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Category Archives: Cyberpunk

Navigate Night City with the Cyberpunk 2077 Official Guide starting at just $10.50 (Save 40%) – 9to5Toys

Posted: May 1, 2021 at 5:46 am

Amazon is offering the Cyberpunk 2077 Official Guide Paperback for $10.56. Shipping is free for Prime shoppers or on orders over $25. Typically running for $17.50, you can save up to 40% for a new all-time low price. Complete with every gig, side job, cyberpsycho, and more, this is your one-stop guide to navigating Night City. You can chart your path with the expanded hi-resolution maps, or use the free download code to explore an interactive layout. This 461-page book is designed to offer every possible option without giving away the consequences, so you can still enjoy an informed playing experience. Rated 4.6/5 stars from over 900 customers. Head below for more.

If youre looking to find an ideal gift for any Cyberpunk fan, (especially if that fan is you,) check out the Official Guide Collectors Edition at $21.24. It comes with the original in-depth guide to the world of Cyberpunk 2077, plus an exclusive 32-page map of Night City, printed on premium art paper, and bound in a sturdy hardcover. Over 2,300 customers have left a glowing 4.8/5 star rating.

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Navigate Night City with the Cyberpunk 2077 Official Guide starting at just $10.50 (Save 40%) - 9to5Toys

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Cyberpunk 2077 System requirements, size and time to finish the action role playing game – Republic TV

Posted: at 5:46 am

Cyberpunk 20727 was one of the most talked about action role playing games but it was a real let down after the number of bugs spotted in the game. The makers have released a number of new updates that have fixed all of these issues and the players seem to love the game. But to run it seamlessly, the players are trying to search about the Cyberpunk 2077 requirements. Here is the minimum and recommended system requirements for Cyberpunk 2077. Read

Cyberpunk 2077 size is approximately 70 Gb and the players need to keep that much free space on their system. It is also said that a gamer is required to invest around 40-50 hours of their time to complete the game completely. This time can also be extended if the players wish to complete all the 6 endings that are there in the game. Because of the high graphics and the huge amount of space it takes up, the game certainly requires a powerful system to run without any problems. To help the viewers, here are the minimum and recommended system requirements for Cyberpunk 2077. There is also a picture that was posted on Cyberpunk 2077 official website that can help get the PC requirements of the same.

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Cyberpunk 2077 System requirements, size and time to finish the action role playing game - Republic TV

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This Cyberpunk 2077 Vehicle Mod Introduces The Beastly Lamborghini Terzo Millennio Electric Hypercar – Wccftech

Posted: at 5:46 am

This brand-new Cyberpunk 2077 vehicle mod allows players to drive the Terzo Millennio Electric Hypercar by Lamborghini.

Plenty of cars to drive in Cyberpunk 2077 with the fastest one being the Rayfield Caliburn hypercar. Still, fans might be looking for something even more extreme, more batlike even. Well, created by modder Kingso, this beastly new car mod does just that.

Check Out How Stunning a Heavily-Modded The Witcher 3 Can Look in 4K Running on an NVIDIA RTX 3090

The Lamborghini Terzo Millennio Electric Hypercar modification replaces the Rayfield Caliburn with Lamborghinis futuristic concept car. The Terzo Millennio Electric comes with a carbon fiber body, center seat driving positions, and a full interior makeover. It might be a matter of taste, but I think this car looks almost as stunning in-game as it does on the concept renders Ive seen from Lamborghini. A couple of screenshots and a video showing off this mod have been included below.

The name may point a long way into the future - Terzo Millennio meansthird millennium-but Lamborghini CEO Stefano Domenicali started theTerzo project on his arrival atSantAgata. The idea was to explore howto make an EV hypercar dramatic and engaging enough to deliver both thekerb appeal and performance that makes it worthy of the brand, as wellas engage Lambos future audience. The Terzo is basically a rollingtechnical test bed designed to challenge current EV thinking andjump-start a more radicalapproach.

Interested in checking this mod out? You can download it for PC from Nexusmods. Getting the mod to work shouldnt be too hard, but be sure to read up on the installation instructions first.

Quite the looker don't you think? Please share your impressions or thoughts about this impressive-looking mod for CDPR's title down below.

Cyberpunk 2077 is available now for PC and consoles. A proper next-gen version of the game is slated for a release later this year.

