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The Evolutionary Perspective
Daily Archives: May 23, 2020
Posted: May 23, 2020 at 6:52 pm
Mobile games that thrive off of the hype of other games are nothing new. When PUBG and later PUBG Mobile launched we saw Rules of Survival, Knives Out, Garena Free Fire, Fortcraft, and many more pop up quickly to try and ride the wave of popularity.
Heck, even an established brand like Call of Duty couldn't resist getting in on the battle royale hype train with Call of Duty Mobile. So it's not a surprise to see Code T, or Theseus, or Code: Theseus (the title of the game appears to be tentative, so we'll just go with Theseus from now on), the new cyberpunk Netease game look fairly familiar to something we've seen before.
This feels a bit like dj vu, as it was only this week that Ubisoft sued Apple and Google over the Rainbow Six: Siege "clone," Area F2, which was taken down fairly swiftly. It's clear that some publishers are not going to take clones of their games lying down, and Theseus certainly seems like a prime candidate for the next big lawsuit
No, this is not a Cyberpunk 2077 clone. That was an easy question to answer. In Theseus you'll play as a bounty hunter that'll be hunting down all manner of criminals while under the watchful eye of a corrupt, capitalist government. Admittedly that all sounds similar to Cyberpunk 2077, but that's only because cyberpunk fiction all generally takes this road.
We haven't seen much of Theseus yet, aside from a pre-rendered trailer, but thus far it's hard to argue that it's not similar to the E3 2018 trailer for Cyberpunk 2077. The aesthetic is obviously similar, no doubt about it, but what you might not immediately notice is the atmospheric music, and some of the shots which seem to directly mirror, or at least are "inspired by" shots from the Cyberpunk 2077 trailer.
Just for clarity, here's the Cyberpunk 2077 trailer.
And here's the trailer for Netease's Theseus
I think we can all agree that one inspired the other, right? And in case you didn't catch some of those obvious "homages," here's a couple which has been spotted on twitter:
No, we're not boycotting Theseus, and I'm not inclined to believe that CD Projekt RED should sue Netease, either. As I said when discussing the Ubisoft and Area F2 situation, neither company owns the concept of cyberpunk, and while the Theseus trailer is starkly similar to the trailer for Cyberpunk 2077, you could probably draw similar conclusions from any other cyberpunk media.
Ultimately, the proof will be in the pudding. Ubisoft's legal team got through to Google and Apple after proving that Area F2 wasn't just similar to Rainbow Six: Siege, but modelled its entire gameplay and aesthetic on it. If Theseus can separate itself enough from Cyberpunk 2077 when they both launch, there won't be a problem.
But again, it is highly suspect that Netease would so blatantly attempt to ride Cyberpunk 2077's hype train like this, but it also makes sense from a marketing perspective. Whether or not that's immoral, unethical, or illegal, is another question entirely.
Whatever happens, I'm looking forward to playing both Theseus and Cyberpunk 2077, and hopefully that'll be sooner rather than later, because I need something to keep me busy during quarantine season
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Posted: at 6:52 pm
Something to look forward to: Summer Game Fest has four events lined up for the Month of June. CDPR will update fans on Cyberpunk 2077's progress. EA will have a stream devoted to what it has in the works. Day of the Devs will present what they had planned for the GDC. And Steam is holding it's week-long Game Festival.
CD Projekt Red has scheduled a Cyberpunk 2077 reveal event in June as part of the four-month-long online expo Summer Game Fest. The presentation is a developer's update CDPR is calling Night City Wire.
The studio has not hinted at what it has to show, but it's highly likely we will get a new trailer or maybe some live gameplay. The game which is set to launch in September is certainly far enough along to be playable, so the later is a distinct possibility. Whatever they have, fans on Twitter are pretty excited.
Night City Wire is scheduled for June 11, right in the middle of the Steam Game Festival: Summer Edition, which goes from June 9 through June 14. Like its spring event held in March, the Steam Game Festival will showcase titles that will be releasing within the next year. It will feature timed demos to try out new games, Q&As with developers, and the chance to add unveiled games to your wishlist.
