Brunch Hate Reads: Irritating People Discover Queens

In the last few months, The NY Times Presents: Brunch Hate Reads has shifted focus from waging war against Irony and trolling Brooklyn futurism consultants in order to cast its terrible gaze upon Queens, turning up stones in a series of Real Estate, Style and Weekend articles only to find the most singularly irritating new gentrifiers in the borough. Come and cringe as the Times takes a tour of the "Toyota Corolla" of neighborhoods only to find that, among obnoxious bandwagon jumpers, Queens "is finally getting some respect."

Life coach Corey Anker, a 15-year resident of Manhattan, and his family felt cramped in their Gramercy apartment. "I just didnt see myself living there, Anker said of Queens. "To me, it was an old persons borough." But this prejudice against mortality gave way to an epiphany: Queens apartment buildings have some super sweet retro-chic wall coverings.

A couple of blocks away on Austin Street, he found a mix of cafes, bars, chain stores and small businesses and began to picture a life there. Twenty minutes and four express stops later, he was back in Manhattan planning their move.

I was vehemently opposed to moving to Queens, said Mr. Anker, a life coach who arrived with his family to Parker Towers in May, renting a renovated $3,600-a-month three-bedroom, two-bath with a balcony. Now, I couldnt love it any more if you paid me.

Anker will be neighbors with artists like Michelle Byrd, who are just relieved that Queens finally looks enough like Brooklyn as to be habitable.

Into her life came Pearson Court Square, a new 197-unit rental building with prices that range from $2,600 a month for a studio to $5,800 for a two-bedroom penthouse. Now shes not far from MoMA PS1 and exhibition spaces like the SculptureCenter, Ms. Byrd said. The number of people jumping off the 7 train, she said, asking directions and taking photographs that makes it feel very cosmopolitan.

Then there are the advertising strategists who see a gentrified neighborhood, and can peer into the future at the potential for even MORE gentrifying to come.

The couple pay $3,720 a month, including use of a two-story gym, squash and basketball courts, a coffee lounge, a screening room, a childrens playroom and three roof decks with barbecues, wet bars and misting machines for hot summer days. If you were to pick up this apartment and drop it into Manhattan, Mr. Plaza said, youd be asking for north of $5,000 a month.

If someone came into your bedroom every night and whispered, "Ringo was the true genius of The Beatles" for a year, you might wake up one day and inexplicably find yourself passionately arguing that "Don't Pass Me By" was the best song on The White Album, or that "Octopus's Garden" was actually a deep metaphor for soldiers coming home from Vietnam. So of course, we can't forget about the brokerage firms that have set up shop in Long Island City and are doing everything they can to jam their own mantra down our throats: "Queens is the new Brooklyn."

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Brazil & Murgel Contemporary Jewelry Wins Golden A' Design Award

Como, Italy (PRWEB) November 30, 2014

A' Design Award & Competition is pleased to announce that the Mouvant Collection by Brazil & Murgel Contemporary Jewelry has won the coveted Golden A' Design Award in Jewelry, Eyewear and Watch Design Competition.

About Mouvant Collection A representative from, Brazil & Murgel Contemporary Jewelry, the company behind the award winning jewelry design collection Mouvant said: Mouvant Collection was inspired by futurism, such as the ideas of dynamism and materialization of the intangible presented by the Italian artist Umberto Boccioni. The earrings and the ring of Mouvant Collection feature several gold fragments of different sizes, welded in such a way that achieves an illusion of motion, creating impression of many different shapes, depending on the angle that it is viewed. Learn more about this jewelry design project at: https://competition.adesignaward.com/design.php?ID=30235

Project Members for Mouvant Collection Mouvant Collection was made by Fabio Brazil and Henrique Murgel

The Golden A' Design Award The Golden A' Design Award is a prestigious award given to top 3% percentile designs that has exhibited an exemplary level of sublimity in design. The designs are judged by a jury panel composed of press members, academics and design professionals following strict evaluation guidelines. Entries are peer-reviewed and anonymously voted on predetermined evaluation criteria for a fair judging. Laureates of the A' Jewelry Design Competition are granted a series of PR and publicity services to celebrate the status of winning the accolades. Award winners get a custom interview published at Designer Interviews, and awarded works are invited to Design Mega Store for sales purposes. Furthermore each winner gets the award logo to use for marketing purposes and laureates are invited to join the gala-night in Italy to collect their design yearbooks, trophies and certificates.

