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Category Archives: Cyberpunk

Cyberpunk adventure game Technobabylon now out on iPhone … – Develop

Posted: August 18, 2017 at 5:22 am

Ever feel like you're living in a dystopian society where the government has gone off the rails and your every move is being watched? Technobabylon is the game for you. 🙂

Just released as a Universal App for iPhone and iPad, Technobabylon is a $4.99 USD download (or equivalent in local currency) from indie developer James Dearden and Wadjet Eye Games, the most prolific publisher of pixel art adventure games since the Sierra and LucasArts days. Technobabylon originally released on Steam in May 2015 and quickly became one of Wadjet Eye's best selling and best reviewed adventures.

App Store page: https://itunes.apple.com/app/technobabylon/id1229840883

Assets

Original trailer: https://www.youtube.com/watch?v=EVsTmfaFXZw

Other Technoabylon assets (logo, promo poster): http://www.wadjeteyegames.com/press

About Technobabylon

City of Newton, 2087. CEL agents Charlie Regis and Max Lao are investigating a serial Mindjacker who is tapping into the neural wiring of seemingly ordinary citizens, stealing their knowledge and leaving them dead. An agoraphobic net addict named Latha Sesame might be the next target. But when Charlie's past comes back to haunt him, he and his partner find themselves on opposite sides of the law, with Latha's fate in the crossfire.

Blade Runner meets Police Quest in Technobabylon, a slick point & click adventure that blends past and future with its retro-styled pixel art and intense cyberpunk plotline. Technobabylon sets you loose in a world where 'wetware' wires people directly to the web, where the cerebral online Trance has replaced almost any need for human interaction, where the city's omnipresent AI, Central, has eyes on everyone and everything -- a world that could be ours sooner than we think.

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Observer Review Some Cyberpunk and Some Junk – COGconnected

Posted: August 16, 2017 at 6:26 pm

Its always a sad thing when a game shows such promise but falls short of a fun final product. Observer (stylized:>observer_)had all the makings of an experience worth praising for all the things it did right, but it managed to decay in a couple major ways as the game progressed, leaving for a depressing post-mortem.

Observerputs us into the cybernetically enhanced eyes of DanielLazarski, an observer for the Chiron Corporation. In this dystopian future, Poland is controlled by Chiron, and you act on behalf of the corporation as aMinority Report-esquedetective. While you cant see into the future, you can see into the past by accessing peoples memories through a neural connection. The concept is solid, and DanielLazarskiis a fun protagonist, for a while. Hes voiced byBlade RunnersRutgerHauer as if we needed proof thats whereBlooberTeam drew inspiration. That aside, Hauer achieves something I havent seen in a game before; low-quality voice acting for the sake of story. What starts out as poorly articulated, corny dialogue starts to feel very fitting of the environment as you begin to realize everyone is only a fragment of themselves. They dont talk like you and me because technically, theyre not.

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Even in the peaceful sequences, the sound adds an eeriness to everything and complements the world really well.

This revelation comes through the people you meet. Whether theyre standing right in front of you, half man, half machine, or theyre only a singular eye on a static-filled view screen, humanity is only ever displayed in portions. This becomes a major theme for the entire gamewhat is humanity and how much of it has been sacrificed in this new world?

Again, to contribute to this concept, the world beats around you with a bleeding, mechanical heart. While investigating a series of grotesque murders that take place in a tumbledown tenement, the building itself becomes a charactera personification of the lowlifes that inhabit it. You can see their daily habits by whats scattered around the floor, or what kind of books they like to read. Some people have terrible secrets, but youll only know about them if you search this world for all it has to offer.

And itsbeautiful.I said this in my previewthe game is so detailed that every room feels unique. Tenements would have been the easiest things to just cookie-cut each room, but they didnt. They breathe, or sometimes they dont because whatever was in there died long ago.

So with all of this, where did things go wrong? It comes down to two things: the story falls apart almost out of nowhere and the horror elements of this game are shamefully easy, and sometimes buggy.For the first four hours, the story had my interest piqued. Cyberpunk almost always leads to the cerebral in one way or another, and Observerjumps into this concept almost immediately. This, matched with the detective aspect, and afriggin genetically engineered wolfman (Im not joking), I thought this game could tell a story worth telling.