Coinciding with CD Projekt Red's presentation is EA Play Live. The event is slated for 4pm PST on June 11. CDPR has not set a time for its show, but since they are both a part of Summer Game Fest, organizer Geoff Keighley is sure to make certain there are no scheduling conflicts.
In keeping with the theme of surprises, EA did not reveal much about what it had in store.
"EA Play Live 2020 is about connecting players around the world and bringing them closer to the game franchises they love," its announcement page reads. "During this year's digital event, we'll showcase our games through a live broadcast, community content, and more."
And finally, Summer Game Fest has a Developer Showcase scheduled for June 22. The broadcast starts at 8am PST and will give us a look at upcoming AAA projects as well as indie offerings. The event will feature the team from Day of the Devs, which will show off a curated selection of indie and triple-A titles they were planning to present at GDC 2020 before it was changed to an online event. The Developer Showcase will also have musical performances, extended gameplay demos, and some surprise reveals.
A partial list of studios that will be presenting content includes Akupara Games, Annapurna Interactive, The Behemoth, Finji, Kowloon Nights, Longhand Electric, MWM Interactive, Panic, Sabotage Studio, Skybound Games, Team17, thatgamecompany, Tribute Games and ustwo games. Day of the Devs is still accepting submissions for the event so that that list will grow.
So far, that is all that has been posted for June. However, there could be some developers joining Summer Game Fest at the last minute to hype what they have coming up. You can keep an eye on Keighley's official website for an up-to-the-minute calendar.
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Posted: at 6:52 pm
Nekki and Banzai Games have today announced their latest title, a cyberpunk fighting game called Spine. It aims to deliver stylish 3-on-3 character-based team battles, and it's currently in development for PC, consoles, and mobile.
Set in the near future, the game revolves around an advanced piece of tech by the name of Spine. It's a combat AI that connects to the spinal cord of the human body and can control every muscle, kinda like the concept behind Leigh Whannell's Upgrade.
This allows fighters to perform beyond the levels of human capability, bolstering their reaction times, precision, and dexterity. It's said to be the main weapon in a world now split between two opposing factions, each with its own roster of characters.
These guys come with unique special abilities, fighting styles, and firearms, hopefully meaning the roster is varied and interesting. Once you've selected your fighter, you'll head into battle and duke it out against three worthy opponents.
Don't expect to see this one anytime soon, however, as it's still in the pre-production phase, with full development set to begin this summer. Still, the teaser offers a tantalising look at the game's cyberpunk world and character designs, which will likely be enough to draw the attention of fighting game enthusiasts or fans of Nekki's Shadow Fight series.
Speaking of Shadow Fight, the latest game in the series Shadow Fight Arena is still on track for a 2020 release. It'll come to PC and mobile first, with PlayStation and Xbox versions to follow at a later date.
Pocket Gamer alum Harry Slater reviewed Shadow Fight 3 back in 2017, calling it "a slick and violent brawler that pulls a few punches but is still well worth a look", before awarding it an impressive Silver Rating.
You'll find it available for download now over on the App Store and Google Play. And we'll be sure to let you know as soon as more info on Spine surfaces.
Posted: at 6:52 pm
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A new clip has recently been released by Microsoft. Well, this clip reveals the look of Cyberpunk 2077 themed Xbox One X console. To know more about it, continue reading.
First of all let us introduce you all to this modern era game. Developed by CD Projekt, Cyberpunk 2077 is an upcoming role playing video game. The gameplay takes place in dystopian Night City. This is an open world with six different regions. Players need to play the role of V , a customisable mercenary acquiring skills in hacking as well as machinery, collection of ranged weapons, and also options for melee combat.
However, earlier Cyberpunk 2077 was to release in April this year. But later, it was found that the developers are still working on the game. It was announced that it will take some time to work on it. So, it will be delaying. Later on, we received a fresh release date i.e. September 17, 2020.
