtually any operating system you've ever heard of (as long as it's freely available) with little more than a file download and double click. Fusion 3 costs $80. [VMWare]

If You…

• Need Windows emulation
• Don't want to pay anything for your virtualization software
• Don't need to do any serious gaming
• Don't mind rougher integration of Windows into OS X

Then You Should Use…


Sun VirtualBox! While the prior two options are paid, and not exactly cheap, VirtualBox is free. Totally. This means that, if you've got a spare Windows license, you can install Windows to run within OS X without spending an extra dime, and without suffering too much of an inconvenience as compared to VMWare or Parallels. (Full Windows 7 installation guide here)

VirtualBox doesn't have the same level of DirectX support as either Parallels or Fusion, so while gaming is theoretically possible, it's probably not worth your time. There is a "Seamless" mode for minimizing the Windows desktop and running Windows apps as if they're native OS X apps, but it's neither as seamless nor visually integrated as Parallels' or Fusion's.

But really, these are minor complaints. If all you want to do is run the odd Windows apps, try virtualization or configure or access some Windows-specific peripherals, VirtualBox will get the job done. It doesn't have the polish of its paid competitors, but let's be real here: We're virtualizing an operating system. All solutions are by definition going to be less than perfect. VirtualBox will accomplish 85% of what Parallels or VMWare can do, in terms of running Windows apps or booting into alternative operating systems, at 0% of the cost. And for that, it deserves your attention. [VirtualBox]

If you have more tips and tools to share, please drop some links in the comments-your feedback is hugely important to our Saturday How To guides. And if you have any topics you'd like to see covered here, please let me know. Happy virtualizing, folks.