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What starts out as poorly articulated, corny dialogue starts to feel very fitting of the environment as you begin to realize everyone is only a fragment of themselves.

But then it all comes loose in the final half-hour, which is all that remained of Observerafter my preview. Things feel rushed, and they ride entirely off of the cyberpunkclicheof a broken reality. Who is who and who am I, and why should I care? A story can work using that element, but it cant be theentirestory.

As far as the horror parts of the game, Ive had a harder time making sure I watered all of my plants in a farming simulator. The creatures are dumb, predictable, and at some points broken. When theyre not making the same, slow path over and over again, theyre getting caught in a part of the wall and staying there.

What makes these parts at least somewhat heart-pounding is the audio. Sound is a big part of understanding where the monsters are, but the digitized noises are constantly reminding you that something is coming, and it makes you want to either hide or run. Even in the peaceful sequences, the sound adds an eeriness to everything and complements the world really well.

But what are pretty things and great atmosphere if theres nothing rewarding about exploring them? What sense of gratification can be found from outrunning monsters that dont know theyre supposed to be chasing you? None.

Observer markets itself as a cyberpunk horror game, and I think thats the stage from which it should be judged. Cyberpunkneedsworld building and atmosphere to flourish, and Observerbrings that in full. But cyberpunk also relies heavily on a narrative, while horror is, well, horror. By this standard, Observershould be compelling and bone-chilling. And it isnt. The scary bits arent scary and the story goes flat almost out of nowhere, leaving for an experience that is very stunted.

***PCcode provided by the publisher ***

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Wadjet Eye’s Technobabylon brings a cyberpunk adventure to iOS – Pocket Gamer

Posted: at 6:26 pm

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Observer Review A Mindbending Mixture of Cyberpunk and Horror … – Game Revolution

Posted: August 15, 2017 at 12:25 pm

Developer Bloober Team has an excellent track record when it comes to creating memorable experiences. The teams Layers of Fear was a terrifying addition to the very short list of games that actually scare me, and I knew theyd be one to watch from there. With the introduction of Observer, my love for the developer has grown significantly. The Polish outfit has come a long way since its first DSiWare title in 2011, and its clear theyve found their niche.

While Layers of Fear dealt with psychological horror and similar themes, Observer is a completely new beast for Bloober Team, serving up a decadent slice of cyberpunk horror, treading waters I always find myself asking why other developers simply cant or wont. It is, by far, one of the best games Ive played this year, and while it certainly wont be for everyone, its reminiscent of the classic sci-fi and cyberpunk FMV games and innovative RPGs of the 90s. Its grimy, morbid, and deeply disturbing at times, and thats part of what makes it so good.

Youll take up the role of one Daniel Lazarski, a Class B citizen in 2084s Poland, where castes determine how youll spend the rest of your life. Class A citizens may as well be above the law, Class B citizens may as well be the middle class, and Class C citizens are doomed to a life of poverty. They also make up the majority of Observers vision of Poland.

Lazarski happens to be a police detective but also an observer, or part of a special police force whose members are equipped with special cybernetic enhancements that allow them to jack into others minds in order to obtain information. Its not pretty work, but its extremely necessary in some cases, offering additional insight into citizens may have been murdered or wronged, since the dead obviously cant talk. Its a rugged role, and one that Blade Runners Roy Batty himself, Rutger Hauer, plays with such skill and excellence it seems as though he was destined to play it.

Lazarski finds thrown into the middle of an investigation when he receives a call from his estranged son Adam at the beginning of the game. Shocked that hes hearing from Adam, Lazarski ends up losing the call but tracing it to a dingy old Class C apartment block. He arrives to find all the citizens on lockdown for some reason, which is where youre expected to begin investigating. Whats happened to Adam, and why are all the citizens trapped in their apartments?

Observer is all about looking around and finding different pieces of useful information, items, and persons of interest to jack into so that you can proceed. You can use your own cybernetics to scan the area for clues, then piece them together to figure out where you need to go next. Interestingly enough, there are no enemies youve got to watch out for save for some particularly trippy segments few and far between, but that doesnt make it any less tense. These stealth areas can be frustrating and slow down the pace, making it more difficult to unravel the mystery ahead of you, but theyre not insurmountable.

