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Category Archives: Cyberpunk

Cyberpunk 2077 Our Commitment to Quality

Posted: July 13, 2022 at 9:02 am

[Original message, published on January 13, 2021, can be found here.]

Dear gamers,

We are committed to fixing bugs and crashes and will continue to work and improve the game via future updates to make sure you are enjoying the game regardless of the platform.

We will use this space to inform you about the progress being made on Cyberpunk 2077s further development, including information about updates and improvements, free DLCs, and more.

Below, youll find CD PROJEKTs co-founders personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studios perspective on what happened with the game on old-generation consoles.

Thank you

CD PROJEKT RED

This video was created in English so only the English version fully reflects our message. Subtitles in other languages were added solely for your convenience.

Updated on February 18, 2022

Dear gamers,

Ever since launch, weve been constantly working on Cyberpunk 2077, steadily improving the game across the board on all platforms, as well as adding new features and content. So far we have released 12 updates of various scopes in total, the latest one being Patch 1.5 Next-Generation Update, released on February 15, 2022.

For players on Xbox Series X|S and PlayStation 5, Patch 1.5 marks the introduction of a dedicated next-gen version of the game featuring enhancements like dynamic 4K scaling and ray-tracing features on Xbox Series X and PlayStation 5, faster loading times, and better reflections, among others. All of this, fueled by the extra power of next-gen hardware, is available to owners of the PlayStation 4 and Xbox One version of Cyberpunk 2077 via a free upgrade.

Patch 1.5 also came with dozens of improvements for versions of the game for all platforms: from technical to gameplay, to narrative, and beyond. Overhauled Fixer and Gig gameplay, revamped crowd reaction AI, tweaks to the UI, map and open world, and new character relationship-related interactions are just some of the examples of the changes made.

Furthermore, this latest update also comes with new pieces of free additional content that expands what Cyberpunk 2077 has to offer gamers: rentable apartments featuring unique player character interactions, fresh weapons and gear, new customization options, and more.

So, what comes next? The plan hasnt changed and involves providing support for Cyberpunk 2077 moving forward further optimizing the game, resolving issues that might impact the games performance, stability, and gameplay, and so on. Making sure that each version of the game works best on a given platform will be a driving force in deciding on the scope and range of future updates.

On that note, make sure to follow the games official channels and website to keep tabs on all things coming to Cyberpunk 2077 in the future. And until then, we hope youll enjoy everything Night City has to offer!

FAQ

Q: I own a Xbox One / PlayStation 4 copy of Cyberpunk 2077. How do I upgrade to the Xbox Series X|S / PlayStation 5?

A: Youll find all the information on how to upgrade your Xbox One/PlayStation 4 copy of Cyberpunk 2077 to the next-gen version on the dedicated Next-Generation Update website.

Q: What have you done since launch to make the game better?

A: Our top priority since launch has been to improve Cyberpunk 2077 we have released twelve updates which have fixed numerous bugs, enhanced performance and stability, overhauled in-game systems and gameplay mechanics, introduced dozens of quality of life changes, and more. Additionally, with Patch 1.5s release the game has received dedicated versions for next-gen consoles (PlayStation 5 and Xbox Series X|S), which takes advantage of the additional power of the newest hardware.

Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?

A: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.

Q: What was the main issue that made development for old-gen consoles that difficult?

A: The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for feeding the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us.

Q: Didnt you test old-gen consoles to keep tabs on the experience?

A: We did. As it turned out, our testing did not show many of the crashes you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed wed deliver in the final day-zero update.

Q: Why was there a gap between PC and console reviews?

A: We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while its not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day-zero update brought visible improvement thats why we started sending console codes for reviews on the 8th December, which was later than we had planned.

Q: Are you making the team crunch to work on the patches?

A: The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.

