The Boson kit is a modular robotics set that will teach kids STEM topics and coding – The Verge

It feels like robotics kits are everywhere these days, as companies compete to figure out the best way to turn basic robotics, electronics, and coding concepts into a toy or game to get kids to learn STEM skills under the guise of having fun.

Boson, from DRFRobot, is the latest of these, and it has all the trappings of a STEM learning toy: colorful plastic, simple design, and powerful possibilities for those willing to learn the system. At its core, Boson is a block coding tool similar to Tynker or Blockly, but built in the real world with various physically connected blocks instead of virtual representations.

The Boson modules are divided into four kinds, easily identifiable by color: blue ones are for inputs, green for outputs, yellow for functions, and pink for power. Theres no coding or soldering necessary to use Boson just connect the blocks together, and youre good to go.

Boson also offers an impressive variety of over 50 modules across the four categories. There are sensors for heat, humidity, flame, conductivity, soil, IR, light, motion, touch, sound, steam, and more along with a variety of buttons and joysticks for inputs. Outputs offer things like motors, servos, fans, buzzers, LEDs, and an OLED monitor. Function modules allow for building out basic logic functions, like AND, OR, and NOT. And if the module blocks arent enough, Boson is also compatible with Arduino, making it possible to write more advanced programs with languages like Python and JavaScript.

The other selling point of Boson is the compatibility of the modules with other things. You can connect Boson modules to Lego bricks, screw them onto things, place them on a fridge with magnets, or velcro them to a wall.

DFRobot is selling four different kits of Boson modules, each focused on different projects a basic Starter kit for $45, a Science kit for $109, a Coding kit for $109, and an Inventor kit for $139. There are also bundles of the Science and Inventor sets for $219, and the Science, Coding, and Inventor sets for $309. DFRobot has been around for a while selling various microcontrollers and electronic components, and has successfully ran a previous Kickstarter, so backing Boson is probably safer than most crowdfunded campaigns. That said, as always, you should use your best judgement when backing.

DFRobot hopes to ship the Boson kits in September and October.

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Robotics Industry News – Robotics Online (press release)

OCTOPUZ Inc. Posted 06/06/2017

OCTOPUZ is pleased to announce that Pride Automatics has signed on to become an official reseller of OCTOPUZ software in the Russian Federation.

Located in Penza, Pride Automatics is a young, growing company servicing the welding industry and is a KUKA Integrator and cooperates with Kawasaki Robotics. They have begun creating and offering their own turn-key solutions to their customers in a growing marketof industrial robots in the Russian Federation.

Pride Automatics required a versatile instrument for fast robotized cell prototyping and programming for both brands, and the ability to provide fast offline programming to their customers. Pride Automatics decided to proceed with OCTOPUZ because of the ability that it will give them to create 3D cell for customers, calculate parameters and price faster than before, and offline program any robot with reliable welding, cutting and milling paths.

Evgeny Popravko, CEO, expressed excitement about the opportunity to provide versatile and complex solutions for their customers:

Mastering OCTOPUZ software will give us the possibility to create 3D cells for customers, calculate parameters and price faster than competitors, and create fast offline programming for both brands of robots. The possibilities with OCTOPUZ are so much greater than we expected.

OCTOPUZ combines the offline programming of robots with manufacturing process simulation, providing mainstream, powerful, and effective solutions. It is fully customizable and can cut down on path generation time by 50% or more, allowing users to program and simulate multiple robots simultaneously across a wide range of applications.

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Robotics Industry News - Robotics Online (press release)

Looking at new trends in Distributed Robotics Systems and Society – Robohub

Figure 1: A distributed robotic system managing the logistics of a warehouse.

It isnt a secret that distributed robotic systems are starting to revolutionize many applications from targeted material delivery (e.g., Amazon Robotics) to precision farming. Assisted by technological advancements such as cloud computing, novel hardware design, and manufacturing techniques, nowadays distributed robot systems are starting to become an important part of industrial activities including warehouse logistics or autonomous transportation.

However, as many engineers and scientists in this field know, several of the heterogeneous characteristics of these systems that make them ideal for certain future applications robot autonomy, decentralized control, collective emergent behavior, collective learning, knowledge sharing, etc. hinder the evolution of the technology from academic institutions to the public sphere. For instance, controlling the motion and behavior of large teams of robots still presents unique challenges for human operators, who cannot yet effectively convey their high-level intentions in application. Moreover, robots collaborating through the cloud might find difficulties applying shared knowledge due to physical hardware differences. Solutions to these issues might be necessary steps towards mainstream adoption.

In response to these challenges, new lines of research propose innovative synergies to tackle the current problems existing in the field. For instance, the inclusion of wearable and gaming technologies to reduce the complexity of controlling a robotic swarm by human operators or, using blockchain-based models to create new consensus and business models for large teams of robots.

In order to understand the current state of the art of the distributed robotic systems field and foresee its breakthroughs, the International Journal of Advanced Robotic Systems decided to launch a special issue titled Distributed Robotic Systems and Society. This special issue seeks to move beyond the classical view of distributed robotic systems to advance our understanding about the future role of these systems in the marketplace and public society. Insights to unasked questions in the field are especially suited to this issue. For instance, what security methods are available and are efficient for these systems? What kind of distributed robotic algorithms are suitable to introduce human-oriented interactions? Are there new interfaces to connect with these systems or reduce their complexity? Are distributed networks such as Bitcoin a feasible way to integrate distributed robotic systems in our society? Are there new business models for distributed robot ventures? How can distributed robotic systems make use of unlimited access information in the cloud?

We also welcome submissions on other topics addressing multi-robot systems in the society. We seek papers with conceptual and theoretical contributions as well as papers documenting valuable results of experiments conducted with real-robots. Finally, the editorial team of this special issue (Dr. Penaloza, Dr. Hauert, and myself) would like to encourageresearchers and scientists to submit their manuscripts. We are confident that the ideas, methods, and results included in this special issue will assist the scientific community as well as the industry to reach new horizons in the field of distributed robotics systems.

