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The Evolutionary Perspective
Category Archives: Cyberpunk
Posted: September 16, 2021 at 6:29 am
For a minute there, Cyberpunk 2077 wasnt wet enough. Today, it is, thanks to an update that restores missing water effects in the troubled open-world shooter.
Cyberpunk 2077 is locked in a tidal pattern. CD Projekt Red will roll out a patch, fix some stuff, and in the process, break some other stuff. Following the games big August update, rainwater failed to make surfaces to look wet. Todays update, patch 1.31, technically fixed that. In fact, surfaces are wetter than ever.
The 1.3 patch, which was the third major update for the infamously buggy game, brought numerous improvements, but it also drastically changed the water effects, specifically how surfaces looked before and after rain. Apparently, it was an issue with the ridiculously named Wet Surfaces System.
Todays update isnt just about making water more wet, though. It also purports to address a litany of smaller issues, including busted reload times and a miscalculated height for the games charged jump. Further, it fixes non-progression bugs in certain quests. Youll now be able to talk to the nomads and get things started in With A Little Help From My Friends. And Beat on the Brat wont suddenly restart.
Many are familiar with Cyberpunk 2077s troubled history by now. It launched in rough shape on last-gen consoles, which CDPR hid from reviewers by only allowing PC copies to go out ahead of release. This led to refund requests from dissatisfied players, and Sony pulled the game from the PlayStation store before re-adding it, albeit with a disclaimer about its rocky performance on PlayStation 4.
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Amid the turmoil, CDPR said it would drop several major patches for the game: one in January, another in February (it came out in March), and a third down the line. This ended up being the 1.3 patch that fans were waiting for through the spring and much of summer, only to laser-focus on the water effects. #Puddlegate all over again.
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Posted: at 6:29 am
Ever since it was born for the 1964 and a half model year, the Ford Mustang has been a bottomless inspiration reservoir for Blue Oval aficionados, critics and the common folk alike. Naturally, in modern times, its also a muse for pixel masters.Take virtual artist Rostislav Prokop, aka rostislav_prokopon social media, for example. He casually likes to circle back to some of its virtual Ford Mustang creations whenever it seems fitting. And, just to warrant the added work time, he doesnt just play with one but instead opts to CGI-splash together a couple of its Mustang projects against the same backdrop.
Better yet, both are allowed to idle-growl at will because this time around we are dealing with a video rendering. Sure, theres much more work and CGI mastery involved with making these appear life-like, but we still appreciate the effort. Besides, the Mustang puppet master didnt just take a couple of its past creations and threw them side-by-side without looking back.
Instead, we can see a little bit of variation on past themes. As far as we can tell, the Mustang standing on the left side is a remastered variation in dark green of the recent Cyberpunk 2077-inspired take on the mighty 1968 Shelby Cobra GT500KR. The second one is a bit trickier to identify, although at the front it resembles the lines of his previous 71-73 Mustang Mach 1 incarnations.
Still, the CGI expert gives away its real identity in the description hashtags, so we know its a dark gray 429 Cobra Jet Shelby Mustang. Irrespective of their real-life personas, both have been copiously modified into CGI tuning wonders. The custom work includes restomod LED lights all over, massive widebody aerodynamic kits, as well as a bagged stance to support the menacing atmosphere.
As for whats tucked under the hood, thats anyones guess... Although, judging by the virtual soundtrack, we can only think of something thats V8, as old school as possible, and packed with lots of aftermarket enhancements.
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Posted: at 6:29 am
A Cyberpunk 2077 player has discovered an Easter egg that praises whoever finds it.
Discovered by u/Feeltherush2132 on Reddit when exploring the Santo Domingo area in the game, the self-aware Easter egg is just a line of text which reads: "Well Done." Which were going to go ahead and assume means "well done for finding this" considering its tricky placement.
The Easter egg was apparently found using the 'flying katana glitch' in a secret area located in the Arasaka Industrial Park. At the top of a large Arasaka branded building, players will find two chests as well as the message of congratulations which appears as you walk closer to it. It is apparently also possible to find this Easter egg without the use of glitches; however, players' parkour skills need to be top-notch to do so.
Cyberpunk 2077 recently received a new update that overhauled many different aspects of the game. The 1.3 update - which went live last month - made changes such as improving frame rate issues, bug fixes, and other quality of life features like upgrading Cyberpunk 2077s minimap so that players are now able to see more and navigate the city better. Which has been a must-have for players pretty much as early as the games release.