Now Microsoft has released a clip on social media revealing the looks of upcoming Cyberpunk 2077 themed Xbox One X console. The console is launching soon in July. It includes decals that glow in the dark, blue LED light on the front side of the console, and laser etchings. Moreover, Microsoft has planned a custom Xbox One controller for this console.
The fans are now more than excited to get the Cyberpunk 2077 themed Xbox One X console. It seems that the console will also provide you with a games copy. However, the game will be releasing in September i.e. three months after its launch. Microsoft havent yet informed us about the exact launch date of the gaming console. We expect that Microsoft will soon announce the exact date of its release. Fans cant wait to see more of Cyberpunk 2077 themed Xbox One X console. More will be revealing in the coming days. Till then, stay with us.
Alos Read: Cyberpunk 2077 wallpaper hides an easter egg(Opens in a new browser tab)
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Blogging the Nebulas: Arkady Martine’s A Memory Called Empire Marries Cyberpunk, Space Opera, and Political Thriller – tor.com
Posted: at 6:52 pm
The Nebula Awards could be described as the Academy Awards of SFF literature; they are voted on by the professional peers of the award nomineesmembers of the Science Fiction and Fantasy Writers of America. There are six nominees in the best novel category this year. Every day this week, I will be reviewing each of them and figuring their odds of taking home the prize. Welcome to Blogging the Nebulas 2020.
Id like to begin with a bit of a mea culpa; I started writing this review series back in early March, at a point when it seemed unimaginable Id have trouble finding time to write a few thousand words about six fantastic sci-fi and fantasy novels before the deadline of the Nebula Awards ceremony on May 30. But then I got a new full-time writing and editing job, which became a work-from-home job when the pandemic shut down New York City, includingperhaps most significantly w/r/t my productivityits elementary schools. Regardless, Im back, and I still havea couple of weeks to go until we have a new Nebula winner to celebrate, and Id certainly be remiss not to discuss the rest of this shockingly good ballot. Beginning with
A Memory Called Empire, by occasional Tor.com contributor Arkady Martine (ne historian AnnaLinden Weller) is one of my favorite kinds of science fiction novels: the political thriller. That is to say, it a political thriller pasted into science fiction, or perhaps the other way around; its story functions as an exploration of the politics of a future human society that feels sensibly extracted from that of our present day, plus cool spaceships and a dash of cyberpunk. I like books like this because they usually have a lot to say about the world around us, but can do so with enough cool technological ornamentation that you might not notice if you arent paying attention. Iain M. Banks is the master of this sort of thing; The Player of Games is the best political SF novel Ive ever read. Ann Leckie is no slouch either; in fact, the sequels to Ancillary Justice disappointed a contingent of readers when they revealed the Imperial Radch trilogy to be less about the flash of space battles and more about the small moves of political gambits.
A Memory Called Empire is also a very, very good political sci-fi novel (see: the Nebula nomination, I suppose, but even still). It takes place within a dominant future human empire known as Teixcalaan, which has control of a network of wormhole gates that have given it the means and the methods to absorb the cultures and resources of one human civilization after another (there are no on-the-page aliens to speak of in this space opera, though signs of a mysterious, unconfirmed alien presence encroaching on Teixcalaan space do kick the plot into gear). Our protagonist is Mahit Dzmare, ambassador to the Teixcalaan from the strategically located but otherwise unimportant Lsel Station, a self-sufficient outpost that is doing everything it can to avoid annexation by the empire.
The question of independence is a bit clouded as the novel opens, as Mahit is making her way to the Teixcalaan capital to replace her predecessor, Yskandr Aghavn, who has been incommunicado for 15 years and is also recently dead. With no knowledge of the alliances Yskandr had forged on the stationnor the enemies hed madeMahits position is a tenuous one from the outset, especially considering the fact that the Teixcalaan elite tend to view Lsel as a backwater and Mahit as an uncultured barbarian of sorts.