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This Cyberpunk 2077 Vehicle Mod Introduces The Beastly Lamborghini Terzo Millennio Electric Hypercar - Wccftech

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"If Only Cyberpunk Looked Like This" – Former Game Dev Reacts To Ratchet & Clank: Rift Apart’s New Gameplay Trailer – PlayStation…

Posted: at 5:45 am

Like Ratchet & Clank: Rift Aparts gameplay trailer blew us all away yesterday, a former EA game developer (The Cherno) has reacted to Insomniacs latest showcase of the game and gave us a developer perspective on just how impressive the game looks.

The most striking reaction Cherno offers comes when we transport to the city, where they say If only Cyberpunk looked like this highlighting how bustling atmosphere and beautiful lighting, compared to Cyberpunks underwhelming graphics. A tad bit earlier, Cherno also touches on just how detailed and sharp the game looks.

As the trailer progresses, Cherno remarks that the environments are incredibly detailed, which is also what stood out most to us yesterday when the trailer released. Before the trailer ends, they conclude by touching on how beautiful everything looks and the amount of detail in every inch of the environment.

Overall, it reiterates a lot of what has us excited about the game, but it is nice to get a developer perspective on how the game looks. The Cherno is now working on his own game engine called Hazel. You can see Chernos full reaction below:

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If you havent seen it yet, you can watch the new gameplay trailer for Ratchet & Clank: Rift Apart here and also prepare yourself for a new State of Play later this week focused on the game. Rivet, the playable female Lombax in the game has also been confirmed to be voiced by Jennifer Hale, with Thor Ragnaroks composer onboard the game to compose the score.

Ratchet & Clank: Rift Apart releases for PS5 on June 11, 2021.

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"If Only Cyberpunk Looked Like This" - Former Game Dev Reacts To Ratchet & Clank: Rift Apart's New Gameplay Trailer - PlayStation...

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Cyberpunk 2077 Broke CDPRs Profit Record, Triple The Witcher 3s Launch Year – Forbes

Posted: April 17, 2021 at 11:37 am

Cyberpunk 2077

While the legacy of Cyberpunk 2077 is mostly that of an unfinished game that has had so many problems it remains banned from the PlayStation store, one narrative that is sliding under the radar is justhow many copies this thing sold.

CDPR has released some preliminary numbers ahead of its full annual earnings report, and they are deeply impressive, especially considering the issues surrounding the game at launch.

The 2020 release of Cyberpunk allowed CDPR to break its all times sales record with $562 million in consolidated sales revenues.

This is about 2.5 times, nearly triple, the previous record when The Witcher 3 launched in 2015, which had $210 million in revenue that year. The profit record was also broken, and that one was triple 2015, $303 million versus $89.8 million.

Think thats crazy? Its even more significant when you remember that The Witcher 3 launched in May of that year, while Cyberpunk 2077 launched in December, with just a few weeks to sell all those copies. The last numbers we heard from CDPR were back in December with 8 million pre-orders leading to 13 million copies sold. And yes, that was after refunds at the time, which were likely less large in volume than you think.

The Witcher 3

The Witcher 3 was more of a long tail success, going on to snowball in popularity over time. Cyberpunk 2077 absolutely has had some sharp sales drop-off, given both the problems with the game and the fact that Sony, owner of the largest console gaming platform on earth, is refusing to sell a digital copy of it in its store. But its already a huge sales hit regardless.

This is where CDPR feels like theyre in limbo now, and the plans for Cyberpunk 2077 remain somewhat nebulous. They have said they are committed to fixing the game so it can sell for years to come. They are still doing free DLC this year and the next-gen release of the game probably this fall. They still say theyre doing paid DLC expansions, but theyre not talking about them yet. They have, however, cancelled a huge multiplayer game tied to Night City.

Cyberpunk is a really, really complicated situation almost unlike anything else in the industry. Massive sales at launch, but a game so broken it was pulled from a major store. But if you could get past the bugs or played on a hyper optimal system like a high-end PC, there were many elements of the game that were actually quite great. As much as I write about Cyberpunks problems, I myself quite enjoyed it, and Im not alone. But the legacy of the game is clouded by its issues and CDPRs reaction to those issues.

This is going to be a long saga, mark my words. But in the end, its unclear if CDPR will alter the current legacy of the game and change the narrative surrounding it. If not, hey, at least it sold well.

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Cyberpunk 2077 Broke CDPRs Profit Record, Triple The Witcher 3s Launch Year - Forbes

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Intel’s new driver 27.20.100.9466 fixes Cyberpunk 2077 glitches but it is still unplayable – Neowin

Posted: at 11:37 am

Intel today has released its latest DCH display driver bringing the version up to 27.20.100.9466. The driver fixes glitches related to graphics rendering in a few titles like Cyberpunk 2077, although the company has noted the game is still not playable as according to its internal testing, Intel's Iris Xe graphics only gets around 20fps. So it is safe to assume that the slower UHD Graphics will struggle even more.

