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Category Archives: Cyberpunk

Abandoning Cyberpunk 2077 ‘not an option’ says CDPR, latest patch now live on all platforms – Destructoid

Posted: April 15, 2021 at 6:55 am

No plans for Retirement

[Update: The newest patch for Cyberpunk 2077 - Version 1.21 - dropped this morning on PC and consoles. You can read the patch notes right here.]

CD Projekt RED has reiterated that it is fully committed to fixing, improving, and growing its ambitious RPG Cyberpunk 2077 over the coming years, adamantly stating that the idea of shelving the troubled title and moving on is not even on the table.

"I don't see an option to shelve Cyberpunk 2077," CDPR executive Adam Kicinski said in a recent dialogue with Reuters. "We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come."

After years of hype and development, Cyberpunk 2077 finally launched in disastrous fashion in December 2020. In increasingly volatile launch weeks, the PS4 and Xbox One editions of the futuristic adventure were plagued with technical issues - slaughtering the title's reputation, birthing an array of mocking memes, and raising the ire of players, shareholders, and publishers alike. Cyberpunk 2077 would see itself be pulled from various digital stores, as platform holders such as PlayStation refused to be part of the incendiary backlash toward the release.

With PS5 and Xbox Series X editions currently in the works, years worth of plans for DLC and expansions, and millions of dollars of development investment, CDPR has no choice but to regain full control of this situation - repairing Cyberpunk 2077, polishing the next-gen ports, and hoping that a pseudo-relaunch will go some way toward fixing the reputation of both the brand and its developer.

It's completely doable - there have been numerous major releases that finally found their feet after a poor launch. For CDPR, a studio with a near-pristine reputation for developing excellent titles, Cyberpunk 2077 was expected to be its magnum opus - a release that truly launched a new generation of gaming. There's no denying that moment has long passed. But it doesn't mean that CDPR can't ensure that future iterations of Cyberpunk 2077 do deliver on audience expectations of its audience, which might go some way to salvaging the franchise lest it becomes completely lost in time... Like tears in rain.

CD Projekt has no plans to shelve Cyberpunk 2077 [GamesIndustry.biz]

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Abandoning Cyberpunk 2077 'not an option' says CDPR, latest patch now live on all platforms - Destructoid

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Cyberpunk 2077 Dev Won’t Abandon The Game, Hopes It Can Sell "For Years To Come" – GameSpot

Posted: at 6:55 am

The head of Cyberpunk 2077 studio CD Projekt Red is optimistic that the studio will be able to improve the game over time to help it continue to sell well for "years to come." Studio head Adam Kicinski told Reuters that abandoning Cyberpunk 2077 is not an option.

"I don't see an option to shelve Cyberpunk 2077," he said. "We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come."

Cyberpunk 2077 released in December and received swift criticism in particular for its PS4/Xbox One versions that had many bugs, oddities, and other issues. The problems were so pronounced that the game was removed from sale on PlayStation Network--and it's still absent.

The problems with Cyberpunk 2077 sparked bigger changes at CD Projekt Red. Going forward, the company has promised to showcase its future games on all platforms, instead of higher-end ones specifically. Additionally, CD Projekt Red says it will stay quiet for much longer on its new games, instead opting to show them off when they are closer to release.

Despite the issues with Cyberpunk 2077 at launch, the game sold 13 million copies right out of the gate to become one of the most successful RPG launches of all time. CD Projekt Red has released a handful of major updates so far to address the game's issues, the latest of which, 1.2, contained more than 500 fixes.

While the full picture isn't clear at the moment, commentary from CDPR management has suggested that the planned standalone Cyberpunk 2077 multiplayer game may no longer happen. Right now, CDPR is focused on fixing Cyberpunk 2077's issues, and after that, the company plans to release the first of the game's planned expansions.

