Anthony Lane on Darwin | The Loom

Charles_Darwin_in_1855Anthony Lane reviews the new Darwin biopic Creation in the New Yorker. As is his habit, Lane manages to write some lovely stuff about a movie he doesn’t care much for (”at once slow and overwrought”). I have to agree with him on this, for example:

[Actor Paul] Bettany, with his jungly sideburns and smooth pate, offers a reasonable likeness of the great man, although he lacks the shaggy overhang of brow, extending far beyond the sunken eye sockets, which lent Darwin not only his solemn frown but, it must be said, his semi-simian air. I sometimes wonder if his tracing of our ancestry began not on his travels, or at his desk, but one morning when he glanced into his shaving mirror.

[Image: Wikipedia]

Microsoft’s Warped Arc Keyboard Gets a Hands On [Peripherals]

The guys at DVICE got one of the first fondles of the bizarre Microsoft Arc keyboard that raised some eyebrows at CES. Initial impressions were positive for both design and functionality.

Interestingly, the bottom of the keyboard is actually flat—so it won't hug your lap as one might have initially presumed. However, the arched keys were comfortable to type on and, overall, the feel was described simply: "great."

On the downside, if you don't like smudging and quiet keyboards, the Arc is probably not for you. It also lacks the color range of Microsoft's Arc mice and, inexplicably, the included USB dongle doesn't accommodate both peripherals. Still, if you want a functional keyboard that actually complements your decor, the Arc might be worth looking into. [Microsoft and DVICE]


Blinking Cadavers Lead to New Treatment for Blindness | Discoblog

eyelid-cadaverIt’s a disconcerting thought, but somewhere out there lies a cadaver… blinking.

Beyond the fright, however, lies the hope for the suffering–scientists have found a way to make an eyelid blink using electrical charges. It’s a big development that can help people with eyelid paralysis who face the possibility of going blind.

Currently, eyelid paralysis is treated either by transferring a muscle from the leg into the face–a lengthy process that may not be suitable for elderly or sick patients–or suturing a gold weight inside the eye, which helps close the eye with the aid of gravity. But neither solution has many takers. Searching for an alternative, surgeons at the University of California at Davis experimented with artificial muscles with six donated human cadavers.

LiveScience reports:

The artificial muscle they used acts like human muscle by expanding and contracting in response to electrical input. Developed by engineers at SRI International of Palo Alto, Calif., the muscle includes a piece of soft acrylic or silicone sandwiched between carbon particle electrode layers. When a current is applied, the outer layers get pressed together and squash the soft center, expanding the artificial muscle as a whole. When the charge is removed, it contracts.

Scientists say this is the first wave of artificial muscle being used in biological systems. In the future, the procedure may be used to treat patients with facial paralysis caused by stroke, injury, or combat. The findings were reported in the January-February issue of journal Archives of Facial Plastic Surgery.

Researchers say the procedure might be available for patients with eyelid paralysis over the next five years. They are now conducting their studies on live gerbils. Phew! That’s so much better than the thought of bagged, tagged, and blinking cadavers.

Related Content:
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DISCOVER: New Treatment Lets Paralysed Rats Walk Without Using Their Brains
DISCOVER: FDA Approves Drug That Promises Movie Star Eyelashes
DISCOVER: Her American Face- Transplant Patient Shows Off Her New Look

Image: University of California Regents

speed fluctuation

im solo runing a backpressure type steam turbine with 110 barg suply pressure with 5507 RPM min govornor and 8260 RPM max speed.

but it fluctuates at 6200 rpm. ???

Smartphone Car Mount Made In Under 10 Minutes and For Less Than $2 [Phones]

Made in under 10 minutes for less than two bucks, this adjustable smartphone car mount was created by one very frustrated Scion XB driver, fed up of not being able to find a suitable cradle.

Using some PVC parts picked up at a hardware store, plastic coated wire and adhesive-backed craft foam, Instructables user NiftyCurly constructed the cradle you can see above, which he describes as being a "rock solid, quick and dirty $2 mount." [Instructables]


Please Support The Relief Effort In Haiti | The Intersection

Amputation patients only receiving Motrin for pain.

Doctors in Haiti are in critical need of medical supplies. Like so many, I am heartbroken and wish there were more I could personally do to help. Please join me in making a donation to the relief effort and encourage others to do so as well.