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Nothing Phone (1) unboxing and first impressions: Cyberpunk cousin of the Pixel 5 [Video] – 9to5Google

Posted: at 9:02 am

Brand-new Android OEMs are few and far between, which is why the arrival of the Nothing Phone (1) is an interesting time for the mobile OS. With OSOM opting to go down a crypto route, it places even greater emphasis on the Nothing Phone (1) here are our first impressions.

Clear tech is making a comeback, and Nothing certainly wants to be at the forefront of that. The Ear (1) earbuds were a fairly safe start for the brand, and although weve spent limited time with Nothings first release, the Phone (1) certainly leaves a more lasting impression for better or worse. The good thing is that once you wipe away the hype, it actually seems fairly solid.

From a sheer design perspective, the Nothing Phone (1) is impressive given its 399 start price here in the UK. The boxy aesthetic is not something I personally like, but due care and attention to detail mean this is a bit better than just standard mid-ranger. Because theres no high-end alternative or Pro version to speak of, Nothing has gone all-out, or as much as they can given associated cost constraints.

Its hard not to see the obvious iPhone 12/13 influence here, but there are certainly more than a few ingredient changes to the design recipe. In black, its a stealthy smartphone that isnt fully transparent, but the clips, covers, cooling pipes, and charging coil are an enticing differentiator from staid mobile designs all across Android.

The eye-catching Glyph lighting is an interesting alternative to an LED notification light, but the fill light capability when using the camera is something I feel is more inherently useful. The white light is softer than a sharp, bright LED, the result is going to be better photos and videos in all kinds of lighting. Nothing has an affinity for little touches of red, and at first, I couldnt spot it. It turns out theres a little red LED that flashes when youre recording video on the rear camera. As I said, there are small details here that dont add drastically to the overall daily experience but are great to see.

While I would love to dig into the camera quality on offer, I havent even had enough time to properly test it out. There are some nice modes available and a clean camera UI, which is always a good start. Again, the camera is something Im hoping to thoroughly test over the coming days. My first impressions of what the Nothing Phone (1) can do in the camera stakes are good so far though.

Nothing OS is lightweight enough that its hard to actively tell the difference from Android 12 on the Pixel 6. It isnt quite as polished, and some things certainly feel unfinished in areas, but its not as janky as I initially expected it could be. Given that Nothing is a startup, its all the more impressive. Ive seen minor performance slowdowns here and there, as things can get bogged down when you download lots of apps during startup or opening apps after a few hours closed. The Phone (1) is not quite as smooth as the Pixel 6 series, but its not lagging behind by any stretch of the imagination.

Some of the changes within the Nothing OS launcher, such as the larger persistent internet toggles in Quick Settings, feel tacked on, but overall my first impressions of Nothing Phone (1) and Nothing OS are mostly positive. Its practically the same as using a Pixel but with a few nips and tucks.

While Ive had little time with the Nothing Phone (1) so far, Ive left with a few Pixel 5-like impressions right away. Its a really similar device at its core in that its a mid-ranger that feels a lot more premium than youd expect, and although aesthetically the two devices diverge quite drastically, its almost like the Pixel 5s cyberpunk cousin. At least at this early stage, that seems like a good thing.

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Cyberpunk 2077 is getting a board game – The Verge

Posted: June 26, 2022 at 10:34 pm

Cyberpunk 2077 is getting a board game courtesy of a Kickstarter campaign. Cyberpunk 2077: Gangs of Night City is a strange twist on the high-tech, low-life underbelly of the world brought to life by CD Projekt Red and Mike Pondsmith. The game is being published by CMON Games, which have put together board game adaptations of God of War and Bloodborne in addition to other existing IPs.

If the slang-ridden synopsis of the game provided on its Kickstarter page is any indicator, its clear that its creators have some serious reverence for the source material: Cyberpunk 2077: Gangs of Night City is a competitive game in which 1 to 4 players take on the role of ruthless gangs vying for control of the underground in the glittering hellhole that is Night City. Clash with other gangs in the meat or on the Net as your enterprising band of toughs seeks to gain dominance over the criminal underworld that rules the streets. Only the boldest will be remembered, and your Street Cred will pave your way to the top.