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Cyberpunk 2077 Dev Won't Abandon The Game, Hopes It Can Sell "For Years To Come" - GameSpot

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CDPR should fix Cyberpunk 2077’s bugs then move on – PC Gamer

Posted: at 6:55 am

The patch notes for the latest Cyberpunk 2077 update are comically long, featuring hundreds of tweaks, bug fixes, and minor improvements. But as Chris reported last week, the game is still a bit of a mess. CDPR is no doubt working hard on more patches, which it needs toto fix both the game and its damaged reputation. But even if it manages to squash every bug and smooth every rough edge, CP2077 is still, deep down, an underwhelming game by a studio I think is capable of so much more.

I've written at length about my issues with Cyberpunk 2077's flimsy world-building. Night City makes a stunning first impression, but it doesn't take long to realise just how superficial it all is. As a shooter, it's deeply average. As an RPG, it doesn't have a fraction of the depth or reactivity hinted at by those early gameplay trailers. It isn't a bad gamejust a wildly disappointing one. And these are problems mere patches will never fix.

In the years following the launch of The Witcher 3, CDPR released two large expansions: Hearts of Stone and Blood and Wine. Both are incredible, boasting some of the Warsaw studio's best storytelling, quest design, and world-building to date. Blood and Wine is so big, and of such high quality, that it could easily be a standalone game. These expansions are a lesson in how to do DLC right, and CDPR was rightly celebrated for it.

So it was safe to assume the developer would try something similar with Cyberpunk 2077. At least, it was, before that disastrous launch and the ensuing controversy. While there are definitely more stories to be told in Night City, I think the best thing for CDPR to do at this point is just move on. I'm uneasy with the idea of the studio spending the next couple of years building on this shaky foundation, when it could take the hard lessons it learned constructing it to create something newand better.

CDPR could dedicate all its time and resources to making Cyberpunk 2077 the game it has the potential to be. The game that was promised. It worked for Hello Games and No Man's Skywhich, after years of free updates, is in dramatically better shape than when it launched. But is it worth it? No Man's Sky, even when it barely functioned at release, was bubbling with exciting, untapped potential. But I don't think there's much room for CP2077 to growat least not without a complete and fundamental rewire. Energy that's better spent, I think, on creating a new experience.

As for what that could be, I'd be lying if I said I didn't want CDPR to make another Witcher game. With the popularity of the TV series on Netflix, it's the perfect time for another journey to Andrzej Sapkowski's grim fantasy world. One starring Ciri, perhaps? Blood and Wine was such a perfect end to Geralt's story, it seems unfair to drag him out of retirement for another adventure. But equally, I would like to spend time in a Night City that lives up to the potential Cyberpunk 2077 had. CDPR clearly loves the settingalthough, admittedly, that passion may have waned for many of the staff now.

It's easy for me to sit here and speculate wildly about what a developer should do, like I could single-handedly fix all of its problems with an 800-word opinion piece. But really, it comes from a place of love. After dropping the ball with Cyberpunk 2077, I genuinely want CDPR to reach the heights of The Witcher 3 again. Hundreds of talented people work at this studio, and I'm sure it has another great game left in it. However, what form that will take, whether it's a dramatically reworked CP2077 or a new project entirely, remains to be seen. Personally, I'm praying for the latter.

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CDPR should fix Cyberpunk 2077's bugs then move on - PC Gamer

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CDPR Will Not "Shelve" Cyberpunk 2077, Wants To Sell The Game For "Years To Come" – SegmentNext

Posted: at 6:55 am

Cyberpunk 2077 needs a lot of more updates and patches to heal and which developer CD Projekt Red remains committed to for the long run.

Speaking with Reuters (via GamesIndustry) in a recent interview, CEO Adam Kiciski stated that CD Projekt Red will continue to focus on the going development of Cyberpunk 2077; a goal which stems from redemption and sales.

I dont see an option to shelve Cyberpunk 2077, said Kiciski. We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come.

That being said, addressing every issue with Cyberpunk 2077 will not be easy. CD Projekt Red will spend the remainder of the year to pump as many patches and updates as possible to stabilize the base experience. The developer has already scrapped plans for a multiplayer mode to free up resources for this purpose, which was previously slated to arrive at least a year after the base release. Suffice to say, the current state of the game forced CD Projekt Red to consider otherwise.

