Monthly Archives: May 2020

Healthcare Augmented and Virtual Reality Market Recent Trends and Developments, by Type, by Product, Regional growth, Profit Margin, Market size,…

Posted: May 11, 2020 at 10:58 am

Latest Report On Healthcare Augmented and Virtual Reality Market including Market Landscape, and Market size, Revenues by players, Revenues by regions, Average prices, Competitive landscape, market Dynamics and industry trends and developments during the forecast period.

The global Healthcare Augmented and Virtual Reality market is broadly analyzed in this report that sheds light on critical aspects such as the vendor landscape, competitive strategies, market dynamics, and regional analysis. The report helps readers to clearly understand the current and future status of the global Healthcare Augmented and Virtual Reality market. The research study comes out as a compilation of useful guidelines for players to secure a position of strength in the global market. The authors of the report profile leading companies of the global Healthcare Augmented and Virtual Reality market, Also the details about important activities of leading players in the competitive landscape.

Key companies operating in the global Healthcare Augmented and Virtual Reality market include: CAE Immersivetouch Mentice Mimic Technologies Simbionix Surgical Theather Virtamed VR Simulators Zspace Healthcare Augmented and Virtual Reality

Get PDF Sample Copy of the Report to understand the structure of the complete report: (Including Full TOC, List of Tables & Figures, Chart) :

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The report predicts the size of the global Healthcare Augmented and Virtual Reality market in terms of value and volume for the forecast period 2020-2026. As per the analysis provided in the report, the global Healthcare Augmented and Virtual Reality market is expected to rise at a CAGR of xx % between 2020 and 2026 to reach a valuation of US$ xx million/billion by the end of 2026. In 2020, the global Healthcare Augmented and Virtual Reality market attained a valuation of US$ XX million/billion. The market researchers deeply analyze the global Healthcare Augmented and Virtual Reality industry landscape and the future prospects it is anticipated to create

Segmental Analysis

The report has classified the global Healthcare Augmented and Virtual Reality industry into segments including product type and application. Every segment is evaluated based on growth rate and share. Besides, the analysts have studied the potential regions that may prove rewarding for the Healthcare Augmented and Virtual Reality manufcaturers in the coming years. The regional analysis includes reliable predictions on value and volume, thereby helping market players to gain deep insights into the overall Healthcare Augmented and Virtual Reality industry.

Global Healthcare Augmented and Virtual Reality Market Segment By Type:

, Hardware, Software and Service Healthcare Augmented and Virtual Reality

Global Healthcare Augmented and Virtual Reality Market Segment By Application:

, Surgical Application, Rehabilitation, Training & Medical Education

Competitive Landscape

It is important for every market participant to be familiar with the competitive scenario in the global Healthcare Augmented and Virtual Reality industry. In order to fulfil the requirements, the industry analysts have evaluated the strategic activities of the competitors to help the key players strengthen their foothold in the market and increase their competitiveness.

Key companies operating in the global Healthcare Augmented and Virtual Reality market include: CAE Immersivetouch Mentice Mimic Technologies Simbionix Surgical Theather Virtamed VR Simulators Zspace Healthcare Augmented and Virtual Reality

Key questions answered in the report:

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Table Of Content

1 Report Overview1.1 Study Scope1.2 Key Market Segments1.3 Players Covered: Ranking by Healthcare Augmented and Virtual Reality Revenue1.4 Market Analysis by Type1.4.1 Global Healthcare Augmented and Virtual Reality Market Size Growth Rate by Type: 2020 VS 20261.4.2 Hardware1.4.3 Software and Service1.5 Market by Application1.5.1 Global Healthcare Augmented and Virtual Reality Market Share by Application: 2020 VS 20261.5.2 Surgical Application1.5.3 Rehabilitation1.5.4 Training & Medical Education1.6 Coronavirus Disease 2019 (Covid-19): Healthcare Augmented and Virtual Reality Industry Impact1.6.1 How the Covid-19 is Affecting the Healthcare Augmented and Virtual Reality Industry

1.6.1.1 Healthcare Augmented and Virtual Reality Business Impact Assessment Covid-19

1.6.1.2 Supply Chain Challenges

1.6.1.3 COVID-19s Impact On Crude Oil and Refined Products1.6.2 Market Trends and Healthcare Augmented and Virtual Reality Potential Opportunities in the COVID-19 Landscape1.6.3 Measures / Proposal against Covid-19