Though most of your time is spent investigating the apartment building and the surrounding areas picking up clues and questioning people, Observer is hardly dull. The thrill comes from doing those very things. Its easy to say youre just interviewing the tenants in the apartment, but speaking to them is much more than that. Theres a particularly colorful set of people in these rooms, many of them with their own special affliction.

Some are addicted to the virtual world, others are part of a cult-like group with no cybernetic enhancements that view themselves as pure, some are drug dealers and others are just off their rockers. Its easy to understand why they might be when you discover the reason for the lockdown as well as some of their tortured existences, which I wont ruin here, but speaking to these people reveals some truly disturbing and mind-numbingly terrifying stories.

Thats just the tip of the iceberg, however, because youve also got some particularly harrowing moments where youre forced to enter the minds of some of the individuals you meet along the way. These areas are home to some of the most chilling work Ive ever seen in a video game, and as a horror connoisseur Ive seen it all. The atmosphere and visual effects during these segments are masterful, from the mind of a young child where an adult woman has made her own home to the deceased mind of a young woman stealing company secrets and selling them to keep her unborn child and her husband afloat financially.

Glitch-like hallucinations, disgusting creatures, and uncomfortably vivid scenes that mirror the horror of real-life predicaments are here in full force. Theres a child sex ring being ran by some of the tenants in the apartments according to hidden emails you read on terminals, and even an illegal organ market to be uncovered. The devils in the details, and if you search through every nook and cranny in Observer youll find the nastiest of things you probably hoped to never see.

Observer may only take nine or ten hours to complete, or a little longer if you search through the rubble even more so for collectible cards, and it feels like watching an excellent art house cyberpunk film every second. Its grimy characters, seedy underbelly of futuristic Poland, and uncomfortably bizarre storylines combine to make some of the greatest experiences Ive ever had in gaming. It may be a little unorthodox, but its executed fantastically. If youre looking to be simultaneously terrified and intrigued, you need to spend a few days with Daniel Lazarski as an Observer.

Brittany Vincent is anEditor atGameRevolution. You can follow her on Twitter@MolotovCupcake.

A PCcopy ofObserverwas provided by its publisher.Observerisalso available on PS4 and Xbox One.

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Last Week in Cyberpunk 7/17/2017 | Neon Dystopia

Posted: August 14, 2017 at 12:25 pm

First, Id like to apologize for the late arrival of Last Week in Cyberpunk this week. Technical issues in the form of a tumultuous transition to a new computer setup left me running far behind, and the arrival of life to the face, delayed me further. That being said, life was far from boring last week! Cyberspace is in jeopardy but refuses to back down from the challenge, and the endless rebirth of the cyberpunk genre in new and old skins fails to cease.

The Internet overwhelmingly voiced their support for Net Neutrality on Wednesday, July 12th. More than 1.6 million comments were submitted to the FCC on Wednesday, and as of Friday, that had risen to more than 2 million, surpassing the numbers reached during the Internet Slowdown Day in 2014. Additionally, more than 124,000 phone calls and 5 million emails have been received by the FCC in support of Net Neutrality. When asked about the sheer number of comments received Chairman Pai said, As I said previously, the raw number is not as important as the substantive comments that are in the record. Based on previous comments about the exceptionally important contribution to the debate made by 19 nonprofit municipal-broadband providers who oppose the current net neutralityrules and the lack of comment about the 30 smallISPs who have voiced support for Net Neutrality, it isnt hard to make suppositions about who Pai believes is making substantive comments. Should the FCC decide to do away with Net Neutrality, as Pai has stated is his intention, this record breaking number of comments may become very important should Pai have to defend his decision in court.

Last week, we reported on Rachel Maddows warning to other news agencies to vet sources. Following that story, The Intercept published a rebuttal to some of the claims that Maddow made. This isnt to say that the underlying theme of the show was incorrect, news agencies need to be sure of the facts before publishing a piece, but another lesson that may be taken away from this is that news agencies should also be wary of stretching the truth.

