Giuseppe Pantaleo Wins World Series of Poker Circuit Main Event in Las Vegas – CardsChat.com

Giuseppe Pantaleo is the winner of the World Series of Poker Circuit Main Event at the Horseshoe Las Vegas, breaking a self-described poker drought that tested his desire to even play tournaments anymore. But turning $1,700 into $192,831 will change any poker players attitude and mood.

Yeah, this feels very good because the last five years have been pretty bad in tournaments for me. Im just very happy to get the weight off my shoulders and have some success, Pantaleo said. Honestly, I didnt even want to play tournaments anymore. Ive been playing more cash and just to be slow and steady to make some money because the tournament grind, you never know when youre gonna win them, so it does feel good to put in the work and get rewarded.

His largest cash since finishing fifth in EPT Barcelonas main event for $232,354. Its his third WSOP Ring, but the first coming in a live event. He also owns one WSOP bracelet he won with Nikita Luther in the tag-team event in 2018.

The WSOP Circuit series Main Event more than doubled its $500,000 guarantee with 669 entries, paying the top 101. Those numbers were reached with three starting flights, building a prize pool of $1,013,535.

Pantaleo found his way to the top after making two other final tables, finishing eighth in the $3,300 event for $7,354, and fourth in the $2,200 event for $23,429. Both events are considered high-rollers.

The win sends Pantaleo to the WSOP Tournament of Champions, $1 million freeroll, which will be held as part of the final WSOP Circuit series of the season at Commerce Casino in Los Angeles in May.

It took about nine hours playing from 12 players to the winner. When asked what he would be doing to celebrate the victory, he said: Im very happy inside. Im going home to my wife and my daughter and we are gonna be happy together.

There are five more live WSOP Circuit series left in the 2023/24 season, which runs from May to May. The 19-event series at Grand Victoria Casino in Chicago starts tomorrow, with the Main Event starting April 11. After that, it heads to Horseshoe Tunica in Mississippi April April 18-29, Harrahs Cherokee in North Carolina May 2-13, Caesars Southern Indiana May 9-20, before wrapping it all up at Commerce Casino in the City of Angels May 10-24.

Then its the granddaddy of them all, the WSOP at Horseshoe Las Vegas and Paris, which runs from May 28 to July 17.

Bob Pajich

Bob Pajich is a poker news reporter, creative writer, and poker player who never met suited connectors he didnt like. For any tips, corrections, complaints or kudos, please contact us.

Original post:

Giuseppe Pantaleo Wins World Series of Poker Circuit Main Event in Las Vegas - CardsChat.com

Wait, was Cyberpunk 2077 just quietly in early access for three years? – PC Gamer

"A delayed game is eventually good," Nintendo legend Shigeru Miaymoto is falsely claimed to have said, "a bad game is bad forever." What about a game that I really liked but had some serious issues on launch, so nobody else liked it, but it gradually improved over the course of three years and now everybody kinda digs it?

I'm talking, of course, about Cyberpunk 2077. With its significant transformation since an initial launch in 2020, Cyberpunk feels like it was in early access that whole time, even though it never laid claim to the new-school release model.

But could it have benefitted from being deliberately presented as such, with an accompanying shift in development priorities and milestones? I aim to argue with myself until we don't have a clear answer either way.

The thing that made me write this is how much my carrying a torch for Cyberpunk during its long post-launch wilderness era felt like the dance I do with every early access game I've ever been into: play the hell out of it at launch, then constantly ask "is it time to jump back in yet?" every time it gets a new update.

Like with most early access games I follow, the answer with Cyberpunk was "no" right up until it got its transformative 2.0 update, here the equivalent of an early access game's full release.

Similar to games that release in EA, Cyberpunk got revenue flowing for CD Projekt while the Red team continued to work on the game. It's unclear from the outside how resources were distributed and when development on The Witcher 4 began in earnest, but it's clear that CDPR has devoted significant resources and manpower to Cyberpunk over the past three years.

The major differences, to my eye, are that CD Projekt invited a now-legendary reputational black eye with Cyberpunk 2077's poor state at launch, with the upside that it benefitted from the hype of a full release at that time, recouping the cost of development almost immediately. While CD Projekt's reputation has largely been restored, there still remains this question mark hanging over what it does next, as PCG senior editor Robin Valentine elaborated in a recent feature.

I'd like to caveat any speculation by saying I doubt a formal early access launch was ever in the cards for Cyberpunk 2077: it was too expensive, in development for too long, with too much riding on it for CD Projekt to have taken that strategy three years agonot to mention the difficulties of doing so with a multiplatform release. But I wonder if the company might be more open to the idea now, given how things played out.

The elephant in the room is Baldur's Gate 3, which was released in early access the same year Cyberpunk 2077 had its initial launch. While there are plenty of differences between the two (and vastly different external pressures on each developer), I think it's an instructive comparisoncould CD Projekt have found similar success with Larian's model?