1.6.3.1 Government Measures to Combat Covid-19 Impact

1.6.3.2 Proposal for Healthcare Augmented and Virtual Reality Players to Combat Covid-19 Impact1.7 Study Objectives1.8 Years Considered 2 Global Growth Trends by Regions2.1 Healthcare Augmented and Virtual Reality Market Perspective (2015-2026)2.2 Healthcare Augmented and Virtual Reality Growth Trends by Regions2.2.1 Healthcare Augmented and Virtual Reality Market Size by Regions: 2015 VS 2020 VS 20262.2.2 Healthcare Augmented and Virtual Reality Historic Market Share by Regions (2015-2020)2.2.3 Healthcare Augmented and Virtual Reality Forecasted Market Size by Regions (2021-2026)2.3 Industry Trends and Growth Strategy2.3.1 Market Top Trends2.3.2 Market Drivers2.3.3 Market Challenges2.3.4 Porters Five Forces Analysis2.3.5 Healthcare Augmented and Virtual Reality Market Growth Strategy2.3.6 Primary Interviews with Key Healthcare Augmented and Virtual Reality Players (Opinion Leaders) 3 Competition Landscape by Key Players3.1 Global Top Healthcare Augmented and Virtual Reality Players by Market Size3.1.1 Global Top Healthcare Augmented and Virtual Reality Players by Revenue (2015-2020)3.1.2 Global Healthcare Augmented and Virtual Reality Revenue Market Share by Players (2015-2020)3.1.3 Global Healthcare Augmented and Virtual Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3)3.2 Global Healthcare Augmented and Virtual Reality Market Concentration Ratio3.2.1 Global Healthcare Augmented and Virtual Reality Market Concentration Ratio (CR5 and HHI)3.2.2 Global Top 10 and Top 5 Companies by Healthcare Augmented and Virtual Reality Revenue in 20193.3 Healthcare Augmented and Virtual Reality Key Players Head office and Area Served3.4 Key Players Healthcare Augmented and Virtual Reality Product Solution and Service3.5 Date of Enter into Healthcare Augmented and Virtual Reality Market3.6 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2015-2026)4.1 Global Healthcare Augmented and Virtual Reality Historic Market Size by Type (2015-2020)4.2 Global Healthcare Augmented and Virtual Reality Forecasted Market Size by Type (2021-2026) 5 Healthcare Augmented and Virtual Reality Breakdown Data by Application (2015-2026)5.1 Global Healthcare Augmented and Virtual Reality Market Size by Application (2015-2020)5.2 Global Healthcare Augmented and Virtual Reality Forecasted Market Size by Application (2021-2026) 6 North America6.1 North America Healthcare Augmented and Virtual Reality Market Size (2015-2020)6.2 Healthcare Augmented and Virtual Reality Key Players in North America (2019-2020)6.3 North America Healthcare Augmented and Virtual Reality Market Size by Type (2015-2020)6.4 North America Healthcare Augmented and Virtual Reality Market Size by Application (2015-2020) 7 Europe7.1 Europe Healthcare Augmented and Virtual Reality Market Size (2015-2020)7.2 Healthcare Augmented and Virtual Reality Key Players in Europe (2019-2020)7.3 Europe Healthcare Augmented and Virtual Reality Market Size by Type (2015-2020)7.4 Europe Healthcare Augmented and Virtual Reality Market Size by Application (2015-2020) 8 China8.1 China Healthcare Augmented and Virtual Reality Market Size (2015-2020)8.2 Healthcare Augmented and Virtual Reality Key Players in China (2019-2020)8.3 China Healthcare Augmented and Virtual Reality Market Size by Type (2015-2020)8.4 China Healthcare Augmented and Virtual Reality Market Size by Application (2015-2020) 9 Japan9.1 Japan Healthcare Augmented and Virtual Reality Market Size (2015-2020)9.2 Healthcare Augmented and Virtual Reality Key Players in Japan (2019-2020)9.3 Japan Healthcare Augmented and Virtual Reality Market Size by Type (2015-2020)9.4 Japan Healthcare Augmented and Virtual Reality Market Size by Application (2015-2020) 10 Southeast Asia10.1 Southeast Asia Healthcare Augmented and Virtual Reality Market Size (2015-2020)10.2 Healthcare Augmented and Virtual Reality Key Players in Southeast Asia (2019-2020)10.3 Southeast Asia Healthcare Augmented and Virtual Reality Market Size by Type (2015-2020)10.4 Southeast Asia Healthcare Augmented and Virtual Reality Market Size by Application (2015-2020) 11 India11.1 India Healthcare Augmented and Virtual Reality Market Size (2015-2020)11.2 Healthcare Augmented and Virtual Reality Key Players in India (2019-2020)11.3 India Healthcare Augmented and Virtual Reality Market Size by Type (2015-2020)11.4 India Healthcare Augmented and Virtual Reality Market Size by Application (2015-2020) 12 Central & South America12.1 Central & South America Healthcare Augmented and Virtual Reality Market Size (2015-2020)12.2 Healthcare Augmented and Virtual Reality Key Players in Central & South America (2019-2020)12.3 Central & South America Healthcare Augmented and Virtual Reality Market Size by Type (2015-2020)12.4 Central & South America Healthcare Augmented and Virtual Reality Market Size by Application (2015-2020) 13 Key Players Profiles13.1 CAE13.1.1 CAE Company Details13.1.2 CAE Business Overview and Its Total Revenue13.1.3 CAE Healthcare Augmented and Virtual Reality Introduction13.1.4 CAE Revenue in Healthcare Augmented and Virtual Reality Business (2015-2020))13.1.5 CAE Recent Development13.2 Immersivetouch13.2.1 Immersivetouch Company Details13.2.2 Immersivetouch Business Overview and Its Total Revenue13.2.3 Immersivetouch Healthcare Augmented and Virtual Reality Introduction13.2.4 Immersivetouch Revenue in Healthcare Augmented and Virtual Reality Business (2015-2020)13.2.5 Immersivetouch Recent Development13.3 Mentice13.3.1 Mentice Company Details13.3.2 Mentice Business Overview and Its Total Revenue13.3.3 Mentice Healthcare Augmented and Virtual Reality Introduction13.3.4 Mentice Revenue in Healthcare Augmented and Virtual Reality Business (2015-2020)13.3.5 Mentice Recent Development13.4 Mimic Technologies13.4.1 Mimic Technologies Company Details13.4.2 Mimic Technologies Business Overview and Its Total Revenue13.4.3 Mimic Technologies Healthcare Augmented and Virtual Reality Introduction13.4.4 Mimic Technologies Revenue in Healthcare Augmented and Virtual Reality Business (2015-2020)13.4.5 Mimic Technologies Recent Development13.5 Simbionix13.5.1 Simbionix Company Details13.5.2 Simbionix Business Overview and Its Total Revenue13.5.3 Simbionix Healthcare Augmented and Virtual Reality Introduction13.5.4 Simbionix Revenue in Healthcare Augmented and Virtual Reality Business (2015-2020)13.5.5 Simbionix Recent Development13.6 Surgical Theather13.6.1 Surgical Theather Company Details13.6.2 Surgical Theather Business Overview and Its Total Revenue13.6.3 Surgical Theather Healthcare Augmented and Virtual Reality Introduction13.6.4 Surgical Theather Revenue in Healthcare Augmented and Virtual Reality Business (2015-2020)13.6.5 Surgical Theather Recent Development13.7 Virtamed13.7.1 Virtamed Company Details13.7.2 Virtamed Business Overview and Its Total Revenue13.7.3 Virtamed Healthcare Augmented and Virtual Reality Introduction13.7.4 Virtamed Revenue in Healthcare Augmented and Virtual Reality Business (2015-2020)13.7.5 Virtamed Recent Development13.8 VR Simulators13.8.1 VR Simulators Company Details13.8.2 VR Simulators Business Overview and Its Total Revenue13.8.3 VR Simulators Healthcare Augmented and Virtual Reality Introduction13.8.4 VR Simulators Revenue in Healthcare Augmented and Virtual Reality Business (2015-2020)13.8.5 VR Simulators Recent Development13.9 Zspace13.9.1 Zspace Company Details13.9.2 Zspace Business Overview and Its Total Revenue13.9.3 Zspace Healthcare Augmented and Virtual Reality Introduction13.9.4 Zspace Revenue in Healthcare Augmented and Virtual Reality Business (2015-2020)13.9.5 Zspace Recent Development 14 Analysts Viewpoints/Conclusions 15 Appendix15.1 Research Methodology15.1.1 Methodology/Research Approach15.1.2 Data Source15.2 Disclaimer15.3 Author Details