What the Teixcalaan dont know is the Lsel Station has maintained its independence for so long thanks to a remarkable bit of proprietary technology: the Imago, a small biomechanical device implanted near the brainstem that records the experiences, skills, and personality of its host, preserving them for implantation into another body and mind down the line. (It might help to think of it as a mix between Altered Carbons cortical stacks and the Trill of Star Trek: Deep Space Nine.) Unfortunately, Mahits Imago of Yskander dates back to his last visit to Lsel Station, meaning the voice in her head can only offer so much helpand less than that, once the device stops working altogether for mysterious reasons.
The question of the faulty Imago is but one of the mysteries that drives the plot. Another concerns the fate if Yskander himself: Did he die of natural causes, or due to lethal misadventure, or outright murder? Certain there are plenty of suspects, for the Empire is in the midst of a succession crisis, and various key players seem to have viewed Yskader as either a threat or a potential allyor both. Minus the aid of her implanted predecessor, Mahit must rely on the aid of her cultural attach, an ambitious young diplomat named Three Seagrass (Teixcalaan naming conventions are a delight Ill let you discover for yourself). Plots and counterplots pile atop one another as Mahit begins to unravel a conspiracy involving a potential civil war, with Lsel station serving as an unlikely lynchpin keeping things in balance.
I knew within a few chapters that A Memory Called Empire was going to be an impressive first novel, and my opinion of it only improved in the reading: Its a nearly flawless one. Its been a long time since Ive read such a cohesive debut, so assured in terms of narrative voice (slyly amused and expertly controlled), plotting (dense but never confusing), and character (Mahits maturation from naive tourist to savvy operative is entirely believable; the supporting characters are succinctly drawn and memorable, if not downright endearing). Its incredibly rich thematically as well, musing on the push and pull of colonialism, cultural appropriation and gentrification.
I am not quite sure it is my favorite novel of 2019 (if anything, it shares the top spot with another book Ill be discussing in this series), but it is unquestionably the best thing I read all year.
It may seem silly to say this, but I think A Memory Called Empire is one of the top contenders for the Nebula this year for no other reason that it is an appallingly impressive novel; frankly, I find it slightly infuriating that its author managed to write something so accomplished right out of the gate.
While theres certainly no accounting for the individual tastes of Nebula voters, its hard to imagine a whole host of them wont be supremely impressed by the skill with which this thing has come together. As a work of political science fiction, it excels; Martine has crafted a careful consideration of the politics of colonialism and empire, power and exploitation, subjugation and interdependency.
As a feat of worldbuilding, it is playful and imaginative; the peculiar language and politics of the Teixcalaan Empire are massively interesting and enormously fun (try to finish the book without choosing your own Teixcalaan name), and are woven into the narrative so effortlessly that you wont be bored by infodumpsnor will you strictly need to consult the appendix at the back (though I recommend doing so; its quite delightful).
In particular, the clever epigraphs that open each chapter offer truly economical yet intriguing background on the history of this civilization. In the form of customs paperwork, a guidebook, a news transcript, a screenplay and more, they are amusing to read and doubly so to puzzle outparticularly because half of them pull from Teixcalaan sources and half from those of Lsel Station, and their accountings of the way of things dont always agree.
As a political thriller, it is first-rate. The plot starts off as a murder mystery and builds from there, the death of Mahit Dzmares ambassadorial predecessor turning out to be most consequential indeed, and for reasons I definitely did not see coming. There are many factions vying for power on Teixcalaan, and none of their motives are quite the same. But as complex as they are, the politics are never confusing, which is no mean feat in a book with so many characters and, yeah, Ill say it, such challenging naming conventions (so maybe I did use the appendix a few times).
All this, and the characters are memorable too: Mahits is a comfortable mind to spend a few hundred pages inhabiting; shes both incredibly competent and occasionally naive to a fault. The supporting cast is peppered with fascinating foils and allies who youll come to know and hate or love in appropriate measure (and weep for, on occasion; not everyone makes it out alive). I didnt know there were plans for a sequel until Id finished reading it, and I was delighted at the prospect, if only for the chance to see a few of these folks again.
