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Category Archives: Cyberpunk

Cyberpunk 2077 to Have Destructible Environments & Reactive Physics – COGconnected

Posted: July 26, 2017 at 4:25 pm

Our latest news coverage forCyberpunk 2077 comes directly from a CD Projekt Red job posting. In their twitter feed, the developer revealed their purpose behind recruiting.In sum, it looks like their highly anticipated sci-fi title will have realistic physics and destruction.

Among the things we know by now is that CD Projekt Redis skilled at implementing photorealistic environments and physics. As we saw inThe Witcher 3, small details such as trees swaying in the wind, Geralts hair, and reactionary AI proved that,ironically, realism was part of the fantasy experience.

So how will CDPR render their environment inCyberpunk 2077? Well, when we pay particular attention to their Environment Artist job listing, heres what the developer asks for:

CD PROJEKT RED is currently looking for talented artists to join our environment art team in Warsaw to work on Cyberpunk 2077. The Environment Artist will create a wide range of photorealistic environments in futuristic settings, covering also physicalized objects and destruction models.

Paying particular attention to the last sentence, we note physicalized objects and destruction models. From this, we determine thatCyberpunk 2077 will have an advanced game engine that utilizes physics. Essentially, it will allow for an interactive environment that facilitates real-time destruction and interesting visual affects. For example,gun shots could lead to lasting bullet holes. Explosions can leave char marks and incinerate cover, and so on.

Additionally, we must remember that the game is set in the future, with cities, which is very different from anything the developer has attempted before. Seeing as this is a much larger team than any of their previous projects, we can expect a much larger and more immersivesetting. Also, a very refined realism factor.

The name of CD Projekt Reds engine forCyberpunk 2077 is REDengine 4,developed exclusively for their RPG titles. With all the strides theyre making, expect more interesting news coming out of the Warsaw-based studio. Until then,

Happy gaming.

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Fight Or Recruit Superpowered Street Gangs In Cyberpunk Action/Adventure Game Neon City Riders – Siliconera

Posted: July 23, 2017 at 1:17 am

By Joel Couture . July 22, 2017 . 11:00am

Neon City Ridersis a cyberpunk action/adventure game, one where players must explore a ruined cityscape and track down the four superpowered gang leaders whove forced the citys people to fight in their gangs.

Neon City Riders lets players take their masked hero wherever they like in the city, following their own leads and desires in whatever direction they choose. While moving through the burnt-out buildings, players will find new powers and weapons, useful items, and making their way through bases that will test their reflexes with traps and their minds with puzzles. Even though the people have been forced into gangs, players will still have to beat them up in top-down melee combat.

Despite trying to break up the gangs, players can start their own by recruiting some of the people they help, or other fighters they meet in the city. These members will stick around the players own hideout, giving them new options, items, and other handy features that will make freeing the city that much easier.

Players will need whatever help they can get against the games superpowered gang leaders. From possessing psychic abilities, mutated strength, electrical powers, and mechanical endurance, players will want to have an array of allies and abilities to use against them.

Neon City Riders is raising funding on Kickstarter, and a demo is available through the campaign as well.

Video game stories from other sites on the web. These links leave Siliconera.

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‘Blade Runner 2049’ brings cyberpunk LA to San Diego Comic-Con – CNET

Posted: July 21, 2017 at 12:24 pm

A mysterious man in a long overcoat, neon light-lined facemask and hat with rabbit ears stands ominously against a wall lined with a mixture of English and Chinese words. A woman in heavy gold makeup rushes over to me and asks if I saw the accident.

"If someone's hurt, dial 995, OK?" she pleads, before walking away through the haze-filled room.

Behind me is the crash site, a downed hover car (known as a "spinner"), with yellow police tape wrapped around it.

This is not the Los Angeles I know.

After lifting our VR headsets, we were greeted with this scene.