The aesthetics and fiction of this game appear to be more closely based on the Cyberpunk 2077 video game published by CD Projekt Red, as opposed to a riff on the source material penned by Mike Pondsmith in the pen-and-paper Cyberpunk RPG. In addition to its trademark crimson and neon-yellow aesthetic, this board game comes packaged with a pile of unpainted plastic miniatures that bear the likeness of notable characters from the video game. Players can expect to see Jackie Welles, Johnny Silverhand, and Judy Alvarez among the two dozen or so plastic minis that are planned to ship with the game.

At the time of publishing, the project has more than tripled its funding goal of $100,000 and is just shy of its final stretch goal with about 10 days remaining in its campaign. Currently, the only funding level available is set at $110 but nets you access to the core box and all the miniatures.

We understand that a hot pile of unpainted plastic is tough to resist, but its worth mentioning that the current timeline for shipping doesnt start until at least eight months after the end of the Kickstarter. And just like Cyberpunks digital version, theres no guarantee that it wont be delayed.

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Studio TRIGGER Will Join Anime Expo With First Episode of Cyberpunk: Edgerunners – ComicBook.com

Posted: at 10:34 pm

Cyberpunk 2077 is the latest work from CD Projekt, the video game studio responsible for the Witcher series, and with the story of Geralt of Rivia becoming a hit for Netflix, it shouldn't come as a surprise that the streaming service is set to adapt the company's take on the technologically advanced future. Now, with the major event known as Anime Expo set to take place next month, Studio TRIGGER has announced that not only will it be participating, but that it will also premiere the first episode of the anime series, Cyberpunk: Edgerunners.

Studio TRIGGER used its Official Twitter Account to share the news that the studio will be attending this year's Anime Expo, which is set to take place early next month in July, and will air the premiere episode of Cyberpunk 2077's anime adaptation, Edgerunners, which will debut on Netflix:

If you want to know which creators will be a part of this upcoming anime adapting the story from the popular video game, Hiroyuki Imaishi (Gurren Lagann, Kill la Kill, Promare) will direct along with assistant director Masahiko Otsuka (Gurren Lagann, Promare), creative director Hiromi Wakabayashi (Kill la Kill), character designers Yoh Yoshinari (Little Witch Academia, BNA: Brand New Animal) and Yuto Kaneko (Little Witch Academia), The screenplay was adapted by Yoshiki Usa (SSSS.GRIDMAN, Promare)and Masahiko Otsuka (Gurren Lagann, Kill la Kill, Promare). The original score will be composed by Akira Yamaoka.

Netflix recently revealed the first clip from the upcoming TRIGGER adaptation that will take viewers into the world of this technologically advanced future:

If you haven't had a chance to dive into the world of Cyberpunk 2077 via the video game created by CD Projekt, an official description of the game reads as such:

"Cyberpunk 2077 is an open-world, action-adventure story set in night city, a megalopolis obsessed with power, glamour, and body modification. You play as V, a mercenary Outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character's cyberwar, skill set, and play style, and explore a vast city where the choices you make shape the story and the world around you."

Are you hyped for the upcoming anime adaptation that is set to arrive on Netflix that will explore the world of Cyberpunk 2077? Feel free to let us know in the comments or hit me up directly on Twitter @EVComedy to talk all things comics, anime, and the world of TRIGGER.

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Cyberpunk 2077 Anime Looks Better Than The Game – DualShockers

Posted: at 10:34 pm

It goes without saying that the debut of one of the most hyped games in recent history was controversial. Upon its (rather premature) release into the gaming world in 2020, Cyberpunk 2077s laundry list of glitches, bugs and incompatibility issues rendered the game underwhelming, frustrating and costly.

