Travis Kelce Recalls ‘Lovely’ Bahamas After Taylor Swift Trip – Life&Style Weekly

Travis Kelce gushed about the Bahamas after he and girlfriend Taylor Swift enjoyed a romantic vacation there.

While speaking to Entertainment Tonight on Tuesday, April 2, interviewer Nischelle Turner told Travis, 34, that he appeared to have gotten some sun recently. Is it the Bahamian sun or the Bahamian love that has you just glowing right now? she asked, referencing their recent trip.

You know what? Its just a lovely place down there, isnt it? the Kansas City Chiefs star said. You can get it all down there. All the love in the world.

Travis didnt mention going on the getaway with Taylor, 34, though the couple was photographed soaking up the sun during a beach outing in late March. Their trip was revealed when photographs circulated of the couple packing on the PDA as they spent time in Bahamas Harbour Island at the end of March.

Neither the professional athlete nor Cruel Summer singer have shared much insight into the trip, though a source exclusively told Life & Style that the pair wanted to get away while her Eras tour is on hiatus.. They wanted a break from their busy schedules to be alone and enjoy the sun, water and sand, the insider explained.

The couple who confirmed their romance in September 2023 spent quality time together while staying in a suite that cost $975 per night. Their intent was to get away from the spotlight that follows them wherever they go, the source shared.

Taylor loves the Bahamas for the pristine beaches, climate, cuisine and privacy, of course, the insider explained. She knows shell be treated with the utmost respect by the locals, who are used to catering to celebrity clientele.

While Travis didnt share any specific details about their vacation, the Ohio native recently hinted that their relationship is in a good place. Im the happiest Ive ever been, he told People in an interview published on April 2. Im a guy that some people say is glass half full, half empty, and my glass is all the way full. Its all the way full.

Despite not mentioning Taylor by name, the Super Bowl champ added that hes oozing life right now.

Following their trip to the Bahamas, Travis and Taylor reportedly went to Pennsylvania to celebrate Easter with his brother, Jason Kelce, and his family. The trip marked the first time that Taylor met Jason, 26, and wife Kylie Kelces three daughters, according to Daily Mail.

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Travis Kelce Recalls 'Lovely' Bahamas After Taylor Swift Trip - Life&Style Weekly

MSI Cyborg 14 A13V see-through gaming laptop is just 18.6 mm thin and 1.6 kg light – Gadget Flow

Journey through gaming worlds with the unique MSI Cyborg 14 A13V. Featuring an incredibly light and thin design, it lets you express your style.

Powerful Hybrid Core Architecture: The MSI Cyborg 14 boasts up to an Intel Core i7-13620H processor. Featuring 6 performance cores and 4 efficient cores, it provides improved multitasking and efficient performance for demanding games. Ultra-Thin and Lightweight Design: Measuring just 18.6 mm thin and weighing only 1.6 kg, this laptop is highly portable. See-Through Design with Cybernetic Trims: Then, the keyboard and chassis feature translucent parts, offering a see-through glimpse of the internals. NVIDIA GPUs: Powered by NVIDIA GeForce RTX Series Laptop GPUs, the Cyborg 14 A13V delivers beyond-fast performance. AI-Powered Performance and Ray Tracing: Whats more, you get a leap in gaming and app performance with AI-powered DLSS 3.

Gaming is lightweight and stylish with this ultrathin laptop.

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MSI Cyborg 14 A13V see-through gaming laptop is just 18.6 mm thin and 1.6 kg light - Gadget Flow

Wait, was Cyberpunk 2077 just quietly in early access for three years? – PC Gamer

"A delayed game is eventually good," Nintendo legend Shigeru Miaymoto is falsely claimed to have said, "a bad game is bad forever." What about a game that I really liked but had some serious issues on launch, so nobody else liked it, but it gradually improved over the course of three years and now everybody kinda digs it?

I'm talking, of course, about Cyberpunk 2077. With its significant transformation since an initial launch in 2020, Cyberpunk feels like it was in early access that whole time, even though it never laid claim to the new-school release model.

But could it have benefitted from being deliberately presented as such, with an accompanying shift in development priorities and milestones? I aim to argue with myself until we don't have a clear answer either way.

The thing that made me write this is how much my carrying a torch for Cyberpunk during its long post-launch wilderness era felt like the dance I do with every early access game I've ever been into: play the hell out of it at launch, then constantly ask "is it time to jump back in yet?" every time it gets a new update.

Like with most early access games I follow, the answer with Cyberpunk was "no" right up until it got its transformative 2.0 update, here the equivalent of an early access game's full release.

Similar to games that release in EA, Cyberpunk got revenue flowing for CD Projekt while the Red team continued to work on the game. It's unclear from the outside how resources were distributed and when development on The Witcher 4 began in earnest, but it's clear that CDPR has devoted significant resources and manpower to Cyberpunk over the past three years.

The major differences, to my eye, are that CD Projekt invited a now-legendary reputational black eye with Cyberpunk 2077's poor state at launch, with the upside that it benefitted from the hype of a full release at that time, recouping the cost of development almost immediately. While CD Projekt's reputation has largely been restored, there still remains this question mark hanging over what it does next, as PCG senior editor Robin Valentine elaborated in a recent feature.

I'd like to caveat any speculation by saying I doubt a formal early access launch was ever in the cards for Cyberpunk 2077: it was too expensive, in development for too long, with too much riding on it for CD Projekt to have taken that strategy three years agonot to mention the difficulties of doing so with a multiplatform release. But I wonder if the company might be more open to the idea now, given how things played out.

