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Category Archives: Cyberpunk

Disjunction: Here’s another cyberpunk game to check out – Nerd Reactor

Posted: March 16, 2021 at 2:40 am

Cyberpunk has been a popular genre thanks to films like Blade Runner and The Matrix, and gamers have been craving a big Cyberpunk video game with the recent Cyberpunk 2077, but resulted in polarizing the gaming community. Theres a recent game that can scratch the cyberpunk itch, and its Disjunction, a 2D top-down stealth-action RPG that feels like a mix of Hotline Miami and Metal Gear Solid.

The game follows three playable characters, each with unique abilities and backstories. Set in 2048 New York, these characters will face a threat that will change the future of the city.

Since its a cyberpunk game, one of the features is upgrading your cybernetics. The further you play, the more abilities you will get through the upgrade trees, and you can focus on improving your stealth or your power.

If you have played Metal Gear Solid, then the gameplay should feel somewhat familiar. You have the option of sneaking around, and if you get caught, you can go in on all-attack mode. Avoiding enemies is as simple as avoiding the cones, and after dispatching one of them, you can move their body before someone else is alerted.

When finishing a mission, characters will get to wind down, whether its inside an apartment or a bar as theyre thinking about their actions. It balances out the action, allowing players to absorb the world around them.

Disjunction is developed Ape Tribe Games and published by Sold Out. The studio comprises of three brothers, marking their first time making a video game. Their backgrounds include being a lawyer and a data scientist, but since they felt unfulfilled, they decided to quit everything to work on the game full time.

The game is now available on Steam, GOG, PS4, Xbox One, and Nintendo Switch.

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Cyberpunk 2077: 10 Fan Theories We Hope Are True | Game Rant – GameRant

Posted: at 2:40 am

Cyberpunk 2077is a game that's as decisive as it comes. A lot of people found it decent enough, while others found the game's issues absolutely inexcusable. Despite the mixed reception,Cyberpunk 2077did manage to pull off a couple of decent elements like story and world-building.

RELATED:Cyberpunk 2077: The 10 Strongest People In Night City According To Lore

Everything aboutCyberpunk 2077and Night City and its inhabitants is massively interesting. The game also managed to garner a massive player base, mainly due to the popularity of CD Projekt Red, the studio behind the game. Since its release, many have started putting forth their own theories about the game. A few of the theories may seem far-fetched, but a lot of them are also incredibly well-thought-out and sensible that one can be forgiven for wanting those theories to be true.

The climax of the game's prologue, and quite frankly one of the most intense moments in the game, is the mission to infiltrate Yorinobu Arasaka's penthouse. The mission quickly goes awry, however, and V and Jackie are forced to hide in a narrow server room when Yorinobu arrives at the penthouse unexpectedly.

Accompanying Yorinobu is his trusted bodyguard Adam Smasher. If the players have the Threat Detector mod equipped during this mission, they can clearly see that Adam Smasher has detected their presence. He even looks directly at them. It is unknown whether this was an error on the dev's part, or Adam Smasher really allowed them to live to satisfy his morbid curiosity.

Putting the real-world into perspective, of course, Night City is a simulation. It is nothing more than a video game, after all. However, looking inwards and taking the game itself into account, there is a possibility that the entire game is indeed just happening within a simulation.

This would explain the mindlessness and the lack of life in the environment. Everything feels very monotonous and scripted, and that's because it's just a simulation playing itself out. Of course, this could also mean that the game is just buggy and that's why the game feels lifeless. At this point, many are inclined to believe the former assumption.

According to the lore of the game, there are no animals in Night City. Owning a pet in this world is incredibly expensive, and other animals were eradicated to prevent the spread of disease. Despite this, there is a cat in the game that follows the players around like an unseen cloud. The interesting thing is, the very same cat also appears even if the player is controlling Johnny Silverhand during events set in the past.

RELATED:Cyberpunk 2077: Every Iconic Assault Rifle In The Game

This same cat can be found underwater, right beside a crashed car. It is theorized that this cat is a ghost that follows V around. It died alongside its owner in a car crash, and now their bodies lie on the ocean floor.

