Page 28«..1020..27282930..4050..»

Category Archives: Cyberpunk

Cyberpunk 2077 can be updated to DLSS 2.2 with a small tweak – Graphics – News – HEXUS.net – HEXUS

Posted: June 23, 2021 at 6:39 am

Last week, HEXUS reported upon popular competitive shooter Rainbow Six Siege being updated to work with Nvidia DLSS tech for owners of GeForce RTX graphics cards. As we said at the time, this update could make a big difference to Rainbow Six Siege players, especially those wishing to use higher-res monitors at their native resolutions.

Coincidentally, Rainbow Six Siege became the first game to benefit from the latest update of Nvidia DLSS, version 2.2. With such an introduction, it isn't really possible to see the benefits of moving from an earlier version of DLSS to this latest DLSS 2.2. However, some enterprising folk have replaced a file in their Cyberpunk 2077 installation with a DLSS 'database' file from Rainbow Six Siege and are very pleased with the results.

A simple file swap is "enough to update the open-world game's implementation of DLSS to 2.2," reports PCGamesN. "And the result is better framerate, crisper visuals, and the elimination of the 'ghosting' artefacts frequently seen around small objects and lights while using DLSS."

The site read about this 'mod' via Nexus Mods, where the file can be downloaded (please proceed with caution, and back up files, so you can roll back). In its own tests, PCGamesN said that the change in performance was easily noticeable. "An encounter scene in downtown Night City that had produced framerates of about 28 FPS improved to about 36-40 FPS with the replacement file, using the balanced DLSS setting at a 1440p output resolution," it claimed.

Other Nvidia DLSS news

In addition to the above, the Nvidia GeForce blog is bursting with news ahead of the official launch of AMD's FidelityFX Super Resolution (FSR) technology, later today. On Monday the GeForce blog talked about DLSS coming to Rust, DOOM Eternal, LEGO Builders Journey and more this month. Perhaps even bigger news was that the DLSS plugin launched for Unreal Engine 5 last Thursday, and it is coming to Unity 2021.2 shortly. Other engines with support for DLSS include Frostbite, idTech 5, CryEngine, and RedEngine.

Last but not least, DLSS is on the way to Linux gamers in titles using Proton and the Vulkan API. That Linux support starts today.

Link:

Cyberpunk 2077 can be updated to DLSS 2.2 with a small tweak - Graphics - News - HEXUS.net - HEXUS

Posted in Cyberpunk | Comments Off on Cyberpunk 2077 can be updated to DLSS 2.2 with a small tweak – Graphics – News – HEXUS.net – HEXUS

Sony to reinstate Cyberpunk 2077 game on its PlayStation Store – CNBC

Posted: June 20, 2021 at 1:14 am

A sign for the video game Cyberpunk 2077 displayed at the E3 2019 trade show in Los Angeles, California.

Patrick T. Fallon | Bloomberg | Getty Images

LONDON Cyberpunk 2077 is returning to the PlayStation Store next week.

The beleaguered sci-fi video game will be reinstated on Sony's digital media store on June 21, according to a brief statement from publisher CD Projekt Tuesday.

Shares of CD Projekt jumped 6.5% on the news Tuesday. The stock was down 4.7% Wednesday morning.

Cyberpunk was yanked from the PlayStation Store late last year in an unprecedented move following a backlash from fans over a multitude of bugs and performance issues on older consoles.

It was a major blow to CD Projekt, hitting sales at a time when demand for gaming was booming and Sony's PlayStation 5 and Microsoft's Xbox Series X consoles were being released.

Cyberpunk had been heavily hyped prior to its release, with actor Keanu Reeves featuring as one of the game's main characters.

But it was hit with multiple delays in 2020 as developers raced to get the game ready for launch. When Cyberpunk finally released in December, angry gamers took to social media to share clips of the many issues they faced trying to play it.