About A' Design Award & Competition The International A' Design Award and Competition was established to recognize and promote excellent design work in order to create a global understanding and appreciation for good design practices and principles. The A' Design Awards aims to push designers, architects, brands and product manufacturers worldwide to come up with superior products and projects that benefit society. Learn more about the A' Design Award and Competition at http://www.designaward.com

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Passenger Air Travel in the 1920s As Told Through Cigarette Cards

Passenger air travel in the 1920s and 30s was a uniquely exhilarating experience provided you could afford it. But for those of us stuck in a world where flying has become a mundane and sometimes excruciating ordeal, we can at least live vicariously through the past. A website called The Passion of Former Days has collected some promotional cards which give us a peek into the world of flight in the 1920s.

Twenty-five cards produced by the Arents Cigarette company are now in the New York Public Library's collection. It wasn't uncommon for companies of the early 20th century to include promotional cards in their foodstuffs and tobacco products. Futurism and the latest technological advances were common themes for the cards.

These cards are undated but the Argosy aeroplane was introduced in 1926. So the fact that the postcards mention the aircraft as new means that they're probably from the mid to late 1920s.

Of particular interest to paleofuturists might be the land lighthouses that would guide Imperial Airways planes approaching London at night. We looked at the rough American equivalent (our Highway of Light system) last year.

Check out the website The Passion of Former Days for more cards from this collection and special thanks to Slate Vault for the heads up.

Images: NY Public Library via The Passion of Former Days

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Passenger Air Travel in the 1920s As Told Through Cigarette Cards

Back to the Future's Hoverboards Were Originally Way Bigger

The hoverboard from Back to the Future: Part II is one of the most iconic artifacts of 20th century futurism. But surprisingly, the hovering toys were originally envisioned to be much larger than what made it on screen. That's according to John Bell, the visual effects art director on the classic 1989 film.

"The early designs for those hoverboards were much bigger," Bell told Uproxx. "More like wake boards and they had a lot more power devices on them, a lot of personalization that [Griff's] gang would have done to them. They were much more elaborate. But they kept evolving and whittling back till it became the minimal boards."

The Uproxx interview with Bell has plenty of other behind-the-scenes trivia from BTTF2 including his marching orders from the producers: "We don't have a script. All we know is they go 30 years in the future and there's something called hoverboards. So come up with some stuff."

And come up with some stuff they did, creating a movie that left an entire generation enthralled with the years to come and more than a little disappointed that we still don't have our hoverboards.

You can read the entire interview with Bell over at Uproxx. He talks about surveillance, hologram sharks, and the fashion of 2015. Bell's reflection on his own childhood in the 1960s and the optimistic futurism of that era is particularly fascinating.

"I grew up as a kid in the '60s and all the images of the future back then were optimistic," Bell told Uproxx. "We're going to be having jet packs and cars and city under bubbles and there would be peace and no bigotry. A lot of wonderful things and a lot of that hasn't happened."

In the end it would seem that Bell's legacy as a Baby Boomer was to pass the torch of optimistic futurism to Gen X and Millennial kids around the world, only to set us all up yet again for disappointment that the world is still so broken.

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Back to the Future's Hoverboards Were Originally Way Bigger

The First Object Has Been 3D Printed In Space

Astronaut Barry Wilmore and the first 3D printed part in space. (Credit: Made In Space/NASA)

The International Space Stations newly-installed 3D printer made history on Tuesday by manufacturing the first object ever 3D printed in space.

NASAs 3D printer was developed under a contract with the startup Made In Space, which was founded in 2010. The purpose of the 3D printer is to experiment with the possibility of manufacturing crucial replacement parts on on the station, foregoing the expense of shipping them via rocket.

This first print is the initial step toward providing an on-demand machine shop capability away from Earth, said NASAs Niki Werkheiser, project manager for the International Space Station 3-D Printer, in a press release.

The printer was delivered to the space station in September via a Space X Dragon capsule. It was installed on the station on November 17, and the first in a series of calibration prints was made. More calibration prints followed over the next few days.

On Tuesday, November 25, the first actual part was manufactured by the 3D-printer a faceplate for a printhead extruder on the printer itself. The teams at NASA and Made In Space are currently looking at the data from the part to see how it conforms to expectations.

As we print more parts well be able to learn whether some of the effects we are seeing are caused by microgravity or just part of the normal fine-tuning process for printing. When we get the parts back on Earth, well be able to do a more detailed analysis to find out how they compare to parts printed on Earth, Werkheiser said in the release.

