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The Evolutionary Perspective
Category Archives: Cyberpunk
Posted: June 1, 2020 at 3:19 am
Despite revealing very little about Cyberpunk 2077's multiplayer component, there's a few details that can be inferred from what has been revealed.
Even though excitement is ramping up forCyberpunk 2077's single player campaign, the game will eventually receiving a multiplayer component in the future. There's not a whole lot known about the multiplayer component currently, but with the September delay of the base game, multiplayer won't be coming until 2022 at the earliest. Despite this, CD Projekt Red appears to be treating development of this multiplayer component with care as its own entity.
Fans were hesitant at first to the initial announcement of a multiplayer component, and rightfully so. In a lot of ways, people figured developing multiplayer alongsideCyberpunk 2077 would serve to hinder the experience. But the experience is being treated as a separate entity, only to come out after additional post-launch DLC comes out for the main single player game.Cyberpunk 2077's multiplayer is being treated as its own game, so fans should be optimistic on what multiplayer may look like for the RPG.
RELATED:Cyberpunk 2077 Multiplayer Plan Detailed by CD Projekt Red
As mentioned previously, Cyberpunk 2077's multiplayer component currently under development is being treated by CD Projekt Red as its own entity. Even though the delay gives more time for the multiplayer mode/game to be developed and refined further, there's no particular reason for pessimism yet. CD Projekt Red's publishing head Michal Nowakowski stated during an investor Q&A that "in terms of multiplayer, one thing we need to make clear is the triple-A release we're working on in parallel with[Cyberpunk 2077] is Cyberpunk multiplayer." While there's nothing concrete to go on from Nowakowski's comments, it seemshe is inferring thatCyberpunk 2077's multiplayer component has dedicated enough resources for the project to be considered its own standalone release.
That being said, expectations are high for the multiplayer component ofCyberpunk. Considering the mode is likely going to be in development for at least another few years, it'll likely be more than just team deathmatch or the standard fare of multiplayer modes.Cyberpunk 2077's official multiplayer portion is being touted as an extension to the single player portion, meaning gameplay will likely follow the same RPG style.This likely means players will be able to mingle and work together in the world of Night City, not just condensed maps for only certain modes/activities. A proper comparison, potentially, would be toGrand Theft Auto Online, meaning higher player counts and more open-ended and varied gameplay in Cyberpunk's multiplayer.
More than likely players will create their own custom character, rather than continuing to play as "V" fromCyberpunk 2077's singleplayer. Similar toRed Dead Online, players will utilizeCyberpunk 2077's detailed character creation in tandem with the game's classes to craft how they'd like to play in the multiplayer game. From there, players will likely get an introductory questline specific to their class, and then given the reins to play the game how they'd like. Exploring and living in Night City will likely be some kind of amalgamation betweenthe best aspects ofFallout 76 andGrand Theft Auto Online, where players will have MMO-lite progression systems and plenty of freedom to carve out their player's identity and brand. Of course, this is all just speculation.
RELATED: Cyberpunk 2077's Character Customization Sounds Unreal
Optimism aside, Cyberpunk 2077's multiplayer component is years away.Prior to Cyberpunk 2077's delay the multiplayer portion was slated for 2021, but that's been pushed back to 2022 at the earliest. This was prior to the pandemic, so there is a possibility this may shift back further, but for nowCD Projekt Red has given no indication on additional delays for the multiplayer component. The publisher has made it explicitly clear that multiplayer forCyberpunk 2077 will only release after some additional DLC has already come out for the single player portion of the game, considering that's going to be the bulk of theCyberpunk experience.
Cyberpunk 2077 will release on September 17 for PC, PS4, Stadia, Xbox One, and Xbox Series X
MORE:Cyberpunk 2077's Various Bits of Cyberware Explained
Destiny 2 Will Be a Game-Changer on PS5, Xbox Series X for Two Big Reasons
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Posted: at 3:19 am
Prior to the COVID-19 outbreak, CD Projekt Red delayed Cyberpunk 2077 from its original April 2020 release date to September 2020. Since then, there has been some concerns that the pandemic will cause further delays, but it looks like that wont be the case, as the game is in its final stage of development.
As part of CD Projekt Reds latest financial report, not only did we learn that The Witcher series has surpassed 50 million copies sold, but we also got a nice, quick update on where Cyberpunk 2077 is at.