It also resolves some display problems on 8K monitors and issues related to Multi-Stream Transport (MST) or Daisy Chaining. There are also a few fixes for video playback issues. The list of bugs fixed in this release are:

Below is a list of the issues that are yet to be resolved:

Curiously, it seems that the majority of the unresolved issues are on Intel's Iris Xe graphics.

In terms of compatibility, there are no major changes here. You'll need a 6th-generation Intel Core processor or newer, or related Celeron and Pentium processors with Intel HD Graphics 500 and higher. The driver is also compatible with Iris Xe-based graphics, be it integrated or dedicated. Software-wise, the driver will work with any version of Windows 10 starting with version 1709.

To download the 27.20.100.9466 driver, head over to Intel's official website here. As usual, the display driver package contains the graphics driver, the Intel Graphics Command Center, audio drivers, and more.

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Intel's new driver 27.20.100.9466 fixes Cyberpunk 2077 glitches but it is still unplayable - Neowin

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Cyberpunk 2077 developer believes the game will sell ‘for years to come’ once its fixed – TimesLIVE

Posted: at 11:37 am

Hot take: Even when it is eventually patched to a state where it runs like a dream, doesnt have an Uber-AI constantly pestering you to go look for its stolen cars, Cyberpunk 2077 is an okay game at best. Does it have plenty to do, memorable characters, and intriguing paths in which to customise your character? Absolutely! Is it an overstuffed mess of bad visual design and too many ideas being thrown at your non-cyber face all at once on top of well-worn gameplay ideas? Yeah, it pretty much is.

With all hands on deck currently to fix the current mess that CDPRs leadership pushed out, the big boss of the studio is still optimistic that Cyberpunk 2077 will be a consistent seller for years to come. I dont see an option to shelve Cyberpunk 2077, studio head head Adam Kicinski said to Reuters. We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come.

As a quick reminder, Cyberpunk 2077 arrived in December last year and was lambasted for being a godawful mess on PlayStation 4 and Xbox One. Riddled with more bugs than an entomology convention, the game managed to do the impossible: Secure refunds for console gamers from the notoriously tight-fisted PlayStation Network, with Microsofts Xbox store quickly following in those same footsteps.

That response has seen some big changes at CDPR, specifically that the company wont officially announce a new game project several years in advance and will show them off when theyre closer to being released. The company has also promised to show what a game will look like running on all platforms, as Cyberpunk 2077s last salvo of marketing skipped out on showing just how Night City was populated by faceless blobs on base PS4 and Xbox One consoles.

Cyberpunk 2077s multiplayer also looks to be a much longer ways off, as the studio buckles down on building more major patches for Cyberpunk 2077. The last one released a few weeks ago introduced a number of fixes and was dozens of gigglebytes in size, and yet theres still a long way to go for one of the most disappointing and soul-crushing games of 2020.

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Ghost in the Shell sake salutes three anime cyberpunk heroes with three different flavors – SoraNews24

Posted: at 11:37 am

Ghost in the sake.

Sake aficionados will tell you theres nothing like a cup of the stuff after a hard days work, so shouldnt the same apply to a hard days battle? Thats the concept behind a trio of new sake varieties that their makers say are for drinking a toast after the fight is done, and were created in the image of three characters from seminal cyberpunk anime/manga franchise Ghost in the Shell.

The specific Section 9 salutes are being given to protagonist Motoko Kusanagi, her long-time professional partner Battou, and the Tachikoma robots they occasionally pilot into battle. Each bottles label has an illustration of its respective inspiration drawn by Ilya Kuvshinov, character designer for the Ghost in the Shell: SAC_2045 arm of the franchise.

But while the labels all come from the same artist, the sake themselves are produced by three different breweries, and have here different tastes. The Kusanagi version is a light and dry 15.5-percent alcohol brew from Fukushima Prefectures Ariga Jozo, with a noticeable polished rice aroma and flavor.

The Batou sake, from Tama Asahi Shuzo in Toyama Prefecture, is the heavyweight of the bunch at 18-percent alcohol content with a crisp, full-bodied dryness.

Finally, the playful Tachikoma version, crafted in Yamaguchi Prefecture by Hatsumomiji, is a 16-percent-alcohol sake with the scent of fresh apple and refreshing flavor that lets the natural sweetness of the rice dance across your taste buds.

