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Category Archives: Cyberpunk

Games Inbox: Will Rockstar make a GTA 3 or San Andreas remaster? – Metro.co.uk

Posted: March 5, 2021 at 5:28 am

Should Rockstar skip straight to San Andreas? (pic: Rockstar)

The Friday Inbox tries to imagine what Playground Games Fable will be like, as one reader learns the horrors of Senran Kagura.

To join in with the discussions yourself email gamecentral@ukmetro.co.uk

Skip to the thirdIm really in two minds about the idea of a GTA remake or remaster. To be honest, I think Rockstar has left it so late now that its not really going to work. Assuming they start with GTA 3 I think its just going to come across as a simplified version of GTA 5 with no real benefit to playing it.

GTA 3 didnt really have many proper characters, as I remember your character was never named and didnt speak, and both it and Vice City were, in terms of the story, just an excuse to recreate a bunch of scenes from movies like Goodfellas and Scarface. Everyone loves the soundtrack to Vice City but I really dont think it has anything else going for it.

The only remaster that makes sense to me, from the classic era, is San Andreas. The map is a bit too similar to GTA 5, its true, but it was the first time the games had a proper, coherent story and CJ is still my favourite protagonist. Maybe theyll try and do all three, but if its just going to be one Id say San Andreas is all you need.Arno

Showing its ageRemastering the older GTA games certainly seems more likely than remaking them. But the thing is, GTA 3 and Vice City would probably feel very confined compared to GTA 5. I havent played either for a while but I bet just a lick of paint wont hide the fact that the gameplay feels very dated at this point. San Andreas would benefit most, as that map felt huge (Im sure its really not by todays standard) but GTA 5 is basically an improved San Andreas anyway.

Of course, theyll sell because its GTA and nostalgia is a thing, but Id much rather they work on GTA 6. Maybe theyll add in an online mode didnt the PC version of San Andreas have online multiplayer?Matt

GC: Were pretty sure it didnt, but theres certain to be some fan-made mods.

Seasonal FableSo, Ive been thinking a lot about the new Fable and what Playground Games could potentially bring to the game from their prior games. As all the games they developed were Forza Horizon its a difficult task, but one thing Forza Horizon 4 did that could be a really interesting addition to a role-playing game is seasons.

It could really add to the quest design that some quests might only be available in certain seasons, such as crossing a big lake that freezes over in winter or a drought in summer where you have to help a village obtain fresh water. Whether Playground does anything like this is complete guess work but it could be pretty unique. Does any other game have anything like it?Jay Johnson

GC: Animal Crossing and farming games like Stardew Valley do, as did Pokmon Black/White. Theres also Zelda: Age Of Seasons, although thats more for the sake of puzzles. Games like Bully and Persona certainly show the passage of time, since theyre tied to the school year, but we cant think of any modern role-player that has dynamic seasons.

E-mail your comments to: gamecentral@ukmetro.co.uk

VR visionRegarding the news about Sony releasing and staying with their VR technology, I really think this is positive news and its just not a fad/flash in the pan technology like the 3D tellies of before. I honestly think the whole VR experience, since the original PlayStation VR days, have now changed dramatically and definitely moved onto the next level, especially when Facebook have only just released the awesome Oculus Quest 2 last year for just 299.

It is truly a game changer because you get all the latest tech crammed into one piece of kit at a ridiculous 100 cheaper than its predecessor, that was only released the year before. If Oculus can produce a high-quality wireless headset just imagine the possibilities Sony could achieve with their next gen VR unit and the power of the PlayStation 5 at its back!

I have every faith in Sonys continuing vision with their next VR project and I just hope that this will be the very next level of gaming and who knows, just maybe the start of our gaming standard habits for the future and beyond!JAH

Russian rouletteDont know if Im stating the obvious here but Ratchet & Clank is free on the PS Store right now. I happened upon it whilst browsing.

I also took a punt on Senran Kagura (paid) that was discounted. Wasnt sure what to expect as there were no screenshots. Thought it sounded quite intriguing by the description. Bought it for that reason. There were no thumbnails as to the actual look or theme of it. Now I know and so does the missus. I feel dirty. Im sleeping in the kennel tonight I think!D Dubya

GC: Couldnt you have just looked up a review? We played one of the Senran Kagura games on the 3DS and it was mind-bogglingly awful.

Battlefield balanceTo present an alternative view on the series, weve been put off recent Battlefields because of the implementation of vehicles, destruction, and player numbers, and the impact they have had on game balance and map design.

Some modes, particularly Rush, simply dont work with higher numbers (and while Im not averse to other modes with larger numbers it needs to work with mode and level design). Often in Conquest levels with higher numbers its hard to feel you are having any meaningful impact.

Vehicles are great, but recent Battlefields have made vehicles stronger at the same time as being less integral to playing the objective. Compare the Amtrac of previous Battlefields. You couldnt drive and shoot but it was a durable vehicle ideal for tactical positioning to help deal with an objective. Recent vehicles, particularly air vehicles, are mostly designed to rack up enormous amounts of kills for very little risk. In previous games a single canny opponent with C4, mines or a rocket launcher could deal with an overexposed tank. Not so much now.

Destruction is great, in theory, but it needs to be managed. Too often the careful level design is flattened, leaving the game to play out on a far less interesting battlefield, with nowhere to hide from long range sniping and vehicle kills. It actually makes the game less tactically interesting rather than more.