Night City, with all of its glamour and extravagance, is widely considered to be the most dangerous place on Earth in this world. It is filled with dangerous gangs, fearless mercenaries, corrupt officials, and powerful megacorporations. With that in mind, seeing people off themselves in a world like this, while tragic, is ultimately unsurprising.

A lot of people believe that NPCs jumping off buildings is simply a bug, but this seems to be an actual feature in the game. There are even theories that these mass suicides are linked to a hidden organization.

Mr. Blue Eyes is one of the most elusive and enigmatic characters inCyberpunk 2077.As the players encounter him more and more, he only becomes more and more mysterious.

A lot of people believe that Mr. Blue Eyes works, or heads a secretive organization associated with rogue AIs. It is also believed that they're responsible for the mass suicides occurring in Night City. As for Mr. Blue Eyes himself, a lot of people believe that he's the proxy of Morgan Blackhand, a legendary solo who used to work with Johnny Silverhand back in the day. If this is true, then that means Mr. Blue Eyes is more significant to the lore of the game than initially believed.

Cyberpunk 2077has multiple endings the players can explore. However, all of them will have one thing in common: V will die in six months' time. Regardless of who V aligns with or what their decision is, this is a fact that will remain constant.

However, it is known that the game is going to have a DLC. It is highly possible that those will end with V's actual death. However, it is also believed that V will find a way to save himself. He will either become a construct or will find a way to survive while compromising his humanity.

During a lot of Johnny's flashbacks, Johnny is portrayed as a bonafide badass. In the end, he managed to storm Arasaka HQ almost by himself. However, those familiar with the backstory of the world know that another legendary solo was with him. That person is Morgan Blackhand.

RELATED:Cyberpunk 2077: 10 Things That Can Ruin Your Playthrough

Despite this, Blackhand is nowhere to be found in these flashbacks. It's believed that Johnny is an unreliable narrator and his memories are altered to suit his ego best. This is why he believes he single-handedly brought down Arasaka HQ, why he managed to recruit Rogue so easily, and why he thought Alt was captured because of him, even though Alt was a highly sought-after netrunner.

One of the most popular theories about the game, which garnered widespread attention even way before the game's release, was the idea that Ciri fromThe Witcher 3has visited Night City in one of her world-jumping adventures.

InThe Witcher 3,Ciri recounts visiting a world with people who wear metal in their heads, waged war from a distance, and flying ships, which perfectly describes Night City.Cyberpunk 2077was already an idea during the development ofThe Witcher 3,so it's not far-fetched to believe that Ciri is describing Night City here.

Militech is a megacorporation that has a reputation, power, and resources equal to that of Arasaka Corporation. They are Arasaka's main rivals and they are a major part of the lore of Cyberpunk. However, in this game, their role is very minimal.

There are those who believe that Militech originally played a key role in the game's story, but they were ultimately cut. Blocked off Militech buildings and dropped plot points associated with Militech are pieces of evidence of this theory. It is believed that Militech's major role was cut so they can be highlighted in a DLC, or a sequelif it'll ever happen.

Rogue Amendiares is one of Johnny Silverhand's most trusted allies during the height of his time as an anti-corpo figure. Rogue was with him when he infiltrated Arasaka HQ, and it is even revealed that they had a romantic relationship in the past.

After Johnny disappeared, though, Rogue stopped going after the corpos and made a name for herself as the best fixer in Night City. During the ending where Johnny asks for Rogue's help, it is highly implied that Rogue sold out to Arasaka and the other corpos after Johnny's disappearance. This is why she survived and strived while the others either died or disappeared. This also seems to be the "secret" Grayson knows about Rogue.

NEXT:Cyberpunk 2077: 10 Things You Didn't Know About The Arasaka Corporation

Next 10 Underrated JRPGs (That Came Out In The Last 5 Years)

Rhett Roxl is a freelance content writer and an avid video gamer. When he's not writing, or playing video games, or writing about video games, he makes and plays music at local bars.

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Severed Steel is a new cyberpunk shooter with Superhot and F.E.A.R. vibes – Gamesradar

Posted: at 2:40 am

If you're feeling more starved for cyberpunk action than you thought you'd be at this point in your life - not pointing any fingers - you have something new to look forward to.