CD Projekt sought to placate fans with promises of refunds and a series of updates aimed at fixing all the issues experienced by players.

The blunder eventually resulted in Sony and Microsoft offering players full refunds for digital versions of the game, with the former going a step further and delisting it from the PlayStation Store.

To make matters worse, CD Projekt said in February that it was hit with a ransomware attack. Hackers threatened to release the source code for games including Cyberpunk and role-playing game Witcher 3.

Last week, the company said data obtained during the cyberattack is now circulating online and may include information about current and former employees as well as games.

Follow this link:

Sony to reinstate Cyberpunk 2077 game on its PlayStation Store - CNBC

Posted in Cyberpunk | Comments Off on Sony to reinstate Cyberpunk 2077 game on its PlayStation Store – CNBC

Cyberpunk Face Mask Lets You Breathe Easy and Show Emotions – Nerdist

Posted: at 1:14 am

As humanity endeavors ever-further on its dark, neon-lit path into a cyberpunk future, standard gear continues to evolve to match the theme. Anyone looking to go full-blown Bladerunner, for example, has a long list of light-up jackets and tactical boots from which to choose. Now, Razer Inc. is adding to the list of dys-utopian gear a next-level N95 face mask. One that looks like something Bane would wear during a jog.

The Verge picked up on Razers new face mask, which the Singaporean-American corporation refers to as Project Hazel. Razer gave a moderate-depth look at Project Hazel in a video the company released in January. But only claimed more recentlyat this years E3 video-game trade eventthat itll be available in the fourth quarter of 2021.

In the video above, the companys director of design, Charlie Bolton, gives an overview of the mask and why the companys making it. Bolton notes now people are well and truly settled into this new normal,' theyre looking for masks that are safe, social, and sustainable. Indeed, that last target is hard to hit; a recent scientific report notes that masks and other disposable PPE that people have junked are having a negative impact on wildlife around the world.

With those ends in mind, Project Hazel has a clear mouth covering and dual N95 filters. (Which, while capable of blocking droplets, are still under review by the WHO in regards to efficacy against preventing contraction of COVID-19. The CDC also notes that N95 respirators must be regularly fit tested to be effective.) The Project Hazel Masks also have active ventilation that Razer says is good for 95% bacterial filtration efficiency.

Razer

As for a price and the exact date the mask will come to market, details remain scant. The companys CEO only said that the mask will drop early in the fourth quarter of this year. Regardless of the price, however, itll be interesting to see if Razers masks catch on. Theyll still produce running waste with their disposable filters, of course. And the same filters will also add up in cost over time. But then they do look cyberpunk AF, which, again, is apparently the theme humanitys going for these days.

Featured Image: Razer

Continued here:

Cyberpunk Face Mask Lets You Breathe Easy and Show Emotions - Nerdist

Posted in Cyberpunk | Comments Off on Cyberpunk Face Mask Lets You Breathe Easy and Show Emotions – Nerdist

The Witcher’s Geralt Voice Actor Reacts To Cyberpunk 2077 Issues – GameSpot

Posted: May 16, 2021 at 1:04 pm

Doug Cockle, the voice actor for Geralt from CD Projekt Red's The Witcher series, has shared his thoughts on the issues around Cyberpunk 2077. Cockle said in an appearance on Wassup Conversations that he's waiting until the bugs are fixed before diving in. The actor also spoke about why he feels bad for the developers and more.

He said he plays games on a PS4, which is one of the platforms that appears to have been more seriously impacted in terms of bugs and other issues. Even if Cockle wanted to play Cyberpunk 2077 right now on PS4, he might have some problems doing so as Sony removed the game from the PlayStation Store (of course, he could buy a physical copy).

Overall, though, Cockle said he "felt really bad" for the developers at CD Projekt Red over the issues that cropped up at launch.

"I'm looking forward to playing it eventually. Bless them, CD Projekt; I love them so much and I felt really bad for them when Cyberpunk came out and there was all that stuff about bugs," he said. "I can't imagine how disappointed they must have been in some of the public reaction to the game."