Numbers, vehicles, and destruction all have a place but recently theyve been embraced without much consideration for balance and level design. Id advocate more thought and consideration, but not more of everything.Matt (he_who_runs_away PSN ID)

A month of SundaysAny idea when Cyberpunk 2077 will be back on the PS store? Saw that the patch had been delayed but didnt know if once the patch was implemented the game would be back on the market or if it required even more fine tuning?Michael, Crawley

GC: There doesnt seem to be any clue. Sony were clearly furious about the way CD Projekt handled things, especially offering refunds without checking with them first.

Gaming unpluggedGreat to see HeroQuest mentioned this week, but for those who are new to modern board gaming I would strongly recommend care over nostalgia when choosing where to invest your 100 or more. Gloomhaven is the obvious first consideration, as its gaming system has moved with the times to incorporate superb euro-style card play, which genuinely blows most of the competition out of the water especially those that still rely on monotonous dice throwing to decide every move, combat, and skill test.

For gamers who are happy with more complexity I would then definitely recommend checking out Mage Knight and War Of The Ring two quite different games but with adventure and battles and miniatures at heart and, again, both with powerful card play as well as some clever dice use. Runebound Third Edition is an interesting new twist on adventure games, which uses a novel disc-flipping system to decide your fate. Extra discs can be added to your pool as you upgrade and progress, exploring the lands of Terrinoth. This really is a clever new game and a great example of how the genre can move forward with great design.

A handful of quick suggestions for video gamers who might want to own one or two board games only: Eldritch Horror is an easier, abstracted version of the huge Arkham Horror games, and very good with it; Lords Of Waterdeep is a fantastic adventure Dungeons & Dragons game but SUPER light and therefore a great starting point for new and younger board-gamers; and then I would recommend Legends Of Andor which offers something in-between Gloomhaven and HeroQuest a light, story-laden adventure game with plenty of instructions and hand-holding to get you up to speed with the game system, which uses an easy and clever dice system. And then for something totally different, more puzzle game with adventure flavour, my family has enjoyed Kingdom Builder and Adventure Land (published by Queen Games and HABA, respectively).

Like anything today, you can see excellent video playthroughs of all these games if you search YouTube.

Happy gaming, on screen and off.Will Sargent

Inbox also-ransI wouldnt normally say this about anything but Elden Ring is one game I would buy/pre-order the second it became available, no questions asked, no reviews read. Id probably even buy the collectors edition if it had a good one, FromSoftware are that good.Taylor Moon

So apparently theyre going to make levelling up in Avengers harder/slower. Thats an interesting idea. First Anthem and very soon to follow I would imagine Avengers. Who wouldve guessed!Capsicum

This weeks Hot TopicThe subject for this weekends Inbox was inspired by reader David, and asks what is your experience with PC gaming and do you think its better or worse than consoles?

Do you own a gaming PC and if so how much did you pay for it and how well does it run modern games? What do you see as the pros and cons of PC gaming and do you feel either option has got more or less appealing in the last few years?

If you dont own a gaming PC what would make you consider it and what has put you off so far? Overall, do you think PC gaming will become more popular in the future or less?

E-mail your comments to: gamecentral@ukmetro.co.uk

The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Readers Feature at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and dont forget to follow us on Twitter.

MORE : Games Inbox: Losing faith in PS5, Fantasian on consoles, and Splatoon realism

MORE : Games Inbox: Battlefield 6 vs. Call Of Duty 2021, Chrono Trigger sequels, and Elden Ring marketing

MORE : Games Inbox: Elden Ring release date estimate, The Legend of Link, and Drakengard remake

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Games Inbox: Will Rockstar make a GTA 3 or San Andreas remaster? - Metro.co.uk

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Cyberpunk 2077 Players Are Being Haunted by a Ghost – ComicBook.com

Posted: February 21, 2021 at 12:11 am

Cyberpunk 2077 players on PS4, PS5, Xbox One, Xbox Series X/S, PC, and Google Stadia are being haunted by a ghost, but not because there's a ghost that stalks players in the open-world RPG, but because of a bug. It's been a minute since the last Cyberpunk 2077 update released, which means there's now been a variety of bugs plaguing the game for weeks. For example, the ghost of Adam Smasher is following players around and popping up at random times to scare the Bojangles chicken out of them.

Over the past few weeks, players have begun to report the bug, but many assumed it was just a myth, until recently. Taking to Reddit, one player confirmed the bug is indeed real with a video showing Adam Smasher hunting them down.

Right now, it's unclear what triggers this bug, what platforms it is and isn't plaguing, and how prevalent it is. It's also not clear how to avoid it and if there's any solution for it.

At the moment of publishing, CD Projekt Red hasn't officially addressed the bug. If this changes, we will be sure to update the story. And of course, if more information about the bug itself surfaces, we will also give the story an update with said information.

Cyberpunk 2077 is available via the PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC, and Google Stadia, and right now, it's still a bit of buggy mess no matter what platform you're playing on, but it's also drastically improved from launch. It's in pretty good shape now, but far from perfect, and very far from bug-free.