More importantly, this demonstrates that Made In Spaces printer works which means that 3D printing could become an important part of the research being conducted on board the International Space Station, both for NASA and the commercial space industry.

This project demonstrates the basic fundamentals of useful manufacturing in space. The results of this experiment will serve as a stepping stone for significant future capabilities that will allow for the reduction of spare parts and mass on a spacecraft, which will change exploration mission architectures for the better, Made In Spaces Mike Snyder said in a statement.

The information from these experiments will help as the team at Made In Space works on its next 3D printer, which is expected to be delivered to the ISS in early 2015.

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Premiere: Kissey – 'Melting Pot'

Within just a few seconds, it's clear that 'Melting Pot' isn't just another pop contender.

New York via Sweden, Kissey clearly has higher aims than simply constructing product. 'Melting Pot' is arch pop futurism, an incredibly atmospheric piece which has a true cinematic glean.

Due to be released on December 7th, it could well be familiar to you following its use in the Dear White People - honoured at the Sundance Festival, no less.

Sinister, darkly melodic electronica, 'Melting Point' finds Kissey locating the human soul within synthesised sound.

Challenging yet also continually inviting, the single is a mesh of contradictions, all expressed in an enticing, fragrant manner.

Check it out now.

'Melting Pot' is due to be released on December 7th.

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Book Review: The Collected Stories of Frank Herbert

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By Chuck Francisco November 19, 2014 Source: Mania.com

With Interstellar pinging off the satellite system of public consciousness, the timing could not be more fortuitous to publish a massive collection of classic science fiction short stories by a much beloved genre master. Christopher Nolan's modern space thought piece harkens back a kind of scifi more keen on exploring the vast potential of human existence, in all of its untapped potential, and audiences can't stop talking about the tangential ramifications. With a glimmer of Fred Astair's timing, Tor Books has published the largest collection of short stories by science fiction luminary Frank Herbert ever assembled. It's ambitious, recalling the halcyon days of futurism yesteryears. It's also perfect.

The Collected Stories of Frank Herbert is comprised of forty (seriously) short compositions from the man most famous for creating Dune. All of these stories had been previous published on the pages of pulps, magazines, or anthologies, save one newly added work: The Daddy Box. Presented chronologically from 1952 through 1979 (Herbert passed away in 1986), these perfectly realized, wonderfully self contained microcosms offer a reflection of a turbulent society on the brink of nuclear apocalypse. The resulting paranoia flavors many of the lessons imbued in these scifi parables.

Much of the science fiction of the time carried with it a combination of jaded paranoia for society's downward spiral and an irrational hope for man's untapped potential. Herbert's stories run the gamut from aliens secretly observing humanity (often deeming us savage and barbaric), to an almost They Live tilted spin on mankind as cattle. In many instances his tales wrap up with Twilight Zone-esq twists which shine an entirely new light in the context of the entire narrative. It's wonderful, calling back to the comfortable nostalgia of classic scifi, while also striking perfectly thought provoking notes of fascination and surprise.

As a master of his craft, Herbert is able to fully realize each short stories' self contained universe within a very small space. One case in particular, Occupation Force, is a mere three pages long. Within these cozy confines, Frank Herbert manages to tell a riveting and complex tale, densely packed with imagination. The ending is enough to make Rod Serling sit-up and take notice from the grave.

Of the forty realities bundled in this hardback collection, it's difficult pointing to any specific one which isn't fantastic. This is 699 pages of dense unique, imaginatively flowing prose, brimming with intriguing ideas that still feel fresh today. As old man winter reminds the country that he's a cruel and frigid miser, The Collected Stories of Frank Herbert is the perfect anthology to experience with a warm mug, while buried under a cozy blanket. And (bonus!), its arrival is perfectly timed to assist in surviving uncomfortable family gatherings and long road trips to reach them!

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Book Review: The Collected Stories of Frank Herbert

China Once Again Boasts The World's Fastest Supercomputer

Every six months, the Top500 Organization ranks the five hundred fastest supercomputers in the world. And for the fourth consecutive list, Chinas Tianhe-2 is on top, performing at 33.86 petaflop/s according to the organizations benchmarks. Thats nearly twice as fast as the number two computer, Crays Titan at the Oak Ridge National Laboratory.

The Tianhe-2 resides at Chinas National University of Defense Technology. It cost approximately $390 million to build and is comprised of thousands of Intel Intel Xeon E5-2692v2 12C 2.2GHz processors. It runs a version of Linux that was developed by the NUDT.