The documents that Maddow claimed to have received from an unknown source described as a fairly convincing fake NSA document that purports to directly implicate somebody from the Trump campaign in working with the Russians on their attack on the election, turns out to have been a document that is fairly easily identified through the use of metadata as being forged from the documents publish by The Intercept after their release and not before, however Maddow put heavy emphasis on the idea that this document was likely produced before the publication of The Intercepts document. The primary importance of this is that there does not appear to be some kind of widespread conspiracy to mislead the media, rather the document in question could have been forged by anyone.

The latest development in the case of Reality Winner, who is accused of leaking classified NSA documents to The Intercept, the same ones mentioned above, is that First Look Media, the parent company of The Intercept, has not only acknowledged their mishandling of the documents in regards to protecting sources, but have also pledged to contribute to the legal defense of Reality Winner partnering with a grassroots support group called Stand with Reality. To quote Betsy Reed, the editor-in-chief of First Look Media,

At The Intercept, we have also been carefully examining our own role in Winners predicament. Our reporting practices came under immediate scrutiny after the publication of our story as the Trump administrations DOJ suggested in an unsealed affidavit and search warrant that it had gleaned clues about the leakers identity in part from our reporting. An internal review of the reporting of this story has now been completed. The ongoing criminal case prevents us from going into detail, but I can state that, at several points in the editorial process, our practices fell short of the standards to which we hold ourselves for minimizing the risks of source exposure when handling anonymously provided materials.

Like other journalistic outlets, we routinely verify such materials with any individuals or institutions implicated by their disclosure and seek their comment, as we explain on our website. This process carries some risks of source exposure that are impossible to mitigate when dealing with sensitive materials. Nonetheless, it is clear that we should have taken greater precautions to protect the identity of a source who was anonymous even to us.

As the editor-in-chief, I take responsibility for this failure, and for making sure that the internal newsroom issues that contributed to it are resolved. We are conducting a comprehensive analysis of our source protection protocols and will make revisions to ensure that any materials provided to us anonymously are handled in the most secure manner possible. We will ensure that all staff members have rigorous security training and are held to account for any lapses. Our security team will be consistently integrated into the editorial process. We will also provide revised and expanded guidelines for whistleblowers on our website. I am grateful to the entire Intercept staff for committing to this essential task.

Protectwise is a new cyber-security company founded by Scott Chasin and Gene Stevens, former employees of McAfee. What makes Protectwise so much different than other cyber-security companies is there new interface, a 3D visualization of computer systems that emulates a cyber city. This is something right out of a cyberpunk setting and it will even provide VR and AR as possible options for implementing the system. They are targeting the highest grossing companies as clients (mega-corps anyone?) and hope that their new interface will allow for more intuitive operation. In addition to the aesthetic aspects of the software, they have also integrated features from lots of different kinds of cyber-security software making this a sort of one-stop shop for cyber-security solutions.

DARPA, (Defense Advanced Research Projects Agency) which is an arm of the Department of Defense responsible for development of emerging technologies for military applications, has just announced that they are granting six multi-million dollar grants to six different universities to develop brain implants for the Neural Engineering System Design (NESD) program, which is charged with developing brain-computer interface systems. Each lab is developing implants with different methodologies that may lead to improved vision, hearing, download/upload of thoughts, improved cybernetic limbs, augmented senses and much more. Our cyberpunk future is at the door.

W3C Advisory Committee representative for the Electronic Frontier Foundation, Cory Doctorow, has officially launched an appeal of the W3Cs implementation of DRM (Digital Rights Management) in web-video. The W3C is responsible for setting international standards for the Internet. The two premises of the appeal are that there are no protections for people who lawfully break DRM when it gets in the way, for example creating systems for people with disabilities, and that the W3C membership were not polled for about whether or not they should implement this DRM. This is the first time in the history of the W3C that this appeals process has been used. You can read the full notice here.

A number of cyberpunk influenced shows have been nominated for Emmy Awards this award cycle. The list includes Westworld, The Handmaids Tale, The Man in the High Castle, Mr. Robot, and Black Mirror. You can see a full listing of the Emmy Nominations here.