For more coverage on the best-selling open-world RPG -- including all of the latest news and all of the latest bugs -- click here or check out the relevant links below:

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Cyberpunk 2077: Everything We Know About Tyger Claws And Their Lore – TheGamer

Posted: at 12:11 am

Throughout Cyberpunk 2077, V and the player encounter a considerable amount of gangs, but none as cool and scary as Tyger Claws (well maybe Maelstrom are a little scarier).Tyger Claws are a well-known and deadly gang that roams Night City. However, they're shrouded in mysteries that even the biggest fans don't know about.

RELATED:Every Cyberpunk 2077 Gang, Ranked

They're badass Katana-wielding beasts who control much of Night City and have some serious friends. However, as it is with a lot of Cyberpunk gangs, Tyger Clawskeep much of their details secret. They seem to be buried deep into both the criminal underworld and the corporate highlands. All this and so much more is the reason this gang is so loved by fans.

Cyberpunk 2077 often shows the character how important connections in Night City can be. One of the main reasons that Tyger Clawshave become as huge as they are is due to their affiliations.

While a lot of gangs are powerful without the help of anyone else, Tyger Claws have the friendship of the one and only Arasaka on their side. This not only allows them to be practically indestructible but gives them access to unbuyable cybertechnology and military-grade automatic weaponsmeaning this gang has an edge like no other.

Due to this friendship with Arasaka, their size, territory, and combat skills, many fans have actually deemed Tyger Claws as the most powerful gang in Night City.

While many other fans and critics of this idea think it to be Maelstrom, the two gangs are actually pretty powerful in their own rights. But if it came to battle, it is military-grade techvs.black-market mods along with two completely different fighting styles.That battle would certainly be an interesting fight to see.

The biggest gang in Cyberpunk 2077 goes to The Aldecaldos with a whopping 10,000 members! The smallest is the Voodoo Boys with a tiny 50-250 members. Interestingly, Tyger Claws sits on the higher end of this withmore than 5,500 members ready to complete jobs and hack and slash.

RELATED:10 Science Fiction Games To Play On PS4 Instead Of Cyberpunk 2077

These numbers make for a well-organised and well-populated gang that is ready to do anything to get what they want or complete a job. Ultimately, Tyger Claws are one of the biggest gangs in Night City with all its members being in the same place, unlike The Aldecaldos. This makes them extremely scary and rather unavoidable if V messes with them.

Going by the names ofTaki Kazo, Jun Azegami, and Marcus Ichida, Tyger Claws don't run the hierarchy of their gang-like those of Maelstrom or The Aldecaldos.

This gang has a series of leaders, all working together to achieve their goals. V meets all of them at one point in the game and does, in fact, dictate the future for some of these leaders. Nevertheless, it's interesting that they all work together instead of killing or having an established hierarchy.

Tyger Claws clearly don't run their gang like anyone else in Night City and, unlike 6th Street who lost their way protecting the city from other gangs, the Tyger Claws seem to have stuck to their morals and keep working towards the same goal.

Their ideals are to protect the Asian community of Night City in 2045 with the gang helping rebuild Japantown back to its former glory. It's nice to see a gang trying to do good and sticking to their promise of helping innocent people rather than killing them (most of the time).

Due to it being such a sizeable gang, it would be a problem if the leaders and passers-by didn't know that this goalof protection wasn't as concrete as it sounded. As it is with any gang, there are much lower-down members who love to stray away from their morals to quench their bloodlust.

RELATED:Cyberpunk 2077: 10 Things You Didn't Know About Johnny Silverhand

The Tygers are quick to turn to cruel and horrific killing, as well as harassing bystanders and provoking any fight they can. The leaders would punish them, but many of these events just go unseen.

Due to Japantown being Night City's best nightlife district, the Tyger Claws basically run Night City's nightlife. Moreover, they own more businesses than anyone else controlling restaurants, clubs, casinos, bars, and braindance clubs.

The gang isn't stupid though; many of these are registered and legal businesses (as long as no one looks behind the curtain). Thatreveals a world of human trafficking, prostitution, drugs, and hitmen.

The database of Cyberpunk 2077 reveals that the Tygers Claws is a mixing pot of Asian communities and other communities all coming together to fight a common cause. However, the Chinese and Japanese demographic is undeniable.

Many character models in the game, sadly, look similar to one another and the game has been widely panned for its lackluster graphics performance. But players can usually spot Tyger Claws membersby their awesome tattoos, swords, and pimped-out motorbikes.

The Yakuza are basically the Japanese Mafia and run most of the underground operations. So having members of the Yakuza come over and work for Tyger Claws certainly makes them even more deadly and terrifying.

This may be the reason that Tyger Claws are not adverse to a little abduction, murder, or torture if needbe. But ultimately, it shows just how many people want to be in this gang, as well as the rich culture behind it.

While Maelstrom owns the Watson District and the Wraiths and The Aldecaldosfight over the Badlands, the Tyger Claws are unopposed with their multiple factions in multiple districts. Namely: Westbrook District, Watson District, Japantown, Charter Hill, Kabuki, and Little China.

These all show just how powerful this gang is.The amount of territory they're based in proves their lust for power and need to upscale both their businesses and their locations.