The rest of the top ten was the same as last years list, with one exception a Cray supercomputer thats installed at an undisclosed U.S. government site. Interestingly enough, this is the second list in a row where the only newcomer to the top 10 list was a Cray supercomputer installed at an undisclosed U.S. government site.

Cray has actually seen a nice bump on this top 500 list. It has 62 total systems on the list, 11 more than it did in June. HP has the most supercomputers on the list, with 179. IBM has the second-most with 153 systems. However, both HP and IBM have fewer systems on this list than they did on the last one.

When it comes to processors, though, Intel dominates. 85.8% of the supercomputers on the list use Intel processors and 25 use Intels Xeon Phi co-processors, including the Tianhe-2.

You can see the full list of the 500 fastest supercomputers here.

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China Once Again Boasts The World's Fastest Supercomputer

HBO Remaking Westworld, The Best Killer Theme Park Robot Movie Yet

Well, it's official. The 1973 sci-fi movie Westworld is becoming an HBO series. "What's Westworld?" everybody under the age of 50 is probably asking themselves right about now. Only the greatest movie about killer theme park robots ever made.

The original Westworld was both written and directed by Michael Crichton of Jurassic Park fame (and tiny dick rule infamy). Crichton passed away in 2008. The film centered around a common theme from 1970s futurism: That one day we'd all be able to enact our wildest fantasies in a completely immersive, simulated environment.

The original film featured three environments: West World, Medieval World, and Roman World. But they all turn out to be a little too immersive, because the parks soon become ground zero for the robot uprising. The gun-slinging robots of West World go off-script and start hunting our mustachioed protagonist through the various lands. It's all fun and games in the Wild West simulation until the men in white lab coats lose control of their human-like creations.

The new series has some huge names attached, including a starring role for Anthony Hopkins, with J.J. Abrams and Bryan Burk producing through their company Bad Robot Productions. According to the Hollywood Reporter the robots will be played by James Marsden, Evan Rachel Wood and Thandie Newton.

Jonathan Nolan, the younger brother of Christopher Nolan (who directed Interstellar, Inception, and the latest Batman trilogy), has directed the pilot. The series was reportedly shot this past July and August. Actors Ed Harris, Miranda Otto and Jeffrey Wright are also featured in the series. Here's the Vine HBO used to announce it, because that is how we announce things these days apparently?

It's too early to tell, but the coolest thing HBO could do (at least in this humble blogger's opinion) would be to set the "modern day" scenes in the 1970s. The series doesn't have an air date yet. All we know is that we should look for it sometime in 2015.

Image: Screenshot from the original Westworld (1973)

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HBO Remaking Westworld, The Best Killer Theme Park Robot Movie Yet

Intel's Brian David Johnson On Building A Human Future

At the Compute Midwest conference in Kansas City today, Intels resident futurist Brian David Johnson kicked off the proceedings talking about his job. That job? He figures out the timeline of the technology in the next 10-15 years and sits down with engineers at Intel about whether they can get started acting on it.

What will the future look like? He asks. One thing he noted is that most pictures of the future lack the things that make us comfortable and diverse. Showing a picture of a typical futuristic, sterile apartment, he asks, Where are the baby toys? Where are the family photos? Where are the pillows?

These types of futures, he said, are kind of insulting to people. He then showed a future that looks, in his words, real a woman in a comfortable, more realistic looking living space. Yes, it has connected technologies, but also clutter and pillows.

Brian David Johnson

He then described that what he did as Futurecasting which is not, he emphaisized, not about predicting the future. But rather using social science, psychology, technology to figure out what the future should feel like and then build it.

You dont want to be the person who says, I was right, he said. Its our job to get right.

That is, he clarified, about creating a vision for the future and then figuring out how to get there.

One of the key technologies he focused on in his talk is that the size of computers keeps shrinking. But the goal, he said, isnt just to get them smaller. Its how making them smaller can make peoples lives better.

Essentially, what this means, he says, is that when were surrounded by smart devices, were all living in a giant computer. And computers, he note, can be optimized.

But the question is, he said. If were optimzing, what are we optimizing for?

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Intel's Brian David Johnson On Building A Human Future

SpaceX Is Entering The Micro-Satellites Game

On Twitter Twitter this week, SpaceX founder Elon Musk tweeted that the company is going to be enacting a program involving advanced micro-satellites operating in large formations. The formal announcement for the project is 2-3 months away.

The fact that the announcement is months away, however, hasnt stopped quite a bit of speculating over what the satellite system is likely to entail. (Hopefully not the orbital death ray platforms that sci-fi author Warren Ellis referred to when I interviewed him last summer.)