This new trailer for Severed Steel is our best look yet at the new first-person shooter from Greylock Studio, and it also reveals its planned release date of summer 2021 on PC, PS4, and Xbox One. According to Greylock, Severed Steel is "single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time," and a vengeance-seeking protagonist who has one arm and agility to spare.

So far, so futuristic shooter - but the part of the trailer that really gave me pause was those flips. I'm so used to game cameras just locking out when they pivot all the way down or up, especially in first-person shooters, but it looks like Severed Steel is really taking this acrobatic action thing seriously. Just try to keep your lunch down while you're headshotting cyber-thugs upside down.

On top of flipping and sliding down hallways, you'll be able to carve your own path through environments by making the most of voxel-based destructible environments. Or just recreate your own Matrix lobby scene complete with crumbling pillars. Either option is perfectly valid.

I'm probably dating myself here, but the first thing I thought of when I saw all the slow motion and acrobatic shooting was F.E.A.R. That's a big compliment, at least in referring to the action; F.E.A.R. went to some pretty weird places by the end of the trilogy...

Superhot is one of our picks for the best FPS games of all time - we'll have to wait and see if Severed Steel will join it.

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Severed Steel is a new cyberpunk shooter with Superhot and F.E.A.R. vibes - Gamesradar

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Elon Musk on cyberpunk 2077: What was the latest tweet from Elon Musk on Cyberpunk 2077? – Republic TV

Posted: at 2:39 am

Cyberpunk 2077is one of the latest action RPG titles that came out at the end of 2020.The story in this game revolves around Night City, which is set in theCyberpunkuniverse. The game was developed using theREDengine 4by a team of around 500 people by CDProjekt. The most recent news related to Cyberpunk 2077 is the Tweet from Elon Musk about the non-existence of cars that can drive themselves. Continue reading the article to know more about it and the latest Cyberpunk 2077 Patch 1.2.

Ever since the release of Cyberpunk, Elon Musk has been playing the game and tweets about the game like praising the features etc, but he has also mentioned various bugs and glitches. This time the tweet from him mentions that there is no in-depth traffic AI in the game. This means that there is no presence of cars that can drive themselves and this should have been possible by 2077.

About the upcoming major update of 1.2, the developers have mentioned that they really wanted to release Patch 1.2 for Cyberpunk 2077 at the same time span which they had previously decided. But due to the recent cyberattack on thestudios IT infrastructure has led them to delay the update as they will needsome additional time to reorganize everything.

The main motive of this Patch 1.2 is a lot major as compared to any of the previously released updates. The developers have been working on a lot of things like variousquality improvements and bug fixes, and there is still a lot of work that needs to be taken care of so that they can deliver a better gaming experience. So the release date for this update is now postponed to the second half of March. The company also said that this is not something that they were initially planning but they just want to make sure that this update gets launched in a proper manner without any flaws. The exact contents of this update are also not disclosed by CDPR as of now but there was a hotfix that was released to fix some issues:

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Cyberpunk 2077: 10 Things That Make No Sense About Johnny Silverhand & Rogue’s Relationship – GameRant

Posted: at 2:39 am

Plenty can be said about Cyberpunk 2077's performance on older hardware and all of the other issues this game struggled with at launch, but even the staunchest critics of CDPR's most ambitious project to date have to admit that Cyberpunk is full of great dialogues and thought-provokingplotlines thatmore than justify the Polish studio'sreputation as one of the industry's leaders when it comes to creating narrative-focused games.

RELATED: Cyberpunk 2077: 10 Rogue Amendiares Facts Most Fans Didn't Know

Some of the very best writing in Cyberpunk 2077 is related to V's romantic pursuits in Night City. Nearly all of them are presented as side quests, but one of them is completely different from all of the other ones. This is because it revolves around the love story of Johnny Silverhand and Rogue Amendiares, an over 60-year-old affair. Due to V and Johnny's unusual predicament, this plotline was bound to be exceptionally complicated, but for the most part, the writers handled it very well. Nonetheless, there were some aspects of this love story that left fans scratching their heads in confusion.

Johnny's situation is obviously unique, and given the fact that his engram is stuck in V's body, it makes it easy to forget his actual age, but it's worth keeping in mind that when Cyberpunk's main story is taking place, Johnny Silverhand is 88 years old!