NEXT:Cyberpunk 2077: 10 Things To Do After You Beat The Game

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Cyberpunk 2077: 15 Common Mistakes Beginners Make, How To Avoid Them – TheGamer

Posted: at 12:11 am

Diving straight into Cyberpunk 2077's gorgeously twisted and colorful world is both exhilarating and overwhelming. For those unfamiliar with CD Projekt Red's previous games, it can even be a burden to try and absorb and understand everything about the world around them while also making a coherent character build. With so many features, things are bound to get messy.

Luckily, after a few weeks of the game being available, it's evident there are recurring mistakes and issues that players face when starting the game for the first time. Without knowing exactly what to do or what to focus on, the game can end up punishing you in the long run. Here'sjust a few things that might make your stay in Night City miserable, and how to fix them as soon as possible.

RELATED: Cyberpunk 2077: 5 Ways The Game Gets Better After The First Act (And 5 Ways It Stays The Same)

Updated on February 20th, 2021 by Anastasia Maillot: Now that players have been able to explore the streets and hidden spots of Night City even further, it's even easier to see the things that most people miss out on or fail to do correctly. While the game isn't by any means hard, it can be frustrating to play if certain features are ignored or misused.

With that in mind, there's a few more additional tips and tricks to keep in mind to get more out of your time in Night City. Whether it's faring better in combat or just finding more loot and quests, here's a few more roadblocks beginners should avoid when starting the game.

Before Cyberpunk 2077 was even released, the developers revealed that Night City would be smaller than the world of The Witcher 3. That being said, while its sheer size as a map is tinier, it does make up for it by being an extremely vertically build world with tons to explore at heights.

In the beginning, this might be a bit tough since you won't have double jump available as a cyberware mod, but you can still use elevators and stairs to take you to locations you would normally not visit. Keep your eyes peeled for such spots, since a hidden quest or item could be hiding just above your head.

The really cool feature about the game is that there's more than one approach to each gig and quest. No matter what kind of character build you go for, there's always a way for your V to complete the quest in their own way. Going in guns blazing, even against tough enemies, isn't always the only options.

RELATED: Cyberpunk 2077: Everything We Know About Maelstrom And Their Lore

When you need to tackle a mission, make sure to check out the area before that. You might find backdoors or ladders or other alternative entrances that can make harder missions significantly easier, as well as better serve your V's special skills.

The NPCs of Night City all have their own story to tell, and it's important to listen to that story. Although the most important line is always highlighted in yellow, it's recommended to explore the blue dialogue lines since they can open up alternative paths and choices later down the line.

In fact, some gigs and quests even depend on V exploring these options, which often reveal something new and unexpected about a character. Never simply skip or rush through dialogue options, as it might cost you a better mission ending.

At the beginning of Act 2 and as you begin to level up your street cred, you'll notice fixers will be contacting you quite often to try and sell various vehicles. Moreover, visiting merchants early on can also be tempting since the gear you start with is generally quite bad.

Despite this, you should absolutely avoid buying anything. The best gear in the game are usually quest rewards or randomly found. That also includes a range of free vehicles you can earn through quests, so try to be patient at first and explore the city and its quests before rushing off to spend your hard-earned money.

There's a whole myriad of perks to spend points on, and with perks comes attributes that you'll be really tempted to level up, just to be able to open a door or force yourself through a situation. However, this is the opposite of what you actually need to do when it comes to leveling up your skills.

RELATED: Cyberpunk 2077: 10 Most Creative V Customizations We've Seen

It's much better to wait in order to get a bunch of perk and attribute points, rather than spending them one at a time. This might mean having to level up several times before actually investing into anything, but it gives you a better sense of what kind of build you want to go for and commit to.

It's really no secret by now that the game is still not optimized, even for PCs. If you're looking for a perfectly smooth experience, it might be smarter to just wait for patches to come through in the next few weeks and months. However, if you'd like a dose of Cyberpunk 2077 right now and you're on next-gen console or on PC, you can make it work.

On PC, make sure to tweak crowd density in particular and put it on low. Other tweaks include turning off chromatic aberration and motion blur. Also make sure to lock your FPS to 60 and set the value under it to 60, as it tends to be 30 by default. For a full guide on how to get an FPS boost, check out these additional graphics tips.

As of now, there's no way for players to modify the appearance of their V once they've loaded into the game, unless they install a mod that was recently published. If you're on console or you rather not play around with mods, you'll have to wait for a potential future feature by CD Projekt Red to change your V's appearance.

RELATED: The 5 Most Forgettable Side Characters In Cyberpunk 2077 (& 5 Surprisingly Memorable Ones)

That's why, you might as well take all the time you need in character creation. This is the time to make the character of your dreams, the V you'll be spending the next 30 hours playing with. They'll appear in a few cutscenes, so you want them to look just the way you prefer.

A common mistake for a lot of beginner RPG players is not wanting to commit too hard on a specific attribute to perk tree. Cyberpunk 2077 currently has five attributes, with a sixth one most likely coming up in a future DLC. Within these attributes are several perk trees, which amounts to a lot of different skills.

As you level up, try not to add points here and there just because you want to open one sealed door in a building. Try to commit to the build you initially start off with, because spreading your points too thin will amount to an immensely weak character build. If your V starts off as a melee weapon specialist, don't put points into every possible firearm perk tree.

As you open your quest log for the first time, you'll be greeted by the sight of a bunch of different quests. There's main jobs, side jobs and gigs. Each of these quests are marked with a danger level, which should be respected if you're just only starting the game and have little experience in Night City.

