Less surreal, more cyberpunk but Prey’s first hour will get inside your head – VG247

Wednesday, 15 February 2017 12:14 GMT By Brenna Hillier

Prey isnt as weird as those early trailers suggested, but it is extremely cool.

In its opening minutes, Prey looks and feels very much like the modern Deus Ex series, with a similar sort of streamlined cyberpunk aesthetic.

Prey is not as weird as Id hoped based on its E3 2016 reveal trailer, but after playing through the first hour or so, Im gagging to see more.

A lot of talk about Prey is going to focus on its lineage; it comes to us from the same sprawling family as Thief, Deus Ex, System Shock, BioShock and Deus Ex. Arkane is home to some of the people who worked on those games, and if you had any doubts about its affection for and connection to the grandaddy of the immersive sim genre after Arx Fatalis, Dark Messiah of Might and Magic and Dishonored, the in-game Looking Glass technology ought to tip you off.

The more surface phenotypical features of this DNA are all there. For example, you can pick stuff up and throw it around if you want to, flush all the toilets you fancy, and even leave little damage decals on monitors if you press the attack key rather than the interact one when trying to check your email.

The demo is too limited to judge whether the systemic and emergent goodies of this family come through intact, but there are clues. The Gloo gun hints at an interesting combat sandbox which also doubles as environmental and traversal puzzle toolkit, and my discovery of a Nerf crossbow useless in terms of damage, but a silent method of acting on interactive objects at a distance suggests therell be opportunities for interesting stealth gameplay, too.

The opening sequence is a soft tutorial and largely linear, branching just once very slightly as you choose how to bypass a closed door, where a popup message informs you that later in the game youll encounter obstacles with multiple possible solutions and can choose your own path. This explicit promise of the old Looking Glass approach is more subtly echoed in the branching of the skill trees as well as the the many terminals, puzzles and routes Morgan cannot investigate in the opening sequence but must return to later in the game.

These familiar elements will almost certainly please genre fans, but flushing toilets, a crowded combat sandbox and freedom of playstyle are not enough to shift units. In its opening minutes, Prey looks and feels very much like the modern Deus Ex series, with a similar sort of streamlined cyberpunk aesthetic although its tempered by Arkanes distinctive character design. I couldnt help but suppress a sigh as I realised the environments were full of heavy objects Id be able to move once I bought a leg augmentation sorry, spent Neuromods in the appropriate tree. Your mileage will vary on that, but as Deus Ex: Mankind Divided so recently demonstrated, mass appetite for that kind of experience has diminished.

Prey gets more interesting when Morgan moves into the main environment the Transtar space station is clearly part of the same universe but lacks the pretty, frictionless future-urban look of Morgans apartment. The decor here instead favours corpses, combat damage and warren-like layouts that loop and interconnect, each packed with props, resources, story hooks and alien ambushes.

The first main objective is to reach the hub at the centre of the station, almost overwhelmingly riddled with doors over four levels. Most of these were closed off, but it was easy to see that players would be wandering back and forth between locations throughout the game, gradually exploring and unlocking the whole station; the maps found in most areas are going to be a lifesaver. This freedom of moment means theres no need to hoover up all the crafting materials Morgan finds around the place, which rapidly gum up her inventory, and a Metroidvania-style element means puzzles and secrets will reward those who return to past scenes.

As an example of this last point, theres a combination safe in one of the earliest rooms Morgan can access. Fresh from Dishonored 2s safe combinations, I dutifully scoured the room for clues, eventually putting together a grand conspiracy theory about the solution involving emails found on various terminals nearby and then giving it up in disgust when I couldnt make the numbers work out for me. Later I asked a PR rep about it, and she laughed: nobody in the office had been able to solve it, and an email from Arkane confirmed the solution was not available in the demo. Well, then.

The upshot of everything Ive said so far is that Prey seems like a decent enough game of the immersive sim lineage, promising a wealth of exploration, combat and throwing-things-at-other-things-to-see-what-happens in the finest traditions of the genre. (In case you were wondering, hitting an explosive gas canister with a wrench results in you being blown up. I checked. If anybody asks, it was on purpose. For science.) Without seeing more of the gameplay, the differentiating feature at this stage has to be the setting and plot.

Without spoiling the story, Prey presents a more straightforward narrative in the first hour than I had expected based on the initial reveal. Looking back on E3 2016, I think I made too much of director Raphael Colantonios promise of an immersive sim with a psychological twist. I should have paid more attention to the fact that the secrets hidden in the reveal trailer were pretty obvious, and to Bethesdas more matter-of-fact description of Prey as a game about being the first human enhanced with alien powers aboard a desolate space station under assault.