Now, Rogue lived through the majority of the 21st century as a regular human (albeit aided bycyberware). Her exact age is not revealed in the game, but it is safe to assume that she is around Johnny's age, turning the "Blistering Love" side quest into a love story of two elderly people. While there's nothing wrong with that per se,the writers didn't explore that concept deeply enough,making Johnny and Rogue's dialogue and interactions feel a bit out of place.

All of the other romance options in Cyberpunk 2077 have some specific requirements for V's voice and body type in order for players to be able to romantically engage with certain characters. For example, in order to romance Panam, players need to be a male V, and to woo Judy, they need to play as a woman. It makes sense. After all, people in the real world have different sexual orientations and don't just choose to get involved with whoever crosses their path.

RELATED: Cyberpunk 2077: 10 Best PC Mods So Far

When romancing Rogue, the question of V's gender and voice is non-existent, though. Sure, it is not V who Rogue is romancing, but still, it's difficult to believe that she could look past hersexuality just because of Johnny's personality.

The first job that Johnny and Rogue go on together is a raid on Arasaka tower to rescue Alt Cunningham from the corpos. They fail toreach her in time, andwhen they finally get to where she was being held, all Johnny finds is his lover's lifeless body. Thompson, the accompanying reporter continued to film Silverhand coming to terms with Alt's death.

In true Johnny Silverhand fashion, he erupts in a fit of uncontrollable anger and begins to brutally beat Thompson up. If not for Rogue stopping him, he would have surely killed the unfortunate reporter. Having seen how much Alt meant to Johnny and how emotionally unstable he can be, Rogue maintaining her feelings for the rockstarseems questionable, to say the least.

Before she found out about the fact that an engram with Johnny Silverhand's personality is embedded in V's head, the main character ofCyberpunk 2077and Rogue Amendiares have enjoyed a fruitful business relationship.

Although the revelation of Johnny's engram may have led to Rogue perceiving V a lot differently, the game does not go into enough detail when it comes to juxtaposing V and Rogue's fixer-merc dynamic with her and Johnny's love story, which in turn makes this whole plotline lose out on some interesting depth.

InCyberpunk 2077,players witnessRogue risking her life for Johnnythree times. Depending on their choices in the last quest, she may end up sacrificing herself for her ex-lover. Love makes us all do crazy things, buteven love has its limits.After Johnny cheated on her (multiple times) and recklessly steered off-course of the plan during the Arasaka tower bombing in 2023, Rogue still pulled through for him fifty years later.

It doesn't really make sense for a strong, independent person such as Rogue to be so forgiving and forgetful to someone who's failed and hurt her so many times.

Aside from cheating on her multiple times, and recklessly putting her life in danger, there is another thing that should make Rogue reconsider her feelings and abandon all hope for a potential future relationship with Johnny -- his love for Alt Cunningham.

RELATED: Cyberpunk 2077: 10 Alt Cunningham Facts Most Fans Didn't Know

The brilliant netrunner was Silverhand's next major relationship after Rogue, and quite frankly, it seems like he cared for Alt much more than he ever did for the Queen of the Afterlife, as seen in the "Never Fade Away" main quest. As a mature, older woman, Rogue should know better than to pursue a relationship with Johnny, knowing that he'll never love her as much as he loved Cunningham.

There seems to be some inconsistency regarding when exactly Johnny and Rogue have met. The timeline of events inCyberpunk 2077'suniverse suggests some time between 2010 and 2013, after Amendiares's arrival to Night City.

However, during their date in "Blistering Love", Johnny says that they met in 2015, which would make no sense, given how just a few quests before ("Never Fade Away"), he teamed up with Rogue to break Alt out of Arasaka tower. It is probably a mistake overlooked by the writers, but it's yet another thing that doesn't add up when it comes to Johnny and Rogue's relationship.

By the time the "Blistering Love" side quest rolls around,players will have had plenty of chances to get familiar with how the Relic works and how the two personalities in V's brain compete for control. Whenever one is in charge of V's body, the other one doesn't have any influence on their actions, but can still see, hear, and be aware of what is going on around them.