These dangers levels will change as you level up and become more powerful, so don't get discouraged if a side mission feels incredibly difficult. Just do a few Moderate or Low level gigs for fixers, which should help you level up your V and lower the danger threshold for other quests. On your map you can also click around on various missions and side jobs that are unnamed, as they'll still tell you the difficulty level for them. The highest you should attempt is a Moderate or High level mission.

Fast travel is limited in the game, meaning you can only travel by using a fast travel terminal. These terminals are scattered all around Night City and the badlands, so it's usually pretty easy to find one relatively nearby. However, especially early on in the game, using these fast travel points is a bad idea.

RELATED: 10 Tips To Make An Overpowered Character In Cyberpunk 2077

By driving or walking around, you'll discover a lot more interesting gigs and side missions that you would otherwise miss while playing the game. Initially, it's better to just take your time and travel the world slowly, while getting to know your surroundings better. You never know what you might find, and you wouldn't want to miss on rare items.

The main quest is a very immersive ride, and it's easy to get carried away by it. Each mission feels exciting and empowering, as it reveals more and more about the Relic that both Johnny and V now have to deal with. However, this is a terrible idea if you're looking to get a decent ending.

Side missions in the game actually have a huge impact on the final ending you'll get. Depending on your relationship level with certain side and main characters, you'll have more or less options when it comes to deciding how you'll want to proceed after reaching the point of no return. Moral of the story: finish your side missions!

Cyberpunk 2077 feels empowering with all the cool, special features it introduces for combat. However, enemies aren't just cannon fodder for V. They'll take advantage of their surroundings just as much as V, and sometimes they might even employ a netrunner to attack V from afar.

Due to this, it's better to go in with a plan. Not every situation is resolved with violence either. Sometimes, an alternate route, or a back door is the easier, better way to go. If you have to take a fight, be aware of your surroundings and take advantage of cover. Some perks will even boost your damage if you shoot from cover. Netrunners in particular should take every chance they can to use their surroundings to hack and distract enemies.

Another big mistake players commit is forgetting about their old friend Viktor. No, but in all seriousness, don't forget about Viktor or any of the other vendors and ripperdocs stationed around Night City. Visiting them regularly will allow you to grab some seriously good-looking and powerful gear, provided you have money.

RELATED: Cyberpunk 2077: 5 Of The Best Companions To V (& 5 Of The Worst)

The most important part to upgrade regularly is cyberware. As you progress, more powerful versions of your cyberware parts will become available at various ripperdocs. Remembers those Kiroshi optics Vik gives you? They can eventually be upgraded to a better one. Rememberthe cyberdeck you get at the beginning of the game? A more powerful version will be available at netrunner shops, so always keep some eddies on you for upgrades.

The police of Night City is often painted as a powerless entity. However, they can become a real annoyance to V very quickly. Breaking the law can sometimes happen accidentally, if you crash into a civilian or a stray bullet hits them in a fight against some gang members. In that scenario, a warrant will be issued and the police will pretty much just spawn on you automatically.

Evading the police isn't hard, but once you have a warrant on you, driving or walking past police patrols will turn them aggressive quickly. Moreover, if you fight a police force that spawns on you, they'll keep reappearing in waves, making it increasingly more difficult. So, if you'd rather not deal with the police, try to pull enemies from the streets into areas that aren't as crowded. And of course, don't drive all over the place.

Street cred is a measure of how believable your V is in the streets of Night City. Every set level your street cred will reward you with unlockable features, such as new clothing and weapons. Cyberware is also locked behind street cred limitations.

To keep an eye on your street cred and check each level reward, go to your inventory. You can also check progress for specific skills and how every level affects your capabilities with pistols or melee weapons for instance. Knowing these things will make you more aware of how you play, but also of the possibilities you have when visiting vendors around Night City. Reaching level 50 in street cred is the maximum, and it's also an achievement for the game.

NEXT: 10 Biggest Quality-Of-Life Changes Cyberpunk 2077 Needs

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Tea lover and video game obsessed writing enthusiast with her very own Overwatch team, Anastasia writes about games that leave an impression on her and make her come back time and time again.

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Cyberpunk 2077 Becomes More Challenging With The Harder Gameplay Mod – Wccftech

Posted: at 12:11 am

Cyberpunk 2077 is not exactly a challenging game, even at the highest difficulty level, and a new mod that has been released online attempts to fix this issue with some gameplay tweaks.

The Harder Gameplay mod comes in two different versions that change the bonuses that are obtained by improving attributes. This prevents V from becoming too powerful, especially if the player engages in a lot of side content. You can download this new Cyberpunk mod from Nexus Mods.

Cyberpunk 2077 Heavily Customized Optimization Mod Massively Improves Performance by Lowering Rendering Distance and More

List of changes - Attributes and Skills: every BONUS you get is reduced, Stamina,Health, Melee damage, Critical Damage, Crit chance, Memory and Upload time, Evasion,Reload Speed, Attack Speed, Scope Aim time, etc... I think it is pretty much self-explanatory.Whatever attributes and skills give you is reduced, a few values stay untouched only.Changes are mostly 0,33-0,5-0,66-100-150-200% judged from gameplay experience aka educated guess.