Organizations where you can contribute:

American Red Cross International Response Fund
AmeriCares Help For Haiti
Direct Relief International
Doctors without Borders
HaitiArise
Haiti Emergency Relief Fund
Mercy Corps
Oxfam
Partners In Health

UNICEF
Yele Haiti


The "Next Generation" of Microsoft Phones Making Cameos All Over the Internet [Microsoft]

Rumors about Microsoft's mobile plan are evolving, weirdly! Today, we've got dueling speculation: from Twitter, evidence of new "Danger" hardware; from Microsoft, mention of "the next generation of Windows Phone." It's mystery meat, this stuff, but at least it's juicy.

Engadget spent the better part of their morning piecing together a puzzle's worth of cryptic, oddly tagged tweets from unknown Twitter users. What was so interesting about these Tweets? See if you can tell:

DANGER. Lots of DANGER. This is the company that made the Sidekick, and that Microsoft absorbed. It's also the division variously implicated in the exclusive Pink phone documents leaked to us back in September, which may or may not actually represent Microsoft's next phone play, rather than a straightforward Windows Mobile X evolution. The kicker? Sidekick devices don't tag their tweets "Danger", and these tweets have been ramping up very quickly in the past week. So!

Microsoft's been giving more direct clues as well, by way of their MIX 10 conference site. MIX is an annual developers' conference held by Microsoft in March, just after Mobile World Congress, where Microsoft is almost definitely making some kind of mobile announcement. Peek the schedule, and you'll find this:

The next generation of Windows Mobile phones. Sounds like a bit of an overstatement for an incremental update like Windows Mobile 6.5.3/6.6/whatever, and why would developers need new guidance for developing on a platform built on the same codebase, anyway? Again: delicious mystery meat.

The wild, scattershot nature of these rumors is actually what keep them interesting, I think. There's evidence that we're soon going to see Pink, and that we're soon going to see Windows Mobile 7. The obvious conclusion, if not a particularly descriptive one, is that we're going to see a new thing—a single new thing—that's the product of all the wild rumors we've heard so far, changing nomenclature aside. And, fingers crossed, it may actually be awesome. [Engadget, MobileTechWorld]


Microsoft Sorta Apologizes For Points System, May Be Moving to Real Money [XBox360]

One of the most annoying aspects of the Xbox 360 Marketplace is Microsoft Points, a fake currency used to buy games and add-ons that obscures how much real money you're spending. But that may be on the way out.

In an interview with G4, Microsoft's Aaron Greenberg had this to say about the Points system.

We never intended to ever mislead people. I think we want to be transparent about it, and so it is something that we're looking at. How can we be more transparent and let people see it in actual dollars?

This is good news! The Points system is transparently sleazy, with it set up so you can only buy points in chunks that are not easily divided into the amount games and such are sold for. Basically, products are all sold in numbers divisible by 200 (200, 400, 1200 point prices are standard) while you can only buy points in chunks divisible by 500 (500, 1000, 2000 or 5000 points are your only options). This almost always leaves you with an awkward number of points left over that you're forced to pay for. You then need to add more points to that awkward remainder to buy more, which will probably give you another awkward remainder, and so on and so forth. This is absolutely the only reason Microsoft has for not allowing you to just buy chunks of 400 or 800 points at a time.

Combine this with the fact that putting a different number value between a product and it's true dollar value is designed to make you forget you're spending real money (it's easier to justify spending 5000 points than $62.50), and you see why this is a pretty anti-consumer system. So it's good news that Microsoft is considering changing it!

But don't think they're just doing it because they've suddenly acquired a conscience. In all likelihood, if Microsoft moves away from the Points system on Xbox Live, it's because they're planning on expanding the Zune Marketplace and integrating it more with the Xbox 360. The Zune Marketplace is in dollars (or whatever local currency you're using), and it'd be much easier to unify the two systems by switching it all to currency than cramming the points system into the Zune Marketplace.

But whatever motivation Microsoft has, moving away from the points system and into real currency is definitely a good thing. Allowing people to pay for only what they want using the normal currency they use every day is just more honest all around, and you can't argue with honesty. [G4 via Kotaku]


The Toilet of Tomorrow [Concepts]

You don't know how to use this toilet? Wait, wait, you don't know about the three seashells, either?? How could someone not understand the three seashells? Well, before you are further humiliated, let me explain.