Westworld ended its first season with the fantasy park being thrown into chaos as the hosts, robotic characters in the narrative of the park, gained sentience and began rebelling against the humans who have trapped them in cycling loops and the visitors who have come to exploit them for entertainment. The above GIF released at San Diego Comic-Con has some interesting implications for where we will pick up the story. People trapped inside the park with the hosts reaching out for help, only to be replaced with a message that all is well and that a new narrative is about to begin

Bernie is an interesting little film from Roberto de la Torre about a robotic bounty hunter tracking down escaped convicts. It is fragmented, but fascinating none the less. The film is beautiful from an effects perspective and the landscapes chosen are put on display to great effect. The description of the film is: A quick test for a Sci-fi movie. Shot in Martinique. Not much, but worth its short run time.

Number 13 is a short film fromSteve Petersen based on the Dark Horse comic of the same name fromRobert Love and David Walker. The official synopsis:

In a far-off future where hope is a forgotten word, a teenage boy awakens in a wasteland patrolled by mechanized monsters. With no memories of his past life, no belongings and no home, the only thing he truly possesses are mysterious, cybernetic powers. It is these abilities, coveted by rival factions intent on exploiting him, that quickly entangle him in a deadly struggle for the future of humanity. Known only by the number tattooed on his head, he is NUMBER 13.

Zygote is an intense biopunk horror short from Oats Studios,Neil Blomkamps experimental studio, and is another fantastic entry in the series of films. The horror that is depicted in this short rivals some of the best horror movies out there, and the tension runs high. All of this is exemplified by fantastic character chemistry and a fascinating premise. The official synopsis is:

Stranded in an arctic Mine, two lone survivors are forced to fight for their lives, evading and hiding from a new kind of terror.

Netflixs BLAME! adaptation in partnership with Polygon Pictures is coming to Blu-ray. The Blu-ray in addition to the Japanese dub and English subtitles, will be shipping with an exclusive epilogue manga that is set in the aftermath of the film and is written and illustrated by Tsutomu Nihei himself. The deluxe edition will also come with a Making Of documentary, concept art, script for the movie, a pamphlet that was handed out in the theaters, and five 1/35-scale figures that were given away with advance tickets to screenings. A hefty collection for the collectors out there.

Ready Player One is a heavily anticipated film from legendary director Steven Spielberg based on the novel of the same name by Ernest Cline. This week the movies logo has been released, and like the heavily 80s inspired novel, the logo has a 80s feel to it. In addition to the revelation of the logo, it was also announced that legendary composer Alan Silvestri (famous for Predator 1 and 2, Back to the Future 1 and 2, and Contact) will be scoring the film. Ready Player One is scheduled to premiere in March 2018.

Last week Entertainment Weekly released a new crop of pictures prior to the Blade Runner 2049s new trailer. The sequel to the classic movie, has its own aesthetic that maintains a kind of noir style, but remains distinct from the original. The story too seems to be its own, although obviously inspired by the original heavily. This either means this movie is going to do what good sequels should, broaden the scope of the original and stay faithful to the import elements that made the first one good, or it will fail fantastically to live up to the legacy of one of Hollywoods most beloved films.

BLADE RUNNER 2049 (2017)

Blade Runner 2049 (2017)

Blade Runner 2049 (2017)

If the amount of hype surrounding this classic rebirth isnt enough to engage your consumeristic side, NECA has announced action figures based on Blade Runner 2049. The figures are scheduled for release in September.

Blade Runner itch not scratched yet? I know mine never is, apparently also so for filmmaker Wes Anderson. Yes, that Wes Anderson. He has announced a documentary about the life of dancer, actor, screenwriter, director, and producer Hampton Fancher called Escapes. Fancher is best known in cyberpunk circles as the writer and producer of Blade Runner, and now as the writer for Blade Runner 2049. Escapes will open in New Yorks IFC Center on July 26th and become available to a wider audience in August.

SyFy Films will be releasing the newest film from Mateo Gil, Realive, in theaters in September and then on video-on-demand and Digital HD in October. Mateo Gil is best known for Vanilla Sky. The official synopsis is:

In REALIVE, Marc Jarvis (Tom Hughes) is diagnosed with a disease and given a short time to live. Unable to accept his own end, he decides to freeze his body. 60 years later, in the year 2084, he becomes the first cryogenically frozen man to be revived in history. Marc discovers a startling future, but the biggest surprise is that his past has accompanied him in unexpected ways.