The most likely theory is that this will be an effort to bring high-speed satellite internet to areas that dont have the infrastructure to build fiber networks. On Friday, the Wall Street Journal reported that SpaceX is forming a relationship with WorldVu Satellites, Ltd. WorldVu was founded by Greg Wyler, who also founded high-speed internet satellite company O3b Networks. O3b has eight satellites in orbit now providing high speed internet and its next four satellites are already getting prepared to launch. Wyler left O3b (though he remains a significant shareholder) and went to Google to work on satellite internet. However, he has since left Google as well.

The Wall Street Journal report indicates that the two companies would plan to cooperate on a satellite manufacturing facility, a venture the report estimates to have a cost of around $1 billion. This also partially corroborates a report from SpaceNews in September that WorldVu and SpaceX had begun some sort of relationship. And Musks tweet, which came after the WSJ report came out, may be a response to that article. (A request for comment sent to SpaceX was not returned.)

That said, while a lot of signs point to SpaceX joining forces with WorldVu for satellite internet (WorldVu has the rights to the key spectrum needed until the end of the decade), this isnt the only possibility. Microsatellites are currently being used for a number of applications, particularly Earth-based imaging satellites. Other companies are working a different angle, such as Planetary Resources, which is developing small space telescopes that could be used to find likely candidates for asteroid mining.

Its plausible that rather than looking to SpaceX to manufacture satellites, WorldVu is in talks with SpaceX to launch them. After all, with a short time period to begin using the spectrum it has rights to, its possible that WorldVu would prefer to turn to an established satellite manufacturer rather than wait for a new venture to get up and running.

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SpaceX Is Entering The Micro-Satellites Game

Study: The Internet of Things Has An Enthusiasm Gap

Yesterday in my Digital Media class I showed students several videos about the Internet of Things. The first I showed them was an explanation from IBM, produced in 2010. The second was a recent video from the Shots of Awe channel on YouTube. We compared the differences and similarities of the two videos. Some were obviousIBM put a premium on data, while Jason Silva focused on the impact the Internet of Things would have on us. One key similarity was the highly positive narrative about IoT.

The discussion, as it often does whenever I talk to my undergrad students, eventually led back to how to balance that future vision of machine- and data-driven lives with what it means to be human. One student pointed to the movie Interstellar (which I havent seen) and noted that there was a storywhere the machines and humans worked well together, which seemed more realistic to her than robot overload tropes.Others worried about security and the increasing reliance on energy for our functionality. Some worried about losing basic human capabilitiesdeep reading, map-reading, analog conversation, etc.butother students argued this was more of a forecast concern than reality.

In the end, they were more skeptical of the hype, on either side of the discussion, than they were with possibility of smart appliances surrounding our lives.

All thatmatches up well with a study about IoT, released yesterday by Affinnova, a Massachusetts-based consulting and research firm owned by Nielsen. Most of my students had maybe heard the term, but didnt know much about the Internet of Things. Affinnova noted from a previous study by Acquity Groupthatonly 4 percent owned an IoT device and 87 percent said they never heard the term, as of this year. This might surprise tech-saturated folks, but it says something about howdisconnected the cutting edge gets with life as most people live it.

Fine, but what about the concept itself? Dont most people want their lives to get technologically smarter?The large consensuswas ehhh? From the study:

92 percent say its very difficult to pinpoint what theyd want from smart objects, but feel that theyll know it when they see it. This means traditional consumer surveys are likely to provide very limited insight, leaving companies unsure about which features to include and how to communicate their value.

What is useful about this study is that it really wasnt just another consumer survey. Affinnovaused four steps to better understand where we are with things of the Internet. First they identified different use concepts, then narrowed use cases down to four: smartlight bulbs, scales, tap water filters and food packaging. Third, 500 participants were asked to scrutinize elements (descriptors, features, claims, benefits and taglines) of the smart devices and finally 500 participants answered questions about, attitudes toward possibilities for the Internet of Things, motivations, barriers, product preferences, demographics and psychographics.

So what did they find? Four clear themesemerged, according to the researchers. Thethemes together sound, to me, like an enthusiasm gap between futurists/developers and potential users. From the report:

Slow down, future: some consumers fear loss of control. Despite what one might think, consumers are shying away from the captivating possibilities of a fully automated life.

I can be in two places at once! Being able to access or control objects remotely is the most desired functionality for smart products with 53 percent of consumers expressing interest.

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Study: The Internet of Things Has An Enthusiasm Gap