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Healthcare Augmented and Virtual Reality Market Recent Trends and Developments, by Type, by Product, Regional growth, Profit Margin, Market size,...

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HTC Vive Cosmos review: the premium headset that could make you a VR believer – T3 Australia

Posted: at 10:58 am

HTC 99HASF003-00 Vive Cosmos...

HTC 99HARL021-00 Vive Cosmos...

HTC Vive Cosmos Virtual...

HTC VIVE Cosmos VR Headset...

The HTC Vive Cosmos is the latest high-end, high-spec virtual reality headset to hit the market, and it shows just how far VR tech has come in recent years, while also flagging up some of the problems that have stopped it from making its way into every gamer's home.

It's now eight years since a fledgling Oculus Rift opened up the doors to its Kickstarter page the same year as the iPhone 5 arrived and yet virtual reality is still struggling to make its mainstream breakthrough, despite many products launching in the meantime.

We've been spending the last couple of weeks deep in a succession of virtual worlds, courtesy of the HTC Vive Cosmos, and this is our verdict on what the VR headset has to offer the specs, features, and gameplay experience you get if you buy the device.

While we'll do our best to put across our experiences with the Cosmos, VR is to some extent a subjective experience, and affects everyone a little bit differently. The good news is that many of the early teething problems are now ironed out in these devices.

It's difficult to make a chunky VR headset look attractive, but HTC has done its best with the Cosmos: the blue grille on the front offers some relief from the black plastic that usually dominates these devices. It feels well built and solid to hold, though the integrated headphones are a little on the flimsy side.

(Image credit: Future)

The bundled Vive Cosmos controllers look the part as well, with a nicely finished design that fits a human hand shape perfectly. The controllers come with fabric loops so they stay tethered to your hands (just like the Nintendo Wii controllers, if you're old enough to remember them), and overall the HTC Vive Cosmos scores highly in the design department: it looks suitably futuristic without coming across as gimmicky.

As for setup, you type in the URL on the box and follow the instructions. Your mileage may vary, but it only took us a few minutes to get everything up and running. It's worth noting that you're going to need a Steam account to use the HTC Vive Cosmos, if you don't already have one, and you'll need to sign up to use HTC's own Viveport VR library as well (you can buy titles individually here, or sign up for a 12.99-per-month Netflix-style subscription instead).

The headset can be adjusted to fit your head almost perfectly, and thankfully we're now beyond the stage where external trackers are needed, so you don't have to fit additional boxes around the room. The Cosmos is described as a modular headset, so you can add a different faceplate and external trackers if you want: this will cost you extra, but it does mean your actions will be tracked that little bit better.

(Image credit: Future)

The headset comes with what's described as Eye Comfort Setting, or IPD (Interpupillary Distance) adjustment essentially you can tweak the focus of the headset depending on how far apart your eyes are. We were right down at the bottom end of the adjustment range, and it took us a while to get everything just right, but we managed to get it to a satisfactory level in the end.

Inside the HTC Vive Cosmos you get two 3.4-inch LCD screens with a 1440 x 1700 pixel resolution each, so 2880 x 1700 pixels combined. That's one of the key upgrades over the original Vive (1200 x 1080 pixels), and it beats the Oculus Rift S (2560 x 1440 pixels) too. There's an impressive 110-degree field of view and a 90Hz refresh rate here as well.

(Image credit: HTC)

Those are top-notch specs, VR-wise, and you'll need a fairly fast Windows PC to run it all. The official recommended specs are here, and you'll need a minimum of an Intel i5-4590 or AMD FX 8350 processor, an Nvidia GeForce GTX 970 or AMD Radeon R9 290 graphics card, and 4GB of RAM to run everything. If you're the sort of PC gamer who's interested in VR, you've probably got a setup that suits.

As we've said, there's no need for external trackers any more, with the six cameras on the outside of the Vive Cosmos able to perform inside-out tracking so the device always knows where it is in 3D space. We found this tracking to be fast and fluid, and this is undoubtedly one of the areas where virtual reality hardware has come on leaps and bounds since the early years.

As we've mentioned, if you want to improve the tracking, you can upgrade by adding a couple of base stations and an Elite faceplate, and there's also an augmented reality faceplate letting you merge the real and digital which is apparently "coming soon". Another upgrade you can go for is the 353 wireless adapter, which means you aren't tethered to your computer by a 15-foot (4.5-metre) cable.

