Supporting the future of Mars exploration with supercomputers – EurekAlert

You may have flown a flight simulator in a computer game or at a science museum. Landing without crashing is always the hardest part. But thats nothing compared to the challenge that engineers are facing to develop a flight simulation of the very large vehicles necessary for humans to explore the surface of Mars. The Red Planet poses innumerable challenges to astronauts, not the least of which is getting there. Thats where the Department of Energy Office of Sciences user facility supercomputers come in. Researchers at DOEs Oak Ridge Leadership Computing Facility (OLCF) are working with NASA engineers and scientists tosimulate the process of slowing down a huge spacecraft as it moves towards Mars surface.

Landing spacecraft on Mars isnt new to NASA. The agency ran its first missions to the planet in 1976 with the Viking project. Since then, NASA has successfully carried out eight additional Mars landings.

What makes this goal different is the fact that its much more difficult to land the huge spacecraft required for human exploration than those for robotic missions. The robotic vehicles use parachutes to decelerate through Mars atmosphere. But a spacecraft carrying humans will be about 20 to 50 times heavier. A vehicle this large simply cant use parachutes. Instead, NASA will need to rely on retro-propulsion. This technology uses rockets that fire forwards to slow down the vehicle as it approaches the surface.

A number of challenges come with using retropropulsion. The high-energy rocket engine exhaust interacts with both the vehicle and the Martian atmosphere. Those dynamics change how the team needs to guide and control the vehicle. In addition, engineers cant fully replicate how a flight on Mars would go on Earth. While they can test spacecraft in wind tunnels and use other tools, those tools arent a perfect replacement or direct analog for the Martian environment.

To fill in the gaps, NASA turned to the OLCF supercomputers and their expert computer scientists. In theory, programs running on supercomputers could fully simulate the Martian environment and many of the complex physics associated with using retropropulsion.

The project team has relied on FUN3D, a long-standing suite of software tools that models how fluids including air move. Engineers created the first version of the code in the late 1980s and have continually made major improvements since then. Agencies and companies in aeronautics and space technology have used it to tackle major challenges.

The current Mars effort began in 2019 on Summit, OLCFs fastest computer at the time. The initial simulations assumed fixed conditions. They simulated just one point along the vehicles trajectory. Those early versions allowed scientists to evaluate the impacts of flight speeds, engine settings, and more. Further developments enabled engineers to explore real gas effects. They could account for the liquid oxygen-methane rocket engines and the carbon dioxide-heavy Martian atmosphere. Even these early simulations typically resulted in petabyte-sized datasets. It would take about 1,000 powerful home computers to store a single petabyte. But even these werent full simulations that wasnt possible yet.

The next step was to incorporate a whole new piece of software into the simulation the Program to Optimize Simulated Trajectories (POST2). NASA developed POST2 to analyze flight mechanics for a broad range of applications. While initial simulations relied on static conditions, POST2 allowed scientists to dynamically fly the vehicle in the simulation. The team engaged researchers from Georgia Techs Aerospace Systems Design Laboratory. They had previously developed unique strategies to couple POST2 with high-fidelity aerodynamic simulations. Incorporating POST2 also required engineers to change the project workflow. The softwares use was restricted to NASA computing systems for security reasons. As such, the team needed to ensure the NASA systems could communicate smoothly with Summit at OLCF. Resolving issues with firewalls, network interruptions, and other programs required a full year of planning for the cybersecurity and system administration teams at both facilities!

The latest advance involved moving the entire simulation over to the newest and most powerful computer at OLCF Frontier. The firstexascale computerin the world, Frontier is massively more powerful than previous supercomputers. With a series of coordinated runs over a two-week period, the team ran its most elaborate flight simulation to date. It was a 35-second closed-loop descent from 5 miles altitude to approximately 0.6 miles. The simulation slowed the vehicle from 1,200 miles per hour to approximately 450 miles per hour. POST2 was able to autonomously control the vehicle in a stable fashion using its eight main engines and four reaction control system modules.

With the immense power provided by Frontier at OLCF, NASA engineers are moving forward to tackle new frontiers in space travel.

Disclaimer: AAAS and EurekAlert! are not responsible for the accuracy of news releases posted to EurekAlert! by contributing institutions or for the use of any information through the EurekAlert system.

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Supporting the future of Mars exploration with supercomputers - EurekAlert

H3 reaches orbit on second launch – SpaceNews

Updated Feb. 17 with additional details from JAXA.