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Looking at new trends in Distributed Robotics Systems and Society - Robohub

A3 Mexico Offers Free Automation Training Sessions at EXPO PACK Guadalajara in Mexico – Robotics Online (press release)

Robotic Industries Association Posted 06/06/2017

A3 Mexicos First Training Initiative Delivers Fundamentals of Robotics, Vision, and Motion Control and Offers Networking Opportunity

ANN ARBOR, MI Today, the Association for Advancing Automation (A3), the leading global advocate for the benefits of automating, announced it will offer free automation training sessions on June 13 and 14 in Guadalajara, Mexico. In conjunction with EXPO PACK Guadalajra, the training covers the fundamental automation disciplines of robotics, vision and motion control and will provide insight on how companies can successfully implement robotics and automation. A free networking reception will follow the training and provide a forum for automation companies to network, share knowledge and best practices needed to move the Mexican robotics market forward.

A3 Mexico Free Training Sessions The four training sessions, located at Expo Guadalajara, introduce the key automation disciplines of robotics, vision and motion control. With training guidance ranging from how to evaluate and budget robotic equipment and suppliers, how to work with robotics system integrators to ensure success, and how to avoid common pitfalls of machine vision deployment, launch and production to examining the principals behind motion control, attendees will gain solid insight into fundamental principles needed in adopting automation technologies. The training sessions include:

Tuesday, June 13, 8:30am 11:00am

Wednesday, June 14 (both sessions in Spanish)

Register for the free training online.

Mexicos $2.2 trillion economy is poised to enjoy rapid growth in automation technologies and A3 Mexico is dedicated to support and promote the automation ecosystem here, said Jeff Burnstein, A3 president. These training courses and networking event tap into the collective knowledge and expertise weve gained working with 1000+ companies on implementing automation technologies into their businesses. As outlined in our recent white paper, the age of automation will bring many new opportunities and benefits, and key to all of it will be training and skill development. A3 Mexico Reception Provides Strong Networking Opportunities To encourage networking of automation-related companies in Mexico, A3 Mexico is hosting a free reception at Westin Guadalajara located near Expo Guadalajara where EXPO PACK Guadalajara is held.

The event, which will include a review of the robotics market and its opportunities,offers companies a venue to network, learn more about automation and discuss ways that A3 Mexico can best support the Mexican automation industry.

Companies that conduct business in Mexico are invited to share this invite with Mexican colleagues and partners based in Mexico. All attendees need to RSVP.

A3 Mexico to Foster Rapidly Growing Automation Industry A3 Mexico, an association formed earlier this year by A3, the Association for Advancing Automation, serves as a networking hub, fostering interaction between entrepreneurs, investors, vendors, customers, students, educators, scientists, journalists and industry analysts. Embracing Mexicos vast array of industries including substantial automotive and aerospace manufacturing sectors, A3 Mexico will support and promote the rapidly growing Mexican automation industry. In Mexico, the Robotic Industries Association (RIA), AIA Advancing Vision + Imaging, and Motion Control & Motor Association (MCMA) will operate as individual groups under A3 Mexico offering focused support for relevant member companies.

For more information about A3 Mexico, please visit our new website.

About Association for Advancing Automation (A3) The Association for Advancing Automation is the global advocate for the benefits of automating. A3 promotes automation technologies and ideas that transform the way business is done. A3 is the umbrella group for Robotic Industries Association (RIA), AIA - Advancing Vision + Imaging, Motion Control & Motor Association, and A3 Mexico (MCMA). RIA, AIA, MCMA, and A3 Mexico combined represent over 1,000 automation manufacturers, component suppliers, system integrators, end users, research groups and consulting firms from throughout the world that drive automation forward. For more information, please visit our websites: A3; RIA;AIA;MCMA;A3 Mexico.

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A3 Mexico Offers Free Automation Training Sessions at EXPO PACK Guadalajara in Mexico - Robotics Online (press release)

Amazon Robotics seek to use Amazon Go computer-vision technology in its warehouses – Puget Sound Business Journal (Seattle)

Amazon Robotics seek to use Amazon Go computer-vision technology in its warehouses
Puget Sound Business Journal (Seattle)
... sensors that can. VIEW SLIDESHOW 12 photos. Figure 3A shows a warehouse robot carrying shelves with lights, cameras and sensors that more. Amazon Robotics is seeking to hire engineers who can help streamline human-robot work in warehouses.

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Amazon Robotics seek to use Amazon Go computer-vision technology in its warehouses - Puget Sound Business Journal (Seattle)

Robotics Course Offered in Auglaize County – Your News Now

Hollywood comes to Lima as LA film crew shoots movie in Allen County By Jessica Gavin 6 & 11 PM Weekday Anchor / Producer 2017-06-06T01:53:35Z

Hollywood has invaded Allen County as several area sites will be locations for a movie shoot. A Los Angeles film crew was at Bath High School Fridaymorning doing a "run through" for their movie "AWalk with Grace."

A man is in jail after exposing himself to children at two different playgrounds in St.Marys.

Three Lima area people are being sent to prison for their rolls in trafficking two teenage girls for sex.

Summer is nearly here, and Lima Parks will be seeing a big boost.

A summer of reading is finally underway for the Lima Public Library.

Ohio remains the number one state in the country for the number of Tree City USAcommunities.

The co-director of the Our Daily Bread Soup Kitchen is facing criminal charges. According to court records, 58 year old Scott Catlett was arrested and charged with one count of kidnapping. According to Lima Police Chief, Kevin Martin, police received a complaint of an incident where a man claimed he was kidnapped and sexually assaulted on Saturday at Catletts home. Police investigated the mans claim and arrested Catlett today (6/1).