Not only this, but Cyberpunk 2077 also got some free DLC recently - alongside the 1.3 update - in the form of a new skin for Keanu Reeves character Johnny Silverhand, some new jackets for playable character V, and a new car - an Archer Quartz "Bandit" to be precise.
Cant get enough of Night Citys hidden references? Take a look at our list of Cyberpunk 2077 Easter eggs.
Posted: at 6:29 am
The bright and vibrant worlds of the cyberpunk genre promise experiences that gamers really wont find elsewhere. Laden with futuristic tech, basked in the glow of ample neon and riddled with some truly fantastical imagery, cyberpunk games send us through wormholes of imagination into glowing metropolises, seedy undergrounds, and everything in between.
While there are some stellar cyberpunk games out there that everyone needs to dive into, the future holds anticipated titles that players will want to follow. Take your pick from the list below, and youre sure to find hours of entertainment, courtesy of the brightest minds in indie and AAA gaming.
Launching as one of a few must-play cyberpunk games of late 2021, Greylock Studios Severed Steel promises a multilayered first-person adventure set in a stylish, destructible world. Its hard not to notice just how sleek and clean Severed Steel looks, but all of that gets reduced to rubble once the bullets start flying.
With its bullet time mechanic, Severed Steel is lining up to be the game that all streamers will aim to master. Its a content goldmine once players understand how to best control protagonist Steel to string together combos and leave behind a wake of bodies. To complicate things, Steel isnt big on carrying ammo. Every weapon found is only as useful as its round capacity. Once its empty, its on to the next futuristic firearm.
Greylock Studio promises dynamic battles that never repeat thanks to the games unscripted, squad-based AI. This ensures every playthrough is unique and there is no simple going through the motions.
Severed Steel is releasing on Steam on September 17, 2021, and will land on the PS5, Xbox Series X/S, and the Nintendo Switch at a later date this year.
Its hard not to look at Vigilance 2099 and question whether its hoping to capitalize on the mistakes of Cyberpunk 2077. However, developer Envoidant Studios instead pulled inspiration from Blade Runner and the unreleased sequel to Prey (2006) to bring this story of bounty hunting in a neon world to computers (and possibly consoles).
There hasnt been much in the way of gameplay reveals, save for an eight-minute segment that showcased mechanics like combat, (aerial) driving, and even bounty hunting. Players control a fed-turned-bounty hunter with the know-how to hunt and take down the citys most nefarious criminals. Prey City is a living, breathing world full of AI characters and plenty of space to explore from the comfort of your flying car. Its the cyberpunk world our future was promised to be, realized in beautiful HD.
Vigilance 2099 can be played in third and first-person perspectives, allowing players to traverse the multi-leveled environment in the way most comfortable for them. And there is a lot to explore, whether youre scaling buildings or sticking to the crowded streets.
Vigilance 2099 currently has no official release date, but lead developer NasNakarus actively updates followers on the progress.
2022 should be a good year for cyberpunk games thanks to the planned launch of Replaced, a 2.5D retro experience set in a society that has seen better days. As R.E.A.C.H., an AI in a human body, players navigate Phoenix-City during an alternate version of the 1980s. Gone are the big hair bands and leg warmers. Here are the deadly outlaws and dangerous government corruption.
Replaced is the debut release of Sad Cat Studios, and the developer has been keeping things pretty close to the chest. While an official gameplay reveal hasnt happened yet beyond the initial teaser, Sad Cat noted that players would help guide R.E.A.C.H. on his quest to feel and be more human.
The minimal gameplay shown in the trailer shows R.E.A.C.H. traversing dangerous environments in platforming segments and bashing on bad guys with a stylized blend of melee and ranged combat. Its difficult to gauge whats player-controlled and whats scripted, but R.E.A.C.H. may have some slick moves at his disposal to help dispatch his foes.
Replaced is currently slated for a 2022 release date and will release on Steam, Epic Game Store, and Xbox Game Pass.
A name like Turbo Overkill promises a game thats over-the-top, full of insane action, and relentless. Digging deeper into Trigger Happy Interactives chaotic cyberpunk first-person shooter, its quite clear it will live up to its name.