The Home Core Integrated Toilet, a concept by Dang Jingwei, fits a pedestal sink and a toilet into one, eco-friendly unit with a dangerous-looking swivel.

When you wash your hands or brush your teeth in the sink, the system can retain this "gray water" for the toilet. Apparently, your butt excretions are not as picky as your mouth—who woulda thunk—so mixing some toothpaste with what is already wretched waste is no big deal. (Though, I'll admit, it's an image I'm not exactly keen on seeing.)

As for the seashells, those are just there to hold hand jewelry. What were you doing with them? [Yanko Design via DVICE]


Uncle Sam: No More Snakes on Planes, Already | 80beats

burmese-pythonwebThis week federal officials said they want to ban the importation of nine large and exotic snake species. The move is designed to quell the spread of those slithering reptiles that have gotten loose and thrived in Florida and especially in the Everglades, and that threaten to spread further across the country.

More than a million of these snakes—including the giant Burmese python, boa constrictors, and several kinds of anaconda—have come to the United States in the last 30 years as pets. But invariably, over the years, some slithered loose — or were released by owners who found their reptile[s] more than they could handle. Today, many thousands nest wild in Florida’s suburban yards, parks and the Everglades [Science News]. At least one of the species, the northern African rock python, is considered dangerous to humans.

The importation ban is not all: Interior Secretary Ken Salazar also said the government would like to ban interstate sales of these snakes already inside the United States. That means someone couldn’t drive down to Texas and buy a baby python and then legally bring it home to Maryland. It would even become illegal to tote a long-owned boa across states lines — from New York to New Jersey, for instance — when someone moved [Science News]. Whether dedicated snake lovers would ditch their pets upon moving just because the government says so, however, remains to be seen.

Florida officials, for their part, have adopted the typical response to an animal reaching out-of-control numbers: hunting season. The Florida Fish and Wildlife Conservation Commission already allows licensed hunters to kill snakes they encounter during small-game and other hunting seasons in wildlife management areas. But the agency also intends to create a two-month season specifically for the troublesome snakes, said spokeswoman Gabriella Ferraro [Miami Herald].

The Interior Department hopes to formally propose the new rules in February. We’ll see whether it’s too little too late for the Everglades’ ecological balance. As conservation expert Stuart Pimm wrote for National Geographic, the Burmese python could be emerging as the top predator, displacing the famous alligators there.

Related Content:
80beats: New, Extra-Vicious Python Species Is on the Loose in Florida
80beats: How to Control Florida’s Invasive, Occasionally Killer Pythons?
80beats: Everglades Restoration Plan Is Failing, Report Says
Discoblog: When Animals Invade, Part II: Pythons Taking Over South Florida
DISCOVER: The Truth About Invasive Species
DISCOVER: Humans vs. Animals: Our Fiercest Battles With Invasive Species (photo gallery)

Image: flickr / benjgibbs


Looking for hardware jpeg decoder chips

Hi,

I'm looking for hardware jpeg decoder chips which can drive a color LCD from its resident RAM. The chip needs to be microcontroller addressable to load a jpeg file. So far I've found Solomon SysTech (SSD1921) and Epson (S1D13717) but they are a bit overkill, and the datasheet is the size

Tank Shell Thickness

Please help me out to solve this :- I did some calculation but i donot know is it ok or not

Design Temp=120 degree c= 248 F

Design Pressure= 1.0 kg/sqcm/FV= 14.233 psi

Joint Efficiency = 0.7

Corrosion Allowance = 3mm.

Material = IS 2062 Gr.B

CST OD= 2200 mm.

CST THK assumed = 10

Commercial Spaceflight Federation Responds to the Aerospace Safety Advisory Panel’s 2009 Annual Report

Washington, D.C. – The Commercial Spaceflight Federation released the following statement on the Aerospace Safety Advisory Panel’s 2009 annual report:

While the Commercial Spaceflight Federation agrees with the Aerospace Safety Advisory Panel (ASAP) on its recognition of the importance of commercial spaceflight both for cargo and crew missions, the Commercial Spaceflight Federation disagrees with certain other conclusions and finds some of the assertions in the ASAP’s Annual Report to be incorrect.