In short, I cant think of much negative to say about this novel. I fairly loved it, and remain deeply impressed at the feats it accomplishes more than a year after reading it for the first time. Amazon twice named it one of the best science fiction book of last year, and Im finding it hard to disagree.
As I mentioned in the first post in this series, debut authors dont have the greatest track record at the Nebulas; typically an author will have a better shot at taking the top prize if theyve got a few more books (or even Best Novel nominations) to tout on their Wikipedia pages. And while she has assembled a respectable list of short story and non-fiction publications over her eight years writing in the genre (which you can peruse on her website), this is Arkady Martines first awards season.
To grope blindly for other points of analysis, I might also suggest that the Nebula winners over the past have decade have indicated a general preference for fantasy novels over science fiction; last years victory by Mary Robinette Kowals fairly realistic SF alt-history The Calculating Stars notwithstanding, the last winner that really slots alongside Martines debut in terms of tone and subject matter is Ann Leckies 2013 novel Ancillary Justice; in the years in-between, voters favored works of fantasy of one sort or another over space opera the likes of The Three-Body Problem, Ancillary Mercy, and Ninefox Gambit. Space opera in general doesnt tend to take home the top prize often (you can count the number of winners in the past quarter-century that prominently feature spaceships on one hand.) And speaking of which, theres another splashy big-ideas sci-fi novel crowding the ballot this year too, threatening to steal some of Martines high concept thunder.
Of course, hemming and hawing about track records and past precedent is only somewhat efficacious. A books only real competition in a given year are the other nominees. Martine happens to be one of four debut novelists vying for the award, meaning there are pretty good odds one of them will take itand if youve read A Memory Called Empire, you know it pretty goddam well deserves to.
Joel Cunningham was the founding editor of theB&N Sci-Fi & Fantasy Blog(RIP), where he explored the galaxy for 5 years, pickingup a Hugo Award (well, tangentially) along the way. Hes now managing editor ofLifehacker, which means hes managing at least one thing nowadays. He lives in an apartment in Brooklyn with his wife and two children and hopes to go outside again someday. He tweets@joelevard.
Posted: at 6:52 pm
Cyberpunk 2077 Updates
CD Projekt Red is developing the new feature to Cyberpunk 2077. So, recently the company has revealed that the new update will be with the features of Mad Max Reaver car. So, that people can drive into badlands. Mad Max is an Australian action media franchise. So, in the film series, it involves some cars in the movies action scenes. Thus, CD Projekt clarified that this car will be like the one which we saw in Mad Max.
Also, Mad Max is completing its fifth anniversary, from the release of Mad Max Fury Road. So, the CD project is giving fans a feature, which is similar to the cars used in Mad Max. This will be based on the features which are on the Quadra Type-66 car. Also, this will be with the 1000 horsepower. Thus, it will give to ride eternal, shiny, and Chrome. These updates of the car revealed through the tweet of CD Projekt.
So, the quest designer Pawel Sasko of Cyberpunk 2077, has revealed the picture of this quadra type-66. Also, this will be shown in the game. Thus, this quadra type-66 is based on the real world 1970 AMC Javelin AMX. However, fans could realize that the shot of reaver is from the area, which is outside of Night City.
Thus, it clearly shows the area of Badlands, as per CD Projekt. So, fans were excited about the car and they liked it very much. Also, Cyberpunk 2077, has posted a video of the new car. It is with the black body, tortoise decals, and red trim. This car will be with the power of the Aston Martin Valhalla and Ferrari SF90 Stradale.
This tribute of giving to Mad Max Fury Road through their car was an excellent part of the company. So, fans are excited to use in their video game. Cyberpunk 2077 is a huge fan-based video game.
This game will be available on Xbox series X, Playstation 4, Xbox One, Google Stadia, and Microsoft windows. But, this video will be ready to release on 17th September 2020. Unfortunately, due to the ongoing issues of coronavirus it may delay.
Cyberpunk 2077 Developer Shares Some New Artwork For The Upcoming Game
Cyberpunk 2077: Xbox One X Limited Edition is Available Now For Its Customers!