Enter Paradise, a city overrun by augmented fiends. As Johnny Turbo, players have the skills and tools needed to return everything to normal. Or, at least as normal as Paradise gets. The announcement trailer was heavy on firearms, showcasing a bevy of different weapons that will aid Johnny on his quest. Most impressively is Johnnys chainsaw-leg, an augment that drives home just how ludicrous Turbo Overkill aims to be.
While the concept may read closer to the insanity of Doom or Serious Sam, the visual aesthetic is 100% cyberpunk. There is still plenty more to be seen from Turbo Overkill, which will hopefully confirm some vehicle segments that seem to be in the reveal trailer.
Trigger Happy Interactive currently has Turbo Overkill slated as releasing SOONTM. The game is expected to launch ambitiously on all current and prior-generation consoles, as well as Steam.
Return to the classic age of the PlayStation One with Samurai Unicorn, a game inspired by the visual style of early-era 3D gaming. That doesnt take away from the games beauty, especially since developer Its Got Stealth has created a cyberpunk world thats equal parts pixelated and visually appealing.
In Samurai Unicorn, players follow Klo and Unicorn as they go up against the Dream Eaters in the city of Sydney3. At the core of most cyberpunk games is a corrupt government and dystopian civilization, and both are heavily present in this third-person action-adventure.
Its Got Stealth promises an explorable world with interactive AI and cinematic storytelling that encourages curiosity. At least when youre not too busy engaged with the many different foes standing in your way. There is still much to learn about this stylized cyberpunk game, but the play on nostalgia absolutely drums up anticipation.
Samurai Unicorn doesnt have a release date but is likely launching in 2022.
The ideas behind cyberpunk games assure that players will constantly be treated to new and exciting futuristic releases. While these five represent a small fraction of whats on the horizon, theyre among the most promising titles well get our hands on soon.
Anyways, if youre looking for some gift cards to help with your gaming needs like Discord Nitro subscriptions or Steam Wallet Codes, just head over to the OffGamers site right here. Were pretty sure that youll need some help in anticipation of these upcoming cyberpunk games!
If you enjoyed this list make sure to check out some of our other ones down below.
Passionate writer and certified night owl. Currently drowning in coffee.
Cyberpunk 2077 Update 1.4: Release Date, Roadmap, Patch Notes and Everything We Know So Far – GIVEMESPORT
Posted: September 12, 2021 at 9:59 am
Cyberpunk 2077 continues to be one of the most popular games currently on the market despite a controversial start to life in the gaming industry.
We fully expect new content to be provided by CD Projekt Red, the game's developers, for update 1.4, with a flurry of optimised DLC for gamers to get stuck into.
Unless you've had your head in the sand, you will know that Cyberpunk 2077 had a hugely questionable launch as many, particularly those who played on PS4, came across a raft of bugs and glitches that hampered their user experience from the off.
That being said, CD Projekt Red could have easily given up on production and focus on Witcher instead. But credit where it's due, the game has progressively been improving with every update that has been provided. So what can we expect this time around?
Here is everything that you need to know regarding Cyberpunk 2077 and the 1.4 update.
The future of Night City could be vastly improved in this patch - but it is likely that we will not find out the extent of the changes for a number of months.
With only two major updates on Cyberpunk 2077 this year alone, it might be a current trend that we can expect a new patch on this game every few months.
While the precise release date is unclear at this time, we will update this article as soon as more information emerges during that timeframe.
The roadmap for this update will be posted here once it has been unveiled.
The patch notes for 1.4 will be listed here once they have been released by the game's developers. So stick with us and we will update this section in due course!
Enter the September Giveaway to win a PS5
You can find all of the latest Esports and Gaming news right there at GiveMeSport.
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The 1995 Anime Neo-Noir Cyberpunk Thriller GHOST IN THE SHELL Coming Exclusively to IMAX Screens September 17th – We Are Movie Geeks
Posted: at 9:59 am
MoviesByTom Stockman|September 8, 2021
Theres nothing sadder than a puppet without a ghost, especially the kind with red blood running through them.
IMAX and Lionsgate today announced tickets are now on sale for the critically-acclaimed sci-fi classicGHOST IN THE SHELL, one of Japans most celebrated and influential films, which will be coming exclusively to IMAX screens for the FIRST TIME EVER on September 17th (with advance previews in select theatres September 16th). This will also mark IMAXs first simultaneous release in screens in Japan, the U.S. and select IMAX markets.