Indeed, this is the Los Angeles of the "Blade Runner" universe, a cyberpunk future that's the setting of the upcoming film "Blade Runner 2049." I'm actually in San Diego for the opening night of Comic-Con. The "Blade Runner 2049 Experience," just a block away from the convention center, mixes virtual reality with an immaculately crafted set and committed actors to bring you into its dystopian world.

Comic-Con, which has grown over the years into a mecca for entertainment -- particularly of the geek and blockbuster film variety -- is all about immersing you in different worlds. The "Blade Runner 2049 Experience" goes above and beyond in creating a small, but fully fleshed slice of its universe. It's the perfect way to tease the upcoming film, a sequel to the 1982 sci-fi classic, that brings back actor Harrison Ford and pairs him with Ryan Gosling.

"It looked legit," said Kevin Bussey, a food and beverage manager based in San Diego, after going through the experience. "The whole ambience was awesome."

The film opens on Oct. 6, and the cast will be holding a panel later this week at Comic-Con.

I first walk through a long hallway. It's lined with concept art from the movie as a tease of what's to come. After rounding the corner, I see several rows of what look like racing bucket seats.

The experience began with a VR video that was synced with our seats.

Once in my seat, I put on a Gear VR headset and headphones, which transport me to a digital recreation of the driver's seat of a spinner. The bucket seat is specifically tuned to move in way that convinces me the hover car is actually taking off just as it does in the virtual world.

As I cruise around the cityscape of 2049, I see giant ads for Coca-Cola and Atari, as well as Johnnie Walker (a sponsor of this event). Another digital ad features a tennis racket that whacks a giant digital tennis ball through my head.

The action heats up when I identify another spinner with a replicant -- an android that the in-universe blade runners are supposed to track down. From there, I'm in hot pursuit, ultimately crashing into the replicant's spinner and forcing it to the ground.

As far as VR experiences go, this one sold me on the world thanks to the perfect marriage of the seat and the imagery, much like an updated version of those old motion simulator rides. Take away the special seats, and the graphics are likely to sustain that immersive quality.

The VR experience, as it turns out, was just the beginning. As we lifted our headsets, the wall in front of us rose and we confronted the downed spinner. Actors in 2049-style garb walked around, asking if we'd seen anything.

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Exploring the Blade Runner 2049 Experience at SDCC 2017

At one point, a flood of water rained down from part of the ceiling. I narrowly avoid getting soaked.

This mysterious character stood ominously against the wall.

In the next section, Bibi's Bar, I saw people order drinks from the bar at the White Dragon (you can see a clip on Twitter here). In the middle of the room was a busted-up (but futuristic-looking) taxi.

Breaking the illusion a bit was a table with spring rolls and pork buns, but my stomach didn't mind the brief return to reality.

A policeman suspiciously asked what I was doing as I filmed him for an Instagram post. A nearby guard had me stand in front of a scanner, which shone a light across my face to determine if I was a replicant. You'll be relieved to know that it confirmed that I am, indeed, human.

Props from the film lined the wall on one side of the room, while mannequins adorned with futuristic clothing lined window displays on the opposite end. All of this work has been put in to get the thousands of convention-goers who'll flock through the exhibit jazzed about the film.

Cosplayers, or costume players, aren't a unique sight at a comic book convention. But I have to admire the dedication of these actors.

Two women, one in a zebra-like fur coat and another sporting a large and fuzzy purple hat, approached my colleague Tania Gonzalez and me to strike up a conversation. They were so committed to staying in character that Tania wasn't entirely sure whether one was legitimately flirting with her.

But having women ignore me in favor of the cooler, more interesting person to my side? Some things don't change no matter what universe I'm in.

Crowd Control:A crowdsourced science fiction novel written by CNET readers.

CNET Magazine:Check out a sampling of the stories you'll find in CNET's newsstand edition.