Posted: at 6:51 pm
BOSTON--(BUSINESS WIRE)--OReilly, the premier source for insight-driven learning on technology and business, today released the survey findings of its latest report, Cloud Adoption in 2020, that captures the latest trends in cloud, microservices, distributed application development, and other critical infrastructure and operations technologies. The report found that more than 88% percent of respondents use cloud infrastructure in one form or another, and 45% of organizations expect to move three quarters or more of their applications to the cloud over the next twelve months.
The report surveyed 1,283 software engineers, technical leads, and decision-makers from around the globe. Of note, the report uncovered that 21% of organizations are hosting all applications in a cloud context. The report also found that while 49% of organizations are running applications in traditional, on-premises contexts, 39% use a combination of public and private cloud deployments in a hybrid-cloud alternative, and 54% use multiple cloud services.
Public cloud dominates as the most popular deployment option with a usage share greater than 61%, with AWS (67%), Azure (48%), and Google Cloud Platform (GCP) (32%) as the most used platforms. However, while Azure and GCP customers also report using AWS, the reverse is not necessarily true.
We see a widespread embrace of cloud infrastructure across the enterprise which suggests that most organizations now equate cloud with whats next for their infrastructure decisions and AWS as the front-runner when it comes to public cloud adoption, said Mary Treseler, vice president of content strategy at OReilly. For those still on the journey to cloud-based infrastructure migration, ensuring that staff is well-versed in critical skills, such as cloud security and monitoring, will be incredibly important for successful implementations. Enterprises with solid footing have the potential to leverage this infrastructure for better software development and AI-based services, which will put them at an advantage over competitors.
Other notable findings include:
To view the full survey results and report, please visit: https://www.oreilly.com/radar/cloud-adoption-in-2020/
For 40 years, OReilly has provided technology and business training, knowledge, and insight to help companies succeed. Our unique network of experts and innovators share their knowledge and expertise at OReilly conferences and through the companys SaaS-based training and learning solution, OReilly online learning. OReilly delivers highly topical and comprehensive technology and business learning solutions to millions of users across enterprise, consumer, and university channels. For more information, visit http://www.oreilly.com.
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Posted: at 6:51 pm
Cloud providers need to proactively support their customers through the tail end of the Covid-19 pandemic. They can do this by demonstrating the strength and adaptability of their service offerings.
Covid-19 has left many organisations unsure if their business continuity strategy is sufficiently robust, particularly when it comes to cloud services. The reliance on videoconferencing and collaboration tools has stressed the limits of back-end supporting services, while also increasing network traffic volume. However, cloud providers with robust and excess infrastructure, combined with disaster recovery plans to respond to such a crisis, are successfully managing in this new normal.
As IT leaders begin to consider longer-term cloud solutions to support the new portion of their workforce remaining remote, they are facing challenging questions about the resiliency and dependability of cloud services. At the same time as Covid-19 has pushed cloud to the spotlight, it has put providers in a unique position to reassure customers of their strength and adaptability.
The providers who will fail at this time are the ones still tackling the debate of on-premises data centres vs cloud. Customers are now asking about the adaptability of their current cloud service that they have been forced to adopt if they decided to continue using it post pandemic.
Providers need to prove that their services are resilient enough to handle random spikes in demand by showcasing their excess capacity to rapidly deploy new services when needed. To allow customers to rest assured, can providers prove they are themselves supported by underlying infrastructure that is sufficiently robust?
Here are the actions cloud providers must ensure in support of their clients and deliver uninterrupted service during the Covid-19 pandemic and beyond.
Cloud computing is a model that is inherently designed to satisfy fluctuating demand and well-architected, well-run cloud services are designed to handle unexpected spikes in demand. If implemented correctly, cloud services are well positioned to support rising requests, such as those exhibited during this Covid-19 crisis.
However, more reports of slowdowns or outright inability to handle increased loads are surfacing every day. The reasons for this are varied. Increased remote workers means increased load on VPNs and the servers that handle their connections. While companies have spent money to build out their existing capacity to handle remote work, few have come close to provisioning capacity many times their established norms. This means any reduction in service quality will appear to end users as limited bandwidth availability and slower loads.