There is a nice twist right there in that first hour, but it was resolved by the end of the demo; I was disappointed by how every question I had was answered almost immediately. By the time I was finished I felt like I knew exactly what had happened on the station, identified an antagonist, and had an overall purpose. All very admirable in terms of video game storytelling goals, and even from the start it feels more cohesive than Dishonored (which for all its truly glorious lore does feel like a story stitched together from excellent level design). But not necessarily super compelling stuff to anybody versed in literate sci-fi, even with all the aliens and eyeball stabbing.

This is often the case in the first hour of a game, and the fact that Prey didnt leave me with a boatload of questions does not mean things wont get super weird later on. I cant help comparing it to BioShock Infinite, though; I remember spotting the glitching Lutece statue in those opening few minutes and feeling a building sense of excitement that here was something I didnt understand at all. I hope Prey can offer that same sense of mystery for all of us, and to satisfy my personal tastes I hope it goes off the rails so hard it ends up upside down, in another country and on fire.

Prey seems like a decent enough game of the immersive sim lineage, promising a wealth of exploration, combat and throwing-things-at-other-things-to-see-what-happens in the finest traditions of the genre.

Straight forward narrative and familiar immersive sim gameplay: a solid package but not mind-blowing. So what Im having trouble working out is why Prey has been nagging at my mind for the past week, while its close cousin Deus Ex: Mankind Divided has been gathering dust since about 20 minutes after release.

Partly I think its a product of the nature of the demo; we got a tantalising glimpse of the games possibilities without the opportunity to get to grips with them. The enemies through the demo were all the same type of grunt, for example, with another, more interesting type shown only very briefly and never engaged. The crafting and upgrade systems were available, but without enough resources on hand to put them to significant use. The story stood up and shook itself, and although the hairs settled back down straight away, theres the chance it could do it again or perhaps stand up and savage the cat.

I guess I want to play more Prey to find out if all these things, combined with the obviously solid bones it is built on, turn out to be as much fun as they could be. Thats a stickier start than most games manage.

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Less surreal, more cyberpunk but Prey's first hour will get inside your head - VG247

Donald Trump is not the cyberpunk future – The Verge

Earlier this week, always-excellent comics site The Nib published a piece declaring 2017 to be a 1990s cyberpunk dystopia. Theres a good argument that weve been moving toward a cyberpunk present for years, especially as science fictional technologies get closer to reality among other things, the comic cites personal drones, hackable smart appliances, and smartphones. But its punchline was specific to the two-week-old Trump administration: Most dystopian of all, we now have a villainous business tycoon running the nation with the biggest army of killer robot drones in the world.

Dystopian may be the right word for the current political environment, but cyberpunk is the completely wrong one.

Cyberpunk as an actual literary genre is too diverse and complex to be pinned down in a few bullet points, even before it's been splintered into post-cyberpunk and biopunk and splatterpunk and whatnot. But as a cultural reference point, it evokes a few instantly recognizable tropes. Youve got the street-smart techno-wizards, for instance. The virtual fever dreams. The barrage of brand names. The hardboiled cynicism. And, perhaps above all, cyberpunk pivots on unfathomable corporate power.

2017 is all about the limits of the megacorp

If there's one thing that defines our popular conception of cyberpunk, it's the grandly ruthless multinational company, often some kind of computing or biotechnology powerhouse, that transcends mere state authority. Sometimes the company makes government irrelevant; sometimes the company is a government, as in the million franchised states of Neal Stephenson's Snow Crash. The hackers-versus-suits mythos transcends any specific story: its as universally recognized as (when its not outright crossed with) Tolkiens orcs and elves. But so far, 2017 is not the year of the megacorp it's the year we're reminded of the megacorp's limits.

Last week, for example, President Donald Trump passed an executive order on immigration: a drastic ban on not just new refugees, but initially current green card and visa holders from a number of Muslim-majority nations. It was a direct threat to the largely pro-globalization tech industry, stranding some employees overseas and making it dangerous for others to go abroad in the future. And Silicon Valley a place full of people who want to cure death, rewrite reality, and fight the rise of killer artificial intelligences metaphorically cast its eyes down, shuffled its feet, and tried to formulate an objection.

At best, companies reacted immediately with vocal dismay, decrying the order in public statements and lobbying for change. At worst, they expressed vague concern and quietly provided their employees with logistical strategies, until public pressure was strong enough to do more. They were cautious, conciliatory, and pragmatic: Elon Musk, a multibillionaire who thinks nothing of declaring hell colonize Mars, determined that getting rid of the ban was "just a non-zero possibility" and asked his Twitter followers to help him rewrite it. The world's most cyberpunk-y businesses, the ones busy developing virtual reality headsets while enmeshing humanity in massive data networks that track our every move, didn't ready their salaried assassins and killer viruses as their sci-fi stand-ins would. Their leaders donated money to the ACLU and showed up at airport protests. They may have far more power than the average citizen, but they seemed just as dependent on the whims of the White House as the rest of us.