CD PROJEKT RED is carrying out with the final stage of development of its most expansive RPG to-date: Cyberpunk 2077. The game features a vibrant, high-tech open world, where players assume the role of V a cyberpunk who has recently migrated to the most dangerous metropolis of the future: Night City. Cyberpunk 2077 gameplay follows the rules of the Cyberpunk 2020 RPG system created by Mike Pondsmith.
At this point, Cyberpunk 2077 should be content and feature complete, playable from start to finish. The finishing touches will be additional optimisation and bug fixes, all in time for the September 19th release date on PC, Xbox One and PS4. Next-gen versions of the game will also be coming eventually, but no dates have been announced.
KitGuru Says: Cyberpunk 2077s release is just the beginning, as there will be two expansions to follow in 2021. Are many of you still looking forward to playing this in September?
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Posted: at 3:19 am
If you enjoy the idea of exploring a cyberpunk city composed of voxels but balk at doing it from a zoomed-out perspective, Cloudpunk's latest update brings a first-person view so you can rub your eyeballs all over neon signs and burning trash cans up close. All you have to do is zoom in until the player model disappears, which activates mouselook (or right analogue-stick look if you're using a controller).
There's also a third-person view that's a halfway point between the original zoomed-out perspective and first person, complete with trad camera rotation, which can be activated by pressing X. The vehicle camera can be unlocked while driving now as well, though not while ascending or descending. "One of our long-term plans is adding a full first person cockpit view while driving", the developers say.
This patch also adds controller rebinding, mouse steering, and cleaning robots who buzz around the streets mopping up puddles. Which is nice.
Cloudpunk is a narrative game about being a delivery driver in a quite BladeRunner-looking city. Our reviewer enjoyed it, saying, "Your little hover car is a delight to control, with a nice feeling of speed, weight, and momentum. Gliding across those dazzling cityscapes, weaving through traffic, and firing your repulsors to gain altitude feels sensational."
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Posted: May 29, 2020 at 5:51 pm
Wube Software's much-loved construction and management sim Factorio will be leaving Steam early access a little sooner that expected; its version 1.0 release is now scheduled to arrive on 14th August in a bid to avoid the mad clamour of Cyberpunk 2077's launch window.
Factorio, which originally entered Steam early access back in 2016, casts players as sort of impromptu space industrialists, tasking them with building increasingly elaborate contraptions in a ceaseless grasp for ever-more efficient automation.
The gist is that players, having crash-landed on a distant, untouched planet, must manufacture their eventual means of escape. Initially, natural resources can be used to fashion basic machines which, in turn, open up new construction possibilities, enabling players to creep up the game's dizzying tech tree. Eventually, when the planet has become a smog-shrouded industrial hell-hole, the indigenous creatures are banished, and conveyor belts stretch as far as the eye can see, they might finally be ready to launch back into space.
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Factorio's compellingly single-minded gameplay loops have been immensely well-received - it has manage to maintain its Overwhelmingly Popular rating on Steam after more than 61,000 player reviews - and Wube announced its long-awaited plans to move the game out of early access last November, revealing that version 1.0 would arrive on 25th September 2020.
However, in a new blog post, Wube has said it's now shifting that release forward by around five weeks, to 14th August, to avoid clashing with CD Projekt's hugely anticipated Cyberpunk 2077 - which, following a delay earlier this year, is now due to launch on 17th September.
Explaining its decision in more detail, the developer wrote, "We think any release close to such a monumental game is going to feel some negative effects, such as everybody playing and covering Cyberpunk and taking attention away from other games."
In that light, Wube says it felt its options were either to release early or "quite a while after it", and ultimately settled on the former approach for several reasons - namely good development progress, a previously announced descoping of certain features (it stressed no features have been cancelled or postponed due to the Cyberpunk release date), and, simply, that "the general feeling in the office is that the game is pretty much done".
As such, those who've been eagerly awaiting Factorio's version 1.0 release will now have the pleasure of its company from 14th August this year.
Posted: at 5:51 pm
In the lead-up to Cyberpunk 2077, I've been revisiting The Witcher 3: Wild Hunt during a quiet period in-between PlayStation 4 releases. I already played the game upon its 2015 launch, but five years later, my appreciation for CD Projekt Red's mammoth RPG has only strengthened thanks to some truly incredible quest design and writing. It's still a phenomenal game, and since I never played the Blood & Wine DLC, I'm looking forward to experiencing something completely new once my initial Death March playthrough is over and done with. However, I still feel like I'm missing out on something.