The Cyberpunk 2077 modding community has been working hard since the game's release back in December 2020. The many mods that have been released so far introduce new character customization options, a third-person camera, new gameplay mechanics, and even attempt to improve the game's optimization.

Cyberpunk 2077 is now available on PC, PlayStation 4, Xbox One, and Stadia. The game will launch on PlayStation 5 and Xbox Series X and S later this year.

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolisobsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your characters cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

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Cyberpunk 2077 Becomes More Challenging With The Harder Gameplay Mod - Wccftech

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Cyberpunk-ed Tesla Cybertruck Looks Ready to Hack and Slash – autoevolution

Posted: at 12:11 am

By the end of the year, production of Teslas insane Cybertruck electric pickup should begin. Like most other cars Tesla has made, this one too is expected to redefine the segment it plays in, if not when it comes to technology, then at least as far as design goes.

A machine from how far in the future? one could ask. Well, why not from 2077, the year when the action of one of the most anticipated games in recent times is set.

CD Projekts Cyberpunk mammoth undertaking, released at the end of 2020, is, if you like, a futuristic version of GTA. Despite being riddled with issues ever since launch, the game is already played by hundreds of thousands of people, who are enjoying a virtual life as in a California setting called Night City.

In doing so, players use a variety of tools, including vehicles. We have things like the Archer Hella sedan, Chevillon Thrax executive car, or the Militech Behemoth heavy-duty truck, just to name very few. Despite fitting right in, both design-wise and by name, Teslas Cybertruck is not in there, at least officially.

The fact that the vehicle might end up being featured in the game Elon Musk is one of those hundreds of thousands of players has only fueled peoples imagination, who rushed to create renderings of how the electric truck would look like in the virtual world.

The latest such stunt comes from Bristol Street Motors, who envisioned Musks creation as a hardcore doomsday machine, just what the employer prescribed for killings performed at the outskirts of the city. Already capable of withstanding serious beating (as long as you dont throw a sledgehammer at its windows), it was now gifted with reinforced bodywork and windows, big light projectors up top, and what seems to be a pair of blades that could be just the right weapons one needs to take on the scum of Night City.

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Next 10 Hysterical Cyberpunk 2077 Logic Memes That Are Too Funny – TheGamer

Posted: at 12:11 am

There's no question about Cyberpunk 2077's Night City being an incredibly gorgeous and immersive world to deep dive in. As the game continues to receive patches and improvements, the dark future of the game becomes even more exciting and fun to experience, with all of its numerous side quests and unique characters.

RELATED: Cyberpunk 2077: 9 Johnny Silverhand Memes That Are Too Hilarious For Words

However, no game is safe from the Internet's comedic judgment when it comes to certain gameplay features and details. With the game's popularity, a necessary sub-culture of Cyberpunk 2077 memes was also born, which perfectly highlight some of the weird and illogical parts of the game everyone loves to hate, and hates to love. Here are just a few ways in which Night City is just plain wacky.

When you first see Johnny's gun in use during the interlude to Act 2, it definitely gives the player a sense of power. The weapon is able to one-shot enemies instantly, which is just something that isn't possible as V until much later into the game. It's a big moment of excitement when Johnny Silverhand's gun is actually picked up by V for the first time.

Sadly, the effect just isn't the same. Unless your V happens to be a powerful gunslinger, Johnny's weapon definitely won't be one-shotting enemies left and right like it once did in his hands in Arasaka Tower.

One of the greatest mysteries of the game is V's real name, their true identity. Granted, in the world of solos, true identities don't matter that much.During a scene in Clouds, you actually find out that V's true name might be Valerie or Vincent, but this information is never shared with anyone else in the game.

RELATED: Cyberpunk 2077: 10 Hidden Details You Missed About Evelyn

It's a bit strange, given that V themselves states they only share such information with their closest loved ones. So, how come none of the romance options ever get to call V by their first name? Are they a joke to V?

Regina is the first fixer along with Wakako players will really get to know properly at the beginning of the game. She's just like any other fixer in the city, except that she has a separate cause that she's fighting for: Regina's determined to figure out what's behind the recent waves of cyberpsychosis.

If only Regina knew what V was doing on the streets, using the psychosis quickhack on their enemies to take them down. Talk about negatively contributing to the cause. It doesn't help thatgunning downa cyberpsycho still counts as taking them down in a non-lethal way.

Nomads and the Aldecaldos in particular are known for looking quite different from the typical Night City crowd. They're a bit more worn, and their fashion sense has nothing to do with the crazy neon colors found when walking around Downtown or Kabuki.

One detail in particular is a bit weird. What's with all the straps and buckles every single nomad seems to have around their upper thighs? It's almost like a rite of passage for a nomad to wear something like it.

With bugs and flaws, the game has definitely shown its fair share of downright bizarre and weird content. However, there's something that's a regular part of the game that continues to make everyone scratch their heads, something that's just plain cursed and wrong in every way possible: V's sleeping position.

RELATED: Cyberpunk 2077: 10 Most Creative V Customizations We've Seen

With such a nice, big and cozy bed, wouldn't it be nice to just lie down on it normally? Apparently not. V will always lie down in some weird, fetal position on the edge, which makes it look incredibly uncomfortable.

No matter what kind of V you make, you're the one who gets to decide their fate and their style, how you want to complete the game. With so many different approaches to mission, players are encouraged to explore different character builds and weapons.