Why? Because to say that the game failed entirely wouldnt be accurate. It raked in a handful of awards, managed to implement the iconic Keanu Reevess avatar (and voice) into the majority of scenes, and generated a buzz rarely rivaled in the gaming world. Its just too bad that wasnt the point, and that the associated anime looks even more promising than the game did.

CD Projekt Red has been sleeplessly attempting to win back fans affections with several initiatives, including addressing and cutting out flagged issues with every update and issuing apologies left and right. Remember the overpriced T-2077 blockchain watch released in honor of Cyberpunk 2077s anniversary? Not many fans really do. The hit to Projekt Reds reputation, and the amount of money lost, was substantial indeed, so maybe its best to let sleeping dogs lie to lick their wounds. Or is it?

These days, it seems that fans cantand wontaccept the word goodbye. A slew of retired and beloved TV shows have either resurrected a side characters story arch or completely rebooted the franchise, in order to satiate starving audiences who obsessively wait for a bone thrown down from the studio executives that be. If you find yourself lumped into that group (as I unabashedly do), Lady Luck has shown us mercy. Cyberpunk 2077 gets a second chance in the form of an anime adaptation.

From what we know so far, Studio Trigger will gift us with Cyberpunk: Edgerunners, a ten-episode series that will debut in early 2023. According to Netflix, the premise is seemingly straightforward: In a dystopia riddled with corruption and cybernetic implants, a talented but reckless street kid strives to become an edgerunner: a mercenary outlaw.

The response to the trailer has been ecstatic, similar to the adulation of praise that its source material garnered prior to its release. Even the writers/executive producers of Cyberpunk 2077 admit that the anime takes viewers to places that were previously impossible in the video game. Showrunner and Executive Producer Rafal Jaki states, via Cyberpunk 2077 on YouTube, in the video game its all about the immersion and the power fantasy of being in Night City for the show, we explore things and topics that were not possible in that specific experience of a video game.

A successful spin-off is a balancing act: the content must be lovingly adapted to the medium of choice, while simultaneously appeasing the source materials sensitive fan base. In Studio Triggers case, its obvious that they are fans of the game. They have spared no expense in capturing the dystopian essence of Night City, but have also dug deeper in portraying the emotions of the characters through the (often very graphic) action that will be seen throughout the series.

It is not clear at this stage why Studio Trigger was tapped, or what the backstory of collaboration involves. We can only speculate as to what the end result will be based on the studios previous work and their accolades. Judging by the team in charge, it cant lose.

Director Hiroyuki Imaishi (Neon Genesis Evangelion, Full Metal Alchemist, Kill La Kill), and character designer/drawing director Yoh Yoshinari (Little Witch Academia and more) are both on board to ensure the animes success, per RPG Site, as well as Japanese composer Akira Yamaoka (Silent Hill series OST). From the precious few seconds shown in the action-packed trailer, it is clear to see that Studio Trigger has injected new and timely lifeblood into the weary bones of Cyberpunk 2077.

Not only were fans given a teaser trailer to meticulously unpack, but an exclusive 54-second clip featuring the Maelstrom gang. Players will immediately recognize the gangs threatening face-plates and various body modifications that seem even more intimidating, thanks to Yoshinaris art direction. The other tough-looking group in the clip are revealed to be the eponymous Edgerunners.

A thrashing metal soundtrack opens the scene and enhances the tension between the Maelstrom gang and the Edgerunners eyeing each other in an intense standoff. A Maelstrom gang member opens a refrigerator to reveal a terrified person stuffed inside. The camera then cuts to crackling neon electricity shooting up a characters spine. The next second, the captive person vanishes, much to the dismay of the Maelstrom. A smirking young person in a yellow jacket materializes, holding the prisoner in his arms. Its same to assume that this is the aforementioned street kid; the protagonist of the series, whose use of speedy modifications seem to be for good (at least in this scene).

