Every Cyberpunk 2077 Feature That Was Left On The Cutting Room Floor – Looper

Posted: March 16, 2021 at 2:40 am

Law enforcement in Night City leaves much to be desired, even putting corruption and police brutality aside. As PC Gamer reported, police have a habit of teleporting behind players after they commit crimes, without other NPCs needing to report the player first. Modder WillJL has produced a fix in the form of the "Annoy Me No More" mod. This modprevents instant-spawns for police and includes many other quality of life perks.

While the game does feature a manhunt system, it is simpler than those found in Grand Theft Auto or Red Dead Redemption. Polygon noted that evading capture is typically a matter of hopping into a vehicle and driving a few blocks. Because of this, car chases are virtually non-existent.

Admittedly, CDPR never billed vehicular chases as a specific selling point of the title. Inan interview with The Gamer, the developer stated that Cyberpunk would not rely on "emergent content," instead favoring handcrafted content, such as scripted events.

Given the emphasis on the need to flee from the police in promotional materials, however, there is a substantial difference between the pursuit system that was seemingly promised and what the game delivered.

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Every Cyberpunk 2077 Feature That Was Left On The Cutting Room Floor - Looper

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