This means that during Johnny and Rogue's date, V saw and heard everything. Maybe it's why Rogue cut the date short as they were about to have sex. Still, the entire sequence did not make much sense in the context of V and Johnny's predicament.

Even if Rogue could honestly look past the discrepancies between Johnny's personality and V's looks, there is one thing that should make her rethink her relationship with Johnny.

RELATED: 5 Cyberpunk Games To Play After Cyberpunk 2077

After he died in 2023, Arasaka used Soulkiller to transfer Johnny's engram onto the Relic. The game's lore explains Soulkiller and what it does pretty well -- it destroys the initial personality, or "soul", and creates an exact digital copy of it. It means that even though the engram talked, behaved, and had the same memories as Silverhand, it wasn't really him. As the most experienced fixer in Night City, Rogue was probably aware of this,renderingher relationship with Johnny's engram quite meaningless.

Rogue Almendiares was nothing but loving and helpful to Johnny Silverhand all throughout the story ofCyberpunk 2077,even though she had more than one reason to reject him altogether and stop associating herself with the fallen rockstar. He cheated on her, never appreciated her help, and realized his mistakes when it was far too late to do anything about it. On top of all that, he shamelessly asked her to accompany him on a suicide mission to Arasaka tower at the end of the game, which resulted in her death at the hands of Adam Smasher.

Many things didn't make sense about Rogue and Johnny's relationship, but the most jarring one of them all was the fact that Silverhand never deserved Rogue's love in the first place.

NEXT: 10 Continuity Errors & Dropped Storylines In Cyberpunk 2077

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Maciej Grzymkowski is a writer based in Warsaw, Poland. Aside from being a list writer for Game Rant, he is an experienced copywriter at one of the leading digital marketing agencies in the UK. He's got a soft spot in his heart for sprawling open-world RPGs and over-the-top, convoluted storylines in games, which doesn't mean that he doesn't appreciate a little indie charm every now and then.

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Why ‘Cyberpunk 2077’ and Other AAA Games Flop – Yahoo News

Posted: at 2:39 am

The production process for big-budget video games leads many major studios to overpromise and underdeliver on the games they make.

- Imagine if a TV show accidentally left a blooper in an episode.

- Do I say something? Is it me? What do I say?

- Or if a Marvel movie forgot to take out the green screen in one of their scenes? Those kind of screw ups are pretty rare in big budget entertainment, except in video games.

[HARMONICA MUSIC PLAYING]

From "Cyberpunk 2077," to "Fallout 76," to "No Man's Sky," gaming's history is littered with high profile titles that flop on release, burning their hundreds of thousands of day one customers. To understand why so many games come out buggy, broken, or unfinished, we need to take a look at the industry that produces them, why it builds such lofty expectations, and how things can end up going off the rails.

Video games come in all sizes, but the massive blockbuster games we're talking about usually fall under the designation of AAA development. These are the most expensive, most stunning games the industry can make, all of which requires a ton of effort.

RENEE GITTINS: Sometimes, people say, oh, you know, it's easy. You just drag and drop things into a scene, and then it's all magical, when there's really so much more that goes into it.

- Renee Gittens is the executive director of the International Game Developers Association, a non-profit that advocates for game developers around the world.

RENEE GITTINS: Every single button click is designed. Each instance of those interactions has sound effects, and art, and animations, and planning, and code behind it. So games themselves are very, very expansive.

- Making a AAA game often means pushing gaming technology to its limits with expansive virtual worlds, stunning visual fidelity, and complex artificial intelligence systems, all while allowing an unpredictable player to bounce around a it like a chaos gremlin.

[SCREAMING]

It can take years of work and many millions of dollars. And that kind of investment makes a strong marketing push a must, helping ensure game makers recover those heavy costs. But games run into trouble when their marketing promises a game that the developers can't deliver.

Story continues

- What we're trying to do is make an entire universe generated by the computer. And then we're going to set people loose in it.

- Sky high expectations can easily sink a game's launch. 2016 release "No Man's Sky" was a fine game in its own right, but it fell flat at launch because it couldn't live up to the wildly ambitious expectations generated by fans and the game's marketing.

- It's got trading, fighting, exploring, survival. And it's a huge game.