Last week, senior vice president of business development Michal Nowakowski stated that Cyberpunk 2077 will soon return to the PlayStation Store. The game was removed by Sony Interactive Entertainment shortly after its release due to its half-baked form. CD Projekt Red believes that recent improvements might end the delisting but the final call still stands with Sony.

For what it is worth, Cyberpunk 2077 is actually not that bad. The mountain of negativity surrounding the game though, and for good reason, has however done enough damage. Based on a recently given roadmap for 2021, the developer will be releasing multiple expansion packs for free to give players new content.

That will be alongside more patches and updates, as well as the release of the anticipated next-generation update before the year concludes. Cyberpunk 2077, even with its faults, looks absolutely stunning. Those next-generation visual enhancements will definitely add new experiences to Night City.

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CDPR Will Not "Shelve" Cyberpunk 2077, Wants To Sell The Game For "Years To Come" - SegmentNext

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Cyberpunk 2077 gets a new hotfix with a host of fixes and improvements – Neowin

Posted: at 6:55 am

Anmol Mehrotra Neowin Apr 14, 2021 07:38 EDT

CD Projekt RED (CDPR) has released a new hotfix for Cyberpunk 2077. The Polish gaming company released version 1.2 update last month and the new hotfix builds upon the initial update. Here is the full changelog for the update:

Quests & Open World

Apart from Quest and Open World fixes, CDPR has also released some visual, UI and gameplay fixes. These include fixes for issues related to NPC clothing, NCPD officers spawning behind the player and more. Here is the changelog for the same:

Gameplay

Visual

UI

Lastly, there are some stability and performance, console, and Stadia specific fixes. These include fixes for graphical issues, memory management improvements and more. You can head down to check out the changelog:

Stability and performance

Console-specific

Stadia-specific

Cyberpunk 2077 had a rocky start with Sony delisting the game from PlayStation Store and Microsoft offering no questions asked refunds. Even with all the controversies, CDPR sold more than 13 million copies of the game in the first few weeks after the launch. Earlier today, the company confirmed that it plans to continue supporting Cyberpunk 2077 and sell it 'for years to come'.

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Cyberpunk 2077 gets a new hotfix with a host of fixes and improvements - Neowin

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Jaguar Jonze Inhabits Her Music’s Cyberpunk World in Her TESSELLATIONS Video – FLOOD Magazine

Posted: at 6:55 am

FLOOD | Jaguar Jonze Inhabits Her Musics Cyberpunk World in Her TESSELLATIONS Video

April 14th 2021 by Kim March

photo courtesy of Nettwerk

The latest EP from Jaguar Jonze is a deep-dive into the songwriters psyche, exploring topics intimately woven into her DNAfrom her singular identity to her culture and heritage. At once a personal project, ANTIHEROs world-building, electronic-infused sound also sets the release up for some cinematic visuals, which Jonze delivers with homages to cyberpunk anime staples like Ghost in the Shell and Akira.

The latest single from the project arrives today with a colorful video favoring such visual reference points over the gun-slinging Westerns evoked by the tracks twanging electric guitar. The appropriately forward-looking lyrics complement the futuristic look of the clip, with Jonze condemning the past on the tracks chorus. Its [about] knowing that we cant erase the past, she shares, but we continue to try for the other person, to ask them to put their defenses down and work together on one side.

Watch the clip below.

FLOOD PremiereJaguar Jonze

We wont spam you. Promise.

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Jaguar Jonze Inhabits Her Music's Cyberpunk World in Her TESSELLATIONS Video - FLOOD Magazine

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CD Projekt Red is changing how it makes games after disastrous Cyberpunk 2077 launch – The Verge

Posted: March 31, 2021 at 3:30 am

Polish game studio CD Projekt Red announced a sweeping restructuring plan on Tuesday, just months after the disastrous launch of its much-hyped title Cyberpunk 2077. One of the key goals of the new plan brings a change in the way [the studio] develops video games, according to a press release. The changes will allow CD Projekt Red to work on multiple AAA games and expansions in parallel starting in 2022.