The Commercial Spaceflight Federation commends the ASAP on their finding in the ASAP 2009 Annual Report that commercial spaceflight “is emerging as one of the critical programs for NASA” and that “if there is a widening gap, COTS could play a key role and could be a critical program for flight safety of the astronauts.”

The Commercial Spaceflight Federation agrees with the ASAP that NASA must “quickly establish fundamental safety requirements for…programs that may in the future be used to get NASA’s astronauts to Low Earth Orbit (LEO)” and agrees with the ASAP’s direction to NASA that “considerable work must be done,” and that NASA should “accelerate the level of effort underway.” To aid this process, the commercial space industry stands ready to begin working now with NASA to agree on a commercial human-rating plan, including the appropriate standards, requirements for vehicles to meet those standards, and the mechanism by which compliance with those standards will be validated, and industry has established a Commercial Orbital Spaceflight Safety Working Group to engage with NASA and FAA.

Since the ASAP correctly points out that NASA has not yet developed standards and processes for human-rating commercial vehicles, the Commercial Spaceflight Federation disagrees with ASAP’s implication that safety will be compromised because “no COTS manufacturer is currently HRR qualified,” because, quite simply, it is impossible for companies to meet standards that do not currently exist. Until such time as commercial human-rating standards are determined, industry continues to develop vehicle hardware based on the only standards available: those NASA established for its own vehicles, known as NPR 8705.2B. As no commercial provider has yet been tasked by NASA to begin working through a NASA human-rating process, for the ASAP to state that “no COTS manufacturer is currently HRR qualified” is akin to saying that someone didn’t pass his driver’s test when he’s still waiting in line at the DMV and hasn’t even been given the exam yet.

The ASAP’s repeated references to the two “COTS firms” ignores the fact that many companies, including both established firms and new entrants, will compete in the Commercial Crew Program envisioned by the Augustine Committee. While the Falcon 9 and Taurus II vehicles have already met numerous hardware milestones and will have a substantial track record by the time any astronauts are placed onboard, several other potential Commercial Crew providers envision use of launch vehicles such as the Atlas V, vehicles that are already entrusted by the government to launch multi-billion dollar national security payloads upon which the lives of our troops overseas depend.

Despite the ASAP Report’s contention that commercial vehicles are “nothing more than unsubstantiated claims,” the demonstrated track records of commercial vehicles and numerous upcoming manifested cargo flights ensure that no astronaut will fly on a commercial vehicle that lacks a long, proven track record. The Atlas V, for example, has a record of 19 consecutive successful launches and the Atlas family of rockets has had over 90 consecutive successes, and dozens of flights of the Atlas, Taurus, and Falcon vehicles are scheduled to occur before 2014 in addition to successful flights already completed.

Further, thirteen former NASA astronauts, who have accumulated a total of 42 space missions, stated in a recent Wall Street Journal op-ed that commercial spaceflight can be conducted safely:
      “We are fully confident that the commercial spaceflight sector can provide a level of safety equal to that offered by the venerable Russian Soyuz system, which has flown safely for the last 38 years, and exceeding that of the Space Shuttle. Commercial transportation systems using boosters such as the Atlas V, Taurus II, or Falcon 9 will have the advantage of multiple unmanned flights to build a track record of safe operations prior to carrying humans. These vehicles are already set to fly over 40 flights to orbit in the next four years.”

In contrast, ASAP describes the Ares I as “demonstrated” despite the fact the Augustine Committee determined the Ares I vehicle will likely not fly until 2017, and the ASAP ignores the fact that NASA is planning to place astronauts on the second orbital flight of the Ares I system. As Constellation program manager Jeff Hanley recently stated, placing astronauts on these early Ares I flights poses a safety risk equal to or worse than that of the current Space Shuttle:
      “What at least some of our work suggests is that, yes, on the second launch the LOC [loss of crew] risk may be roughly on par with today’s mature shuttle risk. Other assessments are less rosy (a little riskier than a shuttle launch).”

The Commercial Spaceflight Federation disagrees with the ASAP’s characterization of a Commercial Crew Program as an “alternative” to Ares I, because these two systems fulfill very different missions – Commercial Crew is not an alternative to systems designed to travel beyond Low Earth Orbit (LEO). Commercial Crew is akin to developing a Gemini spacecraft for low Earth orbit, rather than an Apollo spacecraft for reaching the Moon. The Orion exploration vehicle, for example, must reenter the atmosphere at one-and-a-half times orbital velocity, encountering nearly double the heat loads that a LEO-only spacecraft would encounter. Because it serves a simpler mission, any vehicle that is designed simply to service the Space Station and other LEO destinations will be more cost-effective without sacrificing safety.