Fixers, however, will sometimes expect a job to be done in one way and one way only. Even if your V is known for going on guns blazing, they'll still get hired by fixers to do sneaky jobs, which just doesn't make any sense. At that point on, it's on Regina if she decides to hire a gunslinger V to do a discreet job.

There's so much loot in Cyberpunk 2077, but not all of it is necessarily important. MaxDocs are sort of the bread and butter for any character build, as it's the go-to healing item. By the end of Act 2, chances are your V will have their pockets bursting with about 200 MaxDocs and other healing items.

With that in mind, it's a splash of reality when Panam during one of her quests mentions that MaxDocs can actually be expired. What of the 200 ones found in V's backpack? Some of those have to start expiring at some point.

It's no secret that everyone in Night City believes Samurai is a relic of the past. In fact, only a few select places, including a market in Japantown, will sell some of its old memorabilia, including a rare 2020 Samurai Tour shirt. Still, it's pretty evident no one cares about Samurai anymore.

RELATED: Cyberpunk 2077: 10 Hidden Details You Missed In V's Apartment

This is actually a bit contradictory, given how often V is bound to walk into areas where a radio is blasting Samurai's songs. Chippin In' is such a common song to hear in Night City, and it's practically impossible to get through the game without hearing it at every street corner.

CD Projekt Red really made an effort to ensure gigs, side quests and other missions would always have multiple ways of being solved by different character builds. However, in some cases, stealth is more advised or even a requirement of a mission, which might fight against the better nature of some players.

If the developers wanted players to stealth, they should have just not made the combat music so incredibly catchy and good. No wonder it's so much fun to just solve things with violence, when players feel empowered to do so.

Bugs are still prevalent in the game, unfortunately. It will definitely take a while to weed out most of them, which will make the gameplay experience difficult for tons of players. T-posing NPCs, weird graphical glitches, random damage from hitting the ground too hard at close range or broken quests, it all takes away from an otherwise cool game.

Another annoying feature is the Relic malfunction. One particular bug actually keeps the buggy and fuzzy appearance of the malfunction going indefinitely, which can make one wonder whether it's all part of the game, or just the game failing to deliver again. At this point, everything's just part of the Night City experience.

Next: 10 Hidden Items In Cyberpunk 2077 (And Where To Find Them)

Next 5 Common Complaints Most Fans Have About Breath Of The Wild (And 5 Things Everybody Loves)

Tea lover and video game obsessed writing enthusiast with her very own Overwatch team, Anastasia writes about games that leave an impression on her and make her come back time and time again.

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Australian hard copies of ‘Cyberpunk 2077’ have one hell of a typo – Happy Mag

Posted: at 12:11 am

Welcome to the darkest timeline, the one where we discover that for the past century and a bit, the anglo-colonisers of this gold-imbued continent have been messing up the name of the land they live on. Thank you to CD Projekt Red for correcting all of us in our ignorance. Welcome, to Autralia.

In what would be a minor blunder for almost anyone else, CD Projekt Red have managed to make headlines with another error in the Cyberpunk 2077 saga. Not content with one of the worst launches in history, the largest hack in recent memory, or having to block their players from banging Keanu Reeves, theyre saving time by offending an entire continent in a single go.

The error can only be seen on the back of the PC hard copy of the game, where just underneath the barcode, youll see that the game is Manufactured in Autralia. In their defence though, the ABC website also lists a Map for Autralia. I can feel my tinfoil tingling already.

As a proud Autralian, I have to admit, gaffes on this level make me giggle. Im all for it, and couldnt be happier to stand with my fellow Autralians. My main gripe comes from the knock-on effect of the s being omitted from Australias name. owee owee owee, oi oi oi just doesnt hit right.

CD Projekt Red cant get even close to catching a break, their situation is so heinous that weve wrapped around from funny, through the valley of sad misfortune, and were right back to hilarious. I cannot wait to see what the next issue with Cyberpunk 2077 will be.

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You could fit 3 billion Cyberpunk 2077s in the 333 million SSDs sold in 2020 – PCGamesN

Posted: at 12:11 am

The best gaming PC isnt complete unless its paired with one of the best SSDs for gaming and a report from Trendfocus shows PC builders and consumers are certainly heeding that advice. Throughout 2020, SSDs outsold conventional hard disk drives, shipping 333 million over the 259 million its mechanical counterpart managed to shift last year. Thats a whopping 207 exabytes and 1.018 zettabytes of storage space respectively.

To put this in perspective, you could download Call of Duty: Modern Warfare more than 843 million times, house around three billion Cyberpunk 2077 installs, and fit Fortnite almost 13 billion times if you had access to all that SSD space not all at the same time of course, thatd be ridiculous.

Hard drives arent dead by any stretch, either, with 1,018 exabytes of shipped storage space, equivalent to about one trillion Valheim installs. Despite being slower, theyre likely to remain popular for a while yet, with their low price-per-gigabyte ideal for storing large games or video libraries without breaking the bank.

SSD sales have increased by 20.8% since last year, whereas hard drive sales have dropped 18%. Despite less hard drives being shifted, the total capacity of HDDs sold in 2020 still overshadows that of typically lower-capacity SSDs, which are often far more expensive. But since one exabyte is equivalent to one million terabytes, were not dealing with rookie numbers in either instance. We expect the total capacity of SSDs to be significantly higher next year though, as its currently increasing 50.4% year-on-year.