As for why he hasn't played yet, Cockle said he's just too busy with other projects and commitments. "I decided I'd wait. I have a PS4 so I thought, 'I'm just gonna wait it out until CD Projekt fixes everything they want to fix' and then I'll have a smoother experience, I suppose," he said.

For its part, CD Projekt Red has pledged to continue to support and update Cyberpunk 2077 to help get it in better shape so it can sell well for a long time. The game sold more than 13 million copies in just three weeks to become one of the fastest-selling games of all time. Due in part to the game's financial success, executives and developers at the studio received bonuses.

GameSpot may get a commission from retail offers.

Go here to see the original:

The Witcher's Geralt Voice Actor Reacts To Cyberpunk 2077 Issues - GameSpot

Posted in Cyberpunk | Comments Off on The Witcher’s Geralt Voice Actor Reacts To Cyberpunk 2077 Issues – GameSpot

Quantum Replica brings stealthy cyberpunk action to PC and consoles – Flickering Myth

Posted: at 1:04 pm

PQube and developer ON3D Studios have announced the release of their fast-paced action stealth game Quantum Replica on Xbox One and Series X, PlayStation 4 and 5, Nintendo Switch and PC via Steam. With Quantum Replica explore a cyberpunk metropolis to uncover the secrets of the Syndicate.

Travel to 2084, a time when the world is run by a ruthless corporate alliance known as the Syndicate, and take the role of a young man called Alpha who awakes without any memory. As Alpha, travel across a sprawling megacity to discover the memories that have been buried and the secrets that the faceless corporation have hidden from the repressed citizens.

As players explore the city they will discover abilities that allow them to manipulate time and use this skill to avoid the all-seeing eyes of the citys omnipresent AI as well as to escape from the mercenary armies that it sends after Alpha.

Featuring:

Its 2084, and the world bows to a ruthless corporate alliance known as the Syndicate. Under the flickering neon lights of an endless metropolis, citizens scratch out a living, fearful of mercenary armies and their faceless masters. Here, secrets are buried bitter and deep.

Quantum Replicais available now on PC and consoles.

Originally posted here:

Quantum Replica brings stealthy cyberpunk action to PC and consoles - Flickering Myth

Posted in Cyberpunk | Comments Off on Quantum Replica brings stealthy cyberpunk action to PC and consoles – Flickering Myth

Theres a new tabletop miniatures game set before the timeline of Cyberpunk 2077 – Polygon

Posted: May 11, 2021 at 10:55 pm

Cyberpunk 2077 has proved controversial for a number of reasons, not the least of which was its buggy launch on consoles. But the tabletop franchise that it was based on is experiencing an incredible renaissance. Cyberpunk Red, the latest version of the game from publisher R. Talsorian Games, is one of the most elegant and accessible TTRPGs of the generation. Now, a new studio is taking that dark future world in a different direction with a new miniatures skirmish game titled Cyberpunk Red: Combat Zone.

The game is currently being funded through Kickstarter, and the company behind it was founded by John Kovaleski, a 20-year veteran of the tabletop games industry.

Kovaleski created publisher Gale Force Nine in 1998, building on a foundation of laser-cut gaming accessories. In the 2000s he and game designer Aaron Dill, along with the late Sean Sweigart, shifted to board games. Their first big hit was Spartacus: A Game of Blood and Treachery. It was an unusual hybrid, blending turn-based strategy with a high-stakes tactical miniatures game, all built on the lore of the Starz networks prestige television series, Spartacus. The game was so good that even those who had no interest in Lucy Lawless on-screen hijinks were drawn to it. Its success led to a string of high quality licensed board games such as Firefly: The Game, Sons of Anarchy, Star Trek Ascendancy, and Homeland.

