Cyberpunk 2077 Devs Want To Make Lifepaths "Matter More" In The Sequel – TheGamer

Cyberpunk 2077's sequel may have much more complex lifepaths, as devs want them to "matter more" during the story.

Cyberpunk 2077 starts out with you choosing a Lifepath, which is essentially one of three backstories you get to pick from that will radically alter the beginning of the game. Each Lifepath eventually leads to the same conclusion, allowing you to play through the same story no matter which Lifepath you chose, but it's possible that this might not be the same when it comes to the Cyberpunk 2077 sequel that's currently in development.

This is according to CD Projekt Red narrative director Philipp Weber, who said during the most recent episode of the AnsweRED Podcast (thanks IGN) that he'd like Lifepaths to "matter more" in the Cyberpunk 2077 sequel. Weber claims that Cyberpunk 2077 doesn't really deliver on the promise that you're playing different characters when you pick your Lifepath, and wants to improve on this aspect for future projects.

I do think that there are things with, for example, the Lifepaths, that kind of gives you a promise as being able to play more different kinds of characters. I think this is a thing where, in the future, that's, as an example, something we would like to improve.

Weber also expresses regret at how much the Lifepath aspect of the first Cyberpunk 2077 "goes away a little bit", and that he would make them a little bit more involved in the main story had he had a little more experience and time during development. He obviously now has that experience, so it'll be interesting to see how Lifepaths differ in the Cyberpunk 2077 sequel when it eventually does launch.

In fact, the sequel may look totally different to the first game, as CD Projekt Red was recently tossing up whether to stick with first-person, or make the series third-person, similar to The Witcher. With decisions such as the perspective of the entire game still to be pinned down, you get a good idea of just how far away Cyberpunk 2077's sequel actually is. How much Lifepaths are woven into the story is probably the least of CD Projekt Red's worries right now, though it's nice to know the devs are thinking about it.

CD Projekt Red is currently working on the next Witcher game, currently codenamed Project Polaris, but it was recently claimed that development on the sequel to Cyberpunk 2077 is scheduled to begin in 2024. We don't have release windows for these titles just yet, though you can imagine the studio will take its time with them to avoid another disaster. You'd hope so anyway.

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Cyberpunk 2077 Devs Want To Make Lifepaths "Matter More" In The Sequel - TheGamer

Everything new in Cyberpunk 2077 update 2.1 – Gamesradar

With the Cyberpunk 2077 2.1 update, Night City has received an array of new features and small tweaks to improve city life. By comparison, the Cyberpunk 2077 2.0 update was a total overhaul of some of the game's core systems and quality-of-life changes, but the free 2.1 update is purely focused on adding extra features to livening up Night City. A functioning metro system, a new personal radio, romantic hangouts, and gang pursuits all contribute to making Cyberpunk 2077 feel a little bit more immersive while on your deadly merc adventures as V.

Of course, there's also a whole host of bug fixes and other minor changes for the base game and Phantom Liberty that I've not covered here, but you can read all about them in the full update 2.1 patch notes. For a breakdown of the essential changes, I've laid out everything you need to know about the Cyberpunk 2077 update 2.1 below.

Cyberpunk 2077 update 2.1 adds a few new features to enhance Night City life and amp up the immersion for players:

Phantom Liberty was obviously a huge source of new missions and activities for Cyberpunk 2077, but the 2.1 update has added a few extra activities and changed some things, adding more to do and enhancing the Night City experience:

Vehicles have got quite a lot of love in the Cyberpunk 2077 2.1 update, with several new ones to unlock and massively enhanced motorcycling:

The Cyberpunk 2077 2.1 update adds a few useful accessibility features and options to make the game more comfortable to play. Importantly, they're now all laid out in a convenient 'Accessibility' tab in the game's settings menu:

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Everything new in Cyberpunk 2077 update 2.1 - Gamesradar

This Cartoonish New Robot Dog Somehow Looks Even Scarier

Chinese robotics company called Weilan recently showed off a creepy, cartoonish-looking robot dog called

Dog Days

We've come across plenty of robot dogs over the years that can dance, speak using ChatGPT, or even assist doctors in hospitals.

But they all have one thing in common: they look like lifeless machines on four stilts.

In an apparent effort to put the "dog " back into "robodog," a Chinese robotics company called Weilan recently showed off an entirely new class of robotic quadruped called "BabyAlpha" — essentially half cartoon dog and half robot.

The company may have overshot its goal a little bit, though, ending up with an even more terrifying-looking machine that looks like it belongs in a "M3GAN"-esque horror flick.

Robot's Best Friend

The small robot canine has a spotted head, a cute little nose, and two floppy-looking ears.

According to the company's website, which we crudely translated using Google, the robot is "especially designed for family companionship scenarios."

"BabyAlpha likes to be by your side," the website reads adding that the little robot has "endless technological superpowers" thanks to AI. Not creepy at all!

Weilan is also targeting its pet as a way to teach children either English or Chinese or keep track of younger family members through a video call tool.

But we can't shake the feeling that BabyAlpha is exactly the kind of thing that kickstarts a series of unfortunate events in a shlocky horror movie.

In case you do trust your children to be around a BabyAlpha, the companion will cost the equivalent of around $1,700 when it goes on sale.

More on robot dogs: Oh Great, They Put ChatGPT Into a Boston Dynamics Robot Dog

The post This Cartoonish New Robot Dog Somehow Looks Even Scarier appeared first on Futurism.

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This Cartoonish New Robot Dog Somehow Looks Even Scarier