The ASAP mischaracterized how safety was treated by The Review of U.S. Human Space Flight Plans Committee (also known as the “Augustine Committee”). The ASAP’s 2009 Annual Report perpetuates the unfortunate misconception that Augustine Committee inappropriately assumed safety to be a “given” (here the ASAP appears to be misquoting the Augustine Committee’s statement that safety was treated as “sine qua non” – in fact, “sine qua non” is universally defined as “something absolutely indispensable or essential”).  As Norm Augustine stated in a Congressional hearing, safety was “the number one issue for us [the Committee] to consider.”  The Augustine Committee, whose 10 members have cumulatively amassed 293 years of space industry experience, spent an extensive amount of time on safety issues and determined that “the Committee… would not suggest that a commercial service be provided for transportation of NASA crew if NASA could not be convinced that it was substantially safe.” In contrast, the ASAP stated it has “not yet had the opportunity to evaluate any of these [commercial] concepts with regard to inherent safety issues.

About the Commercial Spaceflight Federation
The mission of the Commercial Spaceflight Federation (CSF) is to promote the development of commercial human spaceflight, pursue ever higher levels of safety, and share best practices and expertise throughout the industry. CSF member organizations include commercial spaceflight developers, operators, and spaceports. The Commercial Spaceflight Federation is governed by a board of directors, composed of the member companies’ CEO-level officers and entrepreneurs. For more information please visit http://www.commercialspaceflight.org or contact Executive Director John Gedmark at john@commercialspaceflight.org or at 202.349.1121.

The Apple Tablet Interface Must Be Like This [Apple]

Some people want the Apple Tablet to run Mac OS X's user interface. Others think its UI will be something exotic. Both camps are wrong: The iPhone started a UI revolution, and the tablet is just step two. Here's why.

If you are talking hardware, you can speculate about many different features. But when it comes to the fabled Apple Tablet, there are basically three user interface camps at war. On one side there are the people who think that a traditional GUI—one built on windows, folders and the old desktop metaphor—is the only way to go for a tablet. You know, like with the Microsoft Windows-based tablets, and the new crop of touchscreen laptops.

In another camp, there are the ones who are dreaming about magic 3D interfaces and other experimental stuff, thinking that Apple would come up with a wondrous new interface that nobody can imagine now, one that will bring universal love, world peace and pancakes for everyone—even while Apple and thousands of experts have explored every UI option imaginable for decades.

And then there's the third camp, in which I have pitched my tent, who says that the interface will just be an evolution of an existing user interface, one without folders and windows, but with applications that take over the entire screen. A "modal" user interface that has been proven in the market battlefield, and that has brought a new form of computing to every normal, non-computer-expert consumer.

Yes, people, I'm afraid that the tablet will just run a sightly modified version of the iPhone OS user interface. And you should be quite happy about it, as it's the culmination of a brilliant idea proposed by a slightly nutty visionary genius, who died in 2005 without ever seeing the rise of the JesusPhone.

This guy's name was Jef Raskin.

The incredible morphing computer

Raskin was the human interface expert who lead the Macintosh project until Steve Jobs—the only guy whose gigantic ego rivaled Raskin's—kicked him out. During his time at Apple, Raskin worked on a user interface idea called the "information appliance," a concept that was later bastardized by the Larry Ellisons and Ciscos of this world.

In Raskin's head, an information appliance would be a computing device with one single purpose—like a toaster makes toast, and a microwave oven heats up food. This gadget would be so easy to use that anyone would be able to grab it, and start playing with it right away, without any training whatsoever. It would have the right number of buttons, in the right position, with the right software. In fact, an information appliance—which was always networked—would be so easy to use that it would become invisible to the user, just part of his or her daily life.

Sound familiar? Not yet? Well, now consider this. Later in his life, Raskin realized that, while his idea was good, people couldn't carry around one perfectly designed information appliance for every single task they can think of. Most people were already carrying a phone, a camera, a music player, a GPS and a computer. They weren't going to carry any more gadgets with them.