WASHINGTON Japans H3 rocket successfully reached orbit on its second launch Feb. 16, nearly a year after its inaugural launch failed.

The H3 rocket lifted off from the Tanegashima Space Center at 7:22 p.m. Eastern after a two-day delay caused by weather. There were no issues reported during the countdown, with liftoff occurring at the beginning of a window lasting more than two and a half hours.

A key point in the launch was the separation of the upper stage and ignition of its LE-5B-3 engine. On the vehicles inaugural launch in March 2023, that engine failed to ignite, forcing controllers to issue a destruct command to destroy the stage and its payload, the ALOS-3 Earth observation satellite.

On this launch, designated H3 Test Flight 2 (H3TF2) by the Japanese space agency JAXA, the engine did ignite. The stage reached a preliminary orbit of about 674 kilometers 16 and a half minutes after liftoff, and moments later deployed one of its payloads, the CE-SAT-1E imaging satellite built by Canon Electronics.

It was scheduled to be followed about nine minutes later by the other secondary payload, a cubesat called TIRSAT. JAXA said in a later statement that the separation signal for tIRSAT was sent, but did not explicitly state that the cubesat had deployed.

A second burn of the upper stage took place one hour and 47 minutes after liftoff, lasting 26 seconds. After that, the upper stage deployed its primary payload, a mass simulator called Vehicle Evaluation Payload (VEP) 4. VEP-4 is a metallic column with the same mass and center of gravity as ALOS-3. JAXA flew the inert payload after criticism about flying ALOS-3, a $200 million satellite, on the rockets first launch.

That second burn was designed to demonstrate the ability to perform a controlled reentry of both the upper stage and VEP-4, said Yasuo Ishii, JAXA vice president, during a session of the Space Debris Conference organized by the Saudi Space Agency Feb. 11.

JAXA and the vehicles prime contractor, Mitsubishi Heavy Industries, spent months investigating the inaugural launch failure. Engineers concluded that while the rocket received the signal to ignite the engine, an electrical failure prevented the ignition system from starting up.

While the investigation did not identify a single root cause, it did find three scenarios that most likely explained what happened: a short-circuit in wiring in the ignition system, a failed transistor in the ignition system and a failure in one computer in the stages control system that sent electrical current to a redundant computer that caused it to fail. JAXA made changes to prevent any of those scenarios from reoccurring.

The potential problems with the ignition system also affected the older H-2A rocket, which uses a version of the same upper-stage engine. That grounded the H-2A for half a year, with the rocket returning to flight in September.

The H3 is key to Japans future space plans. The rocket will succeed the H-2A and launch civil and military missions, including the new HTV-X spacecraft that will transport cargo to the International Space Station. The H3 is also designed to operate at far lower costs than the H-2A, making the vehicle more competitive in the commercial launch market.

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H3 reaches orbit on second launch - SpaceNews

Everything new in Cyberpunk 2077 update 2.1 – Gamesradar

With the Cyberpunk 2077 2.1 update, Night City has received an array of new features and small tweaks to improve city life. By comparison, the Cyberpunk 2077 2.0 update was a total overhaul of some of the game's core systems and quality-of-life changes, but the free 2.1 update is purely focused on adding extra features to livening up Night City. A functioning metro system, a new personal radio, romantic hangouts, and gang pursuits all contribute to making Cyberpunk 2077 feel a little bit more immersive while on your deadly merc adventures as V.

Of course, there's also a whole host of bug fixes and other minor changes for the base game and Phantom Liberty that I've not covered here, but you can read all about them in the full update 2.1 patch notes. For a breakdown of the essential changes, I've laid out everything you need to know about the Cyberpunk 2077 update 2.1 below.

Cyberpunk 2077 update 2.1 adds a few new features to enhance Night City life and amp up the immersion for players:

Phantom Liberty was obviously a huge source of new missions and activities for Cyberpunk 2077, but the 2.1 update has added a few extra activities and changed some things, adding more to do and enhancing the Night City experience:

Vehicles have got quite a lot of love in the Cyberpunk 2077 2.1 update, with several new ones to unlock and massively enhanced motorcycling:

The Cyberpunk 2077 2.1 update adds a few useful accessibility features and options to make the game more comfortable to play. Importantly, they're now all laid out in a convenient 'Accessibility' tab in the game's settings menu:

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Everything new in Cyberpunk 2077 update 2.1 - Gamesradar