So, with SSDs getting ever more popular, lets hope the rumour that SSD controller modules could be in tight supply doesnt lead to the same stock issues weve seen with graphics cards throughout 2020 and 2021.

And with PCIe 5.0 on its way, even faster SSDs will be in a PC near you soon, giving them a further boost against conventional hard disk drives.

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From Call of Duty: Black Ops Cold War to Cyberpunk 2077, how DLSS could shape the next-generation of video game graphics – Gamesradar

Posted: at 12:11 am

The next-generation of gaming has arrived, and with it, our understanding of its many buzzwords and acronyms, from ray-tracing to haptic feedback, has finally started to make sense. But, as is always the case in this industry, the focus has already turned to the next thing that could push the boundaries of video game technology, and this one is perhaps the least consumer friendly piece of jargon yet.

DLSS, or deep learning super sampling, is being sold by Nvidia as one of the big new features on a number of its most expensive and high powered GPUs, but its emergence in the PC gaming scene is just the beginning. Sony is rumoured to be patenting its own DLSS technology, while Microsoft has been actively researching how it might bring its DirectML alternative to Xbox Series X.

It won't be much longer until DLSS comes to consoles, basically, which makes it something worth understanding now before executives and developers start throwing the phrase around like a beachball in E3 conferences of the not-too-distant future.

Deep learning super sampling is, essentially, a machine learning technique, in which an AI-powered algorithm is able to create extremely high resolution images in a game without sacrificing performance. Users are subsequently able to run games in crisp, rich quality at a silky smooth framerate, no longer forced into making the choice between how good a game looks and how well it handles.

If you really want to get into the weeds of it, a DLSS AI is trained by a supercomputer feeding it two types of image frames from a game; one aliased frame, and another "perfect'' version of the same frame that has been beautified through traditional super-sampling or accumulation rendering techniques.

Going through tens of thousands of these images, the AI learns to understand the difference between an aliased and a "perfect" frame, to the point where it can then generate images as feasibly close to the quality of the latter simply through inferencing the data of the former.

In doing so, DLSS can improve the resolution of an image by up to four times without demanding as much legwork from the graphics card, presenting a game rendered in 1440p, for example, appear as if running at 4K. Inversely, the technology can also improve framerates on existing high-resolution games by alleviating the processing power typically required for presenting crystal clear picture quality, allowing the graphics card to focus more of its bandwidth on maintaining a steady FPS. If that all sounds rather complicated, that's because it is, but you can find more detailed information about the science of DLSS on Nvidia's website here if you're interested in diving even deeper.

DLSS is another one of those next-gen concepts that's difficult to get a grasp on, or even care about, until you see it in action for yourself, but it's something that could have a profound impact on the quality of gaming in the near future. While many next-gen titles are now offering players the choice between running in Graphics or Performance mode, the advent of DLSS suggests we could be reaching a point where that no longer needs to be the case; where 60 frames-per-second and ray-traced, 4K resolutions are no longer mutually exclusive.

DLSS isn't just another gimmick for high-end PC gamers, then. AMD, the graphics card manufacturer whose chips can be found in both the PS5 and Xbox Series X, is working on a super sampling feature of its own, as are Microsoft and Sony. And while Nvidia's own algorithm currently represents the best working example of DLSS, the technology itself hasn't been patented, turning this particular field of computer science into a sort of gold rush frontier where anyone with the resources can have a crack at perfecting it. Expect to see its proliferation, in other words, to the point where updated versions of the PS5 and Xbox Series X may use DLSS as a selling point for users to upgrade.

On a broader note, DLSS also sits at the centre of an industry-wide push towards machine learning; a science that is set to have sweeping ramifications on gaming over the course of the next generation and beyond. As developers and hardware manufacturers continue to create smarter, faster, and more accessible forms of self-learning artificial intelligence, you can expect games to look, play, and run more realistically and intuitively than ever before. Similarly, the DLSS tech itself is evolving all the time, with Nvidia's recently released 2.0 version promising even better visuals, faster AI rendering speeds, and greater customizability.

For those with a PC gaming rig that can manage it, ordering yourself one of Nvidia's RTX GPUs is currently the only way to experience gaming DLSS first-hand, which isn't exactly cheap. The feature is also only available on a handful of supported titles, including Death Stranding, Cyberpunk 2077, Metro Exodus, and Control, but Nivida has promised more are on the way. The company has, however, provided a number of handy videos and comparison sliders to give you a half-measure idea of the end-level results, though this is of course nowhere near as authentic a taste as the real deal.

The good news is that DLSS is only going to become more accessible, affordable, and ubiquitous over time, meaning those with the patience for it can simply hold out for DLSS to come to them, whether that's in the form of a PS5 Pro, a gaming PC, or perhaps even Amazon's upcoming Luna cloud gaming service. Whatever DLSS will look like when it finally hits the mainstream, though, it's promising to be worth the wait.

For more, check out the best gaming PCs to buy right now, or watch our review of Little Nightmares 2 in the video below.

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From Call of Duty: Black Ops Cold War to Cyberpunk 2077, how DLSS could shape the next-generation of video game graphics - Gamesradar

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