The excessive rain has cut strawberry season short this year.

A two-vehicle accident sentone person to the hospital Saturdayafternoon. The Ohio State Highway Patrol says that narcotics might be involved with one of the drivers.

A house fire on Lima's south side had firefighters busy early Monday morning.

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Robotics Course Offered in Auglaize County - Your News Now

Virtual Reality Finally Catches OnWith Businesses – WSJ – Wall Street Journal (subscription)


Wall Street Journal (subscription)
Virtual Reality Finally Catches OnWith Businesses - WSJ
Wall Street Journal (subscription)
While consumer adoption has been slow, businesses are turning to virtual reality for training in industries from construction to medicine to sports. Executives say ...
Practice makes perfect in virtual reality surgery - The AustralianThe Australian
Stanford doctors take virtual look inside patients | abc7news.comKGO-TV

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Sneak Peek: ‘Sword Of Baahubali’ Virtual Reality Experience Puts You Inside The Movie’s World – Forbes


Forbes
Sneak Peek: 'Sword Of Baahubali' Virtual Reality Experience Puts You Inside The Movie's World
Forbes
Even as the smash hit movie Baahubali: The Conclusion winds down its extraordinary theatrical run, the creators of the epic action-fantasy franchise are gearing up several additional entertainment projects to captivate fans anew with the characters ...

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Sneak Peek: 'Sword Of Baahubali' Virtual Reality Experience Puts You Inside The Movie's World - Forbes

Porn firm offers virtual reality sex classes to help ladies become … – The Sun

ITS no secret that most of the people who watch naughty videos online are men.

But now one American porn firm wants women to strap on a virtual headset and enjoy educational simulated encounters with strapping young hunks.

BaDoinkVR, a company which describes itself as the worlds premiere destination for adult virtual reality entertainment, has teamed up with a top sex educator for a new sex series called Virtual Sexology II: What Women Want.

The cutting edge experience is designed to offer lessons in how to enhance sexual pleasure and performanceboth solo and with partners.

It allows women to put on a VR helmet and disappear into a world where well-hung men are always on hand to deliver a foot rub and perform all manner of other sex acts too.

The sex scenes are filmed from the womans perspective, allowing ladies to imagine they are involved in the action.2

To mark the launch, the porn firm behind the scheme is also giving away thousands of Trinity Peanut Bullet Vibe sex toys.

We recognised that women tend to have different a mindset compared to men when it comes to adult VR, Dinorah Hernandez, director at BaDoinkVR, told The Sun Online.

With Virtual Sexology II, we strive to appeal to a large demographic of women that have been widely ignored by the adult industry.

SexologistDrHolly Richmond worked on the development of the VR porn scheme.

Her day job involves helping to solve issues around low and absent libido, desire discrepancies in couples, compulsivity issues with sex and pornography, recovery from sexual assault and abuse, alternative sexual lifestyles, and those working or who have worked in the adult industry.

Virtual Sexology is a progressive concept that offers a wide-variety of positive sexual health applications in an informative and entertaining way, she said.

Womens desire and arousal are unique to mens and extremely varied, so our approach with this endeavour was to explore not only what women want, but also how they want it.

Virtual reality pornography is becoming increasingly popular and could be available in thousands of European hotels room within six months.

A different porn firm recently called on men to strap on headsets to spice up romps with their wives

We pay for your stories! Do you have a story for The Sun Online news team? Email us at tips@the-sun.co.ukor call 0207 782 4368

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Rockwell Collins finds virtual reality drives seat design – Runway Girl Network

When he was 17, my son Sam took a freelance job reviewing car racing games for the Wheels section of The New York Times. Sometimes in the evening when I would tell him to stop spending so much time in front of the monitor he would reply, Ma, Im working here.

Little did I know that as Sam and millions of other adolescents around the world were gaming, the were test-driving and fine-tuning the computer graphics that would become important tools in virtual reality. Today that technology is being used to cut costs, save time and understand better how airline cabin interiors will work in actual reality.

The recent quality of whats available with virtual reality, its all thanks to the video game industry, said Glenn Johnson director of the design studio at Rockwell Collins Interior Systems, formerly B/E Aerospace.

Engineers at Rockwell Collins have been using some virtual reality in their design process for a while but two years ago, it started sharing products still in development with its clients.

In the past, what you would do is show renderings, a nice glossy picture, but thats two dimensions, Johnson explained. The customers wanted to know what it looks and feels like. With VR, the executives were reaching for their shoes, for the oxygen mask, the overhead bin, the Nespresso machine the company keeps bragging about, trying to see how easy these things were to reach.

Whatve weve been able to do is have the marketing teams and the people responsible for the on board product actually see if they could fit their shoes in the show stowage and normally we wouldnt be able to do that, Johnson said.

Take a seat at Rockwell Collins Winston-Salem facility and explore aircraft interior options and #PaxEx. Image: Rockwell Collins

At a demonstration for journalists at the companys Winston-Salem headquarters, Johnson and David Balfour, a visualization specialist, strapped the goggles on my head and sat me in a cardboard, economy-sized seat. To anyone looking, I was sitting in an empty room. But through the goggles, I was seeing the inside of a widebody airliner. I could sit or I could stand. I could walk around and explore. I headed to the galley. The only thing missing was the smell of the Nespresso.

I thought I was having the top of the line virtual reality passenger experience, but I was wrong. To collaborate, multiple people need to explore the cabin together. And if youre Johnson and Balfour youre thinking something like, if the experience is virtual, why does everyone even need to be in the same place? so they created a multi-player, multi-location environment.

With a computer powerful enough to run virtual reality, they can put their headset on anywhere in the world, Johnson told me. Our customers can walk around and view our product and we can discuss the cabin with them, talk about different aspects of the product as if we were all together.