It's because I take advantage of fast travel far too much of the time. Exploring Velen, Novigrad, and Skellige is a real pleasure due to how varied each and every location is, but the convenience that fast travel brings with it is so tempting that I simply cannot ignore the ability. I want to finish off the next side quest. I want to engage in the next conversation. I want to start the next game of Gwent. Because of that, however, I think I'm falling into the trap of skipping the journey in aid of reaching the destination. Yes, I am taking Roach out for a ride here and there when I decide to venture out into the wilderness, but it's only ever for a short trek. If I need to quickly get to Novigrad while I'm interacting with folk in Oxenfurt, I'm always going to opt for fast travel over simply riding there.
As such, I feel like I'm missing out on the chance encounters, the smaller side quests which pop up on the road, and the hidden treasure kept under lock and key in bandit camps. Now, let's address the question you may want to ask me. Why don't you just not fast travel and start wandering about the map as you see fit? Well, I'm roughly halfway through The Witcher 3: Wild Hunt's main questline, I'm planning on unlocking the Platinum Trophy, and I still have the Hearts of Stone and Blood & Wine expansions to complete. I want to get all of this done before The Last of Us: Part II releases next month, so taking a few days off to explore just doesn't seem realistic to me.
That's why I'm changing my approach when Cyberpunk 2077 finally comes along in September. I want to take in absolutely everything Night City has to offer, from its greatest side quests to the questionable characters you meet in its darkest back alleys. I'm going to try and play the entire game without fast travelling once.
It's going to be a tough challenge, I know that for a fact. However, I want the excitement of heading in the opposite direction of the main quest to come flooding back. It's something I experienced in both Fallout 3 and Fallout 4, and I hope to have those feelings return in just a few months time. I want a quest log inundated with optional missions. I hope to meet the weirdest personalities imaginable off the beaten path. I aim to discover secrets naturally. I'll try and beat Cyberpunk 2077 by exploring its map organically rather than fast travelling about the place. I won't find it easy, but I'll be sure to update you on my own, personal quest when the time is right.
Is fast travel a feature you use a lot of the time in RPGs? Or is something you only use as a last resort? Place your vote in our poll and expand on those thoughts in the comments below.
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Posted: at 5:51 pm
Cyberpunk 2077 from developer CD Projekt Red might not be releasing until September, but at least we all have this excellent teaser for a Cyberpunk 2077 fan film called Phoenix Program to tide us over until both the full game and full fan film release. The latter does not appear to have a definitive date attached, however, as filming has paused due to the ongoing novel coronavirus pandemic. Even so, the teaser trailer has left us excited to see the rest.
Phoenix Program is written and directed by Vi-Dan Tran, who is perhaps best known for his stunts work on shows and movies like Into the Badlands, 6 Underground, and more. While there are a number of different actors in the short teaser trailer, the fan film notably stars Ben Bergmann as Johnny Silverhand and Stylouz Cosplay as the male version of V, Cyberpunk 2077's protagonist. Bergmann is perhaps better known as Maul Cosplay, a professional cosplayer that we have featured a number of times for his take on Geralt and others.
While the teaser trailer doesn't exactly give away the full arc of the fan film, it would appear that Johnny Silverhand has a score to settle of some sort, and the action and production generally looks top-notch, especially for a fan film. It would appear that Bergmann makes for a fine action hero himself, just like the characters he so often cosplays.
Cyberpunk 2077 is scheduled to release for PlayStation 4, Xbox One, and PC on September 17th. A "Night City Wire" event for the video game is set for June 11th. You can check out all of our previous coverage of the upcoming video game right here.
What do you think of what we've seen of CD Projekt Red's Cyberpunk 2077 so far? What about the Phoenix Program fan film? Let us know in the comments, or hit me up directly on Twitter at @rollinbishop to talk all things gaming!
Disclosure: ComicBook is owned by CBS Interactive, a division of ViacomCBS.
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Inspiring: CD Projekt Red To Immortalize Programmers Who Died Making Cyberpunk 2077 As NPCs So They Can Serv – The Onion
Posted: at 5:51 pm
Over the last few years, the gaming industry has been rocked by reports of the brutal crunch culture around programming. Thankfully, CD Projekt Red, creators of the Witcher series, stepped up to the plate today to make things right by announcing that all the coders who died in the making of Cyberpunk 2077 will be immortalized as in-game NPCs, where they will be able to continue serving the company forever as faithful employees.