(Image credit: HTC)

Bear in mind that you're going to need two AA batteries to power up the controllers (you get a couple in the box to get you started), and that HTC recommends a minimum space of 2 metres (6 and a half feet) by 1.5 metres (nearly 5 feet) for your virtual reality experiences. This isn't something you can really play in tiny rooms.

Gaming is mostly a delight on the HTC Vive Cosmos, whether that's in newer games like Half Life: Alyx or more established titles with VR modes such as Digital Combat Simulator World. The only 'game' we really didn't like was a virtual reality rollercoaster, which took us a full five minutes to recover from back in the real world.

(Image credit: Valve)

Taking the leap into virtual reality can take some adjusting from standard PC gaming: if you think about it, it's like having to sit right up close to your monitor. You have to get used to moving your head rather than your eyes, and there's some pixelation in some of the games. Overall though, we came away impressed by the quality of the graphics that the HTC Vive Cosmos is able to produce.

Hand tracking wasn't always as sharp and as accurate as we would like, especially if you move your hands in and out of the 'view' of the headset perhaps a consequence of moving away from external tracking stations but we only noticed a couple of problems that were quickly rectified. Room tracking was fine, with our walls always appearing in the right place (handy if you don't want to run into them).

In our experience, an hour is about the maximum that can be managed before gaming starts to get a bit too immersive, and you feel compelled to give your eyes and your brain a break. This isn't exclusive to the Cosmos though, and your mileage may vary. There is a little bit of light leak at the bottom of the headset too we found.

(Image credit: Future)

The "3D spatial audio" that you get with the HTC Vive Cosmos worked well for us, with most titles giving you a real sense of what's happening around you through sound, and piping top-quality audio into our ears. On the software side we got along just fine as well (jumping between the Viveport and SteamVR stores can be a little awkward, though it's not a dealbreaker).

(Image credit: HTC)

With an official RRP of just about 700, there's no doubt that the price of the HTC Vive Cosmos is the biggest drawback that's not an amount of money that casual gamers are going to consider dropping on an extra bit of kit. With the Oculus Rift S going for a pound under 400 (albeit with a lower graphics resolution and refresh rate), that makes the HTC option a harder sell.

There's a lot in the plus column though: we definitely enjoyed our time with the HTC Vive Cosmos, from the setup to the graphics quality to the immersive audio. There's now a whole load of games and content available once you dive into virtual reality, and the VR experience in general is less nauseating and a lot more fluid than it was when these headsets first hit the market.

If you can afford the price of admission with the HTC Vive Cosmos, then you certainly won't be disappointed by what it offers. A few frustrations with the tracking of the controllers and the software stores aside, it's just about the best virtual reality gaming experience you can get at the moment. However, it might be the Cosmos II if HTC can get the price down and maybe even go wireless that's the real game-changer.

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Cleveland Cavaliers trying to be creative, thinking about virtual reality as player development tool – cleveland.com

Posted: at 10:58 am

CLEVELAND, Ohio -- Imagine Cleveland Cavaliers rookie point guard Darius Garland on the practice floor alongside a few assistant coaches, simulating a pick-and-roll set.

Garland has the ball with a live dribble. One coach is setting a faux screen near the top of the key while another is spread out by the 3-point line to mimic the typical spacing. What happens next is up to Garland. He could drive and kick the ball to his teammate on the perimeter or dump it off to the roller after the defender commits. Garland could also take the shot himself, from deep, midrange or at the rim.

Reading the pick and roll has been an area the Cavs have tracked all season with Garland, evaluating his decision-making after each one. Good. Neutral. Bad. Those are the grades. Its not always about the end result but rather the process.

Working on those run-throughs would usually be a simple task. Only its much more complicated these days because of the coronavirus pandemic.

The Cavs are reopening their practice facility on Friday. But that specific scenario cant happen because the one coach, with the one player, at the one basket -- per NBA guidelines to protect players staff members -- will be there to rebound and pass. Head coach J.B. Bickerstaff isnt allowed in the building. None of the front-of-the-bench assistants are.

That means an area the Cavs have wanted Garland to focus on during his bumpy rookie season, one that will steer his development over the next few months, will have to be done in a different way.

I think we got to be creative. This has given us a unique opportunity to think as far outside the box as we possibly can, Cavs head coach J.B. Bickerstaff said during a Wednesday Zoom call with reporters. Working with our staff, just having a conversation that we dont always have to do what weve always done just because weve always done it. This is an opportunity to push the envelope and try to come up with some new and creative things that can help our guys even when things do get back to normal.

Bickerstaff has been brainstorming ideas with other coaches around the league, including buddies Lloyd Pierce of the Atlanta Hawks and Sacramentos Luke Walton, with whom Bickerstaff was set to join before taking the Cavaliers lead assistant job under ex-coach John Beilein.

One creative development tool that has come up: Virtual reality.

You basically can put a guy on the floor and hes got to move through space like he would on a real court playing against opponents, Bickerstaff said.

Multiple members of the organization have brought virtual reality up when discussing a path to development at this uncertain time. Its clearly on Clevelands radar.

I like that space a lot, one member of the organization told cleveland.com.

Reopening the practice facility isnt about giving players a lengthy to-do list. Its about getting them back in the gym, allowing them to have an escape, doing something they love, getting some shots up and hitting the weight room. The Cavs believe -- as much as it will help players get in shape physically in case the league resumes -- its also helpful from a mental standpoint.

Player development is at the core of this franchise. Not just with Garland and the other young players either. Its everyone. Even though its an atypical time, the Cavs dont want to lose that.

Bickerstaff said its important to simplify their plans. He looks at development in two parts: individual and systematic. Its not just on the court but off as well.