Cyberpunk 2077 launched in December after years of hype; the first teaser trailer for the game was released in January 2013. And following the huge success of CD Projekt Reds The Witcher 3, expectations were sky-high for the studios cyberpunk RPG, especially following the glitzy and action-packed trailers shown in the months leading up to the games launch.

But the game, released after multiple delays and a reported six-day workweek for the developers ahead of the launch, was riddled with bugs and performance issues when it was finally available, particularly on older consoles. The performance was bad enough that Sony took the extraordinary step of removing Cyberpunk 2077 from the PlayStation Store and offering refunds. (More than 100 days later, Cyberpunk 2077 still hasnt returned to the store.)

In the months since launch, CD Projekt Red has released numerous hotfixes, updates, and even hotfixes for the updates in an attempt to shore up Cyberpunk 2077s issues and get it running smoothly. (Just yesterday, the studio released an update with hundreds of fixes, though there still seem to be some hilarious bugs.) Many of the plans announced on Tuesday seem to be in service of preventing another high-profile fiasco.

One major change is that CD Projekt Red plans to change how its proprietary REDengine game engine is developed, which could improve performance for future games. The Studios REDengine technology will be improved and centralized, while reorganizing the Studio as a set of interdisciplinary agile teams will transform the way games are developed, making its approach more proactive, CD Projekt Red said. Theoretically, those changes could prevent issues in future games where games run much more poorly on older consoles, like many experienced with Cyberpunk 2077.

Single-player RPGs will remain our priority, Micha Nowakowski, the studios SVP of business development, said in a statement, and you can expect to see more of Cyberpunk and The Witcher. We also perceive the huge potential of both The Witcher and Cyberpunk, and we want to expand their reach to include new areas, media and content types, Nowakowski said.

Despite the focus on single player, CD Projekt Red does plan to expand its games online capabilities, though the studio wasnt specific about what those features might be. These online features will be gradually rolled out to CD Projekt Red games, the studio said.

And perhaps recognizing that the years-long promotional campaign for Cyberpunk 2077 may have backfired, CD Projekt Red committed to changing how it promotes its future games. Future marketing campaigns will be much shorter, with promotional content released closer to the actual release of the given game, presenting its operation on all supported hardware platforms, CD Projekt Red said. The company is also committing to publishing a new roadmap each year.

The studio also committed to improving working conditions for its employees. CD Projekt will remain an inclusive and diverse workplace; however, we also want to emphasize the well-being of our employees and provide them with professional and personal development opportunities, studio head Adam Badowski said in a statement. CD Projekt Red did not provide further specifics about what changes will be made.

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Cyberpunk 2077 Users Report Worse Load Times And Visuals On PS5 Following Update 1.2 – PlayStation Universe

Posted: at 3:30 am

Cyberpunk 2077 update 1.2 is out now in the wild, and while it does fix a bunch of problems with the sci-fi epic, PS5 owners running the game have reported that theres a lot of issues to be found following the release of the patch.

Reddit user Jeckyll25 has reported that the games visuals have suffered slightly when played on PS5, and sadly, the loading times are definitely worse and theres even instances where a loading symbol pops up on screen when driving fast through Night City,

Elsewhere, the user claims that a Trophy is not accessible due to a mission bug, and the police are still broken and embarrassing, and apparently spawn everywhere but now a bit further away than before.

Obviously the above info is just from one users experience, but it definitely isnt the sort of thing you want to hear about the performance of an already-troubled game. Be sure to let us know your experiences with Cyberpunk 2077 update 1.2 in the comments below or via our social channels.

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Cyberpunk 2077 was released for PS4, PC and Xbox One in December 2020, and you can read our review here.

