Space flight simulator game – Wikipedia, the free encyclopedia

A space flight simulator game is a genre of flight simulator video games that lets players experience space flight. Examples of true simulators which aim at piloting a space craft in a manner that conforms with the laws of nature include Orbiter and Microsoft Space Simulator.

Other games involving space flight in 3D space, without restricting movement to a physics system and realistic behaviour, are also commonly called "space flight simulators". They aren't simulators in the strictest sense of the word. These games do differ from space-based arcade oriented shoot 'em up games that use side-scrolling or top-down perspectives. When the genre appeared in the early 1980s, the use of 3D graphics and 1st person perspective, with the player viewing out of the cockpit, gave a sense of realism. This the designation of space flight simulators, even though a better name for these games would be "pseudo simulators" or "space flight games". Most space combat simulators and space trading simulators can be placed in the "pseudo space flight simulator" category.

Space flight games and simulators, at one time popular, had for most of the new millennium been considered a "dead" genre.[1][2][3][4][5] However, open-source and enthusiast communities managed to produce some working, modern titles (see the free Orbiter Spaceflight Simulator), and 2011's commercially released Kerbal Space Program was notably well-received, even by the aerospace community.[6]

Some games in the genre have the aim of recreating a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to manoeuvring the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Most of the pseudo simulators feature faster than light travel.

Realistic space simulators seek to represent a vessel's behaviour under the influence of the Laws of Physics. As such, the player normally concentrates on following checklists or planning tasks. Piloting is generally limited to dockings, landings or orbital maneuvers. The reward for the player is on mastering real or realistic spacecraft, celestial mechanics and astronautics.

Classical games with this approach include Space Shuttle: A Journey into Space (1982), Rendezvous: A Space Shuttle Simulation (1982),[7]The Halley Project (1985), Shuttle (1992) and Microsoft Space Simulator (1994).

If the definition is expanded to include decision making and planning, then Buzz Aldrin's Race Into Space (1992) is also notable for historical accuracy and detail. On this game the player takes the role of Administrator of NASA or Head of the Soviet Space Program with the ultimate goal of being the first side to conduct a successful manned moon landing.

Most recently Orbiter and Space Shuttle Mission 2007 provide more elaborate simulations, with realistic 3D virtual cockpits and external views.

Kerbal Space Program can be considered a space simulator, even though it portrays an imaginary universe with tweaked physics, masses and distances to enhance gameplay. Nevertheless, the physics and rocket design principles are much more realistic than in the space combat or trading subgenres.

The game Lunar Flight simulates flying around the lunar surface in a craft resembling the Apollo Lunar Module.

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Space flight simulator game - Wikipedia, the free encyclopedia

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