One can see how this would cut down on attenuated revisions and changes late in the process. Sometimes, Rockwell designers discover a great idea on paper isnt so great in (virtual) reality. Other times, customers are won over by an idea they might not have been enthused about initially.

Balfour told RGN that, at a design workshop at the Winston-Salem office, two airline clients were in separate rooms but exploring the same cabin together. There was a lie-flat bed and something about it caught their interest so they gave it a try. Balfour tells the rest of the story.

These two guys were in totally separate spaces but they could see each other and talk to each other, Balfour said. They were having a conversation in virtual space lying next to each other. What was going on looked strange but they felt quite comfortable in virtual reality.

There are no photographs and no mockups, Johnson explained. Its a controlled experience.

While Rockwell Collins executives believe no other airline interiors company is using VR this extensively, increasingly aviation-related companies are hopping aboard.

This May, the International Air Transport Association (IATA) demonstrated its VR training for ground handlers and it is working on variations on that theme for aviation security and airfield driving training, according to Frederic Leger, director of airport, passenger, cargo and security products at IATA. There are many applications outside of aviation as well.

IATA showcased its use of VR for aviation security and airfield driving training.

After college, my son Sam went to work for Ford Motor Company where virtual reality goggles get a workout with engineers and designers who are testing concepts before building prototypes.

Perhaps if I had done a little gaming with Sam a decade ago, I might have seen that all the virtual driving he was doing was taking us by ground and by air to a whole new reality.

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Google Announces PC-Free Virtual Reality | The Daily Caller – The Daily Caller

Google has announced virtual reality hardware that can be operated independent of a smartphone or computer.

In late May, Google announced a myriad of upcoming virtual reality innovations

At its yearly I/O conference in late May, Google announced its collaboration with Lenovo and HTC to develop a new breed of VR headsets, designed to work without a phone or separate computer, per CNETs Ian Sherr.

In his keynote speech at Google I/O, Clay Bavor, the VP of Virtual and Augmented Reality at Google, referred to these devices as standalone headsets that require no cables, no phone and certainly no big PC. Clay goes on to say that by building every part of the device specifically for VR we have been able to optimize everything. The displays, the optics the sensors all to deliver a stronger sense of being transported.

CNETs Scott Stein also noted that the headsets will have built-in WorldSense cameras that allow some room-tracking and movement, something that other higher end virtual reality headsets can only do with sensors placed throughout a designated room. Because Worldsense is integrated in the headset, Googles new VR will allow the user to enjoy a full virtual reality experience with movement in any room or space.

Previous iterations of VR headsets, like Facebooks Oculus Rift, Sonys Playstation VR, and HTC and Valves Vive headsets, required that the user be connected physically or wirelessly to their PC and consoles.

Meanwhile more portable virtual reality headsets, like Samsungs Gear VR and Googles own Daydream and cardboard headsets, rely on the users phone being inserted in the front as a screen, a costly sacrifice to the phones charge that users need for various other tasks throughout the day. Googles standalone devices may solve these issues with their new dedicated platform.

For now, there has been no announced price and only a vague promise for a release later this year. But, a dedicated VR machine with motion tracking capabilities and no need to be anchored to a PC is a promising innovation in the emerging virtual reality market. With the virtual reality industrymissing sales targets in 2016according to Fortunes Jeff Roberts, an innovation like this may usher in a new wave a virtual reality excitement and reinvigorate sales to their once projected levels.

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Augmented, Virtual Reality Headed to Macs, iPhones – PCMag

Apple is giving Google's Tango AR platform a run for its money, and also plans to bring support for VR headsets to future Macs.

Apple has remained mostly silent on its augmented and virtual reality ambitions until Monday, when it announced new tools for software developers that will allow them to bring augmented reality apps to iPhones and iPads.

Called ARKit, the tool harnesses inputs from the motion sensors and cameras in iOS devices to allow apps to superimpose virtual elementsa 3D mug of steaming coffee, for instanceonto real-world objects seen through the device's camerasay, a coffee table.

Using ARKit, developers will be able to create AR apps that work with people's existing iPhones. That's in stark contrast to Google's Tango AR platform, which requires phone manufacturers to integrate Tango-compatible sensors and other hardware into their devices. The upshot is that Apple's entrance into the AR industry will make iOS devices the largest AR platform in the world, according to Apple Senior Vice President of Software Engineering Craig Federighi.

"When you bring the software together with these devices, we actually have hundreds of millions of iPhones and iPads that are going to be capable of AR," he said at WWDC on Monday.

ARKit has a lot of features that will excite developers, such as the ability to estimate lighting in the real world so that virtual objects can be covered in realistic-looking shadows. For users familiar with the AR craze that Pokemon Go ushered in last summer, however, the end results will seem like more incremental improvements: instead of having a game character floating in front of you as you move your phone, for instance, he'll be stationary on the sidewalk and will remain there even if you move your phone's camera to a different spot.

Apple iOS users will start to see apps made with ARKit when iOS 11 rolls out this fall. Meanwhile, Apple also announced that virtual reality will be coming to Macs, which don't currently support the graphics cards required to power high-end VR headsets like the Oculus Rift or HTC Vive. That changes with the upcoming ability in new Macs to support SteamVR and connect to external graphics cards via Thunderbolt enclosures. Game developers will be the first to get their hands on the external graphics cards, Apple said, and they could reach consumers next year.

Also today, Apple unveiled iOS 11 and a new version of macOS known as High Sierra. It also beefed up its Mac lineup, teased a $5,000 iMac Pro, showed off a new iPad Pro, and revealed its Echo rival, HomePod.