- Still, that doesn't account for games like "Cyberpunk," which shipped with glitches and bugs galore. Those kind of problems are unique from game to game, but they do have a common root cause in a game's production process.

AMANDA COTE: Big budget games are a huge risk. You're putting in millions of dollars. You're putting in hundreds of person hours and time. And you're never really sure if the game is going to be a success or not.

- Amanda Cote at the University of Oregon recently published a paper studying crunch, a semi-mandatory period of grueling overtime game developers go through to finish a game before its release. Game production can be unpredictable, and developers often end up crunching for months to catch up on deadlines or fix unexpected problems. Worse, some studios rely on crunch to make up for planning or budgeting shortfalls elsewhere in the project.

AMANDA COTE: It's easy to understand why people feel like they have to rely on tactics like crunch, why they have to finish and release a game no matter what. But doing so before a game's ready can sink an otherwise potentially excellent product.

- Crunch culture has deep roots in the industry, including at award winning studios like Naughty Dog and Rockstar. But the practice has a lot of downsides-- burning out developers and leading to mistakes.

AMANDA COTE: There's a lot of research on how overwork makes it impossible for you to catch small things like bugs, or how at a certain point of overtime, you actually start introducing more problems than you're solving. So crunch can lead to these really buggy, disappointing games.

- Right now, there's not much incentive to change the way games are made. Half baked or not, blockbuster titles usually still bring in massive sales. And post-launch work can give games new life beyond their ship date. Several games judged dead on arrival at release have made astonishing comebacks. But as AAA games grow bigger, the game production process is coming under more scrutiny, and every big budget flop shines a spotlight on the way games are made and what might need to change.

AMANDA COTE: I think we have an increased recognition that that's the case, and that it's better to allow developers more flexibility in their schedules if that gives them the time to make the product really good.

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Explore a Cyberpunk Club in the New Video Game "Isolationist Nightclub Simulator" – EDM.com

Posted: at 2:39 am

Coming this week from the multi-talented digital artist and sound designer, Edwin Montgomery, is a new video game calledIsolationist Nightclub Simulator. For years, he's been celebrated by his peers in the industry and his work has been included in games involving major franchises like Wasteland, Dungeons & Dragons, Warhammer 40,000, andGame of Thrones, among others. Now,Montgomery istaking on the world of electronic music with his new surreal adventure.

Alongside the listing for the game on Steam, a brief description on what players can expect was shared.

In a dark and familiar future, a mysterious plague has all but shut down life on earth's surface. From the safety of your bunker, enter this vivid simulation and transport yourself to a futuristic, neon and smoke drenched nightclub where you can create your own music, enjoy a virtual drink, and explore the whole labyrinthine club (including a dance floor, bar, arcade machines, enormous indoor garden and art gallery). This blend of walking simulator, music creation game and relax-em-up immersive sim has a little something for everyone.

On YouTube, Montgomery shared a trailer of the upcoming game, giving fans a small look at the cyberpunk-styled journey they will soon embark on.

As shown in the trailer, players will be able to partake in a number of activities during their trip through the psychedelic club. Virtual instruments like synthesizers and drum machines will be available for use, allowing players to create their own songs in-game. There will also be numerous arcade games scattered throughout the venue, providing some mini-game entertainment.

While the journey is single-player only, there's an interesting messaging feature that connects players around the world. Using an in-game terminal, players can write messages that will randomly appear inside other players' versions of the game. For those looking to escape the music for a moment, the trailer also showcases a "chill-out room" that seemingly transports those who enter to outdoor environments, like a forest or desert.

Edwin Montgomery's Isolationist Nightclub Simulator will be released on PC and Mac on Thursday, March 11th, 2021 via Steam. You can wishlist the upcoming game here.

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Cyberpunk 2077 Is Finally Here, and You Can Already Get a Discount – msnNOW

Posted: at 2:39 am

Advertiser Disclosure: At Slickdeals, we work hard to find the best deals. Some products in our articles are from partners who may provide us with compensation, but this doesnt change our opinions.

Okay, this is it. After years of hype trailers and delays, Cyberpunk 2077 has finally arrived. And based on the remarkably high reviews, many feel it was worth the wait.