On July 18th, Nexon is officially relaunching Ghost in the Shell: First Assault with a load of new features. The game is free to play on Steam. The official description of the game is:

Join Section 9 in a first person shooter experience. Become a member of an elite force of cybernetically enhanced combat operatives dedicated to the defense of society, and use your advanced firepower, Tachikoma Tanks and unique cyber skills to bring down cyber terrorists in a connected world.

Magrnatron 2.0 is an upcoming VR game for iPhone and Android devices from the Neon Minds Collective. This game seeps of classic interpretations of cyberspace depicted in cyberpunk works of old, and then drops you right into an immersive digital experience within that collective hallucination.

There is no more anticipated game within the cyberpunk community than Cyberpunk 2077. We are scrambling for even the tiniest morsel of information about the game. At about the 13-minute mark in the above interview, Marcin Iwinski explains the logic for keeping the lid on the game, needless to say the game is very much still in active development.

Our friends over at Gamerant had a moment to talk with Mike Pondsmith, the progenitor of not only of the universe of Cyberpunk 2077, but cyberpunk roleplaying as a medium, confirmed that the game will include the classic roles introduced in Cyberpunk 2020, many of which are a bit unorthodox for an action rpg. For those not familiar, these roles are Cop, Corporate, Fixer, Media, Netrunner, Nomad, Rockerboy, Solo, Techie, and Med-Tech.

You just cant keep a good magazine down, it seems. OMNI has just been acquired by the classic adult magazine Penthouse, which was actually behind the magazine from the beginning. The magazines most recent iteration was in the form of a website, but now it will be returning to print in October. Pamela Weintraub, one of OMNIs original editors, will once again be active in the magazines production. Is this the dawn of a new era for OMNI or a return to the old legacy?

Did we miss anything? Let us know in the comments below or on social media!

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Deadpool’s Tim Miller Lands Gig As Director of Adaptation Of Cyberpunk Novel Neuromancer – LRM Online (press release) (blog)

Posted: August 13, 2017 at 2:23 am

The world just a little bit bleaker the day we learned that Deadpool director Tim Miller would be dropping out of Deadpool 2. Deadpool was a film thats been a long time in the making, and the fact that one of its key architects wouldnt be around for the second one was a bit of a gut punch to fans of the first. However, there was a bright side to this sad bit of news. While Miller would no longer be involved in Deadpool, it did open him up to work on other big projects.

Not long after, it was revealed that he was in early talks to direct an eventual reboot of James Camerons The Terminator. However, with the rights still not set to revert back to Cameron until 2019. Another project Millers been attached to is the adaptation Influx, though the current status of that is unknown. Now, Miller is attached to yet another novel adaptation.

RELATED:WHOA! Cameron Coming Back For A True TERMINATOR 3? With DEADPOOL's Tim Miller?!

According to Deadline, Miller is on board to direct Neuromancer, a cyberpunk film from sci-fi author William Gibson. The synopsis for the novel on Amazon is as follows:

No screenwriter is currently set to adapt the story, but the studio is working on setting someone up as we speak. On board to produce is X-Men: Dark Phoenix director Simon Kinberg.

Between Terminator, Influx, and now Neuromancer on Millers plate (not to mention his producing Sonic the Hedgehog), it seems like the filmmaker has lined up the next few years quite nicely. As of right now, each of these projects are in various states of development, so we wouldnt be surprised if he were to tackle all these films over a 2-3 year period, which would make for quite the packed release schedule down the line.

Are you excited to see Miller join another project? Let us know your thoughts down below!

SOURCE: Deadline

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Cyberpunk Classic Neuromancer Might Become A Movie From Deadpool Director – GameSpot

Posted: at 2:23 am

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A movie version of William Gibson's hugely influential sci-fi novel Neuromancer has been in development many times over the years, but has yet to make it to the screen. It has now been reported that another attempt is being made to adapt the classic book, with Deadpool's Tim Miller tapped to direct.