Tom is PCMag's San Francisco-based news reporter. He got his start in technology journalism by reviewing the latest hard drives, keyboards, and much more for PCMag's sister site, Computer Shopper. As a freelancer, he's written on topics as diverse as Borneo's rain forests, Middle Eastern airlines, and big data's role in presidential elections. A graduate of Middlebury College, Tom also has a master's journalism degree from New York University. Follow him on Twitter @branttom. More

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AI summit aims to help world’s poorest – Nature.com

Joshua Stevens/NASA Goddard SFC

AI algorithms can compare night-time and day-time satellite images to measure levels of poverty.

In the worlds wealthiest neighbourhoods, artificial intelligence (AI) systems are starting to steer self-driving cars down the streets, and homeowners are giving orders to their smart voice-controlled speakers. But the AI revolution has yet to offer much help to the 3 billion people globally who live in poverty.

That discrepancy lies at the heart of a meeting in Geneva, Switzerland, on 79 June, grandly titled the AI for Good Global Summit. The meeting of United Nations agencies, AI experts, policymakers and industrialists will discuss how AI and robotics might be guided to address humanitys most enduring problems, such as poverty, malnutrition and inequality.

Development agencies are buzzing with ideas, although only a few have reached the stage of pilot experiments. But scientists caution that the rise of AI will also bring societal disruption that will be hard to foresee or manage, and that could harmthe worlds most disadvantaged. Developing countries may have the most to gain from AI, but also the most to lose if we are not vigilant, says Chaesub Lee, director of the Telecommunication Standardization Bureau of the UNs International Telecommunications Union, which is organizing the meeting.

Many researchers expect that AI systems will help to assess and track measures to alleviate poverty. At present, there are few accurate data on where the poorest people live because household surveys are infrequently carried out in poor or remote areas, says Marshall Burke, an economist at Stanford University in California.

Burke and his colleagues are training algorithms using night-time satellite images (in which well-lit areas are a rough proxy for affluence) to learn which features in daytime satellite imagessuch as roads, or roof typescorrelate with relative wealth or poverty. In a pilot study in five African nations, the team found that its AI system predicts village-level wealth better than do earlier methods that use night lights alone.

Other scientists at Stanford, led by Jiaxuan You, are using AI and satellite remote-sensing data to predict crop yields months ahead of harvest, hoping to anticipate food shortages. And the UN childrens charity UNICEF is investing in work to test whether deep learning can diagnose malnutrition from photographs and videos of children. This is currently done using mid-upper-arm circumference and is slow and not always super-accurate, says Christopher Fabian, the head of UNICEFs innovation and venture funding unit. We believe we can do better.

AI has been used for years in responses to natural disasters: helping to track where casualties and relief needs are greatest by parsing social-media messages and analysing satellite and drone imagery. In 2016, the XPRIZE Foundation, based in Culver City, Californiawhich is co-organizing the Geneva summit announced a US$5-million prize fund to reward ideas for using AI to solve challenges facing society.

But just as the Internet has brought risks and rewards that few could have anticipated, so AI will have good, bad, transformative and plain weird effects on societies, says Anders Sandberg, who studies the societal and ethical issues of new technologies at the University of Oxford, UK. The Geneva summit, for instance, focuses on how AI could help to achieve the UNs Sustainable Development Goals targets to improve the lives of the worlds poorest people by 2030. One is to ensure decent jobs for all. Yet a 2016 report from financial institution Citi suggests that AI and robotics might hit jobs in developing countries hardest.

Concerns over some of these risks have prompted industry to fund initiatives focused on societal benefit. They include OpenAIa non-profit research company launched in December 2015 with $1billion of funding from philanthropists and entrepreneurs, in part to develop safe AI systemsand the Partnership on Artificial Intelligence to Benefit People and Society, founded last October. The partnership includes Google, Microsoft and Facebook,but also UNICEF, Human Rights Watch and a host of non-profit organizations; in May, it announced that it would launch a grand-challenge series to boost initiatives that use AI to address long-term societal issues.

Ultimately, it is the firms developing AI that will have the greatest say in the technologys future direction, warns Milton Mueller, an expert on Internet governance at the Georgia Institute of Technology in Atlanta.

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AI summit aims to help world's poorest - Nature.com

AI Can Predict How Much Longer You Have Left To Live – IFLScience

Artificial intelligence is able to make a pretty accurate guess at how much longer you've got to live, as shown by a new study published in thejournal Scientific Reports.

In the the first study of its kind, scientists from the University of Adelaide used artificial intelligence to predict which patients would die within the next five years with 69 percent accuracy thats about the same as an estimation made by a trained medical doctor, the researchers say.

The AI was fed CT imagery of 48 people's chests, all of whom were aged under 60, and then used machine learning techniques to sift through the huge amount of data and draw out any anomalies or strange patterns. A total of 15,957 biomarker features were found within the images and then used to make an estimation of their remaining life.

"Predicting the future of a patient is useful because it may enable doctors to tailor treatments to the individual," lead author Dr Luke Oakden-Rayner, a radiologist and PhD student with the University of Adelaide's School of Public Health, said in astatement."The accurate assessment of biological age and the prediction of a patient's longevity has so far been limited by doctors inability to look inside the body and measure the health of each organ.

While this study still has room for improvement, the scientists working on this proof-of-concept study hope to fine-tune their findings and eventually use it predict other important medical conditions, such as the onset of heart attacks. The next stage of the research will attempt to increase the AIs accuracy by giving it tens of thousands of images to process.

"Although for this study only a small sample of patients was used, our research suggests that the computer has learnt to recognise the complex imaging appearances of diseases, something that requires extensive training for human experts," addedDr Oakden-Rayner.

Instead of focusing on diagnosing diseases, the automated systems can predict medical outcomes in a way that doctors are not trained to do, by incorporating large volumes of data and detecting subtle patterns."

"Our research opens new avenues for the application of artificial intelligence technology in medical image analysis, and could offer new hope for the early detection of serious illness, requiring specific medical interventions."