For cloud providers that host VPN servers and private network connections for companies with workforces both large and small, it is of critical importance that you help customers understand their limitations and to expand them at a measured cost.
Cloud providers must engineer their networks to handle spikes without having to throw bandwidth at the problem, which can often be an expensive proposition. Deploying advanced traffic engineering technologies will be crucial.
In addition to managing increased traffic, operations teams must be able to maintain service availability and performance while they themselves are working remotely or with reduced staff. Furthermore, components powering the cloud data centre resources, such as chips or servers, may be in short supply due to supply chain disruptions facing manufacturing facilities. Customers who understand these realities want to be reassured that their provider is dealing with the potential bottlenecks in service smoothly and effectively.
By publicly stress testing cloud infrastructure and explaining the results in the context of periods of extreme variation, cloud providers will be well positioned to address customer resiliency concerns that naturally arise when comparing longer term solutions post pandemic.
Using the stress test data, cloud providers can develop and publish comprehensive service continuity plans for increased usage, remotely managing services and leveraging a geographically diverse engineering workforce for support.
Allowing customers in to this discussion will build their confidence in your resiliency plans.
Many cloud customers are facing revenue challenges during these unprecedented times and will remember the service providers who lent a helping hand. If you can act as stopgaps by offering financial relief to customers, especially small and midsize businesses then do so if you havent already. There are many possibilities to explore this initiative, the easiest is to consider providing cloud-based collaboration and conferencing capabilities at a discount or for free, at least for a limited period of time.
About the author: Daryl Plummer is VP, Distinguished Analyst, chief of Research and chief Gartner Fellow. Mr. Plummer is chief of research for cloud computing and a primary analyst covering multiple cloud topics, business process management, SOA and Web technologies. He manages the Gartner Fellows Program, which is designed to allow senior analysts the opportunity to explore new research ideas and to elevate the Gartner culture and brand with clients. He is also chief of Research for emerging trends and interacts with clients on topics ranging from application development to enterprise architecture.
Read more: Blog: How cloud companies are reacting to Covid-19 and services offered
Interested in hearing industry leaders discuss subjects like this and sharing their experiences and use-cases? Attend theCyber Security & Cloud Expo World Serieswith upcoming events in Silicon Valley, London and Amsterdam to learn more.
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Alibaba registers solid revenues in FY20 thanks to cloud computing and core retail businesses – FinanceFeeds
Posted: at 6:51 pm
Cloud computing revenue grew 62% year-over-year in fiscal year 2020 to RMB 40,016 million (US$5,651 million).
Alibaba Group Holding Limited (NYSE:BABA) today posted its financial resultsfor the quarter and fiscal year ended March 31, 2020, with revenues marking an increase on the back of the domestic retail and cloud computing business segments.
During the quarter to end-March 2020, revenue was RMB114,314 million (US$16,144 million), an increase of 22% year-over-year.
On the downside, net income attributable to ordinary shareholders was RMB3,162 million (US$447 million), a decrease of 88% year-over-year, and net income was RMB348 million (US$49 million), a decrease of 99% year-over year. The year-over-year decrease reflected a net loss in investment income, mainly reflecting decreases in the market prices of Alibabas equity investments in publicly-traded companies, compared to a net gain recorded in the same quarter of 2019.
Non-GAAP net income, which excludes the above-mentioned loss and gain, amounted to RMB22,287 million (US$3,148 million) in the quarter to March 31, 2020, an increase of 11% year-over-year.
During the fiscal year to end-March 2020, revenue was RMB509,711 million (US$71,985 million), an increase of 35% year-over-year.
Net income attributable to ordinary shareholders was RMB149,263 million (US$21,080 million), and net income was RMB140,350 million (US$19,821 million). Non-GAAP net income for the fiscal year to end-March 2020 was RMB132,479 million (US$18,710 million), an increase of 42% year-over-year.