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Layers of Fear Dev’s Cyberpunk Horror Game Observer Launches … – DualShockers

Posted: at 12:24 pm

Poland-based developer Bloober Team who you may recognize from 2016sLayers of Fear and publisher Aspyr Media have announced that the formers upcoming cyberpunk horror game is set to launch on PS4, Xbox One, PC, Mac, and Linux on August 15th.

Additionally, the pair have revealed that the legendary actor, Rutger Hauer who you may know from films such asBlade Runner, Flesh+Blood, Sin City, Batman Begins, The Hitcher, Blind Fury,and more stars as Detective Lazarski, the character you play as.

Lastly, new key art for the game has also been released alongside a few new images and a new 2084 trailer that explores the aforementioned Daniels role as an Observer.

Observeris set in a 2084 dystopian future ruled by oppressive corporations. Further, the game isnt your traditional take on cyberpunk, but notably is an Eastern European take on the iconic sub-genre, which is to say in the game youll find architecture, historical and political references, and pop-culture that would be found in Eastern Europe.

As mentioned above, in the game you play as Dan, a member of a special corporate-funded police unit called Observers. Following cryptic messages from his estranged son, dan quickly founds himself trekking through the seedy underbelly of the city where horror, madness, andpsychological experiences bordering on the psychedelic await.

Observers are essentially detectives equipped with special augmentations that allow them to hack into minds of anyone and see the things in an altered perception, which in turn allows for them to gather information or interrogate in unique ways. Every time they go in someones mind they will see what they saw and live what they lived, and while the process can and will take a toll on the Observer, it will allow them to find clues otherwise hidden.

As you play the game you will be presented with many choices and options to approach the world as you want, which in turn shapes the narrative and leads to multiple endings.

Observeris set to release for PC, PS4, and Xbox One at an unknown price-point. If you havent already, be sure to check out our interview with Brand Manager at Bloober Team,Rafa Basaj, where we talk aboutObserver,including its inspirations, story, themes, approach to horror, and more.

Observeris currently playable for the public at Lionsgates booth atSan Diego Comic-Con until July 22nd.

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‘Cyberpunk 2077’ Update: Different playable character classes – Blasting News

Posted: at 12:24 pm

After the success of "The Witcher 3," it will not be easy for "#Cyberpunk 2077" to surpass that popularity. However, it looks that #CD Projekt RED is going to get a pretty good shot with the sci-fi #Role Playing Game "Cyberpunk 2077." Even if CD Projekt Red is highly secretive about the details of the game, here is everything that you need to know about this highly anticipated game.

During an interview, CD Projekt Red mentioned that "Cyberpunk 2077" is going to be a huge project for the studio. According to the studio's visual effect artist, Jose Teixeira, the game is going to be bigger than anything else that the studio has created.

The head of the studio, Adam Badowski, also stated that the game would be even bigger, even better, and more revolutionary. Basing on the way the gaming studio was describing the development of "Cyberpunk 2077," gamers should expect an ambitious and big game once "Cyberpunk 2077" is released.

Mike Pondsmith, the creator of "Cyberpunk 2020" shared some details about the game's classes during an interview with Game Reactors last June. We can expect that the character classes from the original game will be carried over in "Cyberpunk 2077." These classes will not be limited to Cop, Rockerboys (rockers), Nomads, Netrunner (hackers), Corporate, Fixer (information brokers), Media (reporters and journalists), Solo (bodyguards and assassins), Med-Tech (doctors), and Techie.

Whether all of these character classes will be included in the game, that is remain to be seen. However, according to Pondsmith, a lot of these, if not all of them, will be in the game. With the vast character classes it will have, this sci-fi role playing game will work great with multiplayer features.

CD Projekt Red's jobs page showed a huge hint about what to expect in the game: Flying vehicles. According to the job opening on their website, the gaming studio is looking for a vehicle game programmer who can create a vehicle-related code and knows the physics of flying and driving those vehicles. There was even a released animated GIF that is claiming to be part of the highly anticipated project. Although it is legitimate or not remains to be confirmed.