AI is set for big things in the field of biomedicine with its ability to hyper-efficiently process largeamounts of data. For example, researchers from Stanford University have developed an artificial intelligence that is as accurate as doctors atidentifying skin cancer from images.

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AI Can Predict How Much Longer You Have Left To Live - IFLScience

Draw a Doodle of a Face, and Watch This AI Image Generator Make It Look More Human – Futurism

In Brief A new image generator created as part of the pix2pix project can transform a crude doodle of a face into a more realistic looking image. It's powered by a next-level machine learning technique called generative adversarial networks, which could help us create machines that have a better understanding of the world. Ugly Doodles

Machine learning is, perhaps, the most common platform for existing artificial intelligence (AI) networks. The basic idea is that an AI can be taught to reach its own decisions throughexposure to usually huge datasets. Its similar to how we canlearn something by seeing it again and again.

While machine learning does an almost perfect job of classifying images, it seems to fumble a bit with generating them. The latest example is an image generator shared as part of the pix2pix project. Itsrecently been making the rounds on social media, sowe tried it out, and heres the result:

The end results of the generator are either abstract or hideous, depending on your perspective. But it is undeniably able toturn a simple and arguably poor doodle into afar more realistic-looking image.

Like so much of the internet, the pix2pix projectstarted with cats. The same mechanics applied: a user drew an image, and the algorithm transformedit into a (relatively) more realistic-looking cat.

For their generators, the developers used a next-generation machine learning technique called generative adversarial networks (GANs). Essentially, the system determines whether its own generated output (in this case, the realistic face) is real (looks like one of the images of actual faces from the dataset used to train it) or fake. If the answer is fake, it then repeats the generation process until an outputted image passes for a real one.

The pix2pix projects image generator is able to take the random doodles and pick out the facial features it recognizes using a machine learning model. Granted, the images the system currently generates arent perfect, but a person could look at them and recognize an attempt at a human face.

Obviously, the system will require more training to generate picture perfect images, but the transition from cats to human facesreveals an already considerable improvement. Eventually, generative networks could be usedto create realistic-looking images or even videos from crude input. They could pave the way for computers that better understand the real world and how to contribute to it.

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Draw a Doodle of a Face, and Watch This AI Image Generator Make It Look More Human - Futurism

No More Playing Games: AlphaGo AI to Tackle Some Real World Challenges – Singularity Hub

Humankind lost another important battle with artificial intelligence (AI) last month when AlphaGo beat the worlds leading Go player Kie Je by three games to zero.

AlphaGo is an AI program developed by DeepMind, part of Googles parent company Alphabet. Last year it beat another leading player, Lee Se-dol, by four games to one, but since then AlphaGo has substantially improved.

Kie Je described AlphaGos skill as like a god of Go.

AlphaGo will now retire from playing Go, leaving behind a legacy of games played against itself. Theyve been described by one Go expert as like games from far in the future, which humans will study for years to improve their own play.

Go is an ancient game that essentially pits two playersone playing black pieces the other whitefor dominance on board usually marked with 19 horizontal and 19 vertical lines.

Go is a far more difficult game for computers to play than chess, because the number of possible moves in each position is much larger. This makes searching many moves aheadfeasible for computers in chessvery difficult in Go.

DeepMinds breakthrough was the development of general-purpose learning algorithms that can, in principle, be trained in more societal-relevant domains than Go.

DeepMind says the research team behind AlphaGo is looking to pursue other complex problems, such as finding new cures for diseases, dramatically reducing energy consumption or inventing revolutionary new materials. It adds:

"If AI systems prove they are able to unearth significant new knowledge and strategies in these domains too, the breakthroughs could be truly remarkable. We cant wait to see what comes next."

This does open up many opportunities for the future, but challenges still remain.

AlphaGo combines the two most powerful ideas about learning to emerge from the past few decades: deep learning and reinforcement learning. Remarkably, both were originally inspired by how biological brains learn from experience.

In the human brain, sensory information is processed in a series of layers. For instance, visual information is first transformed in the retina, then in the midbrain, and then through many different areas of the cerebral cortex.

This creates a hierarchy of representations where simple, local features are extracted first, and then more complex, global features are built from these.

The AI equivalent is called deep learning; deep because it involves many layers of processing in simple neuron-like computing units.

But to survive in the world, animals need to not only recognize sensory information, but also act on it. Generations of scientists and psychologists have studied how animals learn to take a series of actions that maximize their reward.

This has led to mathematical theories of reinforcement learning that can now be implemented in AI systems. The most powerful of these is temporal difference learning, which improves actions by maximizing expectation of future reward.

By combining deep learning and reinforcement learning in a series of artificial neural networks, AlphaGo first learned human expert-level play in Go from 30 million moves from human games.

But then it started playing against itself, using the outcome of each game to relentlessly refine its decisions about the best move in each board position. A value network learned to predict the likely outcome given any position, while a policy network learned the best action to take in each situation.

Although it couldnt sample every possible board position, AlphaGos neural networks extracted key ideas about strategies that work well in any position. It is these countless hours of self-play that led to AlphaGos improvement over the past year.

Unfortunately, as yet there is no known way to interrogate the network to directly read out what these key ideas are. Instead, we can only study its games and hope to learn from these.

This is one of the problems with using such neural network algorithms to help make decisions in, for instance, the legal system: they cant explain their reasoning.

We still understand relatively little about how biological brains actually learn, and neuroscience will continue to provide new inspiration for improvements in AI.

Humans can learn to become expert Go players based on far less experience than AlphaGo needed to reach that level, so there is clearly room for further developing the algorithms.

Also, much of AlphaGos power is based on a technique called back-propagation learning that helps it correct errors. But the relationship between this and learning in real brains is still unclear.

The game of Go provided a nicely constrained development platform for optimizing these learning algorithms. But many real-world problems are messier than this and have less opportunity for the equivalent of self-play (for instance self-driving cars).