All three of the Ghost in the Shell: SAC 2045 sake varieties are available now through online sake merchant Kurand, identically priced at 3,850 yen (US$37) for a 720-mililiter (24.3-ounce) bottle, and include a decorative box and separate sticker version of your bottles label. Orders can be placed here, and if youre a fan whos wondering if cyborgs really would enjoy drinking sake, we should remind you that Kusanagi, Battou, and Tachikoma-forefather Fuchikoma all had a cherry blossom party in the second-ever chapter of the Ghost in the Shell manga.

Source: PR TimesTop image: PR TimesInsert images: Kurand (1, 2, 3, 4) Want to hear about SoraNews24s latest articles as soon as theyre published? Follow us on Facebook and Twitter!

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CD Projekt vows to stick with embattled Cyberpunk 2077 – Eurogamer.net

Posted: April 15, 2021 at 6:55 am

"I don't see an option to shelve Cyberpunk2077."

CD Projekt has vowed to stick with its embattled Cyberpunk 2077, despite concern about the state of the game and the studio's ability to turn it around.

Upon release in December, Cyberpunk suffered from a raft of crippling technical issues, particularly on consoles, and failed to live up to the expectations set by its pre-release marketing.

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The problems were so bad that Sony pulled Cyberpunk from sale on the PlayStation Store - and Microsoft slapped the game with a performance warning. Refunds were eventually offered for a limited period. CD Projekt also faces class action lawsuits in the United States over Cyberpunk's troubled debut, and potential legal action from investors.

The fallout continues: CD Projekt has already shelved plans to release a standalone multiplayer Cyberpunk experience, instead opting to add multiplayer features to the existing single-player game. DLC and the PlayStation 5 and Xbox Series X versions of Cyberpunk have been pushed back. And the company is switching to a development plan that involves creating multiple titles at the same time, as opposed to one monolithic game after the other.

Amid CD Projekt's uphill challenge saving Cyberpunk, some have wondered whether the studio would be better off leaving the game behind and moving on to other things. But in a new interview with Reuters, joint chief executive Adam Kicinski insisted CD Projekt is sticking with Cyberpunk 2077.

"I don't see an option to shelve Cyberpunk 2077," he said. "We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come."

It's been over 100 days since Cyberpunk was pulled from the PlayStation Store. Perhaps the priority for CD Project is to convince Sony to sell the game once again. The recent 1.2 patch was a step towards this, Kicinski said (check out Digital Foundry's analysis in the video below), and he also insisted CD Projekt has "friendly relations" with Sony.

Whether CD Projekt can ever get Cyberpunk into an acceptable state on base last-gen consoles remains to be seen. Also up in the air is the extent to which CD Projekt can improve what it has with DLC and expansions. The studio's Witcher 3, which is now approaching six years old, continues to sell well. Will Cyberpunk 2077 be selling well six years from now?

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CD Projekt boss commits to making Cyberpunk 2077 a game to ‘be proud of’ – PC Gamer

Posted: at 6:55 am

Cyberpunk 2077 was a disappointing mess at launch, and despite updates of various sizes since then, it remains one. Andy Kelly went so far as to opine last week that CD Projekt should fix it and then ditch it, because regardless of the bugs, it will remain (in his words) "wildly disappointing" relative to our initial expectations, especially coming from the studio that gave us The Witcher 3: Wild Hunt.

I began to wonder if CD Projekt's plan was in fact to quietly extricate itself from the whole thing a couple of weeks ago, when the studio announced a change in plans for Cyberpunk 2077's multiplayer. That's apparently not the situation, however, as joint CEO Adam Kiciski told Reuters that the studio remains committed to Cyberpunk for the long term.

"I dont see an option to shelve Cyberpunk 2077," Kiciski said. "We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come."

That might sound like wishful thinking given that, for instance, four months after its removal, Cyberpunk 2077 still hasn't returned to the PlayStation Store. (Kiciski said CD Projekt has "friendly relations" with Sony.) It's not entirely beyond the realm of possibility, though. CD Projekt said in an April 2020 report that 2019 was The Witcher 3s second-biggest sales year, surpassed only by 2015, the year of its release.

That delayed sales boost was no doubt driven by the launch of the game on the Nintendo Switch and the not-entirely-expected success of the Netflix series, but it demonstrates both the value of long-term commitment and CD Projekts willingness to hang inalthough whether it can maintain that tenacious grip for a clunker like Cyberpunk as well as it did for a massive hit like The Witcher 3 is something that only time will tell.

Despite all its troubles, Cyberpunk 2077 is a huge sales success, selling more than 13 million copies on the strength of pre-release hype alone, so there is definitely motivation there to keep at it. If CD Projekt can also turn it into a game that at least approaches its initial promise, that'll be a real accomplishment.

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