Although CD Projekt Red remains quiet about "Cyberpunk 2077's" exact launching date, the game will be scheduled to release by 2019. The game will be available for PC, Xbox One, and PS4.

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Cyberpunk ‘Hidden Horror’ Game Observer Releasing on August 15 for PC/XO/PS4 – Wccftech

Posted: at 12:24 pm

Cyberpunk horror game Observer will be releasing on August 15 for PC, Xbox One and PlayStation 4 and a new gameplay trailer has been released.

Created by Layers of Fear developer Blooper Team, Observer holds the same pacing of Layers Of Fear, and uses modern themes to illustrate a society where hacking peoples nightmares is a reality. You can check out the new gameplay trailer alongside a set of screenshots below:

How would it feel if your fears could be weaponized against you? Det. Daniel Lazarski is an Observer; part of a corporate-funded, specialized police unit with full legal clearance to tap directly into a targets mind via neural implant. A cryptic message from your estranged son sets you on a journey to the drug-ridden Class C slums of Krakow, Poland. As you hack into the minds of criminals and victims alike to uncover the truth of the mysterious communique, you are forced into a surreal landscape of the residents darkest fears.

Key Features

If you played our first game, Layers of Fear, you know that we make a different kind of horror, Blooper Team said last month. Something a bit more cerebral, emotional, and psychological; We like to call it hidden horror. We think of hidden horror as a subgenre. There are a million different types of action games out there, but you dont see that kind of diversity in horror games. Most horror games are designed completely around survival.

For those wondering the character displayed in the main image above is indeed Cyberpunk legend Rutger Hauer from Bladerunner as Detective Dan Lazarski.

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Cyberpunk 'Hidden Horror' Game Observer Releasing on August 15 for PC/XO/PS4 - Wccftech

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observer_: Cyberpunk Horror Title from Layers of Fear Developer Confirmed for August Launch; New Trailer Released – Big Boss Battle

Posted: at 12:24 pm

>observer_, the next title from Bloober Team -the developer behind Layers of Fear- has received a new trailer as well as a confirmed release date.

Detective Dan Lazarski, portrayed by Rutger Hauer, an elite neural detective known as an Observer is the main character in next months cyberpunk horror, >observer.

The game, from Bloober Team, was originally announced at last years E3 however has been relatively quiet since. That changes as of now, however, as the games new trailer and Steam page, have given over a bevy of information.

Heres a quick glipse at the games setting from the Steam store page:

The year is 2084. If you somehow survived the Nanophage, odds are you were killed in the War. Those who live have turned to drugs, VR, neural implants anything to distract themselves from this new reality. You are Daniel Lazarski, an elite neural detective known as an Observer, and part of a corporate-funded police unit whose purpose is to hack and invade suspects minds. In this future, anything you think, feel, or remember can be used against you in a court of law.

When you receive a mysterious message from your estranged son, a high-level engineer for the almighty Chiron Corporation, you journey to the seedy Class C slums of Krakow to investigate. But as you hack into the unstable minds of criminals and victims to look for clues, you are forced to relive their darkest fears. How far will you go to discover the truth?

Bloober Team appear to have done a fantastic job of transferring their experience with creating heavily-directed horror settings to the miserable future setting, and while theres certainly some neon on show, the nightmares which youll be entering are reflective more of the war-torn, plague-torn, squalor-ridden horrors of the world than the neo-Tokyo style future of Gibson cyberpunk which at least tuck the slums away behind futurist-capitalistic neon glow and high-rise towers.

>observer_ will release for Windows PC, PS4 & Xbox One on the 15th of August. A fact-sheet made note of Mac & Linux versions releasing on the same day, but there is currently no specifications on the games Steam Page.