When the league suspended play on March 11, no one knew how long the stoppage would last. A 30-day hiatus was the initial announcement. Its close to the two-month mark at this point, with very little clarity on when, or if, a restart is possible.

In the days after, the Cavs created individual programs for players, giving them film clips to evaluate and talk about with coaches -- similar to pre-game session. They also provided other information on where they could improve after conducting studies. Some were analytics-driven -- shooting percentages from certain spots on the floor, shot selection, pick and roll, turnovers, passing metrics. Once compiled, coaches gave players a detailed one-page breakdown.

For Kevin Porter Jr., its catch-and-shoot, driving closeouts and pick-and-roll efficiency. But each player is different.

As for the systematic development, thats much easier in these conditions. If the Cavs want the players to shoot more 3s, they can do that, especially in an open facility. If they want players to work on finishing around the rim, they can do that as well. All they need is a ball and a hoop.

Most everything is different, and likely will be for a while. Bickerstaffs face-to-face interactions come via a computer monitor or cell phone screen. As a coach and leader, hes used to meaningful interactions -- pat on the butt, arm around a shoulder, chest-bumping, high-fives, fist-pounds. This pandemic has forced him to change some of his coaching methods.

But, even in this era of social distancing, some things are constant: The importance hes placed on building chemistry, laying the foundation and player development.

With the way we were moving, I think this separation will make people more excited to get back together and I think we can springboard off that excitement whenever it is that were able to get back," Bickerstaff said. "Making sure guys understand that were there for them more than just the basketball piece of this.

"This is a once-in-a-lifetime, bigger-than-basketball thing that is happening in front of us. How do we treat the guys and how do we help them through all this stuff is more important than getting them back on the floor. Once we have established that, the skys the limit because now guys are willing to do more for one another, theyre willing to do more for the organization, more for the staff than if they felt slighted in any way during all this stuff.

"Our whole thing is to create an environment where people feel so comfortable, they feel so supported that theyre willing to do more. Weve got to make sure we keep doing those things and find different ways to spark that flame so that when we do get back, we are ready to go.

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How is Virtual Reality Transforming the Real Estate Industry – RealtyBizNews: Real Estate News – RealtyBizNews

Posted: at 10:58 am

Technology has changed the peoples perception of the world by either generating a new environment for them to cross or by providing them with a tunnel to all corners of the world they would never otherwise got a chance to visit in their lifetime. Virtual reality, briefly defined as a computer-simulated environment, has transcended social and geographical barriers, and its application has increased by a considerable margin since it was introduced.

Before virtual reality was limited only to the gamers and high-cost softwares, but now it has included all the industries, including real estates. For the longest time, real estate agents had to list all the available properties to their clients. Once the client has selected, then they plan for an appropriate date to visit the building of the house and finally once the client has got the ideal home he or she can buy the estate or property. Virtual reality has changed all that, and the client can get a chance to visit all the properties, get the inner view of the building in one day.

So here are some of the ways that Virtual reality has helped the real estate industry.

Gone are the days when it required a client to physically visit several properties before getting the right property which was time-consuming, exhausting and also expensive both for the client and the real estate agent. Virtual reality has come in handy, solving all those problems by allowing clients to visit many houses just from the comfort of their homes. Wearing a virtual reality headset can give you a 3D experience and get potential home buyers, or potential renter receives a tour of many properties from the comfort of their homes or at the offices of the real estate agent. In an interactive guide by the agent, the client can be able to view the interior and exterior of the property. To get a great experience with virtual reality, you need a secure network, and to achieve that you need to have a virtual private network. To get the best VPN, you can check the list of best VPNs by VPNRank and make your selection.

Just imagine you are a real estate agent and you are presenting an empty house to a client, the house might look that great, but since it is empty the client might not be impressed but have another case scenario where you are selling a house with the furnitures, beddings, electronics and many more, the client will most likely bring out his chequebook and buy the house or property. Virtual reality transforms the empty house to a well-furnished house and thus helping the buyer to be able to associate with the property. There is, however, the threat of hackers that you need to deal with as VR becomes more popular and gets noticed by cyercriminals for their gain.

Marketing a property or an estate that isnt yet to be constructed has always been a tremendous challenge for real estate agents and developers. Youve probably seen large 3D models that show a new neighborhood or property. These illustrations help potential buyers imagine the architecture of the buildings.

When it comes to interiors of these constructions, real estate agents and developers create large showrooms with full-scale models of the actual apartments. This type of marketing requires vast amounts of investments. VR can efficiently solve this predicament and allow potential homebuyers and renters to carefully check out both the interior and exterior of a building yet to be constructed.

Thanks to VR, architectural visualization has become a lot more immersive and much cheaper. Real estate agents can use Virtual Reality technology to show both the exterior and interior of properties that arent built yet so that clients can get a detailed look at whats being offered. Nonetheless, it is important to proactively deal with the privacy implications of VR and choose protective software to stay safe from online threats.

Regular call from your tenant always asking on how to use the thermostat regularly can be a bit tiring and annoying. That is why having a VR with all the instructions regarding all the devices and technology used in the house or property solves all the to and from calls between the client and the agent. 3D tours of the property and building help the client understand different devices used in its construction and its importance.

Since the introduction of Virtual reality in the real estate industry, the cost of operation has decreased, and the conversion rate has also increased. Clients have been able to buy and make any possible changes for the building they want to buy by just a click of a button while at home or their offices.

Many industries have been transformed by virtual reality, and many more are to be changed. As VR gain more popularity around the world, the more it becomes prone to hackers, a number of cases have been reported where the experience was hacked, and unwanted information displayed. So to avoid all this, you can use the best VPN depending on the country you are. For example, if you are in China, you can check for the best VPN for China to ensure you are secure when using virtual reality.