Finally, a gaming company that cares.
We know the toll working on a title as massive as Cyberpunk can take, which is why we wanted to make sure we included a deserving reward for any of our employees who made the ultimate sacrifice, said director Adam Badowski in a statement to OGN, describing the dozens of NPCs throughout the game world modeled on the likenesses, personalities, and desk decorations of deceased employees who worked 100-hour weeks to ensure the game shipped on time. Its a really touching tribute to see the faces of those who lost their lives making Cyberpunk 2077 and know that theyll be strapped to their virtual desk forever, making new open-world titles for their favorite developer.
Wherever you go in the game, youll see these programmers, buying Syncomp off a dealer to help them stay up late to iron out some choppy framerate issues or even just muttering to themselves about stabilizing the play experience as they succumb to a panic attack in one of our immaculately rendered neon alleys, he added.
Its genuinely touching to navigate through the immersive world of Night City and see these lost souls represented in the gorgeous REDengine, forever chipping away at their unfinished modeling, coding, and debugging. Whats even better is that each and every one of them has a faithfully recreated cubicle filled with gag calendars and discarded cans of Monster energy drink where they can make anxiety-ridden calls home to tell their spouses that they need to stay late to power through their 19th straight hour of playtesting.
Lets all hope more developers follow in the footsteps of CD Projekts heartfelt monument to their workers. Whether its having a fake business named for them in the next Grand Theft Auto, or becoming the basis for a level boss in the next title by FromSoftware, those that give their lives for our beloved pastime deserve to be honored for their service.
Posted: at 5:51 pm
Disjunction is an upcoming cyberpunk role-player that plunges you into a retro-futurist New York Citys underworld to solve a far-reaching mystery. With hardcore stealth-action mechanics, a reactive story where your choices have real consequences, and challenging stealth-action gameplay that lets you play the way that suits your style, its kind of like Cyberpunk 2077 mixed with a dash of Hotline Miami and Deus Ex. Speaking of which, dev Ape Tribe Games has got some exciting news to share new artwork created by Mankind Divideds executive art director.
Ape Tribe and publisher Sold Out have just revealed Disjunctions brand-new artwork and logo, which have been designed in collaboration with Deus Ex: Human Revolution and Mankind Divideds art director, Jonathan Jacques-Bellette, and videogame illustrator Isago ISA Fukuda.
According to a press release, Jacques-Bellette has created and supplied artistic direction for Disjunctions new key art and logo, while Fukadas brought the ideas to life and as you can see below, the Deus Ex-reminiscent undertones make a great fit with the cyberpunk RPG games themes.
Take a look at the new artwork and logo below:
Disjunction explores similar themes to Deus Ex, so I was thrilled to provide some new artistic direction for the games key art and logo, Jacques-Bellette says. Working with JJB has been an honour, Fukada adds. Ive always admired his work, so to collaborate with him on Disjunction has been very exciting. I hope players enjoy the art that we have created together.
The opportunity to collaborate with Jonathan really has been a dream come true, Ape Tribe co-founder Erwan LeCun says. Not only has Deus Ex been a huge inspiration for us during development, but we are all diehard fans of the series, so to have both him and Isago provide their artistic talent to Disjunction has been fantastic.
Disjunction is due to release sometime in 2020, and you can already dive into a playable demo on Steam if youre keen to give it a go and learn more.
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Posted: May 23, 2020 at 6:52 pm
Mobile games that thrive off of the hype of other games are nothing new. When PUBG and later PUBG Mobile launched we saw Rules of Survival, Knives Out, Garena Free Fire, Fortcraft, and many more pop up quickly to try and ride the wave of popularity.
Heck, even an established brand like Call of Duty couldn't resist getting in on the battle royale hype train with Call of Duty Mobile. So it's not a surprise to see Code T, or Theseus, or Code: Theseus (the title of the game appears to be tentative, so we'll just go with Theseus from now on), the new cyberpunk Netease game look fairly familiar to something we've seen before.
This feels a bit like dj vu, as it was only this week that Ubisoft sued Apple and Google over the Rainbow Six: Siege "clone," Area F2, which was taken down fairly swiftly. It's clear that some publishers are not going to take clones of their games lying down, and Theseus certainly seems like a prime candidate for the next big lawsuit
No, this is not a Cyberpunk 2077 clone. That was an easy question to answer. In Theseus you'll play as a bounty hunter that'll be hunting down all manner of criminals while under the watchful eye of a corrupt, capitalist government. Admittedly that all sounds similar to Cyberpunk 2077, but that's only because cyberpunk fiction all generally takes this road.