A bloodbath ensues, resulting in the death of all Maelstrom members by way of nanowire and heavy guns. After the melee, the street kid and his fellow Edgerunners grin widely, giving each other a round of thumbs up. The juxtaposition of gore and goofy bonhomie is a classic anime trope, one that fits like a glove here without seeming too over the top.

Its worth mentioning that anime is an ideal vehicle to fully showcase the power of the sandevistan. Its something akin to bullet-time, where a player can outmaneuver other characters through the use of slow-motion. In the Cyberpunk 2077 game, V can equip the cyberwear modification to enhance his speed, strength, vision, etc. It also really comes in handy in getting those critical head shots.

The anime is slated to be released this September, but now that weve had a taste, it seems like forever. Hopefully, Studio Trigger, CD Project Red and Netflix will provide a smattering of clips, interviews and goodies to us in the interim.

Thanks to the upcoming series, many fans interest in Cyberpunk 2077 seems to have officially been renewed. Though only snippets have been revealed at the time of writing, the anime looks to deliver on all the non-stop flashy action and intrigue that the game couldnt quite hit to its potential. Regardless of its losses in the past, I think a lot of fans will agree that Cyberpunk 2077s future hasnt looked this bright in some time.

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40 years ago, Harrison Ford’s biggest sci-fi flop inspired a cyberpunk revolution – Inverse

Posted: at 10:34 pm

Two out of two Blade Runner films are box office bombs. But the key difference between Blade Runner (1982) and Blade Runner 2049 (2017) is that one received mostly positive reviews upon release. It was not the first one. Unlike its recent successor, Blade Runner not only failed to sell enough tickets to justify its existence but was also drubbed by critics. 40 years later, it's a sci-fi classic that brought an entire subgenre to the mainstream. What changed?

Blade Runners story is pure sci-fi noir. Ex-cop Deckard (Harrison Ford) is charged with hunting down artificial humans called Replicants, only to realize hes in love with a Replicant named Rachael (Sean Young). As Deckard closes in on his prey, he reflects on his own humanity and stares into the middle distance long enough to make us wonder if he too is a Replicant. In what is now considered the definitive final cut of Blade Runner, thats all but confirmed. Deckard, it appears, has had memories and dreams implanted in his mind, making him and Rachael the same and rendering his entire reason for hunting and retiring the supposedly soulless Replicants questionable.

Harrison Ford in Blade Runner, looking quite sad.Sunset Boulevard/Corbis Historical/Getty Images

Sounds awesome, right? But because of its style, and perhaps stiff competition from ET and The Wrath of Khan, Blade Runner suffered the twin curses of poor box office returns and bad press. According to Paul M. Sammons book Future Noir: The Making of Blade Runner, the film made 14 million against a budget of 28 million. And although not all reviews were bad, most were, including legendary critic Pauline Kael writing this for the New Yorker:

Although this critique is savage, whats hidden in Kaels negative assessment is the key to why Blade Runner survived. Despite having an intriguing story, despite asking big questions about the human condition, and despite wonderful performances from Harrison Ford, Sean Young, Rutger Hauer, and Edward James Olmos, the movie works because of its style.

Blade Runner is all aesthetics, and the influence of those aesthetics is how it survived all these years to enter the mainstream. In the end, it didnt really matter that only a fraction of the population had seen it. Arguably, relative to other big sci-fi movies, that is still true. Youre still far more likely to find someone who has never seen Blade Runner than someone who has never seen Star Wars. And yet the trappings of the cyberpunk genre are more pervasive in real life than the aesthetics of 2001 or A New Hope.

Speaking to The Paris Review in 2011, cyberpunk novelist William Gibson said:

Gibson, of course, is famous for many sci-fi novels, but specifically for Neuromancer, a novel published two years after Blade Runner hit theaters. The world Gibson creates is very reminiscent of Blade Runner despite the fact that Gibson had started writing it before its release, and the fact that Blade Runner is based on a 1968 Philip K. Dick novel, Do Androids Dream of Electric Sheep?, which doesnt really contain any of the cyberpunk aesthetics.