He saw touch interfaces, however, and realized that maybe, if the buttons and information display were all in the software, he could create a morphing information appliance. Something that could do every single task imaginable perfectly, changing mode according to your objectives. Want to make a call? The whole screen would change to a phone, and buttons will appear to dial or select a contact. Want a music player or a GPS or a guitar tuner or a drawing pad or a camera or a calendar or a sound recorder or whatever task you can come up with? No problem: Just redraw the perfect interface on the screen, specially tailored for any of those tasks. So easy that people would instantly get it.

Now that sounds familiar. It's exactly what the iPhone and other similar devices do. And like Raskin predicted, everyone gets it, which is why Apple's gadget has experienced such a raging success. That's why thousands of applications—which perform very specialized tasks—get downloaded daily.

The impending death of the desktop computer

Back in the '80s, however, this wasn't possible. The computing power wasn't there, and touch technology as we know it didn't even exist.

During those years, Raskin wanted the information appliance concept to be the basis of the Mac but, as we know, the Macintosh evolved into a multiple purpose computer. It was a smart move, the only possible one. It would be able to perform different tasks, and the result was a lot simpler than the command-line based Apple II or IBM PC. It used the desktop metaphor, a desk with folders to organize your documents. That was a level of abstraction that was easier to understand than typing "dir" or "cd" or "cls."

However, the desktop metaphor still required training. It further democratized computing, but despite its ease of use, many people then and today still find computers difficult to use. In fact, now they are even harder to use than before, requiring a longer learning curve because the desktop metaphor user interface is now more complex (and abstract) than ever before. People "in the know" don't appreciate the difficulty of managing Mac OS X or Windows, but watching some of my friends deal with their computers make it painfully obvious: Most people are still baffled with many of the conventions that some of us take for granted. Far from decreasing over time, the obstacles to learning the desktop metaphor user interface have increased.

What's worse, the ramping-up in storage capability and functionality has made the desktop metaphor a blunder more than an advantage: How could we manage the thousands of files that populate our digital lives using folders? Looking at my own folder organization, we can barely, if at all. Apple and Microsoft have tried to tackle this problem with database-driven software like iPhoto or iTunes. Instead of managing thousands of files "by hand," that kind of software turns the computer into an "information appliance," giving an specialized interface to organize your photos or music.

That's still imperfect, however, and—while easier than the navigate-through-a-zillion-folders alternative—we still have to live with conventions that are hard to understand for most people.

The failure of the Windows tablet

As desktop computing evolved and got more convoluted, other things were happening. The Newton came up, drawing from Raskin's information appliance concept. It had a conservative morphing interface, it was touch sensitive, but it ended being the first Personal Digital Assistant and died, killed by His Steveness.

Newton—and later the Palm series—also ran specialized applications, and could be considered the proto-iPhone or the proto-Tablet. But it failed to catch up thanks to a bad start, a monochrome screen, the lack of always-connected capabilities, and its speed. It was too early and the technology wasn't there yet.

When the technology arrived, someone else had a similar idea: Bill Gates thought the world would run on tablets one day, and he wanted them to run Microsoft software. The form may have been right, but the software concept was flawed from the start: He tried to adapt the desktop metaphor to the tablet format.

Instead of creating a completely new interface, closer to Raskin's ideas, Gates adapted Windows to the new format, adding some things here and there, like handwriting recognition, drawing and some gestures—which were pioneered by the Newton itself. That was basically it. The computer was just the same as any other laptop, except that people would be able to control it with a stylus or a single finger.

Microsoft Windows tablets were a failure, and they became a niche device for doctors and nurses. The concept never took off at the consumer level because people didn't see any advantage on using their good old desktop in a tablet format which even was more expensive than regular laptops.

The rise of the iPhone

So why would Apple create a tablet, anyway? The answer is in the iPhone.

While Bill Gates' idea of a tablet was a market failure, it achieved one significant success: It demonstrated that transferring a desktop user interface to a tablet format was a horrible idea, destined to fail. That's why Steve Jobs was never interested. Something very different was needed, and that came in the form of a phone.