While many of the pre-release discounts have ended,Walmart has the Xbox One version for $34.45 and PlayStation 4 version for $34.60. Additionally, while the Collectors Edition is frequently sold out, the PS4 version is currently in stock at Walmart for $249.99. If the game is sold out at Walmart, GameStop and Best Buy both offer the Collectors Edition as well.

Order Cyberpunk for Xbox | Order Cyberpunk for PS4

If you pre-ordered Cyberpunk 2077, you received an assortment of physical and digital goodies.

Physical items:

Digital items:

While technically, these items were exclusive to the pre-order period, the internet figured out that all the physical items are included in the physical PC version, currently available for $59.99.

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For all the latest on video game sales and discounts, make sure to head over to ourDeal Alertspage and set up notifications for the games you want the most.

Our editors strive to ensure that the information in this article is accurate as of the date published, but please keep in mind that offers can change. We encourage you to verify all terms and conditions of any product before you apply.

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Cyberpunk Thriller Beyond A Steel Sky Is Coming To PS4 In Q3 2021 – PlayStation Universe

Posted: at 2:39 am

Beyond a Steel Sky, critically acclaimed cyberpunk-flavoured thriller from Revolution Software, will finally be coming to PS4, Nintendo Switch and Xbox One in Q3 2021 as a digital and physical release, publisher Microids has announced.

The game was originally released for Apple Arcade back in June 2020, with a PC and Mac launch following the next month. However, for whatever reason, a console version of Beyond a Steel Sky has remained elusive until now.

Stephane Longeard, CEO of Microids, commented:

Signing this publishing deal with the renowned Revolution Software studio delights us! Were thrilled to give players the possibility to (re)discover the long-awaited sequel to Beneath a Steel Sky on consoles by diving into a captivating story supported by clever gameplay mechanics and gorgeous graphics.

Charles Cecil, CEO and game director at Revolution Software, added:

I am delighted to be working with Microids, a company with such a great reputation for publishing high quality adventuresthey are the ideal partner for Beyond a Steel Sky, our most ambitious adventure to date.

Beyond a Steel Sky takes place in Union City, a dystopian cyberpunk metropolis that is ripe with mystery and sinister secrets. Taking place decades after the original game, Beyond a Steel Sky is an ambitious adventure featuring a stunning comic book aesthetic from Dave Gibbon, and sees players following Robert Foster, who is on a mission to rescue a child recently abducted in a brutal attack.

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Beyond a Steel Sky is due for release on PS4, Switch and Xbox One in Q3 2021.

[Source Gematsu]

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1971 Buick Riviera Widebody Concept Is Both Timeless and a Little Cyberpunk-ish – autoevolution

Posted: at 2:39 am

Its relatively easy to develop a soft spot for cars such as the third-generation Buick Riviera. Built between 1971 and 1973, it stood as a radically different automobile compared to its predecessor in terms of its design.

The Buick Riviera was a lot like a modern-day smartphone, in the sense that there was a brand new one out almost every year.

Back to the third-gen car, its design was penned by the same guy who went on to create the Nissan 240Z Concept but only after having already worked on the likes of the 1967 Pontiac Firebird and the 1968 Pontiac GTO, prior to the Riviera.

Speaking of designs, we just had to show you this stunning rendering depicting a 1971 Riviera with an ultra-aggressive stance, courtesy of Wicked Aero. Its got a custom body kit on, consisting of wider fenders, side skirts, a front spoiler lip, a rear spoiler (above the taillights), a rear diffuser, and some really big wheels. The concept also sits way closer to the road than any regular Riviera, which makes it look tremendously sleek.

Its safe to say that if somebody was to build this car out in the real world, it would then certainly become the main attraction wherever it went.

What about performance, you ask? Well, the real 1971 Riviera was powered by a 455-cu in (7.5-liter) V8 engine, mated to a 3-speed TH-400 automatic transmission. It produced 225 hp in the regular model and 250 hp in the Gran Sport variant.

Feel free to let your imagination run wild here and insert whatever modern-day engine youd like underneath the hood of this digital rendition. Since a little Camaro ZL1 muscle never hurt anyone, how does a supercharged LT4 V8 sound?

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1971 Buick Riviera Widebody Concept Is Both Timeless and a Little Cyberpunk-ish - autoevolution

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