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Competition: Watch The Jetwalls In Cyberpunk Motorcycle Game Qbike – VRFocus

Posted: July 20, 2017 at 3:20 am

When people are first introduced to the concept of virtual reality (VR) many tend to think of something theyve seen in TV or in a movie, or those that have had experience of it in previous generations of the technology might think it is purely that. For tha majority though its the memory of the fiction that stays with them more and is called to compare with VR of today. It can be both a help and a hiderance, something weve discussed onVRFocus on a couple of occasions.

When it comes to those visions of what VR is like one of the biggest is, of course, TRON, Disneys film about a computer programmer being zapped into a computer and being forced to play games for his very life. A franchise that has inspired many of todays videogame developers. So, it would be safe to say that Qbike:Cyberpunk Motorcycles is rather TRON influenced, baring in mind that the game is a VR representation of the classic lightcycles game, more specifically a more fully realised version in terms of design and play of that seen in TRON Legacy. With multiple levels of play and the bikesjetwalls even being effective in the air.

Weve teamed up with developers, GexagonVR, to offer you the chance to win one of four codes for the videogame which is currently in Early Access on Steam. Qbike will be offering support of Oculus Rift and HTC Vive

You haveapproximately a week in order to enter as youve until the turn of Thursday, 27th July2017 in the UK. The competition is open to everyone, though please note youll need to have an Steam account in order to claim the code. To enter all you have to do to is use the app below and be either a follower of VRFocus on Twitter, be a subscriber to ourYouTube channel or visit our Facebook or Google+ pages. Thats it. You get an entry for any of those so make sure you check everything out.

Win Qbike on Vive/Rift (Steam Early Access)

Well let winners know as soon as possible after the competition ends. Good luck!

Long time Social & Community Manager and occasional writer of words, looks pretty dashing with technology strapped to his head. As well as keeping the team's social media channels ticking over, Kevin's also a feature writer for VRFocus best known for the Tuesday afternoon "VR vs." opinion piece. Among many other roles Kevin E is also our (unofficial) Deputy Editor.

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Cyberpunk 2077 Unique Classes Detailed, Includes Punk Rockers

Posted: July 19, 2017 at 4:19 am

Details have been scarce on Cyberpunk 2077, the next game from CD Projekt Red, the talented folks behind the Witcher series of games, but a new interview shines somelight on the upcoming title.

Mike Pondsmith, the creator of the tabletop game that inspired the video game adaptation, is working alongside the development team to ensure that the best possible Cyberpunk game is created. In an interview with Gamereactor UK, Pondsmith shared details on how the class system will work in the game. Given the futuristic noir setting, it makes sense that standard classes like warrior and rogue wont be present. Instead, youll be able to choose from options like Rockerboys, Nomads, various kinds of hackers, and Journalists.

Each class sounds like it has extremely different gameplay. Rockerboys fight authority with music. Nomads are corporate workers who have been exiled and have turned to patrolling the highways in gangs. Hackers can infiltrate the games internet and explore the web in VR.

Cyberpunk 2077 continues to sound more and more impressive. The brief CG trailer we received four years ago already had us excited, but these new tidbits have us salivating at the possibilities. Now that work on The Witcher and its DLC has concluded, the team can focus entirely on this new project, and hopefully, well see it before the end of the decade.

Pondsmith also confirmed that the game will use an improved version of the Witcher IIIs engine, which should cut down on some development times.

There is no release date or window announced for Cyberpunk 2077 but stay tuned to Twinfinite as more news continues to trickle out.

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Run your own evil megacorporation in Spinnortality, a dystopian strategy game – PC Gamer

Posted: at 4:19 am

Ive just launched a social media network in Europe that, based on your personality and posting habits, buys things before you even know you need or want them. But its a disaster. The angle is all wrong, the market hates it, and Ive lost millions. But while this may have ruined a lesser company, the PC Gamer evil megacorporation has a plan to dig itself out of this hole. I decide to siphon cash from my pension fund, yielding up to $20 million for each worker I currently have employed. Theres a chance Ill get caught, ruining my reputation, but its worth it. A few turns later and my bank is full of dirty money.