Alibaba Cloud has maintained its leadership position in Asia Pacifics cloud computing market by developing technology and business solutions that enable the digital transformation of businesses across industries in the public and private sectors. Cloud computing revenue grew 58% year-over-year to RMB12,217 million (US$1,725 million) in the quarter ended March 31, 2020 and 62% year-over-year in fiscal year 2020 to RMB 40,016 million (US$5,651 million), primarily driven by increased revenue contribution from both Alibabas public cloud and hybrid cloud businesses.
Daniel Zhang, Chairman and Chief Executive Officer of Alibaba Group, commented:
Our overall business continued to experience strong growth, with a total annual active consumer base of 960 million globally, despite concluding the fiscal year with a quarter impacted by the economic effects of the COVID-19 pandemic. The pandemic has fundamentally altered consumer behavior and enterprise operations, making digital adoption and transformation a necessity. We are well positioned and prepared to help large and small businesses across a wide spectrum of industries achieve the digital transformation they need to survive this difficult period and eventually prevail in the new normal.
In terms of forecasts, Maggie Wu, Chief Financial Officer of Alibaba Group, said:
Although the pandemic negatively impacted most of our domestic core commerce businesses starting in late January, we have seen a steady recovery since March. Based on our current view of Chinese domestic consumption and enterprise digitization, we expect to generate over RMB650 billion in revenue in fiscal year 2021.
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Global Cloud Computing in K-12 Market Projected to Reach USD XX.XX billion by 2025- Adobe Systems, Blackboard, Cisco, Ellucian, Dell EMC, Instructure,…
Posted: at 6:51 pm
The study on Global Cloud Computing in K-12 Market , offers deep insights about the Cloud Computing in K-12 market covering all the crucial aspects of the market. Moreover, the report provides historical information with future forecast over the forecast period. Some of the important aspects analyzed in the report includes market share, production, key regions, revenue rate as well as key players. This Cloud Computing in K-12 report also provides the readers with detailed figures at which the Cloud Computing in K-12 market was valued in the historical year and its expected growth in upcoming years. Besides, analysis also forecasts the CAGR at which the Cloud Computing in K-12 is expected to mount and major factors driving markets growth. This Cloud Computing in K-12 market was accounted for USD xxx million in the historical year and is estimated to reach at USD xxx million by the end of the year 2025..
This study covers following key players:Adobe SystemsBlackboardCiscoEllucianDell EMCInstructureMicrosoftNetAppOracleSalesforceSAP
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To analyze the global Cloud Computing in K-12 market the analysis methods used are SWOT analysis and PESTEL analysis. To identify what makes the business stand out and to take the chance to gain advantage from these findings, SWOT analysis is used by marketers. Whereas PESTEL analysis is the study concerning Economic, Technological, legal political, social, environmental matters. For the analysis of market on the terms of research strategies, these techniques are helpful.It consists of the detailed study of current market trends along with the past statistics. The past years are considered as reference to get the predicted data for the forecasted period. Various important factors such as market trends, revenue growth patterns market shares and demand and supply are included in almost all the market research report for every industry. It is very important for the vendors to provide customers with new and improved product/ services in order to gain their loyalty. The up-to-date, complete product knowledge, end users, industry growth will drive the profitability and revenue. Cloud Computing in K-12 report studies the current state of the market to analyze the future opportunities and risks.
Market segment by Type, the product can be split into SaaSIaaSPaaS
Market segment by Application, split into Training & ConsultingIntegration & MigrationSupport & Maintenance
For the study of the Cloud Computing in K-12 market it is very important the past statistics. The report uses past data in the prediction of future data. The keyword market has its impact all over the globe. On global level Cloud Computing in K-12 industry is segmented on the basis of product type, applications, and regions. It also focusses on market dynamics, Cloud Computing in K-12 growth drivers, developing market segments and the market growth curve is offered based on past, present and future market data. The industry plans, news, and policies are presented at a global and regional level.
Some Major TOC Points:1 Report Overview2 Global Growth Trends3 Market Share by Key Players4 Breakdown Data by Type and ApplicationContinued
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