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How is Virtual Reality Transforming the Real Estate Industry - RealtyBizNews: Real Estate News - RealtyBizNews

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cloning | Definition, Process, & Types | Britannica

Posted: at 10:57 am

Cloning, the process of generating a genetically identical copy of a cell or an organism. Cloning happens often in naturefor example, when a cell replicates itself asexually without any genetic alteration or recombination. Prokaryotic organisms (organisms lacking a cell nucleus) such as bacteria create genetically identical duplicates of themselves using binary fission or budding. In eukaryotic organisms (organisms possessing a cell nucleus) such as humans, all the cells that undergo mitosis, such as skin cells and cells lining the gastrointestinal tract, are clones; the only exceptions are gametes (eggs and sperm), which undergo meiosis and genetic recombination.

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Cloning is the process of generating a genetically identical copy of acellor an organism.Cloning happens all the time in nature. In biomedical research, cloning is broadly defined to mean the duplication of any kind of biological material for scientific study, such as a piece ofDNAor an individual cell.

Therapeutic cloning enables the cultivation of stem cells that are genetically identical to a patient. This approach, by avoiding risk of rejection by theimmune system, has the potential to benefit many patients,including those affected byAlzheimer disease,diabetes, andspinal cordinjury.

The cloning of humans remains universally condemned, primarily for the associated psychological, social, and physiological risks. There are also concerns that cloning promoteseugenics, the idea that humanity could be improved through the selection of individuals possessing desired traits. There also exists controversy over theethicsof therapeutic and research cloning, which makes use of embryos that are otherwise discarded.

In biomedical research, cloning is broadly defined to mean the duplication of any kind of biological material for scientific study, such as a piece of DNA or an individual cell. For example, segments of DNA are replicated exponentially by a process known as polymerase chain reaction, or PCR, a technique that is used widely in basic biological research. The type of cloning that is the focus of much ethical controversy involves the generation of cloned embryos, particularly those of humans, which are genetically identical to the organisms from which they are derived, and the subsequent use of these embryos for research, therapeutic, or reproductive purposes.

Reproductive cloning was originally carried out by artificial twinning, or embryo splitting, which was first performed on a salamander embryo in the early 1900s by German embryologist Hans Spemann. Later, Spemann, who was awarded the Nobel Prize for Physiology or Medicine (1935) for his research on embryonic development, theorized about another cloning procedure known as nuclear transfer. This procedure was performed in 1952 by American scientists Robert W. Briggs and Thomas J. King, who used DNA from embryonic cells of the frog Rana pipiens to generate cloned tadpoles. In 1958 British biologist John Bertrand Gurdon successfully carried out nuclear transfer using DNA from adult intestinal cells of African clawed frogs (Xenopus laevis). Gurdon was awarded a share of the 2012 Nobel Prize in Physiology or Medicine for this breakthrough.

Advancements in the field of molecular biology led to the development of techniques that allowed scientists to manipulate cells and to detect chemical markers that signal changes within cells. With the advent of recombinant DNA technology in the 1970s, it became possible for scientists to create transgenic clonesclones with genomes containing pieces of DNA from other organisms. Beginning in the 1980s mammals such as sheep were cloned from early and partially differentiated embryonic cells. In 1996 British developmental biologist Ian Wilmut generated a cloned sheep, named Dolly, by means of nuclear transfer involving an enucleated embryo and a differentiated cell nucleus. This technique, which was later refined and became known as somatic cell nuclear transfer (SCNT), represented an extraordinary advance in the science of cloning, because it resulted in the creation of a genetically identical clone of an already grown sheep. It also indicated that it was possible for the DNA in differentiated somatic (body) cells to revert to an undifferentiated embryonic stage, thereby reestablishing pluripotencythe potential of an embryonic cell to grow into any one of the numerous different types of mature body cells that make up a complete organism. The realization that the DNA of somatic cells could be reprogrammed to a pluripotent state significantly impacted research into therapeutic cloning and the development of stem cell therapies.

Soon after the generation of Dolly, a number of other animals were cloned by SCNT, including pigs, goats, rats, mice, dogs, horses, and mules. Despite those successes, the birth of a viable SCNT primate clone would not come to fruition until 2018, and scientists used other cloning processes in the meantime. In 2001 a team of scientists cloned a rhesus monkey through a process called embryonic cell nuclear transfer, which is similar to SCNT except that it uses DNA from an undifferentiated embryo. In 2007 macaque monkey embryos were cloned by SCNT, but those clones lived only to the blastocyst stage of embryonic development. It was more than 10 years later, after improvements to SCNT had been made, that scientists announced the live birth of two clones of the crab-eating macaque (Macaca fascicularis), the first primate clones using the SCNT process. (SCNT has been carried out with very limited success in humans, in part because of problems with human egg cells resulting from the mothers age and environmental factors.)

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cloning | Definition, Process, & Types | Britannica

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Cloning Fact Sheet | NHGRI – Genome.gov

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Reproductive cloning may enable researchers to make copies of animals with the potential benefits for the fields of medicine and agriculture.

For instance, the same Scottish researchers who cloned Dolly have cloned other sheep that have been genetically modified to produce milk that contains a human protein essential for blood clotting. The hope is that someday this protein can be purified from the milk and given to humans whose blood does not clot properly. Another possible use of cloned animals is for testing new drugs and treatment strategies. The great advantage of using cloned animals for drug testing is that they are all genetically identical, which means their responses to the drugs should be uniform rather than variable as seen in animals with different genetic make-ups.

After consulting with many independent scientists and experts in cloning, the U.S. Food and Drug Administration (FDA) decided in January 2008 that meat and milk from cloned animals, such as cattle, pigs and goats, are as safe as those from non-cloned animals. The FDA action means that researchers are now free to using cloning methods to make copies of animals with desirable agricultural traits, such as high milk production or lean meat. However, because cloning is still very expensive, it will likely take many years until food products from cloned animals actually appear in supermarkets.