I find myself thinking of how much Cyberpunk's first act, which only lets you explore a single district of Night City while the rest are closed off, could have been modified into an early access sandbox akin to Baldur's Gate 3's opening wilderness area. Huge gameplay changes and plot twistsincluding Keanu Reeves' performance as Johnny Silverhandcould have made for hype-building enticements to the final game.

Night City being a single, contiguous map complicates matters compared to Baldur's Gate 3's discrete areas and acts, but I still think it could have worked. I can imagine the invisible wall-defying mavericks releasing YouTube videos of their out-of-bounds explorations in like, 2021 or so, but with only an unpopulated city waiting to greet them I think it would have just served as an excitement-building exercise for the full game.

It feels like everything is getting released into early access now.

I also wonder how the more bounded, scaled-down goal could have alleviated the intense pressure CD Projekt Red faced in the final run to Cyberpunk 2077's initial launch. I don't think early access launches are a panacea in the face of crunch or anything, but a Cyberpunk build of this nature strikes me as a less daunting prospect for the team to have gotten out the door in December of 2020 or even one of Cyberpunk's earlier missed targets for a release date.

Moving forward, I wonder if this is a cost/benefit analysis CD Projekt will be making with The Witcher 4 and its myriad other projects waiting in the wings. Formal early access presents its own challenges, and it isn't the only way to release a game in an acceptable state, but the developer can't afford another situation like the initial launch of Cyberpunk 2077.

One other consideration, though, is that it feels like everything is getting released into early access now, no matter what it's labeled as. Even Baldur's Gate 3, which was in a perfectly acceptable state at its full launch in August compared to some of 2023's PC port disasters, has seen additions and changes above and beyond the usual bug fixes and tweaks in the months since its release. It's gotten multiple overhauls to its ending, hundreds of lines of new dialogue, and a harder-than-hard permadeath difficulty, all likely building towards a "Definitive Edition" in the style of Larian's Original Sin games.

Hell, maybe life's just early access, man: this existence a mere illusory "early access" to the cosmic full launch we can only know once we leave this mortal coil behind for a fifth-dimensional perspective.

Sorry, I got lost there for a second. Anyway, I'd still bet that The Witcher 4 won't get a Baldur's Gate 3-style early access release despite all that, but it certainly doesn't seem like the crazy idea it would have been before this year.

Follow this link:

Wait, was Cyberpunk 2077 just quietly in early access for three years? - PC Gamer

CD Projekt Reveals How It Made Cyberpunk 2077’s Male and Female Protagonists in Equal Measure – IGN

Cyberpunk 2077 lets players choose either a male or female version of protagonist V to play as, but developer CD Projekt Red made them both equally valid from the very beginning of development.

Speaking on the Answered Podcast, CD Projekt Red lead quest designer Baej Augustynek revealed an interesting tactic the developer used to ensure the character didn't have one particular world view.

"Funny story, when we were working on Cyberpunk we made the conscious decision that the quest designers were going to think of V as a female character, while the writers think of V as a male character," Augustynek said. "So we didn't want to have any kind of gaze, be it a female gaze or male gaze, and approach to the world."

Augustynek said that, for him, V will always be a woman, and he doesn't think of the man version as the real one. But other staff within CD Projekt Red will likely believe the opposite. The topic has been hotly debated since Cyberpunk 2077 was released, with players questioning which one is the canon character or who feels more authentic in the world. But it turns out, it's both.

CD Projekt Red narrative director Philipp Weber said it was a stark difference from working on The Witcher games too, as most of the studio, if not all, was very familiar with longtime protagonist Geralt of Rivia.

"It was a real conscious voice because we were used to Geralt," he said. "We were always used to writing for Geralt, making quests for Geralt, so when we knew, 'Okay, we're making a new character, and that character can also be a woman,' we just made it a rule when we wrote our quest design documents to always write 'she'. So we remind ourselves in our brain that this is a different kind of character, where now we actually have to consider more than maybe with Geralt."

Cyberpunk 2077's development is now all but complete, with CD Projekt Red releasing the final major update for it, Update 2.1, earlier in December 2023. Fans expected the game changing Update 2.0, which arrived alongside the Phantom Liberty expansion in September, to be the final big patch for Cyberpunk 2077 until CD Projekt Red announced a final one would arrive alongside the new Ultimate Edition.

Update 2.0 laid the foundation for the new Cyberpunk 2077 experience, completely revamping the game with features such as a new perk system and improved AI. It also brought closure to an Elon Musk fan theory, a reference to the late racing legend Ken Block, and bizarre additions to the game's biggest mystery.

In our 9/10 review of the expansion, IGN said: "Cyberpunk 2077: Phantom Liberty completes an immense turnaround for CD Projekt Red's future RPG kickstarted with the anime spin-off, Cyberpunk: Edgerunners and its latest 2.0 Update."

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Read more here:

CD Projekt Reveals How It Made Cyberpunk 2077's Male and Female Protagonists in Equal Measure - IGN