Kovaleski told Polygon that his passion has always been in miniatures, and thats where the idea for his new company came from. After selling Gale Force Nine to Battlefront Miniatures, he and Dill created a new company, Monster Fight Club, and producing Cyberpunk Red: Combat Zone has always been at its goal.

Combat Zone is set in 2045. Thats the same era as Cyberpunk Red, making it a prequel to CD Projekt Reds video game. The action takes place in the aforementioned Combat Zones in and around Night City, a fictional West Coast metropolis located between Los Angeles and San Francisco. Imagine the most run-down urban areas of the rust belt overrun with heavily-armed gangs and youve got the right idea.

Miniatures skirmish games, like Games Workshops Necromunda or Corvus Bellis Infinity, rely on some notoriously dense rulesets. While you dont need more than a handful of miniatures to play, you will often spend hours at the table trying to sort out how to move and fire on your opponents. Combat Zone reduces the complexity considerably.

Central to its mechanics are a set of color-coded dice and a matching ruler, called the Limiter. It has green, yellow, and red sections to denote short, medium, and long range. Its the only measurement tool that you need to run the game, and it also informs all the actions you might take during your turn.

Each character in play is represented by a card, and those cards denote how many and what types of actions each character can take on a players turn. There might be a green and a yellow action, or two greens and a red. Players can use those actions either to move a short move is green, a medium move is yellow, and so on and they can use those actions to fire their weapons and make melee attacks. The card also notes what modifiers to add once you roll the dice. The result, said designer Dill, is a game with a much more fluid and obvious turn structure. Matches average around 45 minutes.

Of course, just as in the real world, gunfights in Combat Zone are incredibly dangerous. Wounded characters are less effective, and the quality and number of their actions is depleted the more damage that they take. Red actions turn into yellow, yellow into green, and so on, until they ultimately go out of action. But taking some wounds doesnt mean your characters are any less deadly. In this game it doesnt matter if youre rolling a d6 or a d20. If your dice land on the highest possible number, your target is in trouble.

You can pull these really cool heroic things out of combat, Kovaleski said, where I am bloodied, Im on the street, I am crawling. You come up to headshot me and Holy crap! I pulled it out. Im not dead. Thats pretty neat.

The base game runs $120 on Kickstarter, with a delivery set for April 2022. Included are 12 plastic miniatures, nearly 200 cards, a double-sided game board, and a full suite of scenery. The terrain is an especially nice touch, and comes with a plastic shipping container with a door that opens, several barricades, and a ruined two-story building made out of heavy game board material. Add in all the tokens and dice you need to get started, and eight pre-made scenarios, and theres a lot on offer here.

As is typical of modern crowdfunding campaigns, theres also a number of add-ons being offered. The biggest draw are the additional gangs. The base game comes with six Tyger Claws and six Maelstrom figures, which fans of Cyberpunk 2077 will likely recognize from the video game. Additional sets include Combat Zoners (a rag-tag criminal faction), the Lawmen (including a figure modeled after Cyberpunk creator Mike Pondsmith), the Bozos (a group of futuristic clowns), and Generation Red (child soldiers). Pledges of $200 or more also get access to 21 additional unique characters, and the cards needed to run them at the table.

Unlike many other modern crowdfunding campaigns, Monster Fight Clubs Cyberpunk Red: Combat Zone feels like the start of something big. This isnt a one-time offer for a high-concept product thats going to disappear, never to be produced again. Its something that Kovaleski and Dill plan to have in friendly local game stores around the world for years to come.

The bedrock for which our company was built is Cyberpunk, Kovaleski said. That is a big cornerstone for us. This is not a Kickstarter where were trying to make a game and get it out and then were gonna move on to the next thing. This is our Warhammer 40,000, and were going to run with it. I have no intention of stopping anytime soon.

The Kickstarter campaign runs now through May 13. Expect post-campaign pledges to be available on Gamefound.