According to Deadline, Miller and his VFX studio Blur will develop the movie at Fox. Miller was initially set to direct Deadpool 2 for the studio, but disagreements with star and producer Ryan Reynolds led to his departure in October last year. The site reports that Fox has been looking for a major project for Miller since then. X-Men producer Simon Kinberg is set to produce.

Miller is the latest filmmaker to be attached to a potential Neuromancer movie. Directors Chris Cunningham and Chuck Russell previously worked on different versions of a script, while music video director Joseph Kahn was attached to the project in 2007. The film got closer in 2010 when Vincenzo Natali (Cube, Splice) was hired to work on it. His version was still in development as late as 2013, with a script co-written by Gibson.

Neuromancer was first published in 1984. It tells the story of a veteran computer hacker who is hired by a mysterious employer to perform a dangerous, almost-impossible hack. The novel is now considered one of the most important works of the cyberpunk genre and is also notable for popularizing the term "cyberspace."

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‘Deadpool’s Tim Miller To Helm ‘Neuromancer’; Fox Lands William Gibson Cyberpunk Tale – Deadline

Posted: August 11, 2017 at 6:25 pm

EXCLUSIVE: Back when Deadline revealed that Deadpool helmer Tim Miller had dropped out of the sequel of his hit movie over creative differences, Fox insiders said the studio would work hard to make sure that it found a major project for Miller and his VFX studio Blur to build from the ground up. Theyve found one: Neuromancer, the classic cyberpunk novel by William Gibson. Simon Kinberg will produce.

The studio will soon set a writer to adapt a tale that has drawn the interest of several filmmakers in the past. The logline: Case was one of the best console cowboys until he stole from one of his employers, who in turn damaged his nervous system so that he cannot access cyberspace anymore. Broke and destroying himself, Case is contacted by Molly, a heavily modified razorgirl, to work for a shadowy colonel who needs a cyberspace cowboy for a secret mission. The employer fixes Cases damaged brain, but implants a slow dissolving poison to make sure the cyberspace wiz does his bidding, in attempting to abduct a perverse psychopath who is able to create holograms with the force of his mind.

This is the second project that Miller has set at Fox; Mark Bomback is writingInflux, an adaptation of the Daniel Suarez novel that is expected to launch a film trilogy. Millers attention right now is on the resurrection of The Terminator franchise that he is teamed on creatively with creator James Cameron. That film is expected to start production next spring. Right now, they have a writers room with several scribes figuring out where to take the Skynet saga that Cameron hatched in 1984. The film is a major part of this weeks new deal between Paramount Pictures and Skydance.

Miller is repped by WME, Anonymous Content and attorney Gregory Slewett of Bloom Hergott.

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'Deadpool's Tim Miller To Helm 'Neuromancer'; Fox Lands William Gibson Cyberpunk Tale - Deadline

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Archangel Successfully Brings William Gibson’s Cyberpunk to Comics – CBR (blog)

Posted: August 8, 2017 at 4:18 am

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For all its cool, grit, and darkness, it can be easy to miss the humor in William Gibsons work. From Neuromancer to his scattered forays into culture criticism, theres always been a current of sharp wit beneath his techno-apocalyptic topsoil. Hop over to Twitter, where Gibsons handle is @GreatDismal, and youll find his timeline littered with retweets of missives both dire and hilarious.

Archangel, the foundational cyberpunk authors first foray into comics, alongside co-writer Michael St. John Smith and artists Butch Guice, Alejandro Barrionuevo and Wagner Reis, isnt funny haha, but in the series final panel, its clear the narrative hinges on a bleak, cosmic joke. As the sci-fi adventure concludes, our unnamed, tattooed hero, the Pilot finds himself in 2016. Fresh from preventing the deranged Vice President Junior Henderson from rearranging history back in 1945, the Pilot finds his worlds no longer an irradiated wasteland, but its well, its something else. Something familiar. Its a classic Twilight Zone twist, asking: What if all the timelines are pretty bad? What if the true dystopia is whatever dystopia you happen to inhabit?