Directed by Mamoru Oshii with cinematography by Hisao Shirai, the 1995 anime neo-noir cyberpunk thriller, set in 2029 Japan, follows Motoko Kusanagi, a cyborg security guard who hunts a mysterious hacker known as the Puppet Master. It is widely considered to be one of the best anime and science-fiction films of all time inspiring the likes of Matrix creators the Wachowskis, James Cameron, and other groundbreaking artists.
Ghost in the Shellhas been remastered in visually stunning 4K and undergone IMAXs proprietary DMR (Digital Remastering) process for its screens.
The film will be distributed by Bandai (Japan) and Lionsgate (North America and Select International), only on IMAX screens.
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Posted: September 8, 2021 at 10:05 am
Neurocracy is a browser-based cyberpunk murder mystery story told over the course of 10 real-world weeks and 10 in-game days, through the hypothetical successor to Wikipedia, Omnipedia. It presents a dystopian future in which escalating pandemics have driven the global community to abandon individual privacy in favor of pursuing total bio-security. The game has interesting things to say about emerging trends around pandemics, public health, and state sovereignty. I am not, however, here to talk to you about those aspects today I am here to tell you about the worst part of its corporatized, surveillance-state hellworld: The future is very boring.
Which is not to say that Neurocracy is poorly written or delivered (its not), or that its plot isnt engaging (it is!). The writers do a great job of simulating a megacorp-sponsored, brand-safe Wikipedia. And therein lies its most subtle, and my favorite, critique of our hyper-capitalist future: that standardization, algorithmic content production, and strict moderation will prevent people from being weirdos publicly.
You play Neurocracy by following hyperlinks through a fictional corporate follow-up to Wikipedia in the year 2049. This means that the majority of your time playing the game will be spent reading, putting together clues, and discussing the theories with other players. It is being released episodically over 10 weeks, with the first episode acting as a free intro for the game. As of today, it is up to episode eight.
The games Wikipedia equivalent, Omnipedia, also includes a historical lookback function much like real-world Wikipedialetting you see the history of previous editsand the game does its most interesting storytelling through this view. Seeing minor editing changes between two days can tell you so much about the world. When the initially neutral word search turns to the accusatory and hungry hunt, so much is conveyed to you about the priorities and shifting voice of this new publication. Hunt conveys a totally different power relationship while changing only a single word. If youre a writing-craft nerd like myself, youre going to have a field day.
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What Neurocracys historical lookback feature lacks, however, is the odd joy of watching two overly passionate weirdos fight over the dumbest shit you can imagine. There will be no wars between orthodox and reformist vampire hunters on Omnipedia. There are no arguments over the badgerness (or lack thereof) of a particular cartoon creature. There will be no (gross) debates over the size of Tifa Lockharts big naturals, or whether or not Squall is a hero or a protagonist. Omnipedia has stripped away all the incredibly silly and deeply human parts of Wikipedia, and it is legitimately unsettling.
The game addresses this directly in the page about Omnipedia itself. It claims that the AI which helps to write and edit the websites entries was trained on the corpus of Wikipedia in the year 2048. A corpus, by the way, is a large collection of texts that linguists use, usually for statistical analysis or for testing known rules about a given language. For example, you could try to make a robot to write Kotaku articles by training it on the corpus of everything released on the site. I dont know why you would do that. It seems unethical to give an AI brainworms.
Omnipedias corpus is comprised of Wikipedia articles as they stand in 2048, but not the articles talk pages or full edit histories. Even if it were, Wikipedia is massive and internet perverts only care about a small subset of the totality of the site. The process of simplification inherent in building an AI model like this would quickly erode and homogenize the stranger parts of the platform.
And so Omnipedia is born, reimagining one of the most brilliant and silly creations of the modern age as a bland corporate mouthpiece. I am excited to see where Neurocracy goes as I catch up, and follow the game to its conclusion. I am also terrified that its vision of the boring future is closer than I think.
To prevent this boring future I will do what I always do when talking about games about information and public access, and remind you to go support your local library! Pass library ordinances and actually go there! Libraries rule and theyre free and they have video games. Its like a Wikipedia made of cool bricks and paper, instead of neural implants and potentially murderous AI. Lets enjoy all that while we can.