Los Angeles in 2019, as depicted by Blade Runner.Sunset Boulevard/Corbis Historical/Getty Images

Neuromancer is sometimes credited as the novel that began cyberpunk. Ditto Blade Runner, but for films. Essentially, prior to Neuromancer and Blade Runner, seeing this kind of urban-focused, dirty techno future wasnt common in science fiction. Or, if it was, it lacked style. Gibson and Ridley Scott were aesthetic pioneers within science fiction which, in terms of impact, is only second to the storytelling.

Much of the production design of Blade Runner can be credited to designer Lawrence G. Paull and legendary futurist Syd Mead. But Scott himself hand-drew sketches of many of the basic concepts for what we would see in the film. Both he and Gibson were world-builders just as much as they were storytellers. Writing teachers like to say the characters are the story. For Blade Runner, the characters are the story, but the environment, the city, is a character too.

Within the world of science fiction, it's easy to see how Blade Runners aesthetics changed everything. From The 5th Element to The Matrix, to quieter films like Ex Machina and almost everything about Black Mirror, what Blade Runner did was create science fiction shorthand. A dreary, tired future, one that felt familiar and made you long for being depressed about hard rain and robot romance. Blade Runner, with its noir influences, romanticized a specific kind of sci-fi melancholy. In the future, you could be sad and worrying about Replicants. But everything was also going to be effortlessly cool.

Blade Runner: The Final Cut is streaming now on Netflix.

LEARN SOMETHING NEW EVERY DAY.

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Cyberpunk 2077 board game brings the sci-fi action RPG to tabletop – Polygon

Posted: June 22, 2022 at 11:48 am

Tabletop game maker CMON, the makers of Zombicide: Undead or Alive and Masters of the Universe: The Board Game Clash for Eternia, has launched a new Kickstarter campaign for its next project: a tabletop roleplaying game set in the universe of CD Projekt Reds Cyberpunk 2077 and Mike Pondsmiths dystopian tabletop RPG Cyberpunk.

Cyberpunk 2077: Gangs of Night City is a competitive board game in which up to four players take on the role of one of the games four street gangs the Tyger Claws, the Valentinos, the Maelstrom, and the Voodoo Boys as they vie for dominance over the criminal underworld of Night City.

To accomplish this, players will be able to hire Edgerunners (i.e., noteworthy characters from Cyberpunk 2077 like Jackie Welles, Johnny Silverhand, and Judy lvarez) to support their gang units as they secure territories, perform nethacks to secure information, amass street cred, and dominate their opponents.

CMON has a long history with crowdfunding, and with Kickstarter in particular. Cyberpunk 2077: Gangs of Night City is the companys 51st campaign on that platform, and when its over it will have raised more than $240,000 from over 3,000 backers easily surpassing its $100,000 crowdfunding goal.

The sole pledge tier for Cyberpunk 2077: Gangs of Night City is priced at $110, essentially amounting to a pre-order of the game with Kickstarter-exclusive bonuses in the form of additional Edgerunner figurines of characters such as V, Emmerick Bronson, and Evelyn Parker. Orders of the game are estimated to ship in July 2023.

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Cyberpunk 2077 Mod Lets You Get Behind The Wheel Of A Flying Car – Kotaku

Posted: at 11:48 am

Gif: CD Projekt Red/ LastKnownMeal / Kotaku

Over a year later, mod support for Cyberpunk 2077 continues on apace, and one of the coolest yet turns every car in the game into a Back To The Future II-style Dalorean. It doesnt transform Night City into a bustling Bladerunner-opolis, but the mod will let you see the game from a whole new elevation.

Created by Jack Humbert, the Let There Be Flight mod has been under construction since last December (via PCGamesN). Its latest version released in late May runs quite well, however, and YouTubers have recently started taking it for a spin to show off yet more of Cyberpunk 2077s untapped (and no doubt impractical) potential.