So, are there problems to which the current algorithms can be fairly immediately applied?

One example may be optimization in controlled industrial settings. Here the goal is often to complete a complex series of tasks while satisfying multiple constraints and minimizing cost.

As long as the possibilities can be accurately simulated, these algorithms can explore and learn from a vastly larger space of outcomes than will ever be possible for humans. Thus DeepMinds bold claims seem likely to be realized, and as the company says, we cant wait to see what comes next.

This article was originally published on The Conversation. Read the original article.

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No More Playing Games: AlphaGo AI to Tackle Some Real World Challenges - Singularity Hub

AI can predict if you’ll die soon by examining your organs – Engadget

Luckily, foretelling such dire consequences may help doctors to stave them off. "Predicting the future of a patient is useful because it may enable doctors to tailor treatments to the individual," lead author Dr. Luke Oakden-Rayner told the University of Adelaide. "Instead of focusing on diagnosing diseases, the automated systems can predict medical outcomes in a way that doctors are not trained to do, by incorporating large volumes of data and detecting subtle patterns."

For this study, the system was looking for things like emphysema, an enlarged heart and vascular conditions like blood clotting.The deep learning system was trained to analyze over 16,000 image features that could indicate signs of disease in those organs. Machines have become adept at it surprisingly quickly, even though it's "something that requires extensive training for human experts," said Oakden-Rayner.

The goal was not to build a grim diagnostic system, and the AI only analyzed retrospective patient data. Rather, the team is looking to lay the groundwork for algorithms that can diagnose your overall health, rather than just spotting a single disease. They also want to "motivate the use of routinely collected, high resolution radiologic images as sources of high quality data for precision medicine," according to the paper. In other words, they're encouraging more scans as a way to improve the results of future diagnostic systems.

"Our research opens new avenues for the application of artificial intelligence technology in medical image analysis, and could offer new hope for the early detection of serious illness, requiring specific medical interventions," says Oakden-Rayner.

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AI can predict if you'll die soon by examining your organs - Engadget

Editorial: Circumspect, respect – Sun.Star

IN THE world of psychology, there is this phenomenon called copycat suicide. It's when one suicide story triggers another or several others. Psychologists have been looking the way of the media and how suicide is reported as having a role in this. And this was way before social media became the rabid no context, no verification, no holds barred sharing of information, both fake and real.

In 2004, sociologist Dr. Steven Stack of the Wayne State University in Detroit and recognized as one of the experts in suicidology, analysed 42 studies on the impact of media's coverage on suicides and its potential of triggering copycats.

His research yielded three explanations for the media impact. First, is plain copycat, where troubled people relate to the stories of the troubled people reported on media who commit suicide, and thus can influence the equally troubled to do the same. Second is differential identification with models, especially when the suicide victim is a celebrity or highly regarded in society or even just among the circle of associates of the troubled.

The third is audience receptiveness. Like the youth being more prone to suicide can have more copycats. That was suicide sans social media.

Today, we have terrorists, jihadists, and yes, the IS, amid the anger that has been brewing all these time, fanned by those who have ill motives. As anger is spread and becomes mainstream, the people feast on reports of terrorist attacks. Anger, agitation, fear, and all negative emotions are dished out by the thousands everyday on social media, the contagion of anger spreads all over. Emotions are high, suspicions higher, and then there are the terror-inclined. Much like the suicide-inclined, really. The warnings have been raised years ago, but our penchant to express our views and little knowledge spurred on by the claim of "my wall-my post" does not heed such warnings, most likely do not even know of such warnings.

"Copycat terrorism makes compelling sense when we understand the simple but deadly psychology of contagion. A phenomenon of 'disinhibition' can occur when suicidal or murderous thoughts - inhibited by conscience, uncertainty or fear - are exposed to what is perceived as the positive consequences of suicide or murder. When this happens, the mental conflict between urges and inhibitions may be resolved, resulting in a suicidal and possibly murderous mind being made up," wrote Paul Marsden, Contagion psychologist and visiting research fellow at the University of Sussex in UK wrote in "Copycat Terrorism: Fanning the fire" published as a letter in the Journal of Memetics-Evolutionary Models of Information Transmission in 2001.

Now here's the difficult part of it all: A lost soul, a loser, and someone who has taken to heart all the injustices of the world will find greater fulfillment when dying for a cause. They may not join IS, but the swag will be tempting.

Now tell us, with the real threat of copycats, should we still remain as selfish as claiming "my wall-my post"?

In this troubled times, the role of a citizen is always to be circumspect in sharing every bit of information picked up without proper verification, but most of all, we must hold high the respect for those tasked to keep our people safe. Do not blow their covers; do not force them to speak up even before they have all the data together. We are all in this together; it can no longer be "my wall, my post." This is all about our country and how we have made it several times over as very enticing for all those who have held the IS in high regard for one reason or another, by opening our mouths and tapping our keyboards even when we shouldn't.

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Editorial: Circumspect, respect - Sun.Star

Public broadcasting’s immortality defies reason – The Washington Post – Washington Post

As changing technologies and preferences make government-funded broadcasting increasingly preposterous, such broadcasting actually becomes useful by illustrating two dismal facts. One is the immortality of entitlements that especially benefit those among societys articulate upper reaches who feel entitled. The other fact is how impervious government programs are to evidence incompatible with their premises.

Fifty years and about 500 channels ago, the Corporation for Public Broadcasting was created to nudge Lyndon Johnsons Great Society it aimed to make America great for the first time the final inches toward perfection. Today, the CPB, which has received about $12 billion over the years, disperses the governments 15 percent of public televisions budget and 10percent of public radios. Originally, public television increased many viewers choices by 33 percent from three (CBS, NBC, ABC) to four.