The iPhone is the information appliance that Raskin imagined at the end of his life: A morphing machine that could do any task using any specialized interface. Every time you launch an app, the machine transforms into a new device, showing a graphical representation of its interface. There are specialized buttons for taking pictures, and gestures to navigate through them. Want to change a song? Just click the "next" button. There are keys to press phone numbers, and software keyboards to type short messages, chat, email or tweet. The iPhone could take all these personalities, and be successful in all of them.

When it came out, people instantly got this concept. Clicking icons transformed their new gadget into a dozen different gadgets. Then, when the app store appeared, their device was able to morph into an unlimited number of devices, each serving one task.

In this new computing world there were no files or folders, either. Everything was database-driven. The information was there, in the device, or out there, floating in the cloud. You could access it all through all these virtual gadgets, at all times, because the iPhone is always connected.

I bet that Jobs and others at Apple saw the effect this had on the consumer market, and instantly thought: "Hey, this thing changes everything. It is like the new Mac after the Apple II." A new computing paradigm for normal consumers, from Wilson's Mac-and-PC-phobic step-mom to my most computer-illiterate friends. One that could be adopted massively if priced right. A new kind of computer that, like the iPhone, could make all the things that consumers—not professionals, or office people—do with a regular computers a lot easier.

This was the next step after the punching card, the command line, and the graphical desktop metaphor. It actually feels like something Captain Picard would use.

Or, at least, that's how the theory goes.

Stretching the envelope

For the tablet revolution to happen, however, the iPhone interface will need to stretch in a few new directions. Perhaps the most important and difficult user interface problem is the keyboard. Quite simply, how will we type on the thing? It's not as easy as making the iPhone keyboard bigger. You can read our analysis of the potential solutions here. The other issues involved are:

• How would Apple and the app developers deal with the increased resolution?
• How would Apple deal with multitasking that, in theory, would be easier with the increased power of a tablet?
• Where would Apple place the home button?

The resolution dilemma

The first question has an easy answer from a marketing and development perspective.

At the marketing level, it would be illogical to waste the power that the sheer number of iPhone/iPod Touch applications give to this platform. Does this mean that the Apple Tablet would run the same applications as the iPhone, just bigger, at full screen?

This is certainly a possibility if the application doesn't contain a version of its user interface specifically tailored for the increased screen real state. It's also the easiest one to implement. The other possibility is that, in the case the application is not ready for the extra pixel space, it may run alongside other applications running at 320 x 240 pixels.

Here is a totally made-up example of home-screen icons and apps running on a tablet at full screen:

However, this would complicate the user interface way too much. My logical guess is that, if the app interface is not Tablet-ready, it would run at full screen. That's the cheapest option for everyone, and it may not even be needed in most cases: If the rumors are true, there will be a gap between the announcement of the device and the actual release. This makes sense, as it will give developers time to scramble to get their apps ready for the new resolution.

Most developers will like to take advantage of the extra pixels that the screen offers, with user interfaces that put more information in one place. But the most important thing is that the JesusTablet-tailored apps represent an opportunity to increase their sales.

From a development point of view, this represents an easily solvable challenge. Are there going to be two applications, one for the iPhone/iPod touch, and another one for the tablet? Most likely, no. If Apple follows the logic of their Mac OS X's resolution-independent application guidelines—issued during the World Wide Developers Conference in June—the most reasonable option could be to pack the two user interfaces and associated art into a single fat application.

How to multitask

Most rumors are pointing at the possibility of multitasking in the tablet (and also on the iPhone OS 4.0). This will bring up the challenge of navigation through running apps that take all over the screen. Palm's Web OS solves this elegantly, but Apple has two good options in their arsenal, all present in Mac OS X.

The app switch bar or a dock
They can implement a simple dock that is always present on the screen or is invoked using a gesture or clicking a button or on a screen icon. This is the simplest available method, and can also be made to be flashy and all eye candy.

Exposé
This is one of those features that people love in Mac OS X, but that only a few discover on their own. Once you get it, you can't live without it. I can imagine a tablet-based Exposé as an application switcher. Make a gesture or click on a corner, and get all running applications to neatly appear in a mosaic, just like Mac OS X does except that they won't have multiple windows. The apps could be updated live, ready to be expanded when you touch one of them. Plenty of opportunity for sci-fi'ish eye candy here.