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Hop in a car, shift into flight mode, and press up on the thumbstick to start your ascent. Humbert even added a mini-animation that shows the tires turning side-ways and emitting small blue exhaust jets. Its lonely up there because the mod doesnt give NPCs flying cars too. Still, its a really cool touch that lets you explore (and break) the game in new ways.

Cars have been both a main attraction and big weakness for Cyberpunk 2077 from the start. There are tons of flashy designs for players to collect throughout the game, but at launch and beyond traffic patterns were a mess and rarely made Night City feel alive or immersive. While patches have improved some aspects of this, its still not uncommon to be driving down a long stretch of road only to see the traffic in front of you randomly despawn as the game tries to keep all of the plates of its simulation spinning.

The lack of flying cars has also been a perennial disappointment among some players. The game does have floating passenger transports, but they are few and far between and none of them can be personally piloted. The best players could manage shortly after release was breaking out of bounds to ride on top of them. Now they can finally fly alongside them. Cyberpunk 2077 is set to get at least one big official story expansion sometime in 2023.

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Take a look at the futuristic Texas tower that DeLorean will soon call home – Chron

Posted: at 11:48 am

Port San Antonio pulled the veil off its ambitious plans Tuesday for the future of a tech and manufacturing hub on the Westside. The first look included a look at a multistory office tower with a lofty design concept slated to become the home of the DeLorean Motor Company.

Port S.A. showed multiple renderings of the future campus at the old Kelly Air Force Base on Tuesday, the Express-News reported. One of the renderings depicts a neon-lit tower on General Hudnell Drive that is reminiscent of science fiction, cyberpunk movies, and video games.

A wider view of Port SA's futuristic hub shows just how ambitious the are for the company.

Except the Port SA project is apparently ground in reality, with hopes to complete the tower by 2025 for the company that was once responsible for the famous gull-wing sports car made famous by Steven Spielberg's Back to the Futureseries of movies.

Led by CEO Joost de Vries, DeLorean announced its plans to establish its headquarters in San Antonio in February as it reimagines its brand with an electric vehicle called the Alpha5.Details about the car have been sparse from the company since it was first announced, but don't worry, it will come in red.

Both San Antonio and Bexar County approved separate economic incentive packages totaling over $1 million in April. Receiving those funds is contingent upon the company hiring 450 people, in addition to other promises. Most of those positions will be in engineering and design.

The gull-wing doors are a call-back to the original DMC.

The Alpha5 will be built by third-party manufacturers in Ontario and South Carolina. Delorean unveiled the new vehicle's design in late May.

The company has done what it can to distance itself from the old DeLorean Motor Company, which was founded by John DeLorean in 1975 in Detroit. It eventually shut down in 1985 after the technical snags in production led to $17 million in debt. Not to mention an FBI sting operation that tried to pin drug charges on DeLorean.

After the original company shuttered, another reiteration of the company set up shop in Humble, Texas, servicing the roughly 6,000 classic DMC DeLoreans in existence.

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Best PS5 Cyberpunk Games Ranked – The Best Cyberpunk Games On PlayStation 5 – PlayStation Universe

Posted: June 5, 2022 at 2:22 am

Just what are the best PS5 cyberpunk games, we here you say? Well, luckily for you we have this guide which fully explains what the best PS5 cyberpunk games are, ranking them in order of how good we believe them to be. From the deeply layered open-world RPG shenanigans of Cyberpunk 2077, to the fast and furious neon-stained violence party that is The Ascent, these are the best PS5 cyberpunk games ranked that money can buy. For further reading you might want to look at our article which covers the best PS5 detective games and best PS5 indie games. We also have features that details the best PS5 FPS games and best PS5 racing games too. Additionally, you might want to take a look at our best PS5 horror games and best PS5 split-screen games articles too. Further afield, we also have features on the best PS5 fighting games and also everything you need to know about the next generation PlayStation VR headset for PS5.