Twenty-five years ago, Sen. Al Gore, defending another appropriation increase for the CPB, asked what he considered a dispositive question: How many senators here have children who have watched Sesame Street and Mister Rogers Neighborhood? ... This is one thing that works in this country. So, senators, mostly affluent, should compel taxpayers, mostly much less affluent, to subsidize the senators childrens viewing because it works, as measured by means that Gore neglected to reveal.

Eighteen years ago, some public broadcasting officials, who understood the importance of being earnest and imaginative testified to Congress that public televisions educational effects on the workforce give the economy a $12 billion boost. Fifteen years ago, however, the then-president of public television said, We are dangerously close in our overall prime-time numbers to falling below the relevance quotient. Relevance? To what?

Today, Mick Mulvaney, director of the Office of Management and Budget, thinks we can risk terminating the CPB. This would reduce viewers approximately 500choices to approximately 499. Listeners to public radio might have to make do with Americas 4,666 AM and 6,754 FM commercial stations, 437 satellite radio channels, perhaps 70,000 podcasts, and other Internet and streaming services.

(Zoeann Murphy,Dani Player,Whitney Leaming,Malcolm Cook/The Washington Post)

America, which is entertaining itself to inanition, has never experienced a scarcity of entertainment. Or a need for government-subsidized journalism that reports on the government. Before newspaper editorial writers inveigh against Mulvaney and in support of government subsidies for television and radio, they should answer this question: Should there be a CPN a Corporation for Public Newspapers?

The CPB was created to encourage public telecommunications services which will be responsive to the interests of people. Of course: peoples interests, not peoples desires. The market efficiently responds to the latter. Public broadcasting began as a response to what progressives nowadays call market failure. This usually means the markets failure to supply what the public has not demanded but surely would demand if it understood its real interest.

One reason many Americans are becoming cord cutters, abandoning cable and satellite television, is that they want an a la carte world. One reason ESPN has lost 12 million subscribers in six years is that it is an expensive component of cable and satellite packages and many of those paying for the packages rarely watch ESPN.

Compelling taxpayers to finance government-subsidized broadcasting is discordant with todays a la carte impulse and raises a point: If it has a loyal constituency, those viewers and listeners, who are disproportionately financially upscale, can afford voluntary contributions to replace the government money. And advertisers would pay handsomely to address this constituency.

Often the last, and sometimes the first, recourse of constituencies whose subsidies are in jeopardy is: Its for the children. Big Bird, however, is more a corporate conglomerate than an endangered species. If Sesame Street programming were put up for auction, the danger would be of getting trampled by the stampede of potential bidders.

The argument for government-subsidized broadcasting is perversely circular: If the public were enlightened, there would be no need for government subsidies. But, by definition, an enlightened public would understand the inherent merits of subsidies by which the government picks more deserving winners than the market does.

However, because government-subsidized broadcasting exists, any argument for it would be superfluous, given what governmental inertia usually accomplishes for government enterprises. Long ago in January there was bold Republican talk about Congress restoring regular order: There would be 12 appropriations bills, and they would be enacted before the 2018 fiscal year begins Oct. 1. Instead, there probably will be another swallow this or shutter the government omnibus bill in which almost everything survives by sparing almost everyone the torture of choices. This is, of course, a choice.

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Public broadcasting's immortality defies reason - The Washington Post - Washington Post

The Ayatollah and his immortality – Tehran Times

On Sunday, millions of Iranians marked the 28th death anniversary of Ayatollah Rohullah Khomeini, the founder of the Islamic Republic. Doubtlessly, he was one of the most consequential figures in the 1970s and 1980s.

While the Ayatollah is no longer among us, the question arises as to how he managed to reach such a reputation. To understand that, one has to bear in mind the following:

1. For many political and religious analysts, Ayatollah Khomeini was internationally acclaimed simply because of his genuine faith in God as well as courage to stand up to bullying superpowers.

2. The Ayatollah had deep belief in the peoples prowess and will to bring about changes, and asserted that a nation who is motivated enough and awakened can revolutionize the status quo.

3. Islamic thinkers argue that the Ayatollahs panacea for human beings and societies to change was a mash-up of heavenly and earthly forces. It is only through the miraculous mixing of the internal and external sources that a society can be energized so much so that it moves ahead in pursuit of change.

4. A distinction of the Ayatollah was his emphasis on justice. The late messiah saw it impossible for a given society to reach transcendence unless rulers and grassroots coexist in balance, a concept to which many rulers of the contemporary Middle East were alien.

5. Ayatollah Khomeinis thorough, deep-rooted perception of religious cause as the engine of political dynamism ignited a series of developments in the 1970s, which were for so long unseen due to sheer disregard for religion in the global community.

6. An unparalleled trait of the Ayatollah was his soul-searching spirit and high regard for ethics, turning him into a reconciliatory sociopolitical leader, a quality many of his followers chose to die for.

7. In the international arena, the Ayatollah was an adamant hero to challenge the global arrogance which favored submission and was against awakening the oppressed. To put it differently, he believed that a chain of powers, including capitalist elements and multinational cartels, sought to rule the world. And hence, fighting them was the only way to unshackle human beings.

8. Many are of the belief that Ayatollah Khomeinis Neither-East-nor-West agenda was in a sense rejection of bifurcating the world into Western and Eastern blocs. In fact, the enlightened Imam conceived of the West-East dichotomy as one of historical determinism, of which the human society needed to get rid. A new system on the basis of public will had to replace the historical determinism and this was not possible unless nations and their elites were awakened.

9. Ayatollah Khomeinis look at power and governance revolved around winning hearts and minds of human beings rather than their bodies as he believed that governments mission was to penetrate in the souls of human beings rather than imposing themselves upon societies through coercion and guns.

To come up with a conclusion, these days the Iranian nation is commemorating a leader who was among and for the people and who did his best to be close to all walks of the society. His art was to rectify the society on the basis of sublime Islamic teachings.

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The Ayatollah and his immortality - Tehran Times