Read the original:

Theres a new tabletop miniatures game set before the timeline of Cyberpunk 2077 - Polygon

Posted in Cyberpunk | Comments Off on Theres a new tabletop miniatures game set before the timeline of Cyberpunk 2077 – Polygon

One-Fourth Of Cyberpunk 2077 Players Have Reached Max Street Cred Level – GameSpot

Posted: at 10:55 pm

Roughly a quarter of Cyberpunk 2077 players have maxed out their street cred level, according to developer CD Projekt Red, meaning they had to play the game for a very long time. While the figure may seem low in itself, it actually shows a notably high level of engagement with the game's array of content when compared to how many players typically finish games, and considering the vast amount of content in Cyberpunk 2077.

CDPR announced the stat through a tweet, giving the exact figure of 23.5%. While you can gain street cred by playing the main story, the bulk of street cred is gained by taking on sidequests like gigs and taking down Wanted enemies.

By comparison, most people who start a game never finish it. Public sharing of stats like Trophies and Achievements have consistently shown very low levels of game completion. As noted in a Reddit thread, some very popular games only reach 20-50% completion rates on Steam, so 1/4 of Cyberpunk players maxing their street cred suggests those who do play the game are plumbing it thoroughly. Keep in mind this stat is being provided directly from CDPR, so it may have weeded out players who only dipped a toe in Cyberpunk and then bounced off--a group that tends to drive down completion stats for many games.

Cyberpunk 2077 had a troubled launch, with complaints of bugs that led the developer to offer refunds and the game ultimately being pulled from the PlayStation Store. CDPR hasn't given up on the game, saying it hopes that continued support will help it sell for years to come. The studio posted a massive profit in 2020, and a comparatively tiny number of players requested refunds.

Going forward, the studio's plans for multiplayer are unclear. CDPR has been continuing to issue patches and a dataminer recently uncovered evidence of new quests.

You need a javascript enabled browser to watch videos.

Size:640 360480 270

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can't access this content!

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year20212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy

enter

Now Playing: Cyberpunk 2077 Review

GameSpot may get a commission from retail offers.

Read this article:

One-Fourth Of Cyberpunk 2077 Players Have Reached Max Street Cred Level - GameSpot

Posted in Cyberpunk | Comments Off on One-Fourth Of Cyberpunk 2077 Players Have Reached Max Street Cred Level – GameSpot

Tattoo Punk will bring cyberpunk tattooing to Switch and PC – Nintendo Enthusiast

Posted: at 10:55 pm

Its Mothers Day, but if you dont want to pull the trigger on getting a MOM tattoo, maybe you can wishlist Tattoo Punk from developer Cyber Rain Games and publishers No Gravity Games and VARSAV Game Studios instead. Tattoo Punk is a cyberpunk tattoo artist experience headed to Nintendo Switch and PC, and its release date will be announced soon. Other platforms are still being considered, and the game will support English and Polish languages at launch.

The premise is that it is the year 2100, and Henry is living in the latest stage of capitalism where corporations are ruining everything and body modification is all the rage for some reason. Henrys wife died, and he is tattooing to pay the bills and keep his son fed. So in Tattoo Punk, you will customize your studio, design various cool tattoos, haggle over prices, build loyal clinetele, and even take charge of advertising your parlor. This is very much a simulator game, albeit with a futuristic slant, much like SuchArt: Genius Artist Simulator.

If for some reason you played Cyberpunk 2077 and your favorite aspect was the character design, then Tattoo Punk might be up your alley when it launches on Switch and PC presumably later this year.