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Cyberpunk 2077 Users Report Worse Load Times And Visuals On PS5 Following Update 1.2 - PlayStation Universe

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Glitchpunk is Grand Theft Auto 2 meets Cyberpunk – Eurogamer.net

Posted: at 3:30 am

Glitchpunk is Grand Theft Auto 2 meets Cyberpunk - and its developers are pretty open about that.

This top-down open-world action adventure is the debut game from Polish indie studio Dark Lord, which wears its GTA 2 influence on its sleeve. At a recent preview event held by publisher Daedalic, Dark Lord admitting to riffing on DMA Design's 1999 crime kill 'em-up, while adding modern design mechanics.

You take contracts, either succeed or fail, steal vehicles, drive around, run from the police, collect money and shoot guns. "You might find more similarities, and we are very open about not trying to pretend this core experience is much different. In this particular aspect, we want to build on the GTA 2 formula and enhance it with modern UX solutions, like an easier save system, fast contract replays, more wanted levels, easier item management, and more destructible objects."

Then there are RPG game elements, too - street vendors who sell cars and weapons, drugs that boost your abilities, and garages to park your vehicles in.

The Cyberpunk comparison comes from the aesthetic, as well as the augmentation, mods and hacking mechanics. You play an android who has a glitch, which means they can operate outside their programming. You can hack people out on the street to, for example, make them attack each other or walk under trains. You can trigger a quarrel between gang members or police officers. You can trigger handbrakes in cars, which is useful for when you're trying to escape police chases, or even blow them up.

Character progression takes place in the form of modules. You can end up with a powerful dash, teleport back to the place you were in a few seconds ago, become partially invisible, and steal someone's visual identity.

There are dialogue choices to make when talking to characters in the story, too, that usually come in when you need to decide which gang to help out. The developers said that when driving you will hear commercials about genital enlargement operations, and listen to music inspired by cheesy rock bands. Edgy!

Glitchpunk is expected to his Steam in early access form during the second quarter of 2021.

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The Ascent is a co-op cyberpunk shooter coming to PC, new trailer out – PC Invasion

Posted: March 29, 2021 at 1:38 am

There are few things better than engaging in good activities with good friends. In The Ascent, you have plenty of activities for you and up to three buddies. Granted, most of those activities revolve around going to places and shooting a whole bunch of dudes. But as a video game, that sounds right up my alley. Today, we got a new action-packed trailer for The Ascent, which is coming to PC via Steam sometime this year.

The Ascent is an isometric shooter set in a cyberpunk city. The cyberpunk genre is perfect for a game like The Ascent. Its new trailer puts the grimy, neon-soaked city on full display. Graffiti, pink mohawks, and flying cars create the gorgeous, gritty environment of planet Veles. Its everything you can expect in a dystopian, cyberpunk world. Oh, and lets not forget to include the horrible, horrible violence.

You can play the game solo or team up with three others local or online. The isometric camera angle and shooting action kind of reminds me of Helldivers. That game was hard as, well, hell, from what I remember. And The Ascent looks fairly challenging itself. Thankfully, as this is a cyberpunk world, you and your chums can upgrade your cyberware, creating your own custom playstyles. You have abilities to unleash, and loads of weapons and explosives at your disposal. Check out the trailer for The Ascent below:

The story of The Ascent doesnt appear to be overly complicated. And honestly, thats a good thing. The game looks fun as hell, with some solid shooting and action that doesnt really need to be bogged down by too much narration. I need action in my action games. However, developer Neon Giant and publisher Curve Digital have offered this snippet on the game page:

The survival of your district is threatened: rival corporations are trying to force appropriation and crime syndicates are looking to boost their black-market augmentation trade, the page reads. You must take up arms to stop them from seizing control and embark on a new mission to find out what started it all.

The Ascent will land on PC via Steam sometime in 2021. Its also coming to Xbox Game Pass, but theres no info on whether or not it will be on the PC version of the service.

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The Ascent is a co-op cyberpunk shooter coming to PC, new trailer out - PC Invasion

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