Spinnortality is a game about managing the kind of evil corporation thats usually the antagonist in a cyberpunk story. Those monolithic, faceless multinationals that guys like Adam Jensen risk their lives to expose. Its a delicious premise and executed wellespecially when you consider that the game is being made by just one person. Developer James Patton describes his ambitious new project as a cyberpunk strategy/management game where you run a giant, insidious megacorporation. And explains that, to make your dubious business a success, youll have to spin products, influence the media, manipulate politicians, become immortal, and ultimately take over the world.

But rising to the top wont be easy. Each turn represents 3 months (or one fiscal quarter), and its possible to die of old age unless you research and develop the ability to transfer your consciousness into another body. But even when youve dealt with the inconvenience of mortality, there are a dozen other things to cause you problems. Corporate espionage, corruption, inefficiency, low public opinion. So as well as developing new technology and trying to make a profit, you have to deal with all these factors as well. Its like spinning plates, and has given me a newfound respect for all those sinister cyberpunk corporations. A lot of work goes into being evil, and I can only imagine the headaches Deus Ex villain Bob Page had getting VersaLife off the ground.

After each turn you have to make a decision. North Africa might ask you for financial aid to help with a viral outbreak, which will boost public opinion and lose you a lot of money. But refusing them could give you a bad reputation and increase the chance of the virus spreading to other nations. Or perhaps the media has caught wind of how unhappy your employees are. Ignoring the bad press will damage public opinion, but you can always make it go away by giving your workforce a costly bonus. Juggling the positives and negatives of these decisions adds yet another layer of strategy to running your empire. And sometimes deciding what to do is genuinely difficult, especially when your employees hate you and your finances are dangerously in the red.

Developing and launching products is the key to fiscal stability, but you have to know your market. If you try and launch an invasive social media network in a nation that cherishes privacy, its probably gonna bomb. But launch the same network in a country that leans more towards publicity and youll make a tidy profit. Other dystopian products you can develop include a hormone cloud used to control workers, a sentient social media profile that posts for you, and retina-implanted cameras to make sure employees arent slacking off. Development requires money, time, and staff, but making a big investment, while costly in the short term, will earn you a lot more money later.

But heres the really cool part. If your brand has a strong enough presence in a particular nation, youll be able to influence its culture to better suit your products. So a xenophobic nation could become multicultural, or a spiritual nation may suddenly become obsessed with material wealth. Manipulating the world and pulling the strings from the shadows makes you feel like a Bond villain. Its weirdly intoxicating, and I love how being evil is intrinsically linked to the games systems. The more underhanded, manipulative, and corrupt your corporation is, the more money, power, and influence itll have. Which makes me wonder if this game is set in the future at all.

If raiding pension funds isnt your thing, there are other ways to break the law for fun and profit. You can steal research from rival companies, speeding up the development of your own products. You can incite riots to destabilise nations or blackmail their politicians in exchange for influence. Or maybe you just want to indulge in a bit of good old fashioned election rigging, ensuring a certain politician wins. Again, is this a dystopian game or a contemporary simulation? But with every illegal action you take, the risk of being caught increases. The challenge is maintaining the illusion of being a legitimate company while covertly crashing stock markets and assassinating politicians.

Theres a lot more to Spinnortality, but Ill let you discover the rest yourself when the game is released on August 31. Its a remarkably deep simulation, with more layers of strategy emerging as your company grows. Im looking forward to playing the finished thing, but for now I need to find a good use for all that pension money I stole for the PC Gamer corporation. Maybe Ill spread some fake news to gain media influence, or research an advanced AI to replace my fleshy, fragile human workforce. The possibilities for evil are endless, and its nice to be playing the as the bad guy in a cyberpunk game for once.

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