Trump isnt a manifestation of cyberpunk, hes the backlash against it

Yes, Trump himself is a businessman but not the kind that cyberpunk fiction immortalized. He's not a menacing executive mastermind or a decadent posthuman, but an emotionally fragile real estate mogul who decided that the presidency was a step up from building gaudy towers and allegedly scamming his biggest fans. His particular mix of business and politics looks less like an omnipotent fusion of government and corporation than a petty kleptocracy, bent on filling overpriced hotel rooms and personally enriching some fellow billionaires. Its the traditional mainstream Republicans, with whom Trump has a distinctly strained relationship, who are pushing hardest to outright privatize the country.

Individual pieces of cyberpunk-related fiction certainly evoke our political reality. (Warren Ellis' Transmetropolitan is eerily apt, if you fuse its election arcs fascist-lite presidential candidate with his vindictive, blankly jovial opponent.) But the genres broadest tropes are rooted in exactly the kind of world order that Trump declares hell break up. Trump isnt a manifestation of our cyberpunk future, hes a backlash against it.

Late last year, author Emmett Rensin wrote an essay in The Outline decrying the idea of tech entrepreneurs as mythical heroes and villains, which Resnin argued allows them to project power in excess of its reality." While Resnin primarily contended that this perception lets modern-day robber barons get away with building a financial oligarchy, framing companies as all-powerful also obscures the larger dynamics of US politics. If you see everything through the lens of corporate warfare or sociopaths drinking Soylent, you lose track of whos holding the nuclear codes. (You also end up ignoring the threat of chemical and fossil fuel companies, whose sci-fi endgame is an all-purpose environmental apocalypse.)

Look, for all I know, Google does have corporate assassins

A company like Google wields a great deal of control over our lives. But the biggest threat right now is not that its mission statement suddenly changes to Be Evil, as popular cyberpunk plots might suggest. Its that it confidently pursues idealistic missions without accounting for how that work could be hijacked by outside forces, whether or not its a willing participant in the process. This has already occurred with mass surveillance of email metadata; what happens when the FBI reprograms ubiquitous service robots as an ad hoc police force?

Of course, were only seeing the surface level of things, so I could always be wrong. Maybe Elon Musks measured tweets are just a cover while SolarCity completes a hostile takeover of the US electrical grid while planting Russian false flags. Maybe Trump is secretly deferring to his Silicon Valley adviser Peter Thiel in exchange for a shot at eternal life in one of Thiels cyber-gothic vampire covens. Maybe the levers of power are not in the hands of people who want to pull America back to an ugly past, but ones who will dispassionately push us into a terrifying new future. At this point, though, that seems almost like a comforting fantasy.

The rest is here:

Donald Trump is not the cyberpunk future - The Verge

Ghost in the Shell’s Super Bowl teaser promises plenty of cyberpunk action – The Verge

Paramount Pictures released a new teaser for is upcoming adaptation of Ghost in the Shell, showing off an android Scarlett Johansson as she fighting her way through a cyberpunk Tokyo.

This new trailer shares some of the same footage from the films first trailer, but comes with an intriguing voiceover: They did not save your life. They stole it.

Johansson plays The Major, a robotic soldier with a human mind who is part of a task force known as Section 9, which works to combat cyber criminals and hackers, and come up against an enemy working to sabotage Hanka Robotics. Along the way, The Major learns some troubling things about her past.

While the film has attracted considerable controversy over Johanssons casting, the trailers and this new spot seem to have alleviated some concerns about the films look and feel. We dont have much longer to wait and see: Ghost in the Shell hits theaters on March 31st, 2017.

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Ghost in the Shell's Super Bowl teaser promises plenty of cyberpunk action - The Verge

Ghost In The Shell TV Spot Ramps Up The Cyberpunk Action, Full Trailer Arrives In Time For Valentine’s Day – We Got This Covered

Ghost in the Shell was one of the many, many 2017 blockbusters to roll out new footage during last weekends Super Bowl LI (see: The Fate of the Furious, Transformers: The Last Knight, and more), but if sources close to Trailer Track are to be believed, Paramount had originally planned to unveil a full-length promo for Rupert Sanders live-action manga movie just prior to the annual sporting event, only to pull said trailer at the eleventh hour.

Fast forward three weeks and change and TT is reporting that the new and likely final full trailer for Ghost in the Shell will be with us on Monday, February 13th, and a tantalizing new TV spot is here to drum up excitement. Embedded above, the promo in question features much of the footage seen during the films Super Bowl stinger, with the marketing campaign continuing to draw attention toScarlett Johanssons missing (stolen?) identity.