[Source: PR]

Follow this link:

Tattoo Punk will bring cyberpunk tattooing to Switch and PC - Nintendo Enthusiast

Posted in Cyberpunk | Comments Off on Tattoo Punk will bring cyberpunk tattooing to Switch and PC – Nintendo Enthusiast

Review: Reelin’ In The Years In TIME BEFORE TIME #1 – Monkeys Fighting Robots

Posted: at 10:55 pm

- Advertisement -GET YOUR COPY OF MFR: THE MAGAZINE #3

Written by Declan Shalvey (Bog Bodies, Injection) and Rory McConville, with art from Joe Palmer, Time Before Time #1 is an engaging and wholly entertaining opening chapter to this ruined future time travel comic series. With colors by Chris OHalloran and letters from Hassan Otsmane-Elhaou, this comic displys its influences openly to the point where it starts to feel pretty unoriginal, but its held together by sharp writing and pacing and fitting visual work.

The year is 2140, and to escape a world with no future, many turn to the Syndicate, a criminal organization who, for the right price, will smuggle you back in time to a better life. After working for the Syndicate for years, Tatsuo and Oscar decide to steal one of their bosss time machinesbut soon find that the one thing you cant run from is your past.

Every story you read in our time is going to have its influences, whether they be subtle or blatantly obvious. What matters is how these influences are used in the creation of a new tale. Declan Shalvey and Rory McConville succeed in opening up a science fiction world with a great premise sending people back in time to escape the calamity that we have made our planet and creating a simple yet effective motivation for the protagonist to also get the hell out of Dodge. However, if you know what this story pulls much of its influence from, it can be a little distracting. See, this comics plot borrows, whether accidentally or unintentionally, alot of its concepts from Rian Johnsons 2012 sci-fi filmLooper(which is brilliant on its own). Granted, Shalvey and McConville have given the idea of time travel as this crime syndicate-led underground act and spun it in a slightly different direction than Johnsons movie, but theres still so much similarity that I couldnt help but see it with every turn of the page. Again, this could be totally unintentional as there are so many very similar genre stories that accidentally borrow from one another all the time (I mean the lead characters name is Tatsuo, soLooper wasnt the only story on my mind). If youve seen Looperthough, be warned that theres a good chance that it going to dominate your thoughts while reading this comic. Everything else about this script is honestly solid. While we dont get to spend a *ton* of time with a couple more important supporting cast members, theres still enough detail from the story to paint a picture of the interpersonal relationships amongst these people and the protagonist, which created an emotionally effective twist early on in the issue. The dialogue is sharp, with some clever twinges of humor sprinkled throughout. Despite its overbearing similarity with one other piece of recent science fiction, this is a thoroughly well-written comic.

The bleak ruined future of Time Before Time #1 is brought to life by the pencils of Joe Palmer, with colors by Chris OHalloran, and its a look that well suits this story. Palmers thick lines and heavy inks darken a bleak Earth with the exact sort of atmospheric aesthetic youd expect from a cyberpunk-esque comic. The architecture of the run down apartment structures and syndicate-owned warehouses is excellently well constructed in its dilapidation, with crumbling concrete and cracked sidewalks marking much of the scenery. The character animations and details are outstanding, with thin lines marking stress and age in characters as well as making obvious emotional reactions. Every character has a different design making them easy to tell apart. The colors from OHalloran are spot-on for this comic as well, with dreary ashen greys marking the outside world on the future, dotted by faded neon in nightclubs and via streetlights to make this comic feel like a true cyberpunk experience. Otsmane-Elhaous letters use a familiar and safe font that is highly dynamic, changing effortlessly based on characters tone and delivery. From the visual end, this is a tightly put together package that sticks the landing in regards to creating the world this story takes place in.

Time Before Time #1 is the kind of sci-fi story youve probably seen before, but is still delivered in a way that should be refreshing to most readers. Declan Shalvey and Rory McConvilles script is focused and tightly paced, offering considerable amounts of plot and characterization within this issues page length without ever feeling bogged down. The visuals from Joe Palmer and Chris OHalloran are perfectly bleak, rife with detail and appropriate tone for this kind of ruined cyberpunk future. Be sure to pick up this debut issue when it hits shelves on 5/12!

