Cyberpunk 2 Plans to Expand One of its Most Intriguing Features – GameRant

Highlights

Cyberpunk 2077's narrative director revealed that he wants to expand the effects of starting life paths in Cyberpunk 2. Cyberpunk 2077 offered a trio of life paths for players to choose from, and while a player's chosen path affected the game's opening couple of hours, the choice became somewhat irrelevant as the player progressed further into the game's story.

Although Cyberpunk 2077 got off to a rocky start, the game has seen substantial updates, getting it closer to CD Projekt Red's original vision. Thanks to these updates, and the release of Cyberpunk 2077's Phantom Liberty expansion, the game has seen a resurgence in popularity. Currently, CD Projekt Red is hard at work on The Witcher 4, so while Cyberpunk 2 is already in its early stages of development, fans of the futuristic world are likely in for a long wait. However, CD Projekt Red developers shared some interesting details regarding their plans for the game.

During an interview on the AnsweRED Podcast, CD Projekt Red's narrative director, Philipp Weber, revealed that he would like to expand the effects of life paths in Cyberpunk 2. He explained that Cyberpunk 2077 might not have delivered on its original promise regarding the power of the game's life paths, a feature that many players were excited about. Weber further details that given more time, CD Projekt Red's experienced development team would have made the feature more expansive.

One of Cyberpunk 2077's quest designers, Blazej Augustynek, who was also part of the interview, explained that a player's chosen life path in Cyberpunk 2077 was more akin to a prologue for the game, with subsequent events allowing for the player to build their own story within its universe. Although this approach worked out for Cyberpunk 2077, it seems clear that the studio has much more ambitious plans for how life paths will affect playthroughs in Cyberpunk 2.

Details remain sparse on CD Projekt Red's next Cyberpunk game. In the meantime, Cyberpunk fans can enjoy Cyberpunks 2077's robust Phantom Liberty expansion. The game has seen plenty of fixes and additions since its release, which has helped it rebound from its poor state at launch.

Fans of CD Projekt Red's impressive RPGs are probably eagerly awaiting the studio's next game, The Witcher 4. The Polish game studio previously suggested that The Witcher 4 will be released in early 2025 at the earliest, and following Cyberpunk 2077's disastrous launch, CD Projekt Red might be more motivated than ever to take its time with this release.

Cyberpunk 2077 is an RPG set in a future dystopian world. Players take up the role of V, who works as a mercenary in Night City in California. Gameplay involves branching dialogue, open-world exploration, character classes, and combat.

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Cyberpunk 2 Plans to Expand One of its Most Intriguing Features - GameRant

Cyberpunk 2077 Devs Want To Make Lifepaths "Matter More" In The Sequel – TheGamer

Cyberpunk 2077's sequel may have much more complex lifepaths, as devs want them to "matter more" during the story.

Cyberpunk 2077 starts out with you choosing a Lifepath, which is essentially one of three backstories you get to pick from that will radically alter the beginning of the game. Each Lifepath eventually leads to the same conclusion, allowing you to play through the same story no matter which Lifepath you chose, but it's possible that this might not be the same when it comes to the Cyberpunk 2077 sequel that's currently in development.

This is according to CD Projekt Red narrative director Philipp Weber, who said during the most recent episode of the AnsweRED Podcast (thanks IGN) that he'd like Lifepaths to "matter more" in the Cyberpunk 2077 sequel. Weber claims that Cyberpunk 2077 doesn't really deliver on the promise that you're playing different characters when you pick your Lifepath, and wants to improve on this aspect for future projects.

I do think that there are things with, for example, the Lifepaths, that kind of gives you a promise as being able to play more different kinds of characters. I think this is a thing where, in the future, that's, as an example, something we would like to improve.

Weber also expresses regret at how much the Lifepath aspect of the first Cyberpunk 2077 "goes away a little bit", and that he would make them a little bit more involved in the main story had he had a little more experience and time during development. He obviously now has that experience, so it'll be interesting to see how Lifepaths differ in the Cyberpunk 2077 sequel when it eventually does launch.

In fact, the sequel may look totally different to the first game, as CD Projekt Red was recently tossing up whether to stick with first-person, or make the series third-person, similar to The Witcher. With decisions such as the perspective of the entire game still to be pinned down, you get a good idea of just how far away Cyberpunk 2077's sequel actually is. How much Lifepaths are woven into the story is probably the least of CD Projekt Red's worries right now, though it's nice to know the devs are thinking about it.

CD Projekt Red is currently working on the next Witcher game, currently codenamed Project Polaris, but it was recently claimed that development on the sequel to Cyberpunk 2077 is scheduled to begin in 2024. We don't have release windows for these titles just yet, though you can imagine the studio will take its time with them to avoid another disaster. You'd hope so anyway.

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Cyberpunk 2077 Devs Want To Make Lifepaths "Matter More" In The Sequel - TheGamer