ScarJo will anchor Ghost in the Shell asMajor Motoko Kusanagi or The Major for short a one-of-a-kind human-cyborg hybrid and the flagship product of Hanka Robotics. The casting of the former Avengers star has proved contentious, and earlier today,Johansson offered up her own two cents regarding those whitewashing claims. Spoilers: Johansson stressed that she would never presume to play another race of a person. Diversity is important in Hollywood, and I would never want to feel like I was playing a character that was offensive. Also, having a franchise with a female protagonist driving it is such a rare opportunity.

On March 31st, Scarlett Johansson will finally take point as Paramounts Ghost in the Shell. Its the first major manga-inspired tentpole to grace these shores in quite some time, and will soon be followed by Adam Wingards Death Note movie and Alita: Battle Angel, which just added Jennifer Connellyto its stacked ensemble.

Link:

Ghost In The Shell TV Spot Ramps Up The Cyberpunk Action, Full Trailer Arrives In Time For Valentine's Day - We Got This Covered

Niche Spotlight – Katana ZERO: A Murderously Stylish Cyberpunk … – Niche Gamer

This is Niche Spotlight. In this column, we regularly introduce new games to our fans, so please leave feedback and let us know if theres a game you want us to cover!

Adult Swim Games is publishing Askiisofts stylish, murderous action-platformer Katana ZERO. The game is currently in development for Windows PC, and its already shaping up quite nicely.

The game is focused on the hardcore end of the spectrum, where one hit means death for you and your enemies. Instead of absorbing lots of comparisons to things like Blade Runner, Ghost in the Shell, and Mark of the Ninja, you should hit play on the above video to see the game in motion.

Described as a fast paced neo-noir action platformer, focusing on tight, instant-death acrobatic combat combined with a dark 80s neon aesthetic, even the games soundtrack oozes a stylish, cyberpunk feel.

The protagonist primarily wields a katana, while also making use of a time-warping drug named Chronos. Youll have to traverse hand-built levels and overcome the onslaught of enemies all in the hope of taking back what is yours.

Heres a rundown on the game, via Askiisoft:

Katana ZERO is a fast paced neo-noir action platformer, focusing on tight, instant-death acrobatic combat, and a dark 80s neon aesthetic. Aided with your trusty katana, the time manipulation drug Chronos and the rest of your assassins arsenal, fight your way through a fractured city, and take back whats rightfully yours.

Key Features:

A release date for Katana ZERO is currently not known, however for now you can view the games Steam page.

If youre a developer and want your game showcased on Niche Spotlight, please contact us!

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Niche Spotlight - Katana ZERO: A Murderously Stylish Cyberpunk ... - Niche Gamer

Cyberpunk – High Tech, Low Life. /r/Cyberpunk – reddit

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What is cyberpunk?

A genre of science fiction and a lawless subculture in an oppressive society dominated by computer technology and big corporations. Hmmm...It feels like the world we live in today.

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Cyberpunk - High Tech, Low Life. /r/Cyberpunk - reddit

Cyberpunk 2077 Soundtrack – Bullets by Archive – YouTube

As known from the Official Cyberpunk 2077 Teaser Trailer. Download track from Itunes store. -- Lyrics here --

Come touch me like I'm an ordinary man Have a look in my eyes Underneath my skin there is a violence It's got a gun in its hands

Ready to make Ready to make Read- Ready to make sense of anyone anything Anyone anything Anyone anything Anyone anything Anyone anything Anyone anything

Black holes living in the side of your face Razor wire spinning around you [+echo] Blistering sky Blistering sky Blistering sky Bullets are the beauty of the blistering sky Bullets are the beauty and I don't know why Bullets are the beauty of the blistering sky Bullets are the beauty and I don't know why

Personal responsibility Personal responsibility Personal responsibility Personal responsibility

Come find me Let me be the lesser of a beautiful man Without the blood on his hands Come and make me a martyr Come and break my feeling With your violence Put the gun in my hand

Ready to take... Ready to take... Ready to take... Ready to take... ...Out anyone, anywhere Anyone, anywhere Anyone, anywhere Anyone, anywhere Anyone, anywhere

Black holes living in the side of your face Razor wire spinning around you [+echo] Blister in sky Blister in sky Blister in sky Bullets are the beauty of the blistering sky Bullets are the beauty and I don't know why Bullets are the beauty of the blistering sky Bullets are the beauty and I don't know why

Personal responsibility Personal responsibility Personal responsibility Personal responsibility

Black holes living in the side of your face Razor wire spinning around you [+echo] Blistering sky Blistering sky Blistering sky Bullets are the beauty of the blistering sky Bullets are the beauty and I don't know why Bullets are the beauty of the blistering sky Bullets are the beauty and I don't know why

Personal responsibility Personal responsibility Personal responsibility Personal responsibility

---

(C) Island Records & Background Art by CD Project RED.

Disclaimer: Content intended for private entertainment use only. All rights belong to their respective owners.

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Cyberpunk 2077 Soundtrack - Bullets by Archive - YouTube