Best PS5 Cyberpunk Games Ranked:

Theres no getting around the fact that when the endlessly ambitious Cyberpunk 2077 finally released in November 2020, it arguably did so two years early. Rife with all manner of bugs, glitches and performance issues, Cyberpunk 2077 fell tragically short of the high bar of expectation that both fans and developer CDProjektRED had set for the game. Quite simply, this wasnt what we wanted from the developer that brought us the multiple Game of the Award winning RPG, The Witcher 3: Wild Hunt. However fast forward to May 2022 and something of a comeback story has emerged.

With its leap to PS5 Cyberpunk 2077 not only banishes many of the performance issues that plagued the PS4 and PS4 Pro versions, but it also benefits from a year and a halfs worth of patches and updates to shore up the games many, many rough edges. Now in something approximating a decent state, Cyberpunk 2077s brilliance finally shines through presenting players with a breath-taking, open-world cyberpunk setting full of possibility, non-linear storytelling, immersive combat and atmosphere thick enough that you could slices off of it. If youve been holding off playing Cyberpunk 2077, now is the time to pull the trigger and throw yourself headfirst into one of the most compelling cyberpunk games ever made.

Though the trusty twin-stick shooter is one of the oldest gaming genres around, The Ascent brings it screamingly up to date with an arresting cyberpunk setting and relentlessly ferocious shooting action. Putting players in the tattered shoes of a worker on a far-flung, off-world colony, tirelessly toiling every day to eek out something resembling an existence that neither satisfies nor feels worthwhile.

However, after the company which enslaves you goes dark, all of the power structures that exist in the colony collapse, as gangs and other factions scrabble to take over whatever remains while the colony itself begins to decay. Tasked with uncovering the mystery that is behind the abdication of your corporate overlords responsibilities, The Ascent has you blasting, exploding and carving a path to the top of the colony either solo or in co-op as you complete side missions, upgrade your gear and takedown massive, screen filling bosses. With ridiculously satisfying twin-stick shooting action with firearms that have real oomph and boasting some of the best visuals seen on PS5, The Ascent is one cyberpunk odyssey you dont want to sleep on.

Developed by Layers of Fear and Blair Witch horror outfit Bloober Team, Observer: System Redux is set in a grimy cyberpunk future where players take on the role of Daniel Lazarski, an elite detective who uses his neural hacking skills to enter the minds and dreams of his suspects in order to solve a murderous conspiracy.

Though the casting of late cyberpunk icon Rutger Hauer is an inspired one, so too is the game world that Observer: System Redux presents, depicting a hyper-wired, neon-stained world that is falling into ruin and decay as minds become separated from bodies and souls simply cease to be. Boasting hugely impressive 4K resolution visuals running at 60 frames per second, with added ray tracing and other graphical effects, Observer: System Redux has never looked better than it does on PS5 and really is a one-of-a-kind cyberpunk detective adventure unlike any other.

If you can imagine Mirrors Edge crossed with Metal Gear Rising: Revengeance youve basically got Ghostrunner. Sort of. An eye-searing marriage of otherworldly dextrous parkour and stylishly vicious melee combat, Ghostrunners premise is refreshingly simple. Mara the Keymaster rules a towered city with a cruel, iron fist and must be gotten rid of in the most violent way possible. See? Simples.

In practice, Ghostrunner is a punishingly (though enjoyably) difficult, first-person perspective parkour sword murder effort where you can be killed in a single hit and where the emphasis is on hyper-agile traversal and chaining together bloody combos to eviscerate your foes. Depicted in a retina-roasting 4K resolution at 60 frames per second with additional ray tracing modes and the ability to activate a buttery smooth 120 frames per second (for those lucky enough to own a HDMI 2.1 compliant display), Ghostrunner is the furiously agile, cyberpunk murder sim you always knew you wanted.

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Best PS5 Cyberpunk Games Ranked - The Best Cyberpunk Games On PlayStation 5 - PlayStation Universe

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