REALTED: Neuromancer Author William Gibson Warps Comics, Reality in IDWs Archangel

change winds have been blowing over Archangel since we began to publish, Gibson writes in the afterword. For those doing the math, issue one debuted in May 2016, and its five issues came out every couple months throughout one of the strangest presidential elections in history. The book concluded this month. Power-hungry politicians, complicated conspiracies involving Russia, U.K. and U.S. agents caught between shifting national allegiances, strong-willed operatives pondering the justification of their actions Archangels felt at times deliriously contemporary. But its never felt pedantic, employing a pulpy, quick tone that renders it an utter blast. Filled with wild shoot-outs, far-out technological concepts, and hilarious dialogue, and its easy to see why the book earned an Eisner nomination for Best Limited Series. No matter how heady or dense, Archangel zings by, charged with electricity.

Stepping in for Guice, Reis and inker Tom Palmer do a terrific job with the final chapter. The issues almost exclusively devoted to climactic action. Set mostly in a plane carrying a B-29 bomb above the Russian port at Archangel, the fights are confined to a cramped, claustrophobic setting, but Reis makes the most of the limited space, focusing on tight, close expressions and the occasional splashy outburst. Though they originally intended Archangel for television, Gibson and St. John Smith seem perfectly at home in with the graphic format, focusing on a few key characters and tossing the reader directly into the fray. They delight in each BLAM and KRAK sound effect.

Though Gibson and St. Michael keep the story relatively streamlined, they subtly riff on big concepts, too, making clear that no matter the outcome of war be it World War II or some distant future conflict the human toll is always high. In some cases, it means sacrifice like the one Major Torres, operator of the Splitter which sent the Pilot back, undertakes to complete her mission but often it means bystanders, collateral damage. Soon, well know the number dead. Like London. Berlin. Dresden number, but not their names, British operative Dr. Naomi Givens says upon learning of the successful bombing of Nagasaki. In Archangel, immense loss of life is a given. The places and people change, but no matter whos ordering the bombs dropped, they always fall. Perhaps thats what makes the end of the series so effective. For all the time travel, sophisticated weapons technology, and loopy violence, something about it all seems so plausible.

Its been a great time for literary figures in comics, with writers like Ta-Nehisi Coates, R.L. Stine, Margaret Atwood, Benjamin Percy, Roxane Gay and others recently putting forth compelling work in the medium. After decades of his novels powerfully influencing comics and manga, you can add Gibsons name to the list. With Archangel wrapped, heres hoping his jacked-in prophet in the wilderness voice makes it way back to the page soon. The more absurd our present gets as it morphs into the future, the more we need imaginative cackling like his to accompany the process.

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Archangel Successfully Brings William Gibson's Cyberpunk to Comics - CBR (blog)

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‘Observer’ news: Cyberpunk horror game to be released this month – ChristianToday

Posted: at 4:18 am

Cyberpunk-themed horror game "Observer" is set to be released on Aug. 15 on Linux, Microsoft Windows, MacOs, PlayStation 4 and Xbox One. The game is made by the same developers of "Layers of Fear" which was released in February 2016.

Made by Polish video game developers Bloober Team, "Observer" displays some of the elements and visuals that "Layers of Fear" had. The atmosphere in the game is very tension-filled, and not many details about the world is revealed just enough to keep players going.

The story is set in the year 2084, in Krakow Poland where people have learned to cybernetically enhance themselves to improve upon today's daily life. This is not a far-fetched idea, given that technological advancements might allow for the ability to surgically fuse smartphones into people's biology in order for humans to be more efficient.

Players take the role of Daniel Lazarski, a detective equipped with special machine enhancements that allow him to outclass any of the best detectives around the world today. His objective is to solve a series of murder and violence which occurs. This leads him to the setting's poor community. As it would appear, the investigation might lead Daniel to something he might eventually regret.

The main protagonist of the film will be voiced by Rutger Hauer, widely known to play the baddy in 1982's "Bladerunner," the popular film made by Ridley Scott. Hauer's voice, being very deep and raspy, provides a menacing tone that adds to the already dark setting of the game. His voice might also catch the attention of players as they might find it very familiar. This is because he has had a very prolific career in movies, even to this day. In his IMDBpage, it is shown that he has appeared in four movies in this year alone.

"Observer" is a welcome addition to the horror genre in video games, and it will become available starting Aug. 15.

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'Observer' news: Cyberpunk horror game to be released this month - ChristianToday

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