Read more from the original source:

Review: Reelin' In The Years In TIME BEFORE TIME #1 - Monkeys Fighting Robots

Posted in Cyberpunk | Comments Off on Review: Reelin’ In The Years In TIME BEFORE TIME #1 – Monkeys Fighting Robots

The Ascent drops you into a living, breathing cyberpunk world that is "completely seamless from beginning to end" – Gamesradar

Posted: May 1, 2021 at 5:46 am

The Ascent may leave its camera hanging in the clouds, but theres something about its world thatll pull you right into the thick of it: the crime, the corruption, and the gangs and corporations vying for control in an atmospheric metropolis. Neon Giant has built a wondrous space for its Xbox Series X debut. Watching The Ascent in action, I can't help but be drawn to just how alive this cyberpunk setting seems and to its civilians just trying their best to survive in a world of unending chaos, much of it created by whoever is holding the controller. Alien locals have conversations beside neon-tinted signage, muttering about the violence that you have engineered, as others attend to completing the daily grind of life around them. The Ascent might be an action-shooter RPG at heart, but it's one set in a living, breathing world.

Graphically, it looks incredible too, with realistic light reflections on the ground and impressive architecture and environments. But what is perhaps more noticeable is the absence of any kind of loading screen as we're taken through each area and transition between cutscenes and gameplay. "It's completely seamless, in that we don't have loading screens," says Tor Frick, co-founder of Neon Giant and creative director of The Ascent. "We have, of course, fast travel with the train and the taxi, but the game is completely seamless from beginning to end."

"We wanted to take some of the tropes in cyberpunk and apply a little bit [of] a different flair to it."

This seamless experience takes place in a world where a mega-corporation known as The Ascent Group owns everyone and everything. When something happens that causes the corporation to suddenly go under, you set out to find answers. With a story-driven main campaign, side missions with their own little stories, and boss fights to experience, there's also plenty of room for you to explore at your own pace and discover everything the cyberpunk setting has to offer.

The Ascent plays out across an isometric layout, letting you tactically read the environment and use architecture around you as cover, should you happen to run into some enemies and find yourself in a gunfight. Taking into consideration the height of your foes, you can adjust your aim to go high or low, and shoot over cover. How (and if) you engage in combat is entirely left up to you, though. Neon Giant is building The Ascent with flexibility in mind, with a host of handcrafted weapons to try out, along with a range of gear and cyberware that can be switched up at any time.

As co-founder and creative director Arcade Berg explains, when you start the game you can create a character, but you're "not locked in" to any options you choose. Instead of having set classes, it's left up to you to determine how you want to customize your character to suit your preferred playstyle. From cyberware modifications such as augmentations and modules which determine your passive and active abilities in combat, to hairstyles and tattoos, you can change up your style and skill set at any time by visiting the Grafter an NPC that will let you customise just about any part of your character. "[It's] purely on how you choose to do things, we're completely classless," Berg says. "We also let you adjust that as you play because we feel it's more interesting and more fun to be allowed to experiment and play around with it, instead of locking yourself into something before you've even played the game"

Playable as both a single-player experience and in co-op, it's clear from what I've seen so far that Neon Giant has put a lot of care and effort into delivering on isometric RPG action and creating a fully realized world with their own take on cyberpunk. "We draw inspiration from many, many different works. From movies, books, comics. There's a whole influx of inspiration," says Frick. "But we wanted to take some of the tropes in cyberpunk and apply a little bit [of] a different flair to it. We have aliens and a lot more of a sci-fi feel to our game than the traditional cyberpunk does."

The Ascent is set to release on PC, Xbox One, and Xbox Series X/S sometime in 2021.

Continue reading here:

The Ascent drops you into a living, breathing cyberpunk world that is "completely seamless from beginning to end" - Gamesradar

Posted in Cyberpunk | Comments Off on The Ascent drops you into a living, breathing cyberpunk world that is "completely seamless from beginning to end" – Gamesradar

Page 28«..1020..27282930..4050..»