A gesture makes sense for implementing Exposé on the tablet—as you can do on the MacBook Pro—but they could also use their recently-patented proximity sensing technology. In fact, I love this idea: Make the four corners of the tablet hot, making icons appear every time you get a thumb near a corner. The icons—which could be user customizable—could bring four different functions. One of them would be closing the running application. The other, call Exposé and bring up the mosaic with all running applications. The other could invoke the home screen, with all the applications. And a fourth one, perhaps, could open the general preferences. Or bring a set of Dashboard widgets that will show instant information snippets, like in Mac OS X.

Here's an illustration—again, totally hypothetical—of what this sort of Exposé interface might look like:

The trouble with the home button

The physical home button in the iPhone and the touch plays a fundamental role, and it's one of the key parts of the interface. Simply put, without it, you can't exit applications and return to the home screen. On the small iPhone, it makes sense to have it where it is. On this larger format—check its size compared to the iPhone here—things are not so clear.

Would you have a single home button? If yes, would you place it on a corner, where it could be easily pressed by one of your thumbs, as you hold the tablet? On what corner? If you add two home buttons, for easier access, wouldn't that confuse consumers? Or not? And wouldn't placing a button affect the perception of the tablet as an horizontal or vertical device? This, for me, is one of the biggest—and silliest—mysteries of the tablet.

What about if Apple decides not to use a physical button? Like I point out in the idea about Exposé, the physical button could be easily replaced by a user definable hot corner.

Revolution Part Two

With these four key problems solved, whatever extra Apple adds—like extra gestures—is just icing on the iPhone user interface cake that so many consumers find so delicious. The important thing here is that the fabled Apple Tablet won't revolutionize the computing world on its own. It may become what the Mac was to the command-line computers, but the revolution already started with the iPhone.

If Apple has interpreted its indisputable success as an indication about what consumers want for the next computing era, the new device will be more of the same, but better and more capable.

Maybe Apple ignored this experience, and they have created a magical, wondrous, an unproven, completely new interface that nobody can imagine now. You know, the one that will bring universal love, world peace and pancakes for everyone. I'm all for pancakes.

Or perhaps Steve Jobs went nuts, and he decided to emulate el Sr. Gates with a desktop operating system.

The most logical step, however, is to follow the iPhone and the direction set by Raskin years ago. To me, the tablet will be the continuation of the end for the classic windowed environment and the desktop metaphor user interface. And good riddance, is all I can say.


Hulu Considering $5 Monthly Fee For Older Episodes [Hulu]

We knew this day was coming, but it may be sooner than we realized. The LA Times is reporting that Hulu is looking to introduce a pricing model within the next six months.

One plan being considered by Hulu would allow you to watch the five most recent episodes of a TV show for free, while the back catalog beyond that would require a $5/month subscription to access. They're looking to include at least 20 shows in the package to make it appealing to users, but of course the issue won't be how many. It'll be which ones.

This all comes on the heels of Boxee's announcement yesterday of plans to charge for premium content, and Pandora's pay service announced in May. Five bucks doesn't seem like much, but it does all start to add up. [LA Times via Business Insider]


Seven Futuristic Movies That Got It Right [Lists]

Mania has dutifully compiled a list of seven sci-fi movie technologies that have come to fruition. All I can say is well done, humanity! And don't worry, Sleeper fans: we'll get those Orgasmatron booths before you know it.

The usual suspects like Minority Report and Total Recall make the cut, along with a much-deserved nod to the Star Trek franchise. The list strays a little off target when it comes to non-gadget predictions like "geopolitical milieu," but it's otherwise a sobering reminder that with multitouch displays, private spaceflight, and even clamshell cell phones, we're all incredibly lucky to be living what other previous generations only dreamed. Or, in the case of Draconian, full-body x-ray scanning, feared.

Also: if you're going to have that much Arnold Schwarzenegger on that list, you really shouldn't forget Junior. [Mania via The Daily What]


Stream 500Mbps Over LED Light [Research]

In some interesting research by Siemens, wireless data has been successfully, wirelessly transmitted at 500Mbps using white LEDs.

(The former record was 200Mbps.)

While light data transmission sounds less convenient than RF, there are many instances, like hospitals, when you don't want extra radio frequencies floating around. As for the system's range, apparently five LEDs can combine to beam data over "long distances," though we're not really sure what that actually means.

Still, it's interesting to see more and more uses come from LEDs. [Siemens via Engadget]