The elephant in the room is Baldur's Gate 3, which was released in early access the same year Cyberpunk 2077 had its initial launch. While there are plenty of differences between the two (and vastly different external pressures on each developer), I think it's an instructive comparisoncould CD Projekt have found similar success with Larian's model?

I find myself thinking of how much Cyberpunk's first act, which only lets you explore a single district of Night City while the rest are closed off, could have been modified into an early access sandbox akin to Baldur's Gate 3's opening wilderness area. Huge gameplay changes and plot twistsincluding Keanu Reeves' performance as Johnny Silverhandcould have made for hype-building enticements to the final game.

Night City being a single, contiguous map complicates matters compared to Baldur's Gate 3's discrete areas and acts, but I still think it could have worked. I can imagine the invisible wall-defying mavericks releasing YouTube videos of their out-of-bounds explorations in like, 2021 or so, but with only an unpopulated city waiting to greet them I think it would have just served as an excitement-building exercise for the full game.

It feels like everything is getting released into early access now.

I also wonder how the more bounded, scaled-down goal could have alleviated the intense pressure CD Projekt Red faced in the final run to Cyberpunk 2077's initial launch. I don't think early access launches are a panacea in the face of crunch or anything, but a Cyberpunk build of this nature strikes me as a less daunting prospect for the team to have gotten out the door in December of 2020 or even one of Cyberpunk's earlier missed targets for a release date.

Moving forward, I wonder if this is a cost/benefit analysis CD Projekt will be making with The Witcher 4 and its myriad other projects waiting in the wings. Formal early access presents its own challenges, and it isn't the only way to release a game in an acceptable state, but the developer can't afford another situation like the initial launch of Cyberpunk 2077.

One other consideration, though, is that it feels like everything is getting released into early access now, no matter what it's labeled as. Even Baldur's Gate 3, which was in a perfectly acceptable state at its full launch in August compared to some of 2023's PC port disasters, has seen additions and changes above and beyond the usual bug fixes and tweaks in the months since its release. It's gotten multiple overhauls to its ending, hundreds of lines of new dialogue, and a harder-than-hard permadeath difficulty, all likely building towards a "Definitive Edition" in the style of Larian's Original Sin games.

Hell, maybe life's just early access, man: this existence a mere illusory "early access" to the cosmic full launch we can only know once we leave this mortal coil behind for a fifth-dimensional perspective.

Sorry, I got lost there for a second. Anyway, I'd still bet that The Witcher 4 won't get a Baldur's Gate 3-style early access release despite all that, but it certainly doesn't seem like the crazy idea it would have been before this year.

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Wait, was Cyberpunk 2077 just quietly in early access for three years? - PC Gamer

How to use Audiobox, Meta AI’s new sound and voice cloning tool – Android Police

Meta introduced its generative AI model for speech, Voicebox, in mid-2023. Meta aims to take AI sound generation to the next level with Audiobox, Voicebox's successor. The innovative tool generates sound effects from text prompts, eliminates noise from speech recordings, creates a restyled voice, generates speech in the style of an audio clip, and more. Before we take it for a spin, let's learn more about Meta's Audiobox.

The Audiobox demo is available on the web only. Try it on your Mac, Windows desktop, or a top Chromebook.

Creating high-quality audio can be a challenging process. Not everyone is a sound engineer and has access to extensive tools to create audio. Here's where Meta's Audiobox comes into play. It's a sound-generation tool from Facebook AI Research (FAIR). Meta's latest offering generates audio and sound effects using voice inputs, text prompts, and a combination of both.

With Audiobox, Meta aims to lower the barrier of audio creation and make it easy for general users to create high-quality sound samples. Whether you want to create audio for a podcast, YouTube video, audiobook, or video game, Audiobox can be your helping hand to get the job done.

Generative AI has made audio creation and voice cloning popular. There is no shortage of such tools. Meta's Audiobox easily stands out from the crowd due to its unique capabilities. Here's what you can do with it:

All Audiobox features are available to try from the company's official website. You can generate audio samples, check previews, and download them to your device.

You can also move to the Sound Effects menu and describe the sound sample you want to create. Add enough details to get astute results from Audiobox. We ran several text prompts and were impressed with the generated sound effects.

Audiobox can produce sound samples that are close to how people speak naturally. It has led to concerns about AI-powered deepfakes. Especially since the US presidential elections are around the corner, you can't rule out misuse of such AI tools. Meta implements automatic audio watermarking on audio generated by Audiobox.

The embedded signal in the generated audio is negligible to the human ear but can be tracked to the frame level. Meta will also add a voice authentication to prevent impersonation. The person must speak a voice prompt while registering their voice. The text prompt refreshes every 50 seconds, so playing someone else's pre-recorded voice is difficult.

Meta decided against making the AI model open source to prevent potential misuse.

Meta has done a remarkable job with Audiobox. It's accurate and very good. Try it with different prompts and voice samples, and check the results. Besides Facebook, tech giants like Google and Microsoft are exploring generative artificial intelligence to create content.

The search giant recently launched Google Bard to take on Open AI's (and Microsoft) ChatGPT. Read our dedicated post to learn more about Google Bard. We also compared Google Bard with ChatGPT to find their capabilities, limitations, and potential.

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How to use Audiobox, Meta AI's new sound and voice cloning tool - Android Police