We haven't seen much of Theseus yet, aside from a pre-rendered trailer, but thus far it's hard to argue that it's not similar to the E3 2018 trailer for Cyberpunk 2077. The aesthetic is obviously similar, no doubt about it, but what you might not immediately notice is the atmospheric music, and some of the shots which seem to directly mirror, or at least are "inspired by" shots from the Cyberpunk 2077 trailer.
Just for clarity, here's the Cyberpunk 2077 trailer.
And here's the trailer for Netease's Theseus
I think we can all agree that one inspired the other, right? And in case you didn't catch some of those obvious "homages," here's a couple which has been spotted on twitter:
No, we're not boycotting Theseus, and I'm not inclined to believe that CD Projekt RED should sue Netease, either. As I said when discussing the Ubisoft and Area F2 situation, neither company owns the concept of cyberpunk, and while the Theseus trailer is starkly similar to the trailer for Cyberpunk 2077, you could probably draw similar conclusions from any other cyberpunk media.
Ultimately, the proof will be in the pudding. Ubisoft's legal team got through to Google and Apple after proving that Area F2 wasn't just similar to Rainbow Six: Siege, but modelled its entire gameplay and aesthetic on it. If Theseus can separate itself enough from Cyberpunk 2077 when they both launch, there won't be a problem.
But again, it is highly suspect that Netease would so blatantly attempt to ride Cyberpunk 2077's hype train like this, but it also makes sense from a marketing perspective. Whether or not that's immoral, unethical, or illegal, is another question entirely.
Whatever happens, I'm looking forward to playing both Theseus and Cyberpunk 2077, and hopefully that'll be sooner rather than later, because I need something to keep me busy during quarantine season
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Posted: at 6:52 pm
Something to look forward to: Summer Game Fest has four events lined up for the Month of June. CDPR will update fans on Cyberpunk 2077's progress. EA will have a stream devoted to what it has in the works. Day of the Devs will present what they had planned for the GDC. And Steam is holding it's week-long Game Festival.
CD Projekt Red has scheduled a Cyberpunk 2077 reveal event in June as part of the four-month-long online expo Summer Game Fest. The presentation is a developer's update CDPR is calling Night City Wire.
The studio has not hinted at what it has to show, but it's highly likely we will get a new trailer or maybe some live gameplay. The game which is set to launch in September is certainly far enough along to be playable, so the later is a distinct possibility. Whatever they have, fans on Twitter are pretty excited.
Night City Wire is scheduled for June 11, right in the middle of the Steam Game Festival: Summer Edition, which goes from June 9 through June 14. Like its spring event held in March, the Steam Game Festival will showcase titles that will be releasing within the next year. It will feature timed demos to try out new games, Q&As with developers, and the chance to add unveiled games to your wishlist.
Coinciding with CD Projekt Red's presentation is EA Play Live. The event is slated for 4pm PST on June 11. CDPR has not set a time for its show, but since they are both a part of Summer Game Fest, organizer Geoff Keighley is sure to make certain there are no scheduling conflicts.
In keeping with the theme of surprises, EA did not reveal much about what it had in store.
"EA Play Live 2020 is about connecting players around the world and bringing them closer to the game franchises they love," its announcement page reads. "During this year's digital event, we'll showcase our games through a live broadcast, community content, and more."
And finally, Summer Game Fest has a Developer Showcase scheduled for June 22. The broadcast starts at 8am PST and will give us a look at upcoming AAA projects as well as indie offerings. The event will feature the team from Day of the Devs, which will show off a curated selection of indie and triple-A titles they were planning to present at GDC 2020 before it was changed to an online event. The Developer Showcase will also have musical performances, extended gameplay demos, and some surprise reveals.
A partial list of studios that will be presenting content includes Akupara Games, Annapurna Interactive, The Behemoth, Finji, Kowloon Nights, Longhand Electric, MWM Interactive, Panic, Sabotage Studio, Skybound Games, Team17, thatgamecompany, Tribute Games and ustwo games. Day of the Devs is still accepting submissions for the event so that that list will grow.
So far, that is all that has been posted for June. However, there could be some developers joining Summer Game Fest at the last minute to hype what they have coming up. You can keep an eye on Keighley's official website for an up-to-the-minute calendar.
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