Another application is to create clones to build populations of endangered, or possibly even extinct, species of animals. In 2001, researchers produced the first clone of an endangered species: a type of Asian ox known as a guar. Sadly, the baby guar, which had developed inside a surrogate cow mother, died just a few days after its birth. In 2003, another endangered type of ox, called the Banteg, was successfully cloned. Soon after, three African wildcats were cloned using frozen embryos as a source of DNA. Although some experts think cloning can save many species that would otherwise disappear, others argue that cloning produces a population of genetically identical individuals that lack the genetic variability necessary for species survival.

Some people also have expressed interest in having their deceased pets cloned in the hope of getting a similar animal to replace the dead one. But as shown by Cc the cloned cat, a clone may not turn out exactly like the original pet whose DNA was used to make the clone.

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Cloning Fact Sheet | NHGRI - Genome.gov

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A ‘Star Wars’ Fan Explained How the Palpatine Clone Was Teased Long Before ‘The Rise of Skywalker’ – Esquire

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You may have had a question or two (or fifty) after watching Star Wars: The Rise of Skywalker. The significance of lightsaber colors, where Babu Frik ranked on a cuteness scale from one to Baby Yoda, and oh, yeahhow the hell Emperor Palpatine came back from the dead to torment Rey, who was his granddaughter, apparently.

Star Wars gave a very Westworld answer: He was a clone! Makes total sense. And Reys father, too, was a Palpatine clone, only the job was botched. There are some Star Wars novelizations that give some more details on this, but what about the movies? This week, a Reddit user went on a deep dive of the Skywalker Saga, hunting for any kind of precedence the films couldve set for a Palpatine clone.

Turns out there are a handful of easter eggs buried throughout the series, dating all the way back to Episode III: Revenge of the Sith. Check out the full breakdown if you want to see every nod the films make, but here are some highlights.

Remember those creepy baby Snokes that were bred on the Sith planet Exegol? The Reddit user says that proves that the Sith had cloning technology:

Theres a generous reading of Palpatines Look what you have made quip in The Rise of Skywalker:

The user even found a line in Episode III that could be interpreted as a prophecy for Palpatines eventual cloning:

Feeling good with those explanations? Cool. We have another Palp-related investigation for you.

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A 'Star Wars' Fan Explained How the Palpatine Clone Was Teased Long Before 'The Rise of Skywalker' - Esquire

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Coronavirus clone from Switzerland goes ‘viral’ – Innovation Origins

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Virology and veterinary bacteriology researchers at the Swiss University of Bern have succeeded in cloning the novel SARS CoV-2 coronavirus. The scientists were able to recreate the coronavirus from synthetic DNA (deoxyribonucleic acid) in the high-security laboratory of the Institute of Virology and Immunology (IVI) of the Federal Food Safety and Veterinary Office (FSVO) in Mittelhusern and at the Vetsuisse Faculty of the University of Bern. Corona samples can now be tested worldwide with these clones. This will also help discover drugs that will combat the viral disease and in the development of vaccines.

Viruses, like parasites, depend on a host cell in order to reproduce. The viruses invade the bodys cells and reprogram them so that they produce new viruses. These are then spread further, for instance through infection from droplets. The scientists in Bern have now reproduced segments of the coronavirus genome from synthetic DNA. These were then introduced into yeast cells. There they were reassembled by means of what is referred to as transformation-associated recombination (TAR) cloning.

This resulted in a yeast artificial chromosome (YAC) on which the genetic information of the virus was stored. In the next step, infectious RNA was reproduced in vitro without yeast cells. This was done with the help of T7 RNA polymerase. This RNA was introduced into animal cells, where new, synthetic coronaviruses were then replicated. As in clones. And all this was accomplished in record time. We replicated the virus within the space of a week,, notes Professor Volker Thiel from the Institute of Virology and Immunology (IVI).

The scientists report that the system of yeast cells was developed in Bern and has now proved its worth for the first time during an epidemic. We have optimized this system to allow us to clone coronaviruses and other viruses quickly, explains Prof. Jrg Jores from the Institute of Veterinary Bacteriology at the University of Bern. This method enables a rapid response to novel and fast-spreading viruses and their properties in real-time. In other words, during an outbreak.

The final results of the study were published in the academic journal Nature. This was after the provisional results had already been posted on a preprint server where it underwent scientific discussion is. The researchers state that the synthetic viruses cloned in Bern have enabled a major step forward in the diagnosis of patient samples and the development of new active substances. Viruses are especially difficult to clone because they are smaller than the smallest bacteria and extremely mutable. Our model system that uses yeast cells shows that it is ideally suited for reconstructing coronaviruses and other viruses, Volker Thiel adds.

This method developed by the Swiss researchers will also be suitable in the future for combating other extremely infectious viruses. Moreover, the scientists have already received numerous requests from companies and other researchers to test potential active substances against the SARS-CoV-2 coronavirus at the high-security laboratory.

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Coronavirus clone from Switzerland goes 'viral' - Innovation Origins

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Chinas scientists accused of playing God by creating monstrous cloned apes and primates with human organs – The Sun

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CHINESE scientists have been accused of being real-life Dr Frankensteins who play God by cloning apes and editing the genes of babies.

Some of their work has been dubbed monstrous while other cutting edge research could lead to cures for Parkinson's and Alzheimer's.

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It's important to note that the US and the UK are not immune from conducting tests on animals and in fact carry out THOUSANDS of experiments on primates every year.

However, China has become the capital of research on apes and monkeys believing that our closest relatives hold the key to understanding brain disorders that destroy lives.

Incredibly, the Institute of Neuroscience (ION) in Shanghai, cloned five infant monkeys last year from an adult macaque who had been genetically-edited.