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Turbo Overkill Brings Ultraviolent Cyberpunk FPS Action To Switch In 2022, And It’s Got A "Chainsaw Leg" – Nintendo Life
Posted: at 10:05 am
If you're craving more action inspired by old-school 3D shooters such as Duke Nukem, DOOM and Quake, then keep an eye out for Trigger Happy Interactive's upcoming release Turbo Overkill - a "brutal cyberpunk FPS" coming to the Nintendo Switch (and other platforms) in 2022.
This ultraviolent cyberpunk FPS is from the creator of the award-winning DOOM II conversion mod Total Chaos. 3D Realms co-founder Scott Miller - the pioneer behind Duke Nukem, Wolfenstein 3D and a number of other classics - will also offer creative support.
As the guy who helped launch the shooter genre with Wolfenstein 3D, Rise of the Triad, Duke Nukem 3D, Max Payne, and Prey, I havent been this excited about an FPS since the golden era of Apogee/3D Realms"
As the player, you'll take control of a mercenary named Johnny Turbo who must clean up his crime-ridden hometown known as "Paradise".
"In this Blade Runner-meets-DOOM hellscape, Johnny finds the citys entire population possessed by Syn, a rogue AI, and its army of augmented minions. Desperate for enough money to outrun his past mistakes, Johnny takes on the impossible job of destroying the greatest AI ever created. Rival bounty hunters want to claim the prize first nothing is easy in paradise."
Turbo Overkill also has a number of unique features such as a "Hero Time" - described as a new form of slow-motion with a twist, and the protagonist has a chainsaw leg! Players will take advantage of all of this as they work their way through two dozen stages filled with secrets, bonus arena stages, action-packed combat and puzzles.
Does this look like your kind of game? Leave a comment down below.
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Posted: at 10:05 am
The Cyberpunk 2077 PS5 and Xbox Series X version may not be ready to release this year.
During developer CD Projket Red's latest results call (via VGC), Micha Nowakowski, senior vice president of business development, told investors that "the target is to release the next-gen version of Cyberpunk 2077 late this year. At the same time, keeping in mind the lessons we have learned during the past year and taking into account that this project still remains in development, we can't say with full certainty that the production schedule will not change."
That uncertainty also extends to new-gen editions of The Witcher 3: Wild Hunt. Nowakowski says that "with The Witcher 3, the situation is slightly different in the way that this is being tackled by the external team mainly, which is Saber Interactive, the company that we have worked with before on Switch and also with updates in the past. As with Cyberpunk 2077, our goal is to release that game in late 2021. However, similarly, the development process is ongoing, and we cannot be absolutely dead certain that the release schedule will not change."
Nowakowski clarified again that CD Projekt Red is "definitely aiming with both titles for late 2021," but said that he didn't want to be more specific right now. With September upon us, that "late 2021" window is very nearly upon us, but after the difficulties with Cyberpunk 2077's original launch, it seems likely that the developer will look to take as much time as it can with its upcoming next-gen offerings. Both ports have always been set for the second half of this year, but don't be too surprised if we don't see Geralt and V's shiny new versions until next year.
The developer also revealed that more than a third of its staff are working on Cyberpunk 2077 and its new-gen ports. Others are working on the game's first expansion, while a remaining number are focused on Gwent and some unannounced projects - still no word on The Witcher 4, then.
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Posted: at 10:05 am
If you ever looked at your knee and wondered if you could make a deadly weapon out of it by attaching a spinning sawblade, then not only are you correct, but youre not the only one, as Turbo Overkill proves there are more than a few people who thought it was a good idea to add in this new arena shooter coming to PS5 and PS4.
Developed by Trigger Happy Interactive and published by Apogee Entertainment, described as an ultraviolent cyberpunk FPS, Turbo Overkill was born out of a mod for DOOM II, and now its getting set to launch on all consoles including PS5 and PS4 sometime in 2022.
You can check out the reveal trailer for Turbo Overkill for yourself, right here:
Turbo Overkill is also a bit of a clash between the basic plot of Blade Runner in that youre hunting down a rogue AI and DOOM, as youll be doing a lot more shooting than Ryan Reynolds or Harrison Ford ever did as Johnny Turbo.
Source [Trigger Happy Interactive Press Release]
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