The result was baby primates intentionally born with a mutation that disrupts their wake-sleep cycle.

By giving the monkeys new drugs to treat their pre-existing brain disorders, the scientists hope to develop treatments for illnesses such as Alzheimer's disease.

It's no wonder the ION has been dubbed the "Cern of primate neurobiology".

The Institute successfully cloned two macaque monkeys in 2018 - a world first giving the experts confidence to push ahead with further experiments.

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Heaping praise on the research, the Chinese Academy of Sciences said: "The achievement heralds a new era in which China can produce batches of standardised monkey clones, which will serve as animal models in the research of the brain's cognitive functions, early diagnoses and interventions of diseases, as well as research and development of drugs.

While China allows genetic manipulation on animals it has banned the use of gene-editing on humans but that hasn't stopped some of its scientists "playing God" with unborn children.

Scientist He Jiankui, 35, rocked the scientific world when he revealed he had altered the embryos of twin girls in 2018.

In December last year, it was revealed that a third child born to a different mum had also been gene-edited.

The rogue expert said he used a tool called Crispr to disable a gene that allows the AIDS virus to enter cells in a bid to make the children immune from the disease.

But why have such experiments been dubbed monstrous by others within the scientific community?

Experts claim gene-editing in people could "divide humans into subspecies" and can cause mutations, genetic problems and even cancer.

Dr Kiran Musunuru, an expert in this area from the University of Pennsylvania, called the experiment unconscionable an experiment on human beings that is not morally or ethically defensible.

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Professor Julian Savulescu, of the University of Oxford, said: If true, this experiment is monstrous.

The embryos were healthy. No known diseases. Gene editing itself is experimental and is still associated with off-target mutations, capable of causing genetic problems early and later in life, including the development of cancer.

There are many effective ways to prevent HIV in healthy individuals: for example, protected sex.

Last December, Mr Jiankui was jailed for three years after news of the third child's birth was revealed.

He was convicted of practising medicine without a licence and fined 330,000 by a court in Shenzhen, the Xinhua news agency reported.

One of the most controversial experiments to date was the creation of embryos that were part human and part primate.

Last year, Spaniard Juan Carlos Izpisa Belmonte led a team of Chinese researchers with the end goal of creating monkeys which have entirely human organs such as kidneys or livers.

The organs will then be used for human transplants.

Based in China, the team made the chimeras a single organism with cells from more than one genotype - by injecting human stem cells into a fresh monkey embryo.

Biologist Belmonte previously tried adding human cells to embryos of pigs but the disturbing experiment was not successful.

However, because primates are genetically related to humans, the chances of the new research being successful is much greater.

The scientists also use gene-editing technology to disable certain cell formations in the animals to give the human cells a better chance of thriving.

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In the US and other western democracies, such research is banned however in China, experts are allowed to push the boundaries of scientific ethics.

Importantly, no Frankenstein monster has been born as a result of this research... not yet anyway.

Instead, the hybrid embryos are allowed to develop for around two weeks so their progress can be studied.

Mr Belmonte defended his work with the Chinese, saying: History shows us time and time again that, over time, our ethical and moral standards change and mutate, like our DNA, and what yesterday was ethically unacceptable, if this really represents an advance for the progress of humanity, today it is already an essential part of our lives."

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A similar experiment involved two piglets who were born with monkey cells in December at the State Key Laboratory of Stem Cell and Reproductive Biology in Beijing.

The so-called 'pig-monkey chimeras' died a week later.

Away from China, one of the most sinister experiments took place at the University of Munich where two monkeys were given transplanted pig hearts.

The poor creatures died after six months in a study which was deemed a success.

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Chinas scientists accused of playing God by creating monstrous cloned apes and primates with human organs - The Sun

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Hard Drive Cloning Software Market Research Growth by Manufacturers, Regions, Type and Application, Forecast Analysis to 2025 – Express Journal

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Market Research Report on Hard Drive Cloning Software Market size | Industry Segment by Applications (Large Enterprises and SMEs), by Type (Cloud-based and Web-based), Regional Outlook, Market Demand, Latest Trends, Hard Drive Cloning Software Industry Growth & Revenue by Manufacturers, Company Profiles, Growth Forecasts 2025. Analyzes current market size and upcoming 5 years growth of this industry.

This part of the report includes detailed information of the market in different regions. Each region offers different scope to the market as each region has different government policy and other factors. The regions included in the report are North America, South America, Europe, Asia Pacific, and the Middle East.

At the upcoming section, this report discusses industrial policy, economic environment, in addition cost structures of the industry. And this report encompasses the fundamental dynamics of the market which include drivers, opportunities, and challenges faced by the industry. Additionally, this report showed a keen market study of the main consumers, raw material manufacturers and distributors, etc.

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Each company assessed in the report is studied in relation to various factors such as product and application portfolios, market share, growth potential, future plans, and recent developments. Readers will be able to gain complete understanding and knowledge of the competitive landscape. Most importantly, the report sheds light on strategies that leading players are banking on to maintain their dominance in the Global Hard Drive Cloning Software Market. It shows how the market competition will change in the next few years and how players are preparing themselves to stay ahead of the curve.

Global market focusing on major players of Hard Drive Cloning Software market:

On the basis of product type, the global Hard Drive Cloning Software market is classified into:

On the basis of Application, the global Hard Drive Cloning Software market is classified into:

Key Point from Hard Drive Cloning Software Market Study:

The market outlook section comprises an analysis of the market dynamics that are playing a substantial role in the market. The factors involves the opportunities, drivers, restraints, and challenges through which the impact of these factors in the market are outlined. The drivers and restraints cover the internal factors of the market whereas opportunities and challenges are the external factors that are affecting the market.

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Hard Drive Cloning Software Market Research Growth by Manufacturers, Regions, Type and Application, Forecast Analysis to 2025 - Express Journal

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